How to use wheel.type method in Appium Xcuitest Driver

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backupparkingApp.js

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1/*2 Copyright 2012 by Johnson Controls3 __________________________________________________________________________4 Filename: backupparkingApp.js5 __________________________________________________________________________6 Project: JCI-IHU7 Language: EN8 Author: aalangs9 Date: 25 Sep 201210 __________________________________________________________________________11 Description: IHU GUI Backupparking App12 13 Revisions:14 v0.1 (25-September-2012) Developed App for phase 1 scope with workarounds15 - aalangs16 v0.2 (12-October-2012) Initial Version with new controls - aalangs17 v0.3 (15-October-2012) Added BUC surface display suggested by Chris for 18 all contexts to display transparent image on 19 target - aalangs20 v0.4 (16-October-2012) Merged all the helper functions using 21 "setSliderValue" - aalangs22 v0.5 (17-October-2012) Removed status bar for NoctrlTmplt - aalangs23 v0.6 (23-October-2012) Added NativeGUI surface to be shown up - aalangs24 Fixed flickering issues mentioned by Petar & 25 closed review comments - aalangs26 v0.7 (14-December-2012) Added PSM Toggle button support and updated27 Control properties - aalangs28 v0.8 (20-December-2012) Updated as per latest event manager and control29 updates - aalangs30 v0.9 (10-January-2013) Updated to handle surface management changes in gui 31 framework - aalangs32 v1.0 (28-January-2013) Updated to correct "properties" in ParkingSensorDisplay33 & Added message to handle MiniView Status - aalangs34 v1.1 (20-February-2013) Added AtSpeed behavior to enable/disable Adjust 35 button - aalangs36 v1.2 (26-February-2013) Removed logic of - disabling "close" button - aalangs37 v1.3 (26-February-2013) Hide the Home button icon for multiple context(s) - aalangs38 v1.4 (19-March-2013) Removed Manual Override of Log Level - debug - aalangs39 v1.5 (19-April-3013) Filtering Interval of sending slider events to MMUI needs 40 to be updated to 250ms instead of 2s - aalangs41 v1.6 (22-April-2013) In No Video Signal Context if PSM mode is off, use 42 ScreenSetting2Ctrl interfaces to hide PSM Button - aalangs43 v1.7 (23-April-2013) Remove labelIds of Adjust and PSM button from the 44 icons as per 3.90 UI spec - aalangs45 v1.8 (17-June-2013) Used common dictionary for tab names - aalangs46 v1.9 (10-September-2013) Updated VideoSettings for AtSpeed - aalangs47__________________________________________________________________________48 */49 50log.addSrcFile("backupparkingApp.js", "backupparking");51function backupparkingApp(uiaId)52{53 log.debug("Constructor called.");54 55 // Base application functionality is provided in a common location via this call to baseApp.init().56 // See framework/js/BaseApp.js for details.57 baseApp.init(this, uiaId);58}59/**************************60 * App Init is standard function called by framework *61 **************************/62/*63 * Called just after the app is instantiated by framework.64 * All variables local to this app should be declared in this function65 */66backupparkingApp.prototype.appInit = function()67{68 log.debug("backupparkingApp appInit called...");69 if (framework.debugMode)70 {71 utility.loadScript("apps/backupparking/test/backupparkingAppTest.js");72 }73 74 //set flag so that animation is done only on press PSM button75 this._miniViewHideRequested = false;76 77 // cache Mini View PSD status78 this._miniViewPSDStatus = "MiniViewOn";79 80 // Store PSM hidden status81 this._PSMHidden = false;82 83 //cache values, default is 0, if no response from MMUI84 this._cachedBrightnessValue = 0;85 this._cachedContrastValue = 0;86 this._cachedTintValue = 0;87 this._cachedColorValue = 0;88 89 // cache vehicle speed90 this._cachedSpeed = null;91 92 // Video Settings tab value93 this.videoSettingsTab = true;94 //Tabs Config95 this._tabsConfig = [96 {97 "labelId" : "common.BrightnessTab",98 "itemConfig" :99 {100 style: "pivot",101 minChangeInterval: 250,102 settleTime: 1000,103 min: -5,104 max: 5,105 increment: 1,106 value: 0,107 appData: {eventName : "SetBrightnessValue", params : "brightnessValue"},108 hasActiveState: false109 }110 },111 {112 "labelId" : "common.ContrastTab",113 "itemConfig" :114 {115 style: "pivot",116 minChangeInterval: 250,117 settleTime: 1000,118 min: -5,119 max: 5,120 increment: 1,121 value: 0,122 appData: {eventName : "SetContrastValue", params : "contrastValue"},123 hasActiveState: false124 }125 },126 {127 "labelId" : "common.TintTab",128 "itemConfig" :129 {130 style: "pivot",131 minChangeInterval: 250,132 settleTime: 1000,133 min: -5,134 max: 5,135 increment: 1,136 value: 0,137 appData: {eventName : "SetTintValue", params : "tintValue"},138 hasActiveState: false139 }140 },141 {142 "labelId" : "common.ColorTab",143 "itemConfig" :144 {145 style: "pivot",146 minChangeInterval: 250,147 settleTime: 1000,148 min: -5,149 max: 5,150 increment: 1,151 value: 0,152 appData: {eventName : "SetColorValue", params : "colorValue"},153 hasActiveState: false154 }155 },156 {157 "labelId" : "common.ResetTab",158 "itemConfig" : { appData : "ResetAll", style : "oneButton", buttonId : "ResetSettings" }159 }160 ];161 162 //Context table163 //@formatter:off164 this._contextTable = {165 166 /**167 * This context shows only camera surface.168 * has PS: no169 * has camera: yes170 * has video signal: yes171 * show video surface: no172 * show natgui surface: yes173 */174 // BackupCameraDisplay 175 "BackupCameraDisplay" : {176 "hideHomeBtn" : true,177 "template" : "ScreenSettings2Tmplt",178 "properties": {179 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 180 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 181 },182 "controlProperties": {183 "ScreenSettings2Ctrl" : {184 adjustButtonConfig : {"enabled": true, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},185 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},186 secondaryButtonConfig : null, //These parameters are null (or omitted)187 secondaryButtonCallback : null, //to not include a secondary button in this context188 slideCallback : this._slideHandler.bind(this), // called when an item is dragged189 selectCallback : this._selectHandler.bind(this), // called when a button is pressed190 secondaryButtonAniTime : 0.5,191 } // end of properties for "ScreenSettings2Ctrl" 192 },193 "readyFunction" : this._BackupCameraDisplayReadyToDisplay.bind(this),194 "displayedFunction": this._BackupCameraDisplayCtxtTmpltDisplayed.bind(this)195 }, // end of "BackupCameraDisplay"196 197 /**198 * This context shows only camera surface.199 * has PS: no200 * has back button : yes201 * has camera: yes202 * has video signal: yes203 * show video surface: no204 * show natgui surface: yes205 */206 "Calibration" : {207 "hideHomeBtn" : true,208 "template" : "ScreenSettings2Tmplt",209 "properties": {210 "keybrdInputSurface" : "JCI_OPERA_PRIMARY",211 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list212 },213 "controlProperties": {214 "ScreenSettings2Ctrl" : {215 adjustButtonConfig : {"enabled": false, visible:false, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},216 backButtonConfig : {"enabled": true, appData: "SelectExitCalibration","selectCallback": this._backBtnHandler.bind(this)},217 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},218 } // end of properties for "ScreenSettings2Ctrl" 219 },220 "readyFunction" : this._CalibrationReadyToDisplay.bind(this),221 "displayedFunction": this._CalibrationCtxtTmpltDisplayed.bind(this)222 }, // end of "BackupCameraDisplay"223 /**224 * This contexts shows only the PSD225 * has PS: yes226 * has camera: no227 * has video signal: n/a228 * show video surface: no229 * show natgui surface: yes230 */231 // ParkingSensorDisplay 232 "ParkingSensorDisplay" : {233 "hideHomeBtn" : true,234 "template" : "NoCtrlTmplt",235 // set custom properties for this template236 "properties" : {237 "statusBarVisible" : false,238 "customBgImage" : "common/images/FullTransparent.png",239 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 240 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 241 },// end of list of controlProperties242 "displayedFunction" : this._ParkingSensorDisplayCtxtTmpltDisplayed.bind(this)243 }, // end of "ParkingSensorDisplay" 244 245 /**246 * This context shows PSD and camera247 * has PS: yes248 * has camera: yes249 * has video signal: yes250 * show video surface: yes251 * show natgui surface: yes252 */253 // BUCAndPSMDisplay 254 "BUCAndPSMDisplay" : {255 "hideHomeBtn" : true,256 "template" : "ScreenSettings2Tmplt",257 "properties": {258 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 259 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 260 },261 "controlProperties": {262 "ScreenSettings2Ctrl" : {263 adjustButtonConfig : {"enabled": true, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},264 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},265 secondaryButtonConfig : {"openLabelId": "", "closeLabelId": "", "startOpened": true, appData: "secondaryBtn"},266 secondaryButtonAniTime : 0.5,267 secondaryButtonCallback : this._secondaryButtonHandler.bind(this), // called when the secondary button is pressed268 slideCallback : this._slideHandler.bind(this), // this is called when an item is dragged269 selectCallback : this._selectHandler.bind(this), // this is called when a button is pressed270 } // end of properties for "ScreenSettings2Ctrl" 271 }, // end of list of controlProperties272 "readyFunction" : this._BUCAndPSMDisplayReadyToDisplay.bind(this),273 "displayedFunction": this._BUCAndPSMDisplayCtxtTmpltDisplayed.bind(this)274 }, // end of "BUCAndPSMDisplay"275 276 /**277 * This context displays no video signal278 * has PS: no279 * has camera: yes280 * has video signal: no281 * show video surface: yes282 * show natgui surface: yes283 */284 // NoVideoSignalNotification 285 "NoVideoSignalNotification" : {286 "hideHomeBtn" : true,287 "template" : "ScreenSettings2Tmplt",288 "properties": {289 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 290 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 291 },292 "controlProperties": {293 "ScreenSettings2Ctrl" : {294 adjustButtonConfig : {"enabled": false, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},295 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},296 secondaryButtonConfig : {"openLabelId": "", "closeLabelId": "", "startOpened": true, appData: "secondaryBtn"},297 secondaryButtonAniTime : 0.5,298 secondaryButtonCallback : this._secondaryButtonHandler.bind(this), // called when the secondary button is pressed299 slideCallback : this._slideHandler.bind(this), // called when an item is dragged300 selectCallback : this._selectHandler.bind(this), // called when a button is pressed301 } // end of properties for "ScreenSettings2Ctrl" 302 },303 "readyFunction" : this._NoVideoSignalNotificationReadyToDisplay.bind(this),304 "displayedFunction": this._NoVideoSignalNotificationCtxtTmpltDisplayed.bind(this)305 }, // end of "NoVideoSignalNotification"306 307 // VideoSettings 308 "VideoSettings" : {309 "hideHomeBtn" : true,310 "template" : "ScreenSettings2Tmplt",311 "properties": {312 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 313 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 314 },315 "controlProperties": {316 "ScreenSettings2Ctrl" : {317 adjustButtonConfig : {"enabled": true, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},318 tabsButtonConfig : {"visible": true, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},319 secondaryButtonAniTime : 0.5,320 secondaryButtonConfig : null, //These parameters are null (or omitted),321 secondaryButtonCallback : null, //to not include a secondary button in this context322 slideCallback : this._slideHandler.bind(this),323 selectCallback : this._selectHandler.bind(this), // called when a button is pressed324 } // end of properties for "ScreenSettings2Ctrl" 325 }, // end of list of controlProperties326 "readyFunction" : this._VideoSettingsCtxtTmpltReadyToDisplay.bind(this),327 }, // end of "VideoSettings"328 // TVMCameraDisplay - Included CI 3339329 "TVMCameraDisplay" : {330 "hideHomeBtn" : true,331 "template" : "ScreenSettings2Tmplt",332 "properties": {333 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 334 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 335 },336 "controlProperties": {337 "ScreenSettings2Ctrl" : {338 style : "none",339 adjustButtonConfig : {"enabled": true, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},340 cvcButtonConfig : {"enabled": true, appData: "SelectCVC","selectCallback": this._cvcBtnHandler.bind(this)},341 