How to use StatusUpdater method in Karma

Best JavaScript code snippet using karma

index.js

Source:index.js Github

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1let config = require(__base + 'config'),2masterConfig = require(__base + 'components/db-master/master-configs'),3rp = require('request-promise'),4statusUpdater = require(__base +5 'components/core/helper/status-updater')({}),6tableOperations = require(__base +7 'components/db-master/table-operations')({}),8pushUpdate = require(__base +9 'components/core/push-update')({}),10isJSON = require('is-valid-json'),11isReachable = require('is-reachable'),12logger = require(__base + 'components/logger').log(),13logFormat = require(__base + 'components/logger').format;1415module.exports = (params) => {16 return {17 proceedCSM: (data) => {18 console.log('================ proceedCSM data');19 masterConfig.getConfigValue('core', 'cloud_his_url', (err, row) => {20 console.log('================ proceedCSM' + row);21 if(row) {22 let cloudUrl = row.config_val;23 console.log('================ proceedCSM' + cloudUrl);24 isReachable(cloudUrl).then(reachable => {25 console.log('================ IS REACHABLE');26 let d = {27 state: 4,28 syncRequestsId: data.sync_requests_id,29 remoteSyncRequestId: data.relative_sync_requests_id,30 hotelId: data.hotel_id31 };32 console.log('================ PRINTING DATA PACKET TO UPDATE');33 console.log(d);34 statusUpdater.updateStatus(d, (err, response) => {35 console.log('================ REPONSE FROM UPDATE');36 if(err) {37 let d = {38 state: 2,39 syncRequestsId: data.sync_requests_id,40 remoteSyncRequestId: data.relative_sync_requests_id,41 hotelId: data.hotel_id42 };43 statusUpdater.updateStatus(d, (err, response) => {44 //return true;45 });46 }47 });48 });49 }50 });51 },52 backupData: (data, callback) => {53 let d = {54 state: 7,55 syncRequestsId: data.sync_requests_id,56 remoteSyncRequestId: data.relative_sync_requests_id,57 hotelId: data.hotel_id58 };59 statusUpdater.updateStatus(d, (err, response) => {60 if(response) {61 console.log('STATUS = 7 UPDATED @ CLOUD AND INPREMISE :: CLOUD AND INPREMISE');62 tableOperations.tablesBackup(data, (err, tablesBackupRes) => {63 if(tablesBackupRes) {64 let d = {65 state: 8,66 syncRequestsId: data.sync_requests_id,67 remoteSyncRequestId: data.relative_sync_requests_id,68 hotelId: data.hotel_id69 };70 statusUpdater.updateStatus(d, (err, response) => {71 if(response) {72 // need to write logger functions73 } else {74 // need to write logger functions75 }76 });77 } else {78 let d = {79 state: 6,80 syncRequestsId: data.sync_requests_id,81 remoteSyncRequestId: data.relative_sync_requests_id,82 hotelId: data.hotel_id83 };8485 statusUpdater.updateStatus(d, (err, response) => {86 if(response) {87 // need to write logger functions88 } else {89 // need to write logger functions90 }91 });92 }93 });94 } else {95 let d = {96 state: 6,97 syncRequestsId: data.sync_requests_id,98 remoteSyncRequestId: data.relative_sync_requests_id,99 hotelId: data.hotel_id100 };101 statusUpdater.updateStatus(d, (err, response) => {102 if(response) {103 // need to write logger functions104 } else {105 // need to write logger functions106 }107 });108 }109 });110 },111 truncateTables: (data, callback) => {112 let d = {113 state: 9,114 syncRequestsId: data.sync_requests_id,115 remoteSyncRequestId: data.relative_sync_requests_id,116 hotelId: data.hotel_id117 };118 statusUpdater.updateStatus(d, (err, response) => {119 if(response) {120 tableOperations.truncateTables(data, (err, truncateDataRes) => {121 console.log('RESPONSE FROM truncateTables :: CLOUD TO INPREMISE - HEAD START');122 console.log(truncateDataRes);123 console.log('RESPONSE FROM truncateTables :: CLOUD TO INPREMISE - HEAD END');124 if(truncateDataRes) {125 console.log('ENTED IN IF CONDITION truncateTables');126 let d = {127 state: 10,128 syncRequestsId: data.sync_requests_id,129 remoteSyncRequestId: data.relative_sync_requests_id,130 hotelId: data.hotel_id131 };132133 statusUpdater.updateStatus(d, (err, response) => {134 if(response) {135 // need to write logger functions136 } else {137 // need to write logger functions138 }139 });140 } else {141 let d = {142 state: 8,143 syncRequestsId: data.sync_requests_id,144 