Best JavaScript code snippet using chromy
test_simultaneous_recognition.js
Source:test_simultaneous_recognition.js  
1var el,2    hammer;3module('Simultaenous recognition', {4    setup: function() {5        el = utils.createHitArea()6    },7    teardown: function() {8        hammer && hammer.destroy();9    }10});11asyncTest('should pinch and pan simultaneously be recognized when enabled', function() {12    expect(4);13    var panCount = 0,14        pinchCount = 0;15    hammer = new Hammer.Manager(el, {16        touchAction: 'none'17    });18    hammer.add(new Hammer.Pan({threshold: 5, pointers: 2}));19    var pinch = new Hammer.Pinch({ threshold: 0, pointers: 2});20    hammer.add(pinch);21    pinch.recognizeWith(hammer.get('pan'));22    hammer.on('panend', function() {23        panCount++;24    });25    hammer.on('pinchend', function() {26        pinchCount++;27    });28    var executeGesture = function(cb) {29        var event, touches;30        touches = [31            {clientX: 0, clientY: 10, identifier: 0, target: el },32            {clientX: 10, clientY: 10, identifier: 1, target: el }33        ];34        event = document.createEvent('Event');35        event.initEvent('touchstart', true, true);36        event.touches = touches;37        event.targetTouches = touches;38        event.changedTouches = touches;39        el.dispatchEvent(event);40        setTimeout(function() {41            touches = [42                {clientX: 10, clientY: 20, identifier: 0, target: el },43                {clientX: 20, clientY: 20, identifier: 1, target: el }44            ];45            event = document.createEvent('Event');46            event.initEvent('touchmove', true, true);47            event.touches = touches;48            event.targetTouches = touches;49            event.changedTouches = touches;50            el.dispatchEvent(event);51        }, 100);52        setTimeout(function() {53            touches = [54                {clientX: 20, clientY: 30, identifier: 0, target: el },55                {clientX: 40, clientY: 30, identifier: 1, target: el }56            ];57            event = document.createEvent('Event');58            event.initEvent('touchmove', true, true);59            event.touches = touches;60            event.targetTouches = touches;61            event.changedTouches = touches;62            el.dispatchEvent(event);63            event = document.createEvent('Event');64            event.initEvent('touchend', true, true);65            event.touches = touches;66            event.targetTouches = touches;67            event.changedTouches = touches;68            el.dispatchEvent(event);69            cb();70        }, 200);71    };72    // 2 gesture will be recognized73    executeGesture(function() {74        equal(panCount, 1);75        equal(pinchCount, 1);76        pinch.dropRecognizeWith(hammer.get('pan'));77        // only the pan gesture will be recognized78        executeGesture(function() {79            equal(panCount, 2);80            equal(pinchCount, 1);81            start();82        });83    });84});85test('the first gesture should block the following gestures (Tap & DoubleTap)', function() {86    expect(4);87    var tapCount = 0,88        doubleTapCount = 0;89    hammer = new Hammer.Manager(el, {90        touchAction: 'none'91    });92    var tap = new Hammer.Tap();93    var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});94    hammer.add(tap);95    hammer.add(doubleTap);96    hammer.on('tap', function() {97        tapCount++;98    });99    hammer.on('doubletap', function() {100        doubleTapCount++;101    });102    utils.dispatchTouchEvent(el, 'start', 0, 10);103    utils.dispatchTouchEvent(el, 'end', 0, 10);104    utils.dispatchTouchEvent(el, 'start', 0, 10);105    utils.dispatchTouchEvent(el, 'end', 0, 10);106    equal(tapCount, 2, 'on a double tap gesture, the tap gesture is recognized twice');107    equal(doubleTapCount, 0, 'double tap gesture is not recognized because the prior tap gesture does not recognize it simultaneously');108    doubleTap.recognizeWith(hammer.get('tap'));109    utils.dispatchTouchEvent(el, 'start', 0, 10);110    utils.dispatchTouchEvent(el, 'end', 0, 10);111    utils.dispatchTouchEvent(el, 