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},342 secondaryButtonConfig : null, //These parameters are null (or omitted)343 secondaryButtonCallback : null, //to not include a secondary button in this context344 slideCallback : this._slideHandler.bind(this), // called when an item is dragged345 selectCallback : this._selectHandler.bind(this), // called when a button is pressed346 secondaryButtonAniTime : 0.5,347 } // end of properties for "ScreenSettings2Ctrl" 348 },349 "contextInFunction" : this._TVMCameraDisplayContextIn.bind(this),350 "readyFunction" : this._BackupCameraDisplayReadyToDisplay.bind(this),351 "displayedFunction": this._BackupCameraDisplayCtxtTmpltDisplayed.bind(this)352 }, // end of "TVMCameraDisplay"353 // TVMCameraInhibit 354 "TVMCameraInhibit" : {355 "hideHomeBtn" : true,356 "template" : "ScreenSettings2Tmplt",357 "properties": {358 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 359 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 360 },361 "controlProperties": {362 "ScreenSettings2Ctrl" : {363 style : "none",364 adjustButtonConfig : {"enabled": true, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},365 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},366 secondaryButtonConfig : null, //These parameters are null (or omitted)367 secondaryButtonCallback : null, //to not include a secondary button in this context368 slideCallback : this._slideHandler.bind(this), // called when an item is dragged369 selectCallback : this._selectHandler.bind(this), // called when a button is pressed370 secondaryButtonAniTime : 0.5,371 } // end of properties for "ScreenSettings2Ctrl" 372 },373 "contextInFunction" : this._TVMCameraInhibitContextIn.bind(this),374 "readyFunction" : this._BackupCameraDisplayReadyToDisplay.bind(this),375 "displayedFunction": this._BackupCameraDisplayCtxtTmpltDisplayed.bind(this)376 }, // end of "TVMCameraInhibit"377 378 // TVMNoVideoSignalNotification _ Updated for CI 3339379 "TVMNoVideoSignalNotification" : {380 "hideHomeBtn" : true,381 "template" : "ScreenSettings2Tmplt",382 "properties": {383 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 384 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 385 },386 "controlProperties": {387 "ScreenSettings2Ctrl" : {388 style : "none",389 adjustButtonConfig : {"enabled": false, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},390 cvcButtonConfig : {"enabled": false, appData: "SelectCVC","selectCallback": this._cvcBtnHandler.bind(this)},391 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},392 secondaryButtonConfig : null, //These parameters are null (or omitted)393 secondaryButtonAniTime : null,394 secondaryButtonCallback : null, //to not include a secondary button in this context395 selectCallback : this._selectHandler.bind(this), // called when a button is pressed396 } // end of properties for "ScreenSettings2Ctrl" 397 },398 "contextInFunction" : this._TVMNoVideoSignalNotificationContextIn.bind(this),399 "displayedFunction": this._NoVideoSignalNotificationCtxtTmpltDisplayed.bind(this)400 }, // end of TVMNoVideoSignalNotification401 // TVMNoVideoSignalInhibit 402 "TVMNoVideoSignalInhibit" : {403 "hideHomeBtn" : true,404 "template" : "ScreenSettings2Tmplt",405 "properties": {406 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 407 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 408 },409 "controlProperties": {410 "ScreenSettings2Ctrl" : {411 style : "none",412 adjustButtonConfig : {"enabled": false, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},413 tabsButtonConfig : {"visible": false, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig}, 414 secondaryButtonConfig : null, //These parameters are null (or omitted)415 secondaryButtonAniTime : null,416 secondaryButtonCallback : null, //to not include a secondary button in this context417 slideCallback : this._slideHandler.bind(this), // called when an item is dragged418 selectCallback : this._selectHandler.bind(this), // called when a button is pressed419 } // end of properties for "ScreenSettings2Ctrl" 420 },421 "contextInFunction" : this._TVMNoVideoSignalInhibitContextIn.bind(this),422 "displayedFunction": this._NoVideoSignalNotificationCtxtTmpltDisplayed.bind(this)423 }, // end of TVMNoVideoSignalInhibit424 // TVMVideoSettings 425 "TVMVideoSettings" : {426 "hideHomeBtn" : true,427 "template" : "ScreenSettings2Tmplt",428 "properties": {429 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 430 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 431 },432 "controlProperties": {433 "ScreenSettings2Ctrl" : {434 style : "bottom",435 adjustButtonConfig : {"enabled": true, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},436 tabsButtonConfig : {"visible": true, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},437 secondaryButtonAniTime : 0.5,438 secondaryButtonConfig : null, //These parameters are null (or omitted),439 secondaryButtonCallback : null, //to not include a secondary button in this context440 slideCallback : this._slideHandler.bind(this),441 selectCallback : this._selectHandler.bind(this), // called when a button is pressed442 } // end of properties for "ScreenSettings2Ctrl" 443 }, // end of list of controlProperties444 "readyFunction" : this._VideoSettingsCtxtTmpltReadyToDisplay.bind(this),445 }, // end of "TVMVideoSettings"446 // TVMVideoSettingsInhibit447 "TVMVideoSettingsInhibit" : {448 "hideHomeBtn" : true,449 "template" : "ScreenSettings2Tmplt",450 "properties": {451 "keybrdInputSurface" : "JCI_OPERA_PRIMARY", 452 "visibleSurfaces" : ["NATGUI_SURFACE"] // Do not include JCI_OPERA_PRIMARY in this list 453 },454 "controlProperties": {455 "ScreenSettings2Ctrl" : {456 style : "bottom",457 adjustButtonConfig : {"enabled": true, "adjustLabelId": "", "closeLabelId": "", "selectCallback": this._adjustBtnHandler.bind(this)},458 tabsButtonConfig : {"visible": true, "currentlySelectedTab": 0, "tabsConfig": this._tabsConfig},459 secondaryButtonAniTime : 0.5,460 secondaryButtonConfig : null, //These parameters are null (or omitted),461 secondaryButtonCallback : null, //to not include a secondary button in this context462 slideCallback : this._slideHandler.bind(this),463 selectCallback : this._selectHandler.bind(this), // called when a button is pressed464 } // end of properties for "ScreenSettings2Ctrl" 465 }, // end of list of controlProperties466 "readyFunction" : this._VideoSettingsCtxtTmpltReadyToDisplay.bind(this),467 }, // end of "TVMVideoSettingsInhibit"468 }; //EOF context table469 //@formatter:on470 471 //@formatter:off472 //message table473 this._messageTable =474 {475 "BrightnessSetting" : this._BrightnessSettingsMsgHandler.bind(this),476 "ColorSetting" : this._ColorSettingsMsgHandler.bind(this),477 "ContrastSetting" : this._ContrastSettingsMsgHandler.bind(this),478 "TintSetting" : this._TintSettingsMsgHandler.bind(this),479 //MiniView Status Msg480 "MiniViewStatus" : this._MiniViewStatusMsgHandler.bind(this),481 //Speed Handlers482 "Global.AtSpeed" : this._AtSpeedMsgHandler.bind(this),483 "Global.NoSpeed" : this._NoSpeedMsgHandler.bind(this)484 }; // EOF message table485}486/**********************487 * Context Handlers *488 **********************/489// TVMCameraDisplay ctxt490 backupparkingApp.prototype._TVMCameraDisplayContextIn = function()491{492 var steeringWheelType = framework.getSharedData("vehsettings","SteeringWheelLoc");493 log.info("Inside TVMCameraDisplayContextIn, wheelType ="+steeringWheelType);494 if( steeringWheelType === "LHD" || steeringWheelType ==="RHD")495 {496 this._contextTable["TVMCameraDisplay"].controlProperties.ScreenSettings2Ctrl.style = "bottom_"+steeringWheelType;497 }498}499// TVMCameraInhibit ctxt500backupparkingApp.prototype._TVMCameraInhibitContextIn = function()501{502 var steeringWheelType = framework.getSharedData("vehsettings","SteeringWheelLoc");503 log.info("Inside TVMCameraInhibitContextIn, wheelType ="+steeringWheelType);504 if( steeringWheelType === "LHD" || steeringWheelType ==="RHD")505 {506 this._contextTable["TVMCameraInhibit"].controlProperties.ScreenSettings2Ctrl.style = "bottom_"+steeringWheelType;507 }508}509// TVMNoVideoSignalNotification ctxt510backupparkingApp.prototype._TVMNoVideoSignalNotificationContextIn = function()511{512 var steeringWheelType = framework.getSharedData("vehsettings","SteeringWheelLoc");513 log.info("Inside TVMNoVideoSignalNotificationContextIn, wheelType = "+steeringWheelType);514 if( steeringWheelType === "LHD" || steeringWheelType ==="RHD")515 {516 this._contextTable["TVMNoVideoSignalNotification"].controlProperties.ScreenSettings2Ctrl.style = "bottom_"+steeringWheelType;517 } 518}519//TVMNoVideoSignalInhibit ctxt520backupparkingApp.prototype._TVMNoVideoSignalInhibitContextIn = function()521{522 var steeringWheelType = framework.getSharedData("vehsettings","SteeringWheelLoc");523 log.info("Inside TVMNoVideoSignalInhibitContextIn, wheelType = "+steeringWheelType);524 if( steeringWheelType === "LHD" || steeringWheelType ==="RHD")525 {526 this._contextTable["TVMNoVideoSignalInhibit"].controlProperties.ScreenSettings2Ctrl.style = "bottom_"+steeringWheelType;527 }528}529//BackupCameraDisplay ctxt530backupparkingApp.prototype._BackupCameraDisplayReadyToDisplay = function()531{532 if (this._currentContext && this._currentContextTemplate && 533 (this._currentContext.ctxtId == "BackupCameraDisplay" || this._currentContext.ctxtId == "TVMCameraDisplay" || this._currentContext.ctxtId == "TVMCameraInhibit"))534 {535 this._cachedSpeed = framework.common.getAtSpeedValue();536 537 if(this._cachedSpeed != null)538 {539 this._updateAtSpeed();540 }541 }542}543 544// Send an event to MMUI to notify that Adjust button is now available in displayed function545backupparkingApp.prototype._BackupCameraDisplayCtxtTmpltDisplayed = function()546{547 // Send an event to MMUI to notify that Adjust button is enabled now548 framework.sendEventToMmui(this.uiaId, "AdjustAvailable", {"payload": {"adjustButtonStatus": 1}});549}550//Calibration ctxt551backupparkingApp.prototype._CalibrationReadyToDisplay = function()552{553 if (this._currentContext && this._currentContextTemplate && this._currentContext.ctxtId == "Calibration")554 {555 this._cachedSpeed = framework.common.getAtSpeedValue();556 557 if(this._cachedSpeed != null)558 {559 this._updateAtSpeed();560 }561 }562}563// Send an event to MMUI to notify that Adjust button is now available in displayed function564backupparkingApp.prototype._CalibrationCtxtTmpltDisplayed = function()565{566 // Send an event to MMUI to notify that Adjust button is enabled now567 framework.sendEventToMmui(this.uiaId, "AdjustAvailable", {"payload": {"adjustButtonStatus": 1}});568}569// Send an event to MMUI to notify that Adjust button is now disabled570backupparkingApp.prototype._ParkingSensorDisplayCtxtTmpltDisplayed = function()571{572 // Send an event to MMUI to notify that Adjust button is disabled now573 framework.sendEventToMmui(this.uiaId, "AdjustAvailable", {"payload": {"adjustButtonStatus": 0}});574}575// BUCAndPSMDisplay context576backupparkingApp.prototype._BUCAndPSMDisplayReadyToDisplay = function()577{578 if (this._currentContext && this._currentContextTemplate && this._currentContext.ctxtId == "BUCAndPSMDisplay")579 {580 // get speed value from fwk581 this._cachedSpeed = framework.common.getAtSpeedValue();582 if(this._cachedSpeed != null)583 {584 // Update the adjust button585 this._updateAtSpeed();586 }587 this._updateMiniViewStatus();588 }589}590// Send an event to MMUI to notify that Adjust button is now disabled591backupparkingApp.prototype._BUCAndPSMDisplayCtxtTmpltDisplayed = function()592{593 // Send an event to MMUI to notify that Adjust button is enabled now594 framework.sendEventToMmui(this.uiaId, "AdjustAvailable", {"payload": {"adjustButtonStatus": 1}});595}596// NoVideoSignalNotification context597backupparkingApp.prototype._NoVideoSignalNotificationReadyToDisplay = function()598{599 if (this._currentContext && this._currentContextTemplate && this._currentContext.ctxtId == "NoVideoSignalNotification")600 {601 this._updateMiniViewStatus();602 }603}604// Send an event to MMUI to notify that Adjust button is now disabled605backupparkingApp.prototype._NoVideoSignalNotificationCtxtTmpltDisplayed = function()606{607 // Send an event to MMUI to notify that Adjust button is disabled now608 framework.sendEventToMmui(this.uiaId, "AdjustAvailable", {"payload": {"adjustButtonStatus": 0}});609}610// VideoSettings context611backupparkingApp.prototype._VideoSettingsCtxtTmpltReadyToDisplay = function()612{613 // Update the current slider value before display614 if(this._currentContext && this._currentContext.ctxtId && 615 (this._currentContext.ctxtId === "VideoSettings" || this._currentContext.ctxtId === "TVMVideoSettings" || this._currentContext.ctxtId === "TVMVideoSettingsInhibit"))616 {617 var currTabValue = null;618 619 // get speed value from fwk620 this._cachedSpeed = framework.common.getAtSpeedValue();621 622 if(this._cachedSpeed != null)623 {624 // Update the adjust button625 this._updateAtSpeed();626 }627 if(this.videoSettingsTab)628 {629 for(var i = 0 ; i < 4; i++)630 {631 var currTabValue = this._tabsConfig[i].itemConfig.appData;632 // Check what is the value of selected tab and update it with cached slider value 633 switch(currTabValue)634 {635 case "SetBrightnessValue" : 636 this._updateSliderValue(0, this._cachedBrightnessValue);637 break;638 case "SetContrastValue" :639 this._updateSliderValue(1, this._cachedContrastValue);640 break;641 case "SetTintValue" :642 this._updateSliderValue(2, this._cachedTintValue);643 break;644 case "SetColorValue" :645 this._updateSliderValue(3, this._cachedColorValue);646 break;647 default : 648 log.info("No slider update is required...");649 break;650 }651 }652 }653 else654 {655 log.warn("Video Settings can not be displayed as speed exceeded the limit");656 }657 }658}659/**************************660 * Message handlers661 **************************/662//BrightnessTab Message Handler663backupparkingApp.prototype._BrightnessSettingsMsgHandler = function(msg)664{665 if (msg && msg.params && msg.params.payload && msg.params.payload.videoBrightness != null)666 {667 // cache the value sent by MMUI for later use668 this._cachedBrightnessValue = msg.params.payload.videoBrightness;669 this._tabsConfig[0].itemConfig.value = this._cachedBrightnessValue;670 // Update the slider value if context matches671 if (this._currentContext && this._currentContextTemplate && 672 (this._currentContext.ctxtId === "VideoSettings" || this._currentContext.ctxtId === "TVMVideoSettings" || this._currentContext.ctxtId === "TVMVideoSettingsInhibit"))673 {674 if(this._tabsConfig[0].itemConfig.appData.eventName === "SetBrightnessValue")675 {676 this._updateSliderValue(0, this._cachedBrightnessValue);677 }678 }679 }680}681//ContrastTab Message Handler682backupparkingApp.prototype._ContrastSettingsMsgHandler = function(msg)683{684 if (msg && msg.params && msg.params.payload && msg.params.payload.videoContrast != null)685 {686 // cache the value sent by MMUI for later use687 this._cachedContrastValue = msg.params.payload.videoContrast;688 this._tabsConfig[1].itemConfig.value = this._cachedContrastValue;689 // Update the slider value if context matches690 if (this._currentContext && this._currentContextTemplate && 691 (this._currentContext.ctxtId === "VideoSettings" || this._currentContext.ctxtId === "TVMVideoSettings" || this._currentContext.ctxtId === "TVMVideoSettingsInhibit"))692 {693 if(this._tabsConfig[1].itemConfig.appData.eventName === "SetContrastValue")694 {695 this._updateSliderValue(1, this._cachedContrastValue);696 }697 }698 }699}700//TintTab Message Handler701backupparkingApp.prototype._TintSettingsMsgHandler = function(msg)702{703 if (msg && msg.params && msg.params.payload && msg.params.payload.videoTint != null)704 {705 // cache the value sent by MMUI for later use706 this._cachedTintValue = msg.params.payload.videoTint;707 this._tabsConfig[2].itemConfig.value = this._cachedTintValue;708 // Update the slider value if context matches709 if (this._currentContext && this._currentContextTemplate &&710 (this._currentContext.ctxtId === "VideoSettings" || this._currentContext.ctxtId === "TVMVideoSettings" || this._currentContext.ctxtId === "TVMVideoSettingsInhibit"))711 {712 if(this._tabsConfig[2].itemConfig.appData.eventName === "SetTintValue")713 {714 this._updateSliderValue(2, this._cachedTintValue);715 }716 }717 }718}719//Color Tab Message Handler720backupparkingApp.prototype._ColorSettingsMsgHandler = function(msg)721{722 if (msg && msg.params && msg.params.payload && msg.params.payload.videoColor != null)723 {724 // cache the value sent by MMUI for later use725 this._cachedColorValue = msg.params.payload.videoColor;726 this._tabsConfig[3].itemConfig.value = this._cachedColorValue;727 // Update the slider value if context matches728 if (this._currentContext && this._currentContextTemplate && 729 (this._currentContext.ctxtId === "VideoSettings" || this._currentContext.ctxtId === "TVMVideoSettings" || this._currentContext.ctxtId === "TVMVideoSettingsInhibit"))730 {731 if(this._tabsConfig[3].itemConfig.appData.eventName === "SetColorValue")732 {733 this._updateSliderValue(3, this._cachedColorValue);734 }735 }736 }737}738//MiniView Status Message Handler739backupparkingApp.prototype._MiniViewStatusMsgHandler = function(msg)740{741 if (msg && msg.params && msg.params.payload && msg.params.payload.miniViewPSD)742 {743 // cache the value sent by MMUI for later use744 this._miniViewPSDStatus = msg.params.payload.miniViewPSD;745 746 // Update the Mini View value if context matches747 if (this._currentContext && this._currentContextTemplate && 748 this._currentContext.ctxtId === "BUCAndPSMDisplay" || this._currentContext.ctxtId === "NoVideoSignalNotification")749 {750 this._updateMiniViewStatus();751 }752 }753}754// At Speed - true755backupparkingApp.prototype._AtSpeedMsgHandler = function(msg)756{757 if (msg)758 {759 // cache the value sent by GUI common for later use760 this._cachedSpeed = true;761 // Update the context if matches762 if (this._currentContext && this._currentContextTemplate && this._currentContext.ctxtId)763 {764 switch(this._currentContext.ctxtId)765 {766 case "BackupCameraDisplay" :767 case "TVMCameraDisplay" :768 case "TVMCameraInhibit" :769 case "BUCAndPSMDisplay" :770 case "VideoSettings" : 771 case "TVMVideoSettings" :772 case "TVMVideoSettingsInhibit" : 773 this._updateAtSpeed();774 break;775 default :776 log.warn("No action in this ctxt..." + this._currentContext.ctxtId);777 break;778 }779 }780 }781}782// At Speed - false783backupparkingApp.prototype._NoSpeedMsgHandler = function(msg)784{785 if (msg)786 {787 // cache the value sent by GUI common for later use788 this._cachedSpeed = false;789 // Update the context if matches790 if (this._currentContext && this._currentContextTemplate && this._currentContext.ctxtId)791 {792 switch(this._currentContext.ctxtId)793 {794 case "BackupCameraDisplay" :795 case "TVMCameraDisplay" :796 case "TVMCameraInhibit" :797 case "BUCAndPSMDisplay" :798 case "VideoSettings" : 799 case "TVMVideoSettings" :800 case "TVMVideoSettingsInhibit" : 801 this._updateAtSpeed();802 break;803 default :804 log.warn("No action in this ctxt..." + this._currentContext.ctxtId);805 break;806 }807 }808 }809}810/**************************811 * CONTROL HANDLERS *812 **************************/813/*814 * Callback for sliders within the tabs815 */816backupparkingApp.prototype._slideHandler = function(ctrlObj, appData, params)817{818 var eventName = appData.eventName;819 switch(eventName)820 {821 case "SetBrightnessValue" : 822 framework.sendEventToMmui(this.uiaId, eventName, {"payload": {"brightnessValue" : params.value, "final": params.finalAdjustment}});823 break;824 case "SetContrastValue" : 825 framework.sendEventToMmui(this.uiaId, eventName, {"payload": {"contrastValue" : params.value, "final": params.finalAdjustment}});826 break;827 case "SetTintValue" : 828 framework.sendEventToMmui(this.uiaId, eventName, {"payload": {"tintValue" : params.value, "final": params.finalAdjustment}});829 break;830 case "SetColorValue" : 831 framework.sendEventToMmui(this.uiaId, eventName, {"payload": {"colorValue" : params.value, "final": params.finalAdjustment}});832 break;833 default : 834 log.warn("No event has been defined");835 break;836 }837}838/*839 * Callback for items within the tabs (e.g. Reset All Button)840 */841backupparkingApp.prototype._selectHandler = function(ctrlObj, appData, params)842{843 framework.sendEventToMmui(this.uiaId, appData, {});844}845/*846 * Callback for the adjust button847 */848backupparkingApp.prototype._adjustBtnHandler = function(ctrlObj, appData, params)849{850 if(params.opened == false)851 {852 framework.sendEventToMmui(this.uiaId, "SelectVideoSettings", params);853 }854 else if(params.opened == true)855 {856 framework.sendEventToMmui(this.uiaId, "SelectClose", params);857 }858}859/*860 * Callback for the secondary button861 */862backupparkingApp.prototype._secondaryButtonHandler = function(ctrlObj, appData, params)863{864 log.debug("backupparkingApp _secondaryButtonHandler called: " + params.opened);865 // Check validity of ctxt to avoid GUI State Time Out Err866 if(this._currentContextTemplate)867 {868 if (params.opened == false)869 {870 // Send an event to MMUI to notify MiniViewOn871 this._currentContextTemplate.screenSettings2Ctrl.startAnimation("open", this._secondaryBtnAnimationComplete.bind(this));872 }873 else874 {875 // Send an event to MMUI to notify MiniViewOff876 this._miniViewHideRequested = true;877 framework.sendEventToMmui(this.uiaId, "MiniViewOff");878 }879 }880}881/*882 * Callback for the back button883 */884backupparkingApp.prototype._backBtnHandler = function(ctrlObj, appData, params)885{886 if(params.backBtn == "backBtn")887 {888 framework.sendEventToMmui(this.uiaId, appData);889 }890};891/*892 * Callback for the cvc button - CI 3339893 */894backupparkingApp.prototype._cvcBtnHandler = function(ctrlObj, appData, params)895{896 if(params.cvcBtn == "cvcBtn")897 {898 framework.sendEventToMmui(this.uiaId, appData);899 }900};901/*902 * Callback for the secondary button animation complete903 */904backupparkingApp.prototype._secondaryBtnAnimationComplete = function(ctrlObj, appData, params)905{906 log.debug("_secondaryBtnAnimationComplete called..");907 // check if current context is - BUCAndPSMDisplay908 if(this._currentContext && this._currentContext.ctxtId && 909 (this._currentContext.ctxtId === "BUCAndPSMDisplay" || this._currentContext.ctxtId === "NoVideoSignalNotification" ))910 {911 if (params.opened == true)912 {913 // Send an event to MMUI to notify MiniViewOn914 framework.sendEventToMmui(this.uiaId, "MiniViewOn");915 }916 }917}918/**************************919 * Helper functions920 **************************/921//Helper function for setting slider value for tabs922backupparkingApp.prototype._updateSliderValue = function(index, sliderValue)923{924 // Check validity of ctxt to avoid GUI State Time Out Err925 if(this._currentContextTemplate)926 {927 var tmplt = this._currentContextTemplate;928 // Call public API of screenSettings2Ctrl and update the slider value 929 tmplt.screenSettings2Ctrl.update(index, sliderValue);930 }931}932//Helper function for setting MiniView button status - PSM - show or hide933backupparkingApp.prototype._updateMiniViewStatus = function()934{935 // Check validity of ctxt to avoid GUI State Time Out Err936 if(this._currentContextTemplate)937 {938 var tmplt = this._currentContextTemplate;939 switch(this._miniViewPSDStatus)940 {941 case "miniViewOn" :942 if(this._PSMHidden)943 {944 tmplt.screenSettings2Ctrl.hideSecondaryBtn(false);945 }946 // Call public API of screenSettings2Ctrl and update MiniView Button status value947 tmplt.screenSettings2Ctrl.setSecondaryBtnOpened(true);948 break;949 case "miniViewOff" :950 if(this._PSMHidden)951 {952 tmplt.screenSettings2Ctrl.hideSecondaryBtn(false);953 }954 // Call public API of screenSettings2Ctrl and update MiniView Button status value955 tmplt.screenSettings2Ctrl.setSecondaryBtnOpened(false);956 if(this._miniViewHideRequested === true)957 {958 this._miniViewHideRequested = false;959 // Animation part960 tmplt.screenSettings2Ctrl.startAnimation("close",this._secondaryBtnAnimationComplete.bind(this));961 }962 break;963 case "noPS" : 964 tmplt.screenSettings2Ctrl.hideSecondaryBtn(true);965 this._PSMHidden = true;966 break;967 default : 968 log.warn("Invalid State...");969 break;970 }971 }972}973// Update the adjust button - enable / disable based on status974backupparkingApp.prototype._updateAtSpeed = function()975{976 if(this._currentContextTemplate)977 {978 var tmplt = this._currentContextTemplate;979 if(!this._cachedSpeed)980 {981 // Call public API of screenSettings2Ctrl and update Adjust Button status value982 tmplt.screenSettings2Ctrl.setAtSpeed(false);983 this.videoSettingsTab = true;984 }985 else986 {987 // Call public API of screenSettings2Ctrl and update Adjust Button status value988 tmplt.screenSettings2Ctrl.setAtSpeed(true);989 this.videoSettingsTab = false;990 }991 }992}993//Tell framework this .js file has finished loading, it has no controls 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wheel-helpers.js

