How to use shouldUpdateScreen method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

script.js

Source:script.js Github

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1// Calculator object.2let Calculator = {3 add: (x, y) => { return x + y },4 subtract: (x, y) => { return x - y },5 multiply: (x, y) => { return x * y },6 divide: (x, y) => { return (y !== 0 ? x / y : alert("Can't divide by zero.")) },7 operate: (op, x, y) => { return Calculator[op](x, y); }8}9// All states in the calculator's finite state diagram.10let States = {11 start: 'S',12 firstNumInstance: 'N1',13 secondNumInstance: 'N2',14 firstOpInstance: 'O1',15 secondOpInstance: 'O2',16 evaluation: 'E',17 decPointStart: 'DP1',18 decPointFirstNumInstance: 'DP2',19 decPointFirstOpInstance: 'DP3',20 decPointSecondNumInstance: 'DP4',21 decPointSecondOpInstance: 'DP5',22 decPointEvaluation: 'DP6',23}24let screenVal = '', secondOperand = '', currOp = '', currState = States.start, canUseDecimalPoint = true;25const digitClass = 'digit', opClass = 'op', evalCalss = 'evaluation', decPointClass = 'dec-point',26 resetClass = 'reset', deleteClass = 'delete';27const gridContainer = document.querySelector('.container');28const screen = document.querySelector('.screen');29gridContainer.addEventListener('click', onClick, false);30// Handle UI clicks.31function onClick(event) {32 let shouldDisplay;33 switch (event.target.className) {34 case digitClass: shouldDisplay = handleDigitClick(event.target.textContent); break;35 case opClass: shouldDisplay = handleOpClick(event.target.id); break;36 case evalCalss: shouldDisplay = handleEvaluationClick(); break;37 case decPointClass: shouldDisplay = handleDecPointClick(); break;38 case resetClass: shouldDisplay = handleResetClick(); break;39 case deleteClass: shouldDisplay = handledeleteClick(); break;40 default: shouldDisplay = false;41 }42 // If the user clicked on a valid button in the current state of the computation then update the display.43 if (shouldDisplay)44 screen.textContent = screenVal;45}46/**47 * Handle the case where the user want to delete the last character in the display.48 * @returns true if the display will update, false otherwise .49 */50function handledeleteClick() {51 if (screenVal === '')52 return false;53 // If the last character is a decimal point then now the user can use decimal point again,54 // since we are deleting the current decimal point and there can be only one decimal point in the display.55 if (screenVal[screenVal.length - 1] === '.')56 canUseDecimalPoint = true;57 // Get al the display value except the last character. 58 screenVal = screenVal.slice(0, -1);59 // true if the current last character is a decimal point.60 isLastCharDecPoint = screenVal[screenVal.length - 1] === '.';61 // Act according to the current state.62 switch (currState) {63 case States.decPointStart:64 case States.decPointFirstNumInstance:65 case States.decPointEvaluation:66 currState = States.firstNumInstance;67 break;68 case States.decPointFirstOpInstance:69 case States.decPointSecondOpInstance:70 case States.decPointSecondNumInstance:71 currState = States.secondNumInstance;72 break;73 case States.firstNumInstance:74 if (isLastCharDecPoint)75 currState = States.decPointFirstNumInstance;76 break;77 case States.firstOpInstance:78 currState = States.firstNumInstance;79 if (screenVal.includes('.')) { 80 canUseDecimalPoint = false;81 if (isLastCharDecPoint)82 currState = States.decPointFirstNumInstance;83 }84 break;85 86 case States.secondNumInstance:87 if (isLastCharDecPoint)88 currState = States.decPointSecondNumInstance;89 break;90 91 case States.secondOpInstance:92 case States.evaluation:93 screenVal = '0';94 currState = States.start;95 break;96 }97 return true;98}99/**100 * Handle the case where the user clicks on a digit.101 * @returns true if the display will update, false otherwise.102 * @param {String} digitStr The digit that the user clicked on.103 */104function handleDigitClick(digitStr) {105 // You can't append digits with a leading zero.106 if (screenVal === '0' && (currState === States.firstNumInstance || currState === States.secondNumInstance)) 107 return false;108 109 // Append to the display the user's input.110 screenVal += digitStr;111 // true if the curren state is not representing a decimal point state, false otherwise.112 // If the currentState is not a decimal point state then handle this case.113 let wasInNonDecPointState = handleNonDecPointStates(digitStr);114 if (!wasInNonDecPointState)115 handleDecPointStates();116 return true;117}118/**119 * Handle the case where the user clicks on a digit and the current state is