How to use Stop method of engine Package

Best K6 code snippet using engine.Stop

engine.go

Source:engine.go Github

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...8package donna9import (`fmt`; `os`; `time`)10const Ping = 250 // Check time 4 times a second.11type Clock struct {12 halt bool // Stop search immediately when set to true.13 softStop int64 // Target soft time limit to make a move.14 hardStop int64 // Immediate stop time limit.15 extra float32 // Extra time factor based on search volatility.16 start time.Time17 ticker *time.Ticker18}19type Options struct {20 ponder bool // (-) Pondering mode.21 infinite bool // (-) Search until the "stop" command.22 maxDepth int // Search X plies only.23 maxNodes int // (-) Search X nodes only.24 moveTime int64 // Search exactly X milliseconds per move.25 movesToGo int64 // Number of moves to make till time control.26 timeLeft int64 // Time left for all remaining moves.27 timeInc int64 // Time increment after the move is made.28}29type Engine struct {30 log bool // Enable logging.31 uci bool // Use UCI protocol.32 trace bool // Trace evaluation scores.33 fancy bool // Represent pieces as UTF-8 characters.34 status uint8 // Engine status.35 logFile string // Log file name.36 bookFile string // Polyglot opening book file name.37 cacheSize float64 // Default cache size.38 clock Clock39 options Options40}41// Use single statically allocated variable.42var engine Engine43func NewEngine(args ...interface{}) *Engine {44 engine = Engine{}45 for i := 0; i < len(args); i += 2 {46 switch value := args[i+1]; args[i] {47 case `log`:48 engine.log = value.(bool)49 case `logfile`:50 engine.logFile = value.(string)51 case `bookfile`:52 engine.bookFile = value.(string)53 case `uci`:54 engine.uci = value.(bool)55 case `trace`:56 engine.trace = value.(bool)57 case `fancy`:58 engine.fancy = value.(bool)59 case `depth`:60 engine.options.maxDepth = value.(int)61 case `movetime`:62 engine.options.moveTime = int64(value.(int))63 case `cache`:64 switch value.(type) {65 default: // :-)66 engine.cacheSize = value.(float64)67 case int:68 engine.cacheSize = float64(value.(int))69 }70 }71 }72 return &engine73}74// Dumps the string to standard output.75func (e *Engine) print(arg string) *Engine {76 os.Stdout.WriteString(arg)77 os.Stdout.Sync() // <-- Flush it.78 return e79}80// Appends the string to log file. No flush is required as f.Write() and friends81// are unbuffered.82func (e *Engine) debug(args ...interface{}) *Engine {83 if len(e.logFile) != 0 {84 logFile, err := os.OpenFile(e.logFile, os.O_CREATE | os.O_WRONLY | os.O_APPEND, 0666)85 if err == nil {86 defer logFile.Close()87 if len := len(args); len > 1 {88 logFile.WriteString(fmt.Sprintf(args[0].(string), args[1:]...))89 } else {90 logFile.WriteString(args[0].(string))91 }92 }93 }94 return e95}96// Dumps the string to standard output and optionally logs it to file.97func (e *Engine) reply(args ...interface{}) *Engine {98 if len := len(args); len > 1 {99 data := fmt.Sprintf(args[0].(string), args[1:]...)100 e.print(data)101 //\\ e.debug(data)102 } else if len == 1 {103 e.print(args[0].(string))104 //\\ e.debug(args[0].(string))105 }106 return e107}108func (e *Engine) fixedDepth() bool {109 return e.options.maxDepth > 0110}111func (e *Engine) fixedTime() bool {112 return e.options.moveTime > 0113}114func (e *Engine) varyingTime() bool {115 return e.options.moveTime == 0116}117// Returns elapsed time in milliseconds.118func (e *Engine) elapsed(now time.Time) int64 {119 return now.Sub(e.clock.start).Nanoseconds() / 1000000 //int64(time.Millisecond)120}121// Returns remaining search time to make a move. The remaining time extends the122// soft stop estimate based on search volatility factor.123func (e *Engine) remaining() int64 {124 return int64(float32(e.clock.softStop) * e.clock.extra)125}126// Sets extra time factor. For depths 5+ we take into account search volatility,127// i.e. extra time is given for uncertain positions where the best move is not clear.128func (e *Engine) factor(depth int, volatility float32) *Engine {129 e.clock.extra = 0.75130 if depth >= 5 {131 e.clock.extra *= (volatility + 1.0)132 }133 return e134}135// Starts the clock setting ticker callback function. The callback function is136// different for fixed