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1/* Wheel Helpers */2/* Reusable functions related to the wheel */3// -----------------------------------------------------------------4// Variables5// -----------------------------------------------------------------6_timeAtLoad = GetTimeStampNow();7_rawData = []; // global parent of all raw data8_currentWheelType = "taccom"; // name of the wheel to load ( can be a Go Global Variable :: ASE )9_currentWheel = null; // clone the wheel data, once parsed. this is the object we work with, and what is sent to the server10_currentWheelBackup = null; // redundancy, if anything goes wrong11_arrayOfPrizes = []; // names of the prizes12_arrayOfPrizeOdds = []; // odds for each prize (same order as the names)13_arrayOfPrizeIndex = []; // shorthand, to calculate wheel position >> used most frequently14_indexOfLosingTile = null; // the "main" losing tile. if prizes go out of stock, this tile will have its odds increased 15_surplusPrizeOdds = 0; // if a prize is out of stock, add its probability to "NO WIN" (or another losing tile)16_spinsLeft = null; // number of spins a user has left, in the current game 17_stopAngle = null; // angle for the wheel to stop at ( using weighted probability )18_selectedPrizeIndex = null; // index array, corresponds to `segments`19_currentUser = CreateNewUser(); // generates a "clean" user object 20_isFormRequired = false;21_isFormComplete = false;22var userFormId = "user-form";23// let audio = new Audio('../assets/audio/tick.mp3'); // Create audio object and load tick.mp3 file.24let sfx = {25 'boing' : new Audio('../assets/audio/boing.mp3'),26 'laugh' : new Audio('../assets/audio/laugh-track.mp3'),27 'drumroll' : new Audio('../assets/audio/drumroll.mp3'),28 'ta-da' : new Audio('../assets/audio/ta-da.wav'),29 'tick' : new Audio('../assets/audio/tick.mp3'),30 'tick-old' : new Audio('../assets/audio/tick-old.mp3')31}32let _wheelOptions = {}; // wheel options are empty by default33let wheelSpinning = false;34let theWheel = new Winwheel( _wheelOptions ); // Actual Wheel35// -----------------------------------------------------------------36// Wheel + User/Player Data :: Set up the wheel from page variables37// -----------------------------------------------------------------38function CreateNewUser()39{40 return { 41 name: "unset",42 email: "unset",43 phone: "unset",44 wheelId: "default-wheel-id",45 prizeWon: null,46 numSpins: 0,47 "timestamp" : GetTimeStampNow()48 }49};50function SetupWheelData()51{52 // create a **duplicate**, non-pointer copy, of the _rawData["wheelName"] object53 _currentWheel = jQuery.extend( true , {} , _rawData[ _currentWheelType ] );54 _currentWheelBackup = jQuery.extend( true , {} , _rawData[ _currentWheelType ] );55 // verify 56 // console.log( "_currentWheel :: " + PrettyPrint( _currentWheel ) );57}58function UpdateUIFromWheelData()59{60 _isFormRequired = _currentWheel["_meta"]["requireFormToSpin"]; 61}62function RestoreWheelDataFromBackup()63{64 const swalWithBootstrapButtons = Swal.mixin({65 customClass: {66 confirmButton: 'btn btn-success',67 cancelButton: 'btn btn-danger'68 },69 buttonsStyling: false70 })71 72 swalWithBootstrapButtons.fire({73 title: 'Are you sure?',74 text: "This will revert your wheel to a previous version. You will <em>not</em> be able to revert this!",75 type: 'warning',76 showCancelButton: true,77 confirmButtonText: 'Yes, delete it!',78 cancelButtonText: 'No, cancel!',79 reverseButtons: true80 }).then((result) => {81 if (result.value) {82 // console.log( "reset ");83 _currentWheel = jQuery.extend( true , {} , _currentWheelBackup );84 UpdateStatDisplays();85 swalWithBootstrapButtons.fire(86 'Restored!',87 'We have restored your <strong>_currentWheel</strong> from <strong>_currentWheelBackup</strong>.',88 'success'89 )90 } else if (91 /* Read more about handling dismissals below */92 result.dismiss === Swal.DismissReason.cancel93 ) {94 swalWithBootstrapButtons.fire(95 'Never Mind!',96 'Your <strong>_currentWheel</strong> data remains unchanged :)',97 'info'98 )99 }100 })101}102// -----------------------------------------------------------------103// Draw / create the wheel104// -----------------------------------------------------------------105function SetWheelBackground()106{107 // pull a background from the input screen, or default if no value is provided108 var userUrl = document.getElementById("wheel-background-input").value;109 var bgUrl = userUrl ? userUrl : "../assets/img/wheel_back.png";110 document.getElementsByClassName("wheel-background")[0].style.backgroundImage = 'url("' + bgUrl + '")';111}112function UpdateWheelTypeFromInput()113{114 // Determine the type of wheel to load 115 var wheelType = document.getElementById("raw-data-input").value;116 if ( wheelType == "" ){117 console.log( 'Gotta set a name! Setting to Default :: "taccom" ::' );118 wheelType = "taccom";119 }120 // Update the global variable 121 _currentWheelType = wheelType;122 SetupWheelData(); 123 UpdateWheelFromRawData(); 124 UpdateStatDisplays();125}126function UpdateWheelFromRawData()127{128 // Prepare for incoming data 129 resetWheel();130 UpdateUIFromWheelData(); 131 // Pull data from the current wheel type132 console.log( "wheelData : " + _currentWheel );133 console.log( "Pull Content from Data: " + _currentWheel.segments[ 3 ].text );134 // Create a new wheel135 theWheel = new Winwheel( _currentWheel ); // targets "let theWheel" below136 // Try using image, after the wheel has been initialized 137 UseImageOnWheel();138 UpdatePageAfterResize(); // scale down, in case wheel is too large for the screen139 // NOTE :: this is not working too well. Will have to investigate, later 140}141function UseImageOnWheel()142{143 let loadedImg = new Image(); // Create new image object in memory.144 // Create callback to execute once the image has finished loading.145 loadedImg.onload = function()146 {147 theWheel.wheelImage = loadedImg; // Make wheelImage equal the loaded image object.148 theWheel.draw(); // Also call draw function to render the wheel.149 }150 // Set the image source, once complete this will trigger the onLoad callback (above).151 loadedImg.src = "../assets/img/taccom/wheel.png";152}153function UpdatePageAfterResize()154{155 var canvas = document.getElementById('canvas');156 var canvasWidth = canvas.width;157 // console.log( "canvasWidth :: " + canvasWidth );158 canvas.height = canvasWidth;159 // OPTIONAL :: Re-Center the Wheel160 // In order to keep the wheel in the center of the canvas the centerX and161 // centerY need to be set to the middle point of the canvas.162 // theWheel.centerX = (canvas.width / 2);163 // theWheel.centerY = (canvas.height / 2);164}165// -------------------------------------------------------166// Random Number Generation167// -------------------------------------------------------168function GetWeightedRandom( items , chances )169{170 // https://stackoverflow.com/a/55671924171 var sum = chances.reduce((acc, el) => acc + el, 0);172 var acc = 0;173 chances = chances.map(el => (acc = el + acc));174 var rand = Math.random() * sum;175 return items[chances.filter(el => el <= rand).length];176}177function ParsePrizes()178{179 var segments = _currentWheel["segments"]; // TODO :: Make this the "_currentWheel"180 // console.log( "Segments Data :: " , segments );181 // reset prize arrays182 _arrayOfPrizes.length = 0;183 _arrayOfPrizeOdds.length = 0;184 _arrayOfPrizeIndex.length = 0;185 // reset odds186 _indexOfLosingTile = null;187 _surplusPrizeOdds = 0;188 // populate the array of prizes, and prize odds ( used by GetWeightedRandom() )189 var numberOfSegments = segments.length;190 for( var i = 0 ; i < numberOfSegments ; i++ )191 {192 // create an entry for each prize listed193 _arrayOfPrizes.push( segments[i]["text"] );194 _arrayOfPrizeIndex.push( i );195 196 // fast access 197 var odds = parseInt( segments[i]["odds"] );198 // THEORY :: 199 // If a prize quantity reaches 0, set the odds of winning it to 0, and add its odds to _surplusPrizeOdds200 // If a tile is a LOSING TILE, add _surplusPrizeOdds to its odds 201 if( segments[i]["lose"] === true )202 {203 _arrayOfPrizeOdds.push( odds + _surplusPrizeOdds ); 204 _indexOfLosingTile = i; // Update the new losing tile 205 _surplusPrizeOdds = 0; // Reset surplus odds 206 }207 else if( segments[i]["quantity"] > parseInt( 0 ) ) 208 {209 _arrayOfPrizeOdds.push( odds ); // The prize is in stock. Assign default odds. 210 } 211 else {212 _arrayOfPrizeOdds.push( 0 ); // Set the odds of winning this prize to 0213 _surplusPrizeOdds += odds; // Increase the odds of losing, proportionate to the prize 214 // Edge Case215 // The last item in the array is NOT a losing tile, and is ALSO out of stock216 if( i + 1 === numberOfSegments ) {217 if( _indexOfLosingTile !== null ){218 _arrayOfPrizeOdds[ _indexOfLosingTile ] += _surplusPrizeOdds; 219 console.log( "The final prize in the array is out of stock. Adding its value to the last known losing tile." );220 } else {221 console.log( "The final prize in the array is out of stock, and no tiles have been designated as 'losing tiles'. Odds for other prizes will increase uniformly." );222 }223 }224 console.log( _arrayOfPrizes );225 console.log( _arrayOfPrizeOdds );226 }227 }228 // testing229 // console.log( "_arrayOfPrizes :: " + _arrayOfPrizes );230 // console.log( "_arrayOfPrizeOdds :: " + _arrayOfPrizeOdds );231}232function DeterminePrize()233{234 // get updated values from the data array ( in case a prize was won in the meantime )235 ParsePrizes();236 // Determine a prize ( weighted probability )237 _selectedPrizeIndex = GetWeightedRandom( _arrayOfPrizeIndex , _arrayOfPrizeOdds )238 // var selectedPrize = GetWeightedRandom( _arrayOfPrizes , _arrayOfPrizeOdds )239 console.log( "Selected Prize Index :: " + _selectedPrizeIndex );240 console.log( "Selected Prize :: " + _currentWheel["segments"][_selectedPrizeIndex].text );241 // update the user object with the prize242 _currentUser.prizeWon = _arrayOfPrizes[ _selectedPrizeIndex ];243 // get the segment range for the selected prize244 var angleRange = GetAngleForSegment( _selectedPrizeIndex );245 // console.log( "angleRange :: " + angleRange.minAngle + " to " + angleRange.maxAngle );246 // use the segment range to calculate a random angle within the prize range247 _stopAngle = ( Math.floor(Math.random() * angleRange.safeRange ) + angleRange.minAngle )248 // Important thing is to set the stopAngle of the animation before stating the spin.249 theWheel.animation.stopAngle = _stopAngle;250 // Test the spin251 // startSpin();252}253function ResetPrize()254{255 _selectedPrizeIndex = null;256}257function GetAngleForSegment( selectedIndex )258{259 var numSegments = _currentWheel["segments"].length;260 var degreesPerSegment = 360 / numSegments;261 // console.log( "segments : " + numSegments + " || degrees per : " + degreesPerSegment );262 return {263 "safeRange" : degreesPerSegment -2,264 "minAngle" : ( selectedIndex * degreesPerSegment ) + 1, // avoid segment seams :: http://dougtesting.net/winwheel/docs/tut14_setting_the_prize265 "maxAngle" : ( selectedIndex * degreesPerSegment ) + degreesPerSegment - 1 // upper range of a segment266 }267}268// -----------------------------------------------------------------269// Stat Management ( Prize + Winner )270// -----------------------------------------------------------------271function ParsePrizePool()272{273 // get prize array274 // count through each one275}276function UpdatePrizePool()277{278 var obj = _currentWheel["segments"];279 // Testing 280 // console.log( obj );281 // console.log( _selectedPrizeIndex );282 // console.log( obj[_selectedPrizeIndex] );283 // Quantity should not matter for losing tiles. 284 if( obj[_selectedPrizeIndex]["lose"] === true ){ return; }285 // Remove the prize from the pool (presumably, it has been given out)286 // IMPORTANT :: if "quantity" hits 0, that prize will no longer be served 287 // The probability of winning is added to the nearest "lose tile" - refer to : ParsePrizes()288 obj[_selectedPrizeIndex]["quantity"]--;289 obj[_selectedPrizeIndex]["timesWon"]++;290 291 // Testing292 // console.log( "Removing prize from pool" );293 // var str = JSON.stringify(obj);294 // str = JSON.stringify(obj, null, 4); // (Optional) beautiful indented output.295 // console.log(str); // Logs output to dev tools console.296}297function UpdateWinners()298{299 _currentWheel["_meta"]["arrayOfWinners"].push( GetUserFormData() );300}301function CanSpinAgain()302{303 if( _currentUser.numSpins < _currentWheel._meta.maxSpinsPerUser ){304 return true;305 }306}307// -----------------------------------------------------------------308// Data Presentation309// -----------------------------------------------------------------310function PrettyPrint( input )311{312 var str = JSON.stringify( input );313 str = JSON.stringify( input , null , 4 ); // (Optional) beautiful indented output.314 // VERIFY :: console.log( str ); 315 return str;316}317function UpdateStatDisplays()318{319 // check that all statistics are up-to-date320 // TODO - call relevant update functions321 // display them inside the right fields322 // TODO - merge from form-helpers :: starting to get lots of overlap // common variables323 $('#stat-prizes').text( PrettyPrint( _currentWheel["segments"] ) );324 $('#stat-winners').text( PrettyPrint( _currentWheel["_meta"]["arrayOfWinners"] ) );325}326// -----------------------------------------------------------------327// Animations + Sounds + Effects328// -----------------------------------------------------------------329function AnimateTicker()330{331 TweenMax.to( "#ticker" , 0.3 , { rotation: -25 } );332 TweenMax.to( "#ticker" , 0.6 , { rotation:0, delay: 0.5 } );333}334function PlaySfx( fx ) // only works on mouse DOWN events335{336 sfx[fx].pause();337 sfx[fx].currentTime = 0;338 sfx[fx].play();339}340function playSound()341{342 // This function is called when the segment under the prize pointer changes343 PlaySfx( "tick" ); // play a sound with every tick 344 AnimateTicker(); // tick the ticker345}346function EffectScrambleTitle( data )347{348 // There seems to be a bug with this garbage. If the revealDelay is greater than 1 second, it just shows XXOOXOXOXO 349 // 100 bucks not well spent. Fucking clown. 350 351 setTimeout(function()352 { 353 TweenLite.to( "#scramble-title" , 1, { 354 scrambleText: {355 text: data , 356 chars: "PYFGCRLAOEUIDHTNSQJKXBMWVZ" , 357 revealDelay:0.5, 358 speed:0.3359 // newClass:"myClass"360 }361 });362 363 }, 2200);364}365// -------------------------------------------------------366// User Interaction367// -------------------------------------------------------368function startSpin()369{370 TriggerKeptPlaying(); // Increase the amount of time before the game resets from inactivity. 371 if( !CheckFormValidity() ){ return; } // go no further if data is incomplete372 // Ensure that spinning can't be clicked again while already running.373 if (wheelSpinning == false)374 {375 _currentUser.numSpins++; // the user has "officially" spun the wheel 376 DeterminePrize(); // determine the prize (using weighted probability)377 // Play Sounds 378 PlaySfx( "boing" ); // fun stuff on button press379 setTimeout( function(){380 PlaySfx( "drumroll" )381 }, 1250 );382 383 // Set wheelSpinning to true so that power can't be changed and spin button re-enabled during the current animation.384 // IMPORTANT :: The user will have to reset before spinning again.385 theWheel.startAnimation();386 wheelSpinning = true;387 }388}389function resetWheel()390{391 console.log( "resetting the wheel"); 392 theWheel.stopAnimation(false); // Stop the animation, false as param so does not call callback function.393 theWheel.rotationAngle = 0; // Re-set the wheel angle to 0 degrees.394 theWheel.draw(); // Call draw to render changes to the wheel.395 wheelSpinning = false; // Reset to false to power buttons and spin can be clicked again.396}397function ToggleConfetti()398{399 confetti.toggle();400}401function RestartGame()402{403 // Get the wheel and data ready for a new user. 404 405 ClearGameTicker(); // Stop checking to see if the player walked away 406 resetWheel(); // Return the wheel to its upright position 407 _currentUser = CreateNewUser(); // Clear the player object 408 ResetForm(); // Return the form elements to their original state409 $('#layer-input').show(); // Display the form layer 410 ResumeGame(); // Restore to original state 411 ClearFocusedInput(); // keyboard-helpers.js 412 // IMPORTANT :: Do -NOT- reset the wheel DATA, as it contains the winners list! 413}414function ClaimPrize() 415{416 // Once the user CLAIMS their prize, the result is final 417 UpdateWinners(); // Adds the current user to the array of winners 418 UpdatePrizePool(); // Remove chosen prize from the prize pool (if applicable). 