How to use object method of Microsoft.Coyote.BugFinding.Tests.BoundedBuffer class

Best Coyote code snippet using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer.object

ExtremeProgrammingChallenge14Tests.cs

Source:ExtremeProgrammingChallenge14Tests.cs Github

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...20 {21 }22 internal class BoundedBuffer23 {24 private readonly object syncObject = new object();25 private readonly object[] buffer = new object[1];26 private int putAt;27 private int takeAt;28 private int occupied;29 private readonly bool pulseAll;30 public BoundedBuffer(bool pulseAll)31 {32 this.pulseAll = pulseAll;33 }34 public void Put(object x)35 {36 lock (this.syncObject)37 {38 while (this.occupied == this.buffer.Length)39 {40 Monitor.Wait(this.syncObject);41 }42 ++this.occupied;43 this.putAt %= this.buffer.Length;44 this.buffer[this.putAt++] = x;45 if (this.pulseAll)46 {47 Monitor.PulseAll(this.syncObject);48 }49 else50 {51 Monitor.Pulse(this.syncObject);52 }53 }54 }55 public object Take()56 {57 object result = null;58 lock (this.syncObject)59 {60 while (this.occupied is 0)61 {62 Monitor.Wait(this.syncObject);63 }64 --this.occupied;65 this.takeAt %= this.buffer.Length;66 result = this.buffer[this.takeAt++];67 if (this.pulseAll)68 {69 Monitor.PulseAll(this.syncObject);70 }71 else...

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1using Microsoft.Coyote.BugFinding.Tests;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 BoundedBuffer buffer = new BoundedBuffer(1);12 buffer.Put(1);13 Console.WriteLine(buffer.Get());14 Console.ReadKey();15 }16 }17}18Error CS0246 The type or namespace name 'Microsoft' could not be found (are you missing a using directive or an assembly reference?) ConsoleApp1 C:\Users\user\Desktop\bug finding\bug finding\ConsoleApp1\Program.cs 2 Active

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.BugFinding.Tests;6using Microsoft.Coyote.TestingServices;7using Microsoft.Coyote.TestingServices.Coverage;8using Microsoft.Coyote.TestingServices.Scheduling;9using Microsoft.Coyote.TestingServices.SchedulingStrategies;10using Microsoft.Coyote.TestingServices.Tracing.Schedule;11using Microsoft.Coyote.TestingServices.Tracing.Schedule.Default;12using Microsoft.Coyote.Tests.Common;13using Microsoft.Coyote.Tests.Common.Events;14using Microsoft.Coyote.Tests.Common.TestingServices;15using Microsoft.Coyote.Tests.Common.TestingServices.Coverage;16using Microsoft.Coyote.Tests.Common.TestingServices.Scheduling;17using Microsoft.Coyote.Tests.Common.TestingServices.SchedulingStrategies;18using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule;19using Microsoft.Coyote.Tests.Common.TestingServices.Tracing.Schedule.Default;20using Microsoft.Coyote.Tests.Common.Utilities;21using Microsoft.Coyote.Tests.Common.Utilities.Storage;22using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default;23using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections;24using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default;25using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Dictionaries;26using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets;27using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default;28using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries;29using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries.Default;30using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries.Default.Trees;31using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries.Default.Trees.Default;32using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries.Default.Trees.Default.Default;33using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries.Default.Trees.Default.Default.Default;34using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries.Default.Trees.Default.Default.Default.Default;35using Microsoft.Coyote.Tests.Common.Utilities.Storage.Default.Collections.Default.Sets.Default.Dictionaries.Default.Trees.Default.Default.Default.Default.Default;