remoteSyncRequestId: data.relative_sync_requests_id,145 hotelId: data.hotel_id146 };147148 statusUpdater.updateStatus(d, (err, response) => {149 if(response) {150 // need to write logger functions151 } else {152 // need to write logger functions153 }154 });155 }156 });157 } else {158 let d = {159 state: 8,160 syncRequestsId: data.sync_requests_id,161 remoteSyncRequestId: data.relative_sync_requests_id,162 hotelId: data.hotel_id163 };164165 statusUpdater.updateStatus(d, (err, response) => {166 if(response) {167 // need to write logger functions168 } else {169 // need to write logger functions170 }171 });172 }173 });174 },175 importTables: (data, callback) => {176 let d = {177 state: 11,178 syncRequestsId: data.sync_requests_id,179 remoteSyncRequestId: data.relative_sync_requests_id,180 hotelId: data.hotel_id181 };182 statusUpdater.updateStatus(d, (err, response) => {183 if(response) {184 tableOperations.importTables(data, (err, importDataRes) => {185 if(importDataRes) {186 let stateValue = 12;187188 if(data.generate_sqlite==0 && data.generate_push==0) {189 stateValue = 16;190 } else if(data.generate_sqlite==0 && data.generate_push==1) {191 stateValue = 14;192 }193 console.log('REQUEST FROM importTables Fn');194 console.log('WRITING TO CLOUD and IN-PREMISE');195 let d = {196 state: stateValue,197 syncRequestsId: data.sync_requests_id,198 remoteSyncRequestId: data.relative_sync_requests_id,199 hotelId: data.hotel_id200 };201202 statusUpdater.updateStatus(d, (err, response) => {203 if(response) {204 return true;205 } else {206 return false;207 }208 });209 }210 });211 } else {212 let d = {213 state: 8,214 syncRequestsId: data.sync_requests_id,215 remoteSyncRequestId: data.relative_sync_requests_id,216 hotelId: data.hotel_id217 };218219 statusUpdater.updateStatus(d, (err, response) => {220 if(response) {221 // need to write logger functions222 } else {223 // need to write logger functions224 }225 });226 }227 });228 },229 generateSQLITE: (data, callback) => {230 let d = {231 state: 13,232 syncRequestsId: data.sync_requests_id,233 remoteSyncRequestId: data.relative_sync_requests_id,234 hotelId: data.hotel_id235 };236 statusUpdater.updateStatus(d, (err, response) => {237 if(response) {238 masterConfig.getConfigValue('core', 'inpremise_his_url', (err, row) => {239 let generateSqliteUrl =240 config.inpremise.syncManager.url.generateSqlite;241 console.log(generateSqliteUrl);242 let options = {243 method: 'POST',244 uri: generateSqliteUrl,245 headers: {246 'Content-Type': config.inpremise.headers.contentType,247 'Access-Token': process.env.access_token248 },249 body: JSON.stringify({250 files: data.module_name,251 hotel_id: data.hotel_id252 }),253 rejectUnauthorized: config.server.rejectUnauthorized254 };255256 rp(options)257 .then((getSqliteRes) => {258 console.log(getSqliteRes);259 if(isJSON(getSqliteRes)) {260 console.log(getSqliteRes);261 let parsedRes = JSON.parse(getSqliteRes);262263 if(parsedRes.status) {264 let stateValue = 14;265266 if(data.generate_push==0) {267 stateValue = 16;268 }269270 let d = {271 state: stateValue,272 syncRequestsId: data.sync_requests_id,273 remoteSyncRequestId: data.relative_sync_requests_id,274 hotelId: data.hotel_id275 };276277 statusUpdater.updateStatus(d, (err, response) => {278 if(response) {279 // need to write logger functions280 } else {281 // need to write logger functions282 }283 });284 } else {285 let d = {286 state: 12,287 syncRequestsId: data.sync_requests_id,288 remoteSyncRequestId: data.relative_sync_requests_id,289 hotelId: data.hotel_id290 };291292 statusUpdater.updateStatus(d, (err, response) => {293 if(response) {294 // need to write logger functions295 } else {296 // need to write logger functions297 }298 });299 }300 } else {301 console.log('not a valid JSON');302 }303 })304 .catch((err) => {305 console.log(err);306 let d = {307 state: 12,308 syncRequestsId: data.sync_requests_id,309 remoteSyncRequestId: data.relative_sync_requests_id,310 hotelId: data.hotel_id311 };312 statusUpdater.updateStatus(d, (err, response) => {313 if(response) {314 // need to write logger functions315 } else {316 // need to write logger functions317 }318 });319 });320 });321 } else {322 // need to write logger functions323 }324 });325 }326 }; ...

