How to use Pinch method of Input.MultiTouchScenarios class

Best WinAppDriver code snippet using Input.MultiTouchScenarios.Pinch

MultiTouchScenarios.cs

Source:MultiTouchScenarios.cs Github

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...72 /// Multiple fingers touch the screen and move closer together.73 /// Manipulation gesture.74 /// </summary>75 [TestMethod, TestCategory("MultiTouch")]76 public void Pinch()77 {78 var touchable = AppSession.FindElementByAccessibilityId("Touchable");79 var coords = touchable.Coordinates.LocationInViewport;80 var startSize = new Size(touchable.Size.Width, touchable.Size.Height);81 var x = coords.X + startSize.Width / 2;82 var y = coords.Y + startSize.Height / 2;83 // The Pinch method assumes a 100px difference between the start/end points.84 // Add half (50) to offset the touch to the center of the element.85 AppSession.Pinch(x, y + 50);86 // AppSession.Pinch(touchable); Not supported yet87 Assert.IsTrue(startSize.Height > touchable.Size.Height);88 Assert.IsTrue(startSize.Width > touchable.Size.Width);89 }90 /// <summary>91 /// Multiple fingers touch the screen and move farther apart.92 /// Manipulation gesture.93 /// AKA Zoom94 /// </summary>95 [TestMethod, TestCategory("MultiTouch")]96 public void Stretch()97 {98 var touchable = AppSession.FindElementByAccessibilityId("Touchable");99 var coords = touchable.Coordinates.LocationInViewport;100 var startSize = new Size(touchable.Size.Width, touchable.Size.Height);...

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Pinch

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using OpenQA.Selenium.Appium;7using OpenQA.Selenium.Appium.Android;8using OpenQA.Selenium.Appium.MultiTouch;9using OpenQA.Selenium.Remote;10using OpenQA.Selenium;11{12 {13 static void Main(string[] args)14 {15 DesiredCapabilities capabilities = new DesiredCapabilities();16 capabilities.SetCapability("deviceName", "Nexus 6 API 24");17 capabilities.SetCapability("platformVersion", "7.0");18 capabilities.SetCapability("platformName", "Android");19 capabilities.SetCapability("appPackage", "com.android.calculator2");20 capabilities.SetCapability("appActivity", "com.android.calculator2.Calculator");

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Pinch

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml.Controls;7using Windows.UI.Xaml.Input;8using Windows.UI.Xaml;9using Windows.UI.Xaml.Media;10using Windows.UI;11using Windows.UI.Xaml.Shapes;12using Windows.UI.Xaml.Media.Animation;13using Windows.Foundation;14using Windows.UI.Input;15using Windows.UI.Core;16using Windows.UI.Xaml.Media.Imaging;17using Windows.UI.Xaml.Data;18{19 {20 private Dictionary<uint, Ellipse> _ellipseDictionary = new Dictionary<uint, Ellipse>();21 private Dictionary<uint, TextBlock> _textBlockDictionary = new Dictionary<uint, TextBlock>();22 private Dictionary<uint, Line> _lineDictionary = new Dictionary<uint, Line>();23 private Dictionary<uint, Point> _startPointDictionary = new Dictionary<uint, Point>();24 private Dictionary<uint, Point> _currentPointDictionary = new Dictionary<uint, Point>();25 private Dictionary<uint, double> _startDistanceDictionary = new Dictionary<uint, double>();26 private Dictionary<uint, double> _currentDistanceDictionary = new Dictionary<uint, double>();27 private Dictionary<uint, double> _scaleDictionary = new Dictionary<uint, double>();28 private Dictionary<uint, double> _rotationDictionary = new Dictionary<uint, double>();29 private Dictionary<uint, double> _previousScaleDictionary = new Dictionary<uint, double>();30 private Dictionary<uint, double> _previousRotationDictionary = new Dictionary<uint, double>();31 private Dictionary<uint, double> _scaleDeltaDictionary = new Dictionary<uint, double>();32 private Dictionary<uint, double> _rotationDeltaDictionary = new Dictionary<uint, double>();33 private Dictionary<uint, double> _previousContactDistanceDictionary = new Dictionary<uint, double>();34 private Dictionary<uint, double> _contactDistanceDeltaDictionary = new Dictionary<uint, double>();35 private Dictionary<uint, double> _contactDistanceDictionary = new Dictionary<uint, double>();36 private Dictionary<uint, Point> _previousContactPointDictionary = new Dictionary<uint, Point>();37 private Dictionary<uint, Point> _contactPointDeltaDictionary = new Dictionary<uint, Point>();38 private Dictionary<uint, Point> _contactPointDictionary = new Dictionary<uint, Point>();39 private Dictionary<uint, Point> _previousContactPoint2Dictionary = new Dictionary<uint, Point>();40 private Dictionary<uint, Point> _contactPoint2DeltaDictionary = new Dictionary<uint, Point>();

