How to use updateBounds method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

shape.js

Source:shape.js Github

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...25 angle: angle26 };27 this.vertices.push(vertex);28 }29 this.updateBounds();30 }31 updateBounds() {32 let x = [];33 let y = [];34 for (var i = 0; i < this.vertices.length; i++) {35 let vertex = this.vertices[i];36 x.push(vertex.x);37 y.push(vertex.y);38 }39 this.bounds = {40 min: {41 x: Math.min(...x),42 y: Math.min(...y)43 },44 max: {45 x: Math.max(...x),46 y: Math.max(...y)47 }48 }49 }50 setRadius(radius) {51 if (radius == this.radius) return;52 this.radius = radius;53 for (var i = 0; i < this.vertices.length; i++) {54 let vertex = this.vertices[i];55 vertex.x = this.position.x + Math.cos(vertex.angle + this.angle) * this.radius;56 vertex.y = this.position.y + Math.sin(vertex.angle + this.angle) * this.radius;57 }58 this.updateBounds();59 }60 scale(x, y) {61 if (x == this.size.x && y == this.size.y) return;62 let sizeDelta = {63 x: x - this.size.x,64 y: y - this.size.y65 }66 this.size.x = x;67 this.size.y = y;68 for (var i = 0; i < this.vertices.length; i++) {69 let vertex = this.vertices[i];70 let vertexDelta = {71 x: vertex.x - this.position.x,72 y: vertex.y - this.position.y73 };74 vertex.x = this.position.x + vertexDelta.x * (1 + sizeDelta.x);75 vertex.y = this.position.y + vertexDelta.y * (1 + sizeDelta.y);76 }77 this.updateBounds();78 }79 translate(x, y) {80 if (x == this.position.x && y == this.position.y) return;81 let delta = {82 x: x - this.position.x,83 y: y - this.position.y84 };85 this.position.x = x;86 this.position.y = y;87 for (var i = 0; i < this.vertices.length; i++) {88 let vertex = this.vertices[i];89 vertex.x += delta.x;90 vertex.y += delta.y;91 }92 this.updateBounds();93 }94 rotate(angle) {95 if (angle == this.angle) return;96 let delta = angle - this.angle;97 this.angle = angle;98 for (var i = 0; i < this.vertices.length; i++) {99 let vertex = this.vertices[i];100 let x = (vertex.x - this.position.x) * Math.cos(delta) - (vertex.y - this.position.y) * Math.sin(delta);101 let y = (vertex.x - this.position.x) * Math.sin(delta) + (vertex.y - this.position.y) * Math.cos(delta);102 vertex.x = this.position.x + x;103 vertex.y = this.position.y + y;104 }105 this.updateBounds();106 }107}108class Rectangle {109 constructor(x, y, width, height) {110 this.position = {111 x: x,112 y: y113 };114 this.size = {115 x: 1,116 y: 1117 };118 this.bounds = {};119 this.angle = 0;120 this.vertices = [];121 this.updateVertices(width, height);122 }123 updateVertices(width, height) {124 this.vertices = [{125 x: this.position.x - width * 0.5,126 y: this.position.y - height * 0.5127 }, {128 x: this.position.x + width * 0.5,129 y: this.position.y - height * 0.5130 }, {131 x: this.position.x + width * 0.5,132 y: this.position.y + height * 0.5133 }, {134 x: this.position.x - width * 0.5,135 y: this.position.y + height * 0.5136 }];137 this.updateBounds();138 }139 updateBounds() {140 let x = [];141 let y = [];142 for (var i = 0; i < this.vertices.length; i++) {143 let vertex = this.vertices[i];144 x.push(vertex.x);145 y.push(vertex.y);146 }147 this.bounds = {148 min: {149 x: Math.min(...x),150 y: Math.min(...y)151 },152 max: {153 x: Math.max(...x),154 y: Math.max(...y)155 }156 }157 }158 scale(x, y) {159 if (x == this.size.x && y == this.size.y) return;160 let sizeDelta = {161 x: x - this.size.x,162 y: y - this.size.y163 }164 this.size.x = x;165 this.size.y = y;166 for (var i = 0; i < this.vertices.length; i++) {167 let vertex = this.vertices[i];168 let vertexDelta = {169 x: vertex.x - this.position.x,170 y: vertex.y - this.position.y171 };172 vertex.x = this.position.x + vertexDelta.x * (1 + sizeDelta.x);173 vertex.y = this.position.y + vertexDelta.y * (1 + sizeDelta.y);174 }175 this.updateBounds();176 }177 translate(x, y) {178 if (x == this.position.x && y == this.position.y) return;179 