How to use Draw method of FlaUI.Core.Capturing.MouseOverlay class

Best FlaUI code snippet using FlaUI.Core.Capturing.MouseOverlay.Draw

MouseOverlay.cs

Source:MouseOverlay.cs Github

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1using System.Drawing;2using System.Drawing.Drawing2D;3using FlaUI.Core.Tools;4namespace FlaUI.Core.Capturing5{6 /// <summary>7 /// An overlay to draw the current mouse cursor.8 /// </summary>9 public class MouseOverlay : OverlayBase10 {11 /// <summary>12 /// Creates a <see cref="MouseOverlay"/> object for the current captured image.13 /// </summary>14 /// <param name="captureImage">The captured image.</param>15 /// <returns>The created object.</returns>16 public MouseOverlay(CaptureImage captureImage) : base(captureImage)17 {18 }19 /// <inheritdoc />20 public override void Draw(Graphics g)21 {22 var outputPoint = new Point();23 var cursorBitmap = CaptureUtilities.CaptureCursor(ref outputPoint);24 // Early exit25 if (cursorBitmap == null)26 {27 return;28 }29 // Fix the coordinates for multi-screen scenarios30 outputPoint.X -= CaptureImage.OriginalBounds.Left;31 outputPoint.Y -= CaptureImage.OriginalBounds.Top;32 // Check for scaling and handle that33 var scale = CaptureUtilities.GetScale(CaptureImage.OriginalBounds, CaptureImage.Settings);34 if (scale != 1)35 {36 outputPoint.X = (outputPoint.X * scale).ToInt();37 outputPoint.Y = (outputPoint.Y * scale).ToInt();38 var outputWidth = (cursorBitmap.Width * scale).ToInt();39 var outputHeight = (cursorBitmap.Height * scale).ToInt();40 var origInterpolationMode = g.InterpolationMode;41 g.InterpolationMode = InterpolationMode.HighQualityBicubic;42 g.DrawImage(cursorBitmap, outputPoint.X, outputPoint.Y, outputWidth, outputHeight);43 g.InterpolationMode = origInterpolationMode;44 }45 else46 {47 g.DrawImage(cursorBitmap, outputPoint.X, outputPoint.Y);48 }49 // Cleanup50 cursorBitmap.Dispose();51 }52 }53}...

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Draw

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1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core.Capturing;5{6 {7 public Form1()8 {9 InitializeComponent();10 MouseOverlay.Draw += MouseOverlay_Draw;11 }12 private void MouseOverlay_Draw(object sender, DrawEventArgs e)13 {14 e.Graphics.FillRectangle(Brushes.Red, e.Rectangle);15 }16 }17}

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Draw

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1using FlaUI.Core.Capturing;2using System;3using System.Drawing;4using System.Runtime.InteropServices;5using System.Windows.Forms;6{7 {8 static void Main(string[] args)9 {10 Rectangle bounds = Screen.PrimaryScreen.Bounds;11 Bitmap bmp = new Bitmap(bounds.Width, bounds.Height);12 Graphics g = Graphics.FromImage(bmp);13 g.CopyFromScreen(bounds.X, bounds.Y, 0, 0, bounds.Size);14 bmp.Save(@"C:\Users\Public\Documents\img.png");15 MouseOverlay overlay = new MouseOverlay();16 overlay.Draw(g);17 bmp.Save(@"C:\Users\Public\Documents\img2.png");18 g.Dispose();19 }20 }21}

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Draw

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1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core.Capturing;5{6 {7 private readonly Form _form;8 private readonly Timer _timer;9 private Point _lastPoint;10 private bool _mouseDown;11 public MouseOverlay()12 {13 {14 };15 _timer = new Timer { Interval = 1 };16 _timer.Tick += TimerOnTick;17 _form.MouseDown += FormOnMouseDown;18 _form.MouseUp += FormOnMouseUp;19 _form.MouseMove += FormOnMouseMove;20 }21 public void Dispose()22 {23 _timer.Dispose();24 _form.Dispose();25 }26 public void Draw()27 {28 _form.Show();29 _timer.Start();30 }31 private void TimerOnTick(object sender, EventArgs eventArgs)32 {33 var point = Control.MousePosition;34 if (_mouseDown && point != _lastPoint)35 {36 _form.SetBounds(_lastPoint.X, _lastPoint.Y, point.X - _lastPoint.X, point.Y - _lastPoint.Y);37 }38 }39 private void FormOnMouseDown(object sender, MouseEventArgs mouseEventArgs)40 {41 _mouseDown = true;42 _lastPoint = mouseEventArgs.Location;43 }44 private void FormOnMouseUp(object sender, MouseEventArgs mouseEventArgs)45 {46 _mouseDown = false;47 }48 private void FormOnMouseMove(object sender, MouseEventArgs mouseEventArgs)49 {50 if (_mouseDown)51 {52 _form.SetBounds(_lastPoint.X, _lastPoint.Y, mouseEventArgs.X - _lastPoint.X, mouseEventArgs.Y - _lastPoint.Y);53 }54 }55 }56}57using System;58using System.Collections.Generic;59using System.Diagnostics;60using System.Drawing;61using System.Linq;62using System.Windows.Forms;63using FlaUI.Core;64using FlaUI.Core.AutomationElements;65using FlaUI.Core.Capturing;

