Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.Clear
Clear
Using AI Code Generation
1{2 static void Main(string[] args)3 {4 ConcurrentStack<int> stack = new ConcurrentStack<int>();5 stack.Push(1);6 stack.Push(2);7 stack.Push(3);8 stack.Push(4);9 stack.Push(5);10 stack.Push(6);11 stack.Push(7);12 stack.Push(8);13 stack.Push(9);14 stack.Push(10);15 stack.Push(11);16 stack.Push(12);17 stack.Push(13);18 stack.Push(14);19 stack.Push(15);20 stack.Push(16);21 stack.Push(17);22 stack.Push(18);23 stack.Push(19);24 stack.Push(20);25 stack.Push(21);26 stack.Push(22);27 stack.Push(23);28 stack.Push(24);29 stack.Push(25);30 stack.Push(26);31 stack.Push(27);32 stack.Push(28);33 stack.Push(29);34 stack.Push(30);35 stack.Push(31);36 stack.Push(32);37 stack.Push(33);38 stack.Push(34);39 stack.Push(35);40 stack.Push(36);41 stack.Push(37);42 stack.Push(38);43 stack.Push(39);44 stack.Push(40);45 stack.Push(41);46 stack.Push(42);47 stack.Push(43);48 stack.Push(44);49 stack.Push(45);50 stack.Push(46);51 stack.Push(47);52 stack.Push(48);53 stack.Push(49);54 stack.Push(50);55 stack.Push(51);56 stack.Push(52);57 stack.Push(53);58 stack.Push(54);59 stack.Push(55);60 stack.Push(56);61 stack.Push(57);62 stack.Push(58);63 stack.Push(59);64 stack.Push(60);65 stack.Push(61);66 stack.Push(62);67 stack.Push(63);68 stack.Push(64);69 stack.Push(65);70 stack.Push(66);71 stack.Push(67);72 stack.Push(68);73 stack.Push(69);74 stack.Push(70);75 stack.Push(71);76 stack.Push(72);77 stack.Push(73);78 stack.Push(74);79 stack.Push(75);80 stack.Push(76);81 stack.Push(77);82 stack.Push(78);83 stack.Push(
Clear
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 ConcurrentStack<int> stack = new ConcurrentStack<int>();8 stack.Push(1);9 stack.Push(2);10 stack.Push(3);11 stack.Push(4);12 stack.Push(5);13 stack.Push(6);14 stack.Push(7);15 stack.Push(8);16 stack.Push(9);17 stack.Push(10);18 stack.Push(11);19 stack.Push(12);20 stack.Push(13);21 stack.Push(14);22 stack.Push(15);23 stack.Push(16);24 stack.Push(17);25 stack.Push(18);26 stack.Push(19);27 stack.Push(20);28 stack.Push(21);29 stack.Push(22);30 stack.Push(23);31 stack.Push(24);32 stack.Push(25);33 stack.Push(26);34 stack.Push(27);35 stack.Push(28);36 stack.Push(29);37 stack.Push(30);38 stack.Push(31);39 stack.Push(32);40 stack.Push(33);41 stack.Push(34);42 stack.Push(35);43 stack.Push(36);44 stack.Push(37);45 stack.Push(38);46 stack.Push(39);47 stack.Push(40);48 stack.Push(41);49 stack.Push(42);50 stack.Push(43);51 stack.Push(44);52 stack.Push(45);53 stack.Push(46);54 stack.Push(47);55 stack.Push(48);56 stack.Push(49);57 stack.Push(50);58 stack.Push(51);59 stack.Push(52);60 stack.Push(53);61 stack.Push(54);62 stack.Push(55);63 stack.Push(56);64 stack.Push(57);65 stack.Push(58);66 stack.Push(59);67 stack.Push(60);68 stack.Push(61);69 stack.Push(62);70 stack.Push(63);71 stack.Push(64);72 stack.Push(65);73 stack.Push(66);74 stack.Push(67);75 stack.Push(68);76 stack.Push(69);77 stack.Push(70);78 stack.Push(71);79 stack.Push(72);80 stack.Push(73);81 stack.Push(74);82 stack.Push(75);
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3{4 static void Main()5 {6 ConcurrentStack<int> stack = new ConcurrentStack<int>();7 stack.Push(1);8 stack.Push(2);9 stack.Push(3);10 stack.Clear();11 }12}13using System;14using System.Collections.Concurrent;15{16 static void Main()17 {18 ConcurrentQueue<int> queue = new ConcurrentQueue<int>();19 queue.Enqueue(1);20 queue.Enqueue(2);21 queue.Enqueue(3);22 queue.Clear();23 }24}25using System;26using System.Collections.Concurrent;27{28 static void Main()29 {30 ConcurrentBag<int> bag = new ConcurrentBag<int>();31 bag.Add(1);32 bag.Add(2);33 bag.Add(3);34 bag.Clear();35 }36}37using System;38using System.Collections.Concurrent;39{40 static void Main()41 {42 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();43 dict.TryAdd(1, 1);44 dict.TryAdd(2, 2);45 dict.TryAdd(3, 3);46 dict.Clear();47 }48}49using System;50using System.Collections.Concurrent;51{52 static void Main()53 {54 ConcurrentDictionary<int, int> dict = new ConcurrentDictionary<int, int>();55 dict.TryAdd(1, 1);56 dict.TryAdd(2, 2);57 dict.TryAdd(3, 3);58 dict.Clear();59 }60}61using System;62using System.Collections.Concurrent;63{64 static void Main()65 {