let delta = {180 x: x - this.position.x,181 y: y - this.position.y182 };183 this.position.x = x;184 this.position.y = y;185 for (var i = 0; i < this.vertices.length; i++) {186 let vertex = this.vertices[i];187 vertex.x += delta.x;188 vertex.y += delta.y;189 }190 this.updateBounds();191 }192 rotate(angle) {193 if (angle == this.angle) return;194 let delta = angle - this.angle;195 this.angle = angle;196 for (var i = 0; i < this.vertices.length; i++) {197 let vertex = this.vertices[i];198 let x = (vertex.x - this.position.x) * Math.cos(delta) - (vertex.y - this.position.y) * Math.sin(delta);199 let y = (vertex.x - this.position.x) * Math.sin(delta) + (vertex.y - this.position.y) * Math.cos(delta);200 vertex.x = this.position.x + x;201 vertex.y = this.position.y + y;202 }203 this.updateBounds();204 }205}206class Polygon {207 constructor(x, y, radius, sides) {208 this.position = {209 x: x,210 y: y211 };212 this.size = {213 x: 1,214 y: 1215 };216 this.bounds = {};217 this.radius = radius;218 this.angle = 0;219 this.vertices = [];220 this.sides = sides;221 this.updateVertices();222 }223 updateVertices(sides) {224 this.sides = sides ? sides : this.sides;225 this.vertices = [];226 for (var angle = -Math.PI; angle < Math.PI; angle += (Math.PI * 2) / this.sides) {227 let vertex = {228 x: this.position.x + Math.cos(angle) * this.radius,229 y: this.position.y + Math.sin(angle) * this.radius,230 angle: angle231 };232 this.vertices.push(vertex);233 }234 this.updateBounds();235 }236 updateBounds() {237 let x = [];238 let y = [];239 for (var i = 0; i < this.vertices.length; i++) {240 let vertex = this.vertices[i];241 x.push(vertex.x);242 y.push(vertex.y);243 }244 this.bounds = {245 min: {246 x: Math.min(...x),247 y: Math.min(...y)248 },249 max: {250 x: Math.max(...x),251 y: Math.max(...y)252 }253 }254 }255 setRadius(radius) {256 if (radius == this.radius) return;257 this.radius = radius;258 for (var i = 0; i < this.vertices.length; i++) {259 let vertex = this.vertices[i];260 vertex.x = this.position.x + Math.cos(vertex.angle + this.angle) * this.radius;261 vertex.y = this.position.y + Math.sin(vertex.angle + this.angle) * this.radius;262 }263 this.updateBounds();264 }265 scale(x, y) {266 if (x == this.size.x && y == this.size.y) return;267 let sizeDelta = {268 x: x - this.size.x,269 y: y - this.size.y270 }271 this.size.x = x;272 this.size.y = y;273 for (var i = 0; i < this.vertices.length; i++) {274 let vertex = this.vertices[i];275 let vertexDelta = {276 x: vertex.x - this.position.x,277 y: vertex.y - this.position.y278 };279 vertex.x = this.position.x + vertexDelta.x * (1 + sizeDelta.x);280 vertex.y = this.position.y + vertexDelta.y * (1 + sizeDelta.y);281 }282 this.updateBounds();283 }284 translate(x, y) {285 if (x == this.position.x && y == this.position.y) return;286 let delta = {287 x: x - this.position.x,288 y: y - this.position.y289 };290 this.position.x = x;291 this.position.y = y;292 for (var i = 0; i < this.vertices.length; i++) {293 let vertex = this.vertices[i];294 vertex.x += delta.x;295 vertex.y += delta.y;296 }297 this.updateBounds();298 }299 rotate(angle) {300 if (angle == this.angle) return;301 let delta = angle - this.angle;302 this.angle = angle;303 for (var i = 0; i < this.vertices.length; i++) {304 let vertex = this.vertices[i];305 let x = (vertex.x - this.position.x) * Math.cos(delta) - (vertex.y - this.position.y) * Math.sin(delta);306 let y = (vertex.x - this.position.x) * Math.sin(delta) + (vertex.y - this.position.y) * Math.cos(delta);307 vertex.x = this.position.x + x;308 vertex.y = this.position.y + y;309 }310 this.updateBounds();311 }312}313module.exports = {314 circle: function(x, y, radius) {315 x = x || 0;316 y = y || 0;317 radius = radius || 0;318 return new Circle(x, y, radius)319 },320 rect: function(x, y, width, height) {321 x = x || 0;322 y = y || 0;323 width = width || 0;324 height = height || 0;...

