How to use EqualBool method of test Package

Best Go-testdeep code snippet using test.EqualBool

game_test.go

Source:game_test.go Github

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1package main2import (3 "testing"4 "fmt"5)6func shite(t *testing.T) {7 fmt.Printf("Go says %v\n", 0)8}9func Test_findGridColour(t *testing.T) {10 equal(t, 0, findGridColour(0, 0))11 equal(t, 1, findGridColour(1, 0))12 equal(t, 4, findGridColour(0, 1))13 equal(t, 3, findGridColour(0, 2))14 equal(t, 2, findGridColour(0, 3))15 equal(t, 1, findGridColour(0, 4))16}17func Test_findGridColumn(t *testing.T) {18 equal(t, 0, findGridColumn(0, 0))19 equal(t, 1, findGridColumn(0, 1)) // blue on row 220 equal(t, 2, findGridColumn(0, 2)) // blue on row 321 equal(t, 0, findGridColumn(4, 1))22 equal(t, 0, findGridColumn(1, 4))23}24func Test_findValidColumnColours_allPossibleWhenEmpty(t *testing.T) {25 state := newState()26 result := findValidColumnColours(state)27 equal(t, 25, int8(len(result)))28}29func Test_findValidColumnColours_rowNotPossibleWhenFull(t *testing.T) {30 state := newState()31 state.boards[0].rows[0][1] = 132 state.boards[0].rows[1][1] = 233 result := findValidColumnColours(state)34 equal(t, 15, int8(len(result)))35}36func Test_findValidColumnColours_onlyMatchingColourInRowIsPossible(t *testing.T) {37 state := newState()38 state.boards[0].rows[1][0] = 3 // colour39 state.boards[0].rows[1][1] = 140 result := findValidColumnColours(state)41 equal(t, 21, int8(len(result)))42 equalBool(t, true, result[1*5+3])43}44func Test_findValidColumnColours_onlyEmptyGridIsPossible(t *testing.T) {45 state := newState()46 state.boards[0].grid[2][findGridColumn(0,2)] = true47 state.boards[0].grid[2][findGridColumn(1,2)] = true48 state.boards[0].grid[2][findGridColumn(3,2)] = true49 result := findValidColumnColours(state)50 equal(t, 22, int8(len(result)))51 equalBool(t, true, result[2*5+2])52 equalBool(t, true, result[2*5+4])53}54func Test_findValidMoves_emptyBoardWithSinglePile(t *testing.T) {55 state := newState()56 state = appendPiles(state, 1)57 state.piles[0][1] = 258 result := findValidMoves(state)59 equal(t, 6, int8(len(result)))60 for i:=0; i<6; i++ {61 equal(t, 0, result[0].pilesIndex)62 equal(t, 1, result[0].colour)63 }64}65func Test_findValidMoves_oneRowFullWithSinglePile(t *testing.T) {66 state := newState()67 state = appendPiles(state, 1)68 state.piles[0][1] = 269 state.boards[0].rows[0][1] = 170 result := findValidMoves(state)71 equal(t, 5, int8(len(result)))72}73func Test_isRoundOver_emptyPile(t *testing.T) {74 state := newState()75 state = appendPiles(state, 1)76 result := isRoundOver(state)77 equalBool(t, true, result)78}79func Test_isRoundOver_notOver(t *testing.T) {80 state := newState()81 state = appendPiles(state, 1)82 state.piles[0][1] = 283 result := isRoundOver(state)84 equalBool(t, false, result)85}86func Test_isGameOver_notOver(t *testing.T) {87 state := newState()88 result := isGameOver(state)89 equalBool(t, false, result)90}91func Test_isGameOver_isOver(t *testing.T) {92 state := newState()93 for i:=0; i<5; i++ {94 state.boards[1].grid[i][1] = true95 }96 result := isGameOver(state)97 equalBool(t, true, result)98 }99func Test_countAdjacent_line(t *testing.T) {100 board := Board{}101 board.grid[1][0] = true102 board.grid[1][1] = true103 board.grid[1][2] = true104 board.grid[1][4] = true105 result := countAdjacent(board, 1, 1)106 equal(t, 3, int8(result))107}108func Test_countAdjacent_cross(t *testing.T) {109 board := Board{}110 board.grid[1][0] = true111 board.grid[1][1] = true112 board.grid[1][2] = true113 board.grid[0][1] = true114 result := countAdjacent(board, 1, 1)115 equal(t, 5, int8(result))116}117func Test_endRound_cross(t *testing.T) {118 state := newState()119 state.boards[0].rows[1][0]=0 // colour 0120 state.boards[0].rows[1][1]=2 // index 1121 state.boards[0].rows[4][1]=5 // on its own122 state.boards[0].rows[3][1]=3 // not full123 state.boards[0].grid[1][0] = true124 state.boards[0].grid[1][2] = true125 state = endRound(state)126 equal(t, 4, int8(state.boards[0].score))127 equal(t, 0, int8(state.boards[0].rows[1][1]))128 equal(t, 0, int8(state.boards[0].rows[4][1]))129 equal(t, 3, int8(state.boards[0].rows[3][1]))130}131func Test_endRound_discard_overfull(t *testing.T) {132 state := newState()133 state.boards[0].score = 100134 state.boards[0].discard = 10135 state = endRound(state)136 equal(t, 86, int8(state.boards[0].score))137}138func Test_endRound_discard_negativeScore(t *testing.T) {139 state := newState()140 state.boards[0].discard = 10141 state = endRound(state)142 equal(t, 0, int8(state.boards[0].score))143}144func Test_endGame_fullColour(t *testing.T) {145 state := newState()146 state.boards[0].grid[2][0] = true147 state.boards[0].grid[3][1] = true148 state.boards[0].grid[4][2] = true149 state.boards[0].grid[0][3] = true150 state.boards[0].grid[1][4] = true151 state = endGame(state)152 equal(t, 10, int8(state.boards[0].score))153}154func Test_endGame_fullColumn(t *testing.T) {155 state := newState()156 for i:=0; i<5; i++ {157 state.boards[1].grid[4][i] = true158 }159 state = endGame(state)160 equal(t, 7, int8(state.boards[1].score))161}162func Test_endGame_fullRow(t *testing.T) {163 state := newState()164 for i:=0; i<5; i++ {165 state.boards[1].grid[i][4] = true166 }167 state = endGame(state)168 equal(t, 2, int8(state.boards[1].score))169}170func Test_performMove_takeFromFirstPile(t *testing.T) {171 state := newState()172 state = appendPiles(state, 1)173 state.piles[0][0] = 2174 state.piles[0][1] = 2175 state = performMove(state, Move{176 pilesIndex: 0,177 colour: 1,178 rowIndex: 5,179 })180 equal(t, 2, state.piles[0][0])181 equal(t, 0, state.piles[0][1])182}183func Test_performMove_takeFromMiddlePile(t *testing.T) {184 state := newState()185 state = appendPiles(state, 3)186 state.piles[0][0] = 2187 state.piles[1][2] = 2188 state.piles[2][1] = 2189 state = performMove(state, Move{190 pilesIndex: 1,191 colour: 2,192 rowIndex: 5,193 })194 equal(t, 2, state.piles[0][0])195 equal(t, 2, state.piles[1][1])196}197func Test_performMove_putInDiscard(t *testing.T) {198 state := newState()199 state = appendPiles(state, 1)200 state.piles[0][0] = 2201 state = performMove(state, Move{202 pilesIndex: 0,203 colour: 0,204 rowIndex: 5,205 })206 equal(t, 2, state.boards[0].discard)207}208func Test_performMove_overfill(t *testing.T) {209 state := newState()210 state = appendPiles(state, 1)211 state.piles[0][2] = 3212 state = performMove(state, Move{213 pilesIndex: 0,214 colour: 2,215 rowIndex: 0,216 })217 equal(t, 2, state.boards[0].discard)218 equal(t, 2, state.boards[0].rows[0][0]) // colour219 equal(t, 1, state.boards[0].rows[0][1]) // index220}221func Test_performMove_underfill(t *testing.T) {222 state := newState()223 state = appendPiles(state, 1)224 state.piles[0][2] = 1225 state = performMove(state, Move{226 pilesIndex: 0,227 colour: 2,228 rowIndex: 2,229 })230 equal(t, 0, state.boards[0].discard)231 equal(t, 2, state.boards[0].rows[2][0]) // colour232 equal(t, 1, state.boards[0].rows[2][1]) // index233}234func appendPiles(state State, size int) State {235 for i:=0; i<size; i++ {236 var empty [5]int8237 state.piles = append(state.piles, empty)238 }239 return state240}...

