How to use this.doKey method in Appium Android Driver

Best JavaScript code snippet using appium-android-driver

playGame.js

Source:playGame.js Github

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...182            console.log("replay!");183            if (this.debugMode == "play-perfect") {184                if (replayTime >= this.nextRecorded.time) {185                    //console.log(`now ${replayTime} next ${this.nextRecorded.time} key ${this.nextRecorded.code}`);186                    this.doKey(this.nextRecorded.code);187                    this.nextRecorded = this.recording.shift();;188                }189            } else { // this.debugMode == "play-fast"190                this.doKey(this.nextRecorded.code);191                this.nextRecorded = this.recording.shift();;192            }193        }194        try {195            if (this.man.isMoving()) {196                this.man.doMove(this.loopCount,delta);197            } else if (this.man.getBuffer() > -1) {198                if (this.man.getBuffer() == Constant.INTERACT) {199                    var theManAt = getSpotAtLocation(this.man.location);200                    if (theManAt !== null) {201                       world[theManAt].interact(this.man, bots); //TODO: pass the bot array to botFactory only202/*203            console.log("STUFF");204            console.log(gameState);205            var stuffed = this.simulator.stuff(gameState);206            console.log(stuffed);207           */208                    }209                } else210                    this.makeMove(this.man.getBuffer());211                this.man.clearBuffer();212                //console.log(world[9].getScore());// GET SCORE FROM MARKET213            }214            // PLAN215            // If we can find a resting bot and a generator with a thing, plan to go get it216            for (var b=0;b<bots.length;b++) {217                if(bots[b].isResting()) {218                   for(var i=0;i<world.length;i++) {219                       if (world[i] instanceof Generator && world[i].isReadyToCollect()) {220                           //console.log("go get " + i);221                           world[i].collectionPending(); // update the generator, the thing will be collected soon222                           bots[b].getThing(i); // tell this bot to get the thing223                       }224                   }225                }226            }227/*TODO something like this, is next:228            // If we can find a resting bot, a generator which needs gas, and a thing, refuel it229            for (var b=0;b<bots.length;b++) {230                if(bots[b].isResting()) {231                   for(var i=0;i<world.length;i++) {232                       if (world[i] instanceof Generator && world[i].needsGas()) {233                           console.log("go get " + i);234                           world[i].collectionPending(); // update the generator, the thing will be collected soon235                           bots[b].getThing(i); // tell this bot to get the thing236                       }237                   }238                }239            }240*/241            // ACT242            for (var b=0;b<bots.length;b++) {243                var result = bots[b].act(world,loopCount,delta); // take the next step in the path, and when we've arrived signal the affected location244                if (result.affected > 0) {245                    //console.log("DO " + result.affect + " to " + result.affected);246                    world[result.affected].doAction(result.affect);247                }248            }249            this.shields.update();250            if (!this.mother.isMoving()) {251                if (++this.motherTimer > 20 && fighterCount < 1) { //20252                    this.fighter = new Fighter(this);253                    fighterCount = 1;254                }255            }256            /*257            if (this.motherTimer > 1000 && (!funZoom || this.motherTimer > 800)) {258                if (test_bomb_count++ > test_bomb_start && this.bombList.length < 1) {259                    this.bomb = new Bomb(this, this.shields, this.homeBlock, this.bombCount, this.cameras.main);260                    this.bombCount++;261                    