How to use this.parseTouch method in Appium Android Driver

Best JavaScript code snippet using appium-android-driver

ios-controller.js

Source:ios-controller.js Github

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...2000iOSController.performTouch = function (gestures, cb) {2001  if (gestures.length === 1 && gestures[0].action === 'tap') {2002    return this.handleTap(gestures[0], cb);2003  }2004  this.parseTouch(gestures, function (err, touchStateObjects) {2005    if (err !== null) return cb(err);2006    this.proxy("target.touch(" + JSON.stringify(touchStateObjects) + ")", cb);2007  }.bind(this));2008};2009iOSController.parseTouch = function (gestures, cb) {2010  // `release` is automatic in iOS2011  if (_.last(gestures).action === 'release') {2012    gestures.pop();2013  }2014  var touchStateObjects = [];2015  var finishParsing = function () {2016    var prevPos = null;2017    // we need to change the time (which is now an offset)2018    // and the position (which may be an offset)2019    var time = 0;2020    _.each(touchStateObjects, function (state) {2021      if (state.touch[0] === false) {2022        // if we have no position (this happens with `wait`) we need the previous one2023        state.touch[0] = prevPos;2024      } else if (state.touch[0].offset && prevPos) {2025        // the current position is an offset2026        state.touch[0].x += prevPos.x;2027        state.touch[0].y += prevPos.y;2028      }2029      // prevent wait => press => moveto crash2030      if (state.touch[0]) {2031        delete state.touch[0].offset;2032        prevPos = state.touch[0];2033      }2034      var timeOffset = state.timeOffset;2035      time += timeOffset;2036      state.time = time;2037      delete state.timeOffset;2038    });2039    cb(null, touchStateObjects);2040  }.bind(this);2041  var needsPoint = function (action) {2042    return _.contains(['press', 'moveTo', 'tap', 'longPress'], action);2043  };2044  var cycleThroughGestures = function () {2045    var gesture = gestures.shift();2046    if (typeof gesture === "undefined") {2047      return finishParsing();2048    }2049    var tapPoint = false;2050    if (needsPoint(gesture.action)) { // press, longPress, moveTo and tap all need a position2051      var elementId = gesture.options.element;2052      if (elementId) {2053        var command = ["au.getElement('", elementId, "').rect()"].join('');2054        this.proxy(command, function (err, res) {2055          if (err) return cb(err); // short circuit and quit2056          var rect = res.value;2057          var pos = {x: rect.origin.x, y: rect.origin.y};2058          var size = {w: rect.size.width, h: rect.size.height};2059          if (gesture.options.x || gesture.options.y) {2060            tapPoint = {2061              offset: false,2062              x: pos.x + (gesture.options.x || 0),2063              y: pos.y + (gesture.options.y || 0)2064            };2065          } else {2066            tapPoint = {2067              offset: false,2068              x: pos.x + (size.w / 2),2069              y: pos.y + (size.h / 2)2070            };2071          }2072          var touchStateObject = {2073            timeOffset: 0.2,2074            touch: [2075              tapPoint2076            ]2077          };2078          touchStateObjects.push(touchStateObject);2079          cycleThroughGestures();2080        }.bind(this));2081      } else {2082        // iOS expects absolute coordinates, so we need to save these as offsets2083        // and then translate when everything is done2084        tapPoint = {2085          offset: true,2086          x: (gesture.options.x || 0),2087          y: (gesture.options.y || 0)2088        };2089        touchStateObject = {2090          timeOffset: 0.2,2091          touch: [2092            tapPoint2093          ]2094        };2095        touchStateObjects.push(touchStateObject);2096        cycleThroughGestures();2097      }2098    } else {2099      // in this case we need the previous entry's tap point2100      tapPoint = false; // temporary marker2101      var offset = 0.2;2102      if (gesture.action === 'wait') {2103        if (typeof gesture.options.ms !== 'undefined' || gesture.options.ms !== null) {2104          offset = (parseInt(gesture.options.ms) / 1000);2105        }2106      }2107      var touchStateObject = {2108        timeOffset: offset,2109        touch: [2110          tapPoint2111        ]2112      };2113      touchStateObjects.push(touchStateObject);2114      cycleThroughGestures();2115    }2116  }.bind(this);2117  cycleThroughGestures();2118};2119var mergeStates = function (states) {2120  var getSlice = function (states, index) {2121    var array = [];2122    for (var i = 0; i < states.length; i++) {2123      array.push(states[i][index]);2124    }2125    return array;2126  };2127  var timeSequence = function (states) {2128    var seq = [];2129    _.each(states, function (state) {2130      var times = _.pluck(state, "time");2131      seq = _.union(seq, times);2132    });2133    return seq.sort();2134  };2135  // for now we will just assume that the times line up2136  var merged = [];2137  _.each(timeSequence(states), function (time, index) {2138    var slice = getSlice(states, index);2139    var obj = {2140      time: time,2141      touch: []2142    };2143    _.each(slice, function (action) {2144      obj.touch.push(action.touch[0]);2145    });2146    merged.push(obj);2147  });2148  return merged;2149};2150iOSController.performMultiAction = function (elementId, actions, cb) {2151  var states = [];2152  var cycleThroughActions = function () {2153    var action = actions.shift();2154    if (typeof action === "undefined") {2155      var mergedStates = mergeStates(states);2156      return this.proxy("target.touch(" + JSON.stringify(mergedStates) + ")", cb);2157    }2158    this.parseTouch(action, function (err, val) {2159      if (err) return cb(err); // short-circuit the loop and send the error up2160      states.push(val);2161      cycleThroughActions();2162    }.bind(this));2163  }.bind(this);2164  cycleThroughActions();2165};2166iOSController.openNotifications = function (cb) {2167  cb(new NotImplementedError(), null);2168};2169iOSController.isIMEActivated = function (cb) {2170  cb(new NotYetImplementedError(), null);2171};2172iOSController.availableIMEEngines = function (cb) {...

