How to use runBest method in Best

Best JavaScript code snippet using best

sketch.js

Source:sketch.js Github

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1// Daniel Shiffman2// Nature of Code: Intelligence and Learning3// https://github.com/shiffman/NOC-S184// This flappy bird implementation is adapted from:5// https://youtu.be/cXgA1d_E-jY&6// How big is the population7let totalPopulation = 500;8// All active birds (not yet collided with pipe)9let activeBirds = [];10// All birds for any given population11let allBirds = [];12// Pipes13let pipes = [];14// A frame counter to determine when to add a pipe15let counter = 0;16// All time high score17let highScore = 0;18let tempHighScore = 0;19// Training or just showing the current best20let runBest = false;21// let runBestButton;22let params = {23 speed: 1,24 toggleState: function () {25 runBest = !runBest;26 // Show the best bird27 if (runBest) {28 resetGame();29 gui.__controllers[1].name("continue training")30 // Go train some more31 } else {32 nextGeneration();33 gui.__controllers[1].name("run best")34 }35 }36}37let gui;38function setup() {39 // let canvas = createCanvas(600, 400);40 let canvas = createCanvasCustom({41 statsFunc: () => "High Score : " + tempHighScore + " , All time high score : " + highScore42 });43 gui = new dat.GUI()44 gui.add(params, 'speed').min(1).max(10).step(1)45 gui.add(params, 'toggleState').name('run best')46 // Create a population47 for (let i = 0; i < totalPopulation; i++) {48 let bird = new Bird();49 activeBirds[i] = bird;50 allBirds[i] = bird;51 }52}53// Toggle the state of the simulation54function toggleState() {55 runBest = !runBest;56 // Show the best bird57 if (runBest) {58 resetGame();59 runBestButton.html('continue training');60 // Go train some more61 } else {62 nextGeneration();63 runBestButton.html('run best');64 }65}66function draw() {67 background(0);68 // Should we speed up cycles per frame69 let cycles = params.speed70 // speedSpan.html(cycles);71 // How many times to advance the game72 for (let n = 0; n < cycles; n++) {73 // Show all the pipes74 for (let i = pipes.length - 1; i >= 0; i--) {75 pipes[i].update();76 if (pipes[i].offscreen()) {77 pipes.splice(i, 1);78 }79 }80 // Are we just running the best bird81 if (runBest) {82 bestBird.think(pipes);83 bestBird.update();84 for (let j = 0; j < pipes.length; j++) {85 // Start over, bird hit pipe86 if (pipes[j].hits(bestBird)) {87 resetGame();88 break;89 }90 }91 if (bestBird.bottomTop()) {92 resetGame();93 }94 // Or are we running all the active birds95 } else {96 for (let i = activeBirds.length - 1; i >= 0; i--) {97 let bird = activeBirds[i];98 // Bird uses its brain!99 bird.think(pipes);100 bird.update();101 // Check all the pipes102 for (let j = 0; j < pipes.length; j++) {103 // It's hit a pipe104 if (pipes[j].hits(activeBirds[i])) {105 // Remove this bird106 activeBirds.splice(i, 1);107 break;108 }109 }110 if (bird.bottomTop()) {111 activeBirds.splice(i, 1);112 }113 }114 }115 // Add a new pipe every so often116 if (counter % 75 == 0) {117 pipes.push(new Pipe());118 }119 counter++;120 }121 // What is highest score of the current population122 tempHighScore = 0;123 // If we're training124 if (!runBest) {125 // Which is the best bird?126 let tempBestBird = null;127 for (let i = 0; i < activeBirds.length; i++) {128 let s = activeBirds[i].score;129 if (s > tempHighScore) {130 tempHighScore = s;131 tempBestBird = activeBirds[i];132 }133 }134 // Is it the all time high scorer?135 if (tempHighScore > highScore) {136 highScore = tempHighScore;137 bestBird = tempBestBird;138 }139 } else {140 // Just one bird, the best one so far141 tempHighScore = bestBird.score;142 if (tempHighScore > highScore) {143 highScore = tempHighScore;144 }145 }146 // Draw everything!147 for (let i = 0; i < pipes.length; i++) {148 pipes[i].show();149 }150 if (runBest) {151 bestBird.show();152 } else {153 for (let i = 0; i < activeBirds.length; i++) {154 activeBirds[i].show();155 }156 // If we're out of birds go to the next generation157 if (activeBirds.length == 0) {158 nextGeneration();159 }160 }...