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state_test.go

Source:state_test.go Github

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1package main2import (3 "testing"4 "strconv"5)6func Test_addTilesToPiles(t *testing.T) {7 state := newState()8 for i:=0; i<5; i++ {9 state.bag.tiles[i] = 410 }11 // shuffle tiles into piles12 state = addTilesToPiles(state)13 var freq [5]int814 for i:=0; i<6; i++ {15 for j:=0; j<5; j++ {16 freq[j] += state.piles[i][j]17 }18 }19 // 4 of each tiles in all piles20 // bag is empty21 for i:=0; i<5; i++ {22 equal(t, int8(0), state.bag.tiles[i])23 equal(t, int8(4), freq[i])24 }25}26func Test_addTilesToPiles_100tiles(t *testing.T) {27 state := newState()28 // shuffle tiles into piles29 state = addTilesToPiles(state)30 var freq [5]int831 for i:=0; i<6; i++ {32 for j:=0; j<5; j++ {33 freq[j] += state.piles[i][j]34 }35 }36 var sumFreq int837 var sumInBag int838 for i:=0; i<5; i++ {39 sumInBag += state.bag.tiles[i]40 sumFreq += freq[i]41 }42 equal(t, 80, sumInBag)43 equal(t, 20, sumFreq)44 for i:=0; i<5; i++ {45 freq[i] += state.bag.tiles[i]46 equal(t, int8(20), freq[i])47 }48}49func Test_find4_emptyBoard(t *testing.T) {50 var state State51 var piles [5]int852 piles[0] = 253 state.bag.tiles[0] = 154 state.piles = append(state.piles, piles)55 state.boards[0].score = 356 state.boards[1].discard = 457 state.boards[0].rows[0][0] = 158 state.boards[0].grid[0][0] = true59 newState := copyState(state)60 equal(t, int8(1), newState.bag.tiles[0])61 equal(t, int8(2), newState.piles[0][0])62 equal(t, int8(3), int8(newState.boards[0].score))63 equal(t, int8(4), newState.boards[1].discard)64 equal(t, int8(1), newState.boards[0].rows[0][0])65 equalBool(t, true, newState.boards[0].grid[0][0])66 newState.bag.tiles[0] = 267 newState.piles[0][0] = 168 newState.boards[0].score = 469 newState.boards[1].discard = 570 newState.boards[0].rows[0][0] = 271 newState.boards[0].grid[0][0] = false72 equal(t, int8(1), state.bag.tiles[0])73 equal(t, int8(2), newState.bag.tiles[0])74 equal(t, int8(2), state.piles[0][0])75 equal(t, int8(1), newState.piles[0][0])76 equal(t, int8(3), int8(state.boards[0].score))77 equal(t, int8(4), int8(newState.boards[0].score))78 equal(t, int8(4), state.boards[1].discard)79 equal(t, int8(5), newState.boards[1].discard)80 equal(t, int8(1), state.boards[0].rows[0][0])81 equal(t, int8(2), newState.boards[0].rows[0][0])82 equalBool(t, true, state.boards[0].grid[0][0])83 equalBool(t, false, newState.boards[0].grid[0][0])84}85func equal(t *testing.T, x int8, y int8) {86 if x != y {87 t.Fatalf(strconv.Itoa(int(x)) + " should equal " + strconv.Itoa(int(y)))88 }89}90func equalBool(t *testing.T, x bool, y bool) {91 if x != y {92 t.Fatalf(" should equal " )93 }94}...

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equal.go

Source:equal.go Github

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1package main2import (3 "fmt"4 "strconv"5 golassert "github.com/abhishekkr/gol/golassert"6)7func recoverTestPanic(msg string) {8 if r := recover(); r != nil {9 fmt.Printf("Passed PANIC for: %s With:\n%v\n\n", msg, r)10 } else {11 panic(fmt.Sprintf("Didn't panic where supposed to at %s", msg))12 }13}14func equalNil() {15 _, err := strconv.Atoi("1")16 golassert.AssertEqual(err, nil)17 defer recoverTestPanic("equalNil")18 golassert.AssertEqual(1, nil)19}20func equalError() {21 _, err01 := strconv.Atoi("A")22 _, err02 := strconv.Atoi("A")23 golassert.AssertEqual(err01.Error(), err02.Error())24 defer recoverTestPanic("equalError")25 golassert.AssertEqual(err01, nil)26}27func equalType() {28 golassert.AssertType(1, 1)29 defer recoverTestPanic("equalType")30 golassert.AssertEqual(1, "1")31 golassert.AssertType(1, "1")32}33func equalString() {34 golassert.AssertEqual("1", "1")35 defer recoverTestPanic("equalString")36 golassert.AssertEqual("1", "2")37}38func equalNumber() {39 golassert.AssertEqual(1, 1)40 defer recoverTestPanic("equalNumber")41 golassert.AssertEqual(1, 2)42}43func equalBool() {44 golassert.AssertEqual(true, true)45 golassert.AssertEqual(false, false)46 defer recoverTestPanic("equalBool")47 golassert.AssertEqual(true, false)48}49func equalStringArray() {50 var1 := []string{"a", "b"}51 var2 := []string{"b", "a"}52 var3 := []string{"b", "c"}53 var4 := []string{"a", "b"}54 golassert.AssertEqualStringArray(var1, var2)55 golassert.AssertEqualStringArray(var1, var4)56 defer recoverTestPanic("equalStringArray")57 golassert.AssertEqualStringArray(var1, var3)58}59func main() {60 equalNil()61 equalError()62 equalType()63 equalString()64 equalNumber()65 equalBool()66 equalStringArray()67}...

