How to use BaseSetup method of Input.TouchDuration class

Best WinAppDriver code snippet using Input.TouchDuration.BaseSetup

TestBase.cs

Source:TestBase.cs Github

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...50 protected const string WindowsApplicationDriverUrl = "http://127.0.0.1:4723";51 protected static WindowsElement AppResult;52 protected static WindowsDriver<WindowsElement> AppSession;53 protected static RemoteTouchScreen TouchScreen;54 public static void BaseSetup(TestContext context)55 {56 if (AppSession == null)57 {58 // Launch the test app59 DesiredCapabilities appCapabilities = new DesiredCapabilities();60 appCapabilities.SetCapability("app", "WinAppDriver.Input_xh1ske9axcpv8!App");61 appCapabilities.SetCapability("deviceName", "WindowsPC");62 AppSession = new WindowsDriver<WindowsElement>(new Uri(WindowsApplicationDriverUrl), appCapabilities);63 Assert.IsNotNull(AppSession);64 AppSession.Manage().Timeouts().ImplicitWait = TimeSpan.FromSeconds(4);65 AppResult = AppSession.FindElementByAccessibilityId("ResultText");66 TouchScreen = new RemoteTouchScreen(AppSession);67 // Maximize the test window68 AppSession.Manage().Window.Maximize();...

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BaseSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using OpenQA.Selenium.Appium;7using OpenQA.Selenium.Appium.Android;8using OpenQA.Selenium.Appium.Enums;9using OpenQA.Selenium.Appium.MultiTouch;10using OpenQA.Selenium.Remote;11using OpenQA.Selenium.Support.UI;12using OpenQA.Selenium;13using NUnit.Framework;14{15 {16 AppiumDriver<AndroidElement> driver;17 public void BaseSetup()18 {19 DesiredCapabilities caps = new DesiredCapabilities();20 caps.SetCapability("deviceName", "Android Emulator");21 caps.SetCapability("platformName", "Android");22 caps.SetCapability("platformVersion", "5.1.1");23 caps.SetCapability("appPackage", "com.android.calculator2");24 caps.SetCapability("appActivity", "com.android.calculator2.Calculator");

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BaseSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Windows.Forms;7using System.Drawing;8{9 {10 static void Main(string[] args)11 {12 var form = new Form();13 form.Text = "TouchDuration";14 form.Size = new Size(800, 600);15 form.BackColor = Color.Black;16 form.Paint += Form_Paint;17 form.MouseDown += Form_MouseDown;18 form.MouseUp += Form_MouseUp;19 form.MouseMove += Form_MouseMove;20 form.Show();21 Application.Run(form);22 }23 private static void Form_MouseMove(object sender, MouseEventArgs e)24 {25 Input.TouchDuration.MouseMove(e);26 }27 private static void Form_MouseUp(object sender, MouseEventArgs e)28 {29 Input.TouchDuration.MouseUp(e);30 }31 private static void Form_MouseDown(object sender, MouseEventArgs e)32 {33 Input.TouchDuration.MouseDown(e);34 }35 private static void Form_Paint(object sender, PaintEventArgs e)36 {37 var g = e.Graphics;38 foreach (var touch in Input.TouchDuration.Touches)39 {40 var pen = new Pen(touch.Color, 5);41 g.DrawEllipse(pen, touch.Bounds);42 }43 }44 }45}46using System;47using System.Collections.Generic;48using System.Linq;49using System.Text;50using System.Threading.Tasks;51using System.Windows.Forms;52using System.Drawing;53{54 {55 static void Main(string[] args)56 {57 var form = new Form();58 form.Text = "TouchDuration";59 form.Size = new Size(800, 600);60 form.BackColor = Color.Black;61 form.Paint += Form_Paint;62 form.MouseDown += Form_MouseDown;63 form.MouseUp += Form_MouseUp;64 form.MouseMove += Form_MouseMove;65 form.Show();66 Application.Run(form);67 }68 private static void Form_MouseMove(object sender, MouseEventArgs e)69 {70 Input.TouchDuration.MouseMove(e);71 }72 private static void Form_MouseUp(object sender, MouseEventArgs e)73 {74 Input.TouchDuration.MouseUp(e);75 }76 private static void Form_MouseDown(object sender, MouseEventArgs e)77 {78 Input.TouchDuration.MouseDown(e);79 }

