Best JavaScript code snippet using playwright-internal
dom.js
Source:dom.js
...399 await this._page._frameManager.waitForSignalsCreatedBy(progress, options.noWaitAfter, async () => {400 if (options.__testHookBeforePointerAction) await options.__testHookBeforePointerAction();401 progress.throwIfAborted(); // Avoid action that has side-effects.402 let restoreModifiers;403 if (options && options.modifiers) restoreModifiers = await this._page.keyboard._ensureModifiers(options.modifiers);404 progress.log(` performing ${actionName} action`);405 await action(point);406 progress.log(` ${actionName} action done`);407 progress.log(' waiting for scheduled navigations to finish');408 if (options.__testHookAfterPointerAction) await options.__testHookAfterPointerAction();409 if (restoreModifiers) await this._page.keyboard._ensureModifiers(restoreModifiers);410 }, 'input');411 progress.log(' navigations have finished');412 return 'done';413 }414 async _finishPointerActionDetectLayoutShift(progress, actionName, point, options, action) {415 await progress.beforeInputAction(this);416 let hitTargetInterceptionHandle;417 if (!options.force) {418 if (options.__testHookBeforeHitTarget) await options.__testHookBeforeHitTarget();419 const actionType = actionName === 'hover' || actionName === 'tap' ? actionName : 'mouse';420 const handle = await this.evaluateHandleInUtility(([injected, node, {421 actionType,422 trial423 }]) => injected.setupHitTargetInterceptor(node, actionType, trial), {424 actionType,425 trial: !!options.trial426 });427 if (handle === 'error:notconnected') return handle;428 if (!handle._objectId) return handle.rawValue();429 hitTargetInterceptionHandle = handle;430 progress.cleanupWhenAborted(() => {431 // Do not await here, just in case the renderer is stuck (e.g. on alert)432 // and we won't be able to cleanup.433 hitTargetInterceptionHandle.evaluate(h => h.stop()).catch(e => {});434 });435 }436 const actionResult = await this._page._frameManager.waitForSignalsCreatedBy(progress, options.noWaitAfter, async () => {437 if (options.__testHookBeforePointerAction) await options.__testHookBeforePointerAction();438 progress.throwIfAborted(); // Avoid action that has side-effects.439 let restoreModifiers;440 if (options && options.modifiers) restoreModifiers = await this._page.keyboard._ensureModifiers(options.modifiers);441 progress.log(` performing ${actionName} action`);442 await action(point);443 if (restoreModifiers) await this._page.keyboard._ensureModifiers(restoreModifiers);444 if (hitTargetInterceptionHandle) {445 const stopHitTargetInterception = hitTargetInterceptionHandle.evaluate(h => h.stop()).catch(e => 'done');446 if (!options.noWaitAfter) {447 // When noWaitAfter is passed, we do not want to accidentally stall on448 // non-committed navigation blocking the evaluate.449 const hitTargetResult = await stopHitTargetInterception;450 if (hitTargetResult !== 'done') return hitTargetResult;451 }452 }453 progress.log(` ${options.trial ? 'trial ' : ''}${actionName} action done`);454 progress.log(' waiting for scheduled navigations to finish');455 if (options.__testHookAfterPointerAction) await options.__testHookAfterPointerAction();456 return 'done';457 }, 'input');...
input.js
Source:input.js
...104 promises.push(this.up(key));105 for (let i = tokens.length - 2; i >= 0; --i) promises.push(this.up(tokens[i]));106 await Promise.all(promises);107 }108 async _ensureModifiers(modifiers) {109 for (const modifier of modifiers) {110 if (!kModifiers.includes(modifier)) throw new Error('Unknown modifier ' + modifier);111 }112 const restore = Array.from(this._pressedModifiers);113 const promises = [];114 for (const key of kModifiers) {115 const needDown = modifiers.includes(key);116 const isDown = this._pressedModifiers.has(key);117 if (needDown && !isDown) promises.push(this.down(key));else if (!needDown && isDown) promises.push(this.up(key));118 }119 await Promise.all(promises);120 return restore;121 }122 _modifiers() {...
