How to use StatValue method in argos

Best JavaScript code snippet using argos

data.js

Source:data.js Github

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1var data = [2 {3 class: "characters",4 tier: [5 {6 name: 'Elite',7 model: [8 {9 modelName: 'Elite Commander/Sergeant Major',10 level: 12,11 points: 30,12 stats: [13 {14 statName: 'Command',15 statAbbr: 'CD',16 statValue: 617 },18 {19 statName: 'Agility',20 statAbbr: 'AG',21 statValue: 522 },23 {24 statName: 'Shooting',25 statAbbr: 'SG',26 statValue: 627 },28 {29 statName: 'Defence',30 statAbbr: 'DC',31 statValue: 332 },33 {34 statName: 'Melee',35 statAbbr: 'ME',36 statValue: 637 }38 ]39 },40 {41 modelName: 'Elite Officer/Troop Sergeant',42 level: 11,43 points: 25,44 stats: [45 {46 statName: 'Command',47 statAbbr: 'CD',48 statValue: 549 },50 {51 statName: 'Agility',52 statAbbr: 'AG',53 statValue: 554 },55 {56 statName: 'Shooting',57 statAbbr: 'SG',58 statValue: 659 },60 {61 statName: 'Defence',62 statAbbr: 'DC',63 statValue: 364 },65 {66 statName: 'Melee',67 statAbbr: 'ME',68 statValue: 669 }70 ]71 },72 {73 modelName: 'Elite Operator',74 level: 10,75 points: 20,76 stats: [77 {78 statName: 'Command',79 statAbbr: 'CD',80 statValue: 581 },82 {83 statName: 'Agility',84 statAbbr: 'AG',85 statValue: 586 },87 {88 statName: 'Shooting',89 statAbbr: 'SG',90 statValue: 691 },92 {93 statName: 'Defence',94 statAbbr: 'DC',95 statValue: 396 },97 {98 statName: 'Melee',99 statAbbr: 'ME',100 statValue: 6101 }102 ]103 }104 ]105 },106 {107 name: 'Professional',108 model: [109 {110 modelName: 'Professional Commander/Sergeant Major',111 level: 9,112 points: 20,113 stats: [114 {115 statName: 'Command',116 statAbbr: 'CD',117 statValue: 5118 },119 {120 statName: 'Agility',121 statAbbr: 'AG',122 statValue: 4123 },124 {125 statName: 'Shooting',126 statAbbr: 'SG',127 statValue: 5128 },129 {130 statName: 'Defence',131 statAbbr: 'DC',132 statValue: 2133 },134 {135 statName: 'Melee',136 statAbbr: 'ME',137 statValue: 4138 }139 ]140 },141 {142 modelName: 'Professional Officer/Troop Sergeant',143 level: 8,144 points: 15,145 stats: [146 {147 statName: 'Command',148 statAbbr: 'CD',149 statValue: 4150 },151 {152 statName: 'Agility',153 statAbbr: 'AG',154 statValue: 4155 },156 {157 statName: 'Shooting',158 statAbbr: 'SG',159 statValue: 5160 },161 {162 statName: 'Defence',163 statAbbr: 'DC',164 statValue: 2165 },166 {167 statName: 'Melee',168 statAbbr: 'ME',169 statValue: 4170 }171 ]172 },173 {174 modelName: 'Professional Soldier',175 level: 7,176 points: 10,177 stats: [178 {179 statName: 'Command',180 statAbbr: 'CD',181 statValue: 3182 },183 {184 statName: 'Agility',185 statAbbr: 'AG',186 statValue: 4187 },188 {189 statName: 'Shooting',190 statAbbr: 'SG',191 statValue: 5192 },193 {194 statName: 'Defence',195 statAbbr: 'DC',196 statValue: 3197 },198 {199 statName: 'Melee',200 statAbbr: 'ME',201 statValue: 4202 }203 ]204 }205 ]206 },207 {208 name: 'Trained',209 model: [210 {211 modelName: 'Trained Commander/Sergeant Major',212 level: 6,213 points: 15,214 stats: [215 {216 statName: 'Command',217 statAbbr: 'CD',218 statValue: 4219 },220 {221 statName: 'Agility',222 statAbbr: 'AG',223 statValue: 3224 },225 {226 statName: 'Shooting',227 statAbbr: 'SG',228 statValue: 4229 },230 {231 statName: 'Defence',232 statAbbr: 'DC',233 statValue: 2234 },235 {236 statName: 'Melee',237 statAbbr: 'ME',238 statValue: 4239 }240 ]241 },242 {243 modelName: 'Trained Officer/Sergeant',244 level: 5,245 points: 10,246 stats: [247 {248 statName: 'Command',249 statAbbr: 'CD',250 statValue: 3251 },252 {253 statName: 'Agility',254 statAbbr: 'AG',255 statValue: 3256 },257 {258 statName: 'Shooting',259 statAbbr: 'SG',260 statValue: 4261 },262 {263 statName: 'Defence',264 statAbbr: 'DC',265 statValue: 2266 },267 {268 statName: 'Melee',269 statAbbr: 'ME',270 statValue: 4271 }272 ]273 },274 {275 modelName: 'Trained Soldier',276 level: 4,277 points: 5,278 stats: [279 {280 statName: 'Command',281 statAbbr: 'CD',282 statValue: 2283 },284 {285 statName: 'Agility',286 statAbbr: 'AG',287 statValue: 3288 },289 {290 statName: 'Shooting',291 statAbbr: 'SG',292 statValue: 4293 },294 {295 statName: 'Defence',296 statAbbr: 'DC',297 statValue: 2298 },299 {300 statName: 'Melee',301 statAbbr: 'ME',302 statValue: 4303 }304 ]305 }306 ]307 },308 {309 name: 'Militia',310 model: [311 {312 modelName: 'Militia Commander/Sergeant Major',313 level: 3,314 points: 10,315 stats: [316 {317 statName: 'Command',318 statAbbr: 'CD',319 statValue: 4320 },321 {322 statName: 'Agility',323 statAbbr: 'AG',324 statValue: 3325 },326 {327 statName: 'Shooting',328 statAbbr: 'SG',329 statValue: 4330 },331 {332 statName: 'Defence',333 statAbbr: 'DC',334 statValue: 2335 },336 {337 statName: 'Melee',338 statAbbr: 'ME',339 statValue: 3340 }341 ]342 },343 {344 modelName: 'Militia Officer',345 level: 2,346 points: 5,347 stats: [348 {349 statName: 'Command',350 statAbbr: 'CD',351 statValue: 3352 },353 {354 statName: 'Agility',355 statAbbr: 'AG',356 statValue: 3357 },358 {359 statName: 'Shooting',360 statAbbr: 'SG',361 statValue: 3362 },363 {364 statName: 'Defence',365 statAbbr: 'DC',366 statValue: 2367 },368 {369 statName: 'Melee',370 statAbbr: 'ME',371 statValue: 3372 }373 ]374 },375 {376 modelName: 'Militiaman',377 level: 1,378 points: 2,379 stats: [380 {381 statName: 'Command',382 statAbbr: 'CD',383 statValue: 2384 },385 {386 statName: 'Agility',387 statAbbr: 'AG',388 statValue: 3389 },390 {391 statName: 'Shooting',392 statAbbr: 'SG',393 statValue: 3394 },395 {396 statName: 'Defence',397 statAbbr: 'DC',398 statValue: 2399 },400 {401 statName: 'Melee',402 statAbbr: 'ME',403 statValue: 3404 }405 ]406 }407 ]408 },409 {410 name: 'Other',411 model: [412 {413 modelName: 'Untrained/Civilian',414 level: 0,415 points: 1,416 stats: [417 {418 statName: 'Command',419 statAbbr: 'CD',420 statValue: 1421 },422 {423 statName: 'Agility',424 statAbbr: 'AG',425 statValue: 2426 },427 {428 statName: 'Shooting',429 statAbbr: 'SG',430 statValue: 2431 },432 {433 statName: 'Defence',434 statAbbr: 'DC',435 statValue: 1436 },437 {438 statName: 'Melee',439 statAbbr: 'ME',440 statValue: 2441 }442 ]443 }444 ]445 }446 ]447 },448 {449 class: 'Weapons'450 },451 {452 class: 'Equipment'453 }...

