How to use resetFixtures method in ng-mocks

Best JavaScript code snippet using ng-mocks

tictactoeTest.js

Source:tictactoeTest.js Github

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...14const saveButton = window.document.getElementById('save');15const previousButton = window.document.getElementById('previous');16const clearButton = window.document.getElementById('clear');17// Define helper functions18function resetFixtures() {19 for (let i = 0; i < 9; i++) {20 squares[i].innerHTML = '';21 }22 window.turn *= 0;23 messageDiv.innerHTML = '';24 gamesDiv.innerHTML = '';25}26function populateBoard(arr) {27 for (let i = 0; i < 9; i++) {28 squares[i].innerHTML = arr[i];29 }30}31// End helper function definitions32describe('tictactoe.js', () => {33 describe('player()', () => {34 afterEach(() => {35 sandbox.restore();36 resetFixtures();37 });38 it('is defined', () => {39 expect(window.player).to.be.a('function');40 });41 it('returns "X" when the turn count is even', () => {42 expect(window.player()).to.equal('X');43 });44 it('returns "O" when the turn count is odd', () => {45 window.turn = 3;46 expect(window.player()).to.equal('O');47 });48 });49 describe('updateState()', () => {50 afterEach(() => {51 sandbox.restore();52 resetFixtures();53 });54 it('is defined', () => {55 expect(window.updateState).to.be.a('function');56 });57 it('invokes the player() function', () => {58 const spy = sandbox.stub(window, 'player');59 window.updateState(squares[4]);60 expect(spy.calledOnce).to.be.true;61 });62 it("adds the current player's token to the passed-in <td> element", () => {63 sandbox.stub(window, 'player').64 onFirstCall().returns('X').65 onSecondCall().returns('O');66 window.updateState(squares[8]);67 window.updateState(squares[0]);68 expect(squares[8].innerHTML).to.equal('X');69 expect(squares[0].innerHTML).to.equal('O');70 });71 });72 describe('setMessage()', () => {73 afterEach(() => {74 sandbox.restore();75 resetFixtures();76 });77 it('sets a provided string as the innerHTML of the div#message element', () => {78 const string = "Player X Won!";79 window.setMessage(string);80 expect(messageDiv.innerHTML).to.contain(string);81 });82 });83 describe('checkWinner()', () => {84 afterEach(() => {85 sandbox.restore();86 resetFixtures();87 });88 it('is defined', () => {89 expect(window.checkWinner).to.be.a('function');90 });91 it('returns true when a player wins horizontally', () => {92 populateBoard(['X', 'X', 'X', '', '', '', 'O', 'O', '']);93 // X | X | X 94 // -----------95 // | | 96 // -----------97 // O | O | 98 expect(window.checkWinner()).to.be.true;99 });100 it('returns true when a player wins diagonally', () => {101 populateBoard(['X', 'X', 'O', '', 'O', '', 'O', 'X', '']);102 // X | X | O 103 // -----------104 // | O | 105 // -----------106 // O | X | 107 expect(window.checkWinner()).to.be.true;108 });109 it('returns true when a player wins vertically', () => {110 populateBoard(['O', '', 'X', '', 'O', 'X', 'O', '', 'X']);111 // O | | X 112 // -----------113 // | O | X 114 // -----------115 // O | | X 116 expect(window.checkWinner()).to.be.true;117 });118 it('returns false if no winning combination is present on the board', () => {119 expect(window.checkWinner()).to.equal(false);120 populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', 'X', 'O']);121 // X | O | X 122 // -----------123 // X | O | X 124 // -----------125 // O | X | O 126 expect(window.checkWinner()).to.equal(false);127 });128 it('invokes the setMessage() function with the argument "Player X Won!" when player X wins', () => {129 const spy = sandbox.stub(window, 'setMessage');130 populateBoard(['', '', '', 'X', 'X', 'X', 'O', 