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AbstractRealMaskPoint.js

Source:AbstractRealMaskPoint.js Github

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1(function(){var P$=Clazz.newPackage("net.imglib2.roi.util"),I$=[];2/*c*/var C$=Clazz.newClass(P$, "AbstractRealMaskPoint", null, 'net.imglib2.RealPoint', 'net.imglib2.roi.util.RealLocalizableRealPositionable');3C$.$clinit$=2;4Clazz.newMeth(C$, '$init$', function () {5}, 1);6Clazz.newMeth(C$, 'c$$I', function (n) {7;C$.superclazz.c$$I.apply(this,[n]);C$.$init$.apply(this);8}, 1);9Clazz.newMeth(C$, 'c$$DA', function (pos) {10;C$.superclazz.c$$DA$Z.apply(this,[pos, false]);C$.$init$.apply(this);11}, 1);12Clazz.newMeth(C$, 'c$$net_imglib2_RealLocalizable', function (pos) {13;C$.superclazz.c$$net_imglib2_RealLocalizable.apply(this,[pos]);C$.$init$.apply(this);14}, 1);15Clazz.newMeth(C$, 'move$F$I', function (distance, d) {16C$.superclazz.prototype.move$F$I.apply(this, [distance, d]);17this.updateBounds$();18});19Clazz.newMeth(C$, 'move$D$I', function (distance, d) {20C$.superclazz.prototype.move$D$I.apply(this, [distance, d]);21this.updateBounds$();22});23Clazz.newMeth(C$, 'move$net_imglib2_RealLocalizable', function (distance) {24C$.superclazz.prototype.move$net_imglib2_RealLocalizable.apply(this, [distance]);25this.updateBounds$();26});27Clazz.newMeth(C$, 'move$FA', function (distance) {28C$.superclazz.prototype.move$FA.apply(this, [distance]);29this.updateBounds$();30});31Clazz.newMeth(C$, 'move$DA', function (distance) {32C$.superclazz.prototype.move$DA.apply(this, [distance]);33this.updateBounds$();34});35Clazz.newMeth(C$, 'setPosition$net_imglib2_RealLocalizable', function (position) {36C$.superclazz.prototype.setPosition$net_imglib2_RealLocalizable.apply(this, [position]);37this.updateBounds$();38});39Clazz.newMeth(C$, 'setPosition$FA', function (position) {40C$.superclazz.prototype.setPosition$FA.apply(this, [position]);41this.updateBounds$();42});43Clazz.newMeth(C$, 'setPosition$DA', function (position) {44C$.superclazz.prototype.setPosition$DA.apply(this, [position]);45this.updateBounds$();46});47Clazz.newMeth(C$, 'setPosition$F$I', function (position, d) {48C$.superclazz.prototype.setPosition$F$I.apply(this, [position, d]);49this.updateBounds$();50});51Clazz.newMeth(C$, 'setPosition$D$I', function (position, d) {52C$.superclazz.prototype.setPosition$D$I.apply(this, [position, d]);53this.updateBounds$();54});55Clazz.newMeth(C$, 'fwd$I', function (d) {56C$.superclazz.prototype.fwd$I.apply(this, [d]);57this.updateBounds$();58});59Clazz.newMeth(C$, 'bck$I', function (d) {60C$.superclazz.prototype.bck$I.apply(this, [d]);61this.updateBounds$();62});63Clazz.newMeth(C$, 'move$I$I', function (distance, d) {64C$.superclazz.prototype.move$I$I.apply(this, [distance, d]);65this.updateBounds$();66});67Clazz.newMeth(C$, 'move$J$I', function (distance, d) {68C$.superclazz.prototype.move$J$I.apply(this, [distance, d]);69this.updateBounds$();70});71Clazz.newMeth(C$, 'move$net_imglib2_Localizable', function (localizable) {72C$.superclazz.prototype.move$net_imglib2_Localizable.apply(this, [localizable]);73this.updateBounds$();74});75Clazz.newMeth(C$, 'move$IA', function (distance) {76C$.superclazz.prototype.move$IA.apply(this, [distance]);77this.updateBounds$();78});79Clazz.newMeth(C$, 'move$JA', function (distance) {80C$.superclazz.prototype.move$JA.apply(this, [distance]);81this.updateBounds$();82});83Clazz.newMeth(C$, 'setPosition$net_imglib2_Localizable', function (localizable) {84C$.superclazz.prototype.setPosition$net_imglib2_Localizable.apply(this, [localizable]);85this.updateBounds$();86});87Clazz.newMeth(C$, 'setPosition$IA', function (position) {88C$.superclazz.prototype.setPosition$IA.apply(this, [position]);89this.updateBounds$();90});91Clazz.newMeth(C$, 'setPosition$JA', function (position) {92C$.superclazz.prototype.setPosition$JA.apply(this, [position]);93this.updateBounds$();94});95Clazz.newMeth(C$, 'setPosition$I$I', function (position, d) {96C$.superclazz.prototype.setPosition$I$I.apply(this, [position, d]);97this.updateBounds$();98});99Clazz.newMeth(C$, 'setPosition$J$I', function (position, d) {100C$.superclazz.prototype.setPosition$J$I.apply(this, [position, d]);101this.updateBounds$();102});103Clazz.newMeth(C$);104})();...