'start', 0, 10);112    utils.dispatchTouchEvent(el, 'end', 0, 10);113    equal(tapCount, 4);114    equal(doubleTapCount, 1, 'when the tap gesture is configured to work simultaneously, tap & doubleTap can be recognized simultaneously');115});116test('when disabled, the first gesture should not block gestures  (Tap & DoubleTap )', function() {117    expect(4);118    var tapCount = 0,119        doubleTapCount = 0;120    hammer = new Hammer.Manager(el, {121        touchAction: 'none'122    });123    var tap = new Hammer.Tap();124    var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});125    hammer.add(tap);126    hammer.add(doubleTap);127    hammer.on('tap', function() {128        tapCount++;129    });130    hammer.on('doubletap', function() {131        doubleTapCount++;132    });133    utils.dispatchTouchEvent(el, 'start', 0, 10);134    utils.dispatchTouchEvent(el, 'end', 0, 10);135    utils.dispatchTouchEvent(el, 'start', 0, 10);136    utils.dispatchTouchEvent(el, 'end', 0, 10);137    equal(tapCount, 2, 'on a double tap gesture, the tap gesture is recognized twice');138    equal(doubleTapCount, 0, 'double tap gesture is not recognized because the prior tap gesture does not recognize it simultaneously');139    hammer.get('tap').set({ enable: false });140    utils.dispatchTouchEvent(el, 'start', 0, 10);141    utils.dispatchTouchEvent(el, 'end', 0, 10);142    utils.dispatchTouchEvent(el, 'start', 0, 10);143    utils.dispatchTouchEvent(el, 'end', 0, 10);144    equal(tapCount, 2, 'tap gesture should not be recognized when the recognizer is disabled');145    equal(doubleTapCount, 1, 'when the tap gesture is disabled, doubleTap can be recognized');146});147test('the first gesture should block the following gestures (DoubleTap & Tap)', function() {148    expect(4);149    var tapCount = 0,150        doubleTapCount = 0;151    hammer = new Hammer.Manager(el, {152        touchAction: 'none'153    });154    var tap = new Hammer.Tap();155    var doubleTap = new Hammer.Tap({event: 'doubletap', taps: 2});156    hammer.add(doubleTap);157    hammer.add(tap);158    hammer.on('tap', function() {159        tapCount++;160    });161    hammer.on('doubletap', function() {162        doubleTapCount++;163    });164    utils.dispatchTouchEvent(el, 'start', 0, 10);165    utils.dispatchTouchEvent(el, 'end', 0, 10);166    utils.dispatchTouchEvent(el, 'start', 0, 10);167    utils.dispatchTouchEvent(el, 'end', 0, 10);168    equal(doubleTapCount, 1, 'double tap is recognized');169    equal(tapCount, 1, 'tap is detected, the doubletap is only catched by the doubletap recognizer');170    // doubletap and tap together171    doubleTap.recognizeWith(hammer.get('tap'));172    doubleTapCount = 0;173    tapCount = 0;174    utils.dispatchTouchEvent(el, 'start', 0, 10);175    utils.dispatchTouchEvent(el, 'end', 0, 10);176    utils.dispatchTouchEvent(el, 'start', 0, 10);177    utils.dispatchTouchEvent(el, 'end', 0, 10);178    equal(doubleTapCount, 1);179    equal(tapCount, 2, 'when the tap gesture is configured to work simultaneously, tap & doubleTap can be recognized simultaneously');...jquery.doubletap.js
Source:jquery.doubletap.js  
1(function($) {2    $.fn.doubletap = function(fn) {3        return fn ? this.bind('doubletap', fn) : this.trigger('doubletap');4    };5    var DOUBLETAP_TIME = 500;6    // half the size of the square around the first tap that the second tap can be in to be counted as a double tap7    var DIST_THRESHOLD = 20;8    var lastLoc = { x: 0, y: 0 };9    $.event.special.doubletap = {10        setup: function(data, namespaces) {11            $(this).bind('touchstart', $.event.special.doubletap.handler);12        },13        teardown: function(namespaces) {14            $(this).unbind('touchstart', $.event.special.doubletap.handler);15        },16        handler: function(event) {17            if (event.originalEvent.touches.length <= 1) {18                var action;19                clearTimeout(action);20                var validLoc = true;21                var loc;22                if (event.originalEvent.changedTouches) {23                    loc = {x: event.originalEvent.changedTouches[0].clientX, y: event.originalEvent.changedTouches[0].clientY};24                    