How to use killer method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

Redmine.js

Source:Redmine.js Github

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1Ext.define('BugKiller.util.Redmine', {2 requires: [3 'BugKiller.model.RedmineProject',4 'BugKiller.model.RedmineMembership',5 'BugKiller.model.RedmineGroup'6 ],7 singleton: true,8 projects: [],9 10 allowedProjects: [],11 allowedProducts: [],12 allowedApplications: [],13 memberships: [],14 /*15 * 16 * Configuration des client objet format : 17 * {18 * name:'',19 * replyDelay:8,20 * executionDelay:1021 * }22 */23 clients : [],24 load: function (successCallback, failureCallback)25 {26 BugKiller.util.Redmine.projects = [];27 BugKiller.util.Redmine.memberships = [];28 BugKiller.util.Redmine.allowedProjects = [];29 BugKiller.util.Redmine.allowedProducts = [];30 BugKiller.util.Redmine.allowedApplications = [];31 BugKiller.util.Redmine.clients = [];32 BugKiller.util.Redmine.loadGroups(function () {33 //console.log('clients');34 // console.log(BugKiller.util.Redmine.clients);35 BugKiller.util.Redmine.loadProjects(function () {36 //console.log(BugKiller.util.Redmine.projects);37 BugKiller.util.Redmine.loadProjectMemberships(0, function () {38 //console.log(BugKiller.util.Redmine.memberships);39 BugKiller.util.Redmine.computeAllowedProject();40 BugKiller.util.Redmine.computeAllowedProducts();41 BugKiller.util.Redmine.computeAllowedApplications();42 successCallback();43 //console.log(BugKiller.util.Redmine.allowedProjects);44 //console.log(BugKiller.util.Redmine.allowedProducts);45 //console.log(BugKiller.util.Redmine.allowedApplications);46 }, failureCallback);47 }, failureCallback);48 }, failureCallback);49 },50 loadGroups: function (successCallback, failureCallback)51 {52 53 54 var clientStore = Ext.data.StoreManager.lookup('Client');55 clientStore.load({56 scope: this,57 callback: function (records, operation, success) {58 if (operation.wasSuccessful())59 {60 for (var i = 0; i < records.length; i++)61 {62 var record = records[i];63 BugKiller.util.Redmine.clients.push(record);64 65 66 }67 successCallback();68 }69 else70 {71 failureCallback();72 }73 }74 });75 },76 computeAllowedApplications: function ()77 {78 for (var i = 0; i < BugKiller.util.Redmine.allowedProjects.length; i++)79 {80 var parent = BugKiller.util.Redmine.allowedProjects[i];81 var isParent = false;82 for (var j = 0; j < BugKiller.util.Redmine.allowedProjects.length; j++)83 {84 var child = BugKiller.util.Redmine.allowedProjects[j];85 if (child.data.parent !== undefined && child.data.parent !== null && child.data.parent.id === parent.get('id'))86 {87 isParent = true;88 }89 }90 if (!isParent)91 {92 BugKiller.util.Redmine.allowedApplications.push(parent);93 }94 }95 },96 computeAllowedProducts: function ()97 {98 for (var i = 0; i < BugKiller.util.Redmine.allowedProjects.length; i++)99 {100 var parent = BugKiller.util.Redmine.allowedProjects[i];101 var isParent = false;102 for (var j = 0; j < BugKiller.util.Redmine.allowedProjects.length; j++)103 {104 var child = BugKiller.util.Redmine.allowedProjects[j];105 if (child.data.parent !== undefined && child.data.parent !