Best JavaScript code snippet using appium-android-driver
playGame.js
Source:playGame.js
...182 console.log("replay!");183 if (this.debugMode == "play-perfect") {184 if (replayTime >= this.nextRecorded.time) {185 //console.log(`now ${replayTime} next ${this.nextRecorded.time} key ${this.nextRecorded.code}`);186 this.doKey(this.nextRecorded.code);187 this.nextRecorded = this.recording.shift();;188 }189 } else { // this.debugMode == "play-fast"190 this.doKey(this.nextRecorded.code);191 this.nextRecorded = this.recording.shift();;192 }193 }194 try {195 if (this.man.isMoving()) {196 this.man.doMove(this.loopCount,delta);197 } else if (this.man.getBuffer() > -1) {198 if (this.man.getBuffer() == Constant.INTERACT) {199 var theManAt = getSpotAtLocation(this.man.location);200 if (theManAt !== null) {201 world[theManAt].interact(this.man, bots); //TODO: pass the bot array to botFactory only202/*203 console.log("STUFF");204 console.log(gameState);205 var stuffed = this.simulator.stuff(gameState);206 console.log(stuffed);207 */208 }209 } else210 this.makeMove(this.man.getBuffer());211 this.man.clearBuffer();212 //console.log(world[9].getScore());// GET SCORE FROM MARKET213 }214 // PLAN215 // If we can find a resting bot and a generator with a thing, plan to go get it216 for (var b=0;b<bots.length;b++) {217 if(bots[b].isResting()) {218 for(var i=0;i<world.length;i++) {219 if (world[i] instanceof Generator && world[i].isReadyToCollect()) {220 //console.log("go get " + i);221 world[i].collectionPending(); // update the generator, the thing will be collected soon222 bots[b].getThing(i); // tell this bot to get the thing223 }224 }225 }226 }227/*TODO something like this, is next:228 // If we can find a resting bot, a generator which needs gas, and a thing, refuel it229 for (var b=0;b<bots.length;b++) {230 if(bots[b].isResting()) {231 for(var i=0;i<world.length;i++) {232 if (world[i] instanceof Generator && world[i].needsGas()) {233 console.log("go get " + i);234 world[i].collectionPending(); // update the generator, the thing will be collected soon235 bots[b].getThing(i); // tell this bot to get the thing236 }237 }238 }239 }240*/241 // ACT242 for (var b=0;b<bots.length;b++) {243 var result = bots[b].act(world,loopCount,delta); // take the next step in the path, and when we've arrived signal the affected location244 if (result.affected > 0) {245 //console.log("DO " + result.affect + " to " + result.affected);246 world[result.affected].doAction(result.affect);247 }248 }249 this.shields.update();250 if (!this.mother.isMoving()) {251 if (++this.motherTimer > 20 && fighterCount < 1) { //20252 this.fighter = new Fighter(this);253 fighterCount = 1;254 }255 }256 /*257 if (this.motherTimer > 1000 && (!funZoom || this.motherTimer > 800)) {258 if (test_bomb_count++ > test_bomb_start && this.bombList.length < 1) {259 this.bomb = new Bomb(this, this.shields, this.homeBlock, this.bombCount, this.cameras.main);260 this.bombCount++;261 this.bombList.push(this.bomb);262 }263 if ((this.bombList.length*test_bomb_interval+test_bomb_start)<test_bomb_count && test_bombing) {264 this.bomb = new Bomb(this, this.shields, this.homeBlock, this.bombCount, this.cameras.main);265 this.bombCount++;266 this.bombList.push(this.bomb);267 }268 }269 */270 this.laser.shoot(shootAt.x, shootAt.y);271 if (this.laser.isShooting) {272 var victim = this.laser.lockTarget(this.mother, this.fighter, this.bombList);273 var hackDone=1;274 if (victim != null) {275 if (victim instanceof Fighter)276 test_bombing = false;277 hackDone = victim.getShot();278 } else279 console.log("miss");280 if (hackDone < 0) {281 this.testNoise.play();282 this.laser.victory();283 }284 }285 // check for winner286 for (var b=0;b<this.bombList.length;b++) {287 if (this.bombList[b].status == 2) {288 gameOver = true;289 deadX = this.bombList[b].sprite.x; deadY = this.bombList[b].sprite.y;290 this.cameras.main.flash(500,0xffffff);291 this.cameras.main.pan(this.bombList[b].sprite.x, this.bombList[b].sprite.y, 