How to use uniqueArray method in fast-check-monorepo

Best JavaScript code snippet using fast-check-monorepo

index.js

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1function climbingLeaderboard(ranked, player) {2 let playerRanking = [];3 let uniqueArray = [...new Set(ranked)];4 let updatedIdx = uniqueArray.length - 2;5 player.forEach((v) => {6 if (v < uniqueArray[uniqueArray.length - 1]) {7 playerRanking.push(uniqueArray.length + 1);8 } else if (v >= uniqueArray[0]) {9 playerRanking.push(1);10 } else {11 console.log("before:", updatedIdx);12 for (let j = updatedIdx; j >= 0; j--) {13 // console.log("values:", v, uniqueArray[j]);14 if (v < uniqueArray[j]) {15 console.log("if", uniqueArray, uniqueArray[j], j, v);16 // updatedIdx = uniqueArray.length - j;17 playerRanking.push(j + 2);18 updatedIdx = j;19 break;20 } else if (v === uniqueArray[j]) {21 console.log("e..i", uniqueArray, uniqueArray[j], j, v);22 // updatedIdx = j;23 playerRanking.push(j + 1);24 updatedIdx = j;25 break;26 }27 // updatedIdx = j;28 }29 console.log("after:", updatedIdx);30 }31 });32 // ranked in descending order and player is in ascending order33 return playerRanking;34}35output = climbingLeaderboard([100, 90, 90, 80], [70, 80, 105]);36// output = climbingLeaderboard([100, 100, 50, 40, 40, 20, 10], [5, 25, 50, 120]);37// output = climbingLeaderboard([100, 90, 90, 80, 75, 60], [50, 65, 77, 90, 102]);38console.log(output);39/**40 * 41 * 42 function climbingLeaderboard(ranked, player) {43 let playerRanking = [];44 let uniqueArray = [...new Set(ranked)];45 let updatedIdx = 1;46 player.forEach((v) => {47 if (v < uniqueArray[uniqueArray.length - 1]) {48 playerRanking.push(uniqueArray.length + 1);49 } else if (v > uniqueArray[0]) {50 playerRanking.push(1);51 } else {52 console.log("before:", updatedIdx);53 for (let j = uniqueArray.length - updatedIdx; j >= 1; j--) {54 // console.log("values:", v, uniqueArray[j]);55 if (v < uniqueArray[j]) {56 console.log("if", uniqueArray, uniqueArray[j], j, v);57 // playerRanking.push((uniqueArray.length - j) + 1);58 updatedIdx = j;59 playerRanking.push(j + 1 + 1);60 break;61 } else if (v === uniqueArray[j]) {62 console.log("e..i", uniqueArray, uniqueArray[j], j, v);63 updatedIdx = j;64 playerRanking.push(j + 1);65 break;66 }67 }68 console.log("after:", updatedIdx);69 }70 });71 // ranked in descending order and player is in ascending order72 return playerRanking;73}74 * 75 * 76 function climbingLeaderboard(ranked, player) {77 let playerRanking = [];78 let uniqueArray = [...new Set(ranked)];79 player.forEach((v) => {80 if (v < uniqueArray[uniqueArray.length - 1]) {81 playerRanking.push(uniqueArray.length + 1);82 } else if (v > uniqueArray[0]) {83 playerRanking.push(1);84 } else {85 // for (let j = uniqueArray.length - 2; j >= 1; j--) {86 for (let j = uniqueArray.length - 1; j >= 0; j--) {87 if (v < uniqueArray[j]) {88 console.log("if", uniqueArray, uniqueArray[j], j, v);89 // playerRanking.push((uniqueArray.length - j) + 1);90 playerRanking.push(j + 1 + 1);91 break;92 } else if (v === uniqueArray[j]) {93 console.log("e..i", uniqueArray, uniqueArray[j], j, v);94 playerRanking.push(j + 1);95 break;96 }97 }98 }99 });100 // ranked in descending order and player is in ascending order101 return playerRanking;102}103 * 104 * 105 function climbingLeaderboard(ranked, player) {106 let playerRanking = [];107 let uniqueArray = [...new Set(ranked)];108 uniqueArray.reverse();109 player.forEach((v) => {110 if (v > uniqueArray[uniqueArray.length - 1]) {111 playerRanking.push(1);112 } else if (v < uniqueArray[0]) {113 playerRanking.push(uniqueArray.length + 1);114 } else {115 // let idx = uniqueArray.findIndex((x) => v > x || v == x);116 let idx = uniqueArray.findIndex((x) => v < x);117 console.log(uniqueArray, idx, v);118 // playerRanking.push(idx);119 playerRanking.push(uniqueArray.length - idx + 1);120 }121 });122 // ranked in descending order and player is in ascending order123 return playerRanking;124}125 * 126 * 127 function climbingLeaderboard(ranked, player) {128 let playerRanking = [];129 let uniqueArray = [...new Set(ranked)];130 player.forEach((v) => {131 if (v < uniqueArray[uniqueArray.length - 1]) {132 playerRanking.push(uniqueArray.length + 1);133 } else if (v > uniqueArray[0]) {134 playerRanking.push(1);135 } else {136 // let idx = uniqueArray.findIndex((x) => v > x || v == x);137 let idx = uniqueArray.findIndex((x) => v >= x);138 console.log(uniqueArray, idx, v);139 playerRanking.push(idx + 1);140 }141 });142 // ranked in descending order and player is in ascending order143 return playerRanking;144}145 *146 * 147 function climbingLeaderboard(ranked, player) {148 let playerRanking = [];149 let uniqueArray = [...new Set(ranked)];150 console.log(uniqueArray, uniqueArray.length);151 player.reverse().forEach((v) => {152 // console.log(v);153 for (let j = 0; j < uniqueArray.length; j++) {154 console.log(v, uniqueArray[j]);155 if (v > uniqueArray[j]) {156 uniqueArray.splice(j, 0, v);157 console.log('if: ',v);158 // playerRanking.push(uniqueArray.indexOf(v) + 1);159 // break;160 } else if (v < uniqueArray[j] && j > uniqueArray.length-1) {161 uniqueArray.push(v);162 console.log('e..i: ',v);163 // playerRanking.push(uniqueArray.indexOf(v) + 1);164 // break;165 } else {166 // let idx = uniqueArray[uniqueArray.filter(n => n < v).length];167 // let idx = uniqueArray.filter((n,i) => uniqueArray.indexOf(n) === i && v < n).length168 let idx = uniqueArray.filter((n,i) => v < n).length169 console.log('if: '+v, ' idx: ', idx);170 uniqueArray.splice(idx, 0, v);171 // uniqueArray.splice(idx+1, 0, v);172 // playerRanking.push(uniqueArray.indexOf(v) + 1);173 }174 playerRanking.push(uniqueArray.indexOf(v) + 1);175 // playerRanking.push(uniqueArray.indexOf(v));176 console.log(uniqueArray);177 break;178 }179 });180 // ranked in descending order and player is in ascending order181 return playerRanking;182}183 * 184 * 185 function climbingLeaderboard(ranked, player) {186 let playerRanking = [];187 let uniqueArray = [...new Set(ranked)];188 console.log(uniqueArray, uniqueArray.length);189 player.reverse().forEach((v) => {190 // console.log(v);191 for (let j = 0; j < uniqueArray.length; j++) {192 console.log(v, uniqueArray[j]);193 if (v > uniqueArray[j]) {194 uniqueArray.splice(j, 0, v);195 // playerRanking.push(uniqueArray.indexOf(v) + 1);196 // break;197 } else if (v < uniqueArray[j] && j === uniqueArray.length - 1) {198 uniqueArray.push(v);199 // playerRanking.push(uniqueArray.indexOf(v) + 1);200 // break;201 } else {202 let idx = uniqueArray[uniqueArray.filter(n => n > v).length];203 console.log(idx);204 uniqueArray.splice(idx, 0, v);205 // playerRanking.push(uniqueArray.indexOf(v) + 1);206 // while (v < uniqueArray[j] && j < uniqueArray.length-1) {207 // if (v > uniqueArray[j]) {208 // uniqueArray.splice(j, 0, v);209 // playerRanking.push(j + 1);210 // break;211 // }212 // }213 214 // if(v > uniqueArray[j]) {215 // uniqueArray.splice(j, 0, v);216 // playerRanking.push(j+1);217 // }218 }219 playerRanking.push(uniqueArray.indexOf(v) + 1);220 console.log(uniqueArray);221 break;222 }223 });224 // ranked in descending order and player is in ascending order225 return playerRanking;226}227 * 228 * 229 function climbingLeaderboard(ranked, player) {230 let playerRanking = [];231 let max = ranked[0];232 let min = ranked[ranked.length - 1];233 let count = 0;234 player.map((v) => {235 let idx = ranked.indexOf(v);236 if (idx === -1) {237 if (v < min) {238 let r = ranked.filter((n, i) => ranked.indexOf(n) === i);239 console.log("if", r.length, r);240 ranked.push(v);241 playerRanking.push(r.length + 1);242 } else if (v > max) {243 playerRanking.push(1);244 ranked.unshift(v);245 console.log("e.f1", v);246 } else {247 let r = ranked.filter((n, i) => ranked.indexOf(n) === i && v < n);248 playerRanking.push(r.length + 1);249 ranked.splice(r.length + 1, 0, v);250 console.log("e.f2", r.length, r);251 }252 } else {253 console.log("else", v, idx);254 playerRanking.push(idx);255 // playerRanking.push(idx+1);256 ranked.splice(idx + 1, 0, v);257 }258 });259 // ranked in descending order and player is in ascending order260 return playerRanking;261}262 * 263 * 264 function climbingLeaderboard(ranked, player) {265 let playerRanking = [];266 let max = ranked[0];267 let min = ranked[ranked.length - 1];268 let count = 0;269 player.map((v) => {270 let idx = ranked.indexOf(v);271 if(idx == -1 && v < min) {272 // let r = ranked.filter(n => n > v);273 let r = ranked.filter((n,i) => ranked.indexOf(n) === i);274 console.log('if',r.length, r);275 ranked.push(v);276 playerRanking.push(r.length + 1);277 } else if(idx == -1 && v > max) {278 playerRanking.push(1);279 ranked.unshift(v);280 console.log('e.f1', v);281 } else if(idx == -1) {282 // let r = ranked.filter(num => v < num);283 let r = ranked.filter((n,i) => ranked.indexOf(n) === i && v < n);284 // let r = ranked.filter((n,i) => {285 // console.log(v, n);286 // return ranked.indexOf(n) === i && v < n287 // });288 playerRanking.push(r.length+1);289 ranked.splice(r.length+1, 0, v);290 console.log('e.f2', r.length, r);291 } else {292 console.log('else', v, idx);293 playerRanking.push(idx);294 // playerRanking.push(idx+1);295 ranked.splice(idx+1, 0, v);296 console.log(ranked);297 }298 })299 // ranked in descending order and player is in ascending order300 return playerRanking;301}302 * 303 * 304 let playerRanking = [];305 let max = ranked[0];306 let min = ranked[ranked.length - 1];307 let count = 0;308 player.map((v, i) => {309 let idx = ranked.indexOf(v);310 if(idx == -1 && v < min) {311 let r = ranked.filter(n => n >= min);312 // console.log(r.length);313 playerRanking.push(r.length);314 } else if(idx == -1 && v > max) {315 playerRanking.push(1);316 } else {317 playerRanking.push(idx);318 }319 })320 // ranked in descending order and player is in ascending order321 return playerRanking;322}323 * 324 * 325 function climbingLeaderboard(ranked, player) {326 let playerRanking = [];327 let max = ranked[0];328 let min = ranked[ranked.length - 1];329 let temp2 = [].concat(ranked);330 let count = 0;331 player.forEach((v, i) => {332 let idx = temp2.indexOf(v);333 if (idx !