== null && child.data.parent.id === parent.get('id'))106 {107 isParent = true;108 }109 }110 if (isParent)111 {112 BugKiller.util.Redmine.allowedProducts.push(parent);113 }114 }115 },116 computeAllowedProject: function ()117 {118 for (var i = 0; i < BugKiller.util.Redmine.projects.length; i++)119 {120 var project = BugKiller.util.Redmine.projects[i];121 var isAllowedProject = false;122 var clients = [];123 for (var j = 0; j < BugKiller.util.Redmine.memberships.length; j++)124 {125 var membership = BugKiller.util.Redmine.memberships[j];126 if (membership.data.project.id === project.get('id'))127 {128 for (var k = 0; k < membership.data.roles.length; k++)129 {130 var role = membership.data.roles[k];131 if (role.name === 'Client')132 {133 isAllowedProject = true;134 if (membership.data.group !== undefined)135 {136 // console.log(membership.data.group);137 clients.push(membership.data.group.name);138 }139 }140 }141 }142 }143 if (isAllowedProject)144 {145 if (BugKiller.Global.userIsAdmin)146 {147 BugKiller.util.Redmine.allowedProjects.push(project);148 }149 else150 {151 if (Ext.Array.contains(clients, BugKiller.Global.userClient))152 {153 BugKiller.util.Redmine.allowedProjects.push(project);154 }155 }156 }157 }158 },159 //@TODO : Gestion d'un sucess callback et d'un failure callback160 loadProjectMemberships: function (index, successCallback, failureCallback)161 {162 if (index < BugKiller.util.Redmine.projects.length)163 {164 var project = BugKiller.util.Redmine.projects[index];165 var projectMemebershipsStore = Ext.create('Ext.data.Store', {166 model: 'BugKiller.model.RedmineMembership',167 proxy: {168 type: 'ajax',169 url: document.egis.redmineUrl + '/projects/' + project.get('id') + '/memberships.json?key=' + document.egis.redmineKey,170 reader: {171 type: 'json',172 rootProperty: 'memberships',173 totalProperty: 'total_count'174 }175 },176 autoLoad: false177 });178 projectMemebershipsStore.load({179 scope: this,180 callback: function (records, operation, success) {181 if (operation.wasSuccessful())182 {183 for (var i = 0; i < records.length; i++)184 {185 BugKiller.util.Redmine.memberships.push(records[i]);186 }187 index++;188 BugKiller.util.Redmine.loadProjectMemberships(index, successCallback, failureCallback);189 }190 else191 {192 failureCallback();193 }194 }195 });196 }197 else198 {199 successCallback();200 }201 },202 loadProjects: function (successCallback, failureCallback)203 {204 var projectStore = Ext.create('Ext.data.Store', {205 model: 'BugKiller.model.RedmineProject',206 proxy: {207 type: 'ajax',208 url: document.egis.redmineUrl + '/projects.json?key=' + document.egis.redmineKey,209 reader: {210 type: 'json',211 rootProperty: 'projects',212 totalProperty: 'total_count'213 }214 },215 autoLoad: false216 });217 BugKiller.util.Redmine.recurseLoadStore(projectStore, 0, 50, BugKiller.util.Redmine.projects, successCallback, failureCallback);218 },219 //@TODO : Gestion d'un sucess callback et d'un failure callback220 recurseLoadStore: function (store, offset, step, recordArray, successCallback, failureCallback)221 {222 store.load(223 {224 params: {limit: step, offset: offset},225 scope: this,226 callback: function (records, operation, success) {227 if (operation.wasSuccessful())228 {229 for (var i = 0; i < records.length; i++)230 {231 recordArray.push(records[i]);232 }233 if (records.length === step)234 {235 offset += step;236 BugKiller.util.Redmine.recurseLoadStore(store, offset, step, recordArray, callback);237 }238 else239 {240 successCallback();241 }242 }243 else244 {245 failureCallback();246 }247 }248 });249 }...