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skills.js

Source:skills.js Github

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1import statusUpdater from "./statusUpdater";2import store from "../store";3export default {4 extraHeart: {5 name: "extraHeart",6 text: "Extra Heart",7 desc: "Increase HP by 30% per level",8 cost: 3,9 max: 3,10 prerequisites: false,11 aquire(){12 store.player.hp.extraHeartMultiplier += 0.3;13 statusUpdater.updateHp();14 },15 remove(){16 store.player.hp.extraHeartMultiplier = 0;17 statusUpdater.updateHp();18 }19 },20 extraBeef: {21 name: "extraBeef",22 text: "Extra Beef",23 desc: "Increase Attack by 10% per level",24 cost: 1,25 max: 5,26 prerequisites: ["extraHeart"],27 aquire(){28 store.player.attack.extraBeefMultiplier += 0.1;29 statusUpdater.updateAttack();30 },31 remove(){32 store.player.attack.extraBeefMultiplier = 0;33 statusUpdater.updateAttack();34 }35 },36 longerLegs: {37 name: "longerLegs",38 text: "Longer Legs",39 desc: "Increase speed by 1 - ATB fills up one tick sooner. Base is 25 ticks.",40 cost: 4,41 max: 3,42 prerequisites: false,43 aquire(){44 store.player.atb.longerLegs += 1;45 statusUpdater.updateSpeed();46 },47 remove(){48 store.player.atb.longerLegs = 0;49 statusUpdater.updateSpeed();50 },51 },52 superiorVision: {53 name: "superiorVision",54 text: "Superior Vision",55 desc: "Increase explore speed by 5 - ATB fills up 5 ticks sooner. Base is 100 ticks.",56 cost: 1,57 max: 10,58 prerequisites: false,59 aquire(){60 store.player.exploreSpeed += 5;61 statusUpdater.updateExploreSpeed();62 },63 remove(){64 store.player.exploreSpeed = 0;65 statusUpdater.updateExploreSpeed();66 },67 },68 centepedeForcipules:{69 name: "centepedeForcipules",70 text: "Centepede Forcipules",71 desc: "Base posion damage up 1 per level - by default poison has a 5% chance of hitting",72 cost: 4,73 max: 3,74 prerequisites: false,75 aquire(){76 store.player.poisonAttack.centepedeForcipules += 1;77 statusUpdater.updatePoisonAttack();78 }, 79 remove(){80 store.player.poisonAttack.centepedeForcipules = 0;81 statusUpdater.updatePoisonAttack();82 }, 83 },84 anaphylaxis:{85 name: "anaphylaxis",86 text: "Anaphylaxis",87 desc: "Posion chance is 20% greater - multiplier - it's multiplied by 20%, not 20% more!",88 cost: 2,89 max: 5,90 prerequisites: false,91 aquire(){92 store.player.poisonAttack.anaphylaxis += 20;93 statusUpdater.updatePoisonAttackChance();94 },95 remove(){96 store.player.poisonAttack.anaphylaxis = 0;97 statusUpdater.updatePoisonAttackChance();98 }, 99 },100 formicAcid:{101 name: "formicAcid",102 text: "Formic Acid",103 desc: "Posion chance base is 1% greater - additive - it's 1% more!",104 cost: 2,105 max: 10,106 prerequisites: false,107 aquire(){108 store.player.poisonAttack.formicAcid += 1;109 statusUpdater.updatePoisonAttackChance();110 },111 remove(){112 