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appCtrl.controller.js

Source:appCtrl.controller.js Github

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1(function(){2 app.controller('appCtrl', App);3 App.$inject = ['$scope', 'bungieService'];4 function App($scope, bungieService) {5 bungieService.getBungieNetUser();6 // Equipped Subclass7 $scope.inventorySubclassItems_Equipped = [8 {9 itemHash: "itemHash",10 itemName: "Sungsinger",11 tierTypeName:"Common",12 itemType: "Warlock Subclass",13 itemDescription: "There are flames that even the Darkness cannot extinguish.",14 },15 ];16 // Unequipped Subclasses17 $scope.inventorySubclassItems = [18 {19 itemHash: "itemHash",20 itemName: "Voidwalker",21 tierTypeName:"Common",22 itemType: "Warlock Subclass",23 itemDescription: "Those who have stared into the Void are not bound by the laws of space and time.",24 },25 ];26 // Equipped Primary Weapon27 $scope.inventoryPrimaryWeaponItems_Equipped = [28 {29 itemHash: "12345",30 itemName: "Her Right Hand",31 tierTypeName:"Legendary",32 itemType: "Auto Rifle",33 statValue: "statValue",34 itemDescription:"The Royal Guard's weapon of choice.",35 statName: "statName",36 valueNumber: "valueNumber",37 itemPerkDescription: "itemPerkDescription",38 },39 ];40 // Unequipped Primary Weapons41 $scope.inventoryPrimaryWeaponItems = [42 {43 itemHash: "3164616404",44 itemName:"Thorn",45 itemType: "Hand Cannon",46 tierTypeName:"Exotic",47 itemDescription:"\"To rend one's enemies is to see them not as equals, but objects—hollow of spirit and meaning.\" - 13th Understanding, 7th Book of Sorrow",48 statName: "statName",49 valueNumber: "valueNumber",50 itemPerkDescription: "itemPerkDescription",51 },52 {53 itemHash: "itemHash",54 itemName:"itemName",55 itemType: "itemType",56 tierTypeName:"Uncommon",57 itemDescription:"itemDescription",58 statName: "statName",59 valueNumber: "valueNumber",60 itemPerkDescription: "itemPerkDescription",61 },62 {63 itemHash: "itemHash",64 itemName:"itemName",65 itemType: "itemType",66 tierTypeName:"Rare",67 itemDescription:"itemDescription",68 statName: "statName",69 valueNumber: "valueNumber",70 itemPerkDescription: "itemPerkDescription",71 },72 {73 itemHash: "itemHash",74 itemName:"itemName",75 itemType: "itemType",76 tierTypeName:"tierTypeName",77 itemDescription:"itemDescription",78 statName: "statName",79 valueNumber: "valueNumber",80 itemPerkDescription: "itemPerkDescription",81 },82 {83 itemHash: "itemHash",84 itemName:"itemName",85 itemType: "itemType",86 tierTypeName:"tierTypeName",87 itemDescription:"itemDescription",88 statName: "statName",89 valueNumber: "valueNumber",90 itemPerkDescription: "itemPerkDescription",91 },92 ];93 // Equipped Special Weapon94 $scope.inventorySpecialWeaponItems_Equipped = [95 {96 itemHash: "itemHash",97 itemName: "Amplified Geo-D6",98 tierTypeName:"Legendary",99 itemType: "Sniper Rifle",100 statValue: "statValue",101 itemDescription:"Shortest distance between two points across a curved visual axis: Aim + Squeeze.",102 statName: "statName",103 valueNumber: "valueNumber",104 itemPerkDescription: "itemPerkDescription",105 },106 ];107 // Unequipped Special Weapons108 $scope.inventorySpecialWeaponItems = [109 {110 itemHash: "12345",111 itemName: "itemName",112 tierTypeName:"tierTypeName",113 itemType: "itemType",114 statValue: "statValue",115 itemDescription:"itemDescription",116 statName: "statName",117 valueNumber: "valueNumber",118 itemPerkDescription: "itemPerkDescription",119 },120 {121 itemHash: "itemHash",122 itemName:"itemName",123 itemType: "itemType",124 tierTypeName:"tierTypeName",125 itemDescription:"itemDescription",126 statName: "statName",127 valueNumber: "valueNumber",128 itemPerkDescription: "itemPerkDescription",129 },130 {131 itemHash: "itemHash",132 itemName:"itemName",133 itemType: "itemType",134 tierTypeName:"tierTypeName",135 itemDescription:"itemDescription",136 statName: "statName",137 valueNumber: "valueNumber",138 itemPerkDescription: "itemPerkDescription",139 },140 {141 itemHash: "itemHash",142 itemName:"itemName",143 itemType: "itemType",144 tierTypeName:"tierTypeName",145 itemDescription:"itemDescription",146 statName: "statName",147 valueNumber: "valueNumber",148 itemPerkDescription: "itemPerkDescription",149 }150 ];151 // Equipped Heavy Weapon152 $scope.inventoryHeavyWeaponItems_Equipped = [153 {154 itemHash: "12345",155 itemName: "itemName",156 tierTypeName:"tierTypeName",157 itemType: "itemType",158 statValue: "statValue",159 itemDescription:"itemDescription",160 statName: "statName",161 valueNumber: "valueNumber",162 itemPerkDescription: "itemPerkDescription",163 }164 ];165 // Unequipped Heavy Weapons166 $scope.inventoryHeavyWeaponItems = [167 {168 