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Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4using Microsoft.Coyote.Rewriting.Types;5using Microsoft.Coyote.Rewriting.Types.Collections.Generic;6using Microsoft.Coyote.Rewriting.Types.Collections;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;9using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;10using Microsoft.Coyote.Rewriting.Types.Collections.Generic;11using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;12using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;13using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;14using Microsoft.Coyote.Rewriting.Types.Collections.Generic;15using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;16using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;17using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;18using Microsoft.Coyote.Rewriting.Types.Collections.Generic;19using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;20using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;21using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;22using Microsoft.Coyote.Rewriting.Types.Collections.Generic;23using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;24using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;25using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;26using Microsoft.Coyote.Rewriting.Types.Collections.Generic;27using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;28using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;29using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;30using Microsoft.Coyote.Rewriting.Types.Collections.Generic;31using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;32using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;33using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;34using Microsoft.Coyote.Rewriting.Types.Collections.Generic;35using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;36using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;37using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;38using Microsoft.Coyote.Rewriting.Types.Collections.Generic;39using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;40using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;41using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;42using Microsoft.Coyote.Rewriting.Types.Collections.Generic;
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading.Tasks;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5using Microsoft.Coyote.Rewriting.Types.Collections.Generic;6using Microsoft.Coyote.Rewriting.Types.Collections.ObjectModel;7using Microsoft.Coyote.Rewriting.Types.Collections.Specialized;8using Microsoft.Coyote.Rewriting.Types.Collections;9using Microsoft.Coyote.Rewriting.Types;10using Microsoft.Coyote.Rewriting;11using Microsoft.Coyote.Rewriting.System;12using Microsoft.Coyote.Rewriting.System.Threading.Tasks;13using Microsoft.Coyote.Rewriting.System.Threading;14using Microsoft.Coyote.Rewriting.System.IO;15using Microsoft.Coyote.Rewriting.System.Runtime.CompilerServices;16using Microsoft.Coyote.Rewriting.System.Runtime.InteropServices;17using Microsoft.Coyote.Rewriting.System.Runtime.Serialization;18using Microsoft.Coyote.Rewriting.System.Xml;19using Microsoft.Coyote.Rewriting.System.Xml.Linq;20using Microsoft.Coyote.Rewriting.System.Linq;21using Microsoft.Coyote.Rewriting.System.Diagnostics.Contracts;22using Microsoft.Coyote.Rewriting.System.Text;23using Microsoft.Coyote.Rewriting.System.Globalization;24using Microsoft.Coyote.Rewriting.System.Collections.Generic;25using Microsoft.Coyote.Rewriting.System.Collections;26using Microsoft.Coyote.Rewriting.System.Collections.Concurrent;27using Microsoft.Coyote.Rewriting.System.Collections.ObjectModel;28using Microsoft.Coyote.Rewriting.System.Collections.Specialized;29using Microsoft.Coyote.Rewriting.System.Reflection;30using