How to use checkTypeArg method of compiler Package

Best Syzkaller code snippet using compiler.checkTypeArg

check.go

Source:check.go Github

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...475 }476 if needBase {477 base := args[len(args)-1]478 args = args[:len(args)-1]479 comp.checkTypeArg(t, base, typeArgBase)480 }481 err0 := comp.errors482 for i, arg := range args {483 if desc.Args[i].Type == typeArgType {484 comp.checkType(arg, false, isRet, false, false)485 } else {486 comp.checkTypeArg(t, arg, desc.Args[i])487 }488 }489 if err0 != comp.errors {490 return491 }492 if desc.Check != nil {493 _, args, base := comp.getArgsBase(t, "", prog.DirIn, isArg)494 desc.Check(comp, t, args, base)495 }496}497func (comp *compiler) checkTypeArg(t, arg *ast.Type, argDesc namedArg) {498 desc := argDesc.Type499 if len(desc.Names) != 0 {500 if unexpected, _, ok := checkTypeKind(arg, kindIdent); !ok {501 comp.error(arg.Pos, "unexpected %v for %v argument of %v type, expect %+v",502 unexpected, argDesc.Name, t.Ident, desc.Names)503 return504 }505 if !arrayContains(desc.Names, arg.Ident) {506 comp.error(arg.Pos, "unexpected value %v for %v argument of %v type, expect %+v",507 arg.Ident, argDesc.Name, t.Ident, desc.Names)508 return509 }510 } else {511 if unexpected, expect, ok := checkTypeKind(arg, desc.Kind); !ok {...

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checkTypeArg

Using AI Code Generation

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1import "fmt"2func main() {3 fmt.Println(checkTypeArg(a))4 fmt.Println(checkTypeArg(b))5 fmt.Println(checkTypeArg(c))6 fmt.Println(checkTypeArg(d))7}8func checkTypeArg(x interface{}) string {9 switch x.(type) {10 }11}12import (13func main() {14 fmt.Println(reflect.TypeOf(a))15 fmt.Println(reflect.TypeOf(b))16 fmt.Println(reflect.TypeOf(c))17 fmt.Println(reflect.TypeOf(d))18}19import (20func main() {21 fmt.Println(reflect.TypeOf(a))22 fmt.Println(reflect.TypeOf(b))23 fmt.Println(reflect.TypeOf(c))24 fmt.Println(reflect.TypeOf(d))25}26import (27func main() {28 fmt.Println(reflect.TypeOf(a))29 fmt.Println(reflect.TypeOf(b))30 fmt.Println(reflect.TypeOf(c))31 fmt.Println(reflect.TypeOf(d))32}

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checkTypeArg

Using AI Code Generation

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1import "fmt"2func main() {3fmt.Println(a)4}5import "fmt"6func main() {7fmt.Println(a)8}9import "fmt"10func main() {11fmt.Println(a)12}13import "fmt"14func main() {15fmt.Println(a)16}17import "fmt"18func main() {19fmt.Println(a)20}21import "fmt"22func main() {23fmt.Println(a)24}25import "fmt"26func main() {27fmt.Println(a)28}29import "fmt"30func main() {31fmt.Println(a)32}33import "fmt"34func main() {35fmt.Println(a)36}37import "fmt"38func main() {39fmt.Println(a)40}41import "fmt"42func main() {43fmt.Println(a)44}

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checkTypeArg

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1import "fmt"2func main() {3 var i interface{} = MyType(0)4 fmt.Println(i)5}6import "fmt"7func main() {8 var i interface{} = MyType(0)9 fmt.Println(i)10}11import "fmt"12func main() {13 var i interface{} = MyType(0)14 fmt.Println(i)15}16import "fmt"17func main() {18 var i interface{} = MyType(0)19 fmt.Println(i)20}21import "fmt"22func main() {23 var i interface{} = MyType(0)24 fmt.Println(i)25}26import "fmt"27func main() {28 var i interface{} = MyType(0)29 fmt.Println(i)30}31import "fmt"32func main() {33 var i interface{} = MyType(0)34 fmt.Println(i)35}36import "fmt"37func main() {38 var i interface{} = MyType(0)39 fmt.Println(i)40}41import "fmt"42func main() {43 var i interface{} = MyType(0)44 fmt.Println(i)45}46import "fmt"47func main() {48 var i interface{} = MyType(0)49 fmt.Println(i)50}51import "fmt"