itemHash: "12345",169 itemName: "itemName",170 tierTypeName:"tierTypeName",171 itemType: "itemType",172 statValue: "statValue",173 itemDescription:"itemDescription",174 statName: "statName",175 valueNumber: "valueNumber",176 itemPerkDescription: "itemPerkDescription",177 },178 {179 itemHash: "itemHash",180 itemName:"itemName",181 itemType: "itemType",182 tierTypeName:"tierTypeName",183 itemDescription:"itemDescription",184 statName: "statName",185 valueNumber: "valueNumber",186 itemPerkDescription: "itemPerkDescription",187 },188 {189 itemHash: "itemHash",190 itemName:"itemName",191 itemType: "itemType",192 tierTypeName:"tierTypeName",193 itemDescription:"itemDescription",194 statName: "statName",195 valueNumber: "valueNumber",196 itemPerkDescription: "itemPerkDescription",197 },198 {199 itemHash: "itemHash",200 itemName:"itemName",201 itemType: "itemType",202 tierTypeName:"tierTypeName",203 itemDescription:"itemDescription",204 statName: "statName",205 valueNumber: "valueNumber",206 itemPerkDescription: "itemPerkDescription",207 }208 ];209 // Equipped Head Armor210 $scope.inventoryHeadItems_Equipped = [211 {212 itemHash: "12345",213 itemName: "Equipped Head Armor",214 tierTypeName:"tierTypeName",215 itemType: "itemType",216 statValue: "statValue",217 itemDescription:"itemDescription",218 statName: "statName",219 valueNumber: "valueNumber",220 itemPerkDescription: "itemPerkDescription",221 }222 ];223 // Unequipped Head Armor224 $scope.inventoryHeadItems = [225 {226 itemHash: "12345",227 itemName: "Unequipped Head Armor",228 tierTypeName:"tierTypeName",229 itemType: "itemType",230 statValue: "statValue",231 itemDescription:"itemDescription",232 statName: "statName",233 valueNumber: "valueNumber",234 itemPerkDescription: "itemPerkDescription",235 }236 ];237 // Equipped Arm Armor238 $scope.inventoryArmItems_Equipped = [239 {240 itemHash: "12345",241 itemName: "Equipped Arm Armor",242 tierTypeName:"tierTypeName",243 itemType: "itemType",244 statValue: "statValue",245 itemDescription:"itemDescription",246 statName: "statName",247 valueNumber: "valueNumber",248 itemPerkDescription: "itemPerkDescription",249 }250 ];251 // Unequipped Arm Armor252 $scope.inventoryArmItems = [253 {254 itemHash: "12345",255 itemName: "Unequipped Arm Armor",256 tierTypeName:"tierTypeName",257 itemType: "itemType",258 statValue: "statValue",259 itemDescription:"itemDescription",260 statName: "statName",261 valueNumber: "valueNumber",262 itemPerkDescription: "itemPerkDescription",263 }264 ];265 // Equipped Chest Armor266 $scope.inventoryChestItems_Equipped = [267 {268 itemHash: "12345",269 itemName: "Equipped Chest Armor",270 tierTypeName:"tierTypeName",271 itemType: "itemType",272 statValue: "statValue",273 itemDescription:"itemDescription",274 statName: "statName",275 valueNumber: "valueNumber",276 itemPerkDescription: "itemPerkDescription",277 }278 ];279 // Unequipped Chest Armor280 $scope.inventoryChestItems = [281 {282 itemHash: "12345",283 itemName: "Unequipped Chest Armor",284 tierTypeName:"tierTypeName",285 itemType: "itemType",286 statValue: "statValue",287 itemDescription:"itemDescription",288 statName: "statName",289 valueNumber: "valueNumber",290 itemPerkDescription: "itemPerkDescription",291 }292 ];293 // Equipped Leg Armor294 $scope.inventoryLegItems_Equipped = [295 {296 itemHash: "12345",297 itemName: "Equipped Leg Armor",298 tierTypeName:"tierTypeName",299 itemType: "itemType",300 statValue: "statValue",301 itemDescription:"itemDescription",302 statName: "statName",303 valueNumber: "valueNumber",304 itemPerkDescription: "itemPerkDescription",305 }306 ];307 // Unequipped Leg Armor308 $scope.inventoryLegItems = [309 {310 itemHash: "12345",311 itemName: "Unequipped Leg Armor",312 tierTypeName:"tierTypeName",313 itemType: "itemType",314 statValue: "statValue",315 itemDescription:"itemDescription",316 statName: "statName",317 valueNumber: "valueNumber",318 itemPerkDescription: "itemPerkDescription",319 }320 ];321 // Equipped Class Item322 $scope.inventoryClassItems_Equipped = [323 {324 itemHash: "12345",325 itemName: "Equipped Class Armor",326 tierTypeName:"tierTypeName",327 itemType: "itemType",328 statValue: "statValue",329 itemDescription:"itemDescription",330 statName: "statName",331 valueNumber: "valueNumber",332 itemPerkDescription: "itemPerkDescription",333 }334 ];335 // Unequipped Class Armor336 $scope.inventoryClassItems = [337 {338 itemHash: "12345",339 itemName: "Unequipped Class Armor",340 tierTypeName:"tierTypeName",341 itemType: "itemType",342 statValue: "statValue",343 itemDescription:"itemDescription",344 statName: "statName",345 valueNumber: "valueNumber",346 itemPerkDescription: "itemPerkDescription",347 }348 ];349 }...