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BaseSetup

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public static void BaseSetup()9 {10 Console.WriteLine("Enter the number of touch points: ");11 int n = Convert.ToInt32(Console.ReadLine());12 int[] arr = new int[n];13 Console.WriteLine("Enter the time duration of touch points: ");14 for (int i = 0; i < n; i++)15 {16 arr[i] = Convert.ToInt32(Console.ReadLine());17 }18 int[] result = TouchDuration.GetTouchDuration(arr);19 for (int i = 0; i < result.Length; i++)20 {21 Console.WriteLine(result[i]);22 }23 }24 public static int[] GetTouchDuration(int[] arr)25 {26 int[] result = new int[arr.Length];27 for (int i = 0; i < arr.Length; i++)28 {29 int count = 0;30 for (int j = i; j < arr.Length; j++)31 {32 if (arr[i] == arr[j])33 {34 count++;35 }36 }37 result[i] = count;38 }39 return result;40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 public static void BaseSetup()51 {52 Console.WriteLine("Enter the number of touch points: ");53 int n = Convert.ToInt32(Console.ReadLine());54 int[] arr = new int[n];55 Console.WriteLine("Enter the time duration of touch points: ");56 for (int i = 0; i < n; i++)57 {58 arr[i] = Convert.ToInt32(Console.ReadLine());59 }60 int result = GetMaxTouchDuration.GetMaxTouch(arr);61 Console.WriteLine(result);62 }63 public static int GetMaxTouch(int[] arr)64 {65 int max = 0;66 for (int i = 0; i < arr.Length; i++)67 {68 int count = 0;69 for (int j = i; j < arr.Length; j++)70 {71 if (arr[i] == arr[j])72 {73 count++;74 }75 }

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 public float touchDuration = 0f;5 void Update()6 {7 if (Input.touchCount > 0)8 {9 Touch touch = Input.GetTouch(0);10 if (touch.phase == TouchPhase.Began)11 {12 touchDuration = 0f;13 }14 if (touch.phase == TouchPhase.Ended)15 {16 touchDuration = 0f;17 }18 touchDuration += Time.deltaTime;19 }20 }21}22using UnityEngine;23using System.Collections;24{25 public Vector2 touchPosition = Vector2.zero;26 void Update()27 {28 if (Input.touchCount > 0)29 {30 Touch touch = Input.GetTouch(0);31 if (touch.phase == TouchPhase.Began)32 {33 touchPosition = Vector2.zero;34 }35 if (touch.phase == TouchPhase.Ended)36 {37 touchPosition = Vector2.zero;38 }39 touchPosition = touch.position;40 }41 }42}43using UnityEngine;44using System.Collections;45{46 public Vector2 touchPosition = Vector2.zero;47 void Update()48 {49 if (Input.touchCount > 0)50 {51 Touch touch = Input.GetTouch(0);52 if (touch.phase == TouchPhase.Began)53 {54 touchPosition = Vector2.zero;55 }56 if (touch.phase == TouchPhase.Ended)57 {58 touchPosition = Vector2.zero;59 }60 touchPosition = touch.position;61 }62 }63}64using UnityEngine;65using System.Collections;66{67 public Vector2 touchPosition = Vector2.zero;68 void Update()69 {70 if (Input.touchCount > 0)71 {72 Touch touch = Input.GetTouch(0);73 if (touch.phase == TouchPhase.Began)74 {75 touchPosition = Vector2.zero;76 }77 if (touch.phase == TouchPhase.Ended)78 {79 touchPosition = Vector2.zero;80 }

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BaseSetup

Using AI Code Generation

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1using System;2using System.Threading;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using System.Diagnostics;8using System.Windows;9using System.Windows.Automation;10using System.Windows.Automation.Peers;11using System.Windows.Automation.Provider;12using System.Windows.Controls;13using System.Windows.Forms;14using System.Windows.Input;15using System.Windows.Media;16using System.Windows.Shapes;17using System.Drawing;

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BaseSetup

Using AI Code Generation

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1using UnityEngine;2using System.Collections;3{4 public float duration = 0.0f;5 public float maxDuration = 1.0f;6 public float minDuration = 0.0f;7 public bool isTouching = false;8 public float touchDuration = 0.0f;9 void Update()10 {11 if (Input.touchCount > 0)12 {13 Touch touch = Input.GetTouch(0);14 if (touch.phase == TouchPhase.Began)15 {16 duration = 0.0f;17 isTouching = true;18 }19 else if (touch.phase == TouchPhase.Ended)20 {21 isTouching = false;22 touchDuration = duration;23 duration = 0.0f;24 }25 else if (touch.phase == TouchPhase.Moved)26 {27 duration += Time.deltaTime;28 if (duration >= maxDuration)29 {30 duration = maxDuration;31 }32 }33 else if (touch.phase == TouchPhase.Stationary)34 {35 duration += Time.deltaTime;36 if (duration >= maxDuration)37 {38 duration = maxDuration;39 }40 }41 }42 }43}44using UnityEngine;45using System.Collections;46{47 private Vector2 touchStartPos;48 private Vector2 touchEndPos;49 public float touchDistance = 0.0f;50 public float maxDistance = 1.0f;51 public float minDistance = 0.0f;52 void Update()53 {54 if (Input.touchCount > 0)55 {56 Touch touch = Input.GetTouch(0);57 if (touch.phase == TouchPhase.Began)58 {59 touchStartPos = touch.position;60 }61 else if (touch.phase == TouchPhase.Ended)62 {63 touchEndPos = touch.position;64 touchDistance = Vector2.Distance(touchStartPos, touchEndPos);65 }66 }67 }68}69using UnityEngine;70using System.Collections;71{72 public Vector2 touchPosition;73 void Update()74 {75 if (Input.touchCount > 0)76 {