419 UpdateStatDisplays(); // Populate arrays in the admin panel ( IMPORTANT - do this AFTER updating winners and prizes! )420 SubmitForm(); // Send a message te the server.421 ResetPrize(); // We no longer need the _selectedPrizeIndex variable. Reset it. // marcus 422 RestartGame(); // On to the next! 423}424// -----------------------------------------------------------------425// UX Event Handlers426// -----------------------------------------------------------------427function alertPrize( indicatedSegment )428{429 // Called when the spin animation has finished by the callback feature of the wheel because I specified callback in the parameters430 // note the indicated segment is passed in as a parmeter as 99% of the time you will want to know this to inform the user of their prize.431 432 PauseGame(); // Pause game while reading this modal 433 _spinsLeft = _currentWheel._meta.maxSpinsPerUser - _currentUser.numSpins;434 var prizeTitle = ""; // Title that is initially shown at the top of the alert modal435 var revealTitle = ""; // Title that is revealed after it is unscrambled 436 var prizeIcon = ""; // e.g. success, error, info - see SweetAlert2 for more options 437 var htmlContent = ""; // The meat of the alert message 438 // Determine the post-spin message 439 if( indicatedSegment.lose === true ) 440 { 441 PlaySfx( "laugh" ); 442 443 prizeTitle = "<strong><span id='scramble-title'>OH NO!</span></strong>"; 444 revealTitle = "BETTER LUCK NEXT TIME!";445 prizeIcon = "error";446 447 if( CanSpinAgain() ){ 448 htmlContent = 449 '<img src="../assets/img/taccom/logo.png"/>' + 450 '<br>You landed on <b>' + indicatedSegment.text + '</b>.' + 451 '<div class="spacer_10"></div>' + 452 '<br>Do you want to <b class="uppercase">try again</b>?' +453 '<div class="spacer_10"></div>' + 454 '<br><h3 class="giant-faded-data">Spins Left: <span id="spins-left">' + _spinsLeft + '</span></h3>' + 455 '<br><strong>You have <timer></timer> seconds to choose!</strong>';456 } else {457 htmlContent = 458 '<img src="../assets/img/taccom/logo.png"/>' + 459 '<br>Looks like you ran out of spins...' +460 '<div class="spacer_10"></div>' + 461 '<br><b>Keep your chin up!</b>' +462 '<br>There\'s always next year!' + 463 '<div class="spacer_10"></div>' + 464 '<br><strong>This message will self-destruct in <timer></timer> seconds!</strong>';465 }466 } 467 else 468 {469 confetti.start();470 PlaySfx( "ta-da" ); 471 472 prizeTitle = "<strong><span id='scramble-title'>YOU WIN!</span></strong>"; 473 revealTitle = "CONGRATULATIONS!";474 prizeIcon = "success";475 if( CanSpinAgain() ){ 476 htmlContent = 477 '<img src="../assets/img/taccom/logo.png"/>' + 478 '<br>You scored the <b>' + indicatedSegment.text + '</b>!' + 479 '<div class="spacer_10"></div>' + 480 '<br><b class="uppercase">Claim your prize</b> or risk it to <b class="uppercase">spin again</b>?' +481 '<div class="spacer_10"></div>' + 482 '<br><h3 class="giant-faded-data">Spins Left: <span id="spins-left">' + _spinsLeft + '</span></h3>' + 483 '<br><strong>You have <timer></timer> seconds to choose!</strong>';484 } else {485 htmlContent = 486 '<img src="../assets/img/taccom/logo.png"/>' + 487 '<br>Looks like you ran out of spins...' +488 '<div class="spacer_10"></div>' + 489 '<br>Your final prize is the <b>' + indicatedSegment.text + '</b>!' + 490 '<div class="spacer_10"></div>' + 491 '<br><strong>This message will self-destruct in <timer></timer> seconds!</strong>';492 }493 }494 495 // Sweet Alert Modal 496 Swal.fire({497 // Animation Effects498 animation: false,499 customClass: {500 popup: 'animated tada'501 },502 // Content503 title: prizeTitle, // '<strong>CONGRATULATIONS!</strong>504 type: prizeIcon, // 'success'505 html: htmlContent,506 // Interaction507 showCloseButton: true,508 showCancelButton: CanSpinAgain(), // true,509 focusConfirm: false,510 confirmButtonText:511 '<i class="fa fa-thumbs-up"></i> Claim Prize!',512 confirmButtonAriaLabel: 'Thumbs up, great!',513 cancelButtonText:514 '<i class="fa fa-thumbs-down"></i> Spin Again',515 cancelButtonAriaLabel: 'Thumbs down',516 timer: parseInt( _currentWheel._meta.prizeCountdownTimer ),517 onBeforeOpen: () => {518 // Swal.showLoading()519 timerInterval = setInterval(() => {520 Swal.getContent().querySelector('timer')521 .textContent = parseInt( Swal.getTimerLeft() / 1000 )522 }, 100)523 },524 onOpen: () => {525 EffectScrambleTitle( revealTitle );526 },527 onClose: () => {528 clearInterval( timerInterval );529 confetti.stop();530 if ( _spinsLeft > 0 ) 531 {532 TriggerKeptPlaying(); // Increase the amount of time before the game resets from inactivity. 533 resetWheel(); // Return the wheel to its default position, ready to spin. 534 ResumeGame(); // Un-pause the game 535 }536 else {537 console.log( 'Closed the window with the X button, with no spins left!' );538 Swal.fire(539 'DEFAULT!',540 '<strong>Nice try!</strong> You ended up with: ' + indicatedSegment.text + '.',541 'info'542 )543 ClaimPrize(); 544 }545 }546 }).then((result) => {547 if (result.value) 548 {549 console.log( "You have CLAIMED the prize!" );550 Swal.fire(551 'Hurray!',552 'Please head over to the counter, and <strong>claim your prize!</strong>',553 'success'554 )555 ClaimPrize(); 556 }557 558 else if ( result.dismiss === Swal.DismissReason.cancel ) 559 {560 console.log( "The player was able (and has chosen) to spin again." )561 resetWheel(); 562 }563 else if ( result.dismiss === Swal.DismissReason.timer) 564 {565 console.log( 'Win alert was closed by the timer. Auto-choice was made!' );566 Swal.fire(567 'DEFAULT!',568 '<strong>Too slow!</strong> You ended up with: ' + indicatedSegment.text + '.',569 'info'570 )571 ClaimPrize(); 572 }573 }); // Ends Swal.fire574}575// -----------------------------------------------------------------576// Layer Control577// -----------------------------------------------------------------578function InitLayers()579{580 if( _isFormRequired === false ){581 document.getElementById( 'layer-input' ).style.display = 'none'; // https://stackoverflow.com/a/13688269582 }583}584function ToggleAdmin()585{586 var $adminLayer = $('#layer-admin');587 588 if( $adminLayer.is(":visible") )589 {590 $adminLayer.hide();591 ResumeGame();592 } 593 else {594 $adminLayer.show();595 PauseGame();596 }597}598// -----------------------------------------------------------------599// User Registration Form600// -----------------------------------------------------------------601function ResetForm()602{603 // Wipe form Inputs 604 $('#user-name').val("");605 $('#user-phone').val("");606 $('#user-email').val("");607 608 // Hide form elements 609 HideKeyboardOnGameRestart(); // keyboard-helper.js 610 $('#register-user').hide(); // hide the mega-button (until the form is re-validated)611}612function CheckFormCompletion()613{614 // Both Completion() and Validity() are required 615 // Validity() uses native HTML form validation; completion doesn't require submit616 // If we use Validity() to check the form on keyup events, the form cannot be completed617 // Because a fake Submit() action will remove the input element from focus 618 // SOURCE :: https://stackoverflow.com/a/11867013619 if( _isFormRequired === false ){ return true; }620 if( $('#user-name').val() === "" ||621 $('#user-phone').val() === "" ||622 $('#user-email').val() === "" ) {623 return false;624 }625 return true;626}627function CheckFormValidity()628{629 // SOURCE :: https://stackoverflow.com/a/11867013630 // If the form is invalid, submit it. The form won't actually submit;631 // this will just cause the browser to display the native HTML5 error messages.632 // NOTE :: This will ONLY work if there is a submit button somewhere on the form ( even if its CSS is "display: none;" )633 634 var $myForm = $('#user-form'); // TODO - bump this to an external variable 635 636 if( ! $myForm[0].checkValidity() ) {637 $myForm.find(':submit').click(); 638 return false;639 } else {640 return true; 641 }642}643function UpdateRegisterButtonStyle()644{645 // Use CheckFormCompletion() because it doesn't require the form to be submitted646 // Submitting the form causes the focus() to shift from the input element, causing trouble 647 if( CheckFormCompletion() === true ){648 $('#register-user').delay(2200).fadeIn(2200);649 // console.log( "FORM COMPLETION is TRUE");650 } else {651 $('#register-user').hide(); 652 // console.log( "FORM COMPLETION is FALSE");653 }654}655function RegisterUser()656{657 if( !CheckFormValidity() ){ return; } // go no further form is not valid 658 // create an entry for the current user659 _currentUser.name = $('#user-name').val();660 _currentUser.phone = $('#user-phone').val();661 _currentUser.email = $('#user-email').val();662 // display the wheel663 $('#layer-input').hide();664}665function GetUserFormData()666{667 return _currentUser;668}669function SubmitForm()670{671 if( _isFormRequired === false ){672 console.log( "Form is NOT required. NOT submitting anything to the server." );673 return;674 }675 676 if( !CheckFormValidity() ){ return; } // go no further if data is incomplete :: safety check 677 var userData = GetUserFormData();678 console.log( "collecting form data : " , userData );679 // Simulate server680 StoreOnServer();681 // call the server to save the data682 AsePostWheelData();683 console.log( "Submitting the form" );684}685// -----------------------------------------------------------------686// Timer Functions687// -----------------------------------------------------------------688// When the player touches the screen, a timer starts. Each time the player touches the screen, the timer continues to reset. 689// If the player has not touched the screen in X seconds, the game will reset, and present an alert message. 690// TODO :: Move these into the wheel data.js file 691_isGamePaused = false; // Obvious variable is obvious 692_gameTicker = null; // Handle for the timer that starts when the user touches the form 693_tickInterval = 1000; // One tick is 1000 ms ( 1 second )694_ticksUntilReset = 0; // Amount of ticks a player starts with (usually measured in seconds). 695_maximumTicks = 60; // We don't want to give the player *too* much time 696_tickTouchBoost = 5; // How many ticks does each touch of the screen add? 697// Each "tick" is a cycle in the game loop 698function StartGameTicker()699{700 if( !_gameTicker ){701 _ticksUntilReset += _tickTouchBoost * 2; // Initial amount of time 702 _gameTicker = setInterval( Tick , _tickInterval ); // Start the timer 703 console.log( "Assigning setInterval to _gameTicker" ); 704 } else {705 console.log( "_gameTicker already exists!" ); 706 }707}708function ClearGameTicker()709{710 clearInterval( _gameTicker ); 711 _ticksUntilReset = 0;712 _gameTicker = null; 713}714function Tick()715{716 if( _isGamePaused ){ return; } // don't do anything if the game is paused. 717 // Every 1000 ms, remove 1 tick 718 _ticksUntilReset --; 719 if( _ticksUntilReset < 1 ){720 TriggerPlayerWalkedAway(); 721 }722 console.log( "_ticksUntilReset :: " + _ticksUntilReset );723}724function PauseGame() { 725 _isGamePaused = true;726}727function ResumeGame() {728 _isGamePaused = false; 729}730// These functions are trigger responses to a user action 731function TriggerKeptPlaying()732{733 // Each time the player touches the screen, add to the ticker 734 _ticksUntilReset += _tickTouchBoost;735 // ensure we never get too high a number 736 if( _ticksUntilReset > _maximumTicks ){737 _ticksUntilReset = _maximumTicks;738 }739}740function TriggerPlayerWalkedAway()741{742 console.log( 'Player walked away from the game!' );743 PauseGame(); // only want the alert to fire once 744 Swal.fire({745 // Content746 title: 'TIME-OUT RESET' , 747 type: 'info' , 748 html: 'The player took too long to fill the form, or waited too long between spins. The game has reset.' ,749 // Interaction750 showCloseButton: true,751 onClose: () => {752 console.log( "called RestartGame() from the info box! it SHOULD restart" );753 RestartGame(); 754 }755 });756}757// -----------------------------------------------------------------758// Server Functions759// -----------------------------------------------------------------760function GetTimeStampNow()761{762 return Math.floor(Date.now() / 1000);763}764function SendMessageToServer( message )765{766 // will have jquery form submit767}768// -----------------------------------------------------------------769// Mock Server Functions770// -----------------------------------------------------------------771function StoreOnServer()772{773 const person = {774 name: "Obaseki Nosa",775 location: "Lagos",776 }777 window.localStorage.setItem('user', JSON.stringify( _currentUser ));778}779function ReadFromServer()780{781 console.log( JSON.parse(window.localStorage.getItem('user')) );782}783// -----------------------------------------------------------------784// Ase area785// -----------------------------------------------------------------786function AsePostWheelData()787{788 // Ase789 // Have a look here ::790 // https://api.jquery.com/jQuery.post/791 console.log( "Calling :: AsePostWheelData()" );792 // return;793 let url = "/api/save-prize-winners"794 console.log(_currentWheel)795 $.ajax({796 type: "POST",797 url: url,798 data: {799 winners: JSON.stringify(_currentWheel._meta.arrayOfWinners)800 },801 success: function( data )802 {803 console.log(data);804 Swal.fire({805 title: 'You got a response!',806 type: 'success',807 html: '<p>' + PrettyPrint( data ) + '</p>', // 'success'808 });809 },810 error: function(data){811 console.log(data) 812 let msg = "An Error Occured. Please, try again or contact management if it persist."813 if(data.responseText != undefined){814 msg = "Error:- " + data.responseText815 }816 Swal.fire({817 title: 'You got a response!',818 type: 'error',819 html: '<p>' + PrettyPrint( msg ) + '</p>', // 'success'820 }); 821 }822 // dataType: dataType823 });824}825function AseGetWinners()826{827 console.log( "Calling :: AseGetWinners()" );828 // return;829 let url = "/api/download-winners"830 window.open(url, '_blank');831 // $.ajax({832 // type: "GET",833 // url: url,834 // data: {},835 // success: function( data )836 // {837 // console.log( data );838 // Swal.fire({839 // title: 'You got a response!',840 // type: 'success',841 // html: '<p>' + PrettyPrint( data ) + '</p>', // 'success'842 // });843 // },844 // // dataType: dataType845 // });846}847function AseGetPrizes()848{849 console.log( "Calling :: AseGetPrizes()" );850 let url = "/api/download-prizes"851 window.open(url, '_blank');852 // $.ajax({853 // type: "GET",854 // url: url,855 // data: {},856 // success: function( data )857 // {858 // console.log( data );859 // Swal.fire({860 // title: 'You got a response!',861 // type: 'success',862 // html: '<p>' + PrettyPrint( data ) + '</p>', // 'success'863 // });864 // },865 // });866}867//Change to the selected wheel type868function AseChangeWheelType(wheelType){869 console.log(wheelType)870 if ( wheelType == "" || _rawData[wheelType] == ""){871 console.log( 'Gotta set a name! Setting to Default :: "taccom" ::' );872 wheelType = "taccom";873 }874 // Update the global variable 875 _currentWheelType = wheelType;876 877 UpdateWheelFromRawData(); 878 UpdateStatDisplays();879 880 console.log( 'Wheel Type changed to :: '+ wheelType );881}882// -----------------------------------------------------------------883// Initialization - Set Everything Up884// -----------------------------------------------------------------885$(document).ready(function()886{887 // Wheel Data888 SetupWheelData(); // This must be done ONCE, the first time the page loads. Afterward, UpdateWheelTypeFromInput() takes over. 889 UpdateWheelFromRawData();890 ParsePrizes();891 // DOM Event Handlers 892 $('#click-to-test-sound').mousedown(function(){893 PlaySfx( "boing" );894 });895 // UI / UX 896 confetti.stop(); // pause confetti by default!897 InitLayers();...

