How to use State method of minirunner Package

Best K6 code snippet using minirunner.State

minirunner.go

Source:minirunner.go Github

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...48 return nil49}50// NewVU returns a new VU with an incremental ID.51func (r *MiniRunner) NewVU(idLocal, idGlobal uint64, out chan<- stats.SampleContainer) (lib.InitializedVU, error) {52 state := &lib.State{VUID: idLocal, VUIDGlobal: idGlobal, Iteration: int64(-1)}53 return &VU{54 R: r,55 Out: out,56 ID: idLocal,57 IDGlobal: idGlobal,58 state: state,59 scenarioIter: make(map[string]uint64),60 }, nil61}62// Setup calls the supplied mock setup() function, if present.63func (r *MiniRunner) Setup(ctx context.Context, out chan<- stats.SampleContainer) (err error) {64 if fn := r.SetupFn; fn != nil {65 r.SetupData, err = fn(ctx, out)66 }67 return68}69// GetSetupData returns json representation of the setup data if setup() is70// specified and was ran, nil otherwise.71func (r MiniRunner) GetSetupData() []byte {72 return r.SetupData73}74// SetSetupData saves the externally supplied setup data as JSON in the runner.75func (r *MiniRunner) SetSetupData(data []byte) {76 r.SetupData = data77}78// Teardown calls the supplied mock teardown() function, if present.79func (r MiniRunner) Teardown(ctx context.Context, out chan<- stats.SampleContainer) error {80 if fn := r.TeardownFn; fn != nil {81 return fn(ctx, out)82 }83 return nil84}85// GetDefaultGroup returns the default group.86func (r MiniRunner) GetDefaultGroup() *lib.Group {87 if r.Group == nil {88 r.Group = &lib.Group{}89 }90 return r.Group91}92// IsExecutable satisfies lib.Runner, but is mocked for MiniRunner since93// it doesn't deal with JS.94func (r MiniRunner) IsExecutable(name string) bool {95 return true96}97// GetOptions returns the supplied options struct.98func (r MiniRunner) GetOptions() lib.Options {99 return r.Options100}101// SetOptions allows you to override the runner options.102func (r *MiniRunner) SetOptions(opts lib.Options) error {103 r.Options = opts104 return nil105}106// HandleSummary calls the specified summary callback, if supplied.107func (r *MiniRunner) HandleSummary(ctx context.Context, s *lib.Summary) (map[string]io.Reader, error) {108 if r.HandleSummaryFn != nil {109 return r.HandleSummaryFn(ctx, s)110 }111 return nil, nil112}113// VU is a mock VU, spawned by a MiniRunner.114type VU struct {115 R *MiniRunner116 Out chan<- stats.SampleContainer117 ID, IDGlobal uint64118 Iteration int64119 state *lib.State120 // count of iterations executed by this VU in each scenario121 scenarioIter map[string]uint64122}123// ActiveVU holds a VU and its activation parameters124type ActiveVU struct {125 *VU126 *lib.VUActivationParams127 busy chan struct{}128 scenarioName string129 getNextIterations func() (uint64, uint64)130 scIterLocal, scIterGlobal uint64131}132// GetID returns the unique VU ID.133func (vu *VU) GetID() uint64 {134 return vu.ID135}136// Activate the VU so it will be able to run code.137func (vu *VU) Activate(params *lib.VUActivationParams) lib.ActiveVU {138 ctx := lib.WithState(params.RunContext, vu.state)139 vu.state.GetScenarioVUIter = func() uint64 {140 return vu.scenarioIter[params.Scenario]141 }142 avu := &ActiveVU{143 VU: vu,144 VUActivationParams: params,145 busy: make(chan struct{}, 1),146 scenarioName: params.Scenario,147 scIterLocal: ^uint64(0),148 scIterGlobal: ^uint64(0),149 getNextIterations: params.GetNextIterationCounters,150 }151 vu.state.GetScenarioLocalVUIter = func() uint64 {152 return avu.scIterLocal153 }154 vu.state.GetScenarioGlobalVUIter = func() uint64 {155 return avu.scIterGlobal156 }157 go func() {158 <-ctx.Done()159 // Wait for the VU to stop running, if it was, and prevent it from160 // running again for this activation161 avu.busy <- struct{}{}162 if params.DeactivateCallback != nil {163 params.DeactivateCallback(vu)164 }165 }()166 return avu167}168func (vu *ActiveVU) incrIteration() {169 vu.Iteration++170 vu.state.Iteration = vu.Iteration171 if _, ok := vu.scenarioIter[vu.scenarioName]; ok {172 vu.scenarioIter[vu.scenarioName]++173 } else {174 vu.scenarioIter[vu.scenarioName] = 0175 }176 vu.scIterLocal, vu.scIterGlobal = vu.getNextIterations()177}178// RunOnce runs the mock default function once, incrementing its iteration.179func (vu *ActiveVU) RunOnce() error {180 if vu.R.Fn == nil {181 return nil182 }183 select {184 case <-vu.RunContext.Done():185 return vu.RunContext.Err() // we are done, return186 case vu.busy <- struct{}{}:187 // nothing else can run now, and the VU cannot be deactivated188 }189 defer func() {190 <-vu.busy // unlock deactivation again191 }()192 ctx := lib.WithState(vu.RunContext, vu.state)193 vu.incrIteration()194 return vu.R.Fn(ctx, vu.Out)195}...