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BaseSetup

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1var touchDuration = new Input.TouchDuration();2touchDuration.BaseSetup("4.cs");3touchDuration.Start();4var touchLocation = new Input.TouchLocation();5touchLocation.BaseSetup("5.cs");6touchLocation.Start();7var touchPosition = new Input.TouchPosition();8touchPosition.BaseSetup("6.cs");9touchPosition.Start();10var touchPressure = new Input.TouchPressure();11touchPressure.BaseSetup("7.cs");12touchPressure.Start();13var touchRadius = new Input.TouchRadius();14touchRadius.BaseSetup("8.cs");15touchRadius.Start();16var touchScreenPosition = new Input.TouchScreenPosition();17touchScreenPosition.BaseSetup("9.cs");18touchScreenPosition.Start();19var touchScreenPosition = new Input.TouchScreenPosition();20touchScreenPosition.BaseSetup("10.cs");21touchScreenPosition.Start();22var touchScreenPosition = new Input.TouchScreenPosition();23touchScreenPosition.BaseSetup("11.cs");24touchScreenPosition.Start();25var touchScreenPosition = new Input.TouchScreenPosition();26touchScreenPosition.BaseSetup("12.cs");27touchScreenPosition.Start();28var touchScreenPosition = new Input.TouchScreenPosition();29touchScreenPosition.BaseSetup("13.cs");30touchScreenPosition.Start();31var touchScreenPosition = new Input.TouchScreenPosition();32touchScreenPosition.BaseSetup("14.cs");33touchScreenPosition.Start();34var touchScreenPosition = new Input.TouchScreenPosition();

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1using UnityEngine;2using System.Collections;3public class TouchDuration : MonoBehaviour {4 void Start () {5 Input.multiTouchEnabled = true;6 }7 void Update () {8 if (Input.touchCount > 0) {9 Touch touch = Input.GetTouch (0);10 if (touch.phase == TouchPhase.Began) {11 Input.TouchDuration.BaseSetup (touch.position);12 }13 if (touch.phase == TouchPhase.Ended) {14 Debug.Log ("Duration: " + Input.TouchDuration.BaseGetDuration (touch.position));15 }16 }17 }18}19using UnityEngine;20using System.Collections;21public class TouchDuration : MonoBehaviour {22 void Start () {23 Input.multiTouchEnabled = true;24 }25 void Update () {26 if (Input.touchCount > 0) {27 Touch touch = Input.GetTouch (0);28 if (touch.phase == TouchPhase.Began) {29 Input.TouchDuration.BaseSetup (touch.position);30 }31 if (touch.phase == TouchPhase.Ended) {32 Debug.Log ("Duration: " + Input.TouchDuration.BaseGetDuration (touch.position));33 }34 }35 }36}37using UnityEngine;38using System.Collections;39public class TouchDuration : MonoBehaviour {40 void Start () {41 Input.multiTouchEnabled = true;42 }43 void Update () {44 if (Input.touchCount > 0) {45 Touch touch = Input.GetTouch (0);46 if (touch.phase == TouchPhase.Began) {47 Input.TouchDuration.BaseSetup (touch.position);48 }49 if (touch.phase == TouchPhase.Ended) {50 Debug.Log ("Duration: " + Input.TouchDuration.BaseGetDuration (touch.position));51 }52 }53 }54}55using UnityEngine;

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BaseSetup

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1using UnityEngine;2using System.Collections;3public class TouchDuration : MonoBehaviour {4 void Start () {5 float touchDuration = Input.GetTouch(0).duration;6 }7}8using UnityEngine;9using System.Collections;10public class TouchPressure : MonoBehaviour {11 void Start () {12 float touchPressure = Input.GetTouch(0).pressure;13 }14}15using UnityEngine;16using System.Collections;17public class TouchMaximumPossiblePressure : MonoBehaviour {18 void Start () {19 float touchMaximumPossiblePressure = Input.GetTouch(0).maximumPossiblePressure;20 }21}22using UnityEngine;23using System.Collections;24public class TouchType : MonoBehaviour {25 void Start () {26 TouchType touchType = Input.GetTouch(0).type;27 }28}29using UnityEngine;30using System.Collections;31public class TouchPhase : MonoBehaviour {32 void Start () {33 TouchPhase touchPhase = Input.GetTouch(0).phase;34 }35}36using UnityEngine;37using System.Collections;38public class TouchTapCount : MonoBehaviour {

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