How to use AppendEntriesAsFollower method of Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest class

Best Coyote code snippet using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest.AppendEntriesAsFollower

RaftTests.cs

Source:RaftTests.cs Github

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...356 [OnEntry(nameof(FollowerOnInit))]357 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]358 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsFollower))]359 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsFollower))]360 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsFollower))]361 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsFollower))]362 [OnEventDoAction(typeof(ElectionTimer.Timeout), nameof(StartLeaderElection))]363 [OnEventDoAction(typeof(ShutDown), nameof(ShuttingDown))]364 [OnEventGotoState(typeof(BecomeFollower), typeof(Follower))]365 [OnEventGotoState(typeof(BecomeCandidate), typeof(Candidate))]366 [IgnoreEvents(typeof(PeriodicTimer.Timeout))]367 private class Follower : State368 {369 }370 private void FollowerOnInit()371 {372 this.LeaderId = null;373 this.VotesReceived = 0;374 this.SendEvent(this.ElectionTimer, new ElectionTimer.StartTimerEvent());375 }376 private void RedirectClientRequest(Event e)377 {378 if (this.LeaderId != null)379 {380 this.SendEvent(this.LeaderId, e);381 }382 else383 {384 this.SendEvent(this.ClusterManager, new ClusterManager.RedirectRequest(e));385 }386 }387 private void StartLeaderElection()388 {389 this.RaiseEvent(new BecomeCandidate());390 }391 private void VoteAsFollower(Event e)392 {393 var request = e as VoteRequest;394 if (request.Term > this.CurrentTerm)395 {396 this.CurrentTerm = request.Term;397 this.VotedFor = null;398 }399 this.Vote(e as VoteRequest);400 }401 private void RespondVoteAsFollower(Event e)402 {403 var request = e as VoteResponse;404 if (request.Term > this.CurrentTerm)405 {406 this.CurrentTerm = request.Term;407 this.VotedFor = null;408 }409 }410 private void AppendEntriesAsFollower(Event e)411 {412 var request = e as AppendEntriesRequest;413 if (request.Term > this.CurrentTerm)414 {415 this.CurrentTerm = request.Term;416 this.VotedFor = null;417 }418 this.AppendEntries(e as AppendEntriesRequest);419 }420 private void RespondAppendEntriesAsFollower(Event e)421 {422 var request = e as AppendEntriesResponse;423 if (request.Term > this.CurrentTerm)424 {425 this.CurrentTerm = request.Term;426 this.VotedFor = null;427 }428 }429 [OnEntry(nameof(CandidateOnInit))]430 [OnEventDoAction(typeof(Client.Request), nameof(RedirectClientRequest))]431 [OnEventDoAction(typeof(VoteRequest), nameof(VoteAsCandidate))]432 [OnEventDoAction(typeof(VoteResponse), nameof(RespondVoteAsCandidate))]433 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesAsCandidate))]434 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(RespondAppendEntriesAsCandidate))]...

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AppendEntriesAsFollower

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.BugFinding;6using Microsoft.Coyote.Actors.BugFinding.Tests;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.SystematicTesting;9using Microsoft.Coyote.Tasks;10using Microsoft.Coyote.TestingServices;11using Microsoft.Coyote.TestingServices.Runtime;12using Microsoft.Coyote.TestingServices.SchedulingStrategies;13using Microsoft.Coyote.TestingServices.Tracing.Schedule;14using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;15using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies;16using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default;17using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR;18using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule;19using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default;20using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies;21using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default;22using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default.InstructionScheduling;23using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default.InstructionScheduling.Default;24using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default.InstructionScheduling.Default.Strategies;25using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default.InstructionScheduling.Default.Strategies.Default;26using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default.InstructionScheduling.Default.Strategies.Default.DPOR;27using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default.InstructionScheduling.Default.Strategies.Default.DPOR.Default;28using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default.Strategies.Default.DPOR.Schedule.Default.Strategies.Default.InstructionScheduling.Default.Strategies.Default.DPOR.Default.Strategies;

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AppendEntriesAsFollower

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Actors.BugFinding.Tests;8using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest;9{10 {11 static void Main(string[] args)12 {13 var config = Configuration.Create();14 config.MaxSchedulingSteps = 100;15 config.EnableCycleDetection = true;16 config.EnableDataRaceDetection = true;17 config.EnableDeadlockDetection = true;18 config.EnableOperationInterleavings = true;19 config.EnableRandomExecution = true;20 config.EnableStateGraphTesting = true;21 config.EnableTimerDebugging = true;22 config.EnableUnfairScheduling = true;23 config.MaxFairSchedulingSteps = 100;24 config.MaxUnfairSchedulingSteps = 100;25 config.OptimizeForPerformance = true;26 config.RandomSchedulingSeed = 0;27 config.SchedulingIterations = 100;28 config.SchedulingStrategy = SchedulingStrategy.Random;29 config.ThrowOnFailure = true;30 config.Verbose = 1;31 var runtime = RuntimeFactory.Create(config);32 runtime.RegisterMonitor(typeof(VoteRequestMonitor));33 runtime.CreateActor(typeof(VoteRequest));34 runtime.Wait();35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Actors.BugFinding.Tests;45using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest;46{47 {48 static void Main(string[] args)49 {50 var config = Configuration.Create();51 config.MaxSchedulingSteps = 100;52 config.EnableCycleDetection = true;53 config.EnableDataRaceDetection = true;54 config.EnableDeadlockDetection = true;55 config.EnableOperationInterleavings = true;56 config.EnableRandomExecution = true;57 config.EnableStateGraphTesting = true;58 config.EnableTimerDebugging = true;59 config.EnableUnfairScheduling = true;60 config.MaxFairSchedulingSteps = 100;