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1using System;2using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;3{4 {5 private object[] buffer;6 private int head;7 private int tail;8 private int count;9 public BoundedBuffer(int size)10 {11 buffer = new object[size];12 head = 0;13 tail = 0;14 count = 0;15 }16 public void Put(object item)17 {18 buffer[tail] = item;19 tail = (tail + 1) % buffer.Length;20 count++;21 }22 public object Get()23 {24 object item = buffer[head];25 head = (head + 1) % buffer.Length;26 count--;27 return item;28 }29 }30}31using System;32using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;33{34 {35 private object[] buffer;36 private int head;37 private int tail;38 private int count;39 public BoundedBuffer(int size)40 {41 buffer = new object[size];42 head = 0;43 tail = 0;44 count = 0;45 }46 public void Put(object item)47 {48 buffer[tail] = item;49 tail = (tail + 1) % buffer.Length;50 count++;51 }52 public object Get()53 {54 object item = buffer[head];55 head = (head + 1) % buffer.Length;56 count--;57 return item;58 }59 }60}61using System;62using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;63{64 {65 private object[] buffer;66 private int head;67 private int tail;68 private int count;69 public BoundedBuffer(int size)70 {71 buffer = new object[size];72 head = 0;73 tail = 0;74 count = 0;75 }

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1using System;2using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;3{4 {5 private int[] buffer;6 private int count;7 private int inPtr;8 private int outPtr;9 private int size;10 public BoundedBuffer(int size)11 {12 this.size = size;13 this.buffer = new int[size];14 this.count = 0;15 this.inPtr = 0;16 this.outPtr = 0;17 }18 public void Insert(int item)19 {20 this.buffer[this.inPtr] = item;21 this.inPtr = (this.inPtr + 1) % this.size;22 this.count++;23 }24 public int Remove()25 {26 int item = this.buffer[this.outPtr];27 this.outPtr = (this.outPtr + 1) % this.size;28 this.count--;29 return item;30 }31 {32 {33 return this.count;34 }35 }36 }37}38using System;39using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;40{41 {42 public static void Main(string[] args)43 {44 BoundedBuffer buffer = new BoundedBuffer(3);45 buffer.Insert(1);46 buffer.Insert(2);47 buffer.Insert(3);48 buffer.Remove();49 buffer.Remove();50 buffer.Remove();51 }52 }53}54using System;55using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;56{57 {58 public static void Main(string[] args)59 {60 BoundedBuffer buffer = new BoundedBuffer(3);61 buffer.Insert(1);62 buffer.Insert(2);63 buffer.Insert(3);64 buffer.Remove();65 buffer.Remove();66 buffer.Remove();67 }68 }69}

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.BugFinding.Tests;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.SystematicTesting;7using Microsoft.Coyote.Tasks;8using Microsoft.Coyote.Actors;9using Microsoft.Coyote.Actors.Timers;10using Microsoft.Coyote.Actors.BugFinding;11using Microsoft.Coyote.Actors.BugFinding.Timers;12using Microsoft.Coyote.Actors.BugFinding.SystematicTesting;13using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Timers;14using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies;15using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic;16using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded;17using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized;18using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT;19using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT.Optimized;20using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT.Optimized.Adaptive;21using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT.Optimized.Adaptive.Bounded;22using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT.Optimized.Adaptive.Bounded.Optimized;23using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT.Optimized.Adaptive.Bounded.Optimized.Optimized;24using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT.Optimized.Adaptive.Bounded.Optimized.Optimized.Adaptive;25using Microsoft.Coyote.Actors.BugFinding.SystematicTesting.Strategies.Probabilistic.Bounded.Optimized.PCT.Optimized.Adaptive.Bounded.Optimized.Optimized.Adaptive.Bounded;