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Draw

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1using FlaUI.Core.Capturing;2using System;3using System.Drawing;4using System.Drawing.Drawing2D;5using System.Drawing.Imaging;6using System.Drawing.Text;7using System.Windows.Forms;8{9 {10 private readonly Pen _pen;11 private readonly Brush _brush;12 private readonly Font _font;13 private readonly Bitmap _bitmap;14 private readonly Graphics _graphics;15 private readonly Form _form;16 private readonly Timer _timer;17 private readonly MouseHook _mouseHook;18 private readonly KeyboardHook _keyboardHook;19 private Point _mousePosition;20 private Point _startPosition;21 private Point _endPosition;22 private bool _isMouseDown;23 private bool _isMouseUp;24 private bool _isMouseDrag;25 private bool _isMouseLeftButton;26 private bool _isMouseRightButton;27 private bool _isMouseMiddleButton;28 private bool _isMouseWheel;29 private bool _isMouseWheelUp;30 private bool _isMouseWheelDown;31 private bool _isMouseXButton1;32 private bool _isMouseXButton2;33 private bool _isKeyboardKeyDown;34 private bool _isKeyboardKeyUp;35 private bool _isKeyboardKeyChar;36 private bool _isKeyboardKeyCharPrintable;37 private bool _isKeyboardKeyCharNonPrintable;38 private bool _isKeyboardKeyCharNonPrintableControl;39 private bool _isKeyboardKeyCharNonPrintableAlt;40 private bool _isKeyboardKeyCharNonPrintableShift;41 private bool _isKeyboardKeyCharNonPrintableTab;42 private bool _isKeyboardKeyCharNonPrintableBackspace;43 private bool _isKeyboardKeyCharNonPrintableEnter;44 private bool _isKeyboardKeyCharNonPrintableEscape;45 private bool _isKeyboardKeyCharNonPrintablePageUp;46 private bool _isKeyboardKeyCharNonPrintablePageDown;47 private bool _isKeyboardKeyCharNonPrintableEnd;48 private bool _isKeyboardKeyCharNonPrintableHome;49 private bool _isKeyboardKeyCharNonPrintableInsert;50 private bool _isKeyboardKeyCharNonPrintableDelete;51 private bool _isKeyboardKeyCharNonPrintableArrowLeft;52 private bool _isKeyboardKeyCharNonPrintableArrowUp;

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1using System;2using System.Drawing;3using System.Windows.Forms;4using FlaUI.Core.Capturing;5{6 {7 public Form1()8 {9 InitializeComponent();10 }11 private void Form1_Load(object sender, EventArgs e)12 {13 MouseOverlay.Draw();14 }15 private void Form1_FormClosed(object sender, FormClosedEventArgs e)16 {17 MouseOverlay.Hide();18 }19 }20}21using System;22using System.Drawing;23using System.Windows.Forms;24using FlaUI.Core.Capturing;25{26 {27 public Form1()28 {29 InitializeComponent();30 }31 private void Form1_Load(object sender, EventArgs e)32 {33 MouseOverlay.Draw();34 }35 private void Form1_FormClosed(object sender, FormClosedEventArgs e)36 {37 MouseOverlay.Hide();38 }39 }40}41using System;42using System.Drawing;43using System.Windows.Forms;44using FlaUI.Core.Capturing;45{46 {47 public Form1()48 {49 InitializeComponent();50 }51 private void Form1_Load(object sender, EventArgs e)52 {53 MouseOverlay.Draw();54 }55 private void Form1_FormClosed(object sender, FormClosedEventArgs e)56 {57 MouseOverlay.Hide();58 }59 }60}61using System;62using System.Drawing;63using System.Windows.Forms;64using FlaUI.Core.Capturing;65{66 {67 public Form1()68 {69 InitializeComponent();70 }71 private void Form1_Load(object sender, EventArgs e)72 {73 MouseOverlay.Draw();74 }75 private void Form1_FormClosed(object sender, FormClosedEventArgs e)76 {77 MouseOverlay.Hide();78 }79 }80}