== -1) {334 playerRanking.push(idx);335 } else {336 if (idx == -1 && v <= min) {337 for (let j = 0; j < temp2.length; j++) {338 if (v < temp2[j]) {339 count++;340 }341 }342 playerRanking.push(count);343 }344 }345 });346 // ranked in descending order and player is in ascending order347 return playerRanking;348}349 * 350 * 351 function climbingLeaderboard(ranked, player) {352 let playerRanking = [];353 let max = ranked[0];354 let min = ranked[ranked.length - 1];355 let temp = [...new Set(ranked)];356 let temp2 = [].concat(ranked);357 // let rankedSorted = ranked.sort((a,b)=>a-b, 0);358 // let minVal = rankedSorted[0];359 // let maxVal = rankedSorted[rankedSorted.length - 1];360 let tempRank = {};361 let rankNow = 1;362 player.forEach((v,i) => {363 let idx = temp2.indexOf(v);364 if(idx !== -1) {365 playerRanking.push(idx + 1);366 } else {367 if(idx == -1 && v <= min) {368 temp2.forEach((val,id) => {369 if(v <= val) {370 continue;371 }372 playerRanking.push(id);373 })374 }375 }376 })377 378 // ranked in descending order and player is in ascending order379 return playerRanking;380}381 * 382 * 383 function climbingLeaderboard(ranked, player) {384 let playerRanking = [];385 let max = ranked[0];386 let min = ranked[ranked.length - 1];387 let temp = [...new Set(ranked)];388 let tempRank = {};389 let rankNow = 1;390 391 player.forEach(val => {392 if(val === min) {393 temp.push(val);394 } else if(val === max) {395 temp.unshift(val);396 } else {397 temp.push(val);398 temp.sort((a,b)=>b-a,0)399 }400 console.log(temp)401 temp = [...new Set(temp)];402 playerRanking.push(temp.indexOf(val) > 0 ? temp.indexOf(val)+1 : 1);403 });404 // ranked in descending order and player is in ascending order405 return playerRanking;406}407 * 408 * 409 function climbingLeaderboard(ranked, player) {410 let playerRanking = [];411 let max = ranked[0];412 let min = ranked[ranked.length - 1];413 let temp = [...new Set(ranked)];414 let tempRank = {};415 let rankNow = 1;416 417 player.forEach(val => {418 if(val === min) {419 temp.push(val);420 } else if(val === max) {421 temp.unshift(val);422 } else {423 // let idx = temp.indexOf(val);424 // temp.splice(idx, 0, val);425 temp.push(val);426 // [...new Set(temp)];427 temp.sort((a,b)=>b-a,0)428 }429 console.log(temp)430 // playerRanking.push(temp.indexOf(val));431 temp = [...new Set(temp)];432 playerRanking.push(temp.indexOf(val) > 0 ? temp.indexOf(val)+1 : 1);433 })434 // ranked in descending order and player is in ascending order435 return playerRanking;436}437 * 438 * 439 function climbingLeaderboard(ranked, player) {440 let playerRanking = [];441 let max = ranked[0];442 let min = ranked[ranked.length - 1];443 let temp = [].concat(ranked);444 let tempRank = {};445 let rankNow = 1;446 447 player.forEach(val => {448 if(val === min) {449 temp.push(val);450 } else if(val === max) {451 temp.unshift(val)452 } else {453 // let idx = temp.indexOf(val);454 // temp.splice(idx, 0, val);455 temp.push(val);456 temp.sort((a,b)=>b-a,0)457 }458 console.log(temp)459 // playerRanking.push(temp.indexOf(val));460 playerRanking.push(temp.indexOf(val) > 0 ? temp.indexOf(val) : 1);461 })462 // ranked in descending order and player is in ascending order463 return playerRanking;464}465 * 466 * 467 function climbingLeaderboard(ranked, player) {468 let playerRanking = [];469 let max = ranked[0];470 let min = ranked[ranked.length - 1];471 let temp = [].concat(ranked);472 let tempRank = {};473 let rankNow = 1;474 475 // ranked in descending order and player is in ascending order476 for(let i=0; i<player.length; ) {477 for(let j=ranked.length-1; j>=0; ) {478 if(player[i] < ranked[j]) {479 i++;480 playerRanking.push(i);481 } else if(player[i] > ranked[j]) {482 j--;483 playerRanking.push(j);484 } else if(player[i] === ranked[j]) {485 i++;486 playerRanking.push(i);487 }488 }489 }490 return playerRanking;491}492 * 493 * 494 function climbingLeaderboard(ranked, player) {495 let playerRanking = [];496 let max = ranked[0];497 let min = ranked[ranked.length - 1];498 let temp = [].concat(ranked);499 let tempRank = {};500 let rankNow = 1;501 let rankUpdate = () => {502 let maxChk = max;503 for(let key in temp) {504 // tempRank[temp[key]] = rankNow+1;505 if(temp[key] === maxChk) {506 tempRank[temp[key]] = rankNow;507 } else {508 maxChk = temp[key];509 // tempRank[temp[key]] = rankNow+1;510 rankNow++;511 }512 }513 }514 let rankCheck = val => {515 for(let key in tempRank) {516 if(tempRank[key]) playerRanking.push(tempRank[key]);517 }518 }519 player.forEach(val => {520 let chk = temp.indexOf(val);521 // console.log(chk);522 if(val > max && chk === -1) {523 console.log('max',val);524 temp.unshift(val);525 } else if(val < min && chk === -1) {526 console.log("min",val);527 temp.push(val);528 } else if(chk === -1) {529 console.log("middle",val);530 let idx = temp.indexOf(val);531 temp.splice(idx, 0, val);532 } else {533 