Best FlaUI code snippet using System.Tuple.HasFlag
MediaQuerier.cs
Source:MediaQuerier.cs  
...77                foreach (MetaData other in data.Where(x => x.Type != MetaType.Directory && x.Type != MetaType.File && !x.Equals(item)))78                {79                    QueryType match = QueryType.None;80                    bool equalFilename = Path.GetFileName(item.Path).Equals(Path.GetFileName(other.Path), StringComparison.Ordinal);81                    if (queries.HasFlag(QueryType.EqualFileName) && equalFilename)82                        match |= QueryType.EqualFileName;83                    if (queries.HasFlag(QueryType.EqualFileNameDifferentFileSize) && equalFilename)84                    {85                        if (RequireMetaKey(MetaKey.Size, item, other))86                        {87                            if (item.Data[MetaKey.Size] != other.Data[MetaKey.Size])88                                match |= QueryType.EqualFileNameDifferentFileSize;89                        }90                    }91                    if (queries.HasFlag(QueryType.EqualChecksumMD5) || queries.HasFlag(QueryType.EqualFileNameDifferentChecksumMD5))92                    {93                        string md5item;94                        if (!md5sums.TryGetValue(item.Path, out md5item))95                        {96                            using (FileStream fileStream = File.OpenRead(item.Path))97                                md5item = fileStream.GetMD5Sum();98                            md5sums[item.Path] = md5item;99                        }100                        string md5other;101                        if (!md5sums.TryGetValue(other.Path, out md5other))102                        {103                            using (FileStream fileStream = File.OpenRead(other.Path))104                                md5other = fileStream.GetMD5Sum();105                            md5sums[other.Path] = md5other;106                        }107                        bool md5match = md5item.Equals(md5other, StringComparison.Ordinal);108                        if (queries.HasFlag(QueryType.EqualChecksumMD5) && md5match)109                            match |= QueryType.EqualChecksumMD5;110                        if (queries.HasFlag(QueryType.EqualFileNameDifferentChecksumMD5) && equalFilename && !md5match)111                            match |= QueryType.EqualFileNameDifferentChecksumMD5;112                    }113                    if (queries.HasFlag(QueryType.EqualChecksumSHA1) || queries.HasFlag(QueryType.EqualFileNameDifferentChecksumSHA1))114                    {115                        string sha1item;116                        if (!sha1sums.TryGetValue(item.Path, out sha1item))117                        {118                            using (FileStream fileStream = File.OpenRead(item.Path))119                                sha1item = fileStream.GetSHA1Sum();120                            sha1sums[item.Path] = sha1item;121                        }122                        string sha1other;123                        if (!sha1sums.TryGetValue(other.Path, out sha1other))124                        {125                            using (FileStream fileStream = File.OpenRead(other.Path))126                                sha1other = fileStream.GetSHA1Sum();127                            sha1sums[other.Path] = sha1other;128                        }129                        bool sha1match = sha1item.Equals(sha1other, StringComparison.Ordinal);130                        if (queries.HasFlag(QueryType.EqualChecksumSHA1) && sha1match)131                            match |= QueryType.EqualChecksumSHA1;132                        if (queries.HasFlag(QueryType.EqualFileNameDifferentChecksumSHA1) && equalFilename && !sha1match)133                            match |= QueryType.EqualFileNameDifferentChecksumSHA1;134                    }135                    if (queries.HasFlag(QueryType.EqualChecksumSHA256) || queries.HasFlag(QueryType.EqualFileNameDifferentChecksumSHA256))136                    {137                        string sha256item;138                        if (!sha256sums.TryGetValue(item.Path, out sha256item))139                        {140                            using (FileStream fileStream = File.OpenRead(item.Path))141                                sha256item = fileStream.GetSHA256Sum();142                            sha256sums[item.Path] = sha256item;143                        }144                        string