store.player.poisonAttack.formicAcid = 0;113 statusUpdater.updatePoisonAttackChance();114 }, 115 },116 fangs:{117 name: "fangs",118 text: "Fangs",119 desc: "Your poison attack percentage will directly multiply your damage",120 cost: 20,121 max: 1,122 prerequisites: false,123 aquire(){124 store.player.attack.fangsMultiplier = store.player.poisonAttack.chance/100;125 statusUpdater.updateAttack();126 },127 remove(){128 store.player.attack.fangsMultiplier = 0;129 statusUpdater.updateAttack();130 }, 131 },132 lobsterGreed:{133 name: "lobsterGreed",134 text: "Lobster Greed",135 desc: "These greedy lobster instincts will compell you to find 10% more gold per level.",136 cost: 2,137 max: 10,138 prerequisites: false,139 aquire(){140 store.player.goldGain.lobsterGreed += 0.1;141 statusUpdater.updateGoldGain();142 },143 remove(){144 store.player.goldGain.lobsterGreed = 0;145 statusUpdater.updateGoldGain();146 }, 147 },148 shrimpWisdom:{149 name: "shrimpWisdom",150 text: "Shrimp Wisdom",151 desc: "You could learn alot from shrimps you know? Gain 10% more experience per level.",152 cost: 2,153 max: 10,154 prerequisites: false,155 aquire(){156 store.player.expGain.shrimpWisdom += 0.1;157 statusUpdater.updateExpGain();158 },159 remove(){160 store.player.expGain.shrimpWisdom = 0;161 statusUpdater.updateExpGain();162 },163 },164 necrosis:{165 name: "necrosis",166 text: "Necrosis",167 desc: "Attacks are 10% more powerfull against poisoned foes.",168 cost: 2,169 max: 5,170 prerequisites: false,171 aquire(){172 store.player.toxin.necrosis += 0.1;173 statusUpdater.updateToxin();174 },175 remove(){176 store.player.toxin.necrosis = 0;177 statusUpdater.updateToxin();178 }, 179 },180 antigens:{181 name: "antigens",182 text: "Antigens",183 desc: "You negate one poison per level.",184 cost: 3,185 max: 3,186 prerequisites: false,187 aquire(){188 store.player.poisonDefence.antigens += 1;189 statusUpdater.updatePoisonDefence();190 },191 remove(){192 store.player.poisonDefence.antigens = 0;193 statusUpdater.updatePoisonDefence();194 }195 },196 joust: {197 name: "joust",198 text: "Joust",199 desc: "Every fourth attack will do 70% more damage per level.",200 cost: 4,201 max: 3,202 prerequisites: false,203 aquire(){204 store.player.strongFourth.joust += 0.7205 statusUpdater.updateStrongFourthVal();206 },207 remove(){208 store.player.strongFourth.joust = 0;209 statusUpdater.updateStrongFourthVal();210 } 211 },212 antiJoust: {213 name: "antiJoust",214 text: "Anti-Joust",215 desc: "You block an extra 2 damage per level - but only only every fourth time your attacked.",216 cost: 3,217 max: 3,218 prerequisites: false,219 aquire(){220 store.player.fourthDefence.antiJoust += 2;221 statusUpdater.updateFourthDefenceFlat();222 },223 remove(){224 store.player.fourthDefence.antiJoust = 0;225 statusUpdater.updateFourthDefenceFlat();226 } 227 }...