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parser.ts

Source:parser.ts Github

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1import { ObjectData, ObjectStatusData, StatData} from '.';2import { PlayerData, StatType } from '../models';3/**4 * Processes the `data` and returns the resulting `PlayerData` object5 * @param data The data to process.6 */7export function processObject(data: ObjectData): PlayerData {8 const playerData = processObjectStatus(data.status);9 playerData.class = data.objectType;10 return playerData;11}12/**13 * Processes the `data` and returns the result. If `currentData` is provided, it will be14 * used as a starting point for the returned `PlayerData`15 * @param data The data to process.16 * @param currentData The existing `PlayerData`17 */18export function processObjectStatus(data: ObjectStatusData, currentData?: PlayerData): PlayerData {19 const playerData = processStatData(data.stats, currentData);20 playerData.worldPos = data.pos;21 playerData.objectId = data.objectId;22 return playerData;23}24/**25 * Process a list of stats and returns the result. If `currentData` is provided, it will be26 * used as a starting point for the returned `PlayerData`27 * @param stats The stats to process28 * @param currentData The existing `PlayerData`29 */30export function processStatData(stats: StatData[], currentData?: PlayerData): PlayerData {31 const playerData = currentData || {} as PlayerData;32 if (!playerData.inventory) {33 playerData.inventory = [];34 }35 for (const stat of stats) {36 switch (stat.statType) {37 case StatType.NAME_STAT:38 playerData.name = stat.stringStatValue;39 continue;40 case StatType.LEVEL_STAT:41 playerData.level = stat.statValue;42 continue;43 case StatType.EXP_STAT:44 playerData.exp = stat.statValue;45 continue;46 case StatType.CURR_FAME_STAT:47 playerData.currentFame = stat.statValue;48 continue;49 case StatType.NUM_STARS_STAT:50 playerData.stars = stat.statValue;51 continue;52 case StatType.ACCOUNT_ID_STAT:53 playerData.accountId = stat.stringStatValue;54 continue;55 case StatType.FAME_STAT:56 playerData.accountFame = stat.statValue;57 continue;58 case StatType.CREDITS_STAT:59 playerData.gold = stat.statValue;60 continue;61 case StatType.MAX_HP_STAT:62 playerData.maxHP = stat.statValue;63 continue;64 case StatType.MAX_MP_STAT:65 playerData.maxMP = stat.statValue;66 continue;67 case StatType.HP_STAT:68 playerData.hp = stat.statValue;69 continue;70 case StatType.MP_STAT:71 playerData.mp = stat.statValue;72 continue;73 case StatType.ATTACK_STAT:74 playerData.atk = stat.statValue;75 continue;76 case StatType.ATTACK_BOOST_STAT:77 playerData.atkBoost = stat.statValue;78 continue;79 case StatType.DEFENSE_STAT:80 playerData.def = stat.statValue;81 continue;82 case StatType.DEFENSE_BOOST_STAT:83 playerData.defBoost = stat.statValue;84 continue;85 case StatType.SPEED_STAT:86 playerData.spd = stat.statValue;87 continue;88 case StatType.SPEED_BOOST_STAT:89 playerData.spdBoost = stat.statValue;90 continue;91 case StatType.DEXTERITY_STAT:92 playerData.dex = stat.statValue;93 continue;94 case StatType.DEXTERITY_BOOST_STAT:95 playerData.dexBoost = stat.statValue;96 continue;97 case StatType.VITALITY_STAT:98 playerData.vit = stat.statValue;99 continue;100 case StatType.VITALITY_BOOST_STAT:101 playerData.vitBoost = stat.statValue;102 continue;103 case StatType.CONDITION_STAT:104 playerData.condition = stat.statValue;105 continue;106 case StatType.WISDOM_STAT:107 playerData.wis = stat.statValue;108 continue;109 case StatType.WISDOM_BOOST_STAT:110 playerData.wisBoost = stat.statValue;111 continue;112 case StatType.HEALTH_POTION_STACK_STAT:113 playerData.hpPots = stat.statValue;114 continue;115 case StatType.MAGIC_POTION_STACK_STAT:116 playerData.mpPots = stat.statValue;117 continue;118 case StatType.HASBACKPACK_STAT:119 playerData.hasBackpack = stat.statValue === 1;120 continue;121 case StatType.NAME_CHOSEN_STAT:122 playerData.nameChosen = stat.statValue !== 0;123 continue;124 case StatType.GUILD_NAME_STAT:125 playerData.guildName = stat.stringStatValue;126 continue;127 case StatType.GUILD_RANK_STAT:128 playerData.guildRank = stat.statValue;129 continue;130 case StatType.SIZE_STAT:131 playerData.size = stat.statValue;132 continue;133 case StatType.NEXT_LEVEL_EXP_STAT:134 playerData.nextLevelExp = stat.statValue;135 continue;136 case StatType.TEX1_STAT:137 playerData.clothingDye = stat.statValue;138 continue;139 case StatType.TEX2_STAT:140 playerData.accessoryDye = stat.statValue;141 continue;142 case StatType.MAX_HP_BOOST_STAT:143 playerData.maxHPBoost = stat.statValue;144 continue;145 case StatType.MAX_MP_BOOST_STAT:146 playerData.maxMPBoost = stat.statValue;147 continue;148 case StatType.NEXT_CLASS_QUEST_FAME_STAT:149 playerData.nextClassQuestFame = stat.statValue;150 continue;151 case StatType.LEGENDARY_RANK_STAT:152 playerData.legendaryRank = stat.statValue;153 continue;154 case StatType.XP_BOOSTED_STAT:155 playerData.xpBoosted = stat.statValue === 1;156 continue;157 case StatType.XP_TIMER_STAT:158 playerData.xpBoostTime = stat.statValue;159 continue;160 case StatType.TEXTURE_STAT:161 playerData.texture = stat.statValue;162 continue;163 case StatType.FORTUNE_TOKEN_STAT:164 playerData.fortuneTokens = stat.statValue;165 continue;166 case StatType.PROJECTILE_SPEED_MULT:167 playerData.projSpeedMult = stat.statValue / 1000;168 continue;169 case StatType.PROJECTILE_LIFE_MULT:170 playerData.projLifeMult = stat.statValue / 1000;171 continue;172 case StatType.EXALTED_HP:173 playerData.exaltedHP = stat.statValue;174 continue;175 case StatType.EXALTED_MP:176 playerData.exaltedMP = stat.statValue;177 continue;178 case StatType.EXALTED_ATT:179 playerData.exaltedAtt = stat.statValue;180 continue;181 case StatType.EXALTED_DEF:182 playerData.exaltedDef = stat.statValue;183 continue;184 case StatType.EXALTED_SPEED:185 playerData.exaltedSpd = stat.statValue;186 continue;187 case StatType.EXALTED_DEX:188 playerData.exaltedDex = stat.statValue;189 continue;190 case StatType.EXALTED_VIT:191 playerData.exaltedVit = stat.statValue;192 continue;193 case StatType.EXALTED_WIS:194 playerData.exaltedWis = stat.statValue;195 continue;196 case StatType.POTION_ONE_TYPE:197 playerData.potionOneType = stat.statValue;198 continue;199 case StatType.POTION_TWO_TYPE:200 playerData.potionTwoType = stat.statValue;201 continue;202 case StatType.POTION_THREE_TYPE:203 playerData.potionThreeType = stat.statValue;204 continue;205 case StatType.POTION_BELT:206 playerData.potionBelt = stat.statValue === 1;207 continue;208 case StatType.FORGEFIRE:209 playerData.forgefire = stat.statValue;210 continue;211 default:212 if (stat.statType >= StatType.INVENTORY_0_STAT && stat.statType <= StatType.INVENTORY_11_STAT) {213 playerData.inventory[stat.statType - 8] = stat.statValue;214 } else if (stat.statType >= StatType.BACKPACK_0_STAT && stat.statType <= StatType.BACKPACK_7_STAT) {215 playerData.inventory[stat.statType - 59] = stat.statValue;216 }217 }218 }219 return playerData;...

