How to use this.doKey method in Appium Android Driver

Best JavaScript code snippet using appium-android-driver

playGame.js

Source:playGame.js Github

copy

Full Screen

...182 console.log("replay!");183 if (this.debugMode == "play-perfect") {184 if (replayTime >= this.nextRecorded.time) {185 //console.log(`now ${replayTime} next ${this.nextRecorded.time} key ${this.nextRecorded.code}`);186 this.doKey(this.nextRecorded.code);187 this.nextRecorded = this.recording.shift();;188 }189 } else { // this.debugMode == "play-fast"190 this.doKey(this.nextRecorded.code);191 this.nextRecorded = this.recording.shift();;192 }193 }194 try {195 if (this.man.isMoving()) {196 this.man.doMove(this.loopCount,delta);197 } else if (this.man.getBuffer() > -1) {198 if (this.man.getBuffer() == Constant.INTERACT) {199 var theManAt = getSpotAtLocation(this.man.location);200 if (theManAt !== null) {201 world[theManAt].interact(this.man, bots); //TODO: pass the bot array to botFactory only202/*203 console.log("STUFF");204 console.log(gameState);205 var stuffed = this.simulator.stuff(gameState);206 console.log(stuffed);207 */208 }209 } else210 this.makeMove(this.man.getBuffer());211 this.man.clearBuffer();212 //console.log(world[9].getScore());// GET SCORE FROM MARKET213 }214 // PLAN215 // If we can find a resting bot and a generator with a thing, plan to go get it216 for (var b=0;b<bots.length;b++) {217 if(bots[b].isResting()) {218 for(var i=0;i<world.length;i++) {219 if (world[i] instanceof Generator && world[i].isReadyToCollect()) {220 //console.log("go get " + i);221 world[i].collectionPending(); // update the generator, the thing will be collected soon222 bots[b].getThing(i); // tell this bot to get the thing223 }224 }225 }226 }227/*TODO something like this, is next:228 // If we can find a resting bot, a generator which needs gas, and a thing, refuel it229 for (var b=0;b<bots.length;b++) {230 if(bots[b].isResting()) {231 for(var i=0;i<world.length;i++) {232 if (world[i] instanceof Generator && world[i].needsGas()) {233 console.log("go get " + i);234 world[i].collectionPending(); // update the generator, the thing will be collected soon235 bots[b].getThing(i); // tell this bot to get the thing236 }237 }238 }239 }240*/241 // ACT242 for (var b=0;b<bots.length;b++) {243 var result = bots[b].act(world,loopCount,delta); // take the next step in the path, and when we've arrived signal the affected location244 if (result.affected > 0) {245 //console.log("DO " + result.affect + " to " + result.affected);246 world[result.affected].doAction(result.affect);247 }248 }249 this.shields.update();250 if (!this.mother.isMoving()) {251 if (++this.motherTimer > 20 && fighterCount < 1) { //20252 this.fighter = new Fighter(this);253 fighterCount = 1;254 }255 }256 /*257 if (this.motherTimer > 1000 && (!funZoom || this.motherTimer > 800)) {258 if (test_bomb_count++ > test_bomb_start && this.bombList.length < 1) {259 this.bomb = new Bomb(this, this.shields, this.homeBlock, this.bombCount, this.cameras.main);260 this.bombCount++;261 this.bombList.push(this.bomb);262 }263 if ((this.bombList.length*test_bomb_interval+test_bomb_start)<test_bomb_count && test_bombing) {264 this.bomb = new Bomb(this, this.shields, this.homeBlock, this.bombCount, this.cameras.main);265 this.bombCount++;266 this.bombList.push(this.bomb);267 }268 }269 */270 this.laser.shoot(shootAt.x, shootAt.y);271 if (this.laser.isShooting) {272 var victim = this.laser.lockTarget(this.mother, this.fighter, this.bombList);273 var hackDone=1;274 if (victim != null) {275 if (victim instanceof Fighter)276 test_bombing = false;277 hackDone = victim.getShot();278 } else279 console.log("miss");280 if (hackDone < 0) {281 this.testNoise.play();282 this.laser.victory();283 }284 }285 // check for winner286 for (var b=0;b<this.bombList.length;b++) {287 if (this.bombList[b].status == 2) {288 gameOver = true;289 deadX = this.bombList[b].sprite.x; deadY = this.bombList[b].sprite.y;290 this.cameras.main.flash(500,0xffffff);291 this.cameras.main.pan(this.bombList[b].sprite.x, this.bombList[b].sprite.y, 1400, 'Linear');292 this.cameras.main.zoomTo(5, 1400);293 }294 }295 } catch (err) {296 // the shit's gonna fail, try to capture a clue when it does...297 // not too bad on PC but harder on phone and this attempt is sad,298 // but everything is blue if we get here at all.299 if (didFail) { // we need one more frame update to display the error300 throw ("the wheels, they have come off the wagon again");301 }302 console.log("ERROR " + err);303 console.log("STACK " + err.stack);304 didFail = true;305 this.cameras.main.setZoom(1);306 this.cameras.main.setScroll(0,0);307 var ratfarts = this.add.graphics();308 ratfarts.fillStyle(0x0000FF, 1);309 var fail = new Phaser.Geom.Rectangle(0,0,WIDTH,HEIGHT);310 ratfarts.fillRectShape(fail);311 this.add.text(0, 40, err).setFontSize(10*assetsDPR).setResolution(24000);312 this.add.text(0, 120, "RATFARTS").setFontSize(10*assetsDPR).setResolution(24000);313 this.add.text(0, 200, err.stack).setFontSize(10*assetsDPR).setResolution(24000);314 }315 }316 makeMove(dir) {317 if (funZoom && this.man.location.x == 5 && this.man.location.y == 2 && this.man.moveBuffer == Constant.DOWN) {318 funZoom = false;319 this.cameras.main.pan(1250, 950, 700, 'Linear');320 this.cameras.main.zoomTo(1, 700);321 this.instructions.setAlpha(0);322 this.px = this.shields.paintShieldBars(100);323 }324 if (this.man.moveBuffer > -1) {325 this.man.tryMove();326 }327 }328 handleKey(e){329 var timeKey = this.time.now;330 //console.log(`key: ${timeKey} code ${e.code}`);331 if (e.code != "KeyX" && e.code != "Backslash" && e.code != "Backquote" && e.code != "Minus") {332 if (this.simulator.getMode() == "record")333 this.simulator.record(timeKey, e.code);334 this.doKey(e.code);335 } else {336 switch (e.code) {337 case "Backquote":338 console.log("begin recording");339 this.simulator.reset();340 this.simulator.setMode("record");341 window.location.reload(false);342 break;343 case "KeyX":344 console.log("stop recording");345 this.simulator.putRecording();346 this.simulator.setMode("play");347 //window.location.reload(false);348 break;...