this.bombList.push(this.bomb);262                }263                if ((this.bombList.length*test_bomb_interval+test_bomb_start)<test_bomb_count && test_bombing) {264                    this.bomb = new Bomb(this, this.shields, this.homeBlock, this.bombCount, this.cameras.main);265                    this.bombCount++;266                    this.bombList.push(this.bomb);267                }268            }269            */270            this.laser.shoot(shootAt.x, shootAt.y);271            if (this.laser.isShooting) {272                var victim = this.laser.lockTarget(this.mother, this.fighter, this.bombList);273                var hackDone=1;274                if (victim != null) {275                    if (victim instanceof Fighter)276                       test_bombing = false;277                    hackDone = victim.getShot();278                } else279                    console.log("miss");280                if (hackDone < 0) {281                    this.testNoise.play();282                    this.laser.victory();283                }284            }285            // check for winner286            for (var b=0;b<this.bombList.length;b++) {287                if (this.bombList[b].status == 2) {288                   gameOver = true;289                   deadX = this.bombList[b].sprite.x; deadY = this.bombList[b].sprite.y;290                   this.cameras.main.flash(500,0xffffff);291                   this.cameras.main.pan(this.bombList[b].sprite.x, this.bombList[b].sprite.y, 1400, 'Linear');292                   this.cameras.main.zoomTo(5, 1400);293                }294            }295        } catch (err) {296            // the shit's gonna fail, try to capture a clue when it does...297            // not too bad on PC but harder on phone and this attempt is sad,298            // but everything is blue if we get here at all.299            if (didFail) { // we need one more frame update to display the error300                throw ("the wheels, they have come off the wagon again");301            }302            console.log("ERROR " + err);303            console.log("STACK " + err.stack);304            didFail = true;305            this.cameras.main.setZoom(1);306            this.cameras.main.setScroll(0,0);307            var ratfarts = this.add.graphics();308            ratfarts.fillStyle(0x0000FF, 1);309            var fail = new Phaser.Geom.Rectangle(0,0,WIDTH,HEIGHT);310            ratfarts.fillRectShape(fail);311            this.add.text(0, 40, err).setFontSize(10*assetsDPR).setResolution(24000);312            this.add.text(0, 120, "RATFARTS").setFontSize(10*assetsDPR).setResolution(24000);313            this.add.text(0, 200, err.stack).setFontSize(10*assetsDPR).setResolution(24000);314        }315    }316    makeMove(dir) {317        if (funZoom && this.man.location.x == 5 && this.man.location.y == 2 && this.man.moveBuffer == Constant.DOWN) {318            funZoom = false;319            this.cameras.main.pan(1250, 950, 700, 'Linear');320            this.cameras.main.zoomTo(1, 700);321            this.instructions.setAlpha(0);322            this.px = this.shields.paintShieldBars(100);323        }324        if (this.man.moveBuffer > -1) {325            this.man.tryMove();326        }327    }328    handleKey(e){329        var timeKey = this.time.now;330        //console.log(`key: ${timeKey} code ${e.code}`);331        if (e.code != "KeyX" && e.code != "Backslash" && e.code != "Backquote" && e.code != "Minus") {332            if (this.simulator.getMode() == "record")333                this.simulator.record(timeKey, e.code);334            this.doKey(e.code);335        } else {336            switch (e.code) {337                case "Backquote":338                    console.log("begin recording");339                    this.simulator.reset();340                    this.simulator.setMode("record");341                    window.location.reload(false);342                    break;343                case "KeyX":344                    console.log("stop recording");345                    this.simulator.putRecording();346                    this.simulator.setMode("play");347                    //window.location.reload(false);348                    break;...

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ig_mask.js

Source:ig_mask.js Github

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...169	this.doEvt = function(e)170	{171		var v, a = this.stoi(e.type);172		if(a < 8) this.fireEvt(a, e);173		if(a < 3) this.doKey(e, a);174		else if(a >= 8)175		{176			if((a == 8) == this.foc) return;177			this.foc = (a == 8);178			if(a == 8)179			{180				if(this.useLastGoodValue) this.setGood();181				if((v = this.elem.value) != this.text){this.paste(v); return;}182			}183			if(a == 9)184			{185				if(!this.changed) this.changed = this.text != this.elem.value;186				if(this.changed) this.text = this.elem.value;187			}...

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network.js

Source:network.js Github

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...123    preKeySeq = [19, 19, 20]; // up, up, down124  }125  await this.openSettingsActivity(setting);126  for (let key of preKeySeq) {127    await this.doKey(key);128  }129  let {appPackage, appActivity} = await this.adb.getFocusedPackageAndActivity();130  /*131   * Click and handle potential ADB disconnect that occurs on official132   * emulator when the network connection is disabled133   */134  await this.wrapBootstrapDisconnect(async () => {135    await this.doKey(23);136  });137  /*138   * In one particular case (enable Location Services), a pop-up is139   * displayed on some platforms so the user accepts or refuses that Google140   * collects location data. So we wait for that pop-up to open, if it141   * doesn't then proceed142   */143  try {144    await this.adb.waitForNotActivity(appPackage, appActivity, 5000);145    await this.doKey(22); // right146    await this.doKey(23); // click147    await this.adb.waitForNotActivity(appPackage, appActivity, 5000);148  } catch (ign) {}149  await this.adb.back();150};151helpers.doKey = async function (key) {152  // TODO: Confirm we need this delay. Seems to work without it.153  await B.delay(2000);154  await this.adb.keyevent(key);155};156helpers.wrapBootstrapDisconnect = async function (wrapped) {157  this.bootstrap.ignoreUnexpectedShutdown = true;158  try {159    await wrapped();160    await this.adb.restart();...

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explorer.js

Source:explorer.js Github

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1class Explorer {2  constructor() {3    // Pre-build solve tables    4    Cube.initSolver( '/lib/cubejs/worker.js' );5    // Removable events6    this.doKey = this.doKey.bind( this );    7    // Components8    this.menu = new Menu( '#menu' );9    this.menu.addEventListener( Menu.ITEM_SELECTED, ( evt ) => this.doMenuItem( evt ) );10    this.camera = new Camera( '#camera' );11    this.camera.addEventListener( Camera.EVENT_CAPTURE, ( evt ) => this.doCapture( evt ) );12    this.camera.start();13    this.scramble = new Scramble( '#scramble' );14    this.scramble.addEventListener( Scramble.EVENT_COMPLETE, ( evt ) => this.doComplete( evt ) );15    this.solution = document.querySelector( '#camera > .solution' );16  }17  doCapture( evt ) {18    this.scramble.side( evt );19  }20  doComplete( evt ) {21    if( this.camera.mode >= Camera.MODE_DISTANCE ) {22      let swatches = [];23      for( let s = 0; s < evt.length; s++ ) {24        swatches.push( evt[s][4] );25      }26      for( let side = 0; side < evt.length; side++ ) {27        for( let face = 0; face < evt[side].length; face++ ) {28          let closest = {29            distance: 1000,30            index: 1000,31            color: null32          };33          for( let color = 0; color < swatches.length; color++ ) {34            let distance = deltaE( swatches[color], evt[side][face] );35            if( distance < closest.distance ) {36              closest.distance = distance;37              closest.index = color;38              closest.color = swatches[color];39            }40          }41          evt[side][face] = closest.color;42          evt[side][face].index = closest.index;43        }44      }45      console.log( evt );46      this.scramble.state = evt;47      if( this.camera.mode === Camera.MODE_SOLVE ) {48        // Order sides49        let local = [];50        local.push( evt[4] );51        local.push( evt[1] );52        local.push( evt[0] );53        local.push( evt[5] );54        local.push( evt[3] );55        local.push( evt[2] );56        // Make state string57        let value = '';58        for( let s = 0; s < local.length; s++ ) {59          for( let f = 0; f < local[s].length; f++ ) {60            value = value + local[s][f].index;61          }62        }63        // Replace index with side indicator64        value = value.replace( new RegExp( '4', 'g' ), 'U' );      65        value = value.replace( new RegExp( '1', 'g' ), 'R' );      66        value = value.replace( new RegExp( '0', 'g' ), 'F' );      67        value = value.replace( new RegExp( '5', 'g' ), 'D' );      68        value = value.replace( new RegExp( '3', 'g' ), 'L' );      69        value = value.replace( new RegExp( '2', 'g' ), 'B' ); 70        console.log( value );71        // Solve72        let shuffle = Cube.fromString( value );  73        let algorithm = shuffle.solve();74        75        this.solution.innerHTML = algorithm;76        this.solution.style.display = 'block';77        console.log( algorithm );           78      }79    } else {80      console.log( evt );      81    }82  }83  doKey( evt ) {84    if( evt.keyCode == 99 || evt.keyCode == 67 ) {85      this.solution.style.display = 'none';86      this.scramble.clear();87    }88    if( evt.keyCode === 32 || evt.keyCode === 160 ) {89      if( this.camera.isTracking() ) {90        if( evt.keyCode === 32 ) {91          this.camera.capture();92        } else if( evt.keyCode === 160 ) {93          this.camera.capture( true );94        } else {95          console.log( 'Unknown command.' );96        }97      } else {98        console.log( 'Not tracking.' );99      }100    }    101  }102  // Menu item selected103  doMenuItem( evt ) {104    // Set camera mode105    this.camera.mode = evt;106    if( evt >= Explorer.COLOR_RAW ) {107      if( !this.scramble.isVisible() ) {108        document.body.addEventListener( 'keypress', this.doKey );109      }110      this.scramble.clear();111      this.scramble.show();112    } else {113      document.body.removeEventListener( 'keypress', this.dKey );114      this.solution.style.display = 'none';115      this.scramble.hide();116    }117  }118}119Explorer.COLOR_RAW = 16;120Explorer.COLOR_DISTANCE = 17;121// Application entry point...