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android-controller.js

Source:android-controller.js Github

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...890    }891    // fix release action then perform all actions892    fixRelease(function (err) {893      if (err) return cb(err);894      this.parseTouch(gestures, false, function (err, fixedGestures) {895        if (err) return cb(err);896        async.eachSeries(fixedGestures, performGesture, cb);897      });898    }.bind(this));899  }900};901androidController.parseTouch = function (gestures, multi, cb) {902  if (multi && _.last(gestures).action === 'release') {903    gestures.pop();904  }905  var needsPoint = function (action) {906    return _.contains(['press', 'moveTo', 'tap', 'longPress'], action);907  };908  var touchStateObjects = [];909  async.eachSeries(gestures, function (gesture, done) {910    var options = gesture.options;911    if (needsPoint(gesture.action)) {912      options.offset = false;913      var elementId = gesture.options.element;914      if (elementId) {915        this.getLocation(elementId, function (err, res) {916          if (err) return done(err); // short circuit and quit917          var pos = { x: res.value.x, y: res.value.y };918          this.getSize(elementId, function (err, res) {919            if (err) return done(err);920            var size = {w: res.value.width, h: res.value.height};921            if (gesture.options.x || gesture.options.y) {922              options.x = pos.x + (gesture.options.x || 0);923              options.y = pos.y + (gesture.options.y || 0);924            } else {925              options.x =  pos.x + (size.w / 2);926              options.y = pos.y + (size.h / 2);927            }928            var touchStateObject = {929              action: gesture.action,930              options: options,931              timeOffset: 0.005,932            };933            touchStateObjects.push(touchStateObject);934            done();935          });936        }.bind(this));937      } else {938        // expects absolute coordinates, so we need to save these as offsets939        // and then translate when everything is done940        options.offset = true;941        options.x = (gesture.options.x || 0);942        options.y = (gesture.options.y || 0);943        touchStateObject = {944          action: gesture.action,945          options: options,946          timeOffset: 0.005,947        };948        touchStateObjects.push(touchStateObject);949        done();950      }951    } else {952      var offset = 0.005;953      if (gesture.action === 'wait') {954        options = gesture.options;955        offset = (parseInt(gesture.options.ms) / 1000);956      }957      var touchStateObject = {958        action: gesture.action,959        options: options,960        timeOffset: offset,961      };962      touchStateObjects.push(touchStateObject);963      done();964    }965  }.bind(this), function (err) {966    if (err) return cb(err);967    // we need to change the time (which is now an offset)968    // and the position (which may be an offset)969    var prevPos = null,970        time = 0;971    _.each(touchStateObjects, function (state) {972      if (typeof state.options.x === 'undefined' && typeof state.options.x === 'undefined') {973        // this happens with wait974        state.options.x = prevPos.x;975        state.options.y = prevPos.y;976      }977      if (state.options.offset && prevPos) {978        // the current position is an offset979        state.options.x += prevPos.x;980        state.options.y += prevPos.y;981      }982      delete state.options.offset;983      prevPos = state.options;984      if (multi) {985        var timeOffset = state.timeOffset;986        time += timeOffset;987        state.time = helpers.truncateDecimals(time, 3);988        // multi gestures require 'touch' rather than 'options'989        state.touch = state.options;990        delete state.options;991      }992      delete state.timeOffset;993    });994    cb(null, touchStateObjects);995  });996};997androidController.performMultiAction = function (elementId, actions, cb) {998  // Android needs at least two actions to be able to perform a multi pointer gesture999  if (actions.length === 1) {1000    return cb(new Error("Multi Pointer Gestures need at least two actions. " +1001                        "Use Touch Actions for a single action."));1002  }1003  var states = [];1004  async.eachSeries(actions, function (action, done) {1005    this.parseTouch(action, true, function (err, val) {1006      if (err) return done(err);1007      states.push(val);1008      done();1009    }.bind(this));1010  }.bind(this), function (err) {1011    if (err) return cb(err);1012    var opts;1013    if (elementId) {1014      opts = {1015        elementId: elementId,1016        actions: states1017      };1018      return this.proxy(["element:performMultiPointerGesture", opts], cb);1019    } else {...