Using AI Code Generation
1const { Internal } = require('playwright/lib/server/frames');2const { Page } = require('playwright/lib/server/page');3const { Frame } = require('playwright/lib/server/frame');4const { Keyboard } = require('playwright/lib/server/keyboard');5const { Mouse } = require('playwright/lib/server/mouse');6const { BrowserContext } = require('playwright/lib/server/browserContext');7const { Browser } = require('playwright/lib/server/browser');8const internal = new Internal();9const page = new Page();10const frame = new Frame();11const keyboard = new Keyboard();12const mouse = new Mouse();13const context = new BrowserContext();14const browser = new Browser();15const modifiers = 1;16const modifiers2 = 2;17const modifiers3 = 3;18console.log(internal._ensureModifiers(modifiers));19console.log(internal._ensureModifiers(modifiers2));20console.log(internal._ensureModifiers(modifiers3));21console.log(page._ensureModifiers(modifiers));22console.log(page._ensureModifiers(modifiers2));23console.log(page._ensureModifiers(modifiers3));24console.log(frame._ensureModifiers(modifiers));25console.log(frame._ensureModifiers(modifiers2));26console.log(frame._ensureModifiers(modifiers3));27console.log(keyboard._ensureModifiers(modifiers));28console.log(keyboard._ensureModifiers(modifiers2));29console.log(keyboard._ensureModifiers(modifiers3));30console.log(mouse._ensureModifiers(modifiers));31console.log(mouse._ensureModifiers(modifiers2));32console.log(mouse._ensureModifiers(modifiers3));33console.log(context._ensureModifiers(modifiers));34console.log(context._ensureModifiers(modifiers2));35console.log(context._ensureModifiers(modifiers3));36console.log(browser._ensureModifiers(modifiers));
Using AI Code Generation
1const { Page } = require('playwright/lib/server/page');2const { Internal } = require('playwright/lib/server/internal');3const internal = new Internal();4const page = new Page(internal, null, null, null);5const modifiers = 1;6const options = { button: 'left', clickCount: 1 };7const result = page._ensureModifiers(modifiers, options);8console.log(result);9{ button: 'left', clickCount: 1 }10const { Page } = require('playwright/lib/server/page');11const { Internal } = require('playwright/lib/server/internal');12const internal = new Internal();13const page = new Page(internal, null, null, null);14const modifiers = 1;15const options = { button: 'left', clickCount: 1 };16const result = page._ensureModifiers(modifiers, options);17console.log(result);18{ button: 'left', clickCount: 1 }19const { Page } = require('playwright/lib/server/page');20const { Internal } = require('playwright/lib/server/internal');21const internal = new Internal();22const page = new Page(internal, null, null, null);23const modifiers = 1;24const options = { button: 'left', clickCount: 1 };25const result = page._ensureModifiers(modifiers, options);26console.log(result);27{ button: 'left', clickCount: 1 }28const { Page } = require('playwright/lib/server/page');29const { Internal } = require('playwright/lib/server/internal');30const internal = new Internal();31const page = new Page(internal, null, null, null);32const modifiers = 1;33const options = { button: 'left', clickCount: 1 };34const result = page._ensureModifiers(modifiers, options);35console.log(result);36{ button: 'left', clickCount: 1
Using AI Code Generation
1const { _ensureModifiers } = require('playwright/lib/internal/utils');2const modifiers = _ensureModifiers({ modifiers: { alt: true } });3console.log(modifiers);4const { _ensureModifiers } = require('playwright/lib/internal/utils');5const modifiers = _ensureModifiers({ modifiers: { alt: true } });6console.log(modifiers);7const { _ensureModifiers } = require('playwright/lib/internal/utils');8const modifiers = _ensureModifiers({ modifiers: { alt: true } });9console.log(modifiers);10const { _ensureModifiers } = require('playwright/lib/internal/utils');11const modifiers = _ensureModifiers({ modifiers: { alt: true } });12console.log(modifiers);13const { _ensureModifiers } = require('playwright/lib/internal/utils');14const modifiers = _ensureModifiers({ modifiers: { alt: true } });15console.log(modifiers);16const { _ensureModifiers } = require('playwright/lib/internal/utils');17const modifiers = _ensureModifiers({ modifiers: { alt: true } });18console.log(modifiers);19const { _ensureModifiers } = require('playwright/lib/internal/utils');20const modifiers = _ensureModifiers({ modifiers: { alt: true } });21console.log(modifiers);22const { _ensureModifiers } = require('playwright/lib/internal/utils');23const modifiers = _ensureModifiers({ modifiers: { alt: true } });24console.log(modifiers);25const { _ensureModifiers } = require('playwright/lib/internal/utils');26const modifiers = _ensureModifiers({ modifiers: { alt: true } });27console.log(modifiers);28const { _ensureModifiers } = require('playwright/lib/internal/utils');29const modifiers = _ensureModifiers({ modifiers: { alt: true } });30console.log(modifiers);31const { _ensureModifiers } =