'O', '']);131 // | | 132 // -----------133 // X | X | X 134 // -----------135 // O | O | 136 window.checkWinner();137 expect(spy.firstCall.args[0]).to.equal('Player X Won!');138 });139 it('invokes the setMessage() function with the argument "Player O Won!" when player O wins', () => {140 const spy = sandbox.stub(window, 'setMessage');141 populateBoard(['O', '', '', 'X', 'O', 'X', 'X', '', 'O']);142 // O | | 143 // -----------144 // X | O | X 145 // -----------146 // X | | O 147 window.checkWinner();148 expect(spy.firstCall.args[0]).to.equal('Player O Won!');149 });150 });151 describe('doTurn()', () => {152 afterEach(() => {153 sandbox.restore();154 resetFixtures();155 });156 it('is defined', () => {157 expect(window.doTurn).to.be.a('function');158 });159 it('increments the value of the "turn" variable', () => {160 expect(window.turn).to.equal(0);161 window.doTurn(squares[0]);162 expect(window.turn).to.equal(1);163 });164 it('invokes the checkWinner() function', () => {165 const spy = sandbox.spy(window, 'checkWinner');166 window.doTurn(squares[8]);167 expect(spy.calledOnce).to.be.true;168 });169 it('invokes the updateState() function', () => {170 const spy = sandbox.spy(window, 'updateState');171 window.doTurn(squares[0]);172 expect(spy.calledOnce).to.be.true;173 });174 it('invokes the setMessage() function with the argument "Tie game." when the game is tied', () => {175 sinon.useFakeXMLHttpRequest();176 const spy = sandbox.spy(window, 'setMessage');177 populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', '', 'O']);178 // X | O | X 179 // -----------180 // X | O | X 181 // -----------182 // O | | O 183 window.turn = 8;184 window.doTurn(squares[7]);185 expect(spy.firstCall.args[0]).to.equal('Tie game.');186 });187 it('resets the board and the "turn" counter when a game is won', () => {188 sinon.useFakeXMLHttpRequest();189 populateBoard(['X', 'X', 'O', 'X', 'O', 'X', '', 'O', 'O']);190 // X | X | O 191 // -----------192 // X | O | X 193 // -----------194 // | O | O 195 window.turn = 8;196 window.doTurn(squares[6]);197 const board = Array.from(squares).map(s => s.innerHTML);198 expect(board).to.have.members(['', '', '', '', '', '', '', '', '']);199 expect(window.turn).to.equal(0);200 });201 });202 describe('attachListeners()', () => {203 afterEach(() => {204 sandbox.restore();205 resetFixtures();206 });207 it('is defined', () => {208 expect(window.attachListeners).to.be.a('function');209 });210 it('attaches event listeners that invoke doTurn() when a square is clicked on', () => {211 var spy = sandbox.stub(window, 'doTurn');212 squares[0].click();213 expect(spy.calledOnce).to.be.true;214 squares[8].click();215 expect(spy.calledTwice).to.be.true;216 });217 it('passes the clicked-on <td> element to doTurn()', () => {218 var spy = sandbox.stub(window, 'doTurn');219 squares[0].click();220 squares[8].click();221 expect(spy.firstCall.args[0]).to.equal(squares[0]);222 expect(spy.secondCall.args[0]).to.equal(squares[8]);223 });224 });225});226describe('Gameplay', () => {227 afterEach(() => {228 resetFixtures();229 });230 it('Users cannot place a token in a square that is already taken', () => {231 squares[0].innerHTML = 'X';232 window.turn = 1;233 squares[0].click();234 expect(squares[0].innerHTML).to.equal('X');235 expect(window.turn).to.equal(1);236 });237 it('Users cannot play any turns once a game is won or tied', () => {238 populateBoard(['X', 'X', 'X', '', '', '', 'O', 'O', '']);239 window.turn = 5;240 // X | X | X 241 // -----------242 // | | 243 // -----------244 // O | O | 245 squares[4].click();246 expect(squares[4].innerHTML).to.equal('');247 expect(window.turn).to.equal(5);248 });249 