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weixinframe.js

Source:weixinframe.js Github

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...70			y:(__window.width-x)*Global.scaleY71		};72	}73	E.prototype.executeTouch = function(t){74		var p = this.parseTouch();75		if(!p || p==null)76			return;77		for(var i=this.events.length-1;i>=0;i--)78			if(t && this.events[i].type==t && this.events[i].object.visible && PC.isPointInPath(p.x,p.y,this.events[i].object))79				if(!this.events[i].callback(p.x,p.y,this.events[i].object,p.s))80					break;81		this.lastTouch = p;82	}83	E.prototype.parseTouch = function(){84		var e = this.event.touches;85		if(e.length<=0)86			return null;87		return {88			x:e[0].pageY*Global.scaleX,...

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gesture.js

Source:gesture.js Github

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...104  }105  if (gestures.length === 1 && gestures[0].action === 'tap') {106    return await this.handleTap(gestures[0]);107  }108  let touchStateObjects = await this.parseTouch(gestures);109  await this.uiAutoClient.sendCommand(`target.touch(${JSON.stringify(touchStateObjects)})`);110};111commands.parseTouch = async function (gestures) {112  // `release` is automatic in iOS113  if (_.last(gestures).action === 'release') {114    gestures.pop();115  }116  let touchStateObjects = [];117  let finishParsing = () => {118    let prevPos = null;119    // we need to change the time (which is now an offset)120    // and the position (which may be an offset)121    let time = 0;122    for (let state of touchStateObjects) {123      if (state.touch[0] === false) {124        // if we have no position (this happens with `wait`) we need the previous one125        state.touch[0] = prevPos;126      } else if (state.touch[0].offset && prevPos) {127        // the current position is an offset128        state.touch[0].x += prevPos.x;129        state.touch[0].y += prevPos.y;130      }131      // prevent wait => press => moveto crash132      if (state.touch[0]) {133        delete state.touch[0].offset;134        prevPos = state.touch[0];135      }136      let timeOffset = state.timeOffset;137      time += timeOffset;138      state.time = time;139      delete state.timeOffset;140    }141  };142  let needsPoint = (action) => {143    return _.contains(['press', 'moveTo', 'tap', 'longPress'], action);144  };145  let cycleThroughGestures = async () => {146    let gesture = gestures.shift();147    if (typeof gesture === "undefined") {148      return finishParsing();149    }150    let tapPoint = false;151    if (needsPoint(gesture.action)) { // press, longPress, moveTo and tap all need a position152      let el = gesture.options.element;153      if (el) {154        let command = `au.getElement('${el}').rect()`;155        let rect = await this.uiAutoClient.sendCommand(command);156        let pos = {x: rect.origin.x, y: rect.origin.y};157        let size = {w: rect.size.width, h: rect.size.height};158        if (gesture.options.x || gesture.options.y) {159          tapPoint = {160            offset: false,161            x: pos.x + (gesture.options.x || 0),162            y: pos.y + (gesture.options.y || 0)163          };164        } else {165          tapPoint = {166            offset: false,167            x: pos.x + (size.w / 2),168            