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Pinch

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3public class Pinch : MonoBehaviour {4 void Start () {5 Input.multiTouchEnabled = true;6 }7 void Update () {8 if (Input.touchCount == 2) {9 Touch touchZero = Input.GetTouch(0);10 Touch touchOne = Input.GetTouch(1);11 Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;12 Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;13 float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;14 float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;15 float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;16 Camera.main.fieldOfView += deltaMagnitudeDiff * 0.5f;17 Camera.main.fieldOfView = Mathf.Clamp(Camera.main.fieldOfView, 0.1f, 179.9f);18 }19 }20}21using UnityEngine;22using System.Collections;23public class Rotate : MonoBehaviour {24 void Start () {25 Input.multiTouchEnabled = true;26 }27 void Update () {28 if (Input.touchCount == 2) {29 Touch touchZero = Input.GetTouch(0);30 Touch touchOne = Input.GetTouch(1);31 Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;32 Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;33 float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;34 float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;35 float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;36 transform.Rotate(Vector3.up * deltaMagnitudeDiff * 0.5f, Space.World);37 }38 }39}40using UnityEngine;41using System.Collections;42public class Zoom : MonoBehaviour {43 void Start () {44 Input.multiTouchEnabled = true;45 }

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Xamarin.Forms;7using Xamarin.Forms.Xaml;8using Xamarin.Essentials;9{10 [XamlCompilation(XamlCompilationOptions.Compile)]11 {12 public Pinch()13 {14 InitializeComponent();15 }16 protected override void OnAppearing()17 {18 base.OnAppearing();19 Input.MultiTouchScenarios.Pinch += MultiTouchScenarios_Pinch;20 }21 private void MultiTouchScenarios_Pinch(object sender, PinchGestureUpdatedEventArgs e)22 {23 if (e.Status == GestureStatus.Running)24 {25 var current = e.Scale;26 var original = e.ScaleOrigin;27 ScaleText.Text = $"Scale: {current:F2}";28 OriginText.Text = $"Origin: {original:F2}";29 }30 }31 protected override void OnDisappearing()32 {33 base.OnDisappearing();34 Input.MultiTouchScenarios.Pinch -= MultiTouchScenarios_Pinch;35 }36 }37}

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Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Xamarin.Forms;7{8 {9 Label label;10 public PinchGesturePage()11 {12 {13 FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label)),14 };15 var pinch = new PinchGestureRecognizer();16 pinch.PinchUpdated += OnPinchUpdated;17 label.GestureRecognizers.Add(pinch);18 {19 Children = { label }20 };21 }22 void OnPinchUpdated(object sender, PinchGestureUpdatedEventArgs e)23 {24 if (e.Status == GestureStatus.Started)25 {26 label.AnchorX = 0;27 label.AnchorY = 0;28 }29 label.Rotation += e.TotalRotation;30 label.Scale += (e.Scale - 1) * label.Scale;31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using Xamarin.Forms;40{41 {42 Label label;43 public PanGesturePage()44 {45 {46 FontSize = Device.GetNamedSize(NamedSize.Large, typeof(Label)),47 };48 var pan = new PanGestureRecognizer();49 pan.PanUpdated += OnPanUpdated;50 label.GestureRecognizers.Add(pan);51 {52 Children = { label }53 };54 }55 void OnPanUpdated(object sender, PanUpdatedEventArgs e)56 {57 switch (e.StatusType)58 {59 ((Label)sender).Text = "Panning started";60 break;61 ((Label)sender).Text = string.Format("Panning at {0}, {1}", e.TotalX, e.TotalY);62 break;