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DockWheel.js

Source:DockWheel.js Github

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1/**2 * Manages the dock overlay buttons that are displayed over the dock manager3 */4dockspawn.DockWheel = function(dockManager)5{6 this.dockManager = dockManager;7 this.elementMainWheel = document.createElement("div"); // Contains the main wheel's 5 dock buttons8 this.elementSideWheel = document.createElement("div"); // Contains the 4 buttons on the side9 this.wheelItems = {};10 var wheelTypes = [11 "left", "right", "top", "down", "fill", // Main dock wheel buttons12 "left-s", "right-s", "top-s", "down-s" // Buttons on the extreme 4 sides13 ];14 var self = this;15 wheelTypes.forEach(function(wheelType)16 {17 self.wheelItems[wheelType] = new DockWheelItem(self, wheelType);18 if (wheelType.substr(-2, 2) == "-s")19 // Side button20 self.elementSideWheel.appendChild(self.wheelItems[wheelType].element);21 else22 // Main dock wheel button23 self.elementMainWheel.appendChild(self.wheelItems[wheelType].element);24 });25 var zIndex = 100000;26 this.elementMainWheel.classList.add("dock-wheel-base");27 this.elementSideWheel.classList.add("dock-wheel-base");28 this.elementMainWheel.style.zIndex = zIndex + 1;29 this.elementSideWheel.style.zIndex = zIndex;30 this.elementPanelPreview = document.createElement("div"); // Used for showing the preview of where the panel would be docked31 this.elementPanelPreview.classList.add("dock-wheel-panel-preview");32 this.elementPanelPreview.style.zIndex = zIndex - 1;33 this.activeDialog = undefined; // The dialog being dragged, when the wheel is visible34 this._activeNode = undefined;35 this._visible = false;36};37/** The node over which the dock wheel is being displayed on */38Object.defineProperty(dockspawn.DockWheel.prototype, "activeNode", {39 get: function() { return this._activeNode; },40 set: function(value)41 {42 var previousValue = this._activeNode;43 this._activeNode = value;44 if (previousValue !== this._activeNode)45 {46 // The active node has been changed.47 // Reattach the wheel to the new node's element and show it again48 if (this._visible)49 this.showWheel();50 }51 }52});53dockspawn.DockWheel.prototype.showWheel = function()54{55 this._visible = true;56 if (!this.activeNode)57 {58 // No active node selected. make sure the wheel is invisible59 removeNode(this.elementMainWheel);60 removeNode(this.elementSideWheel);61 return;62 }63 var element = this.activeNode.container.containerElement;64 var containerWidth = element.clientWidth;65 var containerHeight = element.clientHeight;66 var baseX = Math.floor(containerWidth / 2) + element.offsetLeft;67 var baseY = Math.floor(containerHeight / 2) + element.offsetTop;68 this.elementMainWheel.style.left = baseX + "px";69 this.elementMainWheel.style.top = baseY + "px";70 // The positioning of the main dock wheel buttons is done automatically through CSS71 // Dynamically calculate the positions of the buttons on the extreme sides of the dock manager72 var sideMargin = 20;73 var dockManagerWidth = this.dockManager.element.clientWidth;74 var dockManagerHeight = this.dockManager.element.clientHeight;75 var dockManagerOffsetX = this.dockManager.element.offsetLeft;76 var dockManagerOffsetY = this.dockManager.element.offsetTop;77 removeNode(this.elementMainWheel);78 removeNode(this.elementSideWheel);79 element.appendChild(this.elementMainWheel);80 this.dockManager.element.appendChild(this.elementSideWheel);81 this._setWheelButtonPosition("left-s", sideMargin, -dockManagerHeight / 2);82 this._setWheelButtonPosition("right-s", dockManagerWidth - sideMargin * 2, -dockManagerHeight / 2);83 this._setWheelButtonPosition("top-s", dockManagerWidth / 2, -dockManagerHeight + sideMargin);84 this._setWheelButtonPosition("down-s", dockManagerWidth / 2, -sideMargin);85};86dockspawn.DockWheel.prototype._setWheelButtonPosition = function(wheelId, left, top)87{88 var item = this.wheelItems[wheelId];89 var itemHalfWidth = item.element.clientWidth / 2;90 var itemHalfHeight = item.element.clientHeight / 2;91 var x = Math.floor(left - itemHalfWidth);92 var y = Math.floor(top - itemHalfHeight);93// item.element.style.left = "${x}px";94// item.element.style.top = "${y}px";95 item.element.style.marginLeft = x + "px";96 item.element.style.marginTop = y + "px";97};98dockspawn.DockWheel.prototype.hideWheel = function()99{100 this._visible = false;101 this.activeNode = undefined;102 removeNode(this.elementMainWheel);103 removeNode(this.elementSideWheel);104 removeNode(this.elementPanelPreview);105 // deactivate all wheels106 for (var wheelType in this.wheelItems)107 this.wheelItems[wheelType].active = false;108};109dockspawn.DockWheel.prototype.onMouseOver = function(wheelItem, e)110{111 if (!this.activeDialog)112 return;113 // Display the preview panel to show where the panel would be docked114 var rootNode = this.dockManager.context.model.rootNode;115 var bounds;116 if (wheelItem.id == "top") {117 bounds = this.dockManager.layoutEngine.getDockBounds(this.activeNode, this.activeDialog.panel, "vertical", true);118 } else if (wheelItem.id == "down") {119 bounds = this.dockManager.layoutEngine.getDockBounds(this.activeNode, this.activeDialog.panel, "vertical", false);120 } else if (wheelItem.id == "left") {121 bounds = this.dockManager.layoutEngine.getDockBounds(this.activeNode, this.activeDialog.panel, "horizontal", true);122 } else if (wheelItem.id == "right") {123 bounds = this.dockManager.layoutEngine.getDockBounds(this.activeNode, this.activeDialog.panel, "horizontal", false);124 } else if (wheelItem.id == "fill") {125 bounds = this.dockManager.layoutEngine.getDockBounds(this.activeNode, this.activeDialog.panel, "fill", false);126 } else if (wheelItem.id == "top-s") {127 bounds = this.dockManager.layoutEngine.getDockBounds(rootNode, this.activeDialog.panel, "vertical", true);128 } else if (wheelItem.id == "down-s") {129 bounds = this.dockManager.layoutEngine.getDockBounds(rootNode, this.activeDialog.panel, "vertical", false);130 } else if (wheelItem.id == "left-s") {131 bounds = this.dockManager.layoutEngine.getDockBounds(rootNode, this.activeDialog.panel, "horizontal", true);132 } else if (wheelItem.id == "right-s") {133 bounds = this.dockManager.layoutEngine.getDockBounds(rootNode, this.activeDialog.panel, "horizontal", false);134 }135 if (bounds)136 {137 this.dockManager.element.appendChild(this.elementPanelPreview);138 this.elementPanelPreview.style.left = Math.round(bounds.x) + "px";139 this.elementPanelPreview.style.top = Math.round(bounds.y) + "px";140 this.elementPanelPreview.style.width = Math.round(bounds.width) + "px";141 this.elementPanelPreview.style.height = Math.round(bounds.height) + "px";142 }143};144dockspawn.DockWheel.prototype.onMouseOut = function(wheelItem, e)145{146 removeNode(this.elementPanelPreview);147};148/**149 * Called if the dialog is dropped in a dock panel.150 * The dialog might not necessarily be dropped in one of the dock wheel buttons,151 * in which case the request will be ignored152 */153dockspawn.DockWheel.prototype.onDialogDropped = function(dialog)154{155 // Check if the dialog was dropped in one of the wheel items156 var wheelItem = this._getActiveWheelItem();157 if (wheelItem)158 this._handleDockRequest(wheelItem, dialog);159};160/**161 * Returns the wheel item which has the mouse cursor on top of it162 */163dockspawn.DockWheel.prototype._getActiveWheelItem = function()164{165 for (var wheelType in this.wheelItems)166 {167 var wheelItem = this.wheelItems[wheelType];168 if (wheelItem.active)169 return wheelItem;170 }171 return undefined;172};173dockspawn.DockWheel.prototype._handleDockRequest = function(wheelItem, dialog)174{175 if (!this.activeNode)176 return;177 if (wheelItem.id == "left") {178 this.dockManager.dockDialogLeft(this.activeNode, dialog);179 } else if (wheelItem.id == "right") {180 this.dockManager.dockDialogRight(this.activeNode, dialog);181 } else if (wheelItem.id == "top") {182 this.dockManager.dockDialogUp(this.activeNode, dialog);183 } else if (wheelItem.id == "down") {184 this.dockManager.dockDialogDown(this.activeNode, dialog);185 } else if (wheelItem.id == "fill") {186 this.dockManager.dockDialogFill(this.activeNode, dialog);187 } else if (wheelItem.id == "left-s") {188 this.dockManager.dockDialogLeft(this.dockManager.context.model.rootNode, dialog);189 } else if (wheelItem.id == "right-s") {190 this.dockManager.dockDialogRight(this.dockManager.context.model.rootNode, dialog);191 } else if (wheelItem.id == "top-s") {192 this.dockManager.dockDialogUp(this.dockManager.context.model.rootNode, dialog);193 } else if (wheelItem.id == "down-s") {194 this.dockManager.dockDialogDown(this.dockManager.context.model.rootNode, dialog);195 }196};197function DockWheelItem(wheel, id)198{199 this.wheel = wheel;200 this.id = id;201 var wheelType = id.replace("-s", "");202 this.element = document.createElement("div");203 this.element.classList.add("dock-wheel-item");204 this.element.classList.add("disable-selection");205 this.element.classList.add("dock-wheel-" + wheelType);206 this.element.classList.add("dock-wheel-" + wheelType + "-icon");207 this.hoverIconClass = "dock-wheel-" + wheelType + "-icon-hover";208 this.mouseOverHandler = new dockspawn.EventHandler(this.element, 'mouseover', this.onMouseMoved.bind(this));209 this.mouseOutHandler = new dockspawn.EventHandler(this.element, 'mouseout', this.onMouseOut.bind(this));210 this.active = false; // Becomes active when the mouse is hovered over it211};212DockWheelItem.prototype.onMouseMoved = function(e)213{214 this.active = true;215 this.element.classList.add(this.hoverIconClass);216 this.wheel.onMouseOver(this, e);217};218DockWheelItem.prototype.onMouseOut = function(e)219{220 this.active = false;221 this.element.classList.remove(this.hoverIconClass);222 this.wheel.onMouseOut(this, e);...