y: pos.y + (size.h / 2)169          };170        }171        let touchStateObject = {172          timeOffset: 0.2,173          touch: [174            tapPoint175          ]176        };177        touchStateObjects.push(touchStateObject);178        await cycleThroughGestures();179      } else {180        // iOS expects absolute coordinates, so we need to save these as offsets181        // and then translate when everything is done182        tapPoint = {183          offset: true,184          x: (gesture.options.x || 0),185          y: (gesture.options.y || 0)186        };187        let touchStateObject = {188          timeOffset: 0.2,189          touch: [190            tapPoint191          ]192        };193        touchStateObjects.push(touchStateObject);194        await cycleThroughGestures();195      }196    } else {197      // in this case we need the previous entry's tap point198      tapPoint = false; // temporary marker199      let offset = 0.2;200      if (gesture.action === 'wait') {201        if (typeof gesture.options.ms !== 'undefined' || gesture.options.ms !== null) {202          offset = (parseInt(gesture.options.ms) / 1000);203        }204      }205      let touchStateObject = {206        timeOffset: offset,207        touch: [208          tapPoint209        ]210      };211      touchStateObjects.push(touchStateObject);212      await cycleThroughGestures();213    }214  };215  await cycleThroughGestures();216  return touchStateObjects;217};218let mergeStates = function (states) {219  let getSlice = function (states, index) {220    let array = [];221    for (let i = 0; i < states.length; i++) {222      array.push(states[i][index]);223    }224    return array;225  };226  let timeSequence = function (states) {227    let seq = [];228    _.each(states, function (state) {229      let times = _.pluck(state, "time");230      seq = _.union(seq, times);231    });232    return seq.sort();233  };234  // for now we will just assume that the times line up235  let merged = [];236  _.each(timeSequence(states), function (time, index) {237    let slice = getSlice(states, index);238    let obj = {239      time: time,240      touch: []241    };242    _.each(slice, function (action) {243      obj.touch.push(action.touch[0]);244    });245    merged.push(obj);246  });247  return merged;248};249commands.performMultiAction = async function (actions, el) {250  if (this.isWebContext()) {251    throw new errors.NotYetImplementedError();252  }253  el = unwrapEl(el);254  // TODO: why elementId is not used255  let states = [];256  let cycleThroughActions = async () => {257    let action = actions.shift();258    if (typeof action === "undefined") {259      let mergedStates = mergeStates(states);260      await this.uiAutoClient.sendCommand (`target.touch(${JSON.stringify(mergedStates)})`);261      return;262    }263    let val = await this.parseTouch(action);264    states.push(val);265    await cycleThroughActions();266  };267  await cycleThroughActions();268};269helpers.mobileScroll = async function (opts={}) {270  let direction = opts.direction;271  let el = opts.element;272  el = unwrapEl(el);273  if (this.isWebContext()) {274    // not implemented yet in web275    throw new errors.NotYetImplementedError();276  } else {277    direction = direction.charAt(0).toUpperCase() + direction.slice(1);...