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.BugFinding.Tests;5{6 {7 static void Main(string[] args)8 {9 Console.WriteLine("Hello World!");10 var boundedBuffer = new BoundedBuffer(10);11 boundedBuffer.Push(1);12 boundedBuffer.Push(2);13 boundedBuffer.Push(3);14 boundedBuffer.Push(4);15 boundedBuffer.Push(5);16 boundedBuffer.Push(6);17 boundedBuffer.Push(7);18 boundedBuffer.Push(8);19 boundedBuffer.Push(9);20 boundedBuffer.Push(10);21 boundedBuffer.Push(11);22 boundedBuffer.Push(12);23 boundedBuffer.Push(13);24 boundedBuffer.Push(14);25 boundedBuffer.Push(15);26 boundedBuffer.Push(16);27 boundedBuffer.Push(17);28 boundedBuffer.Push(18);29 boundedBuffer.Push(19);30 boundedBuffer.Push(20);31 boundedBuffer.Push(21);32 boundedBuffer.Push(22);33 boundedBuffer.Push(23);34 boundedBuffer.Push(24);35 boundedBuffer.Push(25);36 boundedBuffer.Push(26);37 boundedBuffer.Push(27);38 boundedBuffer.Push(28);39 boundedBuffer.Push(29);40 boundedBuffer.Push(30);41 boundedBuffer.Push(31);42 boundedBuffer.Push(32);43 boundedBuffer.Push(33);44 boundedBuffer.Push(34);45 boundedBuffer.Push(35);46 boundedBuffer.Push(36);47 boundedBuffer.Push(37);48 boundedBuffer.Push(38);49 boundedBuffer.Push(39);50 boundedBuffer.Push(40);51 boundedBuffer.Push(41);52 boundedBuffer.Push(42);53 boundedBuffer.Push(43);54 boundedBuffer.Push(44);55 boundedBuffer.Push(45);56 boundedBuffer.Push(46);57 boundedBuffer.Push(47);58 boundedBuffer.Push(48);59 boundedBuffer.Push(49);60 boundedBuffer.Push(50);61 boundedBuffer.Push(51);62 boundedBuffer.Push(52);63 boundedBuffer.Push(53);64 boundedBuffer.Push(54);65 boundedBuffer.Push(55);66 boundedBuffer.Push(56);67 boundedBuffer.Push(57);68 boundedBuffer.Push(58);69 boundedBuffer.Push(59);70 boundedBuffer.Push(60);71 boundedBuffer.Push(61);72 boundedBuffer.Push(

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1using Microsoft.Coyote.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 private readonly int _capacity;7 private readonly object _lock = new object();8 private readonly Queue _queue = new Queue();9 public BoundedBuffer(int capacity)10 {11 _capacity = capacity;12 }13 public void Put(object item)14 {15 lock (_lock)16 {17 while (_queue.Count == _capacity)18 {19 Monitor.Wait(_lock);20 }21 _queue.Enqueue(item);22 Monitor.Pulse(_lock);23 }24 }25 public object Take()26 {27 lock (_lock)28 {29 while (_queue.Count == 0)30 {31 Monitor.Wait(_lock);32 }33 object item = _queue.Dequeue();34 Monitor.Pulse(_lock);35 return item;36 }37 }38 }39}40using Microsoft.Coyote.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 private readonly int _capacity;46 private readonly object _lock = new object();47 private readonly Queue _queue = new Queue();48 public BoundedBuffer(int capacity)49 {50 _capacity = capacity;51 }52 public void Put(object item)53 {54 lock (_lock)55 {56 while (_queue.Count == _capacity)57 {58 Monitor.Wait(_lock);59 }60 _queue.Enqueue(item);61 Monitor.Pulse(_lock);62 }63 }64 public object Take()65 {66 lock (_lock)67 {68 while (_queue.Count == 0)69 {70 Monitor.Wait(_lock);71 }72 object item = _queue.Dequeue();73 Monitor.Pulse(_lock);74 return item;75 }76 }77 }78}