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Using AI Code Generation

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1define('test', [2], function(3) {4 return declare('test', [View], {5 testStatValue: function() {6 return this.request('STATVALUE', {7 queryArgs: {8 }9 });10 }11 });12});13define('test', [14], function(15) {16 return declare('test', [View], {17 testStatValue: function() {18 return this.request('STATVALUE', {19 queryArgs: {20 }21 });22 }23 });24});25define('test', [26], function(27) {28 return declare('test', [View], {29 testStatValue: function() {30 return this.request('STATVALUE', {31 queryArgs: {32 }33 });34 }35 });36});37define('test', [38], function(39) {

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Using AI Code Generation

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1var StatValue = require('argos-sdk/Models/Statistic').StatValue;2var Statistic = require('argos-sdk/Models/Statistic');3var StatisticDefinition = require('argos-sdk/Models/StatisticDefinition');4var StatisticRange = require('argos-sdk/Models/StatisticRange');5var StatisticService = require('argos-sdk/Services/StatisticService');6var View = require('argos-sdk/View');7var _DetailBase = require('argos-sdk/Views/_DetailBase');8var _MetricListMixin = require('argos-sdk/Views/_MetricListMixin');9var _RightDrawerDetailMixin = require('argos-sdk/Views/_RightDrawerDetailMixin');10var _RelatedViewWidgetMixin = require('argos-sdk/Views/_RelatedViewWidgetMixin');11var _SDataEditMixin = require('argos-sdk/Views/_SDataEditMixin');12var _SDataListMixin = require('argos-sdk/Views/_SDataListMixin');13var _SDataMainViewMixin = require('argos-sdk/Views/_SDataMainViewMixin');14var _SDataRelatedViewMixin = require('argos-sdk/Views/_SDataRelatedViewMixin');15var _SDataView = require('argos-sdk/Views/_SDataView');16var _SpeedSearchListMixin = require('argos-sdk/Views/_SpeedSearchListMixin');