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keyInput.js

Source:keyInput.js Github

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...35KeyInput.prototype.do = function () {36    this._time++37    var todokeys = this._todoKeys38    for (var i = 0; i < todokeys.length; i++) {39        this.doKey(todokeys[i])40    }41};42/**43 * 添加键44 * @param {*} o 45 * @param {*} key 46 */47KeyInput.prototype.pushKey = function (o, name, value) {48    if (!o[name]) {49        o[name] = []50    }51    o[name].push(value)52}53/**...

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TodoPage.js

Source:TodoPage.js Github

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1import React, { Component } from 'react';2import ActionList from './ActionList';3import { primaryList } from './ListProvider';4class TodoPage extends React.Component {5  constructor(props) {6    super(props);7    this.state = { list: props.list, itemsSnapshot: null };8    this.doKey = this.doKey.bind(this);9    this.deleteTodo = this.deleteTodo.bind(this);10    this.addTodo = this.addTodo.bind(this);11    this.doSnapshot = this.doSnapshot.bind(this);12    this.getSnapshot = this.getSnapshot.bind(this);13    this.getListItems = this.getListItems.bind(this);14  }15  addTodo(todoValue) {16    this.state.list.addItem(todoValue);17    this.setState(this.state); //performs optimal redraw if something changed18  }19  deleteTodo(id) {20    this.state.list.deleteItemById(id);21    this.setState(this.state);22  }23  doKey(e) {24    if (e.keyCode === 13) {25      this.addTodo(e.target.value);26      e.target.value = '';27    }28  }29  //a small test to verify the imported primaryList is working as a singleton30  testListProvider() {31    console.log('LIST FROM LIST PROVIDER ', primaryList);32  }33  doSnapshot() {34    this.state.itemsSnapshot = this.state.list.getItems().slice(); //clone35    this.setState(this.state);36  }37  getSnapshot() {38    return this.state.itemsSnapshot;//static list is OK, it's a snapshot39  }40  getListItems() {41    return this.state.list.getItems();42  }43  render() {44    //following used for example of how ActionList acts like a reusable component,45    //but here it's not showing action buttons or handling actions46    const renderSnapshot = () => {47      if (this.state.itemsSnapshot) {48        return (49          <div className="snapshot">50            <ActionList getActionItems={this.getSnapshot} />51          </div>52        );53      } 54    };55    return (56      <div>57        <div className="todoListBlock">58          <label htmlFor="todoInput">type item, hit return to add</label>59          &nbsp;60          <input id="todoInput" onKeyDown={this.doKey} type="text" />61          <ActionList62            getActionItems={this.getListItems}63            actionButtonHandler={this.deleteTodo}64            actionName="Delete"65          />66        </div>67        <div className="testBlock">68          <br />69          <br />70          <button onClick={this.testListProvider}>TEST</button>71          <button onClick={this.doSnapshot}>SNAPSHOT</button>72        </div>73        {renderSnapshot()}74      </div>75    );76  }77}...