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touch.js

Source:touch.js Github

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...163        delete press.options.duration;164        gestures = [press, wait, ...gestures];165      }166    }167    let fixedGestures = await this.parseTouch(gestures, false);168    // fix release action then perform all actions169    if (actions[actions.length - 1] === 'release') {170      actions[actions.length - 1] = await this.fixRelease(gestures);171    }172    for (let g of fixedGestures) {173      await this.performGesture(g);174    }175  }176};177helpers.parseTouch = async function parseTouch (gestures, multi) {178  // because multi-touch releases at the end by default179  if (multi && _.last(gestures).action === 'release') {180    gestures.pop();181  }182  let touchStateObjects = await asyncmap(gestures, async (gesture) => {183    let options = gesture.options || {};184    if (_.includes(['press', 'moveTo', 'tap', 'longPress'], gesture.action)) {185      options.offset = false;186      let elementId = gesture.options.element;187      if (elementId) {188        let pos = await this.getLocationInView(elementId);189        if (gesture.options.x || gesture.options.y) {190          options.x = pos.x + (gesture.options.x || 0);191          options.y = pos.y + (gesture.options.y || 0);192        } else {193          const {width, height} = await this.getSize(elementId);194          options.x = pos.x + (width / 2);195          options.y = pos.y + (height / 2);196        }197        let touchStateObject = {198          action: gesture.action,199          options,200          timeOffset: 0.005,201        };202        return touchStateObject;203      } else {204        options.x = (gesture.options.x || 0);205        options.y = (gesture.options.y || 0);206        let touchStateObject = {207          action: gesture.action,208          options,209          timeOffset: 0.005,210        };211        return touchStateObject;212      }213    } else {214      let offset = 0.005;215      if (gesture.action === 'wait') {216        options = gesture.options;217        offset = (parseInt(gesture.options.ms, 10) / 1000);218      }219      let touchStateObject = {220        action: gesture.action,221        options,222        timeOffset: offset,223      };224      return touchStateObject;225    }226  }, false);227  // we need to change the time (which is now an offset)228  // and the position (which may be an offset)229  let prevPos = null,230      time = 0;231  for (let state of touchStateObjects) {232    if (_.isUndefined(state.options.x) && _.isUndefined(state.options.y) && prevPos !== null) {233      // this happens with wait234      state.options.x = prevPos.x;235      state.options.y = prevPos.y;236    }237    if (state.options.offset && prevPos) {238      // the current position is an offset239      state.options.x += prevPos.x;240      state.options.y += prevPos.y;241    }242    delete state.options.offset;243    if (!_.isUndefined(state.options.x) && !_.isUndefined(state.options.y)) {244      prevPos = state.options;245    }246    if (multi) {247      let timeOffset = state.timeOffset;248      time += timeOffset;249      state.time = androidHelpers.truncateDecimals(time, 3);250      // multi gestures require 'touch' rather than 'options'251      if (!_.isUndefined(state.options.x) && !_.isUndefined(state.options.y)) {252        state.touch = {253          x: state.options.x,254          y: state.options.y255        };256      }257      delete state.options;258    }259    delete state.timeOffset;260  }261  return touchStateObjects;262};263commands.performMultiAction = async function performMultiAction (actions, elementId) {264  // Android needs at least two actions to be able to perform a multi pointer gesture265  if (actions.length === 1) {266    throw new Error('Multi Pointer Gestures need at least two actions. ' +267        'Use Touch Actions for a single action.');268  }269  let states = await asyncmap(actions, async (action) => {270    return await this.parseTouch(action, true);271  }, false);272  return await this.doPerformMultiAction(elementId, states);273};274/**275 * Reason for isolating doPerformMultiAction from performMultiAction is for reusing performMultiAction276 * across android-drivers (like appium-uiautomator2-driver) and to avoid code duplication.277 * Other android-drivers (like appium-uiautomator2-driver) need to override doPerformMultiAction278 * to facilitate performMultiAction.279 */280commands.doPerformMultiAction = async function doPerformMultiAction (elementId, states) {281  let opts;282  if (elementId) {283    opts = {284      elementId,...

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Using AI Code Generation

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1var wd = require('wd')2  , assert = require('assert');3var browser = wd.remote("localhost", 4723);4browser.init({5}, function() {6    browser.elementByTagName('body', function(err, body) {7      browser.parseTouch('tap', {element: body.value}, function(err, res) {8        console.log(res);9        browser.quit();10      });11    });12  });13});

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Using AI Code Generation

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1const AppiumAndroidDriver = require('appium-android-driver');2const AppiumAndroidDriver = new AppiumAndroidDriver();3const touchAction = AppiumAndroidDriver.parseTouch([{4    options: {5    }6}]);7console.log(touchAction);8const AppiumIOSDriver = require('appium-ios-driver');9const AppiumIOSDriver = new AppiumIOSDriver();10const touchAction = AppiumIOSDriver.parseTouch([{11    options: {12    }13}]);14console.log(touchAction);15const AppiumWindowsDriver = require('appium-windows-driver');16const AppiumWindowsDriver = new AppiumWindowsDriver();17const touchAction = AppiumWindowsDriver.parseTouch([{18    options: {19    }20}]);21console.log(touchAction);22const AppiumMacDriver = require('appium-mac-driver');23const AppiumMacDriver = new AppiumMacDriver();24const touchAction = AppiumMacDriver.parseTouch([{25    options: {26    }27}]);28console.log(touchAction);29const AppiumEspressoDriver = require('appium-espresso-driver');30const AppiumEspressoDriver = new AppiumEspressoDriver();31const touchAction = AppiumEspressoDriver.parseTouch([{32    options: {33    }34}]);35console.log(touchAction);