Full Screen

Full Screen

ig_mask.js

Source:ig_mask.js Github

copy

Full Screen

...169 this.doEvt = function(e)170 {171 var v, a = this.stoi(e.type);172 if(a < 8) this.fireEvt(a, e);173 if(a < 3) this.doKey(e, a);174 else if(a >= 8)175 {176 if((a == 8) == this.foc) return;177 this.foc = (a == 8);178 if(a == 8)179 {180 if(this.useLastGoodValue) this.setGood();181 if((v = this.elem.value) != this.text){this.paste(v); return;}182 }183 if(a == 9)184 {185 if(!this.changed) this.changed = this.text != this.elem.value;186 if(this.changed) this.text = this.elem.value;187 }...

Full Screen

Full Screen

network.js

Source:network.js Github

copy

Full Screen

...123 preKeySeq = [19, 19, 20]; // up, up, down124 }125 await this.openSettingsActivity(setting);126 for (let key of preKeySeq) {127 await this.doKey(key);128 }129 let {appPackage, appActivity} = await this.adb.getFocusedPackageAndActivity();130 /*131 * Click and handle potential ADB disconnect that occurs on official132 * emulator when the network connection is disabled133 */134 await this.wrapBootstrapDisconnect(async () => {135 await this.doKey(23);136 });137 /*138 * In one particular case (enable Location Services), a pop-up is139 * displayed on some platforms so the user accepts or refuses that Google140 * collects location data. So we wait for that pop-up to open, if it141 * doesn't then proceed142 */143 try {144 await this.adb.waitForNotActivity(appPackage, appActivity, 5000);145 await this.doKey(22); // right146 await this.doKey(23); // click147 await this.adb.waitForNotActivity(appPackage, appActivity, 5000);148 } catch (ign) {}149 await this.adb.back();150};151helpers.doKey = async function (key) {152 // TODO: Confirm we need this delay. Seems to work without it.153 await B.delay(2000);154 await this.adb.keyevent(key);155};156helpers.wrapBootstrapDisconnect = async function (wrapped) {157 this.bootstrap.ignoreUnexpectedShutdown = true;158 try {159 await wrapped();160 await this.adb.restart();...