not a decimal point state.120 * @returns true if the current state represents a state that is not a decimal point state.121 * @param {String} digitStr The digit that the user clicked on.122 */123function handleNonDecPointStates(digitStr) {124 switch (currState) {125 case States.start:126 case States.evaluation:127 screenVal = digitStr;128 // Transition to next state.129 currState = States.firstNumInstance;130 break;131 case States.firstOpInstance:132 case States.secondOpInstance:133 // Because in the caller we updated screenVal. However, in this case the updated value is not suitable.134 secondOperand = screenVal.slice(0, -1);135 screenVal = digitStr;136 currState = States.secondNumInstance;137 break;138 case States.firstNumInstance:139 case States.secondNumInstance:140 break;141 default: return false;142 }143 return true;144}145/**146 * Handle the case where the user clicks on a digit and the current state represents a decimal point state.147 */148function handleDecPointStates() {149 switch (currState) {150 case States.decPointStart:151 case States.decPointFirstNumInstance:152 case States.decPointEvaluation:153 currState = States.firstNumInstance;154 break;155 case States.decPointFirstOpInstance:156 case States.decPointSecondOpInstance:157 case States.decPointSecondNumInstance:158 currState = States.secondNumInstance;159 break;160 }161}162/**163 * Handle the case where the user clicks on a an operation.164 * @returns true if the display will update, false otherwise.165 * @param {String} digitStr The digit that the user clicked on.166 */167function handleOpClick(opId) {168 if (isEmptyScreen())169 return false;170 let shouldUpdateScreen = false, isEvalSucceeded = true, prevDecPointUsedVal = canUseDecimalPoint;171 canUseDecimalPoint = true;172 // TODO - Highlight op button173 switch (currState) {174 case States.firstNumInstance:175 currOp = opId;176 currState = States.firstOpInstance;177 break;178 case (States.secondNumInstance):179 isEvalSucceeded = evaluate()180 shouldUpdateScreen = true;181 // No break182 case (States.evaluation):183 if (isEvalSucceeded) {184 currOp = opId;185 currState = States.secondOpInstance;186 }187 break;188 default: canUseDecimalPoint = prevDecPointUsedVal;189 }190 return shouldUpdateScreen;191}192/**193 * Handle the case where the user clicks on the equals button.194 * @returns true if the display will update, false otherwise.195 */196function handleEvaluationClick() {197 if (currState === States.secondNumInstance && !isEmptyScreen()) {198 currState = States.evaluation;199 evaluate();200 canUseDecimalPoint = true;201 return true;202 }203 return false;204}205/**206 * Handle the case where the user clicks on the reset button.207 * @returns true since we always need to the update the display if t he user pressed the reset button.208 */209function handleResetClick() {210 currState = States.start;211 screenVal = '0';212 canUseDecimalPoint = true;213 return true;214}215/**216 * Handle the case where the user clicks on a decimal point .217 * @returns true if the display will update, false otherwise.218 */219function handleDecPointClick() {220 if (!canUseDecimalPoint)221 return false;222 canUseDecimalPoint = !canUseDecimalPoint;223 let prevScreenVal = screenVal;224 screenVal = '0.';225 switch (currState) {226 case States.start:227 currState = States.decPointStart;228 break;229 case States.firstNumInstance:230 currState = States.decPointFirstNumInstance;231 screenVal = prevScreenVal + '.';232 break;233 case States.firstOpInstance:234 secondOperand = prevScreenVal;235 currState = States.decPointFirstOpInstance;236 break;237 case States.secondNumInstance:238 screenVal = prevScreenVal + '.';239 currState = States.decPointSecondNumInstance;240 break;241 case States.secondOpInstance:242 secondOperand = prevScreenVal;243 currState = States.decPointSecondOpInstance;244 break;245 case States.evaluation:246 currState = States.decPointEvaluation;247 break;248 default:249 screenVal = prevScreenVal;250 return false;251 }252 return true;253}254/**255 * Perform the current operation on the current operands.256 * @returns true if the display will update, false otherwise.257 */258function evaluate() {259 screenVal = Calculator.operate(currOp, parseFloat(secondOperand), parseFloat(screenVal));260 // If the current display is not a number.261 if (isNaN(screenVal)) {262 screenVal = '0';263 currState = States.start;264 return false;265 }266 screenVal = parseFloat(screenVal.toFixed(3)).toString();267 return true;268}269/**270 * @returns true if the display is empty, false otherwise.271 */272function isEmptyScreen() {273 return screenVal === '';...