Microsoft.Coyote.Rewriting.System.Reflection.Emit;31using Microsoft.Coyote.Rewriting.System.Diagnostics;32using Microsoft.Coyote.Rewriting.System.Diagnostics.Tracing;33using Microsoft.Coyote.Rewriting.System.Diagnostics.SymbolStore;34using Microsoft.Coyote.Rewriting.System.Diagnostics.Contracts;35using Microsoft.Coyote.Rewriting.System.Diagnostics.Debug;36using Microsoft.Coyote.Rewriting.System.Threading;37using Microsoft.Coyote.Rewriting.System.Threading.Tasks;38using Microsoft.Coyote.Rewriting.System.Threading.Tasks.Dataflow;39using Microsoft.Coyote.Rewriting.System.Threading.Tasks.Sources;40using Microsoft.Coyote.Rewriting.System.Threading.Tasks.Parallel;41using Microsoft.Coyote.Rewriting.System.Threading.Tasks.Rewriting;42using Microsoft.Coyote.Rewriting.System.Threading.Tasks.Rewriting.Tasks;43using Microsoft.Coyote.Rewriting.System.Threading.Tasks.Rewriting.Tasks.Dataflow;
Clear
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Threading;4using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;5using Microsoft.Coyote.Rewriting.Types.Collections.Generic;6using Microsoft.Coyote.Rewriting.Types.System;7using Microsoft.Coyote.Rewriting.Types.System.Threading;8using Microsoft.Coyote.Rewriting.Types.System.Threading.Tasks;9{10 {11 static void Main(string[] args)12 {13 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();14 stack.Push(1);15 stack.Push(2);16 stack.Push(3);17 stack.Push(4);18 stack.Push(5);19 stack.Push(6);20 stack.Push(7);21 stack.Push(8);22 stack.Push(9);23 stack.Push(10);24 stack.Push(11);25 stack.Push(12);26 stack.Push(13);27 stack.Push(14);28 stack.Push(15);29 stack.Push(16);30 stack.Push(17);31 stack.Push(18);32 stack.Push(19);33 stack.Push(20);34 stack.Push(21);35 stack.Push(22);36 stack.Push(23);37 stack.Push(24);38 stack.Push(25);39 stack.Push(26);40 stack.Push(27);41 stack.Push(28);42 stack.Push(29);43 stack.Push(30);44 stack.Push(31);45 stack.Push(32);46 stack.Push(33);47 stack.Push(34);48 stack.Push(35);49 stack.Push(36);50 stack.Push(37);51 stack.Push(38);52 stack.Push(39);53 stack.Push(40);54 stack.Push(41);55 stack.Push(42);56 stack.Push(43);57 stack.Push(44);58 stack.Push(45);59 stack.Push(46);60 stack.Push(47);61 stack.Push(48);62 stack.Push(49);63 stack.Push(50);64 stack.Push(51);65 stack.Push(52);66 stack.Push(53);67 stack.Push(54);68 stack.Push(55);69 stack.Push(56);70 stack.Push(57);71 stack.Push(58);72 stack.Push(59);73 stack.Push(60);74 stack.Push(61);75 stack.Push(62);76 stack.Push(63);77 stack.Push(64);78 stack.Push(65);
Clear
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3using System.Threading.Tasks;4{5 static void Main()6 {7 ConcurrentStackT<int> c = new ConcurrentStackT<int>();8 c.Push(1);9 c.Push(2);10 c.Push(3);11 c.Push(4);12 c.Push(5);13 c.Clear();14 Console.WriteLine(c.Count);15 }16}17using System;18using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;19using System.Threading.Tasks;20{21 static void Main()22 {23 ConcurrentStackT<int> c = new ConcurrentStackT<int>();24 c.Push(1);25 c.Push(2);26 c.Push(3);27 c.Push(4);28 c.Push(5);29 int i;30 if (c.TryPeek(out i))31 {32 Console.WriteLine(i);33 }34 }35}36using System;37using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;38using System.Threading.Tasks;39{40 static void Main()41 {42 ConcurrentStackT<int> c = new ConcurrentStackT<int>();43 c.Push(1);44 c.Push(2);45 c.Push(3);46 c.Push(4);47 c.Push(5);48 int i;49 if (c.TryPop(out i))50 {51 Console.WriteLine(i);52 }53 }54}55using System;56using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;57using System.Threading.Tasks;58{59 static void Main()60 {61 ConcurrentStackT<int> c = new ConcurrentStackT<int>();62 c.Push(1);63 c.Push(2);64 c.Push(3);65 c.Push(4);66 c.Push(5);67 int[] arr = c.ToArray();
Clear
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;6{7 {8 public static void Main(string[] args)9 {10 var stack = new ConcurrentStack<int>();11 stack.Push(1);12 stack.Push(2);13 stack.Push(3);14 stack.Clear();15 stack.Push(4);16 stack.Push(5);17 stack.Push(6);18 Console.WriteLine(stack.Count);19 }20 }21}
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