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stockPrices.js

Source:stockPrices.js Github

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...36 }37 return Math.max(...profit)38}39// wrapper function to run best and provide useful output40function runBest(arr){41 console.log(arr, "->", best(arr))42}43// run the sample cases44runBest([1, 2, 3, 4, 5])45runBest([2, 3, 10, 6, 4, 8, 1])46runBest([7, 9, 5, 6, 3, 2])47runBest([0, 100])48runBest([5, 4 , 3, 2, 1])49runBest([100])...

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Using AI Code Generation

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1var BestPathFinder = require('./BestPathFinder');2var bestPathFinder = new BestPathFinder();3var bestPath = bestPathFinder.runBest();4console.log("The best path is: " + bestPath);5var BestPathFinder = function() {6 this.runBest = function() {7 return "best path";8 };9};10module.exports = BestPathFinder;11var BestPathFinder = require('./BestPathFinder');12var bestPathFinder = new BestPathFinder();13var bestPath = bestPathFinder.runBest();14console.log("The best path is: " + bestPath);15var BestPathFinder = function() {16 this.runBest = function() {17 return "best path";18 };19};20module.exports = BestPathFinder;21var BestPathFinder = require('./BestPathFinder');22var bestPathFinder = new BestPathFinder();23var bestPath = bestPathFinder.runBest();24console.log("The best path is: " + bestPath);25var BestPathFinder = function() {26 this.runBest = function() {27 return "best path";28 };29};30module.exports = BestPathFinder;31var BestPathFinder = require('./BestPathFinder');32var bestPathFinder = new BestPathFinder();33var bestPath = bestPathFinder.runBest();34console.log("The best path is: " + bestPath);35var BestPathFinder = function() {36 this.runBest = function() {37 return "best path";

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Using AI Code Generation

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1var BestPath = require('./BestPath.js');2];3var bestPath = new BestPath(graph);4var path = bestPath.runBest(0, 2);5console.log(path);6var path = bestPath.runBest(0, 4);7console.log(path);8var path = bestPath.runBest(2, 4);9console.log(path);10var path = bestPath.runBest(2, 2);11console.log(path);12var path = bestPath.runBest(0, 0);13console.log(path);14var path = bestPath.runBest(0, 1);15console.log(path);16var path = bestPath.runBest(1, 0);17console.log(path);18var path = bestPath.runBest(4, 4);19console.log(path);20var path = bestPath.runBest(4, 0);21console.log(path);22var path = bestPath.runBest(3, 1);23console.log(path);24var path = bestPath.runBest(1, 3);25console.log(path);26var path = bestPath.runBest(4, 3);27console.log(path);28var path = bestPath.runBest(3, 4);29console.log(path);30var path = bestPath.runBest(3, 0);31console.log(path);

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Using AI Code Generation

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1var BestPath = require('./BestPath.js');2var bestPath = new BestPath();3var start = "A";4var end = "C";5var path = "A-B-C";6console.log(bestPath.runBest(start, end, path));

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Using AI Code Generation

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1var BestPath = require('./lib/BestPath');2var bestPath = new BestPath();3var start = {lat: 37.782, lng: -122.445};4var end = {lat: 37.781, lng: -122.444};5var waypts = [{location: {lat: 37.782, lng: -122.446}, stopover: true},6 {location: {lat: 37.782, lng: -122.447}, stopover: true},7 {location: {lat: 37.782, lng: -122.448}, stopover: true},8 {location: {lat: 37.782, lng: -122.449}, stopover: true},9 {location: {lat: 37.782, lng: -122.450}, stopover: true},10 {location: {lat: 37.782, lng: -122.451}, stopover: true},11 {location: {lat: 37.782, lng: -122.452}, stopover: true},12 {location: {lat: 37.782, lng: -122.453}, stopover: true},13 {location: {lat: 37.782, lng: -122.454}, stopover: true},14 {location: {lat: 37.782, lng: -122.455}, stopover: true},15 {location: {lat: 37.782, lng: -122.456}, stopover: true},16 {location: {lat: 37.782, lng: -122.457}, stopover: true},17 {location: {lat: 37.782, lng: -122.458}, stopover: true},18 {location: {lat: 37.782, lng: -122.459}, stopover: true},19 {location: {lat: 37.782, lng: -122.460}, stopover: true},20 {location: {lat: 37.782, lng: -122.461}, stopover: true},21 {location: {lat: 37.782, lng: -122.462}, stopover: true},22 {location: {lat: 37.782, lng: -122.463}, stopover: true},23 {location: {lat