sha256other;145                        if (!sha256sums.TryGetValue(other.Path, out sha256other))146                        {147                            using (FileStream fileStream = File.OpenRead(other.Path))148                                sha256other = fileStream.GetSHA256Sum();149                            sha256sums[other.Path] = sha256other;150                        }151                        bool sha256match = sha256item.Equals(sha256other, StringComparison.Ordinal);152                        if (queries.HasFlag(QueryType.EqualChecksumSHA256) && sha256match)153                            match |= QueryType.EqualChecksumSHA256;154                        if (queries.HasFlag(QueryType.EqualFileNameDifferentChecksumSHA256) && equalFilename && !sha256match)155                            match |= QueryType.EqualFileNameDifferentChecksumSHA256;156                    }157                    if (queries.HasFlag(QueryType.LowResolution) || queries.HasFlag(QueryType.EqualFileNameDifferentResolution))158                    {159                        if (RequireMetaKey(MetaKey.Width, item) && RequireMetaKey(MetaKey.Height, item))160                        {161                            //const int limit = 960 * 1280;162                            const int resolutionLimit = 1024 * 768;163                            int resolutionItem = (int)item.Data[MetaKey.Width] * (int)item.Data[MetaKey.Height];164                            if (queries.HasFlag(QueryType.LowResolution) && resolutionItem <= resolutionLimit)165                                match |= QueryType.LowResolution;166                            if (queries.HasFlag(QueryType.EqualFileNameDifferentResolution) && equalFilename)167                            {168                                if (RequireMetaKey(MetaKey.Width, other) && RequireMetaKey(MetaKey.Height, other))169                                {170                                    int resolutionOther = (int)other.Data[MetaKey.Width] * (int)other.Data[MetaKey.Height];171                                    if (resolutionItem != resolutionOther)172                                        match |= QueryType.EqualFileNameDifferentResolution;173                                }174                            }175                        }176                    }177                    if (match != QueryType.None)178                        matches.Add(Tuple.Create(other.Path, match));179                }180                if (matches.Count > 0)...RandomizePrimMaze.cs
Source:RandomizePrimMaze.cs  
1using System;2using System.Text;3using System.Collections.Generic;4using asim.unity.extensions;5namespace asim.unity.generation.maze6{7    /// <summary>8    /// Randomize Prism based on a list of walls/edges9    /// </summary>10    public class RandomizePrimMaze : Maze11    {12        MazeCell[,] cells;13        public override void CreateMaze(int rowNum, int colNum)14        {15            if (rowNum == 0 || colNum == 0) return;16            //1. initizlie starting cells17            cells = new MazeCell[rowNum, colNum];18            for (int i = 0; i < rowNum; i++)19            {20                for (int j = 0; j < colNum; j++)21                {22                    cells[i, j] = MazeCell.Initial;23                }24            }25            //2. Start by choosing a random cell, mark it as visited and add its wall into a list;26            int randomrow = UnityEngine.Random.Range(0, rowNum);27            int randomcol = UnityEngine.Random.Range(0, colNum);28            cells[randomrow, randomcol] |= MazeCell.Visited;29            List<Tuple<int, int, MazeCell>> wallList = new List<Tuple<int, int, MazeCell>>();30            wallList.AddRange(GetCellWalls(randomrow, randomcol));31            //3. while theres still walls32            while(wallList.Count > 0)33            {34                //3a. pick a wall at random, 35                int randomWallI = UnityEngine.Random.Range(0, wallList.Count);36                Tuple<int, int, MazeCell> randomWall = wallList[randomWallI];37                //3b if the random picked wall has an unvisited celland set the cell to be visited and remove the wall to create a path38                int row = randomWall.Item1;39                int col = randomWall.Item2;40                MazeCell direction = randomWall.Item3;41                int row2 = row;42                int col2 = col;43                if (direction.hasflag(MazeCell.TopWall))44                {45                    row2 -= 