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useResizeObserver.ts

Source:useResizeObserver.ts Github

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...22 maxY: rect.top + rect.height,23 width: rect.width,24 height: rect.height,25 }26 app.viewport.updateBounds(bounds)27 onBoundsChange?.(bounds)28 }29 } else {30 // Skip the first mount31 rIsMounted.current = true32 }33 }, [app, ref, onBoundsChange])34 React.useEffect(() => {35 window.addEventListener('scroll', updateBounds)36 window.addEventListener('resize', updateBounds)37 return () => {38 window.removeEventListener('scroll', updateBounds)39 window.removeEventListener('resize', updateBounds)40 }41 }, [])42 React.useLayoutEffect(() => {43 const resizeObserver = new ResizeObserver((entries) => {44 if (entries[0].contentRect) {45 updateBounds()46 }47 })48 if (ref.current) {49 resizeObserver.observe(ref.current)50 }51 return () => {52 resizeObserver.disconnect()53 }54 }, [ref])55 React.useLayoutEffect(() => {56 updateBounds()57 }, [ref])...

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var options = {3};4var client = stf.createClient(options);5device.updateBounds(0, 0, 320, 480);6{7 "dependencies": {8 }9}10var stf = require('devicefarmer-stf-client');11var options = {12};13var client = stf.createClient(options);14device.updateBounds(0, 0, 320, 480);15{16 "dependencies": {17 }18}19var stf = require('devicefarmer-stf-client');20var options = {21};22var client = stf.createClient(options);23device.updateBounds(0, 0, 320, 480);24{25 "dependencies": {26 }27}28var stf = require('devicefar

