How to use joinListener method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

WaitingForOpponent.js

Source:WaitingForOpponent.js Github

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1import React, {useEffect, useState} from 'react'2import {View, StyleSheet} from 'react-native'3import UIText from '../../components/UIText'4import NormalText from '../../components/NormalText'5import MenuButton from '../../components/MenuButton'6import StringInput from '../../components/StringInput'7import DividerLine from '../../components/DividerLine'8import {spaceDefault} from '../../styles/layout'9import VersusSocket from '../../lib/VersusSocket'10import PropTypes from 'prop-types'11import useCountdown from '../../hooks/useCountdown'12import TitleText from '../../components/TitleText'13import {EVENT_MarkReady} from '../../constants/versus'14import {Types} from 'websocket-client'15// 5 seconds16const STARTING_TIMEOUT = 517function WaitingForOpponent(props) {18 const [hasReadied, setHasReadied] = useState(false)19 const [hasOpponentJoined, setHasOpponentJoined] = useState(false)20 const [hasOpponentReadied, setHasOpponentReadied] = useState(false)21 const [name, setName] = useState('')22 const [opponentName, setOpponentName] = useState('')23 const {secondsRemaining, startCountdown} = useCountdown()24 const handleReady = () => {25 props.socket.broadcastReady(name)26 setHasReadied(true)27 }28 useEffect(() => {29 if (hasReadied && hasOpponentReadied) {30 startCountdown(STARTING_TIMEOUT, () => {31 // when the countdown ends, we report both names32 props.onStart(name, opponentName)33 })34 }35 }, [hasReadied, hasOpponentReadied])36 useEffect(() => {37 let joinListener38 // if we're the host, we need to listen for the other play to join39 if (props.isHost) {40 joinListener = props.socket.on(Types.CONNECTION.READY, () => {41 setHasOpponentJoined(true)42 })43 } else {44 // if we're the opponent, the host is already joined45 setHasOpponentJoined(true)46 }47 // listen for when the other player marks ready and store their name48 const readyListener = props.socket.on(EVENT_MarkReady, (e) => {49 setOpponentName(e.name)50 setHasOpponentReadied(true)51 })52 return () => {53 if (joinListener) {54 props.socket.off(joinListener)55 }56 props.socket.off(readyListener)57 }58 }, [])59 return (60 <View style={styles.container}>61 <TitleText>How to play:</TitleText>62 <NormalText>63 You and your opponent will be shown the same question. First one to answer correctly wins. If you answer incorrectly, you lose.64 </NormalText>65 <DividerLine />66 {!hasOpponentJoined ? (67 <React.Fragment>68 <NormalText>Share this code with your opponent so they can join your game.</NormalText>69 <TitleText>{props.code}</TitleText>70 </React.Fragment>71 ) : hasReadied ? (72 hasOpponentReadied ? (73 <React.Fragment>74 <NormalText>Game starts in</NormalText>75 <TitleText>{secondsRemaining}</TitleText>76 </React.Fragment>77 ) : (78 <UIText>Waiting for opponent to ready</UIText>79 )80 ) : (81 <React.Fragment>82 <NormalText>Players connected. Enter your name and click Ready when ready.</NormalText>83 <StringInput label={'name'} value={name} onChange={setName} />84 <MenuButton isDisabled={!name} title={'Ready'} onPressStart={handleReady} />85 </React.Fragment>86 )}87 </View>88 )89}90const styles = StyleSheet.create({91 container: {92 padding: spaceDefault,93 },94})95WaitingForOpponent.propTypes = {96 socket: PropTypes.instanceOf(VersusSocket).isRequired,97 onStart: PropTypes.func.isRequired,98 code: PropTypes.string.isRequired,99 isHost: PropTypes.bool,100}...

