How to use Create method of Microsoft.Coyote.Actors.RuntimeFactory class

Best Coyote code snippet using Microsoft.Coyote.Actors.RuntimeFactory.Create

Test.cs

Source:Test.cs Github

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...20 {21 public static void Main()22 {23 // Optional: increases verbosity level to see the Coyote runtime log.24 var configuration = Configuration.Create().WithVerbosityEnabled();25 // Creates a new Coyote runtime instance, and passes an optional configuration.26 var runtime = RuntimeFactory.Create(configuration);27 // Executes the Coyote program.28 Execute(runtime);29 // The Coyote runtime executes asynchronously, so we wait30 // to not terminate the process.31 Console.ReadLine();32 }33 [Microsoft.Coyote.SystematicTesting.Test]34 public static void Execute(IActorRuntime runtime)35 {36 // Monitors must be registered before the first Coyote machine37 // gets created (which will kickstart the runtime).38 runtime.RegisterMonitor<Safety>();39 runtime.RegisterMonitor<Liveness>();40 runtime.CreateActor(typeof(Driver), new Driver.Config(2));41 }42 }43}...

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Program.cs

Source:Program.cs Github

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...10 private static bool RunForever = false;11 public static void Main()12 {13 RunForever = true;14 IActorRuntime runtime = RuntimeFactory.Create(); // Configuration.Create().WithVerbosityEnabled());15 Execute(runtime);16 Console.ReadLine();17 Console.WriteLine("User cancelled the test by pressing ENTER");18 }19 private static void OnRuntimeFailure(Exception ex)20 {21 Console.WriteLine("Unhandled exception: {0}", ex.Message);22 }23 [Microsoft.Coyote.SystematicTesting.Test]24 public static void Execute(IActorRuntime runtime)25 {26 LogWriter.Initialize(runtime.Logger, RunForever);27 runtime.OnFailure += OnRuntimeFailure;28 runtime.RegisterMonitor<LivenessMonitor>();29 runtime.RegisterMonitor<DoorSafetyMonitor>();30 ActorId driver = runtime.CreateActor(typeof(FailoverDriver), new ConfigEvent(RunForever));31 runtime.SendEvent(driver, new FailoverDriver.StartTestEvent());32 }33 }34}...

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Create

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Specifications;4{5 {6 static void Main(string[] args)7 {8 Console.WriteLine("Hello World!");9 }10 }11 {12 protected override Task OnInitializeAsync(Event initialEvent)13 {14 return Task.CompletedTask;15 }16 protected override Task OnEventAsync(Event e)17 {18 return Task.CompletedTask;19 }20 }21}22using System;23using Microsoft.Coyote.Actors;24using Microsoft.Coyote.Specifications;25{26 {27 static void Main(string[] args)28 {29 Console.WriteLine("Hello World!");30 }31 }32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 return Task.CompletedTask;36 }37 protected override Task OnEventAsync(Event e)38 {39 return Task.CompletedTask;40 }41 }42}43using System;44using Microsoft.Coyote.Actors;45using Microsoft.Coyote.Specifications;46{47 {48 static void Main(string[] args)49 {50 Console.WriteLine("Hello World!");51 }52 }53 {54 protected override Task OnInitializeAsync(Event initialEvent)55 {56 return Task.CompletedTask;57 }58 protected override Task OnEventAsync(Event e)59 {60 return Task.CompletedTask;61 }62 }63}

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Create

Using AI Code Generation

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1Microsoft.Coyote.Actors.ActorId actor1 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor1));2Microsoft.Coyote.Actors.ActorId actor2 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor2));3Microsoft.Coyote.Actors.ActorId actor3 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor3));4Microsoft.Coyote.Actors.ActorId actor4 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor4));5Microsoft.Coyote.Actors.ActorId actor5 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor5));6Microsoft.Coyote.Actors.ActorId actor6 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor6));7Microsoft.Coyote.Actors.ActorId actor7 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor7));8Microsoft.Coyote.Actors.ActorId actor8 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor8));9Microsoft.Coyote.Actors.ActorId actor9 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor9));10Microsoft.Coyote.Actors.ActorId actor10 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor10));11Microsoft.Coyote.Actors.ActorId actor11 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor11));12Microsoft.Coyote.Actors.ActorId actor12 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor12));13Microsoft.Coyote.Actors.ActorId actor13 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor13));14Microsoft.Coyote.Actors.ActorId actor14 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor14));15Microsoft.Coyote.Actors.ActorId actor15 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor15));16Microsoft.Coyote.Actors.ActorId actor16 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor16));17Microsoft.Coyote.Actors.ActorId actor17 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor17));18Microsoft.Coyote.Actors.ActorId actor18 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor18));19Microsoft.Coyote.Actors.ActorId actor19 = Microsoft.Coyote.Actors.RuntimeFactory.Create(typeof(Actor19));

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Create

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Actors.Timers;4using Microsoft.Coyote.Specifications;5using System.Threading.Tasks;6using System.Threading;7using System.Diagnostics;8{9 {10 private int count;11 private ActorId client;12 [OnEventGotoState(typeof(Start), typeof(Counting))]13 private class Init : State { }14 [OnEventDoAction(typeof(Inc), nameof(IncCount))]15 [OnEventDoAction(typeof(Dec), nameof(DecCount))]16 [OnEventDoAction(typeof(Get), nameof(SendCount))]17 [OnEventGotoState(typeof(Stop), typeof(Stopped))]18 private class Counting : State { }19 private class Stopped : State { }20 private void IncCount()21 {22 this.count++;23 }24 private void DecCount()25 {26 this.count--;27 }28 private void SendCount()29 {30 this.SendEvent(this.client, new Count(this.count));31 }32 protected override Task OnInitializeAsync(Event initialEvent)33 {34 this.count = 0;35 this.client = (initialEvent as Start).Client;36 return Task.CompletedTask;37 }38 }39 {40 public ActorId Client;41 public Start(ActorId client)42 {43 this.Client = client;44 }45 }46 internal class Stop : Event { }47 internal class Inc : Event { }48 internal class Dec : Event { }49 internal class Get : Event { }50 {51 public int Value;52 public Count(int value)53 {54 this.Value = value;55 }56 }57 {58 private int count;59 private ActorId counter;60 [OnEventDoAction(typeof(Start), nameof(StartCounter))]61 [OnEventDoAction(typeof(Count), nameof(HandleCount))]62 [OnEventDoAction(typeof(Stop), nameof(StopCounter))]63 [OnEventGotoState(typeof(Done), typeof(Done))]64 private class Init : State { }65 private class Done : State { }66 private void StartCounter()67 {

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