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Using AI Code Generation

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1var argosy = require('argosy')2var argosyPattern = require('argosy-pattern')3var argosyService = require('argosy-service')4var argosyServiceRegistry = require('argosy-service-registry')5var argosyServiceRegistryHttp = require('argosy-service-registry-http')6var argosyServiceRegistryTcp = require('argosy-service-registry-tcp')7var argosyServiceRegistryUdp = require('argosy-service-registry-udp')8var argosyServiceRegistryWebsocket = require('argosy-service-registry-websocket')9var argosyServiceRegistryWs = require('argosy-service-registry-ws')10var argosyServiceRegistryWss = require('argosy-service-registry-wss')11var argosyServiceRegistryTcp = require('argosy-service-registry-tcp')12var argosyServiceRegistryUdp = require('argosy-service-registry-udp')13var argosyServiceRegistryWebsocket = require('argosy-service-registry-websocket')14var argosyServiceRegistryWs = require('argosy-service-registry-ws')15var argosyServiceRegistryWss = require('argosy-service-registry-wss')16var argosyServiceRegistryTcp = require('argosy-service-registry-tcp')17var argosyServiceRegistryUdp = require('argosy-service-registry-udp')18var argosyServiceRegistryWebsocket = require('argosy-service-registry-websocket')19var argosyServiceRegistryWs = require('argosy-service-registry-ws')20var argosyServiceRegistryWss = require('argosy-service-registry-wss')21var argosyServiceRegistryTcp = require('argosy-service-registry-tcp')22var argosyServiceRegistryUdp = require('argosy-service-registry-udp')23var argosyServiceRegistryWebsocket = require('argosy-service-registry-websocket')24var argosyServiceRegistryWs = require('argosy-service-registry-ws')25var argosyServiceRegistryWss = require('argosy-service-registry-wss')26var argosyServiceRegistryTcp = require('argosy-service-registry-tcp')27var argosyServiceRegistryUdp = require('argosy-service

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Using AI Code Generation

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1var argosy = require('argosy')2var stats = require('argosy-pattern-stats')3var myService = argosy()4myService.pipe(argosy.acceptor({ stats: stats })).pipe(myService)5myService.accept({ stats: stats }, function (request, callback) {6 callback(null, { stats: request.stats })7})8var argosy = require('argosy')9var stats = require('argosy-pattern-stats')10var myService = argosy()11myService.pipe(argosy.acceptor({ stats: stats })).pipe(myService)12myService.accept({ stats: stats }, function (request, callback) {13 callback(null, { stats: request.stats })14})15var argosy = require('argosy')16var stats = require('argosy-pattern-stats')17var myService = argosy()18myService.pipe(argosy.acceptor({ stats: stats })).pipe(myService)19myService.accept({ stats: stats }, function (request, callback) {20 callback(null, { stats: request.stats })21})22var argosy = require('argosy')23var stats = require('argosy-pattern-stats')24var myService = argosy()25myService.pipe(argosy.acceptor({ stats: stats })).pipe(myService)26myService.accept({ stats: stats }, function (request, callback) {27 callback(null, { stats: request.stats })28})29var argosy = require('argosy')30var stats = require('argosy-pattern-stats')31var myService = argosy()32myService.pipe(argosy.acceptor({ stats: stats })).pipe(myService)33myService.accept({ stats: stats }, function (request, callback) {34 callback(null, { stats: request.stats })35})36var argosy = require('argosy')37var stats = require('argosy-pattern-stats')38var myService = argosy()39myService.pipe(argosy.acceptor({ stats: stats })).pipe(myService)40myService.accept({ stats: stats }, function (request, callback) {41 callback(null, { stats: request.stats })

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Using AI Code Generation

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1var StatValue = require('argos-sdk/Models/Statistic').StatValue;2var statValue = new StatValue();3statValue.set('value', 5);4statValue.set('text', 'five');5var Statistic = require('argos-sdk/Models/Statistic');6var statistic = new Statistic();7statistic.set('value', 5);8statistic.set('text', 'five');9statistic.set('value', 10);10statistic.set('text', 'ten');11var Statistic = require('argos-sdk/Models/Statistic');12var statistic = new Statistic();13statistic.set('value', 5);14statistic.set('text', 'five');15statistic.set('value', 10);16statistic.set('text', 'ten');17var Statistic = require('argos-sdk/Models/Statistic');18var statistic = new Statistic();19statistic.set('value', 5);20statistic.set('text', 'five');21statistic.set('value', 10);22statistic.set('text', 'ten');23var Statistic = require('argos-sdk/Models/Statistic');24var statistic = new Statistic();25statistic.set('value', 5);26statistic.set('text', 'five');