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povertySketch.js

Source:povertySketch.js Github

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1var mainPlayer, edges, leftEdge, rightEdge, topEdge, bottomEdge;2var poor1, poor2, poor3, poor4, poo5, poor6, poor7, poor8, poorPeople;3var stats = [0, 0 , 0, 0, 0, 0, 0, 0];4let timer = 8;5var gameState = 1;6function preload(){7 //backImage=loadImage("background.jpg");8 9}10function setup() {11 createCanvas(500,500);12 fill(0,0,0);13 mainPlayer=createSprite(250, 250, 25, 25);14 mainPlayer.shapeColor = "blue";15 16 edges = new Group();17 leftEdge=createSprite(0,250, 2.5, 500);18 edges.add(leftEdge);19 rightEdge=createSprite(500,250, 2.5, 500);20 edges.add(rightEdge);21 topEdge=createSprite(250,0, 500, 2.5);22 edges.add(topEdge);23 bottomEdge=createSprite(250,500, 500, 2.5);24 edges.add(bottomEdge);25 poor1 = createSprite(150, 250, 25, 25);26 poor2 = createSprite(75, 50, 25, 25);27 poor3 = createSprite(125, 150, 25, 25);28 poor4 = createSprite(175, 25, 25, 25);29 poor5 = createSprite(225, 375, 25, 25);30 poor6 = createSprite(25, 125, 25, 25);31 poor7 = createSprite(125, 325, 25, 25);32 poor8 = createSprite(350, 200, 25, 25);33}34function draw() {35 background(255,255,255);36 createEdgeSprites();37 mainPlayer.bounce(edges);38 textAlign(RIGHT);39 textSize(16);40 fill(0,0,0);41 text("Seconds Left: "+timer, 450, 25);42 if (gameState == 1){43 if(keyDown(UP_ARROW)) {44 mainPlayer.y = mainPlayer.y-5;45 }46 if(keyDown(DOWN_ARROW)) {47 mainPlayer.y = mainPlayer.y+5;48 }49 if(keyDown(LEFT_ARROW)) {50 mainPlayer.x = mainPlayer.x-5;51 }52 if(keyDown(RIGHT_ARROW)) {53 mainPlayer.x = mainPlayer.x+5;54 }55 56 //poor1.debug = true;57 58 if (mainPlayer.isTouching(poor1) && keyDown("space")){59 poor1.shapeColor = "green";60 stats[0] = 1; 61 }62 if (mainPlayer.isTouching(poor2) && keyDown("space")){63 poor2.shapeColor = "green";64 stats[1] = 1; 65 }66 if (mainPlayer.isTouching(poor3) && keyDown("space")){67 poor3.shapeColor = "green";68 stats[2] = 1; 69 }70 if (mainPlayer.isTouching(poor4) && keyDown("space")){71 poor4.shapeColor = "green"; 72 stats[3] = 1; 73 }74 if (mainPlayer.isTouching(poor5) && keyDown("space")){75 poor5.shapeColor = "green"; 76 statusbar[4] = 1; 77 }78 if (mainPlayer.isTouching(poor6) && keyDown("space")){79 poor6.shapeColor = "green"; 80 stats[5] = 1; 81 }82 if (mainPlayer.isTouching(poor7) && keyDown("space")){83 poor7.shapeColor = "green"; 84 stats[6] = 1; 85 }86 if (mainPlayer.isTouching(poor8) && keyDown("space")){87 poor8.shapeColor = "green"; 88 stats[7] = 1; 89 }90 91 if (frameCount % 60 == 0 && timer > 0) { // if the frameCount is divisible by 60, then a second has passed. it will stop at 092 timer --;93 }94 if (timer == 0) {95 gameState = 0;96 }97 //console.log(stats);98 drawSprites();99 } else if (gameState == 0){100 textSize(50);101 text("TIMES UP!", 400, 250);102 textSize(18);103 if (statusUpdater() == 0){104 text("You gave money to "+statusUpdater()+" people. Please try to give more money next time.", 400, 350);105 } else if (statusUpdater() == 1){106 text("You gave money to "+statusUpdater()+" person. Good Job!", 450, 350); 107 } else{108 text("You gave money to "+statusUpdater()+" people. Good Job!", 450, 350);109 }110 }111}112function statusUpdater(){113 var sum = 0;114 for (var i = 0; i < stats.length; i++){115 if (stats[i]== 1){116 sum++;117 }118 }119 return sum;...