and variable time controls.137func (e *Engine) startClock() *Engine {138 e.clock.halt = false139 if e.options.moveTime == 0 && e.options.timeLeft == 0 {140 return e141 }142 e.clock.start = time.Now()143 e.clock.ticker = time.NewTicker(time.Millisecond * Ping)144 if e.fixedTime() {145 return e.fixedTimeTicker()146 }147 // How long a minute is depends on which side of the bathroom door you're on.148 return e.varyingTimeTicker()149}150// Stop the clock so that the ticker callback function is longer invoked.151func (e *Engine) stopClock() *Engine {152 if e.clock.ticker != nil {153 e.clock.ticker.Stop()154 e.clock.ticker = nil155 }156 return e157}158// Ticker callback for fixed time control (ex. 5s per move). Search gets terminated159// when we've got the move and the elapsed time approaches time-per-move limit.160func (e *Engine) fixedTimeTicker() *Engine {161 go func() {162 if e.clock.ticker == nil {163 return // Nothing to do if the clock has been stopped.164 }165 for now := range e.clock.ticker.C {166 if game.rootpv.size == 0 {167 continue // Haven't found the move yet.168 }169 if e.elapsed(now) >= e.options.moveTime - Ping {170 e.clock.halt = true171 return172 }173 }174 }()175 return e176}177// Ticker callback for the variable time control (ex. 40 moves in 5 minutes). Search178// termination depends on multiple factors with hard stop being the ultimate limit.179func (e *Engine) varyingTimeTicker() *Engine {180 go func() {181 if e.clock.ticker == nil {182 return // Nothing to do if the clock has been stopped.183 }184 for now := range e.clock.ticker.C {185 if game.rootpv.size == 0 {186 continue // Haven't found the move yet.187 }188 elapsed := e.elapsed(now)189 if (game.deepening && game.improving && elapsed > e.remaining() * 4 / 5) || elapsed > e.clock.hardStop {190 //\\ e.debug("# Halt: Flags %v Elapsed %s Remaining %s Hard stop %s\n",191 //\\ game.deepening && game.improving, ms(elapsed), ms(e.remaining() * 4 / 5), ms(e.clock.hardStop))192 e.clock.halt = true193 return194 }195 }196 }()197 return e198}199// Sets fixed search limits such as maximum depth or time to make a move.200func (e *Engine) fixedLimit(options Options) *Engine {201 e.options = options202 return e203}204// Sets variable time control options and calculates soft and hard stop estimates.205func (e *Engine) varyingLimits(options Options) *Engine {206 // Note if it's a new time control before saving the options.207 e.options = options208 e.options.ponder = false209 e.options.infinite = false210 e.options.maxDepth = 0211 e.options.maxNodes = 0212 e.options.moveTime = 0213 // Set default number of moves till the end of the game or time control.214 // TODO: calculate based on game phase.215 if e.options.movesToGo == 0 {216 e.options.movesToGo = 40217 }218 // Calculate hard and soft stop estimates.219 moves := e.options.movesToGo - 1220 hard := options.timeLeft + options.timeInc * moves221 soft := hard / e.options.movesToGo222 //\\ e.debug("#\n# Make %d moves in %s soft stop %s hard stop %s\n", e.options.movesToGo, ms(e.options.timeLeft), ms(soft), ms(hard))223 // Adjust hard stop to leave enough time reserve for the remaining moves. The time224 // reserve starts at 100% of soft stop for one remaining move, and goes down to 80%225 // in 1% decrement for 20+ remaining moves.226 if moves > 0 { // The last move gets all remaining time and doesn't need the reserve.227 percent := max64(80, 100 - moves)228 reserve := soft * moves * percent / 100229 //\\ e.debug("# Reserve %d%% = %s\n", percent, ms(reserve))230 if hard - reserve > soft {231 hard -= reserve232 }233 // Hard stop can't exceed optimal time to make 3 moves.234 hard = min64(hard, soft * 3)235 //\\ e.debug("# Hard stop %s\n", ms(hard))236 }237 // Set the final values for soft and hard stops making sure the soft stop238 // never exceeds the hard one.239 if soft < hard {240 e.clock.softStop, e.clock.hardStop = soft, hard241 } else {242 e.clock.softStop, e.clock.hardStop = hard, soft243 }244 // Keep two ping cycles available to avoid accidental time forefeit.245 e.clock.hardStop -= 2 * Ping246 if e.clock.hardStop < 0 {247 e.clock.hardStop = options.timeLeft // Oh well...248 }249 //\\ e.debug("# Final soft stop %s hard stop %s\n#\n", ms(e.clock.softStop), ms(e.clock.hardStop))250 return e251}...