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renderAlliance.js

Source:renderAlliance.js Github

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1const Canvas = require('canvas');2function renderComposedKillerName(data) {3 let killerName = `⚔️ ${data.Killer.Name}(**IP** ${parseInt(data.Killer.AverageItemPower)})`;4 if (data.Killer.AllianceName) {5 killerName = killerName + ` - [${data.Killer.AllianceName}]`;6 }7 if (data.Killer.GuildName) {8 killerName = killerName + ` ${data.Killer.GuildName}`;9 }10 return killerName;11}12function renderComposedVictimName(data) {13 let victimName = `🩸 ${data.Victim.Name}(**IP** ${parseInt(data.Victim.AverageItemPower)})`;14 if (data.Victim.AllianceName) {15 victimName = victimName + ` - [${data.Victim.AllianceName}]`;16 }17 if (data.Victim.GuildName) {18 victimName = victimName + ` ${data.Victim.GuildName}`;19 }20 return victimName;21}22exports.renderAlliance = async (Discord, data) => {23 return new Promise(async (resolve, reject) => {24 // const canvas = Canvas.createCanvas(1200, 732);25 // const ctx = canvas.getContext('2d');26 // // Drawbackground27 // const background = await Canvas.loadImage('./docs/killboard-background.jpg');28 // ctx.drawImage(background, 0, 0, canvas.width, canvas.height);29 // // Load Killer Images in Comp30 // const killerMainHand =31 // data.Killer.Equipment.MainHand &&32 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.MainHand.Type));33 // const killerHead =34 // data.Killer.Equipment.Head &&35 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Head.Type));36 // const killerArmor =37 // data.Killer.Equipment.Armor &&38 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Armor.Type));39 // const killerShoes =40 // data.Killer.Equipment.Shoes &&41 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Shoes.Type));42 // const killerBag =43 // data.Killer.Equipment.Bag &&44 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Bag.Type));45 // const killerCape =46 // data.Killer.Equipment.Cape &&47 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Cape.Type));48 // const killerMount =49 // data.Killer.Equipment.Mount &&50 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Mount.Type));51 // const killerPotion =52 // data.Killer.Equipment.Potion &&53 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Potion.Type));54 // const killerFood =55 // data.Killer.Equipment.Food &&56 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.Food.Type));57 // const killerOffHand =58 // data.Killer.Equipment.OffHand &&59 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Killer.Equipment.OffHand.Type));60 // // Load Victim images in comp61 // const victimMainHand =62 // data.Victim.Equipment.MainHand &&63 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.MainHand.Type));64 // const victimHead =65 // data.Victim.Equipment.Head &&66 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Head.Type));67 // const victimArmor =68 // data.Victim.Equipment.Armor &&69 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Armor.Type));70 // const victimShoes =71 // data.Victim.Equipment.Shoes &&72 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Shoes.Type));73 // const victimBag =74 // data.Victim.Equipment.Bag &&75 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Bag.Type));76 // const victimCape =77 // data.Victim.Equipment.Cape &&78 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Cape.Type));79 // const victimMount =80 // data.Victim.Equipment.Mount &&81 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Mount.Type));82 // const victimPotion =83 // data.Victim.Equipment.Potion &&84 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Potion.Type));85 // const victimFood =86 // data.Victim.Equipment.Food &&87 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.Food.Type));88 // const victimOffHand =89 // data.Victim.Equipment.OffHand &&90 // (await Canvas.loadImage(process.env.KILLBOARD_URL_IMAGES + data.Victim.Equipment.OffHand.Type));91 // // Killer Loadout92 // killerPotion && ctx.drawImage(killerPotion, 388, 425, 120, 120);93 // killerOffHand && ctx.drawImage(killerOffHand, 358, 302, 120, 120);94 // killerCape && ctx.drawImage(killerCape, 388, 177, 120, 120);95 // killerShoes && ctx.drawImage(killerShoes, 227, 415, 120, 120);96 // killerMount && ctx.drawImage(killerMount, 227, 525, 120, 120);97 // killerArmor && ctx.drawImage(killerArmor, 227, 300, 120, 120);98 // killerHead && ctx.drawImage(killerHead, 225, 185, 120, 120);99 // killerFood && ctx.drawImage(killerFood, 72, 425, 120, 120);100 // killerMainHand && ctx.drawImage(killerMainHand, 97, 302, 120, 120);101 // killerBag && ctx.drawImage(killerBag, 72, 177, 120, 120);102 // // Victim Loadout 827103 // victimPotion && ctx.drawImage(victimPotion, 1038, 425, 120, 120);104 // victimOffHand && ctx.drawImage(victimOffHand, 1008, 302, 120, 120);105 // victimCape && ctx.drawImage(victimCape, 1038, 177, 120, 120);106 // victimShoes && ctx.drawImage(victimShoes, 877, 415, 120, 120);107 // victimMount && ctx.drawImage(victimMount, 877, 525, 120, 120);108 // victimArmor && ctx.drawImage(victimArmor, 877, 300, 120, 120);109 // victimHead && ctx.drawImage(victimHead, 875, 185, 120, 120);110 // victimFood && ctx.drawImage(victimFood, 722, 425, 120, 120);111 // victimMainHand && ctx.drawImage(victimMainHand, 747, 302, 120, 120);112 // victimBag && ctx.drawImage(victimBag, 722, 177, 120, 120);113 // // Convert to att114 // const attachment = new Discord.MessageAttachment(canvas.toBuffer(), 'killboard.png');115 const embed = new Discord.MessageEmbed()116 .setColor('#e0ce07')117 .setAuthor(118 `Clique aqui para mais informações`,119 'https://img.utdstc.com/icons/albion-online.png:225',120 `https://albiononline.com/pt/killboard/kill/${data.EventId}`121 )122 .setTitle('💀 Membro da Alliance em batalha.')123 .setDescription(`O ${data.Victim.Name} foi morto pelo ${data.Killer.Name} em uma ${data.KillArea}`)124 .addField('__**Assassino:**__', renderComposedKillerName(data), true)125 .addField('__**Vítima:**__', renderComposedVictimName(data), true)126 .setFooter(`O ${data.Killer.Name} recebeu ajuda de mais ${data.numberOfParticipants - 1} participante(s).`)127 .setTimestamp(data.TimeStamp);128 resolve(embed);129 });...