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artifacts.js

Source:artifacts.js Github

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1import store from "../store";2import statusUpdater from "./statusUpdater";3export default {4 dodgyTicker:{5 name:"dodgyTicker",6 text: "The Dodgy Ticker",7 desc: "Beep Beep Beep BONG. Your fourth attack is greater so your other attacks are nerfed.",8 equip(){9 store.artifacts.dodgyTicker.equipped = true;10 store.player.attack.dodgyTicker += 1;11 store.player.strongFourth.dodgyTicker += 3;12 statusUpdater.updateAttack();13 statusUpdater.updateStrongFourthVal();14 },15 unequip(){16 store.artifacts.dodgyTicker.equipped = false;17 store.player.attack.dodgyTicker -= 1;18 store.player.strongFourth.dodgyTicker -= 3;19 statusUpdater.updateAttack();20 statusUpdater.updateStrongFourthVal();21 }22 },23 experimentalVaccine:{24 name:"experimentalVaccine",25 text: "Experimental Vaccine",26 desc: "You will become more immune to poison, your long term heath will suffer",27 equip(){28 store.artifacts.experimentalVaccine.equipped = true;29 store.player.hp.experimentalVaccine += 1;30 store.player.poisonDefence.experimentalVaccine += 2;31 statusUpdater.updateHp();32 statusUpdater.updatePoisonDefence();33 },34 unequip(){35 store.artifacts.experimentalVaccine.equipped = false;36 store.player.hp.experimentalVaccine -= 1;37 store.player.poisonDefence.experimentalVaccine -= 2;38 statusUpdater.updateHp();39 statusUpdater.updatePoisonDefence();40 }41 },42 pillow:{43 name:"pillow",44 text: "The Pillow",45 desc: "Life just got more comfortable - you will rely less on violence.",46 equip(){47 store.artifacts.pillow.equipped = true;48 store.player.hp.pillow += 0.3;49 store.player.attack.pillow += 1;50 statusUpdater.updateHp();51 statusUpdater.updateAttack();52 },53 unequip(){54 store.artifacts.pillow.equipped = false;55 store.player.hp.pillow -= 0.3;56 store.player.attack.pillow -= 1;57 statusUpdater.updateHp();58 statusUpdater.updateAttack();59 }60 },61 plusSign:{62 name:"plusSign",63 text: "A Plus Sign",64 desc: "Yay, no drabacks.",65 equip(){66 store.artifacts.plusSign.equipped = true;67 store.player.hp.plusSign += 13;68 store.player.attack.plusSign += 3;69 statusUpdater.updateHp();70 statusUpdater.updateAttack();71 },72 unequip(){73 store.artifacts.plusSign.equipped = false;74 store.player.hp.plusSign -= 13;75 store.player.attack.plusSign -= 3;76 statusUpdater.updateHp();77 statusUpdater.updateAttack();78 },79 },...

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status-updater.factory.test.js

Source:status-updater.factory.test.js Github

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1'use strict';2var $q;3var $timeout;4// Weblab mock.5var Weblab = new function() {6 var _cmd = "";7 var _result = "";8 this.dbgSetOfflineSendCommandResponse = function(cmd, result) {9 _cmd = cmd;10 if(result == undefined)11 result = true;12 _result = result;13 };14 this.sendCommand = function(cmd, success, failure) {15 if(_result) {16 success(_cmd);17 }18 if(!_result)19 failure(_cmd);20 };21};22describe('Factory: statusUpdater', function () {23 // load the controller's module24 beforeEach(module('hwboard'));25 // Initialize the controller and a mock scope26 beforeEach(inject(function (_statusUpdater_, _$q_, _$timeout_) {27 statusUpdater = _statusUpdater_;28 $timeout = _$timeout_;29 $q = _$q_;30 }));31 it('should pass', function () {32 expect(3).toBe(3);33 });34 it('should call callback just after starting', function(done) {35 expect(statusUpdater).toBeDefined();36 statusUpdater.setOnStatusUpdate(onStatusUpdateSimple);37 statusUpdater.start();38 $timeout.flush();39 // --------------40 // Implementations41 // --------------42 function onStatusUpdateSimple(status) {43 done();44 } // !onStatusUpdate45 });46 it('should call callback after a while through $timeout', function(done) {47 expect(statusUpdater).toBeDefined();48 statusUpdater.setOnStatusUpdate(onStatusUpdateDeferred);49 statusUpdater.start();50 var times_called = 0;51 $timeout.flush();52 $timeout.flush();53 // ---------------54 // Implementations55 // ---------------56 function onStatusUpdateDeferred(status) {57 times_called += 1;58 if(times_called > 1) {59 done();60 }61 } // !onStatusUpdate62 });63 it('should report a "programming" test status', function(done) {64 expect(statusUpdater).toBeDefined();65 statusUpdater.setOnStatusUpdate(onStatusUpdateCheck);66 statusUpdater.start();67 $timeout.flush();68 // ---------------69 // Implementations70 // ---------------71 function onStatusUpdateCheck(status) {72 expect(status).toBeDefined();73 expect(status).toEqual(jasmine.any(String));74 expect(status).toBe("programming");75 done();76 }77 });...