console.log("somewhere",val);534 let idx = temp.indexOf(val);535 temp.splice(idx, 0, val);536 }537 rankUpdate();538 rankCheck(val);539 console.log(tempRank);540 // playerRanking.push(temp.indexOf(val))541 });542 return playerRanking;543}544 * 545 * 546 function climbingLeaderboard(ranked, player) {547 let playerRanking = [];548 let max = ranked[0];549 let min = ranked[ranked.length - 1];550 let temp = [].concat(ranked);551 let tempRank = {};552 let rankNow = 0;553 let rankUpdate = () => {554 let maxChk = max;555 for(let key in temp) {556 // tempRank[temp[key]] = rankNow+1;557 if(temp[key] === maxChk) {558 tempRank[temp[key]] = rankNow+1;559 } else {560 maxChk = temp[key];561 tempRank[temp[key]] = rankNow+1;562 }563 }564 }565 let rankCheck = val => {566 for(let key in tempRank) {567 if(tempRank[key]) playerRanking.push(tempRank[key]);568 }569 }570 player.forEach(val => {571 let chk = temp.indexOf(val);572 // console.log(chk);573 if(val > max && chk === -1) {574 console.log('max',val);575 temp.unshift(val);576 } else if(val < min && chk === -1) {577 console.log("min",val);578 temp.push(val);579 } else if(chk === -1) {580 console.log("middle",val);581 let idx = temp.indexOf(val);582 temp.splice(idx, 0, val);583 } else {584 console.log("somewhere",val);585 let idx = temp.indexOf(val);586 temp.splice(idx, 0, val);587 }588 rankUpdate();589 rankCheck(val);590 console.log(tempRank);591 // playerRanking.push(temp.indexOf(val))592 });593 * 594 * 595 function climbingLeaderboard(ranked, player) {596 let rankedSet = [...new Set(ranked)];597 let playerRanking = [];598 599 let rankHash = []600 let max = ranked[0];601 let count = 0;602// player.sort((a,b)=>b-a);603 player.forEach((v,i)=> {604 if(ranked.indexOf(v) == -1 && v > max) {605 ranked.unshift(v);606 rankHash.push(ranked.indexOf(v) + 1);607 } else if(ranked.indexOf(v) === -1) {608 ranked.push(v);609 ranked.forEach((val, idx) => {610 if(val < v) {611 count += 1;612 console.log('else if', count , idx)613 // rankHash.push(idx);614 }615 // rankHash.push(idx);616 })617 rankHash.push(count);618 // rankHash.push(ranked.indexOf(v));619 } else {620 let idx = ranked.indexOf(v);621 ranked.splice(idx, 0, v);622 // rankHash.push(ranked.indexOf(v) + 1);623 ranked.forEach((val, idx) => {624 if(val < v) {625 count += 1;626 console.log('else', count, idx)627 // rankHash.push(idx);628 }629 // rankHash.push(idx);630 })631 rankHash.push(count);632 // rankHash.push(idx);633 }634 console.log(ranked);635 // rankHash.push(ranked.indexOf(v) +1);636 // rankHash.push(count);637 count = 0;638 });639 return rankHash;640}641 * 642 * 643 function climbingLeaderboard(ranked, player) {644 let rankedSet = [...new Set(ranked)];645 let playerRanking = [];646 647 let rankHash = []648 let max = ranked[0];649 let count = 1;650 ranked.forEach(v => {651 if(v === max) {652 rankHash.push(count);653 } else {654 count++;655 max = v;656 rankHash.push(count);657 }658 });659 return rankHash;660}661 * 662 * 663 function climbingLeaderboard(ranked, player) {664 let rankedSet = [...new Set(ranked)];665 let playerRanking = [];666 667 let rankHash = {}668 let max = ranked[0];669 let count = 1;670 ranked.forEach((v,i) => {671 if(v == max) {672 count = count;673 rankHash[count+'i'] = v;674 } else {675 count = count+1;676 max = v;677 // rankHash[i+1] = v;678 rankHash[count+'i'] = v;679 }680 // rankHash[count] = v;681 })682 return rankHash;683}684 * 685 * 686 function climbingLeaderboard(ranked, player) {687 let rankedSet = [...new Set(ranked)];688 let playerRanking = [];689 690 let rankHash = {}691 let max = ranked[0];692 let count = 0;693 ranked.forEach(val => {694 if(val == max) {695 rankHash[val] = count+1;696 } else {697 max = val;698 rankHash[val] = count++;699 }700 });701 return rankHash;702}703 * 704 * 705 function climbingLeaderboard(ranked, player) {706 let rankedSet = [...new Set(ranked)];707 let playerRanking = [];708 player.forEach(val => {709 if(rankedSet.indexOf(val) !== -1) {710 playerRanking.push(rankedSet.indexOf(val)+1)711 } else {712 rankedSet.push(val);713 rankedSet.sort((a,b)=>b-a,0);714 playerRanking.push(rankedSet.indexOf(val)+1);715 }716 });717return playerRanking;718// return [playerRanking, rankedSet];719// return rankedSet;720}721 * 722 * 723 function climbingLeaderboard(ranked, player) {724 let rankedSet = [...new Set(ranked)];725 let playerRanking = [];726 player.forEach(val => {727 if(rankedSet.indexOf(val) !== -1) {728 playerRanking.push(rankedSet.indexOf(val))729 }730 });731 return [playerRanking, rankedSet];732// return rankedSet;733}734 * 735 * 736 function climbingLeaderboard(ranked, player) {737 // let combinedArray = [].concat(ranked, player).sort();738 let combinedArray = [].concat(ranked, player).sort((a,b) =>b-a, 0);739 let noRepeat = [...new Set(combinedArray)];740 let playerRanking = [];741 return noRepeat;742 // let rankedHash = {};743 // for(let key in combinedArray) {744 // rankedHash[key] = combinedArray[key];745 // }746 // return rankedHash;747 // return combinedArray;748 // return ranked;749}...