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EqualBool

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1import "testing"2func TestEqualBool(t *testing.T) {3 if !EqualBool(true, true) {4 t.Error("true is not equal to true")5 }6 if EqualBool(true, false) {7 t.Error("true is equal to false")8 }9}10import "testing"11func TestEqualFloat(t *testing.T) {12 if !EqualFloat(0.123456789, 0.123456789) {13 t.Error("0.123456789 is not equal to 0.123456789")14 }15 if EqualFloat(0.123456789, 0.123456788) {16 t.Error("0.123456789 is equal to 0.123456788")17 }18}19import "testing"20func TestEqualInt(t *testing.T) {21 if !EqualInt(123456789, 123456789) {22 t.Error("123456789 is not equal to 123456789")23 }24 if EqualInt(123456789, 123456788) {25 t.Error("123456789 is equal to 123456788")26 }27}28import "testing"29func TestEqualString(t *testing.T) {30 if !EqualString("test", "test") {31 t.Error("test is not equal to test")32 }33 if EqualString("test", "Test") {34 t.Error("test is equal to Test")35 }36}37import "testing"38func TestEqualUint(t *testing.T) {39 if !EqualUint(123456789, 123456789) {40 t.Error("123456789 is not equal to 123456789")41 }42 if EqualUint(123456789, 123456788) {43 t.Error("123456789 is equal to 123456788")44 }45}46import "testing"

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EqualBool

Using AI Code Generation

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1import "fmt"2func main() {3 fmt.Println(EqualBool(true, true))4 fmt.Println(EqualBool(true, false))5 fmt.Println(EqualBool(false, false))6}7import "fmt"8func main() {9 fmt.Println(EqualFloat(1.1, 1.1))10 fmt.Println(EqualFloat(1.1, 1.2))11 fmt.Println(EqualFloat(1.1, 1.0))12}13import "fmt"14func main() {15 fmt.Println(EqualString("abc", "abc"))16 fmt.Println(EqualString("abc", "abd"))17 fmt.Println(EqualString("abc", "ab"))18}19import "fmt"20func main() {21 fmt.Println(EqualInt(1, 1))22 fmt.Println(EqualInt(1, 2))23 fmt.Println(EqualInt(1, 0))24}25import "fmt"26func main() {27 fmt.Println(EqualUint(1, 1))28 fmt.Println(EqualUint(1, 2))29 fmt.Println(EqualUint(1, 0))30}31import "fmt"32func main() {33 fmt.Println(EqualInt8(1, 1))34 fmt.Println(EqualInt8(1, 2))35 fmt.Println(EqualInt8(1, 0))36}37import "fmt"38func main() {39 fmt.Println(EqualInt16(1, 1))40 fmt.Println(EqualInt16(1, 2))41 fmt.Println(EqualInt16(1, 0))42}

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EqualBool

Using AI Code Generation

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1import (2func main() {3 fmt.Println("a = ", a, "b = ", b)4 fmt.Println("a == b is ", test.EqualBool(a, b))5 fmt.Println("a = ", a, "b = ", b)6 fmt.Println("a == b is ", test.EqualBool(a, b))7}

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EqualBool

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1import (2func main() {3 fmt.Println(EqualBool.EqualBool(true, true))4 fmt.Println(EqualBool.EqualBool(false, false))5 fmt.Println(EqualBool.EqualBool(true, false))6 fmt.Println(EqualBool.EqualBool(false, true))7}

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EqualBool

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1import (2func main() {3 fmt.Println("EqualBool function")4 fmt.Println(test.EqualBool(false, true))5 fmt.Println(test.EqualBool(true, true))6}

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