1400, 'Linear');292 this.cameras.main.zoomTo(5, 1400);293 }294 }295 } catch (err) {296 // the shit's gonna fail, try to capture a clue when it does...297 // not too bad on PC but harder on phone and this attempt is sad,298 // but everything is blue if we get here at all.299 if (didFail) { // we need one more frame update to display the error300 throw ("the wheels, they have come off the wagon again");301 }302 console.log("ERROR " + err);303 console.log("STACK " + err.stack);304 didFail = true;305 this.cameras.main.setZoom(1);306 this.cameras.main.setScroll(0,0);307 var ratfarts = this.add.graphics();308 ratfarts.fillStyle(0x0000FF, 1);309 var fail = new Phaser.Geom.Rectangle(0,0,WIDTH,HEIGHT);310 ratfarts.fillRectShape(fail);311 this.add.text(0, 40, err).setFontSize(10*assetsDPR).setResolution(24000);312 this.add.text(0, 120, "RATFARTS").setFontSize(10*assetsDPR).setResolution(24000);313 this.add.text(0, 200, err.stack).setFontSize(10*assetsDPR).setResolution(24000);314 }315 }316 makeMove(dir) {317 if (funZoom && this.man.location.x == 5 && this.man.location.y == 2 && this.man.moveBuffer == Constant.DOWN) {318 funZoom = false;319 this.cameras.main.pan(1250, 950, 700, 'Linear');320 this.cameras.main.zoomTo(1, 700);321 this.instructions.setAlpha(0);322 this.px = this.shields.paintShieldBars(100);323 }324 if (this.man.moveBuffer > -1) {325 this.man.tryMove();326 }327 }328 handleKey(e){329 var timeKey = this.time.now;330 //console.log(`key: ${timeKey} code ${e.code}`);331 if (e.code != "KeyX" && e.code != "Backslash" && e.code != "Backquote" && e.code != "Minus") {332 if (this.simulator.getMode() == "record")333 this.simulator.record(timeKey, e.code);334 this.doKey(e.code);335 } else {336 switch (e.code) {337 case "Backquote":338 console.log("begin recording");339 this.simulator.reset();340 this.simulator.setMode("record");341 window.location.reload(false);342 break;343 case "KeyX":344 console.log("stop recording");345 this.simulator.putRecording();346 this.simulator.setMode("play");347 //window.location.reload(false);348 break;...
ig_mask.js
Source:ig_mask.js
...169 this.doEvt = function(e)170 {171 var v, a = this.stoi(e.type);172 if(a < 8) this.fireEvt(a, e);173 if(a < 3) this.doKey(e, a);174 else if(a >= 8)175 {176 if((a == 8) == this.foc) return;177 this.foc = (a == 8);178 if(a == 8)179 {180 if(this.useLastGoodValue) this.setGood();181 if((v = this.elem.value) != this.text){this.paste(v); return;}182 }183 if(a == 9)184 {185 if(!this.changed) this.changed = this.text != this.elem.value;186 if(this.changed) this.text = this.elem.value;187 }...
network.js
Source:network.js
...123 preKeySeq = [19, 19, 20]; // up, up, down124 }125 await this.openSettingsActivity(setting);126 for (let key of preKeySeq) {127 await this.doKey(key);128 }129 let {appPackage, appActivity} = await this.adb.getFocusedPackageAndActivity();130 /*131 * Click and handle potential ADB disconnect that occurs on official132 * emulator when the network connection is disabled133 */134 await this.wrapBootstrapDisconnect(async () => {135 await this.doKey(23);136 });137 /*138 * In one particular case (enable Location Services), a pop-up is139 * displayed on some platforms so the user accepts or refuses that Google140 * collects location data. So we wait for that pop-up to open, if it141 * doesn't then proceed142 */143 try {144 await this.adb.waitForNotActivity(appPackage, appActivity, 5000);145 await this.doKey(22); // right146 await this.doKey(23); // click147 await this.adb.waitForNotActivity(appPackage, appActivity, 5000);148 } catch (ign) {}149 await this.adb.back();150};151helpers.doKey = async function (key) {152 // TODO: Confirm we need this delay. Seems to work without it.153 await B.delay(2000);154 await this.adb.keyevent(key);155};156helpers.wrapBootstrapDisconnect = async function (wrapped) {157 this.bootstrap.ignoreUnexpectedShutdown = true;158 try {159 await wrapped();160 await this.adb.restart();...