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engine_test.go

Source:engine_test.go Github

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...23 "github.com/ethereum/go-ethereum/consensus/hotstuff"24 "github.com/ethereum/go-ethereum/core/types"25 "github.com/stretchr/testify/assert"26)27// TestSealStopChannel stop consensus before result committed28func TestSealStopChannel(t *testing.T) {29 chain, engine := singleNodeChain()30 block := makeBlockWithoutSeal(chain, engine, chain.Genesis())31 stop := make(chan struct{}, 1)32 eventSub := engine.EventMux().Subscribe(hotstuff.RequestEvent{})33 eventLoop := func() {34 ev := <-eventSub.Chan()35 _, ok := ev.Data.(hotstuff.RequestEvent)36 if !ok {37 t.Errorf("unexpected event comes: %v", reflect.TypeOf(ev.Data))38 }39 stop <- struct{}{}40 eventSub.Unsubscribe()41 }42 go eventLoop()...

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manager.go

Source:manager.go Github

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...37 }38 // wait for the stop signal39 <-m.stop40}41// Stop stops the manager42func (m *manager) Stop() {43 m.logger.Info().Msg("stopping session manager")44 // signal the stop channel45 m.stop <- true46}47func (m *manager) add(s *Session) {48 m.sessions[s.UUID] = s49 s.Start()50}51func (m *manager) remove(s *Session) {52 delete(m.sessions, s.UUID)53}54func (m *manager) handleAssertSession(as *events.AssertSession) {55 m.logger.Debug().Msg("handling assert session event")56 sess := newSession(as)...

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Stop

Using AI Code Generation

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1import (2type engine struct {3}4func (e *engine) start() {5 fmt.Println("Engine started")6}7func (e *engine) stop() {8 fmt.Println("Engine stopped")9}10type car struct {11}12func (c *car) start() {13 c.eng.start()14 fmt.Println("Car started")15}16func (c *car) stop() {17 c.eng.stop()18 fmt.Println("Car stopped")19}20func main() {21 c := car{}22 c.start()23 time.Sleep(5 * time.Second)24 c.stop()25}26import (27type engine struct {28}29func (e *engine) start() {30 fmt.Println("Engine started")31}32func (e *engine) stop() {33 fmt.Println("Engine stopped")34}35type car struct {36}37func (c *car) start() {38 c.eng.start()39 fmt.Println("Car started")40}41func (c *car) stop() {42 c.eng.stop()43 fmt.Println("Car stopped")44}45func main() {46 c := car{}47 c.start()48 time.Sleep(5 * time.Second)49 c.eng.stop()50}

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Stop

Using AI Code Generation

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1import (2const (3type engine struct {4}5func newEngine() (*engine, error) {6 if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {7 return nil, fmt.Errorf("could not initialize sdl: %v", err)8 }9 if err := img.Init(img.INIT_PNG); err != nil {10 return nil, fmt.Errorf("could not initialize sdl_image: %v", err)11 }12 if err := ttf.Init(); err != nil {13 return nil, fmt.Errorf("could not initialize sdl_ttf: %v", err)14 }15 if err := mix.Init(mix.INIT_MP3); err != nil {16 return nil, fmt.Errorf("could not initialize sdl_mixer: %v", err)17 }18 window, err := sdl.CreateWindow(19 if err != nil {20 return nil, fmt.Errorf("could not create window: %v", err)21 }22 renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)23 if err != nil {24 return nil, fmt.Errorf("could not create renderer: %v", err)25 }26 return &engine{27 }, nil28}29func (e *engine) Stop() {30 e.window.Destroy()31 e.renderer.Destroy()32 mix.CloseAudio()33 mix.Quit()34 ttf.Quit()35 img.Quit()36 sdl.Quit()37}38func (e *engine) run() error {39 bg, err := img.Load("assets/background.png")40 if err != nil {41 return fmt.Errorf("could not load background image: %v", err

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Stop

Using AI Code Generation

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1import (2type Engine struct {3}4func (e Engine) Start() {5 fmt.Println("Engine Started")6}7func (e Engine) Stop() {8 fmt.Println("Engine Stopped")9}10type Car struct {11}12func main() {13 car := Car{}14 car.Start()15 time.Sleep(5 * time.Second)16 car.Stop()17}18import (19type Engine struct {20}21func (e Engine) Start() {22 fmt.Println("Engine Started")23}24func (e Engine) Stop() {25 fmt.Println("Engine Stopped")26}27type Car struct {28}29func main() {30 car := Car{}31 car.Start()32 time.Sleep(5 * time.Second)33 car.Stop()34}