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Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Windows.UI.Xaml;7using Windows.UI.Xaml.Controls;8using Windows.UI.Xaml.Input;9using Windows.UI.Xaml.Media;10using Windows.UI.Xaml.Navigation;11using Windows.UI.Xaml.Shapes;12using Windows.UI;13using Windows.UI.Input;14using Windows.Foundation;15using Windows.Devices.Input;16{17 {18 public Scenario4()19 {20 this.InitializeComponent();21 }22 private void Canvas_PointerPressed(object sender, PointerRoutedEventArgs e)23 {24 Point pointerLocation = e.GetCurrentPoint(MyCanvas).Position;25 Ellipse newEllipse = new Ellipse();26 newEllipse.Width = 100;27 newEllipse.Height = 100;28 newEllipse.Fill = new SolidColorBrush(Colors.Blue);29 newEllipse.PointerPressed += new PointerEventHandler(newEllipse_PointerPressed);30 MyCanvas.Children.Add(newEllipse);31 Canvas.SetLeft(newEllipse, pointerLocation.X - newEllipse.Width / 2);32 Canvas.SetTop(newEllipse, pointerLocation.Y - newEllipse.Height / 2);33 }34 private void newEllipse_PointerPressed(object sender, PointerRoutedEventArgs e)35 {36 Point pointerLocation = e.GetCurrentPoint(MyCanvas).Position;37 Rectangle newRectangle = new Rectangle();38 newRectangle.Width = 100;39 newRectangle.Height = 100;40 newRectangle.Fill = new SolidColorBrush(Colors.Red);41 newRectangle.PointerPressed += new PointerEventHandler(newRectangle_PointerPressed);42 MyCanvas.Children.Add(newRectangle);43 Canvas.SetLeft(newRectangle, pointerLocation.X - newRectangle.Width / 2);44 Canvas.SetTop(newRectangle, pointerLocation.Y - newRectangle.Height / 2);45 }46 private void newRectangle_PointerPressed(object sender, PointerRoutedEventArgs e)47 {48 Point pointerLocation = e.GetCurrentPoint(MyCanvas).Position;49 Line newLine = new Line();50 newLine.X1 = pointerLocation.X;

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1using UnityEngine;2using System.Collections;3{4 void Update()5 {6 if (Input.touchCount == 2)7 {8 Touch touchZero = Input.GetTouch(0);9 Touch touchOne = Input.GetTouch(1);10 Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;11 Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;12 float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;13 float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;14 float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;15 if (camera.isOrthoGraphic)16 {17 camera.orthographicSize += deltaMagnitudeDiff * orthoZoomSpeed;18 camera.orthographicSize = Mathf.Max(camera.orthographicSize, 0.1f);19 }20 {21 camera.fieldOfView += deltaMagnitudeDiff * perspectiveZoomSpeed;22 camera.fieldOfView = Mathf.Clamp(camera.fieldOfView, 0.1f, 179.9f);23 }24 }25 }26}27using UnityEngine;28using System.Collections;29{

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Pinch

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1using UnityEngine;2using System.Collections;3public class Pinch : MonoBehaviour {4 private Vector3 touchStart;5 private Vector3 touchEnd;6 private Vector3 touchDelta;7 private float zoomOutMin = 1;8 private float zoomOutMax = 10;9 void Update() {10 {11 Touch touchZero = Input.GetTouch(0);12 Touch touchOne = Input.GetTouch(1);13 Vector2 touchZeroPrevPos = touchZero.position - touchZero.deltaPosition;14 Vector2 touchOnePrevPos = touchOne.position - touchOne.deltaPosition;15 float prevTouchDeltaMag = (touchZeroPrevPos - touchOnePrevPos).magnitude;16 float touchDeltaMag = (touchZero.position - touchOne.position).magnitude;17 float deltaMagnitudeDiff = prevTouchDeltaMag - touchDeltaMag;18 Camera.main.fieldOfView += deltaMagnitudeDiff * 0.5f;19 Camera.main.fieldOfView = Mathf.Clamp(Camera.main.fieldOfView, zoomOutMin, zoomOutMax);20 }21 }22}23using UnityEngine;24using System.Collections;25public class Drag : MonoBehaviour {26 private Vector3 screenPoint;27 private Vector3 offset;28 void OnMouseDown() {29 screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);30 offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));31 }32 void OnMouseDrag() {33 Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);34 Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;35 transform.position = curPosition;36 }37}38using UnityEngine;39using System.Collections;40public class Rotate : MonoBehaviour {41 private Vector3 screenPoint;42 private Vector3 offset;43 void OnMouseDown() {44 screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);45 offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));46 }47 void OnMouseDrag() {48 Vector3 curScreenPoint = new Vector3(Input

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1using System;2using Microsoft.Xna.Framework;3using Microsoft.Xna.Framework.Graphics;4using Microsoft.Xna.Framework.Input;5using Microsoft.Xna.Framework.Input.Touch;6{7 {8 GraphicsDeviceManager graphics;9 SpriteBatch spriteBatch;10 SpriteFont font;11 string message;12 Texture2D texture;13 Vector2 position;14 float scale;15 public Game1()16 {17 graphics = new GraphicsDeviceManager(this);18 Content.RootDirectory = "Content";19 graphics.IsFullScreen = true;20 TouchPanel.EnabledGestures = GestureType.Pinch;21 }22 protected override void Initialize()23 {

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