1;46                }47                else if (direction.hasflag(MazeCell.BottomWall))48                {49                    row2 += 1;50                }51                else if (direction.hasflag(MazeCell.LeftWall))52                {53                    col2 -= 1;54                }55                else if (direction.hasflag(MazeCell.RightWall))56                {57                    col2 += 1;58                }59                if(!cells[row2, col2].hasflag(MazeCell.Visited))60                {61                    //3c. Remove walls, carve a path and Set wall as visited62                    cells[row, col] -= direction;63                    cells[row2, col2] -= direction.OppositeWall();64                    cells[row2, col2] |= MazeCell.Visited;65                    //3c. add the neighbouring walls fo the list66                    wallList.AddRange(GetCellWalls(row2, col2));67                }68                //3d. remove the current wall69                wallList.RemoveAt(randomWallI);70            }71        }72        List<Tuple<int, int, MazeCell>> GetCellWalls(int x,int y)73        {74            if (x < 0 || y < 0 || x > cells.GetLength(0) || y > cells.GetLength(1)) return null;75            List<Tuple<int, int, MazeCell>> walls = new List<Tuple<int, int, MazeCell>>();76            if (x > 0 && cells[x,y].hasflag(MazeCell.TopWall)) 77                walls.Add(new Tuple<int, int, MazeCell>(x, y, MazeCell.TopWall));78            if (x < cells.GetLength(0) - 1  && cells[x, y].hasflag(MazeCell.BottomWall)) 79                walls.Add(new Tuple<int, int, MazeCell>(x, y, MazeCell.BottomWall));80            if (y > 0 && cells[x, y].hasflag(MazeCell.LeftWall)) 81                walls.Add(new Tuple<int, int, MazeCell>(x, y, MazeCell.LeftWall));82            if (y < cells.GetLength(1) - 1 && cells[x, y].hasflag(MazeCell.RightWall)) 83                walls.Add(new Tuple<int, int, MazeCell>(x, y, MazeCell.RightWall));84            return walls;85        }86        public override char[][] GetMaze()87        {88            if (cells == null) return null;89            char[][] Mazedata = new char[cells.GetLength(0) * 2 + 1][];90            for (int i = 0; i < cells.GetLength(0); i++)91            {92                StringBuilder sbTop = new StringBuilder();93                StringBuilder sbMid = new StringBuilder();94                for (int j = 0; j < cells.GetLength(1); j++)95                {96                    sbTop.Append(cells[i, j].hasflag(MazeCell.TopWall) ? "##" : "#-");97                    sbMid.Append(cells[i, j].hasflag(MazeCell.LeftWall) ? "#-" : "--");98                }99                sbTop.Append("#");100                sbMid.Append("#");101                Mazedata[2 * i] = sbTop.ToString().ToCharArray();102                Mazedata[1 + 2 * i] = sbMid.ToString().ToCharArray();103                if (i == 0)104                {105                    Mazedata[2 * cells.GetLength(0)] = sbTop.ToString().ToCharArray();106                }107            }108            return Mazedata;109        }110    }111    /// <summary>112    /// Randomize Prism based on a list of neighbours instead of list of walls/edges113    /// http://weblog.jamisbuck.org/2011/1/10/maze-generation-prim-s-algorithm114    /// </summary>115    public class RandomizePrimMaze2 : Maze116    {117        MazeCell[,] cells;118        public override void CreateMaze(int rowNum, int colNum)119        {120            if (rowNum == 0 || colNum == 0) return;121            //1. initizlie starting cells122            cells = new MazeCell[rowNum, colNum];123            for (int i = 0; i < rowNum; i++)124            {125                for (int j = 0; j < colNum; j++)126                {127                    cells[i, j] = MazeCell.Initial;128                }129            }130            //2. Start by choosing a random cell, mark it as visited and add its non visited neighbours into a list;131            int randomrow = UnityEngine.Random.Range(0, rowNum);132            int randomcol = UnityEngine.Random.Range(0, colNum);133            cells[randomrow, randomcol] |= MazeCell.Visited;134            List<Tuple<int, int>> FrontierSet = new List<Tuple<int, int>>();135            FrontierSet.AddRange(GetCellNonVisitedNeighbours(randomrow, randomcol));136            //3. while theres still non visited neighbours137            while (FrontierSet.Count > 0)138            {139                //3a. pick a random cell from frontier set140                int randomCellI = UnityEngine.Random.Range(0, FrontierSet.Count);141                Tuple<int, int> randomCell = FrontierSet[randomCellI];142                int row = randomCell.Item1;143                int col = randomCell.Item2;144                //3b pick a random neighbour from a list of that is visited of the random cell 145                List<Tuple<int, int>> neighbour = GetCellVisitedNeighbours(row, col);146                Tuple<int, int> randomneighbour = neighbour[UnityEngine.Random.Range(0, neighbour.Count)];147                int row2 = randomneighbour.Item1;148                int col2 = randomneighbour.Item2;149                //3c remove walls150                MazeCell direction = GetDirection(row, col, row2, col2);151            152                cells[row, col] -= direction;153                cells[row, col] |= MazeCell.Visited;154                cells[row2, col2] -= direction.OppositeWall();155                //3d. remove the current from set,add the neighbouring walls fo the list 156                FrontierSet.RemoveAt(randomCellI);157                foreach (var cell in GetCellNonVisitedNeighbours(row, col))158                {159                    if (!FrontierSet.Contains(cell))//we dont want to add duplicated cells160                        FrontierSet.Add(cell);161                }162            }163        }164        List<Tuple<int, int>> GetCellNonVisitedNeighbours(int x, int y)165        {166            if (x < 0 || y < 0 || x > cells.GetLength(0) || y > cells.GetLength(1)) return null;167            List<Tuple<int, int>> neighbours = new List<Tuple<int, int>>();168            if (x > 0)169            {170                if(!cells[x - 1, y].hasflag(MazeCell.Visited))171                    neighbours.Add(new Tuple<int, int>(x - 1, y));172            }173            if (x < cells.GetLength(0) - 1)174            {175                if (!cells[x + 1, y].hasflag(MazeCell.Visited))176                    neighbours.Add(new Tuple<int, int>(x + 1, y));177            }178            if (y > 0)179            {180                if (!cells[x, y - 1].hasflag(MazeCell.Visited))181                    neighbours.Add(new Tuple<int, int>(x, y - 1));182            }183            if (y < cells.GetLength(1) - 1)184            {185                if (!cells[x, y + 1].hasflag(MazeCell.Visited))186                    neighbours.Add(new Tuple<int, int>(x, y + 1));187            }188            return neighbours;189        }190        List<Tuple<int, int>> GetCellVisitedNeighbours(int x, int y)191        {192            if (x < 0 || y < 0 || x > cells.GetLength(0) || y > cells.GetLength(1)) return null;193            List<Tuple<int, int>> neighbours = new List<Tuple<int, int>>();194            if (x > 0)195            {196                if (cells[x - 1, y].hasflag(MazeCell.Visited))197                    neighbours.Add(new Tuple<int, int>(x - 1, y));198            }199            if (x < cells.GetLength(0) - 1)200            {201                if (cells[x + 1, y].hasflag(MazeCell.Visited))202                    neighbours.Add(new Tuple<int, int>(x + 1, y));203            }204            if (y > 0)205            {206                if (cells[x, y - 1].hasflag(MazeCell.Visited))207                    neighbours.Add(new Tuple<int, int>(x, y - 1));208            }209            if (y < cells.GetLength(1) - 1)210            {211                if (cells[x, y + 1].hasflag(MazeCell.Visited))212                    neighbours.Add(new Tuple<int, int>(x, y + 1));213            }214            return neighbours;215        }216        MazeCell GetDirection(int x,int y, int x2,int y2)217        {218            MazeCell dir;219            if(x < x2)220            {221                dir = MazeCell.BottomWall;222            }223            else if ( x > x2)224            {225                dir = MazeCell.TopWall;226            }227            else if (y < y2)228            {229                dir = MazeCell.RightWall;230            }231            else// if (y > y2)232            {233                dir = MazeCell.LeftWall;234            }235            return dir;236        }237        public override char[][] GetMaze()238        {239            if (cells == null) return null;240            char[][] Mazedata = new char[cells.GetLength(0) * 2 + 1][];241            for (int i = 0; i < cells.GetLength(0); i++)242            {243                StringBuilder sbTop = new StringBuilder();244                StringBuilder sbMid = new StringBuilder();245                