Best Coyote code snippet using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.TryPop
TryPop
Using AI Code Generation
1using System;2using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;3{4 {5 static void Main(string[] args)6 {7 ConcurrentStack<int> stack = new ConcurrentStack<int>();8 stack.Push(1);9 stack.Push(2);10 stack.Push(3);11 stack.Push(4);12 stack.Push(5);13 int result;14 while (stack.TryPop(out result))15 {16 Console.WriteLine(result);17 }18 }19 }20}
TryPop
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> stack = new ConcurrentStack<int>();12 stack.Push(1);13 stack.Push(2);14 stack.Push(3);15 int result;16 if (stack.TryPop(out result))17 {18 Console.WriteLine(result);19 }20 }21 }22}23using System;24using System.Collections.Generic;25using System.Linq;26using System.Text;27using System.Threading.Tasks;28using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;29{30 {31 static void Main(string[] args)32 {33 ConcurrentStack<int> stack = new ConcurrentStack<int>();34 stack.Push(1);35 stack.Push(2);36 stack.Push(3);37 int result;38 if (Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.TryPop<int>(stack, out result))39 {40 Console.WriteLine(result);41 }42 }43 }44}45Original method Rewritten method Push Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.Push<T>(stack, item) TryPop Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.TryPop<T>(stack, out result) TryPeek Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.TryPeek<T>(stack, out result) Clear Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.Clear<T>(stack) IsEmpty Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.IsEmpty<T>(stack) TryPush Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStackT.TryPush<T>(stack, item) TryPopRange Microsoft.Coy
TryPop
Using AI Code Generation
1using System;2using System.Collections.Concurrent;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 int count = 0;12 ConcurrentStack<int> stack = new ConcurrentStack<int>();13 stack.Push(1);14 stack.Push(2);15 stack.Push(3);16 stack.Push(4);17 stack.Push(5);18 stack.Push(6);19 stack.Push(7);20 stack.Push(8);21 stack.Push(9);22 stack.Push(10);23 while (stack.TryPop(out int value))24 {25 Console.WriteLine(value);26 count++;27 }28 Console.WriteLine("Total number of items popped is {0}", count);29 Console.ReadLine();30 }31 }32}33using System;34using System.Collections.Concurrent;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39{40 {41 static void Main(string[] args)42 {43 int count = 0;44 ConcurrentStack<int> stack = new ConcurrentStack<int>();45 stack.Push(1);46 stack.Push(2);47 stack.Push(3);48 stack.Push(4);49 stack.Push(5);50 stack.Push(6);51 stack.Push(7);52 stack.Push(8);53 stack.Push(9);54 stack.Push(10);55 while (stack.TryPeek(out int value))56 {57 Console.WriteLine(value);58 count++;59 }60 Console.WriteLine("Total number of items peeked is {0}", count);61 Console.ReadLine();62 }63 }64}65using System;66using System.Collections.Concurrent;67using System.Collections.Generic;68using System.Linq;69using System.Text;70using System.Threading.Tasks;71{72 {73 static void Main(string[] args)74 {75 int count = 0;76 ConcurrentStack<int> stack = new ConcurrentStack<int>();77 stack.Push(1);78 stack.Push(2);79 stack.Push(3);
TryPop
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;7{8 {9 static void Main(string[] args)10 {11 ConcurrentStack<int> stack = new ConcurrentStack<int>();12 stack.Push(1);13 stack.Push(2);14 stack.Push(3);15 int result;16 stack.TryPop(out result);17 Console.WriteLine(result);18 Console.ReadKey();19 }20 }21}
TryPop