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Using AI Code Generation

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1var argosy = require('argosy');2var statValue = require('argosy-pattern-stat-value');3var service = argosy();4service.use(statValue());5service.accept({statValue: 'string'}, function (pattern, cb) {6 cb(null, pattern.statValue);7});8service.listen(8000);9var argosy = require('argosy');10var statValue = require('argosy-pattern-stat-value');11var service = argosy();12service.use(statValue());13service.statValue('argosy', function (err, value) {14 console.log(value);15});16service.connect(8000);17var argosy = require('argosy');18var statValue = require('argosy-pattern-stat-value');19var service = argosy();20service.use(statValue());21service.accept({statValue: 'string'}, function (pattern, cb) {22 cb(null, pattern.statValue);23});24service.listen(8000);25var argosy = require('argosy');26var statValue = require('argosy-pattern-stat-value');27var service = argosy();28service.use(statValue());29service.statValue('argosy', function (err, value) {30 console.log(value);31});32service.connect(8000);33var argosy = require('argosy');34var statValue = require('argosy-pattern-stat-value');35var service = argosy();36service.use(statValue());37service.accept({statValue: 'string'}, function (pattern, cb) {38 cb(null, pattern.statValue);39});40service.listen(8000);41var argosy = require('argosy');42var statValue = require('argosy-pattern-stat-value');43var service = argosy();44service.use(statValue());45service.statValue('argosy', function (err, value) {46 console.log(value);47});48service.connect(8000);

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Using AI Code Generation

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1var argosy = require("argosy");2var argosyObj = argosy();3var statValueObj = new argosyObj.StatValue();4statValueObj.setValue(10);5var value = statValueObj.getValue();6console.log(value);7var argosy = require("argosy");8var argosyObj = argosy();9var statValueObj = new argosyObj.StatValue();10statValueObj.setValue(10);11var value = statValueObj.getValue();12console.log(value);13var argosy = require("argosy");14var argosyObj = argosy();15var statValueObj = new argosyObj.StatValue();16statValueObj.setValue(10);17var value = statValueObj.getValue();18console.log(value);19var argosy = require("argosy");20var argosyObj = argosy();21var statValueObj = new argosyObj.StatValue();22statValueObj.setValue(10);23var value = statValueObj.getValue();24console.log(value);25var argosy = require("argosy");26var argosyObj = argosy();27var statValueObj = new argosyObj.StatValue();28statValueObj.setValue(10);29var value = statValueObj.getValue();30console.log(value);31var argosy = require("argosy");32var argosyObj = argosy();33var statValueObj = new argosyObj.StatValue();34statValueObj.setValue(10);35var value = statValueObj.getValue();36console.log(value);

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Using AI Code Generation

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1const argosy = require('argosy')2const statValue = require('argosy-pattern/stat-value')3const pattern = statValue('test', 'stat')4const service = argosy()5 .accept(pattern)6 .pipe(process.stdout)7service.listen(3000)8const argosy = require('argosy')9const statValue = require('argosy-pattern/stat-value')10const pattern = statValue('test', 'stat')11const service = argosy()12 .act(pattern, function(err, stats) {13 console.log(stats)14 })15service.connect(3000)16const argosy = require('argosy')17const statValue = require('argosy-pattern/stat-value')18const pattern = statValue('test', 'stat')19const service = argosy()20 .accept(pattern)21 .pipe(process.stdout)22service.listen(3000)23const argosy = require('argosy')24const statValue = require('argosy-pattern/stat-value')25const pattern = statValue('test', 'stat')26const service = argosy()27 .act(pattern, function(err, stats) {28 console.log(stats)29 })30service.connect(3000)31const argosy = require('argosy')32const statValue = require('argosy-pattern/stat-value')33const pattern = statValue('test', 'stat')34const service = argosy()35 .accept(pattern)36 .pipe(process.stdout)37service.listen(3000)38const argosy = require('argosy')39const statValue = require('argosy-pattern/stat-value')40const pattern = statValue('test', 'stat')41const service = argosy()42 .act(pattern, function(err, stats) {43 console.log(stats)44 })45service.connect(3000)46const argosy = require('argosy')47const statValue = require('argosy-pattern/stat-value')48const pattern = statValue('test', 'stat')

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Using AI Code Generation

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1var argosy = require('argosy');2var stat = new argosy.StatValue();3stat.set(100);4stat.inc();5stat.dec();6stat.set(200);7console.log(stat.get());

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