Full Screen

Full Screen

explorer.js

Source:explorer.js Github

copy

Full Screen

1class Explorer {2 constructor() {3 // Pre-build solve tables 4 Cube.initSolver( '/lib/cubejs/worker.js' );5 // Removable events6 this.doKey = this.doKey.bind( this ); 7 // Components8 this.menu = new Menu( '#menu' );9 this.menu.addEventListener( Menu.ITEM_SELECTED, ( evt ) => this.doMenuItem( evt ) );10 this.camera = new Camera( '#camera' );11 this.camera.addEventListener( Camera.EVENT_CAPTURE, ( evt ) => this.doCapture( evt ) );12 this.camera.start();13 this.scramble = new Scramble( '#scramble' );14 this.scramble.addEventListener( Scramble.EVENT_COMPLETE, ( evt ) => this.doComplete( evt ) );15 this.solution = document.querySelector( '#camera > .solution' );16 }17 doCapture( evt ) {18 this.scramble.side( evt );19 }20 doComplete( evt ) {21 if( this.camera.mode >= Camera.MODE_DISTANCE ) {22 let swatches = [];23 for( let s = 0; s < evt.length; s++ ) {24 swatches.push( evt[s][4] );25 }26 for( let side = 0; side < evt.length; side++ ) {27 for( let face = 0; face < evt[side].length; face++ ) {28 let closest = {29 distance: 1000,30 index: 1000,31 color: null32 };33 for( let color = 0; color < swatches.length; color++ ) {34 let distance = deltaE( swatches[color], evt[side][face] );35 if( distance < closest.distance ) {36 closest.distance = distance;37 closest.index = color;38 closest.color = swatches[color];39 }40 }41 evt[side][face] = closest.color;42 evt[side][face].index = closest.index;43 }44 }45 console.log( evt );46 this.scramble.state = evt;47 if( this.camera.mode === Camera.MODE_SOLVE ) {48 // Order sides49 let local = [];50 local.push( evt[4] );51 local.push( evt[1] );52 local.push( evt[0] );53 local.push( evt[5] );54 local.push( evt[3] );55 local.push( evt[2] );56 // Make state string57 let value = '';58 for( let s = 0; s < local.length; s++ ) {59 for( let f = 0; f < local[s].length; f++ ) {60 value = value + local[s][f].index;61 }62 }63 // Replace index with side indicator64 value = value.replace( new RegExp( '4', 'g' ), 'U' ); 65 value = value.replace( new RegExp( '1', 'g' ), 'R' ); 66 value = value.replace( new RegExp( '0', 'g' ), 'F' ); 67 value = value.replace( new RegExp( '5', 'g' ), 'D' ); 68 value = value.replace( new RegExp( '3', 'g' ), 'L' ); 69 value = value.replace( new RegExp( '2', 'g' ), 'B' ); 70 console.log( value );71 // Solve72 let shuffle = Cube.fromString( value ); 73 let algorithm = shuffle.solve();74 75 this.solution.innerHTML = algorithm;76 this.solution.style.display = 'block';77 console.log( algorithm ); 78 }79 } else {80 console.log( evt ); 81 }82 }83 doKey( evt ) {84 if( evt.keyCode == 99 || evt.keyCode == 67 ) {85 this.solution.style.display = 'none';86 this.scramble.clear();87 }88 if( evt.keyCode === 32 || evt.keyCode === 160 ) {89 if( this.camera.isTracking() ) {90 if( evt.keyCode === 32 ) {91 this.camera.capture();92 } else if( evt.keyCode === 160 ) {93 this.camera.capture( true );94 } else {95 console.log( 'Unknown command.' );96 }97 } else {98 console.log( 'Not tracking.' );99 }100 } 101 }102 // Menu item selected103 doMenuItem( evt ) {104 // Set camera mode105 this.camera.mode = evt;106 if( evt >= Explorer.COLOR_RAW ) {107 if( !this.scramble.isVisible() ) {108 document.body.addEventListener( 'keypress', this.doKey );109 }110 this.scramble.clear();111 this.scramble.show();112 } else {113 document.body.removeEventListener( 'keypress', this.dKey );114 this.solution.style.display = 'none';115 this.scramble.hide();116 }117 }118}119Explorer.COLOR_RAW = 16;120Explorer.COLOR_DISTANCE = 17;121// Application entry point...