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;4{5 {6 static void Main(string[] args)7 {8 var stack = new ConcurrentStack<int>();9 stack.Push(1);10 stack.Push(2);11 stack.Push(3);12 stack.Push(4);13 stack.Push(5);14 stack.Push(6);15 stack.Push(7);16 stack.Push(8);17 int result;18 while(stack.TryPop(out result))19 {20 Console.WriteLine(result);21 }22 }23 }24}25using System;26using System.Threading.Tasks;27using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;28{29 {30 static void Main(string[] args)31 {32 var stack = new ConcurrentStack<int>();33 stack.Push(1);34 stack.Push(2);35 stack.Push(3);36 stack.Push(4);37 stack.Push(5);38 stack.Push(6);39 stack.Push(7);40 stack.Push(8);41 int[] result = new int[4];42 stack.TryPopRange(result, 0, 4);43 foreach (int item in result)44 {45 Console.WriteLine(item);46 }47 }48 }49}
TryPop
Using AI Code Generation
1using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;2using System;3using System.Collections.Generic;4using System.Threading;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();11 stack.Push(1);12 stack.Push(2);13 stack.Push(3);14 int result;15 if (stack.TryPop(out result))16 {17 Console.WriteLine(result);18 }19 }20 }21}22using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;23using System;24using System.Collections.Generic;25using System.Threading;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();32 stack.Push(1);33 stack.Push(2);34 stack.Push(3);35 int result;36 if (stack.TryPeek(out result))37 {38 Console.WriteLine(result);39 }40 }41 }42}43using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;44using System;45using System.Collections.Generic;46using System.Threading;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 ConcurrentStackT<int> stack = new ConcurrentStackT<int>();53 stack.Push(1);54 stack.Push(2);55 stack.Push(3);56 stack.Push(4);57 stack.Push(5);58 int[] array = new int[3];59 int result;60 if (stack.TryPopRange(array, 0, 3, out result))61 {62 Console.WriteLine(result);63 }64 }65 }66}67using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;68using System;69using System.Collections.Generic;70using System.Threading;71using System.Threading.Tasks;72{73 {74 static void Main(string[] args)
TryPop
Using AI Code Generation
1{2 {3 public static bool TryPop(ref ConcurrentStackT stack, out int value)4 {5 value = 1;6 return true;7 }8 }9}10{11 {12 public static bool TryPop(ref ConcurrentStackT stack, out int value)13 {14 value = 1;15 return true;16 }17 }18}19{20 {21 public static bool TryPop(ref ConcurrentStackT stack, out int value)22 {23 value = 1;24 return true;25 }26 }27}28{29 {30 public static bool TryPop(ref ConcurrentStackT stack, out int value)31 {32 value = 1;33 return true;34 }35 }36}37{38 {39 public static bool TryPop(ref ConcurrentStackT stack, out int value)40 {41 value = 1;42 return true;43 }44 }45}46{47 {48 public static bool TryPop(ref ConcurrentStackT stack, out int value)49 {50 value = 1;51 return true;52 }53 }54}
TryPop
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using System.Collections.Concurrent;5using System.Threading;6using System.Diagnostics;7using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;8{9 {10 static void Main(string[] args)11 {12 ConcurrentStack<int> concurrentStack = new ConcurrentStack<int>();13 concurrentStack.Push(1);14 concurrentStack.Push(2);15 concurrentStack.Push(3);16 int result;17 bool success = concurrentStack.TryPop(out result);18 Console.WriteLine("result: {0}, success: {1}", result, success);19 Console.ReadLine();20 }21 }22}23using System;24using System.Collections.Generic;25using System.Threading.Tasks;26using System.Collections.Concurrent;27using System.Threading;28using System.Diagnostics;29using Microsoft.Coyote.Rewriting.Types.Collections.Concurrent;30{31 {32 static void Main(string[] args)33 {34 Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStack<int> concurrentStack = new Microsoft.Coyote.Rewriting.Types.Collections.Concurrent.ConcurrentStack<int>();35 concurrentStack.Push(1);36 concurrentStack.Push(2);37 concurrentStack.Push(3);38 int result;39 bool success = concurrentStack.TryPop(out result);40 Console.WriteLine("result: {0}, success: {1}", result, success);41 Console.ReadLine();42 }43 }44}
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