explorer.js
Source:explorer.js
1class Explorer {2 constructor() {3 // Pre-build solve tables 4 Cube.initSolver( '/lib/cubejs/worker.js' );5 // Removable events6 this.doKey = this.doKey.bind( this ); 7 // Components8 this.menu = new Menu( '#menu' );9 this.menu.addEventListener( Menu.ITEM_SELECTED, ( evt ) => this.doMenuItem( evt ) );10 this.camera = new Camera( '#camera' );11 this.camera.addEventListener( Camera.EVENT_CAPTURE, ( evt ) => this.doCapture( evt ) );12 this.camera.start();13 this.scramble = new Scramble( '#scramble' );14 this.scramble.addEventListener( Scramble.EVENT_COMPLETE, ( evt ) => this.doComplete( evt ) );15 this.solution = document.querySelector( '#camera > .solution' );16 }17 doCapture( evt ) {18 this.scramble.side( evt );19 }20 doComplete( evt ) {21 if( this.camera.mode >= Camera.MODE_DISTANCE ) {22 let swatches = [];23 for( let s = 0; s < evt.length; s++ ) {24 swatches.push( evt[s][4] );25 }26 for( let side = 0; side < evt.length; side++ ) {27 for( let face = 0; face < evt[side].length; face++ ) {28 let closest = {29 distance: 1000,30 index: 1000,31 color: null32 };33 for( let color = 0; color < swatches.length; color++ ) {34 let distance = deltaE( swatches[color], evt[side][face] );35 if( distance < closest.distance ) {36 closest.distance = distance;37 closest.index = color;38 closest.color = swatches[color];39 }40 }41 evt[side][face] = closest.color;42 evt[side][face].index = closest.index;43 }44 }45 console.log( evt );46 this.scramble.state = evt;47 if( this.camera.mode === Camera.MODE_SOLVE ) {48 // Order sides49 let local = [];50 local.push( evt[4] );51 local.push( evt[1] );52 local.push( evt[0] );53 local.push( evt[5] );54 local.push( evt[3] );55 local.push( evt[2] );56 // Make state string57 let value = '';58 for( let s = 0; s < local.length; s++ ) {59 for( let f = 0; f < local[s].length; f++ ) {60 value = value + local[s][f].index;61 }62 }63 // Replace index with side indicator64 value = value.replace( new RegExp( '4', 'g' ), 'U' ); 65 value = value.replace( new RegExp( '1', 'g' ), 'R' ); 66 value = value.replace( new RegExp( '0', 'g' ), 'F' ); 67 value = value.replace( new RegExp( '5', 'g' ), 'D' ); 68 value = value.replace( new RegExp( '3', 'g' ), 'L' ); 69 value = value.replace( new RegExp( '2', 'g' ), 'B' ); 70 console.log( value );71 // Solve72 let shuffle = Cube.fromString( value ); 73 let algorithm = shuffle.solve();74 75 this.solution.innerHTML = algorithm;76 this.solution.style.display = 'block';77 console.log( algorithm ); 78 }79 } else {80 console.log( evt ); 81 }82 }83 doKey( evt ) {84 if( evt.keyCode == 99 || evt.keyCode == 67 ) {85 this.solution.style.display = 'none';86 this.scramble.clear();87 }88 if( evt.keyCode === 32 || evt.keyCode === 160 ) {89 if( this.camera.isTracking() ) {90 if( evt.keyCode === 32 ) {91 this.camera.capture();92 } else if( evt.keyCode === 160 ) {93 this.camera.capture( true );94 } else {95 console.log( 'Unknown command.' );96 }97 } else {98 console.log( 'Not tracking.' );99 }100 } 101 }102 // Menu item selected103 doMenuItem( evt ) {104 // Set camera mode105 this.camera.mode = evt;106 if( evt >= Explorer.COLOR_RAW ) {107 if( !this.scramble.isVisible() ) {108 document.body.addEventListener( 'keypress', this.doKey );109 }110 this.scramble.clear();111 this.scramble.show();112 } else {113 document.body.removeEventListener( 'keypress', this.dKey );114 this.solution.style.display = 'none';115 this.scramble.hide();116 }117 }118}119Explorer.COLOR_RAW = 16;120Explorer.COLOR_DISTANCE = 17;121// Application entry point...