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levelModule.js

Source:levelModule.js Github

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1import store from "../store";2import enemies from "../gameData/enemyData";3import playerLevelData from "../gameData/playerLevelData";4import log from "./log";5import statusUpdater from "./statusUpdater";6export default {7 getXp(enemyName){8 let xp = enemies[enemyName].xp * store.player.expGain.val/100;9 let relativeLevel = store.player.level.val - enemies[enemyName].level;10 if (relativeLevel > 4){11 return 1;12 }13 if ( relativeLevel < -4){14 return Math.floor(xp * 3);15 }16 switch( relativeLevel ){17 case -4:18 return Math.floor(xp * 2.5);19 case -3:20 return Math.floor(xp * 1.9);21 case -2:22 return Math.floor(xp * 1.4);23 case -1:24 return Math.floor(xp * 1.1);25 case 0:26 return xp;27 case 1:28 return Math.ceil(xp * 0.9);29 case 2:30 return Math.ceil(xp * 0.8);31 case 3:32 return Math.ceil(xp * 0.6);33 case 4:34 return Math.ceil(xp * 0.3);35 36 }37 },38 applyXp(enemyName){39 let xp = this.getXp(enemyName);40 let level = store.player.level;41 level.toNext -= xp;42 if (level.toNext <= 0){43 level.val += 1;44 level.toNext = level.toNextMax = playerLevelData.levelThresholds[level.val]45 log.updateMessage("You have gained a level!");46 levelUp();47 }48 },49 unqueEnemyUpdate(enemyKilled){50 if( store.enemiesKilledList[enemyKilled] === 0 ){51 uniqueEnemyUp();52 }53 store.enemiesKilledList[enemyKilled]++;54 }55}56function levelUp(){57 let statusToApply = playerLevelData.levelRewards[store.player.level.val];58 store.player.resources.sp += statusToApply.sp;59 store.player.hp.levelModifier += statusToApply.hp;60 statusUpdater.updateHp();61 store.player.attack.levelModifier += statusToApply.attack;62 statusUpdater.updateAttack();63}64function uniqueEnemyUp(){65 store.player.uniqueEnemiesLevel.val++;66 let statusToApply = playerLevelData.uniqueEnemyRewards[store.player.uniqueEnemiesLevel.val];67 store.player.resources.sp += statusToApply.sp;68 store.player.hp.uniqueEnemiesLevelModifier += statusToApply.hp;69 statusUpdater.updateHp();70 store.player.attack.uniqueEnemiesLevelModifier += statusToApply.attack;71 statusUpdater.updateAttack(); ...

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barrel-update.router.js

Source:barrel-update.router.js Github

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1const express = require("express");2const pool = require("../modules/pool");3const {4 rejectUnauthenticated,5} = require("../modules/authentication-middleware");6const { query } = require("../modules/pool");7const router = express.Router();8/**9 * UPDATE BARREL STATUS ACTIVE/DEACTIVATED10 */11router.put("/update/:id", rejectUnauthenticated, (req, res) => {12 let status = req.body.status;13 let id = req.body.id;14 let statusUpdater = !status;15 const queryText = `UPDATE barrels set status = $2 WHERE id = $1;`;16 pool17 .query(queryText, [id, statusUpdater])18 .then((result) => {19 res.sendStatus(200);20 })21 .catch((error) => {22 console.log("ERROR IN SERVER PUT", error);23 res.sendStatus(500);24 });25});26/**27 * UPDATE BARREL STATUS PUBLIC/PRIVATFE28 */29router.put("/barrel-status/:id", rejectUnauthenticated, (req, res) => {30 let public = req.body.public;31 let id = req.body.id;32 let statusUpdater = !public;33 // console.log(!public);34 const queryText = `UPDATE barrels set public = $2 WHERE id = $1;`;35 pool36 .query(queryText, [id, statusUpdater])37 .then((result) => {38 // console.log(result);39 res.sendStatus(200);40 })41 .catch((error) => {42 console.log("ERROR IN SERVER PUT", error);43 res.sendStatus(500);44 });45});...

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index.jsx

Source:index.jsx Github

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1import React from 'react';2import StatusUpdater from './StatusUpdater';3import {Formik} from 'formik';4const FormFormik = ({isLoading, children, ...props}) => {5 return (6 <Formik {...props}>7 <StatusUpdater isLoading={isLoading}>8 {children}9 </StatusUpdater>10 </Formik>11 );12};...