validLoc = Math.abs(loc.x - lastLoc.x) < DIST_THRESHOLD && Math.abs(loc.y - lastLoc.y) < DIST_THRESHOLD;25                }26                var now = new Date().getTime();27                //the first time this will make delta a negative number28                var lastTouch = $(this).data('lastTouch') || now + 1;29                var delta = now - lastTouch;30                var delay = delay == null ? DOUBLETAP_TIME : delay;31                if (!validLoc) {32                    $(this).data('lastTouch', now);33                    lastLoc = loc;34                    return;35                }36                if (delta < delay && delta > 0) {37                    // After we detct a doubletap, start over38                    $(this).data('lastTouch', null);39                    // set event type to 'doubletap'40                    event.type = 'doubletap';41                    // let jQuery handle the triggering of "doubletap" event handlers42                    $(this).trigger(event, arguments);43                } else {44                    $(this).data('lastTouch', now);45                    action = setTimeout(function(evt) {46                        // set event type to 'doubletap'47                        event.type = 'tap';48                        // let jQuery handle the triggering of "doubletap" event handlers49                        $(this).trigger(event, arguments);50                        clearTimeout(action); // clear the timeout51                    }, delay, [event]);52                }53            }54        }55    };...Using AI Code Generation
1chromy.doubleTap('selector')2chromy.tap('selector')3chromy.type('selector', 'value')4chromy.clear('selector')5chromy.press('selector', 'value')6chromy.check('selector')7chromy.uncheck('selector')8chromy.select('selector', 'value')9chromy.scrollTo('selector', 'value')10chromy.scrollToBottom()11chromy.scrollToTop()12chromy.scrollToLeft()13chromy.scrollToRight()14chromy.mouseMoved()15chromy.mouseMovedTo('selector', 'value')16chromy.mouseMovedBy('selector', 'value')17chromy.mouseButtonDown('selector', 'value')18chromy.mouseButtonUp('selector', 'value')19chromy.mouseClick('selector', 'value')20chromy.mouseDoubleClick('selector', 'value')Using AI Code Generation
1const Chromy = require('chromy');2const chromy = new Chromy();3chromy.chain()4  .wait('input[name="q"]')5  .doubleTap('input[name="q"]')6  .type('input[name="q"]', 'hello world')7  .result(function(result) {8    console.log(result);9  })10  .end()11  .then(function() {12    chromy.close();13  })14  .catch(function(e) {15    console.log(e);16  });17const Chromy = require('chromy');18const chromy = new Chromy();19chromy.chain()20  .wait('input[name="q"]')21  .doubleTap('input[name="q"]')22  .type('input[name="q"]', 'hello world')23  .result(function(result) {24    console.log(result);25  })26  .end()27  .then(function() {28    chromy.close();29  })30  .catch(function(e) {31    console.log(e);32  });33const Chromy = require('chromy');34const chromy = new Chromy();35chromy.chain()36  .wait('input[name="q"]')37  .doubleTap('input[name="q"]')38  .type('input[name="q"]', 'hello world')39  .result(function(result) {40    console.log(result);41  })42  .end()43  .then(function() {44    chromy.close();45  })46  .catch(function(e) {47    console.log(e);48  });49const Chromy = require('chromy');50const chromy = new Chromy();51chromy.chain()52  .wait('input[name="q"]')53  .doubleTap('input[name="q"]')54  .type('input[name="q"]', 'hello world')55  .result(function(result) {56    console.log(result);57  })58  .end()59  .then(function() {60    chromy.close();61  })62  .catch(function(e) {63    console.log(e);64  });Using AI Code Generation
1chromy.doubleTap('selector');2chromy.tripleTap('selector');3chromy.tap('selector');4chromy.tap('selector', 'button');5chromy.tap('selector', 'button', 'left');6chromy.tap('selector', 'button', 'left', { x: 10, y: 10 });7chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl');8chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt');9chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift');10chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta');11chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta', 10);12chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta', 10, 10);13chromy.tap('selector', 'button', 'left', { x: 10, y: 10 }, 'ctrl', 'alt', 'shift', 'meta', 10,Using AI Code Generation