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events.js

Source:events.js Github

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1// Copyright (c) %%year%% by Code Computerlove (http://www.codecomputerlove.com)2// Licensed under the MIT license3// version: %%version%%4(function (window, Util) {5 6 Util.extend(Util, {7 8 Events: {9 10 11 /*12 * Function: add13 * Add an event handler14 */15 add: function(obj, type, handler){16 17 this._checkHandlersProperty(obj);18 19 if (type === 'mousewheel'){20 type = this._normaliseMouseWheelType();21 }22 23 if (typeof obj.__eventHandlers[type] === 'undefined'){24 obj.__eventHandlers[type] = [];25 }26 obj.__eventHandlers[type].push(handler);27 28 // DOM element 29 if (this._isBrowserObject(obj)){30 obj.addEventListener(type, handler, false);31 }32 33 },34 35 36 37 /*38 * Function: remove39 * Removes a handler or all handlers associated with a type40 */41 remove: function(obj, type, handler){42 43 this._checkHandlersProperty(obj);44 45 if (type === 'mousewheel'){46 type = this._normaliseMouseWheelType();47 }48 49 if (obj.__eventHandlers[type] instanceof Array){50 51 var52 i, j,53 handlers = obj.__eventHandlers[type];54 55 // Removing all handlers for a type56 if (Util.isNothing(handler)){57 58 if (this._isBrowserObject(obj)){59 for (i=0, j=handlers.length; i<j; i++){60 obj.removeEventListener(type, handlers[i], false);61 }62 }63 64 obj.__eventHandlers[type] = [];65 return;66 }67 68 // Removing a specific handler69 for (i=0, j=handlers.length; i<j; i++){70 if (handlers[i] === handler){71 handlers.splice(i, 1);72 break;73 }74 }75 76 // DOM element 77 if (this._isBrowserObject(obj)){78 obj.removeEventListener(type, handler, false);79 return;80 }81 82 }83 84 },85 86 87 /*88 * Function: fire89 * Fire an event90 */91 fire: function(obj, type){92 93 var 94 i, j,95 event,96 listeners,97 listener,98 args = Array.prototype.slice.call(arguments).splice(2),99 isNative;100 101 102 if (type === 'mousewheel'){103 type = this._normaliseMouseWheelType();104 }105 106 107 // DOM element 108 if (this._isBrowserObject(obj)){109 110 if (typeof type !== "string"){111 throw 'type must be a string for DOM elements';112 }113 114 isNative = this._NATIVE_EVENTS[type];115 event = document.createEvent(isNative ? "HTMLEvents" : "UIEvents"); 116 event[isNative ? 'initEvent' : 'initUIEvent'](type, true, true, window, 1);117 118 // Fire an event on an element that has no extra arguments119 if (args.length < 1){120 obj.dispatchEvent(event);121 return;122 }123 124 }125 126 this._checkHandlersProperty(obj);127 128 if (typeof type === "string"){129 event = { type: type };130 }131 else{132 event = type;133 }134 if (!event.target){135 event.target = obj;136 }137 if (!event.type){ 138 throw new Error("Event object missing 'type' property.");139 }140 if (obj.__eventHandlers[event.type] instanceof Array){141 listeners = obj.__eventHandlers[event.type];142 args.unshift(event);143 for (i=0, j=listeners.length; i<j; i++){144 listener = listeners[i];145 if (!Util.isNothing(listener)){146 listener.apply(obj, args);147 }148 }149 }150 151 },152 153 154 /*155 * Function: getMousePosition156 */157 getMousePosition: function(event){158 159 var retval = {160 x: 0,161 y: 0162 };163 164 if (event.pageX) {165 retval.x = event.pageX;166 }167 else if (event.clientX) {168 retval.x = event.clientX + (document.documentElement.scrollLeft || document.body.scrollLeft);169 }170 171 if (event.pageY) {172 retval.y = event.pageY;173 }174 else if (event.clientY) {175 retval.y = event.clientY + ( document.documentElement.scrollTop || document.body.scrollTop);176 }177 178 return retval;179 },180 181 182 /*183 * Function: getTouchEvent184 */185 getTouchEvent: function(event){186 187 return event;188 189 },190 191 192 193 /*194 * Function: getWheelDelta195 */196 getWheelDelta: function(event){197 198 var delta = 0;199 200 if (!Util.isNothing(event.wheelDelta)){201 delta = event.wheelDelta / 120;202 }203 else if (!Util.isNothing(event.detail)){204 delta = -event.detail / 3;205 }206 207 return delta;208 209 },210 211 212 /*213 * Function: domReady214 */215 domReady: function(handler){216 217 document.addEventListener('DOMContentLoaded', handler, false);218 219 },220 221 222 _checkHandlersProperty: function(obj){223 224 if (Util.isNothing(obj.__eventHandlers)){225 Util.extend(obj, {226 __eventHandlers: { }227 });228 }229 230 },231 232 233 _isBrowserObject: function(obj){234 if (obj === window || obj === window.document){235 return true;236 }237 return this._isElement(obj) || this._isNode(obj);238 },239 240 241 _isElement: function(obj){242 return (243 typeof window.HTMLElement === "object" ? obj instanceof window.HTMLElement : //DOM2244 typeof obj === "object" && obj.nodeType === 1 && typeof obj.nodeName==="string"245 );246 },247 248 249 250 _isNode: function(obj){251 return (252 typeof window.Node === "object" ? obj instanceof window.Node : 253 typeof obj === "object" && typeof obj.nodeType === "number" && typeof obj.nodeName==="string"254 );255 },256 257 258 259 _normaliseMouseWheelType: function(){260 261 if (Util.Browser.isEventSupported('mousewheel')){262 return 'mousewheel';263 }264 return 'DOMMouseScroll';265 266 },267 268 269 270 _NATIVE_EVENTS: { 271 click: 1, dblclick: 1, mouseup: 1, mousedown: 1, contextmenu: 1, //mouse buttons272 mousewheel: 1, DOMMouseScroll: 1, //mouse wheel273 mouseover: 1, mouseout: 1, mousemove: 1, selectstart: 1, selectend: 1, //mouse movement274 keydown: 1, keypress: 1, keyup: 1, //keyboard275 orientationchange: 1, // mobile276 touchstart: 1, touchmove: 1, touchend: 1, touchcancel: 1, // touch277 gesturestart: 1, gesturechange: 1, gestureend: 1, // gesture278 focus: 1, blur: 1, change: 1, reset: 1, select: 1, submit: 1, //form elements279 load: 1, unload: 1, beforeunload: 1, resize: 1, move: 1, DOMContentLoaded: 1, readystatechange: 1, //window280 error: 1, abort: 1, scroll: 1 281 }282 283 }284 285 286 });287 288 289}290(291 window,292 window.Code.Util...