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State

Using AI Code Generation

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1import (2func main() {3 parameters := gopter.DefaultTestParameters()4 properties := gopter.NewProperties(parameters)5 properties.Property("State method works", prop.ForAll(6 func(a int) bool {7 },8 gopter.IntRange(0, 100).WithLabel("a"),9 properties.TestingRun(t)10}11import (12func main() {13 parameters := gopter.DefaultTestParameters()14 properties := gopter.NewProperties(parameters)15 properties.Property("State method works", prop.ForAll(16 func(a int) bool {17 },18 gopter.IntRange(0, 100).WithLabel("a"),19 properties.TestingRun(t)20}21import (22func main() {23 parameters := gopter.DefaultTestParameters()24 properties := gopter.NewProperties(parameters)25 properties.Property("State method works", prop.ForAll(26 func(a int) bool {27 },28 gopter.IntRange(0, 100).WithLabel("a"),29 properties.TestingRun(t)30}31import (32func main() {33 parameters := gopter.DefaultTestParameters()34 properties := gopter.NewProperties(parameters)35 properties.Property("State method works", prop.ForAll(36 func(a int

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State

Using AI Code Generation

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1import "fmt"2func main(){3 m := minirunner{}4 m.State()5}6import "fmt"7func main(){8 m := minirunner{}9 m.State()10}11import "fmt"12func main(){13 m := minirunner{}14 m.State()15}16import "fmt"17func main(){18 m := minirunner{}19 m.State()20}21import "fmt"22func main(){23 m := minirunner{}24 m.State()25}26import "fmt"27func main(){28 m := minirunner{}29 m.State()30}31import "fmt"32func main(){33 m := minirunner{}34 m.State()35}36import "fmt"37func main(){38 m := minirunner{}39 m.State()40}41import "fmt"42func main(){43 m := minirunner{}44 m.State()45}46import "fmt"47func main(){48 m := minirunner{}49 m.State()50}51import "fmt"52func main(){53 m := minirunner{}54 m.State()55}56import "fmt"57func main(){58 m := minirunner{}59 m.State()60}61import "fmt"62func main(){63 m := minirunner{}64 m.State()65}66import "fmt"67func main(){68 m := minirunner{}69 m.State()70}71import "fmt"72func main(){73 m := minirunner{}74 m.State()75}

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State

Using AI Code Generation

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1import (2func main() {3 runner := minirunner.New()4 runner.Start()5 runner.Stop()6 fmt.Println(runner.State())7}8import (9func main() {10 runner := minirunner.New()11 fmt.Println(runner.State())12}

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State

Using AI Code Generation

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1import (2type Runner interface {3 State() string4}5type MiniRunner struct {6}7func (mr *MiniRunner) State() string {8}9func (mr *MiniRunner) Start() {10}11func (mr *MiniRunner) Run() {12}13func (mr *MiniRunner) Stop() {14}15func main() {16 mr := new(MiniRunner)17 fmt.Println(mr.State())18 mr.Start()19 fmt.Println(mr.State())20 mr.Run()21 fmt.Println(mr.State())22 mr.Stop()23 fmt.Println(mr.State())24}25import (26type Runner interface {27 State() string28}29type MiniRunner struct {30}31func (mr *MiniRunner) State() string {32}33func (mr *MiniRunner) Start() {34}35func (mr *MiniRunner) Run() {36}37func (mr *MiniRunner) Stop() {38}39func main() {40 mr := new(MiniRunner)41 fmt.Println(mr.State())42 mr.Start()43 fmt.Println(mr.State())44 mr.Run()45 fmt.Println(mr.State())46 mr.Stop()47 fmt.Println(mr.State())48}49import (50type Runner interface {51 State() string52}53type MiniRunner struct {54}55func (mr *MiniRunner) State() string {56}57func (mr *MiniRunner) Start() {58}59func (mr *MiniRunner) Run() {60}61func (mr *MiniRunner) Stop() {62}63func main() {64 mr := new(MiniRunner)65 fmt.Println(mr.State())66 mr.Start()