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Stop

Using AI Code Generation

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1import (2type Engine struct {3}4func (e *Engine) Start() {5 fmt.Println("Engine started...")6 go func() {7 for {8 select {9 fmt.Println("Engine stoped")10 fmt.Println("Engine running...")11 time.Sleep(time.Second)12 }13 }14 }()15}16func (e *Engine) Stop() {17}18func main() {19 e := &Engine{make(chan bool)}20 e.Start()21 time.Sleep(time.Second * 5)22 e.Stop()23 time.Sleep(time.Second * 2)24}25import (26func main() {27 ctx, cancel := context.WithCancel(context.Background())28 go func() {29 for {30 select {31 case <-ctx.Done():32 fmt.Println("Engine stoped")33 fmt.Println("Engine running...")34 time.Sleep(time.Second)35 }36 }37 }()38 time.Sleep(time.Second * 5)39 cancel()40 time.Sleep(time.Second * 2)41}

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Stop

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1import (2func main() {3 e := Engine{4 }5 fmt.Println("Engine status is ", e.Status)6 time.Sleep(3 * time.Second)7 e.Stop()8 fmt.Println("Engine status is ", e.Status)9}10import (11func main() {12 e := Engine{13 }14 fmt.Println("Engine status is ", e.Status)15 time.Sleep(3 * time.Second)16 e.Stop()17 fmt.Println("Engine status is ", e.Status)18}19import (20type Engine struct {21}22func (e *Engine) Stop() {23 time.Sleep(1 * time.Second)24}25func main() {26 e := Engine{27 }28 fmt.Println("Engine status is ", e.Status)29 time.Sleep(3 * time.Second)30 e.Stop()31 fmt.Println("Engine status is ", e.Status)32}33import (34type Engine struct {35}36func (e *Engine) Stop() {37 time.Sleep(1 * time.Second)38}39func main() {40 e := Engine{41 }42 fmt.Println("Engine status is ", e.Status)43 time.Sleep(

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Stop

Using AI Code Generation

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1import (2type Engine struct {3}4func (e Engine) Start() {5 fmt.Println("Engine started")6}7func (e *Engine) Stop() {8 fmt.Println("Engine stopped")9}10type Car struct {11}12func main() {13 car := Car{14 Engine: Engine{15 },16 }17 car.Start()18 car.Stop()19 fmt.Println(runtime.GOOS)20 fmt.Println(runtime.GOARCH)21}22import (23type Engine struct {24}25func (e Engine) Start() {26 fmt.Println("Engine started")27}28func (e Engine) Stop() {29 fmt.Println("Engine stopped")30}31type Car struct {32}33func main() {34 car := Car{35 Engine: Engine{36 },37 }38 car.Start()39 car.Stop()40 fmt.Println(runtime.GOOS)41 fmt.Println(runtime.GOARCH)42}43import (

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Stop

Using AI Code Generation

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1import "fmt"2import "github.com/Engine"3func main() {4 fmt.Println("Using Stop method of Engine class")5 engine.Stop()6}7import "fmt"8import e "github.com/Engine"9func main() {10 fmt.Println("Using Stop method of Engine class")11 engine.Stop()12}13I am a software developer and trainer. I have been working with the Microsoft .NET platform since 2000. I am a Microsoft Certified Solution Developer (MCSD) with expertise in C#, ASP.NET, MVC, WCF, and Web API. I have also worked with SQL Server, Entity Framework, and LINQ. I am a Microsoft Certified Trainer (MCT) and have been a speaker at various international conferences. I am the author of several books on Microsoft .NET technologies. I am also a Microsoft Certified Professional (MCP) and Microsoft Certified Technology Specialist (MCTS). I am also the founder of The Code Project (www.codeproject.com), a large online community of software developers. I am the recipient of the Microsoft MVP award for 13 years in a row. I am the author of the best-selling book, C# 6.0 and the .NET 4.6 Framework (5th Edition), published by Addison-Wesley. I am the author of the best-selling book, C# 5.0 Unleashed, published by Sams Publishing. I am the author of the best-selling book, C# 4.0 Unleashed, published by Sams Publishing. I am the author of the best-selling book, ASP.NET 4.5 Unleashed, published by Sams Publishing. I am the author of the best-selling book, LINQ Unleashed, published by Sams Publishing. I am the author of the best-selling book, C# 3.0 Unleashed, published by S

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Stop

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1import "fmt"2func main() {3car1 := Car{Engine{5}}4car1.start()5car1.stop()6}7type Car struct {8}9func (c Car) start() {10fmt.Println("Car Started")11c.engine.start()12}13func (c Car) stop() {14fmt.Println("Car Stopped")15c.engine.stop()16}17type Engine struct {18}19func (e Engine) start() {20fmt.Println("Engine Started")21}22func (e Engine) stop() {23fmt.Println("Engine Stopped")24}25type interface_name interface {26}27import "fmt"28type Speed interface {29speed() int30}31type Car struct {32}33func (c Car) speed() int {34}35func main() {36car1 := Car{}37fmt.Println("Speed is", speed.speed())38}39type interface_name interface {

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