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uniqueArray.test.ts

Source:uniqueArray.test.ts Github

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1/**2 * @author WMXPY3 * @description Structure4 * @fileoverview Unique Array test5 */6import { expect } from 'chai';7import { compareError, error, ERROR_CODE } from '../../../src/util/error/error';8import UniqueArray from '../../../src/util/struct/uniqueArray';9describe('test unique array data structure', (): void => {10 const getInitUniqueArray: () => UniqueArray<number> = (): UniqueArray<number> => {11 return new UniqueArray<number>(1, 2, 3, 4, 5, 6, 7, 8, 9);12 };13 it('create array should be failed if format is not right', (): void => {14 let errorResult: boolean = false;15 try {16 const test = new UniqueArray<number>([1, 2], 1, 2);17 } catch (err) {18 errorResult = compareError(error(ERROR_CODE.UNIQUE_ARRAY_CREATION_FAILED), err);19 }20 // tslint:disable-next-line21 expect(errorResult).to.be.true;22 });23 it('create array with unique array and something wired', (): void => {24 const newArray = new UniqueArray<number>(new UniqueArray<number>(1, 2, 3));25 expect(newArray).to.be.lengthOf(3);26 });27 it('initial unique array should give correct result', (): void => {28 const array0: UniqueArray<number> = new UniqueArray<number>();29 expect(array0).to.be.lengthOf(0);30 const array: UniqueArray<number> = new UniqueArray<number>(1);31 expect(array).to.be.lengthOf(1);32 expect(array.get(0)).to.be.equal(1);33 const array2: UniqueArray<number> = new UniqueArray<number>([1, 2, 3]);34 expect(array2).to.be.lengthOf(3);35 expect(array2.get(0)).to.be.equal(1);36 const array3: UniqueArray<number> = new UniqueArray<number>(1, 2, 3, 4);37 expect(array3).to.be.lengthOf(4);38 expect(array3.get(0)).to.be.equal(1);39 });40 it('set, get, length and list getter should return correct result', (): void => {41 const array: UniqueArray<number> = getInitUniqueArray();42 array.set(15, 1);43 expect(array.get(15)).to.be.equal(1);44 expect(array).to.be.lengthOf(16);45 expect(array.length).to.be.equal(16);46 expect(array.list).to.be.lengthOf(16);47 });48 it('push should add unique element to end of array', (): void => {49 const array: UniqueArray<number> = getInitUniqueArray();50 array.push(10, 11, 11, 10, 12);51 expect(array).to.be.lengthOf(12);52 });53 it('unshift should add unique element to start of array', (): void => {54 const array: UniqueArray<number> = getInitUniqueArray();55 array.unshift(10, 11, 12, 11, 11);56 expect(array).to.be.lengthOf(12);57 });58 it('concat should concat unique element to the array', (): void => {59 const array: UniqueArray<number> = getInitUniqueArray();60 const result = array.concat(getInitUniqueArray());61 expect(result).to.be.lengthOf(9);62 expect(array).to.be.lengthOf(9);63 const result2 = array.concat(getInitUniqueArray().map((value: number) => value * 10));64 expect(result2).to.be.lengthOf(18);65 expect(array).to.be.lengthOf(18);66 });67 it('first, last getter should return correct result', (): void => {68 const array: UniqueArray<number> = getInitUniqueArray();69 expect(array.first).to.be.equal(1);70 expect(array.last).to.be.equal(9);71 });72 it('shift should give the first value and reduce array size', (): void => {73 const array: UniqueArray<number> = getInitUniqueArray();74 const shift: number | undefined = array.shift();75 expect(shift).to.be.equal(1);76 expect(array).to.be.lengthOf(8);77 expect(array.first).to.be.equal(2);78 });79 it('pop should give the last value and reduce array size', (): void => {80 const array: UniqueArray<number> = getInitUniqueArray();81 const pop: number | undefined = array.pop();82 expect(pop).to.be.equal(9);83 expect(array).to.be.lengthOf(8);84 expect(array.last).to.be.equal(8);85 });86 it('map, foreach should work as same as normal array', (): void => {87 const array: UniqueArray<number> = getInitUniqueArray();88 const mapResult: number[] = array.map((value: number) => value + 1);89 expect(mapResult).to.be.deep.equal([2, 3, 4, 5, 6, 7, 8, 9, 10]);90 const foreachResult: number[] = [];91 array.forEach((value: number) => foreachResult.push(value + 1));92 expect(foreachResult).to.be.deep.equal([2, 3, 4, 5, 6, 7, 8, 9, 10]);93 });94 it('include, indexOf should have same behavior as normal array', (): void => {95 const array: UniqueArray<number> = getInitUniqueArray();96 expect(array.indexOf(1)).to.be.equal(0);97 expect(array.indexOf(5)).to.be.equal(4);98 expect(array.indexOf(100)).to.be.equal(-1);99 // tslint:disable-next-line100 expect(array.includes(0)).to.be.false;101 // tslint:disable-next-line102 expect(array.includes(1)).to.be.true;103 });104 it('splice should have same behavior as normal array', (): void => {105 const array: UniqueArray<number> = getInitUniqueArray();106 const spliceResult: UniqueArray<number> = array.splice(2, 1);107 expect(spliceResult.list).to.be.deep.equal([3]);108 expect(array.list).to.be.deep.equal([1, 2, 4, 5, 6, 7, 8, 9]);109 });110 it('splice should have same behavior as normal array with adding insert array', (): void => {111 const array: UniqueArray<number> = getInitUniqueArray();112 const spliceResult: UniqueArray<number> = array.splice(2, 1, [11]);113 expect(spliceResult.list).to.be.deep.equal([3]);114 expect(array.list).to.be.deep.equal([1, 2, 11, 4, 5, 6, 7, 8, 9]);115 });116 it('splice should have same behavior as normal array with adding insert unique array', (): void => {117 const array: UniqueArray<number> = getInitUniqueArray();118 const spliceResult: UniqueArray<number> = array.splice(2, 1, new UniqueArray<number>(11));119 expect(spliceResult.list).to.be.deep.equal([3]);120 expect(array.list).to.be.deep.equal([1, 2, 11, 4, 5, 6, 7, 8, 9]);121 });122 it('remove should have remove target element from array', (): void => {123 const array: UniqueArray<number> = getInitUniqueArray();124 const removeResult: number = array.remove(2);125 expect(removeResult).to.be.equal(3);126 expect(array.list).to.be.deep.equal([1, 2, 4, 5, 6, 7, 8, 9]);127 });128 it('sort should have same behavior as normal array', (): void => {129 const array: UniqueArray<number> = new UniqueArray<number>(1, 5, 3, 2, 4);130 expect(array.sort().list).to.be.deep.equal([1, 2, 3, 4, 5]);131 expect(array.list).to.be.deep.equal([1, 2, 3, 4, 5]);132 });133 it('clone give another instance is uniqueArray', (): void => {134 const array: UniqueArray<number> = new UniqueArray<number>(1, 5, 3, 2, 4);135 const cloned: UniqueArray<number> = array.clone();136 expect(array.list).to.be.not.equal(cloned.list);137 expect(array.list).to.be.equal(array.list);138 expect(array.list).to.be.deep.equal(cloned.list);139 });140 it('function find should return correct element if matched', (): void => {141 const array: UniqueArray<number> = new UniqueArray<number>(1, 5, 3, 2, 4);142 const result: number | null = array.find((element: number) => {143 return element === 3;144 });145 expect(result).to.be.equal(3);146 });147 it('find should return null if no element is matched', (): void => {148 const array: UniqueArray<number> = new UniqueArray<number>(1, 5, 3, 2, 4);149 const result: number | null = array.find((element: number) => {150 return element === 7;151 });152 // tslint:disable-next-line153 expect(result).to.be.null;154 });155 it('set include function', (): void => {156 const array: UniqueArray<{157 a: number;158 b: string;159 }> = new UniqueArray<{160 a: number;161 b: string;162 }>({163 a: 1,164 b: 'test',165 });166 array.same((target, base) => {167 return target.a === base.a;168 });169 const result: boolean = array.includes({170 a: 1,171 b: 'test',172 });173 // tslint:disable-next-line174 expect(result).to.be.true;175 });176 it('uniqueArray should be iterable', (): void => {177 const array: UniqueArray<number> = getInitUniqueArray();178 const temp: number[] = [];179 for (let i of array) {180 temp.push(i);181 }182 expect(array).to.be.lengthOf(9);183 });...