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State

Using AI Code Generation

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1import (2func main() {3 mr := minirunner.NewMiniRunner("1.go")4 mr.Run()5 fmt.Println(mr.State())6}7import (8type MiniRunner struct {9}10func NewMiniRunner(path string) *MiniRunner {11 return &MiniRunner{cmd: exec.Command(path)}12}13func (mr *MiniRunner) Run() {14 mr.cmd.Start()15}16func (mr *MiniRunner) State() string {17 if mr.cmd.ProcessState == nil {18 }19}20func (mr *MiniRunner) Stop() error {21 return mr.cmd.Process.Kill()22}23func (mr *MiniRunner) Wait() {24 mr.cmd.Wait()25}26func (mr *MiniRunner) WaitTimeout(d time.Duration) bool {27 done := make(chan struct{})28 go func() {29 mr.cmd.Wait()30 close(done)31 }()32 select {33 case <-time.After(d):34 }35}36func (mr *MiniRunner) WaitTimeoutStop(d time.Duration) error {37 if mr.WaitTimeout(d) {38 }39 return mr.Stop()40}41func (mr *MiniRunner) WaitStop() error {42 mr.Wait()43 return mr.Stop()44}45func (mr *MiniRunner) StopWait() error {46 mr.Stop()47 return mr.Wait()48}49func (mr *MiniRunner) StopWaitTimeout(d time.Duration) error {50 if err := mr.Stop(); err != nil {51 }52 return mr.WaitTimeout(d)53}54func (mr *MiniRunner) StopWaitTimeoutStop(d time.Duration) error {55 if err := mr.Stop(); err != nil {56 }57 return mr.WaitTimeoutStop(d)58}59func (mr *MiniRunner) WaitStopTimeout(d time.Duration) error {60 if err := mr.Wait(); err != nil {61 }62 return mr.StopTimeout(d)63}64func (mr *MiniRunner) StopTimeout(d time.Duration) error {65 done := make(chan struct{})66 go func() {67 mr.Stop()68 close(done)69 }()70 select {71 case <-time.After(d):72 return fmt.Errorf("timeout")

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State

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello, playground")4 m := miner.New(nil, nil, nil)5 m.Start()6 fmt.Println(m.State())7 m.Stop()8 fmt.Println(m.State())9}10import (11func main() {12 fmt.Println("Hello, playground")13 m := miner.New(nil, nil, nil)14 fmt.Println(m.State())15}16State() method is not exported. So, it can not be used outside the package. But, if you want to use it outside the package, you can add a function in the package that will call the State() method and return the result. For example, you can add a function like this:17import (18func GetState(m *Miner) int {19 return m.State()20}21import (22func main() {23 fmt.Println("Hello, playground")24 m := miner.New(nil, nil, nil)25 m.Start()26 fmt.Println(miner.GetState(m))27 m.Stop()28 fmt.Println(miner.GetState(m))29}30import (31func main() {32 fmt.Println("Hello, playground")33 m := miner.New(nil, nil, nil)34 fmt.Println(miner.GetState(m))35}

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State

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1import (2func main() {3 mr := new(minirunner)4 fmt.Println("State of minirunner is", mr.State())5 os.Exit(0)6}7import (8func main() {9 mr := new(minirunner)10 fmt.Println("State of minirunner is", mr.State())11 os.Exit(0)12}13import (14func main() {15 mr := new(minirunner)16 fmt.Println("State of minirunner is", mr.State())17 os.Exit(0)18}19import (20func main() {21 mr := new(minirunner)22 fmt.Println("State of minirunner is", mr.State())23 os.Exit(0)24}25import (26func main() {27 mr := new(minirunner)28 fmt.Println("State of minirunner is", mr.State())29 os.Exit(0)30}31import (32func main() {33 mr := new(minirunner)34 fmt.Println("State of minirunner is", mr.State())35 os.Exit(0)36}37import (38func main() {39 mr := new(minirunner)40 fmt.Println("State of minirunner is", mr

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State

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1import (2type MiniRunner struct {3}4func (m *MiniRunner) State() string {5 return fmt.Sprintf("Name: %s, Age: %d", m.name, m.age)6}7func main() {8 mr := MiniRunner{9 }10 for {11 fmt.Printf("\r%s", mr.State())12 time.Sleep(1 * time.Second)13 }14}15import (16type MiniRunner struct {17}18func (m *MiniRunner) State() string {19 return fmt.Sprintf("Name: %s, Age: %d", m.name, m.age)20}21func (m *MiniRunner) UpdateState() {22}23func main() {24 mr := MiniRunner{25 }26 for {27 fmt.Printf("\r%s", mr.State())28 mr.UpdateState()29 time.Sleep(1 * time.Second)30 }31}

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