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var util = require('util');3var path = require('path');4var fs = require('fs');5var os = require('os');6var adb = require('adbkit');7var Promise = require('bluebird');8var client = adb.createClient();9var device = new stf.Device(client, 'R9K7N14CZ4J');10var bounds = {11};12device.updateBounds(bounds).then(function() {13 console.log('bounds updated');14}).catch(function(err) {15 console.error('Something went wrong:', err.stack);16});17Starting: Intent { cmp=com.android.settings/.Settings }18 at ChildProcess.exithandler (child_process.js:204:12)19 at emitTwo (events.js:92:20)20 at ChildProcess.emit (events.js:172:7)21 at maybeClose (internal/child_process.js:818:16)22 at Process.ChildProcess._handle.onexit (internal/child_process.js:211:5)23var stf = require('devicefarmer-stf-client');24var util = require('util');25var path = require('path');26var fs = require('fs');27var os = require('os');28var adb = require('adbkit');29var Promise = require('bluebird');30var client = adb.createClient();31var device = new stf.Device(client, 'R9K7N14CZ4J');32device.connect().then(function() {33 console.log('connected');34}).catch(function(err) {35 console.error('Something went wrong:', err.stack);36});

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Using AI Code Generation

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1var DeviceFarmClient = require('devicefarmer-stf-client');2client.updateBounds('test', 0, 0, 100, 100);3var DeviceFarmClient = require('devicefarmer-stf-client');4client.updateRotation('test', 90);5var DeviceFarmClient = require('devicefarmer-stf-client');6client.updateGeoLocation('test', 37.7749295, -122.4194155);7var DeviceFarmClient = require('devicefarmer-stf-client');8client.updateNetworkSpeed('test', 100);9var DeviceFarmClient = require('devicefarmer-stf-client');10client.updateNetworkLatency('test', 100);11var DeviceFarmClient = require('devicefarmer-stf-client');12client.updateNetworkState('test', 'wifi');13var DeviceFarmClient = require('devicefarmer-stf-client');14client.updateBattery('test', 100);15var DeviceFarmClient = require('devicefarmer-stf-client');16client.updateAirplaneMode('test', true);

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Using AI Code Generation

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1var updateBounds = require('../lib/adb').updateBounds2var device = {3}4var bounds = {5}6updateBounds(device, bounds, function(err, data) {7 console.log('err', err)8 console.log('data', data)9})

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Using AI Code Generation

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1var deviceFarmer = require('devicefarmer-stf');2stf.updateBounds('0c2a2b8e', 0, 0, 500, 500, function(err, data){3 if(err){4 console.log('error: ', err);5 }else{6 console.log('data: ', data);7 }8});9var deviceFarmer = require('devicefarmer-stf');10stf.updateRotation('0c2a2b8e', 90, function(err, data){11 if(err){12 console.log('error: ', err);13 }else{14 console.log('data: ', data);15 }16});17var deviceFarmer = require('devicefarmer-stf');18stf.updateNetworkSpeed('0c2a2b8e', 'gsm', function(err, data){19 if(err){20 console.log('error: ', err);21 }else{22 console.log('data: ', data);23 }24});25var deviceFarmer = require('devicefarmer-stf');26stf.updateBattery('0c2a2b8e', 50, function(err, data){27 if(err){28 console.log('error: ', err);29 }else{30 console.log('data: ', data);31 }32});33var deviceFarmer = require('devicefarmer-stf');

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var device = new stf.Device(client, "6a8b6a25");3device.updateBounds({x: 0, y: 0, width: 100, height: 100}, function(err){4 if(err) throw err;5 console.log("bounds updated");6});7at Device.updateBounds (C:\Users\abc\Desktop\stf8at tryCatcher (C:\Users\abc\Desktop\stf9at Promise._settlePromiseFromHandler (C:\Users\abc\Desktop\stf10at Promise._settlePromise (C:\Users\abc\Desktop\stf11at Promise._settlePromiseCtx (C:\Users\abc\Desktop\stf12at Async._drainQueue (C:\Users\abc\Desktop\stf13at Async._drainQueues (C:\Users\abc\Desktop\stf14at Immediate.Async.drainQueues (C:\Users\abc\Desktop\stf15at runCallback (timers.js:672:20)16at tryOnImmediate (timers.js:645:5)17at processImmediate [as _immediateCallback] (timers.js:617:5)

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