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display_socket.js

Source:display_socket.js Github

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1/*2 * Copyright (C) 2015 Opersys inc.3 *4 * Licensed under the Apache License, Version 2.0 (the "License");5 * you may not use this file except in compliance with the License.6 * You may obtain a copy of the License at7 *8 * http://www.apache.org/licenses/LICENSE-2.09 *10 * Unless required by applicable law or agreed to in writing, software11 * distributed under the License is distributed on an "AS IS" BASIS,12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.13 * See the License for the specific language governing permissions and14 * limitations under the License.15 */16/*17 * This wraps the basic functionality of the display websocket.18 */19var signals = require("signals");20var RETRY_COUNT = 5;21var DisplaySocket = function () {22 this.onOpen = new signals.Signal();23 this.onClose = new signals.Signal();24 this.onFrame = new signals.Signal();25 this.onInfo = new signals.Signal();26 this._expectClose = false;27 this._retryCount = RETRY_COUNT;28 this._connect();29};30DisplaySocket.prototype._connect = function () {31 this._ws = new WebSocket("ws://" + window.location.host + "/display", "minicap");32 this._ws.binaryType = 'blob';33 this._expectClose = false;34 this._ws.onopen = this._onOpen.bind(this);35 this._ws.onclose = this._onClose.bind(this);36 this._ws.onerror = this._onError.bind(this);37};38DisplaySocket.prototype._onError = function (err) {39 console.error(err.message);40};41DisplaySocket.prototype._onMessage = function (msg) {42 if (msg.data instanceof Blob) {43 this.onFrame.dispatch(msg.data);44 } else {45 var eventData = JSON.parse(msg.data);46 switch (eventData.event) {47 case "info":48 this.onInfo.dispatch(eventData.data);49 break;50 default:51 console.log("Received unknown event: " + eventData.event);52 }53 }54};55DisplaySocket.prototype._onOpen = function () {56 this._retryCount = RETRY_COUNT;57 this._ws.onmessage = this._onMessage.bind(this);58 this.onOpen.dispatch();59};60DisplaySocket.prototype._onClose = function () {61 if (!this._expectClose || this._retryCount == 0) {62 this.onClose.dispatch();63 }64 this._retryCount--;65};66DisplaySocket.prototype.shouldUpdateScreen = function () { 67 return this._ws.readyState === WebSocket.OPEN;68};69/*70 * It is important to set a geometry because we can't start "minicap" until this is set.71 */72DisplaySocket.prototype.geom = function (w, h) {73 if (this._ws.readyState === WebSocket.OPEN) {74 this._expectClose = true;75 this._ws.send("size " + w + "x" + h);76 }77};...

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TaskBar.jsx

Source:TaskBar.jsx Github

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...7import './TaskBar.scss';8export default function TaskBar({ taskTitle, id, shouldUpdateScreen }) {9 const handleDeleteClick = async (_e) => {10 await deleteTask(id);11 shouldUpdateScreen(true);12 };13 const handleUpdateTask = async (_e) => {14 await updateCompletedTask(id);15 shouldUpdateScreen(true);16 };17 return (18 <Box className='taskbar-box'>19 <Typography className='taskbar-title' component='span' variant='body2'>20 {taskTitle}21 </Typography>22 <Box className='taskbar-icons'>23 <IconButton onClick={handleUpdateTask}>24 <CheckIcon sx={{ color: 'white' }} />25 </IconButton>26 <IconButton onClick={handleDeleteClick}>27 <DeleteIcon sx={{ color: 'white' }} />28 </IconButton>29 </Box>...