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Using AI Code Generation

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1var driver = new AndroidDriver();2driver.parseTouch('tap', { x: 10, y: 10 });3var driver = new AndroidDriver();4driver.parseTouch('tap', { x: 10, y: 10 });5var driver = new AndroidDriver();6driver.parseTouch('tap', { x: 10, y: 10 });7var driver = new AndroidDriver();8driver.parseTouch('tap', { x: 10, y: 10 });9var driver = new AndroidDriver();10driver.parseTouch('tap', { x: 10, y: 10 });11var driver = new AndroidDriver();12driver.parseTouch('tap', { x: 10, y: 10 });13var driver = new AndroidDriver();14driver.parseTouch('tap', { x: 10, y: 10 });15var driver = new AndroidDriver();16driver.parseTouch('tap', { x: 10, y: 10 });17var driver = new AndroidDriver();18driver.parseTouch('tap', { x: 10, y: 10 });19var driver = new AndroidDriver();20driver.parseTouch('tap', { x: 10, y: 10 });21var driver = new AndroidDriver();22driver.parseTouch('tap', { x: 10, y

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Using AI Code Generation

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1parseTouch (action, opts) {2  const {x, y, element} = opts;3  if (action === 'tap') {4    if (element) {5      return ['tap', {element}];6    } else if (x && y) {7      return ['tap', {x, y}];8    }9  }10  return ['tap', {x: 0, y: 0}];11}12parseTouch (action, opts) {13  const {x, y, element} = opts;14  if (action === 'tap') {15    if (element) {16      return ['tap', {element}];17    } else if (x && y) {18      return ['tap', {x, y}];19    }20  }21  return ['tap', {x: 0, y: 0}];22}23parseTouch (action, opts) {24  const {x, y, element} = opts;25  if (action === 'tap') {26    if (element) {27      return ['tap', {element}];28    } else if (x && y) {29      return ['tap', {x, y}];30    }31  }32  return ['tap', {x: 0, y: 0}];33}34parseTouch (action, opts) {35  const {x, y, element} = opts;36  if (action === 'tap') {37    if (element) {38      return ['tap', {element}];39    } else if (x && y) {40      return ['tap', {x, y}];41    }42  }43  return ['tap', {x: 0, y: 0}];44}

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Using AI Code Generation

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1var driver = new AndroidDriver();2var el = driver.findElement("id", "some_id");3var touch = driver.parseTouch({action: "tap", element: el});4driver.performTouch(touch);5var driver = new AndroidDriver();6var el = driver.findElement("id", "some_id");7var touch = driver.parseTouch({action: "tap", element: el});8driver.performTouch(touch);9var driver = new AndroidDriver();10var el = driver.findElement("id", "some_id");11var touch = driver.parseTouch({action: "tap", element: el});12driver.performTouch(touch);13var driver = new AndroidDriver();14var el = driver.findElement("id", "some_id");15var touch = driver.parseTouch({action: "tap", element: el});16driver.performTouch(touch);17var driver = new AndroidDriver();18var el = driver.findElement("id", "some_id");19var touch = driver.parseTouch({action: "tap", element: el});20driver.performTouch(touch);21var driver = new AndroidDriver();22var el = driver.findElement("id", "some_id");23var touch = driver.parseTouch({action: "tap", element: el});24driver.performTouch(touch);25var driver = new AndroidDriver();26var el = driver.findElement("id", "some_id");27var touch = driver.parseTouch({action: "tap", element: el});28driver.performTouch(touch);29var driver = new AndroidDriver();30var el = driver.findElement("id", "some_id");31var touch = driver.parseTouch({action: "tap", element: el});32driver.performTouch(touch);

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Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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