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difficultyView.js

Source:difficultyView.js Github

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1define2(['underscore', 'backbone', 'jquery', 3  'text!tmpl/difficulty.ejs', 'state'], 4 function (_, Backbone, $, template, State) {5    return Backbone.View.extend({6        template: _.template(template),7        tagName: "span",8        className: "difficulty",9        events: {10            "click .increment" : "increment",11            "click .decrement" : "decrement"12        },13        initialize: function() {14            this.listenTo(State, 'change', this.render)15            var that = this;16            $('body').keyup(function(e){ that.doKey(e) });17        },18        increment: function() {19            State.set('cdifficulty', State.get('cdifficulty') + 1)20            return false21        },22        decrement: function() {23            State.set('cdifficulty', State.get('cdifficulty') - 1)24            return false25        },26        render: function() {27            this.$el.html(this.template(State.toJSON()));28            return this29        },30        doKey: function(e) {31            switch (e.keyCode) {32            case 37://left33                this.decrement()34                break;35            case 39://right36                this.increment()37                break;38            }39            return false;40        }41    }) ...

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Form.js

Source:Form.js Github

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1import { Component } from "react";2class Form extends Component {3    constructor() {4        super();5        this.state = { name: "" };6        this.doKey1 = this.doKey.bind(this);7    }8    doKey(event) {9        this.setState({ name: event.target.value });10    }11    sayHi() {12        console.log("Click say hi");13        this.props.onSayHi(this.state.name);14    }15    render() {16        return (17            <div>18                <input type="text" onKeyUp={this.doKey1} />19                <button onClick={() => this.sayHi()}>Say Hi</button>20            </div>21        );22    }23}...

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Using AI Code Generation

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1var driver = new webdriver.Builder().forBrowser('android').build();2driver.findElement(webdriver.By.id('com.android.calculator2:id/digit_7')).click();3driver.findElement(webdriver.By.id('com.android.calculator2:id/op_add')).click();4driver.findElement(webdriver.By.id('com.android.calculator2:id/digit_9')).click();5driver.findElement(webdriver.By.id('com.android.calculator2:id/eq')).click();6driver.quit();

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Using AI Code Generation

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1let driver = new AndroidDriver();2driver.doKey(66);3let driver = new IOSDriver();4driver.doKey(66);5let driver = new WindowsDriver();6driver.doKey(66);7let driver = new MacDriver();8driver.doKey(66);9let driver = new LinuxDriver();10driver.doKey(66);11let driver = new SelendroidDriver();12driver.doKey(66);13let driver = new FirefoxBasedDriver();14driver.doKey(66);15let driver = new ChromeBasedDriver();16driver.doKey(66);17let driver = new EdgeBasedDriver();18driver.doKey(66);19let driver = new InternetExplorerBasedDriver();20driver.doKey(66);21let driver = new OperaBasedDriver();22driver.doKey(66);23let driver = new SafariBasedDriver();24driver.doKey(66);25let driver = new PhantomJSBasedDriver();26driver.doKey(66);27let driver = new HtmlUnitBasedDriver();28driver.doKey(66);29let driver = new RemoteDriver();30driver.doKey(66);31let driver = new EventFiringDriver();32driver.doKey(66);33let driver = new AugmenterDriver();34driver.doKey(66);35let driver = new TakesScreenshotDriver();

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Using AI Code Generation

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1var driver = this.driver;2var action = new wd.TouchAction(driver);3action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();4driver.performTouchAction(action);5var driver = this.driver;6var action = new wd.TouchAction(driver);7action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();8driver.performTouchAction(action);9var driver = this.driver;10var action = new wd.TouchAction(driver);11action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();12driver.performTouchAction(action);13var driver = this.driver;14var action = new wd.TouchAction(driver);15action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();16driver.performTouchAction(action);17var driver = this.driver;18var action = new wd.TouchAction(driver);19action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();20driver.performTouchAction(action);21var driver = this.driver;22var action = new wd.TouchAction(driver);23action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();24driver.performTouchAction(action);25var driver = this.driver;26var action = new wd.TouchAction(driver);27action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();28driver.performTouchAction(action);

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Using AI Code Generation

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1import wd from 'wd';2import { androidDriver } from 'wd-appium-android-driver';3import { androidDriver as androidDriver2 } from 'wd-appium-android-driver/build/lib/driver';4const driver = wd.promiseChainRemote('localhost', 4723);5androidDriver.attachToSession(driver, 'sessionId');6driver.doKey(66);7const driver2 = wd.promiseChainRemote('localhost', 4723);8androidDriver2.attachToSession(driver2, 'sessionId');9driver2.doKey(66);

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