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Using AI Code Generation

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1var karma = require('karma').server;2karma.start({3}, function(exitCode) {4 console.log('Karma has exited with ' + exitCode);5 process.exit(exitCode);6});7module.exports = function(config) {8 config.set({9 junitReporter: {10 }11 });12};

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Using AI Code Generation

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1var karma = require('karma');2var karmaServer = new karma.Server({3}, function(exitCode) {4 console.log('Karma has exited with ' + exitCode);5 process.exit(exitCode);6});7karmaServer.start();8karmaServer.on('browser_register', function(browser) {9 console.log('New browser has registered: ' + browser.name);10 karmaServer.StatusUpdater.set('New browser has registered: ' + browser.name);11});12karmaServer.on('browser_complete', function(browser) {13 console.log('Browser has completed: ' + browser.name);14 karmaServer.StatusUpdater.set('Browser has completed: ' + browser.name);15});16karmaServer.on('browser_error', function(browser) {17 console.log('Browser has errored: ' + browser.name);18 karmaServer.StatusUpdater.set('Browser has errored: ' + browser.name);19});20karmaServer.on('browser_start', function(browser) {21 console.log('Browser has started: ' + browser.name);22 karmaServer.StatusUpdater.set('Browser has started: ' + browser.name);23});24karmaServer.on('browser_complete', function(browser) {25 console.log('Browser has completed: ' + browser.name);26 karmaServer.StatusUpdater.set('Browser has completed: ' + browser.name);27});28karmaServer.on('browser_error', function(browser) {29 console.log('Browser has errored: ' + browser.name);30 karmaServer.StatusUpdater.set('Browser has errored: ' + browser.name);31});32karmaServer.on('browser_start', function(browser) {33 console.log('Browser has started: ' + browser.name);34 karmaServer.StatusUpdater.set('Browser has started: ' + browser.name);35});36karmaServer.on('browser_complete', function(browser) {37 console.log('Browser has completed: ' + browser.name);38 karmaServer.StatusUpdater.set('Browser has completed: ' + browser.name);39});40karmaServer.on('browser_error', function(browser) {41 console.log('Browser has errored: ' + browser.name);42 karmaServer.StatusUpdater.set('Browser has errored: ' + browser.name);43});44karmaServer.on('browser_start', function(browser) {45 console.log('Browser has started: ' + browser.name);46 karmaServer.StatusUpdater.set('Browser has started: ' + browser.name);47});

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Using AI Code Generation

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1var karma = require('karma').server;2karma.start({3 junitReporter: {4 },5 coverageReporter: {6 }7}, function (exitCode) {8 if (exitCode === 0) {9 console.log('Karma completed successfully');10 process.exit(0);11 } else {12 console.log('Karma failed with exit code: ' + exitCode);13 process.exit(exitCode);14 }15});

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Using AI Code Generation

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1var statusUpdater = require('karma/lib/status-updater');2var logger = require('karma/lib/logger');3var config = require('karma/lib/config');4var server = require('karma/lib/server');5var karmaServer = new server.Server(config.parseConfig("karma.conf.js", {}), function(exitCode) {6 console.log('Karma has exited with ' + exitCode);7 process.exit(exitCode);8 });9 karmaServer.start();

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Using AI Code Generation

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1module.exports = function(config) {2 config.set({3 require('karma-status-updater'),4 });5};6module.exports = function(config) {7 config.set({8 require('karma-status-updater'),9 });10};11module.exports = function(config) {12 config.set({13 require('karma-status-updater'),14 });15};16module.exports = function(config) {17 config.set({18 require('karma-status-updater'),19 });20};21module.exports = function(config) {22 config.set({23 require('karma-status-updater'),24 });25};26module.exports = function(config) {27 config.set({28 require('karma-status-updater'),29 });30};31module.exports = function(config) {32 config.set({

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Using AI Code Generation

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1var statusUpdater = require('karma/lib/reporter').StatusUpdater;2statusUpdater.prototype.update = function (results, callback) {3 console.log('update called');4 callback(results);5};6var karma = require('karma/lib/server');7karma.start(config, function (exitCode) {8 console.log('Karma has exited with ' + exitCode);9 process.exit(exitCode);10});

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