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checkTypeArg

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1import (2func main() {3 c := compiler{}4 c.checkTypeArg(1, 2, 3, 4, 5, 6, 7, 8, 9, 10)5}6type compiler struct{}7func (c compiler) checkTypeArg(args ...interface{}) {8 for _, arg := range args {9 switch reflect.TypeOf(arg).Kind() {10 fmt.Println(arg, "is an int value")11 fmt.Println(arg, "is a string value")12 fmt.Println(arg, "is a float32 value")13 fmt.Println(arg, "is a float64 value")14 fmt.Println(arg, "is another kind of value")15 }16 }17}

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checkTypeArg

Using AI Code Generation

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1import (2func main() {3 fmt.Println("Hello, playground")4 var myMap map[string]int = map[string]int{"one":1, "two":2, "three":3}5 var mySlice []int = []int{1,2,3}6 var myInterface interface{} = 17 var myStruct struct{} = struct{}{}8 var myChannel chan int = make(chan int)9 var myFunc func() = func(){}10 var myPointer *int = new(int)11 var myArray [1]int = [1]int{1}12 fmt.Println("myMap is of type: ", checkTypeArg(myMap))13 fmt.Println("mySlice is of type: ", checkTypeArg(mySlice))14 fmt.Println("myString is of type: ", checkTypeArg(myString))15 fmt.Println("myInt is of type: ", checkTypeArg(myInt))16 fmt.Println("myFloat is of type: ", checkTypeArg(myFloat))17 fmt.Println("myBool is of type: ", checkTypeArg(myBool))18 fmt.Println("myInterface is of type: ", checkTypeArg(myInterface))19 fmt.Println("myStruct is of type: ", checkTypeArg(myStruct))20 fmt.Println("myChannel is of type: ", checkTypeArg(myChannel))21 fmt.Println("myFunc is of type: ", checkTypeArg(myFunc))22 fmt.Println("myPointer is of type: ", checkTypeArg(myPointer))23 fmt.Println("myArray is of type: ", checkTypeArg(myArray))24}25func checkTypeArg(arg interface{}) string {26 switch arg.(type) {27 case interface{}:28 return "interface{}"29 case struct{}:30 return "struct{}"31 case func():32 return "func()"

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checkTypeArg

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1import (2func main() {3 c.checkTypeArg("go")4 c.checkTypeArg("java")5 c.checkTypeArg("python")6}7type compiler struct{}8func (c compiler) checkTypeArg(arg string) {9 switch arg {10 fmt.Println("Go is a compiled language")11 fmt.Println("Java is a compiled language")12 fmt.Println("Python is an interpreted language")13 fmt.Println("Unknown language")14 }15}16import (17func main() {18 c.checkTypeArg("go")19 c.checkTypeArg("java")20 c.checkTypeArg("python")21}22type compiler struct{}23func (c compiler) checkTypeArg(arg string) {24 switch arg {25 fmt.Println("Go is a compiled language")26 fmt.Println("Java is a compiled language")27 fmt.Println("Python is an interpreted language")28 fmt.Println("Unknown language")29 }30}31import (32func main() {33 c.checkTypeArg("go")34 c.checkTypeArg("java")35 c.checkTypeArg("python")36}37type compiler struct{}38func (c compiler) checkTypeArg(arg string) {39 switch arg {40 fmt.Println("Go is a compiled language")

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checkTypeArg

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1import (2type Node struct {3}4type Node1 struct {5}6type Node2 struct {7}8type Node3 struct {9}10type Node4 struct {11}12type Node5 struct {13}14type Node6 struct {15}16type Node7 struct {17}18type Node8 struct {19}20type Node9 struct {21}22type Node10 struct {23}24type Node11 struct {25}26type Node12 struct {27}28type Node13 struct {29}30type Node14 struct {31}32type Node15 struct {33}34type Node16 struct {35}36type Node17 struct {37}38type Node18 struct {39}40type Node19 struct {41}42type Node20 struct {43}44type Node21 struct {45}46type Node22 struct {47}48type Node23 struct {49}50type Node24 struct {51}52type Node25 struct {53}54type Node26 struct {55}56type Node27 struct {57}58type Node28 struct {59}60type Node29 struct {61}62type Node30 struct {63}64type Node31 struct {65}66type Node32 struct {67}68type Node33 struct {69}70type Node34 struct {71}72type Node35 struct {73}74type Node36 struct {75}76type Node37 struct {77}78type Node38 struct {79}80type Node39 struct {81}82type Node40 struct {83}84type Node41 struct {85}86type Node42 struct {87}88type Node43 struct {89}90type Node44 struct {91}

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