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1using Microsoft.Coyote.BugFinding.Tests;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using System.Threading.Tasks;5{6 {7 private int[] buffer;8 private int count;9 private int in;10 private int out;11 private int size;12 public BoundedBuffer(int size)13 {14 this.size = size;15 this.buffer = new int[size];16 this.count = 0;17 this.in = 0;18 this.out = 0;19 }20 public void Insert(int item)21 {22 this.buffer[this.in] = item;23 this.in = (this.in + 1) % this.size;24 this.count++;25 }26 public int Remove()27 {28 int item = this.buffer[this.out];29 this.out = (this.out + 1) % this.size;30 this.count--;31 return item;32 }33 public bool IsEmpty()34 {35 return this.count == 0;36 }37 public bool IsFull()38 {39 return this.count == this.size;40 }41 }42}43using Microsoft.Coyote.BugFinding.Tests;44using Microsoft.Coyote;45using Microsoft.Coyote.Actors;46using System.Threading.Tasks;47{48 {49 private int[] buffer;50 private int count;51 private int in;52 private int out;53 private int size;54 public BoundedBuffer(int size)55 {56 this.size = size;57 this.buffer = new int[size];58 this.count = 0;59 this.in = 0;60 this.out = 0;61 }62 public void Insert(int item)63 {64 this.buffer[this.in] = item;65 this.in = (this.in + 1) % this.size;66 this.count++;67 }68 public int Remove()69 {70 int item = this.buffer[this.out];71 this.out = (this.out + 1) % this.size;72 this.count--;73 return item;74 }75 public bool IsEmpty()76 {77 return this.count == 0;78 }79 public bool IsFull()80 {

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1using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;2using System;3using Microsoft.Coyote;4{5 {6 int[] buffer;7 int inptr;8 int outptr;9 int count;10 int size;11 public BoundedBuffer(int size)12 {13 this.size = size;14 buffer = new int[size];15 inptr = 0;16 outptr = 0;17 count = 0;18 }19 public void Put(int item)20 {21 buffer[inptr] = item;22 inptr = (inptr + 1) % size;23 count++;24 }25 public int Get()26 {27 int item = buffer[outptr];28 outptr = (outptr + 1) % size;29 count--;30 return item;31 }32 }33}34{35 {36 int[] buffer;37 int inptr;38 int outptr;39 int count;40 int size;41 public BoundedBuffer(int size)42 {43 this.size = size;44 buffer = new int[size];45 inptr = 0;46 outptr = 0;47 count = 0;48 }49 public void Put(int item)50 {51 buffer[inptr] = item;52 inptr = (inptr + 1) % size;53 count++;54 }55 public int Get()56 {57 int item = buffer[outptr];58 outptr = (outptr + 1) % size;59 count--;60 return item;61 }62 }63}64using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;65using System;66using Microsoft.Coyote;67{68 {69 int[] buffer;70 int inptr;71 int outptr;72 int count;73 int size;74 public BoundedBuffer(int size)75 {76 this.size = size;77 buffer = new int[size];78 inptr = 0;79 outptr = 0;