for (int j = 0; j < cells.GetLength(1); j++)246                {247                    sbTop.Append(cells[i, j].hasflag(MazeCell.TopWall) ? "##" : "#-");248                    sbMid.Append(cells[i, j].hasflag(MazeCell.LeftWall) ? "#-" : "--");249                }250                sbTop.Append("#");251                sbMid.Append("#");252                Mazedata[2 * i] = sbTop.ToString().ToCharArray();253                Mazedata[1 + 2 * i] = sbMid.ToString().ToCharArray();254                if (i == 0)255                {256                    Mazedata[2 * cells.GetLength(0)] = sbTop.ToString().ToCharArray();257                }258            }259            return Mazedata;260        }261    }262}...PmacErrorHandler.cs
Source:PmacErrorHandler.cs  
...46        private void CheckGlobalFlagsForErrors(GlobalStatusXs globalX)47        {48            foreach (var error in _globalErrorList)49            {50                if (!globalX.HasFlag((GlobalStatusXs)Enum.Parse(typeof(GlobalStatusXs), error)))51                    _globalErrorList.Remove(error);52            }53            var errorList = new HashSet<string>();54            switch (globalX)55            {56                case GlobalStatusXs.PhaseClockMissing:57                    errorList.Add(nameof(GlobalStatusXs.PhaseClockMissing));58                    break;59                case GlobalStatusXs.MacroRingError:60                    errorList.Add(nameof(GlobalStatusXs.MacroRingError));61                    break;62                case GlobalStatusXs.MacroCommunicationError:63                    errorList.Add(nameof(GlobalStatusXs.MacroCommunicationError));64                    break;65                case GlobalStatusXs.TWSVariableParityError:66                    errorList.Add(nameof(GlobalStatusXs.TWSVariableParityError));67                    break;68                case GlobalStatusXs.ServoMacroICConfigError:69                    errorList.Add(nameof(GlobalStatusXs.TWSVariableParityError));70                    break;71                case GlobalStatusXs.IllegalLVariableDefinition:72                    errorList.Add(nameof(GlobalStatusXs.IllegalLVariableDefinition));73                    break;74                case GlobalStatusXs.EAROMError:75                    errorList.Add(nameof(GlobalStatusXs.EAROMError));76                    break;77                case GlobalStatusXs.DPRamError:78                    errorList.Add(nameof(GlobalStatusXs.DPRamError));79                    break;80                case GlobalStatusXs.FirmwareChecksumError:81                    errorList.Add(nameof(GlobalStatusXs.FirmwareChecksumError));82                    break;83                case GlobalStatusXs.GeneralChecksumError:84                    errorList.Add(nameof(GlobalStatusXs.GeneralChecksumError));85                    break;86                case GlobalStatusXs.ServoError:87                    errorList.Add(nameof(GlobalStatusXs.ServoError));88                    break;89                case GlobalStatusXs.RTIReEntryError:90                    errorList.Add(nameof(GlobalStatusXs.RTIReEntryError));91                    break;92                case GlobalStatusXs.MainError:93                    errorList.Add(nameof(GlobalStatusXs.MainError));94                    break;95                default:96                    break;97            }98            foreach (var error in errorList.Except(_globalErrorList))99            {100                var prop = typeof(GeneralComponentsStrings).GetProperty(error);101                var errorString = prop.GetValue(null, null);102                _logger.Log($"{errorString}", Category.Warn, Priority.High);103            }104            _globalErrorList.UnionWith(errorList);105        }106        private void CheckMotorsFlags(List<Tuple<MotorXStatuses, MotorYStatuses>> motorsStatuses, int motorCount)107        {108            var collectionToRemove = new HashSet<Tuple<int, string>>();109            foreach (var error in _motorsErrorList)110            {111                if (Enum.TryParse(error.Item2, out MotorXStatuses xs) && !motorsStatuses[error.Item1].Item1.HasFlag(xs))112                {113                    collectionToRemove.Add(error);114                }115                if (Enum.TryParse(error.Item2, out MotorYStatuses ys) && !motorsStatuses[error.Item1].Item2.HasFlag(ys))116                {117                    collectionToRemove.Add(error);118                }119            }120            _motorsErrorList.ExceptWith(collectionToRemove);121            var motorsErrorList = new HashSet<Tuple<int, string>>();122            for (int i = 0; i < motorCount; i++)123            {124                if (!motorsStatuses[i].Item1.HasFlag(MotorXStatuses.MotorActivated))125                    continue;126                switch (motorsStatuses[i].Item1)127                {128                    case MotorXStatuses.DataBlockError:129                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorXStatuses.DataBlockError)));130                        break;131                    default:132                        break;133                }134                switch (motorsStatuses[i].Item2)135                {136                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.WarningFollowingErrorEx):137                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.WarningFollowingErrorEx)));138                        break;139                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.FatalFollowingErrorEx):140                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.FatalFollowingErrorEx)));141                        break;142                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.AmplifierFaultError):143                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.AmplifierFaultError)));144                        break;145                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.I2TAmplifierFaultError):146                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.I2TAmplifierFaultError)));147                        break;148                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.IntegratedFatalFollowingError):149                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.IntegratedFatalFollowingError)));150                        break;151                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.PhasingSearchError):152                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.PhasingSearchError)));153                        break;154                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.StoppedOnPositionLimit):155                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.StoppedOnPositionLimit)));156                        break;157                    case MotorYStatuses s when s.HasFlag(MotorYStatuses.DesiredPositionLimitStop):158                        motorsErrorList.Add(new Tuple<int, string>(i, nameof(MotorYStatuses.DesiredPositionLimitStop)));159                        break;160                    default:161                        break;162                }163            }164            foreach (var error in motorsErrorList.Except(_motorsErrorList))165            {166                var prop = typeof(GeneralComponentsStrings).GetProperty(error.Item2);167                var errorString = prop.GetValue(null, null);168                _logger.Log($"Motor {error.Item1 + 1}: {errorString}", Category.Warn, Priority.High);169            }170            _motorsErrorList.UnionWith(motorsErrorList);171        }...HasFlag
Using AI Code Generation
1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7    {8        static void Main(string[] args)9        {10            Tuple<bool, bool, bool, bool> tuple = Tuple.Create(true, true, false, true);11            Console.WriteLine(tuple.Item1);12            Console.WriteLine(tuple.Item2);13            Console.WriteLine(tuple.Item3);14            Console.WriteLine(tuple.Item4);15            Console.WriteLine(tuple.HasFlag(Tuple.Create(false, true, true, false)));16            Console.WriteLine(tuple.HasFlag(Tuple.Create(true, false, false, true)));17            Console.WriteLine(tuple.HasFlag(Tuple.Create(false, false, false, false)));18            Console.WriteLine(tuple.HasFlag(Tuple.Create(true, true, true, true)));19            Console.WriteLine(tuple.HasFlag(Tuple.Create(false, false, false, true)));20            Console.WriteLine(tuple.HasFlag(Tuple.Create(true, true, true, false)));21            Console.WriteLine(tuple.HasFlag(Tuple.Create(false, true, false, false)));22            Console.WriteLine(tuple.HasFlag(Tuple.Create(true, false, true, true)));23            Console.ReadKey();24        }25    }26}27Recommended Posts: C# | HasFlag() method of System.Enum class28C# | HasFlag() method of System.Reflection.BindingFlags class29C# | HasFlag() method of System.Reflection.MethodAttributes class30C# | HasFlag() method of System.Reflection.PropertyAttributes class31C# | HasFlag() method of System.Reflection.ConstructorInfo class32C# | HasFlag() method of System.Reflection.EventAttributes class33C# | HasFlag() method of System.Reflection.FieldAttributes class34C# | HasFlag() method of System.Reflection.InterfaceMapping class35C# | HasFlag() method of System.Reflection.MethodImplAttributes class36C# | HasFlag() method of System.Reflection.ParameterAttributes class37C# | HasFlag() method of System.Reflection.ParameterModifier class38C# | HasFlag() method of System.Reflection.PropertyInfo class39C# | HasFlag() method of System.Reflection.TypeAttributes classHasFlag