it('Users can play multiple games', () => {250 sinon.useFakeXMLHttpRequest();251 populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', '', 'O']);252 // X | O | X 253 // -----------254 // X | O | X 255 // -----------256 // O | | O 257 window.turn = 8;258 window.doTurn(squares[7]);259 window.doTurn(squares[4]);260 const board = Array.from(squares).map(s => s.innerHTML);261 expect(board).to.have.ordered.members(['', '', '', '', 'X', '', '', '', '']);262 });263});264describe('AJAX interactions with the Rails API', () => {265 // Define helper functions266 function jsonifyGame(board) {267 return JSON.stringify({268 "data": {269 "id": "1",270 "type": "games",271 "attributes": {272 "state": board273 }274 },275 "jsonapi": {276 "version": "1.0"277 }278 });279 }280 function jsonifyGames(boards) {281 const jsonObj = {282 "data": [],283 "jsonapi": {284 "version": "1.0"285 }286 };287 for (let i = 0, l = boards.length; i < l; i++) {288 jsonObj.data.push({289 "id": "" + (i + 1),290 "type": "games",291 "attributes": {292 "state": boards[i]293 }294 });295 }296 return JSON.stringify(jsonObj);297 }298 // End helper function definitions299 describe('Clicking the button#previous element', () => {300 beforeEach(() => {301 xhr = sinon.useFakeXMLHttpRequest();302 requests = [];303 xhr.onCreate = req => requests.push(req);304 });305 afterEach(() => {306 xhr.restore();307 resetFixtures();308 });309 it('sends a GET request to the "/games" route', () => {310 previousButton.click();311 expect(requests[0].method).to.equal('GET');312 expect(requests[0].url).to.equal('/games');313 });314 context('when no previously-saved games exist in the database', () => {315 it('does not add any children to the div#games element in the DOM', () => {316 previousButton.click();317 requests[0].respond(318 200,319 { 'Content-Type': 'application/json' },320 jsonifyGames([])321 );322 expect(gamesDiv.children.length).to.equal(0);323 });324 });325 context('when previously-saved games exist in the database', () => {326 it("adds those previous games as buttons in the DOM's div#games element", () => {327 previousButton.click();328 requests[0].respond(329 200,330 { 'Content-Type': 'application/json' },331 jsonifyGames([332 ['', '', '', '', '', '', '', '', ''],333 ['O', 'X', 'O', '', 'X', 'X', '', 'X', 'O'] // 'X' wins334 ])335 );336 const gameButtons = Array.from(gamesDiv.children).filter(c => c.tagName === 'BUTTON');337 expect(gameButtons.length).to.equal(2);338 });339 it('does not re-add saved games already present in the div#games element when the "previous" button is clicked a second time', () => {340 previousButton.click();341 requests[0].respond(342 200,343 { 'Content-Type': 'application/json' },344 jsonifyGames([345 ['', '', '', '', '', '', '', '', ''],346 ['O', 'X', 'O', '', 'X', 'X', '', 'X', 'O'], // 'X' wins347 ['X', 'X', 'O', 'O', 'O', 'X', 'X', 'X', 'O'] // Tie game348 ])349 );350 previousButton.click();351 requests[1].respond(352 200,353 { 'Content-Type': 'application/json' },354 jsonifyGames([355 ['', '', '', '', '', '', '', '', ''],356 ['O', 'X', 'O', '', 'X', 'X', '', 'X', 'O'], // 'X' wins357 ['X', 'X', 'O', 'O', 'O', 'X', 'X', 'X', 'O'], // Tie game358 ['O', 'X', '', '', '', '', '', '', ''] // In-progress359 ])360 );361 const gameButtons = Array.from(gamesDiv.children).filter(c => c.tagName === 'BUTTON');362 expect(gameButtons.length).to.equal(4);363 });364 });365 });366 describe('Clicking the button#save element', () => {367 beforeEach(() => {368 xhr = sinon.useFakeXMLHttpRequest();369 requests = [];370 xhr.onCreate = req => requests.push(req);371 });372 afterEach(() => {373 xhr.restore();374 resetFixtures();375 });376 context('when