Full Screen

Full Screen

keyInput.js

Source:keyInput.js Github

copy

Full Screen

...35KeyInput.prototype.do = function () {36 this._time++37 var todokeys = this._todoKeys38 for (var i = 0; i < todokeys.length; i++) {39 this.doKey(todokeys[i])40 }41};42/**43 * 添加键44 * @param {*} o 45 * @param {*} key 46 */47KeyInput.prototype.pushKey = function (o, name, value) {48 if (!o[name]) {49 o[name] = []50 }51 o[name].push(value)52}53/**...

Full Screen

Full Screen

TodoPage.js

Source:TodoPage.js Github

copy

Full Screen

1import React, { Component } from 'react';2import ActionList from './ActionList';3import { primaryList } from './ListProvider';4class TodoPage extends React.Component {5 constructor(props) {6 super(props);7 this.state = { list: props.list, itemsSnapshot: null };8 this.doKey = this.doKey.bind(this);9 this.deleteTodo = this.deleteTodo.bind(this);10 this.addTodo = this.addTodo.bind(this);11 this.doSnapshot = this.doSnapshot.bind(this);12 this.getSnapshot = this.getSnapshot.bind(this);13 this.getListItems = this.getListItems.bind(this);14 }15 addTodo(todoValue) {16 this.state.list.addItem(todoValue);17 this.setState(this.state); //performs optimal redraw if something changed18 }19 deleteTodo(id) {20 this.state.list.deleteItemById(id);21 this.setState(this.state);22 }23 doKey(e) {24 if (e.keyCode === 13) {25 this.addTodo(e.target.value);26 e.target.value = '';27 }28 }29 //a small test to verify the imported primaryList is working as a singleton30 testListProvider() {31 console.log('LIST FROM LIST PROVIDER ', primaryList);32 }33 doSnapshot() {34 this.state.itemsSnapshot = this.state.list.getItems().slice(); //clone35 this.setState(this.state);36 }37 getSnapshot() {38 return this.state.itemsSnapshot;//static list is OK, it's a snapshot39 }40 getListItems() {41 return this.state.list.getItems();42 }43 render() {44 //following used for example of how ActionList acts like a reusable component,45 //but here it's not showing action buttons or handling actions46 const renderSnapshot = () => {47 if (this.state.itemsSnapshot) {48 return (49 <div className="snapshot">50 <ActionList getActionItems={this.getSnapshot} />51 </div>52 );53 } 54 };55 return (56 <div>57 <div className="todoListBlock">58 <label htmlFor="todoInput">type item, hit return to add</label>59 &nbsp;60 <input id="todoInput" onKeyDown={this.doKey} type="text" />61 <ActionList62 getActionItems={this.getListItems}63 actionButtonHandler={this.deleteTodo}64 actionName="Delete"65 />66 </div>67 <div className="testBlock">68 <br />69 <br />70 <button onClick={this.testListProvider}>TEST</button>71 <button onClick={this.doSnapshot}>SNAPSHOT</button>72 </div>73 {renderSnapshot()}74 </div>75 );76 }77}...

Full Screen

Full Screen

difficultyView.js

Source:difficultyView.js Github

copy

Full Screen

1define2(['underscore', 'backbone', 'jquery', 3 'text!tmpl/difficulty.ejs', 'state'], 4 function (_, Backbone, $, template, State) {5 return Backbone.View.extend({6 template: _.template(template),7 tagName: "span",8 className: "difficulty",9 events: {10 "click .increment" : "increment",11 "click .decrement" : "decrement"12 },13 initialize: function() {14 this.listenTo(State, 'change', this.render)15 var that = this;16 $('body').keyup(function(e){ that.doKey(e) });17 },18 increment: function() {19 State.set('cdifficulty', State.get('cdifficulty') + 1)20 return false21 },22 decrement: function() {23 State.set('cdifficulty', State.get('cdifficulty') - 1)24 return false25 },26 render: function() {27 this.$el.html(this.template(State.toJSON()));28 return this29 },30 doKey: function(e) {31 switch (e.keyCode) {32 case 37://left33 this.decrement()34 break;35 case 39://right36 this.increment()37 break;38 }39 return false;40 }41 }) ...