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest;4using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest.Interfaces;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 private ActorId Leader;13 private int LastKnownLeaderLogIndex;14 private int LastKnownLeaderLogTerm;15 private int LastKnownFollowerLogIndex;16 private int LastKnownFollowerLogTerm;17 private int CurrentTerm;18 private ActorId FollowerId;19 private ActorId VoteFor;20 private List<LogEntry> Log;21 private TimerInfo ElectionTimer;22 private TimerInfo HeartbeatTimer;23 private TimerInfo ElectionTimeoutTimer;24 private TimerInfo HeartbeatTimeoutTimer;25 private int ElectionTimeout;

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest;4using System;5using System.Collections.Generic;6using System.Linq;7using System.Text;8using System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ActorRuntime.RegisterActor(typeof(VoteRequest));14 ActorRuntime.RegisterActor(typeof(VoteRequestFollower));15 ActorRuntime.RegisterActor(typeof(VoteRequestLeader));16 ActorRuntime.RegisterActor(typeof(VoteRequestCandidate));17 ActorRuntime.RegisterActor(typeof(VoteRequestClient));18 var client = ActorRuntime.CreateActor(typeof(VoteRequestClient));19 ActorRuntime.SendEvent(client, new Start());20 Console.ReadLine();21 }22 }23}24using Microsoft.Coyote.Actors;25using Microsoft.Coyote.Actors.BugFinding.Tests;26using Microsoft.Coyote.Actors.BugFinding.Tests.VoteRequest;27using System;28using System.Collections.Generic;29using System.Linq;30using System.Text;31using System.Threading.Tasks;32{33 {34 [OnEventDoAction(typeof(Start), nameof(Init))]35 [OnEventDoAction(typeof(StartElection), nameof(StartElection))]36 [OnEventDoAction(typeof(LeaderElected), nameof(LeaderElected))]37 [OnEventDoAction(typeof(LeaderElectionTimeout), nameof(LeaderElectionTimeout))]38 [OnEventDoAction(typeof(LeaderTimeout), nameof(LeaderTimeout))]39 [OnEventDoAction(typeof(AppendEntriesRequest), nameof(AppendEntriesRequest))]40 [OnEventDoAction(typeof(AppendEntriesResponse), nameof(AppendEntriesResponse))]41 [OnEventDoAction(typeof(VoteRequest), nameof(VoteRequest))]42 [OnEventDoAction(typeof(VoteResponse), nameof(VoteResponse))]43 [OnEventDoAction(typeof(Timeout), nameof(Timeout))]44 [OnEventDoAction(typeof(Stop), nameof(Stop))]45 {46 }47 private void Init()48 {

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3{4 {5 static void Main(string[] args)6 {7 var runtime = RuntimeFactory.Create();8 var config = Configuration.Create();9 config.MaxSchedulingSteps = 100000;10 config.EnableCycleDetection = true;11 config.EnableDataRaceDetection = true;12 config.EnableDeadlockDetection = true;13 config.EnableOperationCanceledException = true;14 config.EnableObjectDisposedException = true;15 config.EnableActorScopeDebugging = true;16 config.EnableActorStateDebugging = true;17 config.EnableActorTaskDebugging = true;18 config.EnableActorTimerDebugging = true;19 config.EnableActorEventBuffering = true;20 config.EnableActorEventLogging = true;21 config.EnableActorGroupDebugging = true;22 config.EnableActorMailboxDebugging = true;23 config.EnableActorStateGroupDebugging = true;24 config.EnableActorStateValueDebugging = true;25 config.EnableActorTaskGroupDebugging = true;26 config.EnableActorTaskStateDebugging = true;27 config.EnableActorTaskValueDebugging = true;28 config.EnableActorTaskWaitGroupDebugging = true;29 config.EnableActorWaitGroupDebugging = true;30 config.EnableActorWaitGroupValueDebugging = true;31 config.EnableActorWaitOperationDebugging = true;32 config.EnableActorWaitOperationGroupDebugging = true;33 config.EnableActorWaitOperationValueDebugging = true;34 config.EnableStateGraph = true;

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.RegisterMonitor(typeof(VoteRequest));11 runtime.CreateActor(typeof(Leader));12 runtime.Run();13 }14 }15 {16 private ActorId follower;17 protected override Task OnInitializeAsync(Event initialEvent)18 {19 this.follower = this.CreateActor(typeof(Follower));20 this.SendEvent(this.follower, new AppendEntriesAsFollower());21 return Task.CompletedTask;22 }23 }24 {25 protected override Task OnInitializeAsync(Event initialEvent)26 {27 this.RegisterMonitor<VoteRequest>();28 return Task.CompletedTask;29 }30 }31}32using Microsoft.Coyote.Actors;33using Microsoft.Coyote.Actors.BugFinding.Tests;34using System;35using System.Threading.Tasks;36{37 {38 static void Main(string[] args)39 {40 var runtime = new Runtime(new Configuration(), new BugFindingRuntimeMonitor());41 runtime.RegisterMonitor(typeof(VoteRequest));42 runtime.CreateActor(typeof(Leader));43 runtime.Run();44 }45 }46 {47 private ActorId follower;48 protected override Task OnInitializeAsync(Event initialEvent)49 {50 this.follower = this.CreateActor(typeof(Follower));51 this.SendEvent(this.follower, new AppendEntriesAsFollower());52 return Task.CompletedTask;53 }54 }55 {56 protected override Task OnInitializeAsync(Event initialEvent)57 {58 this.RegisterMonitor<VoteRequest>();59 return Task.CompletedTask;60 }61 }62}63 at Microsoft.Coyote.Runtime.SchedulingStrategies.BugFinding.BugFindingRuntimeMonitor.RegisterMonitor(Type monitorType)64 at Microsoft.Coyote.Actors.Actor.RegisterMonitor[TMonitor]()

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AppendEntriesAsFollower

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.BugFinding.Tests;4{5 {6 public ActorId FollowerId;7 public int Term;8 public int LastLogIndex;9 public int LastLogTerm;10 public ActorId CandidateId;11 public VoteRequest(ActorId followerId, int term, int lastLogIndex, int lastLogTerm, ActorId candidateId)12 {13 this.FollowerId = followerId;14 this.Term = term;15 this.LastLogIndex = lastLogIndex;16 this.LastLogTerm = lastLogTerm;17 this.CandidateId = candidateId;18 }19 }20}21using System;22using Microsoft.Coyote.Actors;23using Microsoft.Coyote.Actors.BugFinding.Tests;24{25 {26 public ActorId FollowerId;27 public int Term;28 public int LastLogIndex;29 public int LastLogTerm;30 public ActorId CandidateId;31 public VoteRequest(ActorId followerId, int term, int lastLogIndex, int lastLogTerm, ActorId candidateId)32 {33 this.FollowerId = followerId;34 this.Term = term;35 this.LastLogIndex = lastLogIndex;36 this.LastLogTerm = lastLogTerm;37 this.CandidateId = candidateId;38 }39 }40}41using System;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Actors.BugFinding.Tests;44{45 {46 public ActorId FollowerId;47 public int Term;48 public int LastLogIndex;49 public int LastLogTerm;50 public ActorId CandidateId;51 public VoteRequest(ActorId followerId, int term, int lastLogIndex, int lastLogTerm, ActorId candidateId)52 {

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2{3 {4 static void Main(string[] args)5 {6 var voteRequest = new VoteRequest();7 voteRequest.AppendEntriesAsFollower();8 }9 }10}11using Microsoft.Coyote.Actors.BugFinding.Tests;12{13 {14 static void Main(string[] args)15 {16 var voteRequest = new VoteRequest();17 voteRequest.AppendEntriesAsFollower();18 }19 }20}21using Microsoft.Coyote.Actors.BugFinding.Tests;22{23 {24 static void Main(string[] args)25 {26 var voteRequest = new VoteRequest();27 voteRequest.AppendEntriesAsFollower();28 }29 }30}31using Microsoft.Coyote.Actors.BugFinding.Tests;32{33 {34 static void Main(string[] args)35 {36 var voteRequest = new VoteRequest();37 voteRequest.AppendEntriesAsFollower();38 }39 }40}41using Microsoft.Coyote.Actors.BugFinding.Tests;42{43 {44 static void Main(string[] args)45 {46 var voteRequest = new VoteRequest();47 voteRequest.AppendEntriesAsFollower();48 }49 }50}51using Microsoft.Coyote.Actors.BugFinding.Tests;52{53 {54 static void Main(string[] args)55 {56 var voteRequest = new VoteRequest();57 voteRequest.AppendEntriesAsFollower();58 }59 }60}

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7using Microsoft.Coyote;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 var actorId = runtime.CreateActor(typeof(VoteRequest));14 runtime.SendEvent(actorId, new AppendEntriesAsFollower());15 Console.ReadLine();16 }17 }18}

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AppendEntriesAsFollower

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.BugFinding.Tests;3using System;4using System.Threading.Tasks;5{6 {7 public static async Task Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 var config = Configuration.Create();11 config.MaxSchedulingSteps = 1000;12 config.EnableCycleDetection = true;13 config.EnableDataRaceDetection = true;14 config.EnableDeadlockDetection = true;15 config.EnableOperationInterleavings = true;

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