the current game has not yet been saved', () => {377 it('sends a POST request to the "/games" route', () => {378 saveButton.click();379 expect(requests[0].method).to.equal('POST');380 expect(requests[0].url).to.equal('/games');381 });382 });383 context('when the current game already exists in the database', () => {384 it('sends a PATCH request to the "/games/:id" route', () => {385 saveButton.click();386 requests[0].respond(387 201,388 { 'Content-Type': 'application/json' },389 jsonifyGame(['', '', '', '', '', '', '', '', ''])390 );391 saveButton.click();392 expect(requests[0].method).to.equal('POST');393 expect(requests[0].url).to.equal('/games');394 expect(requests[1].method).to.equal('PATCH');395 expect(requests[1].url).to.equal('/games/1');396 });397 });398 });399 describe('Clicking the button#clear element', () => {400 beforeEach(() => {401 xhr = sinon.useFakeXMLHttpRequest();402 requests = [];403 xhr.onCreate = req => requests.push(req);404 });405 afterEach(() => {406 xhr.restore();407 resetFixtures();408 });409 context('when an unsaved game is in progress', () => {410 it('clears the game board', () => {411 squares[8].innerHTML = 'X';412 window.turn = 1;413 clearButton.click();414 const board = Array.from(squares).map(s => s.innerHTML);415 expect(board).to.have.members(['', '', '', '', '', '', '', '', '']);416 expect(window.turn).to.equal(0);417 });418 it('does not save the cleared game', () => {419 clearButton.click();420 expect(requests).to.be.empty;421 });422 });423 context('when the in-progress game has already been saved', () => {424 it('fully resets the game board so that the next press of the "save" button results in a new game being saved', () => {425 saveButton.click();426 requests[0].respond(427 201,428 { 'Content-Type': 'application/json' },429 jsonifyGame(['', '', '', '', '', '', '', '', ''])430 );431 clearButton.click();432 saveButton.click();433 expect(requests[1].method).to.equal('POST');434 expect(requests[1].url).to.equal('/games');435 });436 });437 });438 describe('Completing a game', () => {439 beforeEach(() => {440 xhr = sinon.useFakeXMLHttpRequest();441 requests = [];442 xhr.onCreate = req => requests.push(req);443 });444 afterEach(() => {445 xhr.restore();446 resetFixtures();447 });448 it('auto-saves tie games', () => {449 populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', '', 'O']);450 // X | O | X 451 // -----------452 // X | O | X 453 // -----------454 // O | | O 455 window.turn = 8;456 window.doTurn(squares[7]);457 expect(requests[0].method).to.equal('POST');458 expect(requests[0].url).to.equal('/games');459 });460 it('auto-saves won games', () => {461 populateBoard(['X', 'X', '', '', '', '', 'O', 'O', '']);462 window.turn = 4;463 // X | X | 464 // -----------465 // | | 466 // -----------467 // O | O | 468 squares[2].click();469 expect(requests[0].method).to.equal('POST');470 expect(requests[0].url).to.equal('/games');471 });472 });473 describe('Clicking a saved game button (in the div#games element)', () => {474 beforeEach(() => {475 xhr = sinon.useFakeXMLHttpRequest();476 requests = [];477 xhr.onCreate = req => requests.push(req);478 });479 afterEach(() => {480 xhr.restore();481 resetFixtures();482 });483 it('sends a GET request to the "/games/:id" route', () => {484 previousButton.click();485 requests[0].respond(486 200,487 { 'Content-Type': 'application/json' },488 jsonifyGames([489 ['', '', '', '', 'X', '', '', 'O', '']490 ])491 );492 const gameButtons = Array.from(gamesDiv.children).filter(c => c.tagName === 'BUTTON');493 gameButtons[0].click();494 expect(requests[1].method).to.equal('GET');495 expect(requests[1].url).to.equal('/games/1');...