keyInput.js
Source:keyInput.js
...35KeyInput.prototype.do = function () {36 this._time++37 var todokeys = this._todoKeys38 for (var i = 0; i < todokeys.length; i++) {39 this.doKey(todokeys[i])40 }41};42/**43 * æ·»å é®44 * @param {*} o 45 * @param {*} key 46 */47KeyInput.prototype.pushKey = function (o, name, value) {48 if (!o[name]) {49 o[name] = []50 }51 o[name].push(value)52}53/**...
TodoPage.js
Source:TodoPage.js
1import React, { Component } from 'react';2import ActionList from './ActionList';3import { primaryList } from './ListProvider';4class TodoPage extends React.Component {5 constructor(props) {6 super(props);7 this.state = { list: props.list, itemsSnapshot: null };8 this.doKey = this.doKey.bind(this);9 this.deleteTodo = this.deleteTodo.bind(this);10 this.addTodo = this.addTodo.bind(this);11 this.doSnapshot = this.doSnapshot.bind(this);12 this.getSnapshot = this.getSnapshot.bind(this);13 this.getListItems = this.getListItems.bind(this);14 }15 addTodo(todoValue) {16 this.state.list.addItem(todoValue);17 this.setState(this.state); //performs optimal redraw if something changed18 }19 deleteTodo(id) {20 this.state.list.deleteItemById(id);21 this.setState(this.state);22 }23 doKey(e) {24 if (e.keyCode === 13) {25 this.addTodo(e.target.value);26 e.target.value = '';27 }28 }29 //a small test to verify the imported primaryList is working as a singleton30 testListProvider() {31 console.log('LIST FROM LIST PROVIDER ', primaryList);32 }33 doSnapshot() {34 this.state.itemsSnapshot = this.state.list.getItems().slice(); //clone35 this.setState(this.state);36 }37 getSnapshot() {38 return this.state.itemsSnapshot;//static list is OK, it's a snapshot39 }40 getListItems() {41 return this.state.list.getItems();42 }43 render() {44 //following used for example of how ActionList acts like a reusable component,45 //but here it's not showing action buttons or handling actions46 const renderSnapshot = () => {47 if (this.state.itemsSnapshot) {48 return (49 <div className="snapshot">50 <ActionList getActionItems={this.getSnapshot} />51 </div>52 );53 } 54 };55 return (56 <div>57 <div className="todoListBlock">58 <label htmlFor="todoInput">type item, hit return to add</label>59 60 <input id="todoInput" onKeyDown={this.doKey} type="text" />61 <ActionList62 getActionItems={this.getListItems}63 actionButtonHandler={this.deleteTodo}64 actionName="Delete"65 />66 </div>67 <div className="testBlock">68 <br />69 <br />70 <button onClick={this.testListProvider}>TEST</button>71 <button onClick={this.doSnapshot}>SNAPSHOT</button>72 </div>73 {renderSnapshot()}74 </div>75 );76 }77}...
difficultyView.js
Source:difficultyView.js
1define2(['underscore', 'backbone', 'jquery', 3 'text!tmpl/difficulty.ejs', 'state'], 4 function (_, Backbone, $, template, State) {5 return Backbone.View.extend({6 template: _.template(template),7 tagName: "span",8 className: "difficulty",9 events: {10 "click .increment" : "increment",11 "click .decrement" : "decrement"12 },13 initialize: function() {14 this.listenTo(State, 'change', this.render)15 var that = this;16 $('body').keyup(function(e){ that.doKey(e) });17 },18 increment: function() {19 State.set('cdifficulty', State.get('cdifficulty') + 1)20 return false21 },22 decrement: function() {23 State.set('cdifficulty', State.get('cdifficulty') - 1)24 return false25 },26 render: function() {27 this.$el.html(this.template(State.toJSON()));28 return this29 },30 doKey: function(e) {31 switch (e.keyCode) {32 case 37://left33 this.decrement()34 break;35 case 39://right36 this.increment()37 break;38 }39 return false;40 }41 }) ...