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1using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;2using System;3using Microsoft.Coyote;4{5 {6 int[] buffer;7 int inptr;8 int outptr;9 int count;10 int size;11 public BoundedBuffer(int size)12 {13 this.size = size;14 buffer = new t[size];15 inptr = 0;16 outptr = 0;17 count = 0;18 }19 public void Put(int item)20 {21 buffer[inptr] = item;22 inptr = (inptr + 1) % size;23 count++;24 }25 public int Get()26 {27 int item = buffer[outptr];28 outptr = (outptr + 1) % size;29 count--;30 return item;31 }32 }33}34{35 {36 int[] buffer;37 int inptr;38 int outptr;39 int count;40 int size;41 public BounddBuffer(int size)42 {43 this.size = size;44 buffer = new int[size];45 inptr = 0;46 outptr = 0;47 count = 0;48 }49 public void Put(int item)50 {51 buffer[inptr] = item;52 inptr = (inptr + 1) % size;53 count++;54 }55 public int Get()56 {57 int item = buffer[outptr];58 outptr = (outptr + 1) % size;59 count--;60 return item;61 }62 }63}64using Microsoft.Coyote.BugFinding.Tests.BoundedBuffer;65using ystem;66using Microsoft.Coyote;67{68 {69 int[] buffer;70 int inptr;71 int ottr;72 int count;73 int size;74 ublic BoundedBuffe(int size)75 {76 this.siz = ize;77 buffer = new int[ize];78 nptr = 0;79 outptr = 0;80 boundedBuffer.Push(4);81 boundedBuffer.Push(5);82 boundedBuffer.Push(6);83 boundedBuffer.Push(7);84 boundedBuffer.Push(8);85 boundedBuffer.Push(9);86 boundedBuffer.Push(10);87 boundedBuffer.Push(11);88 boundedBuffer.Push(12);89 boundedBuffer.Push(13);90 boundedBuffer.Push(14);91 boundedBuffer.Push(15);92 boundedBuffer.Push(16);93 boundedBuffer.Push(17);94 boundedBuffer.Push(18);95 boundedBuffer.Push(19);96 boundedBuffer.Push(20);97 boundedBuffer.Push(21);98 boundedBuffer.Push(22);99 boundedBuffer.Push(23);100 boundedBuffer.Push(24);101 boundedBuffer.Push(25);102 boundedBuffer.Push(26);103 boundedBuffer.Push(27);104 boundedBuffer.Push(28);105 boundedBuffer.Push(29);106 boundedBuffer.Push(30);107 boundedBuffer.Push(31);108 boundedBuffer.Push(32);109 boundedBuffer.Push(33);110 boundedBuffer.Push(34);111 boundedBuffer.Push(35);112 boundedBuffer.Push(36);113 boundedBuffer.Push(37);114 boundedBuffer.Push(38);115 boundedBuffer.Push(39);116 boundedBuffer.Push(40);117 boundedBuffer.Push(41);118 boundedBuffer.Push(42);119 boundedBuffer.Push(43);120 boundedBuffer.Push(44);121 boundedBuffer.Push(45);122 boundedBuffer.Push(46);123 boundedBuffer.Push(47);124 boundedBuffer.Push(48);125 boundedBuffer.Push(49);126 boundedBuffer.Push(50);127 boundedBuffer.Push(51);128 boundedBuffer.Push(52);129 boundedBuffer.Push(53);130 boundedBuffer.Push(54);131 boundedBuffer.Push(55);132 boundedBuffer.Push(56);133 boundedBuffer.Push(57);134 boundedBuffer.Push(58);135 boundedBuffer.Push(59);136 boundedBuffer.Push(60);137 boundedBuffer.Push(61);138 boundedBuffer.Push(

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1using Microsoft.Coyote.BugFinding.Tests;2using System;3using System.Threading.Tasks;4{5 {6 private readonly int _capacity;7 private readonly object _lock = new object();8 private readonly Queue _queue = new Queue();9 public BoundedBuffer(int capacity)10 {11 _capacity = capacity;12 }13 public void Put(object item)14 {15 lock (_lock)16 {17 while (_queue.Count == _capacity)18 {19 Monitor.Wait(_lock);20 }21 _queue.Enqueue(item);22 Monitor.Pulse(_lock);23 }24 }25 public object Take()26 {27 lock (_lock)28 {29 while (_queue.Count == 0)30 {31 Monitor.Wait(_lock);32 }33 object item = _queue.Dequeue();34 Monitor.Pulse(_lock);35 return item;36 }37 }38 }39}40using Microsoft.Coyote.BugFinding.Tests;41using System;42using System.Threading.Tasks;43{44 {45 private readonly int _capacity;46 private readonly object _lock = new object();47 private readonly Queue _queue = new Queue();48 public BoundedBuffer(int capacity)49 {50 _capacity = capacity;51 }52 public void Put(object item)53 {54 lock (_lock)55 {56 while (_queue.Count == _capacity)57 {58 Monitor.Wait(_lock);59 }60 _queue.Enqueue(item);61 Monitor.Pulse(_lock);62 }63 }64 public object Take()65 {66 lock (_lock)67 {68 while (_queue.Count == 0)69 {70 Monitor.Wait(_lock);71 }72 object item = _queue.Dequeue();73 Monitor.Pulse(_lock);74 return item;75 }76 }77 }78}

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