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WheelScriptPC.js

Source:WheelScriptPC.js Github

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1@script AddComponentMenu ("CarPhys/Scripts/Wheel Script")2#pragma strict3enum wheelType { Steer , SteerAndMotor , Motor , JustAWheel}; //types of wheel4var typeOfWheel : wheelType; //Object of wheelType5var handBreakable : boolean = false; //can apply handbrakes6var invertSteer : boolean = false; //invert the steer control7var wheelTransform : Transform; //Mesh of the wheel8private var speedFactor : float; //switch between steer angles9private var wheelCollider : WheelCollider; //wheel collider attached to the same game object10private var carScript : CarControleScript; //Scripts attached on the car object at the top11private var mySidewayFriction : float; //default value12private var myForwardFriction : float; //default value13private var slipSidewayFriction : float; //Custom value14private var slipForwardFriction : float; //Custom value15//Start16function Start () {17wheelCollider = gameObject.GetComponent(WheelCollider);18carScript = transform.root.gameObject.GetComponent("CarControleScript");19SetValues();20}21//Assign values22function SetValues(){23myForwardFriction = wheelCollider.forwardFriction.stiffness;24mySidewayFriction = wheelCollider.sidewaysFriction.stiffness;25slipForwardFriction = 0.05;26slipSidewayFriction = 0.085;27}28function Update () {29WheelPosition();30ReverseSlip();31//Rotation Control32wheelTransform.Rotate(wheelCollider.rpm/60*360*Time.deltaTime,0,0);33if (typeOfWheel == wheelType.Steer || typeOfWheel == wheelType.SteerAndMotor)34wheelTransform.localEulerAngles.y = wheelCollider.steerAngle - wheelTransform.localEulerAngles.z;35}36//Triggers to different types of wheels and for handbrake37function FixedUpdate (){38if (typeOfWheel == wheelType.Motor || typeOfWheel == wheelType.SteerAndMotor){39TorqueControle ();40}41if (typeOfWheel == wheelType.Steer || typeOfWheel == wheelType.SteerAndMotor){42SteerControle ();43}44if(handBreakable){45HandBrake();46}47if(!carScript.braked){48Decellaration();49}50}51//Position the wheel52function WheelPosition(){53var hit : RaycastHit;54var wheelPos : Vector3;55if (Physics.Raycast(transform.position, -transform.up,hit,wheelCollider.radius+wheelCollider.suspensionDistance) ){56wheelPos = hit.point+transform.up * wheelCollider.radius;57}58else {59wheelPos = transform.position -transform.up* wheelCollider.suspensionDistance; 60}61wheelTransform.position = wheelPos;62}63//Decellaration64function Decellaration(){65if (Input.GetButton("Vertical")==false){66wheelCollider.brakeTorque = carScript.decellarationSpeed;67}68else{69wheelCollider.brakeTorque = 0;70}71}72//Steer Control73function SteerControle (){74speedFactor = transform.parent.root.GetComponent.<Rigidbody>().velocity.magnitude/carScript.lowestSteerAtSpeed;75var currentSteerAngel = Mathf.Lerp(carScript.lowSpeedSteerAngel,carScript.highSpeedSteerAngel,speedFactor);76if (invertSteer)77currentSteerAngel *= -Input.GetAxis("Horizontal");78else 79currentSteerAngel *= Input.GetAxis("Horizontal");80wheelCollider.steerAngle = currentSteerAngel;81}82//Torque Control83function TorqueControle (){84if (carScript.currentSpeed < carScript.topSpeed && carScript.currentSpeed > -carScript.maxReverseSpeed && !carScript.braked){85wheelCollider.motorTorque = carScript.maxTorque * Input.GetAxis("Vertical");86}87else {88wheelCollider.motorTorque =0;89}90}91//Hand Brake92function HandBrake(){93if(carScript.braked){94if(carScript.currentSpeed > 1){95SetRearSlip(slipForwardFriction ,slipSidewayFriction); 96}97else if (carScript.currentSpeed < 0){98SetRearSlip(1 ,1); 99}100wheelCollider.sidewaysFriction.extremumValue = 300;101wheelCollider.brakeTorque = carScript.maxBrakeTorque;102wheelCollider.motorTorque =0;103if (carScript.currentSpeed < 1 && carScript.currentSpeed > -1){104carScript.backLightObject.GetComponent.<Renderer>().material = carScript.idleLightMaterial;105}106else {107carScript.backLightObject.GetComponent.<Renderer>().material = carScript.brakeLightMaterial;108}109}110else {111wheelCollider.sidewaysFriction.extremumValue = 10000;112wheelCollider.brakeTorque = 0;113SetRearSlip(myForwardFriction ,mySidewayFriction); 114}115}116//Reverse Slip117function ReverseSlip(){118if (carScript.currentSpeed <0){119SetFrontSlip(slipForwardFriction ,slipSidewayFriction); 120}121else {122SetFrontSlip(myForwardFriction ,mySidewayFriction);123}124}125//Slip Settings126function SetRearSlip (currentForwardFriction : float,currentSidewayFriction : float){127if (typeOfWheel == wheelType.Motor || typeOfWheel == wheelType.SteerAndMotor && !carScript.braked){128wheelCollider.forwardFriction.stiffness = currentForwardFriction;129wheelCollider.sidewaysFriction.stiffness = currentSidewayFriction;130}131}132function SetFrontSlip (currentForwardFriction : float,currentSidewayFriction : float){133if (typeOfWheel == wheelType.Steer || typeOfWheel == wheelType.SteerAndMotor && !carScript.braked){134wheelCollider.forwardFriction.stiffness = currentForwardFriction;135wheelCollider.sidewaysFriction.stiffness = currentSidewayFriction;136}...

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controls-specs.js

Source:controls-specs.js Github

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...20 return wheel21 .getAttribute("value")22 .should.eventually.contain("65")23 .then(function () {24 return wheel.type("70")25 .getAttribute("value")26 .should.eventually.contain("70");27 });28 })29 .elementByXPath("//UIAPickerWheel[@name = 'Green color component value']")30 .then(function (wheel) {31 return wheel32 .type("70")33 .getAttribute("value")34 .should.eventually.contain("70");35 })36 .elementByXPath("//UIAPickerWheel[@name = 'Blue color component value']")37 .then(function (wheel) {38 return wheel...

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test3.js

Source:test3.js Github

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1/*jshint expr:true */2define(['squire'], function(Squire) {3 describe('squire', function() {4 describe('require', function() { 5 it('should require my specified dependencies', function(done) {6 var squire = new Squire();7 squire.require(['bike'], function(Bike) {8 Bike.should.exist;9 t = new Bike()10 t.wheelType().should.equal('real wheel')11 done();12 });13 });14 it('should require my mock', function(done) {15 var squire = new Squire();16 squire17 .mock('wheel', function(){ return function() { return {type: function() {return "kdjfkdjf"}} }} )18 .require(['bike'], function(Bike) {19 t = new Bike()20 t.wheelType().should.equal('kdjfkdjf')21 done();22 });23 });24 })25 })...

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jin_dom_event_onWheel.env=web.jam.js

Source:jin_dom_event_onWheel.env=web.jam.js Github

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1/**2 * @name $jin.dom.event.onWheel3 * @class $jin.dom.event.onWheel4 * @returns $jin.dom.event.onWheel5 * @mixins $jin.klass6 * @mixins $jin.dom.event7 */8$jin.klass({ '$jin.dom.event.onWheel': [ '$jin.dom.event' ] })9/**10 * @name $jin.dom.event.onWheel.type11 * @method type12 * @static13 * @member $jin.dom.event.onWheel14 */15$jin.method({ '$jin.dom.event.onWheel.type': function( ){16 this['$jin.event.type']17 return 'wheel'...

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Using AI Code Generation

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1const wd = require('wd');2const chai = require('chai');3const chaiAsPromised = require('chai-as-promised');4chai.use(chaiAsPromised);5chai.should();6chaiAsPromised.transferPromiseness = wd.transferPromiseness;7const desired = {8};9const driver = wd.promiseChainRemote('localhost', 4723);10driver.init(desired)11 .then(() => driver.execute('mobile: scroll', {direction: 'down'}))12 .then(() => driver.execute('mobile: scroll', {direction: 'up'}))13 .then(() => driver.execute('mobile: scroll', {direction: 'left'}))14 .then(() => driver.execute('mobile: scroll', {direction: 'right'}))15 .then(() => driver.execute('mobile: scroll', {direction: 'down', element: 'some xpath'}))16 .then(() => driver.execute('mobile: scroll', {direction: 'up', element: 'some xpath'}))17 .then(() => driver.execute('mobile: scroll', {direction: 'left', element: 'some xpath'}))18 .then(() => driver.execute('mobile: scroll', {direction: 'right', element: 'some xpath'}))19 .then(() => driver.execute('mobile: scroll', {direction: 'down', element: 'some xpath', toVisible: true}))20 .then(() => driver.execute('mobile: scroll', {direction: 'up', element: 'some xpath', toVisible: true}))21 .then(() => driver.execute('mobile: scroll', {direction: 'left', element: 'some xpath', toVisible: true}))22 .then(() => driver.execute('mobile: scroll', {direction: 'right', element: 'some xpath', toVisible: true}))23 .then(() => driver.quit());24const wd = require('wd');25const chai = require('chai');26const chaiAsPromised = require('chai-as-promised');27chai.use(chaiAsPromised);28chai.should();29chaiAsPromiseness = wd.transferPromiseness;30const desired = {

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Using AI Code Generation

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1var wd = require('wd');2var assert = require('assert');3var desired = {4};5 .init(desired)6 .then(() => browser.elementById('lst-ib'))7 .then((el) => browser.type(el, 'Hello World'))8 .then(() => browser.quit());

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Using AI Code Generation

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1const wd = require('wd');2const assert = require('assert');3const opts = {4};5driver.init(opts)6 .then(() => driver.execute('mobile: scroll', {direction: 'down'}))7 .then(() => driver.execute('mobile: scroll', {direction: 'up'}))8 .then(() => driver.execute('mobile: scroll', {direction: 'left'}))9 .then(() => driver.execute('mobile: scroll', {direction: 'right'}))10 .then(() => driver.execute('mobile: scroll', {direction: 'down', element: 'element-id'}))11 .then(() => driver.execute('mobile: scroll', {direction: 'up', element: 'element-id'}))12 .then(() => driver.execute('mobile: scroll', {direction: 'left', element: 'element-id'}))13 .then(() => driver.execute('mobile: scroll', {direction: 'right', element: 'element-id'}))14 .then(() => driver.execute('mobile: scroll', {direction: 'down', element: 'element-id', toVisible: true}))15 .then(() => driver.execute('mobile: scroll', {direction: 'up', element: 'element-id', toVisible: true}))16 .then(() => driver.execute('mobile: scroll', {direction: 'left', element: 'element-id', toVisible: true}))17 .then(() => driver.execute('mobile: scroll', {direction: 'right', element: 'element-id', toVisible: true}))18 .then(() => driver.execute('mobile: scroll', {direction: 'down', element: 'element-id', predicateString: 'label == "label-name"'}))19 .then(() => driver.execute('mobile: scroll', {direction: 'up', element: 'element-id', predicateString: 'label == "label-name"'}))20 .then(() => driver.execute('mobile: scroll', {direction: 'left', element: 'element-id', predicateString: 'label == "label-name"'}))

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Using AI Code Generation

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1var wd = require('wd');2var serverConfig = {3};4var desiredCaps = {5};6var driver = wd.promiseChainRemote(serverConfig);7driver.init(desiredCaps)8 .then(function () {9 return driver.elementByAccessibilityId('test-Label');10 })11 .then(function (element) {12 return element.text();13 })14 .then(function (text) {15 console.log(text);16 })17 .then(function () {18 return driver.elementByAccessibilityId('test-Button');19 })20 .then(function (element) {21 return element.click();22 })23 .then(function () {24 return driver.elementByAccessibilityId('test-Label');25 })26 .then(function (element) {27 return element.text();28 })29 .then(function (text) {30 console.log(text);31 })32 .then(function () {33 return driver.elementByAccessibilityId('test-Wheel');34 })35 .then(function (element) {36 return element.type('Hello World');37 })38 .then(function () {39 return driver.elementByAccessibilityId('test-Label');40 })41 .then(function (element) {42 return element.text();43 })44 .then(function (text) {45 console.log(text);46 })47 .fin(function () {48 return driver.quit();49 })50 .done();

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Using AI Code Generation

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1describe('wheel.type', function() {2 it('should type in a wheel', async function() {3 await driver.wheel.type('Hello World');4 });5});6describe('wheel.type', function() {7 it('should type in a wheel', async function() {8 await driver.wheel.type('Hello World');9 });10});11describe('wheel.type', function() {12 it('should type in a wheel', async function() {13 await driver.wheel.type('Hello World');14 });15});16describe('wheel.type', function() {17 it('should type in a wheel', async function() {18 await driver.wheel.type('Hello World');19 });20});21describe('wheel.type', function() {22 it('should type in a wheel', async function() {23 await driver.wheel.type('Hello World');24 });25});26describe('wheel.type', function() {27 it('should type in a wheel', async function() {28 await driver.wheel.type('Hello World');29 });30});31describe('wheel.type', function() {32 it('should type in a wheel', async function() {33 await driver.wheel.type('Hello World');34 });35});36describe('wheel.type', function() {37 it('should type in a wheel', async function() {38 await driver.wheel.type('Hello World');39 });40});41describe('wheel.type', function() {42 it('should type in a wheel', async function() {43 await driver.wheel.type('Hello World');44 });45});46describe('wheel.type', function() {47 it('should type in a wheel', async function() {48 await driver.wheel.type('Hello World');49 });50});

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Using AI Code Generation

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1describe('Test', function() {2 it('should get the value of the element', function () {3 browser.url('/');4 var wheel = browser.element('.XCUIElementTypePickerWheel');5 var value = wheel.getAttribute('value');6 console.log(value);7 });8});9describe('Test', function() {10 it('should get the value of the element', function () {11 browser.url('/');12 var wheel = browser.element('.XCUIElementTypePickerWheel');13 var value = wheel.getAttribute('value');14 console.log(value);15 });16});17describe('Test', function() {18 it('should get the value of the element', function () {19 browser.url('/');20 var wheel = browser.element('.XCUIElementTypePickerWheel');21 var value = wheel.getAttribute('value');22 console.log(value);23 });24});25describe('Test', function() {26 it('should get the value of the element', function () {27 browser.url('/');28 var wheel = browser.element('.XCUIElementTypePickerWheel');29 var value = wheel.getAttribute('value');30 console.log(value);31 });32});33describe('Test', function() {34 it('should get the value of the element', function () {35 browser.url('/');36 var wheel = browser.element('.XCUIElementTypePickerWheel');

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Using AI Code Generation

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1var type = element.type;2console.log("The type of the element is " + type);3var type = element.type;4console.log("The type of the element is " + type);5var type = element.type;6console.log("The type of the element is " + type);7var type = element.type;8console.log("The type of the element is " + type);9var type = element.type;10console.log("The type of the element is " + type);

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Using AI Code Generation

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1var wheel = require('wd').io.appium.xcuitest.wheel;2wheel.type('Hello World');3var wheel = require('wd').io.appium.xcuitest.wheel;4wheel.pinch();5var wheel = require('wd').io.appium.xcuitest.wheel;6wheel.zoom();7var wheel = require('wd').io.appium.xcuitest.wheel;8wheel.scroll();9var wheel = require('wd').io.appium.xcuitest.wheel;10wheel.drag();11var wheel = require('wd').io.appium.xcuitest.wheel;12wheel.flick();13var wheel = require('wd').io.appium.xcuitest.wheel;14wheel.pinch();15var wheel = require('wd').io.appium.xcuitest.wheel;16wheel.zoom();17var wheel = require('

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