Using AI Code Generation
1using System;2{3    static void Main()4    {5        Tuple<int, int, int> tuple = new Tuple<int, int, int>(1, 2, 3);6        Console.WriteLine(tuple.HasFlag(1));7        Console.WriteLine(tuple.HasFlag(2));8        Console.WriteLine(tuple.HasFlag(3));9        Console.WriteLine(tuple.HasFlag(4));10    }11}HasFlag
Using AI Code Generation
1using System;2{3    {4    }5    public static void Main()6    {7        MyEnum x = MyEnum.A | MyEnum.B;8        MyEnum y = MyEnum.C | MyEnum.D;9        Tuple<MyEnum, MyEnum> t = Tuple.Create(x, y);10        Console.WriteLine(t.HasFlag(Tuple.Create(MyEnum.A, MyEnum.D)));11        Console.WriteLine(t.HasFlag(Tuple.Create(MyEnum.B, MyEnum.C)));12        Console.WriteLine(t.HasFlag(Tuple.Create(MyEnum.A, MyEnum.C)));13    }14}15using System;16{17    {18    }19    public static void Main()20    {21        MyEnum x = MyEnum.A | MyEnum.B;22        MyEnum y = MyEnum.C | MyEnum.D;23        Tuple<MyEnum, MyEnum> t = Tuple.Create(x, y);24    }25}26{27    public static bool HasFlag(Tuple<MyEnum, MyEnum> t, Tuple<MyEnum, MyEnum> flag)28    {29        return (t.Item1 & flag.Item1) == flag.Item1 && (t.Item2 & flag.Item2) == flag.Item2;30    }31}HasFlag
Using AI Code Generation
1using System;2{3    public static void Main()4    {5        Tuple<int, int, int, int> tuple = Tuple.Create(1, 2, 3, 4);6        Console.WriteLine(tuple.HasFlag(Tuple.Create(1, 2, 3, 4)));7        Console.WriteLine(tuple.HasFlag(Tuple.Create(2, 4, 6, 8)));8        Console.WriteLine(tuple.HasFlag(Tuple.Create(1, 2, 3, 4, 5)));9    }10}11at System.Tuple`4.HasFlag(Tuple`4 other)12at Test.Main()13using System;14{15    public static void Main()16    {17        Tuple<int, int, int, int> tuple = Tuple.Create(1, 2, 3, 4);18        Console.WriteLine(tuple.HasFlag(Tuple.Create(1, 2, 3, 4)));19        Console.WriteLine(tuple.HasFlag(Tuple.Create(2, 4, 6, 8)));20        Console.WriteLine(tuple.HasFlag(Tuple.Create(1, 2, 3, 4, 5)));21    }22}23at System.Tuple`4.HasFlag(Tuple`4 other)24at Test.Main()25using System;26{27    public static void Main()28    {29        Tuple<int, int, int, int> tuple = Tuple.Create(1, 2, 3, 4);30        Console.WriteLine(tuple.HasFlag(Tuple.Create(1, 2, 3, 4)));31        Console.WriteLine(tuple.HasFlag(Tuple.Create(2, 4, 6, 8)));32        Console.WriteLine(tuple.HasFlag(Tuple.Create(1, 2, 3, 4, 5)));33    }34}35at System.Tuple`4.HasFlag(Tuple`4 other)36at Test.Main()37using System;38{39    public static void Main()40    {HasFlag
Using AI Code Generation
1using System;2{3    {4        static void Main(string[] args)5        {6            Tuple<int, int> t = Tuple.Create(1, 2);7            Console.WriteLine(t.HasFlag(Tuple.Create(1, 2)));8        }9    }10}HasFlag
Using AI Code Generation
1using System;2using System.Collections.Generic;3{4    {5        static void Main(string[] args)6        {7            Tuple<string, string> tuple1 = new Tuple<string, string>("a", "b");8            Tuple<string, string> tuple2 = new Tuple<string, string>("a", "b");9            Tuple<string, string> tuple3 = new Tuple<string, string>("a", "c");10            Tuple<string, string> tuple4 = new Tuple<string, string>("b", "a");11            List<Tuple<string, string>> tuples = new List<Tuple<string, string>>();12            tuples.Add(tuple1);13            tuples.Add(tuple2);14            tuples.Add(tuple3);15            tuples.Add(tuple4);16            Tuple<string, string> searchTuple = new Tuple<string, string>("a", "b");17            bool result = tuples.Exists(t => t.Item1 == searchTuple.Item1 && t.Item2 == searchTuple.Item2);18            Console.WriteLine(result);19            result = tuples.Exists(t => t.Item1 == searchTuple.Item2 && t.Item2 == searchTuple.Item1);20            Console.WriteLine(Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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