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Using AI Code Generation

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1var BestPath = require('./BestPath.js');2var graph = new BestPath();3graph.addEdge(1, 2, 1);4graph.addEdge(1, 3, 3);5graph.addEdge(2, 3, 1);6graph.addEdge(2, 4, 3);7graph.addEdge(2, 5, 10);8graph.addEdge(3, 4, 5);9graph.addEdge(4, 5, 4);10graph.addEdge(4, 6, 11);11graph.addEdge(5, 6, 2);12var bestPath = graph.runBest(1, 6);13console.log(bestPath);14function BestPath() {15 this.adj = {};16}17BestPath.prototype.addEdge = function(source, dest, weight) {18 if (!this.adj[source]) {19 this.adj[source] = [];20 }21 this.adj[source].push({node: dest, weight: weight});22}23BestPath.prototype.runBest = function(start, end) {24 var nodes = new PriorityQueue(),25 distances = {},26 previous = {},27 smallest, vertex, neighbor, alt;28 for(vertex in this.adj) {29 if(vertex === start) {30 distances[vertex] = 0;31 nodes.enqueue(0, vertex);32 }33 else {34 distances[vertex] = Infinity;35 nodes.enqueue(Infinity, vertex);36 }37 previous[vertex] = null;38 }39 while(nodes.values.length) {40 smallest = nodes.dequeue().val;41 if(smallest === end) {42 while(previous[smallest]) {43 path.push(smallest);44 smallest = previous[smallest];45 }46 break;

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Using AI Code Generation

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1var BestPathFinder = require('./BestPathFinder.js').BestPathFinder;2var pathFinder = new BestPathFinder();3pathFinder.runBest(1, 1, 4, 4, pathFinder.manhattanDistance);4pathFinder.runBest(1, 1, 4, 4, pathFinder.euclideanDistance);5pathFinder.runBest(1, 1, 4, 4, pathFinder.diagonalDistance);6var BestPathFinder = require('bestpathfinder').BestPathFinder;7var pathFinder = new BestPathFinder();8pathFinder.runBest(1, 1, 4, 4, pathFinder.manhattanDistance);

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Using AI Code Generation

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1var grid = [];2for (var i = 0; i < 5; i++) {3 grid[i] = [];4 for (var j = 0; j < 5; j++) {5 grid[i][j] = 0;6 }7}8grid[1][1] = 1;9grid[1][2] = 1;10grid[2][3] = 1;11grid[3][1] = 1;12grid[3][2] = 1;13grid[3][3] = 1;14var bp = new BestPath(grid);15var path = bp.runBest(0, 0, 4, 4);16console.log(path);17console.log(bp.getCost());18var grid = [];19for (var i = 0; i < 5; i++) {20 grid[i] = [];21 for (var j = 0; j < 5; j++) {22 grid[i][j] = 0;23 }24}25grid[1][1] = 1;26grid[1][2] = 1;27grid[2][3] = 1;28grid[3][1] = 1;29grid[3][2] = 1;30grid[3][3] = 1;31var bp = new BestPath(grid);32var path = bp.runBest(0, 0, 4, 4);33console.log(path);34console.log(bp.getCost());

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Using AI Code Generation

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1var BestTime = require('./bestTime.js');2var bestTime = new BestTime();3var bestTime = bestTime.runBest();4console.log(bestTime);5var BestTime = function () {6 this.runBest = function () {7 return "Best Time: 3:00pm";8 };9};10module.exports = BestTime;11var BestTime = require('./bestTime.js');12var bestTime = new BestTime();13var bestTime = bestTime.runBest();14console.log(bestTime);15var BestTime = function () {16 this.runBest = function () {17 return "Best Time: 3:00pm";18 };19};20module.exports = new BestTime();21var BestTime = require('./bestTime.js');22var bestTime = BestTime.runBest();23console.log(bestTime);24var BestTime = function () {25 this.runBest = function () {26 return "Best Time: 3:00pm";27 };28};29module.exports = BestTime;30var BestTime = require('./bestTime.js');31var bestTime = new BestTime();32var bestTime = bestTime.runBest();33console.log(bestTime);34var BestTime = function () {35 this.runBest = function () {36 return "Best Time: 3:00pm";37 };38};39module.exports = BestTime;40var BestTime = require('./bestTime.js');41var bestTime = BestTime();

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Using AI Code Generation

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1var BestPathFinder = require('./BestPathFinder.js');2var graph = {3 start: { A: 5, B: 2 },4 A: { C: 4, D: 2 },5 B: { A: 8, D: 7 },6 C: { finish: 3, D: 6 },7 D: { finish: 1 },8 finish: {}9};10var constraints = {11};12var finder = new BestPathFinder(graph, constraints);13var bestPath = finder.runBest();14console.log(bestPath);

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Using AI Code Generation

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1var BestPath = require('./BestPath');2var fs = require('fs');3var graph = fs.readFileSync('test4.txt','utf-8');4var bp = new BestPath(graph);5var path = bp.runBest(1,5);6console.log(path);

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