1var chromy = require('chromy');2chromy.chain()3    .doubleTap('input[name="q"]')4    .type('input[name="q"]', 'Hello World')5    .wait(2000)6    .end()7    .result(function(err, data){8        console.log('error', err);9        console.log('data', data);10    });11{12  "scripts": {13  },14  "dependencies": {15  }16}17chromy.chain()18    .doubleTap('input[name="q"]')19    .type('input[name="q"]', 'Hello World')20    .wait(2000)21    .end()22    .result(function(err, data){23        console.log('error', err);24        console.log('data', data);25    });26chromy.chain()27    .doubleTap('input[name="q"]')28    .type('input[name="q"]', 'Hello World')29    .wait(2000)30    .end()31    .result(function(err, data){32        console.log('error', err);33        console.log('data', data);34    });Using AI Code Generation
1chromy.doubleTap('#someElement');2chromy.doubleTap('#someElement', {x: 10, y: 10});3chromy.doubleTap('#someElement', {x: 10, y: 10}, 10);4chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10);5chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10);6chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10);7chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10);8chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10);9chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10, 10);10chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10, 10, 10);11chromy.doubleTap('#someElement', {x: 10, y: 10}, 10, 10, 10, 10, 10, 10, 10,Using AI Code Generation
1chromy.doubleTap('#someElement');2chromy.doubleTap('#someElement', 100, 200);3chromy.doubleTap('#someElement', { x: 100, y: 200 });4chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10);5chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20);6chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30);7chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40);8chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50);9chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50, 60);10chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50, 60, 70);11chromy.doubleTap('#someElement', { x: 100, y: 200 }, 10, 20, 30, 40, 50, 60, 70, 80);12chromy.doubleTap('#someElement', { xUsing AI Code Generation
1chromy.doubleTap('input[type=text]');2chromy.doubleTap('input[type=text]', 100, 200);3chromy.doubleTap('input[type=text]', {x: 100, y: 200});4chromy.doubleTap('input[type=text]', {x: 100, y: 200}, {modifiers: 'alt'});5chromy.doubleTap('input[type=text]', {modifiers: 'alt'});6chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, 100, 200);7chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {x: 100, y: 200});8chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {x: 100, y: 200}, {modifiers: 'alt'});9chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, 100, 200);10chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, {x: 100, y: 200});11chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, {x: 100, y: 200}, {modifiers: 'alt'});12chromy.doubleTap('input[type=text]', {modifiers: 'alt'}, {modifiers: 'alt'}, {modifiers: 'alt'}, 100, 200);Using AI Code Generation
1var chromy = new Chromy({port:9222});2chromy.chain()3.wait('#input')4.tap('#input')5.doubleTap('#input')6.evaluate(function() {7  return document.querySelector('#input').value;8})9.result(function(value) {10  console.log(value);11})12.end()13Chromy is a high-level API for Chrome Remote Interface (CRI). It is a Node.js library for controlling Chrome via Chrome DevTools Protocol (CDP). Chromy is a wrapper of Chrome Remote Interface (CRI). CRI is a Node.js library for controlling Chrome via Chrome DevTools Protocol (CDP). CRI is a wrapper of Chrome Debugging Protocol (CDP). CDP is a protocol for controlling Chrome (and other Chromium-based browsers) via DevTools. CDP is a protocol for controlling Chrome (and other Chromium-based browsers) via DevTools. ChromyLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.
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