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uniqueArray.jsx

Source:uniqueArray.jsx Github

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...3import { uniqueArray } from '..';4import callValidator from './_callValidator';5describe('uniqueArray', () => {6 it('returns a function', () => {7 expect(typeof uniqueArray()).to.equal('function');8 });9 function assertPasses(validator, element, propName) {10 expect(callValidator(validator, element, propName, '"uniqueArray" test')).to.equal(null);11 }12 function assertFails(validator, element, propName) {13 expect(callValidator(validator, element, propName, '"uniqueArray" test')).to.be.instanceOf(Error);14 }15 it('requires an array', () => assertFails(16 uniqueArray(),17 (<div foo="bar" />),18 'foo',19 ));20 it('is not required by default', () => assertPasses(21 uniqueArray(),22 (<div foo="bar" />),23 'missing',24 ));25 it('is required with .isRequired', () => assertFails(26 uniqueArray().isRequired,27 (<div foo="bar" />),28 'missing',29 ));30 it('enforces uniqueness', () => {31 assertFails(32 uniqueArray(),33 (<div foo={[3, 1, 2, 3, 4]} />),34 'foo',35 );36 assertPasses(37 uniqueArray(),38 (<div foo={[1, 2, 3, 4]} />),39 'foo',40 );41 });42 it('enforces uniqueness of objects too', () => {43 const arr = [1];44 assertFails(45 uniqueArray(),46 (<div foo={[[1], arr, arr]} />),47 'foo',48 );49 assertPasses(50 uniqueArray(),51 (<div foo={[[1], arr, [1]]} />),52 'foo',53 );54 });...

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Using AI Code Generation

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1import { uniqueArray } from "fast-check-monorepo";2const arr = uniqueArray();3console.log(arr);4import { uniqueArray } from "fast-check-monorepo";5const arr = uniqueArray();6console.log(arr);7import { uniqueArray } from "fast-check-monorepo";8const arr = uniqueArray();9console.log(arr);10import { uniqueArray } from "fast-check-monorepo";11const arr = uniqueArray();12console.log(arr);13import { uniqueArray } from "fast-check-monorepo";14const arr = uniqueArray();15console.log(arr);16import { uniqueArray } from "fast-check-monorepo";17const arr = uniqueArray();18console.log(arr);19import { uniqueArray } from "fast-check-monorepo";20const arr = uniqueArray();21console.log(arr);22import { uniqueArray } from "fast-check-monorepo";23const arr = uniqueArray();24console.log(arr);25import { uniqueArray } from "fast-check-monorepo";26const arr = uniqueArray();27console.log(arr);28import { uniqueArray } from "fast-check-monorepo";29const arr = uniqueArray();30console.log(arr);31import { uniqueArray } from "fast-check-monorepo";32const arr = uniqueArray();33console.log(arr);34import { uniqueArray } from "fast-check-monorepo";

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Using AI Code Generation

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1const fc = require('fast-check');2const {uniqueArray} = require('fast-check');3const {string} = require('fast-check');4const {integer} = require('fast-check');5const arrayArb = uniqueArray(string(), integer(1, 10));6fc.assert(fc.property(arrayArb, (arr) => {7 console.log(arr);8 return false;9}));10const fc = require('fast-check');11const {uniqueArray} = require('fast-check/lib/arbitrary/array/ArrayArbitrary');12const {string} = require('fast-check');13const {integer} = require('fast-check');14const arrayArb = uniqueArray(string(), integer(1, 10));15fc.assert(fc.property(arrayArb, (arr) => {16 console.log(arr);17 return false;18}));19const fc = require('fast-check');20const {uniqueArray} = require('fast-check/lib/arbitrary/array/ArrayArbitrary');21const {string} = require('fast-check');22const {integer} = require('fast-check');23const arrayArb = uniqueArray(string(), integer(1, 10));24fc.assert(fc.property(arrayArb, (arr) => {25 console.log(arr);26 return false;27}));28const fc = require('fast-check');29const {uniqueArray} = require('fast-check/lib/arbitrary/array/ArrayArbitrary');30const {string} = require('fast-check');31const {integer} = require('fast-check');32const arrayArb = uniqueArray(string(), integer(1, 10));33fc.assert(fc.property(arrayArb, (arr) => {34 console.log(arr);35 return false;36}));37const fc = require('fast-check');38const {uniqueArray} = require('fast-check/lib/arbitrary/array/ArrayArbitrary');39const {string} = require('fast-check');

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Using AI Code Generation

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1const { uniqueArray } = require('fast-check');2const { assert } = require('chai');3describe('uniqueArray', () => {4 it('should generate an array with unique values', () => {5 const out = uniqueArray(arbInteger(), 5).generate(mrng());6 assert.sameMembers(out, [0, 1, 2, 3, 4]);7 });8});9const { uniqueArray } = require('fast-check');10const { assert } = require('chai');11describe('uniqueArray', () => {12 it('should generate an array with unique values', () => {13 const out = uniqueArray(arbInteger(), 5).generate(mrng());14 assert.sameMembers(out, [0, 1, 2, 3, 4]);15 });16});17const { uniqueArray } = require('fast-check');18const { assert } = require('chai');19describe('uniqueArray', () => {20 it('should generate an array with unique values', () => {21 const out = uniqueArray(arbInteger(), 5).generate(mrng());22 assert.sameMembers(out, [0, 1, 2, 3, 4]);23 });24});25const { uniqueArray } = require('fast-check');26const { assert } = require('chai');27describe('uniqueArray', () => {28 it('should generate an array with unique values', () => {29 const out = uniqueArray(arbInteger(), 5).generate(mrng());30 assert.sameMembers(out, [0, 1, 2, 3, 4]);31 });32});33const { uniqueArray } = require('fast-check');34const { assert } = require('chai');35describe('uniqueArray', () => {36 it('should generate an array with unique values', () => {37 const out = uniqueArray(arbInteger(), 5).generate(mrng());38 assert.sameMembers(out, [0, 1, 2, 3, 4]);39 });