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login-input.ts

Source:login-input.ts Github

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1import { BaseComponent } from "../../component.js";2import { InputSection } from "../dialog.js";3export class LoginInputSection extends BaseComponent<HTMLElement> implements InputSection {4 private SubmitListenr?: () => void;5 private JoinListener?: () => void;6 constructor() {7 super(`<div class="Login__Container">8 <h3>로그인</h3>9 <div class="form__container">10 <label for="email">이메일</label>11 <input type="email" id="email" />12 </div>13 <div class="form__container">14 <label for="password">비밀번호</label>15 <input type="password" id="password" />16 </div>17 <button id="submit__button">로그인</button>18 <button id="join__button">회원가입</button>19 </div>`);20 const submitButton = this.element.querySelector("#submit__button")! as HTMLButtonElement;21 submitButton.onclick = async () => {22 this.SubmitListenr && this.SubmitListenr();23 };24 const joinButton = this.element.querySelector("#join__button")! as HTMLButtonElement;25 joinButton.onclick = async () => {26 this.JoinListener && this.JoinListener();27 };28 }29 set email(text: string) {30 const element = this.element.querySelector("#email")! as HTMLInputElement;31 element.value = text;32 }33 set password(text: string) {34 const element = this.element.querySelector("#password")! as HTMLInputElement;35 element.value = text;36 }37 getAllInputData(): { email: string; password: string } {38 const email = this.element.querySelector("#email")! as HTMLInputElement;39 const password = this.element.querySelector("#password")! as HTMLInputElement;40 return { email: email.value, password: password.value };41 }42 setOnSubmitListenr(SubmitListenr: () => void) {43 this.SubmitListenr = SubmitListenr;44 }45 setOnJoinListener(JoinListener: () => void) {46 this.JoinListener = JoinListener;47 }...

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class.js

Source:class.js Github

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1class Class {2 constructor(number) {3 this.number = number4 this.leader = null5 }6 assignLeader(student) {7 if (student.klass === this) {8 student.leader = true9 this.leader = student10 this.leaderListener && this.leaderListener.notify(11 () => console.log(`I am ${this.leaderListener.name}. I know ${student.name} become Leader of Class ${this.number}.`))12 }13 }14 appendMember(student) {15 student.klass = this16 this.joinListener && this.joinListener.notify(17 () => console.log(`I am ${this.joinListener.name}. I know ${student.name} has joined Class ${this.number}.`))18 }19 registerAssignLeaderListener(teacher) {20 this.leaderListener = teacher21 }22 registerJoinListener(teacher) {23 this.joinListener = teacher24 }25 getDisplayName() {26 return `Class ${this.number}`27 }28}...

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Using AI Code Generation

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1var joinListener = require('devicefarmer-stf-client').joinListener;2joinListener(function(err, data) {3 if (err) {4 console.log(err);5 } else {6 console.log(data);7 }8});9var joinListener = require('devicefarmer-stf-client').joinListener;10joinListener(function(err, data) {11 if (err) {12 console.log(err);13 } else {14 console.log(data);15 }16}, {17});

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Using AI Code Generation

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1var stfClient = require('devicefarmer-stf-client');2var client = new stfClient();3client.joinListener();4var stfClient = require('devicefarmer-stf-client');5var client = new stfClient();6client.joinListener();7var stfClient = require('devicefarmer-stf-client');8var client = new stfClient();9client.joinListener();10var stfClient = require('devicefarmer-stf-client');11var client = new stfClient();12client.joinListener();13var stfClient = require('devicefarmer-stf-client');14var client = new stfClient();15client.joinListener();16var stfClient = require('devicefarmer-stf-client');17var client = new stfClient();18client.joinListener();19var stfClient = require('devicefarmer-stf-client');20var client = new stfClient();21client.joinListener();22var stfClient = require('devicefarmer-stf-client');23var client = new stfClient();24client.joinListener();25var stfClient = require('devicefarmer-stf-client');26var client = new stfClient();27client.joinListener();28var stfClient = require('devicefarmer-stf-client');29var client = new stfClient();30client.joinListener();31var stfClient = require('devicefarmer-stf-client');

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Using AI Code Generation

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1var joinListener = require('devicefarmer-stf').joinListener;2var listener = joinListener();3listener.on('join', function(device) {4 console.log('Device joined: ' + device.serial);5});6listener.on('leave', function(device) {7 console.log('Device left: ' + device.serial);8});9listener.start();10listener.stop();11var adb = require('adbkit');12var client = adb.createClient();13client.listDevices()14.then(function(devices) {15 devices.forEach(function(device) {16 console.log('Device: ' + device.id);17 });18})19.catch(function(err) {20 console.error('Something went wrong:', err.stack);21});22var idevice = require('idevice');23idevice.listDevices(function(err, devices) {24 if (err) {25 console.error('Something went wrong:', err);26 } else {27 devices.forEach(function(device) {28 console.log('Device: ' + device.udid);29 });30 }31});

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Using AI Code Generation

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1var stf = require('devicefarmer-stf');2device.joinListener('device1', function (data) {3 console.log(data);4});5{ serial: 'device1',6 { id: 0,7 { phoneName: 'Nexus 5',8 androidSdk: 23 },9 battery: { present: true, level: 100, scale: 100, status: 2, health: 2 },10 { wifi: true,

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