Using AI Code Generation
1const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');2const internal = new Internal();3const modifiers = { shift: true };4const normalizedModifiers = internal._ensureModifiers(modifiers);5console.log(normalizedModifiers);6const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');7const internal = new Internal();8const modifiers = { shift: true };9const normalizedModifiers = internal._ensureModifiers(modifiers);10console.log(normalizedModifiers);11const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');12const internal = new Internal();13const modifiers = { shift: true };14const normalizedModifiers = internal._ensureModifiers(modifiers);15console.log(normalizedModifiers);16const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');17const internal = new Internal();18const modifiers = { shift: true };19const normalizedModifiers = internal._ensureModifiers(modifiers);20console.log(normalizedModifiers);21const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');22const internal = new Internal();23const modifiers = { shift: true };24const normalizedModifiers = internal._ensureModifiers(modifiers);25console.log(normalizedModifiers);26const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');27const internal = new Internal();28const modifiers = { shift: true };29const normalizedModifiers = internal._ensureModifiers(modifiers);30console.log(normalizedModifiers);31const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');32const internal = new Internal();33const modifiers = { shift: true };34const normalizedModifiers = internal._ensureModifiers(modifiers);35console.log(normalizedModifiers);36const { Internal } = require('playwright/lib/server/supplements
Using AI Code Generation
1const { Internal } = require('playwright/lib/server/frames');2const internal = new Internal();3const modifiers = internal._ensureModifiers({ modifiers: ['Shift'] });4console.log(modifiers);5const { Internal } = require('playwright/lib/server/frames');6const internal = new Internal();7const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control'] });8console.log(modifiers);9const { Internal } = require('playwright/lib/server/frames');10const internal = new Internal();11const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt'] });12console.log(modifiers);13const { Internal } = require('playwright/lib/server/frames');14const internal = new Internal();15const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt', 'Meta'] });16console.log(modifiers);17const { Internal } = require('playwright/lib/server/frames');18const internal = new Internal();19const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt', 'Meta', 'Accel'] });20console.log(modifiers);
Using AI Code Generation
1const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;2const modifiers = _ensureModifiers({ modifiers: 0 });3console.log(modifiers);4const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;5const modifiers = _ensureModifiers({ modifiers: 1 });6console.log(modifiers);7const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;8const modifiers = _ensureModifiers({ modifiers: 2 });9console.log(modifiers);10const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;11const modifiers = _ensureModifiers({ modifiers: 3 });12console.log(modifiers);13const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;14const modifiers = _ensureModifiers({ modifiers: 4 });15console.log(modifiers);16const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;17const modifiers = _ensureModifiers({ modifiers: 5 });18console.log(modifiers);19const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;20const modifiers = _ensureModifiers({ modifiers: 6 });21console.log(modifiers);22const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;23const modifiers = _ensureModifiers({ modifiers: 7 });24console.log(modifiers);
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