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clue.js

Source:clue.js Github

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1// STEP 1 - CREATE OBJECTS FOR ALL THE SUSPECTS, SOMETHING LIKE THIS:2const mrGreen = {3 firstName: 'Jacob',4 lastName: 'Green',5 color: 'green',6 description: 'He has a lot of connections',7 age: 45,8 image: 'assets/green.png',9 occupation: 'Entrepreneur'10}11// CREATE OBJECTS FOR ALL THE WEAPONS, ADD MORE CHARACTERISTICS TO THE WEAPONS IF YOU LIKE.12const rope = {13 name: 'rope',14 weight: 1015}16// THE ROOMS ONLY HAS A NAME SO NO NEED FOR OBJECTS THERE.17// NOW GROUP ALL SUSPECTS, WEAPONS AND ROOMS IN ARRAYS LIKE THIS:18const suspects = [19 mrGreen,20 mrsWhite21 // ... and the rest22]23const weapons = []24const rooms = []25// THIS FUNCTION WILL RANDOMLY SELECT ONE ITEM FROM THE ARRAY THAT YOU PASS IN TO THE FUNCTION.26// YOU DON'T NEED TO CHANGE THIS, JUST TRY TO UNDERSTAND IT. AND HOW TO USE IT.27const randomSelector = array => {28 return array[Math.floor(Math.random() * array.length)]29}30// CREATE AN OBJECT THAT KEEPS THE MYSTERY.31// With a killer, a weapon and a room.32// The values will be set later.33// This function will be invoked when you click on the killer card.34const pickKiller = () => {35 // This will randomly select a killer from the suspects. And add that to the mystery object.36 mystery.killer = randomSelector(suspects)37 // This will change the background color of the card to the one connected to the chosen killer and show the full name of the killer. Feel free to add more things to show about the killer.38 document.getElementById('killerCard').style.background = mystery.killer.color39 document.getElementById(40 'killerName'41 ).innerHTML = `${mystery.killer.firstName} ${mystery.killer.lastName}`42}43// CREATE FUNCTIONS pickWeapon and pickRoom in a similar way.44// STEP 4 - CREATE A FUNCTION revealMystery that will be invoked when you click that button. It should show something like:...