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Using AI Code Generation

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1const { uniqueArray } = require('fast-check-monorepo')2const fc = require('fast-check')3const array = fc.array(fc.integer())4const uniqueArray = fc.uniqueArray(fc.integer())5fc.assert(6 fc.property(array, uniqueArray, (a, b) => {7 console.log(a, b)8 })9const { uniqueArray } = require('fast-check-monorepo')10const fc = require('fast-check')11const array = fc.array(fc.integer())12const uniqueArray = fc.uniqueArray(fc.integer())13fc.assert(14 fc.property(array, uniqueArray, (a, b) => {15 console.log(a, b)16 })17const { uniqueArray } = require('fast-check-monorepo')18const fc = require('fast-check')19const array = fc.array(fc.integer())20const uniqueArray = fc.uniqueArray(fc.integer())21fc.assert(22 fc.property(array, uniqueArray, (a, b) => {23 console.log(a, b)24 })

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Using AI Code Generation

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1const uniqueArray = require('fast-check-monorepo/lib/uniqueArray');2const fc = require('fast-check');3const test3 = () => {4 const test = fc.property(5 fc.array(fc.integer(), 1, 1000),6 (arr: number[]) => {7 const result = uniqueArray(arr);8 return result.length === new Set(arr).size;9 }10 );11 fc.assert(test);12}13test3();14const uniqueArray = require('fast-check-monorepo/lib/uniqueArray');15const fc = require('fast-check');16const test4 = () => {17 const test = fc.property(18 fc.array(fc.integer(), 1, 1000),19 (arr: number[]) => {20 const result = uniqueArray(arr);21 return result.length === new Set(arr).size;22 }23 );24 fc.assert(test);25}26test4();27const uniqueArray = require('fast-check-monorepo/lib/uniqueArray');28const fc = require('fast-check');29const test5 = () => {30 const test = fc.property(31 fc.array(fc.integer(), 1, 1000),32 (arr: number[]) => {33 const result = uniqueArray(arr);34 return result.length === new Set(arr).size;35 }36 );37 fc.assert(test);38}39test5();40const uniqueArray = require('fast-check-monorepo/lib/uniqueArray');41const fc = require('fast-check');42const test6 = () => {43 const test = fc.property(44 fc.array(fc.integer(), 1, 1000),45 (arr: number[]) => {46 const result = uniqueArray(arr);47 return result.length === new Set(arr).size;48 }49 );50 fc.assert(test);51}52test6();

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Using AI Code Generation

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1const { uniqueArray } = require('fast-check');2const { array } = require('fast-check');3const arr = array(uniqueArray(array()));4console.log(arr);5const { uniqueArray } = require('fast-check-monorepo');6const { array } = require('fast-check-monorepo');7const arr = array(uniqueArray(array()));8console.log(arr);9const { uniqueArray } = require('fast-check');10const { array } = require('fast-check');11const arr = array(uniqueArray(array()));12console.log(arr);13const { uniqueArray } = require('fast-check-monorepo');14const { array } = require('fast-check-monorepo');15const arr = array(uniqueArray(array()));16console.log(arr);

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Using AI Code Generation

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1const { uniqueArray } = require('fast-check');2const { array } = require('fast-check/lib/check/arbitrary/ArrayArbitrary.js');3const myArray = array(uniqueArray());4console.log(myArray);5const { uniqueArray } = require('fast-check');6const { array } = require('fast-check/lib/check/arbitrary/ArrayArbitrary.js');7const myArray = array(uniqueArray());8console.log(myArray);9const { uniqueArray } = require('fast-check');10const { array } = require('fast-check/lib/check/arbitrary/ArrayArbitrary.js');11const myArray = array(uniqueArray());12console.log(myArray);13"scripts": {14 },15 "scripts": {16 },

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Using AI Code Generation

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1const uniqueArray = require('fast-check-monorepo');2console.log(uniqueArray.uniqueArray(5, 10));3const uniqueArray = require('fast-check-monorepo');4console.log(uniqueArray.uniqueArray(5, 10));5const uniqueArray = require('fast-check-monorepo');6console.log(uniqueArray.uniqueArray(5, 10));7const uniqueArray = require('fast-check-monorepo');8console.log(uniqueArray.uniqueArray(5, 10));9const uniqueArray = require('fast-check-monorepo');10console.log(uniqueArray.uniqueArray(5, 10));11const uniqueArray = require('fast-check-monorepo');12console.log(uniqueArray.uniqueArray(5, 10));13const uniqueArray = require('fast-check-monorepo');14console.log(uniqueArray.uniqueArray(5, 10));15const uniqueArray = require('fast-check-monorepo');16console.log(uniqueArray.uniqueArray(5, 10));17const uniqueArray = require('fast-check-monorepo');18console.log(uniqueArray.uniqueArray(5,

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Using AI Code Generation

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1const { uniqueArray } = require("fast-check-monorepo");2const myArray = uniqueArray();3console.log(myArray);4const { uniqueArray } = require("fast-check-monorepo");5const myArray = uniqueArray();6console.log(myArray);7const { uniqueArray } = require("fast-check-monorepo");8const myArray = uniqueArray();9console.log(myArray);

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