Form.js
Source:Form.js
1import { Component } from "react";2class Form extends Component {3 constructor() {4 super();5 this.state = { name: "" };6 this.doKey1 = this.doKey.bind(this);7 }8 doKey(event) {9 this.setState({ name: event.target.value });10 }11 sayHi() {12 console.log("Click say hi");13 this.props.onSayHi(this.state.name);14 }15 render() {16 return (17 <div>18 <input type="text" onKeyUp={this.doKey1} />19 <button onClick={() => this.sayHi()}>Say Hi</button>20 </div>21 );22 }23}...
Using AI Code Generation
1var driver = new webdriver.Builder().forBrowser('android').build();2driver.findElement(webdriver.By.id('com.android.calculator2:id/digit_7')).click();3driver.findElement(webdriver.By.id('com.android.calculator2:id/op_add')).click();4driver.findElement(webdriver.By.id('com.android.calculator2:id/digit_9')).click();5driver.findElement(webdriver.By.id('com.android.calculator2:id/eq')).click();6driver.quit();
Using AI Code Generation
1let driver = new AndroidDriver();2driver.doKey(66);3let driver = new IOSDriver();4driver.doKey(66);5let driver = new WindowsDriver();6driver.doKey(66);7let driver = new MacDriver();8driver.doKey(66);9let driver = new LinuxDriver();10driver.doKey(66);11let driver = new SelendroidDriver();12driver.doKey(66);13let driver = new FirefoxBasedDriver();14driver.doKey(66);15let driver = new ChromeBasedDriver();16driver.doKey(66);17let driver = new EdgeBasedDriver();18driver.doKey(66);19let driver = new InternetExplorerBasedDriver();20driver.doKey(66);21let driver = new OperaBasedDriver();22driver.doKey(66);23let driver = new SafariBasedDriver();24driver.doKey(66);25let driver = new PhantomJSBasedDriver();26driver.doKey(66);27let driver = new HtmlUnitBasedDriver();28driver.doKey(66);29let driver = new RemoteDriver();30driver.doKey(66);31let driver = new EventFiringDriver();32driver.doKey(66);33let driver = new AugmenterDriver();34driver.doKey(66);35let driver = new TakesScreenshotDriver();
Using AI Code Generation
1var driver = this.driver;2var action = new wd.TouchAction(driver);3action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();4driver.performTouchAction(action);5var driver = this.driver;6var action = new wd.TouchAction(driver);7action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();8driver.performTouchAction(action);9var driver = this.driver;10var action = new wd.TouchAction(driver);11action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();12driver.performTouchAction(action);13var driver = this.driver;14var action = new wd.TouchAction(driver);15action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();16driver.performTouchAction(action);17var driver = this.driver;18var action = new wd.TouchAction(driver);19action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();20driver.performTouchAction(action);21var driver = this.driver;22var action = new wd.TouchAction(driver);23action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();24driver.performTouchAction(action);25var driver = this.driver;26var action = new wd.TouchAction(driver);27action.press({ x: 100, y: 100 }).wait(1000).moveTo({ x: 200, y: 200 }).release();28driver.performTouchAction(action);
Using AI Code Generation
1import wd from 'wd';2import { androidDriver } from 'wd-appium-android-driver';3import { androidDriver as androidDriver2 } from 'wd-appium-android-driver/build/lib/driver';4const driver = wd.promiseChainRemote('localhost', 4723);5androidDriver.attachToSession(driver, 'sessionId');6driver.doKey(66);7const driver2 = wd.promiseChainRemote('localhost', 4723);8androidDriver2.attachToSession(driver2, 'sessionId');9driver2.doKey(66);
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