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Using AI Code Generation

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1var stf = require('stf-client');2var Promise = require('bluebird');3var _ = require('lodash');4var util = require('util');5var EventEmitter = require('events').EventEmitter;6var adbkit = require('adbkit');7var client = adbkit.createClient();8var adb = require('adbkit');9var client = adb.createClient();10var device = new stf.Device(client, 'emulator-5554');11device.shouldUpdateScreen().then(function(shouldUpdate) {12 console.log("should update: " + shouldUpdate);13});14Device.prototype.shouldUpdateScreen = function() {15 return this.getScreenInfo().then(function(info) {16 var result = true;17 if (this._screenInfo && info) {18 this._screenInfo.rotation !== info.rotation;19 }20 this._screenInfo = info;21 return result;22 }.bind(this));23};24Device.prototype.getScreenInfo = function() {25 return this.getProp('ro.sf.lcd_density').then(function(d

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Using AI Code Generation

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1var shouldUpdateScreen = require('./node_modules/devicefarmer-stf-client/lib/util/shouldUpdateScreen');2var device = {3 "screen": {4 },5 "plugins": {6 "touch": {7 },8 "openstf": {9 "display": {10 },11 "touch": {12 }13 }14 }15}16var previous = {17 "screen": {18 },19 "plugins": {20 "touch": {21 },22 "openstf": {23 "display": {

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Using AI Code Generation

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1var stf = require('devicefarmer-stf');2var device = client.getDevice('emulator-5554');3device.shouldUpdateScreen(function (err, shouldUpdateScreen) {4 if (err) throw err;5 console.log(shouldUpdateScreen);6});7 throw new Error('Device is not connected');8 at Device.shouldUpdateScreen (C:\Users\user\Desktop\stf\node_modules\devicefarmer-stf\lib\device.js:83:15)9 at Request._callback (C:\Users\user\Desktop\stf\node_modules\devicefarmer-stf\node_modules\request\request.js:186:22)10 at self.callback (C:\Users\user\Desktop\stf\node_modules\devicefarmer-stf\node_modules\request\request.js:371:22)11 at Request.EventEmitter.emit (events.js:98:17)12 at Request.onRequestError (C:\Users\user\Desktop\stf\node_modules\devicefarmer-stf\node_modules\request\request.js:965:8)13 at ClientRequest.EventEmitter.emit (events.js:117:20)14 at Socket.socketErrorListener (http.js:1541:9)

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var client = new stf.Client('localhost', 7100);3client.shouldUpdateScreen().then(function(shouldUpdateScreen) {4console.log('shouldUpdateScreen: ' + shouldUpdateScreen);5});6var stf = require('devicefarmer-stf-client');7var client = new stf.Client('localhost', 7100);8client.getDevices().then(function(devices) {9console.log('devices: ' + JSON.stringify(devices));10});11getDevices()12getDevice(serial)13getDeviceByOwner(owner)14getDeviceByGroup(group)15getDeviceByProvider(provider)16getDeviceByUser(user)17addDevice(serial)18removeDevice(serial)19getDeviceUsage(serial)20getDeviceConnectUrl(serial)21getDeviceConnectUrlWithParams(serial, params)22getDeviceConnectUrlWithToken(serial, token)23getDeviceConnectUrlWithTokenAndParams(serial, token, params)24getDeviceConnectUrlWithTokenAndParamsAndTimeout(serial, token, params, timeout)25getDeviceConnectUrlWithParamsAndTimeout(serial, params, timeout)26getDeviceDisconnectUrl(serial)

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2client.getDevices().then(function(devices) {3 devices.forEach(function(device) {4 if (device.shouldUpdateScreen()) {5 device.updateScreen(true);6 }7 });8});

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