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1import { resetFixtures } from 'ng-mocks';2import { TestBed } from '@angular/core/testing';3import { AppComponent } from './app.component';4describe('AppComponent', () => {5 beforeEach(async () => {6 await TestBed.configureTestingModule({7 }).compileComponents();8 });9 afterEach(() => {10 resetFixtures();11 });12 it('should create the app', () => {13 const fixture = TestBed.createComponent(AppComponent);14 const app = fixture.componentInstance;15 expect(app).toBeTruthy();16 });17});18import { Component, OnInit } from '@angular/core';19import { HttpClient } from '@angular/common/http';20@Component({21})22export class AppComponent implements OnInit {23 constructor(private http: HttpClient) {}24 ngOnInit() {25 (data) => {26 console.log(data);27 },28 (error) => {29 console.log(error);30 }31 );32 }33}34import { ComponentFixture, TestBed } from '@angular/core/testing';35import { AppComponent } from './app.component';36import { HttpClientTestingModule } from '@angular/common/http/testing';37describe('AppComponent', () => {38 let component: AppComponent;39 let fixture: ComponentFixture<AppComponent>;40 beforeEach(async () => {41 await TestBed.configureTestingModule({42 imports: [HttpClientTestingModule],43 }).compileComponents();44 });45 beforeEach(() => {46 fixture = TestBed.createComponent(AppComponent);47 component = fixture.componentInstance;48 fixture.detectChanges();49 });50 it('should create the app', () => {51 expect(component).toBeTruthy();52 });53});54import { ComponentFixture, TestBed } from '@angular/core/testing';55import { AppComponent } from './app.component';56import { HttpClientTestingModule } from '@angular/common/http/testing';57describe('AppComponent', () => {58 let component: AppComponent;59 let fixture: ComponentFixture<AppComponent>;60 beforeEach(async () => {61 await TestBed.configureTestingModule({62 imports: [HttpClientTestingModule],63 }).compileComponents();64 });65 beforeEach(() => {66 fixture = TestBed.createComponent(AppComponent);67 component = fixture.componentInstance;68 fixture.detectChanges();69 });70 it('should create the app', () =>

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1import { resetFixtures } from 'ng-mocks';2beforeEach(resetFixtures);3import { resetFixtures } from 'ng-mocks';4beforeEach(() => resetFixtures());5import { resetFixtures } from 'ng-mocks';6beforeEach(resetFixtures);7import { resetFixtures } from 'ng-mocks';8beforeEach(() => resetFixtures());9import { resetFixtures } from 'ng-mocks';10beforeEach(resetFixtures);11import { resetFixtures } from 'ng-mocks';12beforeEach(() => resetFixtures());13import { resetFixtures } from 'ng-mocks';14beforeEach(resetFixtures);15import { resetFixtures } from 'ng-mocks';16beforeEach(() => resetFixtures());17import { resetFixtures } from 'ng-mocks';18beforeEach(resetFixtures);19import { resetFixtures } from 'ng-mocks';20beforeEach(() => resetFixtures());21import { resetFixtures } from 'ng-mocks';22beforeEach(resetFixtures);23import { resetFixtures } from 'ng-mocks';24beforeEach(() => resetFixtures());25import { resetFixtures } from 'ng-mocks';26beforeEach(resetFixtures);

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1import { resetFixtures } from 'ng-mocks';2beforeEach(() => {3 resetFixtures();4});5import { mockComponent } from 'ng-mocks';6beforeEach(() => {7 mockComponent(ChildComponent);8});9import { mockDirective } from 'ng-mocks';10beforeEach(() => {11 mockDirective(ChildDirective);12});13import { mockPipe } from 'ng-mocks';14beforeEach(() => {15 mockPipe(ChildPipe);16});17import { mockProvider } from 'ng-mocks';18beforeEach(() => {19 mockProvider(ChildService);20});21import { mockModule } from 'ng-mocks';22beforeEach(() => {23 mockModule(ChildModule);24});25import { mockRender } from 'ng-mocks';26beforeEach(() => {27 mockRender(ChildComponent);28});29import { mockInstance } from 'ng-mocks';30beforeEach(() => {31 mockInstance(ChildService);32});33import { mockReset } from 'ng-mocks';34beforeEach(() => {35 mockReset();36});37import { mockClear } from 'ng-mocks';38beforeEach(() => {39 mockClear();40});41import { mockDeep } from 'ng-mocks';42beforeEach(() => {43 mockDeep(ChildComponent);44});45import { mockProvider } from 'ng-mocks';46beforeEach(() => {47 mockProvider(ChildService);48});49import {

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1import { resetFixtures } from 'ng-mocks';2import { TestBed } from '@angular/core/testing';3describe('TestComponent', () => {4 beforeEach(() => {5 resetFixtures(TestBed);6 });7 it('should create', () => {8 expect(true).toBeTruthy();9 });10});11import { resetFixtures } from 'ng-mocks';12import { TestBed } from '@angular/core/testing';13describe('TestComponent', () => {14 beforeEach(() => {15 resetFixtures(TestBed);16 });17 it('should create', () => {18 expect(true).toBeTruthy();19 });20});

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1import { resetFixtures, TestBed } from 'ng-mocks';2beforeEach(() => {3 resetFixtures(TestBed);4});5import { resetFixtures, TestBed } from 'ng-mocks';6beforeEach(() => {7 resetFixtures(TestBed);8});9import { resetFixtures, TestBed } from 'ng-mocks';10beforeEach(() => {11 resetFixtures(TestBed);12});13import { resetFixtures, TestBed } from 'ng-mocks';14beforeEach(() => {15 resetFixtures(TestBed);16});17import { resetFixtures, TestBed } from 'ng-mocks';18beforeEach(() => {19 resetFixtures(TestBed);20});21import { resetFixtures, TestBed } from 'ng-mocks';22beforeEach(() => {23 resetFixtures(TestBed);24});25import { resetFixtures, TestBed } from 'ng-mocks';26beforeEach(() => {27 resetFixtures(TestBed);28});29import { resetFixtures, TestBed } from 'ng-mocks';30beforeEach(() => {31 resetFixtures(TestBed);32});33import { resetFixtures, TestBed } from 'ng-mocks';34beforeEach(() => {35 resetFixtures(TestBed);36});37import { resetFixtures, TestBed } from 'ng-mocks';38beforeEach(() => {39 resetFixtures(TestBed);40});41import { resetFixtures, TestBed } from 'ng-mocks';42beforeEach(() => {43 resetFixtures(TestBed);44});

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1import { resetFixtures } from 'ng-mocks';2describe('Test Component', () => {3 beforeEach(() => {4 resetFixtures();5 });6 it('should test component', () => {

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1import { resetFixtures } from "ng-mocks";2beforeEach(() => {3 resetFixtures();4});5import { resetFixtures } from "ng-mocks";6beforeEach(() => {7 resetFixtures();8});9import { MockBuilder, MockRender, ngMocks } from "ng-mocks";10import { AppModule } from "./app.module";11import { AppComponent } from "./app.component";12describe("AppComponent", () => {13 beforeEach(() => MockBuilder(AppComponent).keep(AppModule));14 it("should create the app", () => {15 const fixture = MockRender(AppComponent);16 const app = ngMocks.findInstance(AppComponent);17 expect(app).toBeTruthy();18 });19});20import { MockBuilder, MockRender } from "ng-mocks";21import { AppModule } from "./app.module";22import { AppComponent } from "./app.component";23describe("AppComponent", () => {24 beforeEach(() => MockBuilder(AppComponent).keep(AppModule));25 it("should create the app", () => {26 const fixture = MockRender(AppComponent);27 const app = fixture.point.componentInstance;28 expect(app).toBeTruthy();29 });30});31import { MockBuilder, MockRender } from "ng-mocks";32import { AppModule } from "./app.module";33import { AppComponent } from "./app.component";34describe("AppComponent", () => {35 beforeEach(() => MockBuilder(AppComponent).keep(AppModule));36 it("should create the app", () => {37 const fixture = MockRender(AppComponent);38 const app = fixture.debugElement.componentInstance;39 expect(app).toBeTruthy();40 });41});42import { MockBuilder, MockRender, ngMocks } from "ng-mocks";43import { AppModule } from "./app.module";44import { AppComponent } from "./app.component";45describe("AppComponent", () => {46 beforeEach(() => MockBuilder(AppComponent).keep(AppModule));47 it("should create the app", () => {48 const fixture = MockRender(AppComponent);49 const app = ngMocks.findInstance(AppComponent);50 expect(app).toBeTruthy();51 });52});

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1import { resetFixtures, TestBed } from 'ng-mocks';2import { resetFixtures, TestBed } from 'ng-mocks';3describe('SomeComponent', () => {4 beforeEach(() => {5 TestBed.configureTestingModule({6 imports: [SomeModule]7 }).compileComponents();8 });9 afterEach(() => {10 resetFixtures();11 });12 it('should work', () => {13 const fixture = TestBed.createComponent(SomeComponent);14 fixture.detectChanges();15 expect(fixture).toBeDefined();16 });17});18import { resetFixtures, TestBed } from 'ng-mocks';19import { resetFixtures, TestBed } from 'ng-mocks';20describe('SomeComponent', () => {21 beforeEach(() => {22 TestBed.configureTestingModule({23 imports: [SomeModule]24 }).compileComponents();25 });26 afterEach(() => {27 resetFixtures();28 });29 it('should work', () => {30 const fixture = TestBed.createComponent(SomeComponent);31 fixture.detectChanges();32 expect(fixture).toBeDefined();33 });34});

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1import { resetFixtures } from 'ng-mocks';2describe('TestComponent', () => {3 beforeEach(() => {4 resetFixtures();5 });6});7import { ngMocksGlobal } from 'ng-mocks';8beforeAll(() => {9 ngMocksGlobal();10});11import { ngMocksGlobal } from 'ng-mocks';12beforeAll(() => {13 ngMocksGlobal();14});15import { ngMocksGlobal } from 'ng-mocks';16beforeAll(() => {17 ngMocksGlobal();18});19import { ngMocksGlobal } from 'ng-mocks';20beforeAll(() => {21 ngMocksGlobal();22});23import { ngMocksGlobal } from 'ng-mocks';24beforeAll(() => {25 ngMocksGlobal();26});27import { ngMocksGlobal } from 'ng-mocks';28beforeAll(() => {29 ngMocksGlobal();30});31import { ngMocksGlobal } from 'ng-mocks';32beforeAll(() => {33 ngMocksGlobal();34});35import { ngMocksGlobal } from 'ng-mocks';36beforeAll(() => {37 ngMocksGlobal();38});39import { ngMocksGlobal } from 'ng-mocks';40beforeAll(() => {41 ngMocksGlobal();42});43import { ngMocksGlobal } from 'ng-mocks';44beforeAll(() => {45 ngMocksGlobal();46});47import { ngMocksGlobal } from 'ng-mocks';48beforeAll(() => {49 ngMocksGlobal();50});51import { ngMocksGlobal } from 'ng

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