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Using AI Code Generation

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1var killer = require('devicefarmer-stf').killer;2var serial = '0123456789ABCDEF';3killer.kill(serial);4var killer = require('devicefarmer-stf').killer;5var serial = '0123456789ABCDEF';6killer.kill(serial);7var killer = require('devicefarmer-stf').killer;8var serial = '0123456789ABCDEF';9killer.kill(serial);10var killer = require('devicefarmer-stf').killer;11var serial = '0123456789ABCDEF';12killer.kill(serial);13var killer = require('devicefarmer-stf').killer;14var serial = '0123456789ABCDEF';15killer.kill(serial);16var killer = require('devicefarmer-stf').killer;17var serial = '0123456789ABCDEF';18killer.kill(serial);19var killer = require('devicefarmer-stf').killer;20var serial = '0123456789ABCDEF';21killer.kill(serial);22var killer = require('devicefarmer-stf').killer;23var serial = '0123456789ABCDEF';24killer.kill(serial);25var killer = require('devicefarmer-stf').killer;26var serial = '0123456789ABCDEF';27killer.kill(serial);28var killer = require('devicefarmer-stf').killer;29var serial = '0123456789ABCDEF';30killer.kill(serial);31var killer = require('devicefarmer-stf').killer;32var serial = '0123456789ABCDEF';33killer.kill(serial);

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var client = stf.createClient();3client.connect();4client.on('connect', function() {5 console.log('Connected to STF');6});7client.on('device', function(device) {8 console.log('Found device', device.serial);9 client.kill(device.serial);10});11client.on('disconnect', function() {12 console.log('Disconnected from STF');13});14client.on('error', function(err) {15 console.error('Error', err);16});17var stf = require('stf-client');18var client = stf.createClient();19client.connect();20client.on('connect', function() {21 console.log('Connected to STF');22});23client.on('device', function(device) {24 console.log('Found device', device.serial);25 client.kill(device.serial);26});27client.on('disconnect', function() {28 console.log('Disconnected from STF');29});30client.on('error', function(err) {31 console.error('Error', err);32});33var stf = require('stf-client');34var client = stf.createClient();35client.connect();36client.on('connect', function() {37 console.log('Connected to STF');38});39client.on('device', function(device) {40 console.log('Found device', device.serial);41 client.kill(device.serial);42});43client.on('disconnect', function() {44 console.log('Disconnected from STF');45});46client.on('error', function(err) {47 console.error('Error', err);48});49var stf = require('stf-client');50var client = stf.createClient();51client.connect();52client.on('connect', function() {53 console.log('Connected to STF');54});55client.on('device', function(device) {56 console.log('Found device', device.serial);57 client.kill(device.serial);58});59client.on('disconnect', function() {60 console.log('Disconnected from STF');61});62client.on('error', function(err) {63 console.error('Error', err);64});65var stf = require('stf-client');66var client = stf.createClient();67client.connect();68client.on('connect', function() {69 console.log('Connected to STF');70});71client.on('device', function(device

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Using AI Code Generation

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1var client = require('devicefarmer-stf-client');2var killer = new client.Killer();3killer.kill("deviceid", function(err, result) {4 if (err) {5 }6});7var client = require('devicefarmer-stf-client');8var screenshot = new client.Screenshot();9screenshot.capture("deviceid", function(err, result) {10 if (err) {11 }12});13var client = require('devicefarmer-stf-client');14var info = new client.Info();15info.get("deviceid", function(err, result) {16 if (err) {17 }18});19var client = require('devicefarmer-stf-client');20var install = new client.Install();21install.apk("deviceid", "path/to/apk", function(err, result) {22 if (err) {23 }24});25var client = require('devicefarmer-stf-client');26var uninstall = new client.Uninstall();27uninstall.apk("deviceid", "package", function(err, result) {28 if (err) {29 }30});31var client = require('devicefarmer-stf-client');32var open = new client.Open();33open.app("deviceid", "package", function(err, result) {34 if (err) {35 }36});37var client = require('devicefarmer-stf-client');38var close = new client.Close();39close.app("deviceid", "package", function(err, result) {40 if (err) {

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