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1using FlaUI.Core.Capturing;2using System;3using System.Drawing;4{5 {6 public MouseOverlay()7 {8 this.Color = Color.Red;9 this.Size = 10;10 this.Opacity = 0.5;11 }12 public Color Color { get; set; }13 public double Opacity { get; set; }14 public int Size { get; set; }15 public void Draw()16 {17 var mousePosition = System.Windows.Forms.Cursor.Position;18 var rectangle = new Rectangle(mousePosition.X - this.Size / 2, mousePosition.Y - this.Size / 2, this.Size, this.Size);19 using (var graphics = Graphics.FromHwnd(IntPtr.Zero))20 {21 using (var brush = new SolidBrush(Color.FromArgb((int)(this.Opacity * 255), this.Color)))22 {23 graphics.FillEllipse(brush, rectangle);24 }25 }26 }27 }28}29using FlaUI.Core.Capturing;30using System;31using System.Drawing;32{33 {34 public MouseOverlay()35 {36 this.Color = Color.Red;37 this.Size = 10;38 this.Opacity = 0.5;39 }40 public Color Color { get; set; }41 public double Opacity { get; set; }42 public int Size { get; set; }43 public void Draw()44 {45 var mousePosition = System.Windows.Forms.Cursor.Position;46 var rectangle = new Rectangle(mousePosition.X - this.Size / 2, mousePosition.Y - this.Size / 2, this.Size, this.Size);47 using (var graphics = Graphics.FromHwnd(IntPtr.Zero))48 {49 using (var brush = new SolidBrush(Color.FromArgb((int)(this.Opacity * 255), this.Color)))50 {51 graphics.FillEllipse(brush, rectangle);52 }53 }54 }55 }56}57using FlaUI.Core.Capturing;58using System;59using System.Drawing;60{61 {62 public MouseOverlay()63 {

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1using FlaUI.Core.Capturing;2using FlaUI.Core.Input;3using FlaUI.Core.WindowsAPI;4using System;5using System.Drawing;6using System.Threading;7using System.Windows.Forms;8{9 {10 private MouseOverlay mouseOverlay;11 private Rectangle rectangle;12 public Form1()13 {14 InitializeComponent();15 mouseOverlay = new MouseOverlay();16 mouseOverlay.Draw += MouseOverlay_Draw;17 }18 private void MouseOverlay_Draw(object sender, DrawEventArgs e)19 {20 e.Graphics.DrawRectangle(Pens.Red, rectangle);21 }22 private void button1_Click(object sender, EventArgs e)23 {24 mouseOverlay.Start();25 while (true)26 {27 Thread.Sleep(100);28 if (Mouse.LeftButtonState == FlaUI.Core.Input.ButtonState.Pressed)29 {30 rectangle.X = Mouse.Position.X;31 rectangle.Y = Mouse.Position.Y;32 while (Mouse.LeftButtonState == FlaUI.Core.Input.ButtonState.Pressed)33 {34 Thread.Sleep(100);35 rectangle.Width = Mouse.Position.X - rectangle.X;36 rectangle.Height = Mouse.Position.Y - rectangle.Y;37 }38 mouseOverlay.Stop();39 break;40 }41 }42 MessageBox.Show(rectangle.ToString());43 }44 }45}

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1using FlaUI.Core.Capturing;2using System;3using System.Diagnostics;4using System.Drawing;5using System.Windows.Forms;6{7 {8 static void Main(string[] args)9 {10 ProcessStartInfo startInfo = new ProcessStartInfo();11 startInfo.FileName = "notepad.exe";12 Process process = Process.Start(startInfo);13 process.WaitForInputIdle();14 var mainWindow = FlaUI.Core.Application.GetMainWindow(process);15 var mousePos = FlaUI.Core.Input.Mouse.Position;16 MouseOverlay.DrawCircle(mousePos, 50, Color.Red, 5);17 Console.WriteLine("Press any key to exit");18 Console.ReadKey();19 }20 }21}22using FlaUI.Core.Capturing;23using System;24using System.Diagnostics;25using System.Drawing;26using System.Windows.Forms;27{28 {29 static void Main(string[] args)30 {31 ProcessStartInfo startInfo = new ProcessStartInfo();32 startInfo.FileName = "notepad.exe";33 Process process = Process.Start(startInfo);34 process.WaitForInputIdle();35 var mainWindow = FlaUI.Core.Application.GetMainWindow(process);36 var mousePos = FlaUI.Core.Input.Mouse.Position;

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