Full Screen

Full Screen

Form.js

Source:Form.js Github

copy

Full Screen

1import { Component } from "react";2class Form extends Component {3 constructor() {4 super();5 this.state = { name: "" };6 this.doKey1 = this.doKey.bind(this);7 }8 doKey(event) {9 this.setState({ name: event.target.value });10 }11 sayHi() {12 console.log("Click say hi");13 this.props.onSayHi(this.state.name);14 }15 render() {16 return (17 <div>18 <input type="text" onKeyUp={this.doKey1} />19 <button onClick={() => this.sayHi()}>Say Hi</button>20 </div>21 );22 }23}...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1var driver = new webdriver.Builder().forBrowser('android').build();2driver.findElement(webdriver.By.id('com.android.calculator2:id/digit_7')).click();3driver.findElement(webdriver.By.id('com.android.calculator2:id/op_add')).click();4driver.findElement(webdriver.By.id('com.android.calculator2:id/digit_9')).click();5driver.findElement(webdriver.By.id('com.android.calculator2:id/eq')).click();6driver.quit();

Full Screen

Using AI Code Generation

copy

Full Screen

1let driver = new AndroidDriver();2driver.doKey(66);3let driver = new IOSDriver();4driver.doKey(66);5let driver = new WindowsDriver();6driver.doKey(66);7let driver = new MacDriver();8driver.doKey(66);9let driver = new LinuxDriver();10driver.doKey(66);11let driver = new SelendroidDriver();12driver.doKey(66);13let driver = new FirefoxBasedDriver();14driver.doKey(66);15let driver = new ChromeBasedDriver();16driver.doKey(66);17let driver = new EdgeBasedDriver();18driver.doKey(66);19let driver = new InternetExplorerBasedDriver();20driver.doKey(66);21let driver = new OperaBasedDriver();22driver.doKey(66);23let driver = new SafariBasedDriver();24driver.doKey(66);25let driver = new PhantomJSBasedDriver();26driver.doKey(66);27let driver = new HtmlUnitBasedDriver();28driver.doKey(66);29let driver = new RemoteDriver();30driver.doKey(66);31let driver = new EventFiringDriver();32driver.doKey(66);33let driver = new AugmenterDriver();34driver.doKey(66);35let driver = new TakesScreenshotDriver();

Full Screen

Using AI Code Generation

copy

Full Screen

1var driver = this.driver;2var action = new wd.TouchAction(driver);3action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();4driver.performTouchAction(action);5var driver = this.driver;6var action = new wd.TouchAction(driver);7action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();8driver.performTouchAction(action);9var driver = this.driver;10var action = new wd.TouchAction(driver);11action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();12driver.performTouchAction(action);13var driver = this.driver;14var action = new wd.TouchAction(driver);15action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();16driver.performTouchAction(action);17var driver = this.driver;18var action = new wd.TouchAction(driver);19action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();20driver.performTouchAction(action);21var driver = this.driver;22var action = new wd.TouchAction(driver);23action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();24driver.performTouchAction(action);25var driver = this.driver;26var action = new wd.TouchAction(driver);27action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();28driver.performTouchAction(action);

Full Screen

Using AI Code Generation

copy

Full Screen

1import wd from 'wd';2import { androidDriver } from 'wd-appium-android-driver';3import { androidDriver as androidDriver2 } from 'wd-appium-android-driver/build/lib/driver';4const driver = wd.promiseChainRemote('localhost', 4723);5androidDriver.attachToSession(driver, 'sessionId');6driver.doKey(66);7const driver2 = wd.promiseChainRemote('localhost', 4723);8androidDriver2.attachToSession(driver2, 'sessionId');9driver2.doKey(66);

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run Appium Android Driver automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful