Best JavaScript code snippet using ng-mocks
tictactoeTest.js
Source:tictactoeTest.js  
...14const saveButton = window.document.getElementById('save');15const previousButton = window.document.getElementById('previous');16const clearButton = window.document.getElementById('clear');17// Define helper functions18function resetFixtures() {19  for (let i = 0; i < 9; i++) {20    squares[i].innerHTML = '';21  }22  window.turn *= 0;23  messageDiv.innerHTML = '';24  gamesDiv.innerHTML = '';25}26function populateBoard(arr) {27  for (let i = 0; i < 9; i++) {28    squares[i].innerHTML = arr[i];29  }30}31// End helper function definitions32describe('tictactoe.js', () => {33  describe('player()', () => {34    afterEach(() => {35      sandbox.restore();36      resetFixtures();37    });38    it('is defined', () => {39      expect(window.player).to.be.a('function');40    });41    it('returns "X" when the turn count is even', () => {42      expect(window.player()).to.equal('X');43    });44    it('returns "O" when the turn count is odd', () => {45      window.turn = 3;46      expect(window.player()).to.equal('O');47    });48  });49  describe('updateState()', () => {50    afterEach(() => {51      sandbox.restore();52      resetFixtures();53    });54    it('is defined', () => {55      expect(window.updateState).to.be.a('function');56    });57    it('invokes the player() function', () => {58      const spy = sandbox.stub(window, 'player');59      window.updateState(squares[4]);60      expect(spy.calledOnce).to.be.true;61    });62    it("adds the current player's token to the passed-in <td> element", () => {63      sandbox.stub(window, 'player').64        onFirstCall().returns('X').65        onSecondCall().returns('O');66      window.updateState(squares[8]);67      window.updateState(squares[0]);68      expect(squares[8].innerHTML).to.equal('X');69      expect(squares[0].innerHTML).to.equal('O');70    });71  });72  describe('setMessage()', () => {73    afterEach(() => {74      sandbox.restore();75      resetFixtures();76    });77    it('sets a provided string as the innerHTML of the div#message element', () => {78      const string = "Player X Won!";79      window.setMessage(string);80      expect(messageDiv.innerHTML).to.contain(string);81    });82  });83  describe('checkWinner()', () => {84    afterEach(() => {85      sandbox.restore();86      resetFixtures();87    });88    it('is defined', () => {89      expect(window.checkWinner).to.be.a('function');90    });91    it('returns true when a player wins horizontally', () => {92      populateBoard(['X', 'X', 'X', '', '', '', 'O', 'O', '']);93      //  X | X | X 94      // -----------95      //    |   |   96      // -----------97      //  O | O |   98      expect(window.checkWinner()).to.be.true;99    });100    it('returns true when a player wins diagonally', () => {101      populateBoard(['X', 'X', 'O', '', 'O', '', 'O', 'X', '']);102      //  X | X | O 103      // -----------104      //    | O |   105      // -----------106      //  O | X |   107      expect(window.checkWinner()).to.be.true;108    });109    it('returns true when a player wins vertically', () => {110      populateBoard(['O', '', 'X', '', 'O', 'X', 'O', '', 'X']);111      //  O |   | X 112      // -----------113      //    | O | X 114      // -----------115      //  O |   | X 116      expect(window.checkWinner()).to.be.true;117    });118    it('returns false if no winning combination is present on the board', () => {119      expect(window.checkWinner()).to.equal(false);120      populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', 'X', 'O']);121      //  X | O | X 122      // -----------123      //  X | O | X 124      // -----------125      //  O | X | O 126      expect(window.checkWinner()).to.equal(false);127    });128    it('invokes the setMessage() function with the argument "Player X Won!" when player X wins', () => {129      const spy = sandbox.stub(window, 'setMessage');130      populateBoard(['', '', '', 'X', 'X', 'X', 'O', 'O', '']);131      //    |   |   132      // -----------133      //  X | X | X 134      // -----------135      //  O | O |   136      window.checkWinner();137      expect(spy.firstCall.args[0]).to.equal('Player X Won!');138    });139    it('invokes the setMessage() function with the argument "Player O Won!" when player O wins', () => {140      const spy = sandbox.stub(window, 'setMessage');141      populateBoard(['O', '', '', 'X', 'O', 'X', 'X', '', 'O']);142      //  O |   |   143      // -----------144      //  X | O | X 145      // -----------146      //  X |   | O 147      window.checkWinner();148      expect(spy.firstCall.args[0]).to.equal('Player O Won!');149    });150  });151  describe('doTurn()', () => {152    afterEach(() => {153      sandbox.restore();154      resetFixtures();155    });156    it('is defined', () => {157      expect(window.doTurn).to.be.a('function');158    });159    it('increments the value of the "turn" variable', () => {160      expect(window.turn).to.equal(0);161      window.doTurn(squares[0]);162      expect(window.turn).to.equal(1);163    });164    it('invokes the checkWinner() function', () => {165      const spy = sandbox.spy(window, 'checkWinner');166      window.doTurn(squares[8]);167      expect(spy.calledOnce).to.be.true;168    });169    it('invokes the updateState() function', () => {170      const spy = sandbox.spy(window, 'updateState');171      window.doTurn(squares[0]);172      expect(spy.calledOnce).to.be.true;173    });174    it('invokes the setMessage() function with the argument "Tie game." when the game is tied', () => {175      sinon.useFakeXMLHttpRequest();176      const spy = sandbox.spy(window, 'setMessage');177      populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', '', 'O']);178      //  X | O | X 179      // -----------180      //  X | O | X 181      // -----------182      //  O |   | O 183      window.turn = 8;184      window.doTurn(squares[7]);185      expect(spy.firstCall.args[0]).to.equal('Tie game.');186    });187    it('resets the board and the "turn" counter when a game is won', () => {188      sinon.useFakeXMLHttpRequest();189      populateBoard(['X', 'X', 'O', 'X', 'O', 'X', '', 'O', 'O']);190      //  X | X | O 191      // -----------192      //  X | O | X 193      // -----------194      //    | O | O 195      window.turn = 8;196      window.doTurn(squares[6]);197      const board = Array.from(squares).map(s => s.innerHTML);198      expect(board).to.have.members(['', '', '', '', '', '', '', '', '']);199      expect(window.turn).to.equal(0);200    });201  });202  describe('attachListeners()', () => {203    afterEach(() => {204      sandbox.restore();205      resetFixtures();206    });207    it('is defined', () => {208      expect(window.attachListeners).to.be.a('function');209    });210    it('attaches event listeners that invoke doTurn() when a square is clicked on', () => {211      var spy = sandbox.stub(window, 'doTurn');212      squares[0].click();213      expect(spy.calledOnce).to.be.true;214      squares[8].click();215      expect(spy.calledTwice).to.be.true;216    });217    it('passes the clicked-on <td> element to doTurn()', () => {218      var spy = sandbox.stub(window, 'doTurn');219      squares[0].click();220      squares[8].click();221      expect(spy.firstCall.args[0]).to.equal(squares[0]);222      expect(spy.secondCall.args[0]).to.equal(squares[8]);223    });224  });225});226describe('Gameplay', () => {227  afterEach(() => {228    resetFixtures();229  });230  it('Users cannot place a token in a square that is already taken', () => {231    squares[0].innerHTML = 'X';232    window.turn = 1;233    squares[0].click();234    expect(squares[0].innerHTML).to.equal('X');235    expect(window.turn).to.equal(1);236  });237  it('Users cannot play any turns once a game is won or tied', () => {238    populateBoard(['X', 'X', 'X', '', '', '', 'O', 'O', '']);239    window.turn = 5;240    //  X | X | X 241    // -----------242    //    |   |   243    // -----------244    //  O | O |   245    squares[4].click();246    expect(squares[4].innerHTML).to.equal('');247    expect(window.turn).to.equal(5);248  });249  it('Users can play multiple games', () => {250    sinon.useFakeXMLHttpRequest();251    populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', '', 'O']);252    //  X | O | X 253    // -----------254    //  X | O | X 255    // -----------256    //  O |   | O 257    window.turn = 8;258    window.doTurn(squares[7]);259    window.doTurn(squares[4]);260    const board = Array.from(squares).map(s => s.innerHTML);261    expect(board).to.have.ordered.members(['', '', '', '', 'X', '', '', '', '']);262  });263});264describe('AJAX interactions with the Rails API', () => {265  // Define helper functions266  function jsonifyGame(board) {267    return JSON.stringify({268      "data": {269        "id": "1",270        "type": "games",271        "attributes": {272          "state": board273        }274      },275      "jsonapi": {276        "version": "1.0"277      }278    });279  }280  function jsonifyGames(boards) {281    const jsonObj = {282      "data": [],283      "jsonapi": {284        "version": "1.0"285      }286    };287    for (let i = 0, l = boards.length; i < l; i++) {288      jsonObj.data.push({289        "id": "" + (i + 1),290        "type": "games",291        "attributes": {292          "state": boards[i]293        }294      });295    }296    return JSON.stringify(jsonObj);297  }298  // End helper function definitions299  describe('Clicking the button#previous element', () => {300    beforeEach(() => {301      xhr = sinon.useFakeXMLHttpRequest();302      requests = [];303      xhr.onCreate = req => requests.push(req);304    });305    afterEach(() => {306      xhr.restore();307      resetFixtures();308    });309    it('sends a GET request to the "/games" route', () => {310      previousButton.click();311      expect(requests[0].method).to.equal('GET');312      expect(requests[0].url).to.equal('/games');313    });314    context('when no previously-saved games exist in the database', () => {315      it('does not add any children to the div#games element in the DOM', () => {316        previousButton.click();317        requests[0].respond(318          200,319          { 'Content-Type': 'application/json' },320          jsonifyGames([])321        );322        expect(gamesDiv.children.length).to.equal(0);323      });324    });325    context('when previously-saved games exist in the database', () => {326      it("adds those previous games as buttons in the DOM's div#games element", () => {327        previousButton.click();328        requests[0].respond(329          200,330          { 'Content-Type': 'application/json' },331          jsonifyGames([332            ['', '', '', '', '', '', '', '', ''],333            ['O', 'X', 'O', '', 'X', 'X', '', 'X', 'O'] // 'X' wins334          ])335        );336        const gameButtons = Array.from(gamesDiv.children).filter(c => c.tagName === 'BUTTON');337        expect(gameButtons.length).to.equal(2);338      });339      it('does not re-add saved games already present in the div#games element when the "previous" button is clicked a second time', () => {340        previousButton.click();341        requests[0].respond(342          200,343          { 'Content-Type': 'application/json' },344          jsonifyGames([345            ['', '', '', '', '', '', '', '', ''],346            ['O', 'X', 'O', '', 'X', 'X', '', 'X', 'O'], // 'X' wins347            ['X', 'X', 'O', 'O', 'O', 'X', 'X', 'X', 'O'] // Tie game348          ])349        );350        previousButton.click();351        requests[1].respond(352          200,353          { 'Content-Type': 'application/json' },354          jsonifyGames([355            ['', '', '', '', '', '', '', '', ''],356            ['O', 'X', 'O', '', 'X', 'X', '', 'X', 'O'], // 'X' wins357            ['X', 'X', 'O', 'O', 'O', 'X', 'X', 'X', 'O'], // Tie game358            ['O', 'X', '', '', '', '', '', '', ''] // In-progress359          ])360        );361        const gameButtons = Array.from(gamesDiv.children).filter(c => c.tagName === 'BUTTON');362        expect(gameButtons.length).to.equal(4);363      });364    });365  });366  describe('Clicking the button#save element', () => {367    beforeEach(() => {368      xhr = sinon.useFakeXMLHttpRequest();369      requests = [];370      xhr.onCreate = req => requests.push(req);371    });372    afterEach(() => {373      xhr.restore();374      resetFixtures();375    });376    context('when the current game has not yet been saved', () => {377      it('sends a POST request to the "/games" route', () => {378        saveButton.click();379        expect(requests[0].method).to.equal('POST');380        expect(requests[0].url).to.equal('/games');381      });382    });383    context('when the current game already exists in the database', () => {384      it('sends a PATCH request to the "/games/:id" route', () => {385        saveButton.click();386        requests[0].respond(387          201,388          { 'Content-Type': 'application/json' },389          jsonifyGame(['', '', '', '', '', '', '', '', ''])390        );391        saveButton.click();392        expect(requests[0].method).to.equal('POST');393        expect(requests[0].url).to.equal('/games');394        expect(requests[1].method).to.equal('PATCH');395        expect(requests[1].url).to.equal('/games/1');396      });397    });398  });399  describe('Clicking the button#clear element', () => {400    beforeEach(() => {401      xhr = sinon.useFakeXMLHttpRequest();402      requests = [];403      xhr.onCreate = req => requests.push(req);404    });405    afterEach(() => {406      xhr.restore();407      resetFixtures();408    });409    context('when an unsaved game is in progress', () => {410      it('clears the game board', () => {411        squares[8].innerHTML = 'X';412        window.turn = 1;413        clearButton.click();414        const board = Array.from(squares).map(s => s.innerHTML);415        expect(board).to.have.members(['', '', '', '', '', '', '', '', '']);416        expect(window.turn).to.equal(0);417      });418      it('does not save the cleared game', () => {419        clearButton.click();420        expect(requests).to.be.empty;421      });422    });423    context('when the in-progress game has already been saved', () => {424      it('fully resets the game board so that the next press of the "save" button results in a new game being saved', () => {425        saveButton.click();426        requests[0].respond(427          201,428          { 'Content-Type': 'application/json' },429          jsonifyGame(['', '', '', '', '', '', '', '', ''])430        );431        clearButton.click();432        saveButton.click();433        expect(requests[1].method).to.equal('POST');434        expect(requests[1].url).to.equal('/games');435      });436    });437  });438  describe('Completing a game', () => {439    beforeEach(() => {440      xhr = sinon.useFakeXMLHttpRequest();441      requests = [];442      xhr.onCreate = req => requests.push(req);443    });444    afterEach(() => {445      xhr.restore();446      resetFixtures();447    });448    it('auto-saves tie games', () => {449      populateBoard(['X', 'O', 'X', 'X', 'O', 'X', 'O', '', 'O']);450      //  X | O | X 451      // -----------452      //  X | O | X 453      // -----------454      //  O |   | O 455      window.turn = 8;456      window.doTurn(squares[7]);457      expect(requests[0].method).to.equal('POST');458      expect(requests[0].url).to.equal('/games');459    });460    it('auto-saves won games', () => {461      populateBoard(['X', 'X', '', '', '', '', 'O', 'O', '']);462      window.turn = 4;463      //  X | X |   464      // -----------465      //    |   |   466      // -----------467      //  O | O |   468      squares[2].click();469      expect(requests[0].method).to.equal('POST');470      expect(requests[0].url).to.equal('/games');471    });472  });473  describe('Clicking a saved game button (in the div#games element)', () => {474    beforeEach(() => {475      xhr = sinon.useFakeXMLHttpRequest();476      requests = [];477      xhr.onCreate = req => requests.push(req);478    });479    afterEach(() => {480      xhr.restore();481      resetFixtures();482    });483    it('sends a GET request to the "/games/:id" route', () => {484      previousButton.click();485      requests[0].respond(486        200,487        { 'Content-Type': 'application/json' },488        jsonifyGames([489          ['', '', '', '', 'X', '', '', 'O', '']490        ])491      );492      const gameButtons = Array.from(gamesDiv.children).filter(c => c.tagName === 'BUTTON');493      gameButtons[0].click();494      expect(requests[1].method).to.equal('GET');495      expect(requests[1].url).to.equal('/games/1');...Using AI Code Generation
1import { resetFixtures } from 'ng-mocks';2import { TestBed } from '@angular/core/testing';3import { AppComponent } from './app.component';4describe('AppComponent', () => {5  beforeEach(async () => {6    await TestBed.configureTestingModule({7    }).compileComponents();8  });9  afterEach(() => {10    resetFixtures();11  });12  it('should create the app', () => {13    const fixture = TestBed.createComponent(AppComponent);14    const app = fixture.componentInstance;15    expect(app).toBeTruthy();16  });17});18import { Component, OnInit } from '@angular/core';19import { HttpClient } from '@angular/common/http';20@Component({21})22export class AppComponent implements OnInit {23  constructor(private http: HttpClient) {}24  ngOnInit() {25      (data) => {26        console.log(data);27      },28      (error) => {29        console.log(error);30      }31    );32  }33}34import { ComponentFixture, TestBed } from '@angular/core/testing';35import { AppComponent } from './app.component';36import { HttpClientTestingModule } from '@angular/common/http/testing';37describe('AppComponent', () => {38  let component: AppComponent;39  let fixture: ComponentFixture<AppComponent>;40  beforeEach(async () => {41    await TestBed.configureTestingModule({42      imports: [HttpClientTestingModule],43    }).compileComponents();44  });45  beforeEach(() => {46    fixture = TestBed.createComponent(AppComponent);47    component = fixture.componentInstance;48    fixture.detectChanges();49  });50  it('should create the app', () => {51    expect(component).toBeTruthy();52  });53});54import { ComponentFixture, TestBed } from '@angular/core/testing';55import { AppComponent } from './app.component';56import { HttpClientTestingModule } from '@angular/common/http/testing';57describe('AppComponent', () => {58  let component: AppComponent;59  let fixture: ComponentFixture<AppComponent>;60  beforeEach(async () => {61    await TestBed.configureTestingModule({62      imports: [HttpClientTestingModule],63    }).compileComponents();64  });65  beforeEach(() => {66    fixture = TestBed.createComponent(AppComponent);67    component = fixture.componentInstance;68    fixture.detectChanges();69  });70  it('should create the app', () =>Using AI Code Generation
1import { resetFixtures } from 'ng-mocks';2beforeEach(resetFixtures);3import { resetFixtures } from 'ng-mocks';4beforeEach(() => resetFixtures());5import { resetFixtures } from 'ng-mocks';6beforeEach(resetFixtures);7import { resetFixtures } from 'ng-mocks';8beforeEach(() => resetFixtures());9import { resetFixtures } from 'ng-mocks';10beforeEach(resetFixtures);11import { resetFixtures } from 'ng-mocks';12beforeEach(() => resetFixtures());13import { resetFixtures } from 'ng-mocks';14beforeEach(resetFixtures);15import { resetFixtures } from 'ng-mocks';16beforeEach(() => resetFixtures());17import { resetFixtures } from 'ng-mocks';18beforeEach(resetFixtures);19import { resetFixtures } from 'ng-mocks';20beforeEach(() => resetFixtures());21import { resetFixtures } from 'ng-mocks';22beforeEach(resetFixtures);23import { resetFixtures } from 'ng-mocks';24beforeEach(() => resetFixtures());25import { resetFixtures } from 'ng-mocks';26beforeEach(resetFixtures);Using AI Code Generation
1import { resetFixtures } from 'ng-mocks';2beforeEach(() => {3    resetFixtures();4});5import { mockComponent } from 'ng-mocks';6beforeEach(() => {7    mockComponent(ChildComponent);8});9import { mockDirective } from 'ng-mocks';10beforeEach(() => {11    mockDirective(ChildDirective);12});13import { mockPipe } from 'ng-mocks';14beforeEach(() => {15    mockPipe(ChildPipe);16});17import { mockProvider } from 'ng-mocks';18beforeEach(() => {19    mockProvider(ChildService);20});21import { mockModule } from 'ng-mocks';22beforeEach(() => {23    mockModule(ChildModule);24});25import { mockRender } from 'ng-mocks';26beforeEach(() => {27    mockRender(ChildComponent);28});29import { mockInstance } from 'ng-mocks';30beforeEach(() => {31    mockInstance(ChildService);32});33import { mockReset } from 'ng-mocks';34beforeEach(() => {35    mockReset();36});37import { mockClear } from 'ng-mocks';38beforeEach(() => {39    mockClear();40});41import { mockDeep } from 'ng-mocks';42beforeEach(() => {43    mockDeep(ChildComponent);44});45import { mockProvider } from 'ng-mocks';46beforeEach(() => {47    mockProvider(ChildService);48});49import {Using AI Code Generation
1import { resetFixtures } from 'ng-mocks';2import { TestBed } from '@angular/core/testing';3describe('TestComponent', () => {4  beforeEach(() => {5    resetFixtures(TestBed);6  });7  it('should create', () => {8    expect(true).toBeTruthy();9  });10});11import { resetFixtures } from 'ng-mocks';12import { TestBed } from '@angular/core/testing';13describe('TestComponent', () => {14  beforeEach(() => {15    resetFixtures(TestBed);16  });17  it('should create', () => {18    expect(true).toBeTruthy();19  });20});Using AI Code Generation
1import { resetFixtures, TestBed } from 'ng-mocks';2beforeEach(() => {3  resetFixtures(TestBed);4});5import { resetFixtures, TestBed } from 'ng-mocks';6beforeEach(() => {7  resetFixtures(TestBed);8});9import { resetFixtures, TestBed } from 'ng-mocks';10beforeEach(() => {11  resetFixtures(TestBed);12});13import { resetFixtures, TestBed } from 'ng-mocks';14beforeEach(() => {15  resetFixtures(TestBed);16});17import { resetFixtures, TestBed } from 'ng-mocks';18beforeEach(() => {19  resetFixtures(TestBed);20});21import { resetFixtures, TestBed } from 'ng-mocks';22beforeEach(() => {23  resetFixtures(TestBed);24});25import { resetFixtures, TestBed } from 'ng-mocks';26beforeEach(() => {27  resetFixtures(TestBed);28});29import { resetFixtures, TestBed } from 'ng-mocks';30beforeEach(() => {31  resetFixtures(TestBed);32});33import { resetFixtures, TestBed } from 'ng-mocks';34beforeEach(() => {35  resetFixtures(TestBed);36});37import { resetFixtures, TestBed } from 'ng-mocks';38beforeEach(() => {39  resetFixtures(TestBed);40});41import { resetFixtures, TestBed } from 'ng-mocks';42beforeEach(() => {43  resetFixtures(TestBed);44});Using AI Code Generation
1import { resetFixtures } from 'ng-mocks';2describe('Test Component', () => {3  beforeEach(() => {4    resetFixtures();5  });6  it('should test component', () => {Using AI Code Generation
1import { resetFixtures } from "ng-mocks";2beforeEach(() => {3  resetFixtures();4});5import { resetFixtures } from "ng-mocks";6beforeEach(() => {7  resetFixtures();8});9import { MockBuilder, MockRender, ngMocks } from "ng-mocks";10import { AppModule } from "./app.module";11import { AppComponent } from "./app.component";12describe("AppComponent", () => {13  beforeEach(() => MockBuilder(AppComponent).keep(AppModule));14  it("should create the app", () => {15    const fixture = MockRender(AppComponent);16    const app = ngMocks.findInstance(AppComponent);17    expect(app).toBeTruthy();18  });19});20import { MockBuilder, MockRender } from "ng-mocks";21import { AppModule } from "./app.module";22import { AppComponent } from "./app.component";23describe("AppComponent", () => {24  beforeEach(() => MockBuilder(AppComponent).keep(AppModule));25  it("should create the app", () => {26    const fixture = MockRender(AppComponent);27    const app = fixture.point.componentInstance;28    expect(app).toBeTruthy();29  });30});31import { MockBuilder, MockRender } from "ng-mocks";32import { AppModule } from "./app.module";33import { AppComponent } from "./app.component";34describe("AppComponent", () => {35  beforeEach(() => MockBuilder(AppComponent).keep(AppModule));36  it("should create the app", () => {37    const fixture = MockRender(AppComponent);38    const app = fixture.debugElement.componentInstance;39    expect(app).toBeTruthy();40  });41});42import { MockBuilder, MockRender, ngMocks } from "ng-mocks";43import { AppModule } from "./app.module";44import { AppComponent } from "./app.component";45describe("AppComponent", () => {46  beforeEach(() => MockBuilder(AppComponent).keep(AppModule));47  it("should create the app", () => {48    const fixture = MockRender(AppComponent);49    const app = ngMocks.findInstance(AppComponent);50    expect(app).toBeTruthy();51  });52});Using AI Code Generation
1import { resetFixtures, TestBed } from 'ng-mocks';2import { resetFixtures, TestBed } from 'ng-mocks';3describe('SomeComponent', () => {4  beforeEach(() => {5    TestBed.configureTestingModule({6      imports: [SomeModule]7    }).compileComponents();8  });9  afterEach(() => {10    resetFixtures();11  });12  it('should work', () => {13    const fixture = TestBed.createComponent(SomeComponent);14    fixture.detectChanges();15    expect(fixture).toBeDefined();16  });17});18import { resetFixtures, TestBed } from 'ng-mocks';19import { resetFixtures, TestBed } from 'ng-mocks';20describe('SomeComponent', () => {21  beforeEach(() => {22    TestBed.configureTestingModule({23      imports: [SomeModule]24    }).compileComponents();25  });26  afterEach(() => {27    resetFixtures();28  });29  it('should work', () => {30    const fixture = TestBed.createComponent(SomeComponent);31    fixture.detectChanges();32    expect(fixture).toBeDefined();33  });34});Using AI Code Generation
1import { resetFixtures } from 'ng-mocks';2describe('TestComponent', () => {3  beforeEach(() => {4    resetFixtures();5  });6});7import { ngMocksGlobal } from 'ng-mocks';8beforeAll(() => {9  ngMocksGlobal();10});11import { ngMocksGlobal } from 'ng-mocks';12beforeAll(() => {13  ngMocksGlobal();14});15import { ngMocksGlobal } from 'ng-mocks';16beforeAll(() => {17  ngMocksGlobal();18});19import { ngMocksGlobal } from 'ng-mocks';20beforeAll(() => {21  ngMocksGlobal();22});23import { ngMocksGlobal } from 'ng-mocks';24beforeAll(() => {25  ngMocksGlobal();26});27import { ngMocksGlobal } from 'ng-mocks';28beforeAll(() => {29  ngMocksGlobal();30});31import { ngMocksGlobal } from 'ng-mocks';32beforeAll(() => {33  ngMocksGlobal();34});35import { ngMocksGlobal } from 'ng-mocks';36beforeAll(() => {37  ngMocksGlobal();38});39import { ngMocksGlobal } from 'ng-mocks';40beforeAll(() => {41  ngMocksGlobal();42});43import { ngMocksGlobal } from 'ng-mocks';44beforeAll(() => {45  ngMocksGlobal();46});47import { ngMocksGlobal } from 'ng-mocks';48beforeAll(() => {49  ngMocksGlobal();50});51import { ngMocksGlobal } from 'ngLearn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.
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