Best JavaScript code snippet using playwright-internal
dom.js
Source:dom.js  
...399    await this._page._frameManager.waitForSignalsCreatedBy(progress, options.noWaitAfter, async () => {400      if (options.__testHookBeforePointerAction) await options.__testHookBeforePointerAction();401      progress.throwIfAborted(); // Avoid action that has side-effects.402      let restoreModifiers;403      if (options && options.modifiers) restoreModifiers = await this._page.keyboard._ensureModifiers(options.modifiers);404      progress.log(`  performing ${actionName} action`);405      await action(point);406      progress.log(`  ${actionName} action done`);407      progress.log('  waiting for scheduled navigations to finish');408      if (options.__testHookAfterPointerAction) await options.__testHookAfterPointerAction();409      if (restoreModifiers) await this._page.keyboard._ensureModifiers(restoreModifiers);410    }, 'input');411    progress.log('  navigations have finished');412    return 'done';413  }414  async _finishPointerActionDetectLayoutShift(progress, actionName, point, options, action) {415    await progress.beforeInputAction(this);416    let hitTargetInterceptionHandle;417    if (!options.force) {418      if (options.__testHookBeforeHitTarget) await options.__testHookBeforeHitTarget();419      const actionType = actionName === 'hover' || actionName === 'tap' ? actionName : 'mouse';420      const handle = await this.evaluateHandleInUtility(([injected, node, {421        actionType,422        trial423      }]) => injected.setupHitTargetInterceptor(node, actionType, trial), {424        actionType,425        trial: !!options.trial426      });427      if (handle === 'error:notconnected') return handle;428      if (!handle._objectId) return handle.rawValue();429      hitTargetInterceptionHandle = handle;430      progress.cleanupWhenAborted(() => {431        // Do not await here, just in case the renderer is stuck (e.g. on alert)432        // and we won't be able to cleanup.433        hitTargetInterceptionHandle.evaluate(h => h.stop()).catch(e => {});434      });435    }436    const actionResult = await this._page._frameManager.waitForSignalsCreatedBy(progress, options.noWaitAfter, async () => {437      if (options.__testHookBeforePointerAction) await options.__testHookBeforePointerAction();438      progress.throwIfAborted(); // Avoid action that has side-effects.439      let restoreModifiers;440      if (options && options.modifiers) restoreModifiers = await this._page.keyboard._ensureModifiers(options.modifiers);441      progress.log(`  performing ${actionName} action`);442      await action(point);443      if (restoreModifiers) await this._page.keyboard._ensureModifiers(restoreModifiers);444      if (hitTargetInterceptionHandle) {445        const stopHitTargetInterception = hitTargetInterceptionHandle.evaluate(h => h.stop()).catch(e => 'done');446        if (!options.noWaitAfter) {447          // When noWaitAfter is passed, we do not want to accidentally stall on448          // non-committed navigation blocking the evaluate.449          const hitTargetResult = await stopHitTargetInterception;450          if (hitTargetResult !== 'done') return hitTargetResult;451        }452      }453      progress.log(`  ${options.trial ? 'trial ' : ''}${actionName} action done`);454      progress.log('  waiting for scheduled navigations to finish');455      if (options.__testHookAfterPointerAction) await options.__testHookAfterPointerAction();456      return 'done';457    }, 'input');...input.js
Source:input.js  
...104    promises.push(this.up(key));105    for (let i = tokens.length - 2; i >= 0; --i) promises.push(this.up(tokens[i]));106    await Promise.all(promises);107  }108  async _ensureModifiers(modifiers) {109    for (const modifier of modifiers) {110      if (!kModifiers.includes(modifier)) throw new Error('Unknown modifier ' + modifier);111    }112    const restore = Array.from(this._pressedModifiers);113    const promises = [];114    for (const key of kModifiers) {115      const needDown = modifiers.includes(key);116      const isDown = this._pressedModifiers.has(key);117      if (needDown && !isDown) promises.push(this.down(key));else if (!needDown && isDown) promises.push(this.up(key));118    }119    await Promise.all(promises);120    return restore;121  }122  _modifiers() {...Using AI Code Generation
1const { Internal } = require('playwright/lib/server/frames');2const { Page } = require('playwright/lib/server/page');3const { Frame } = require('playwright/lib/server/frame');4const { Keyboard } = require('playwright/lib/server/keyboard');5const { Mouse } = require('playwright/lib/server/mouse');6const { BrowserContext } = require('playwright/lib/server/browserContext');7const { Browser } = require('playwright/lib/server/browser');8const internal = new Internal();9const page = new Page();10const frame = new Frame();11const keyboard = new Keyboard();12const mouse = new Mouse();13const context = new BrowserContext();14const browser = new Browser();15const modifiers = 1;16const modifiers2 = 2;17const modifiers3 = 3;18console.log(internal._ensureModifiers(modifiers));19console.log(internal._ensureModifiers(modifiers2));20console.log(internal._ensureModifiers(modifiers3));21console.log(page._ensureModifiers(modifiers));22console.log(page._ensureModifiers(modifiers2));23console.log(page._ensureModifiers(modifiers3));24console.log(frame._ensureModifiers(modifiers));25console.log(frame._ensureModifiers(modifiers2));26console.log(frame._ensureModifiers(modifiers3));27console.log(keyboard._ensureModifiers(modifiers));28console.log(keyboard._ensureModifiers(modifiers2));29console.log(keyboard._ensureModifiers(modifiers3));30console.log(mouse._ensureModifiers(modifiers));31console.log(mouse._ensureModifiers(modifiers2));32console.log(mouse._ensureModifiers(modifiers3));33console.log(context._ensureModifiers(modifiers));34console.log(context._ensureModifiers(modifiers2));35console.log(context._ensureModifiers(modifiers3));36console.log(browser._ensureModifiers(modifiers));Using AI Code Generation
1const { Page } = require('playwright/lib/server/page');2const { Internal } = require('playwright/lib/server/internal');3const internal = new Internal();4const page = new Page(internal, null, null, null);5const modifiers = 1;6const options = { button: 'left', clickCount: 1 };7const result = page._ensureModifiers(modifiers, options);8console.log(result);9{ button: 'left', clickCount: 1 }10const { Page } = require('playwright/lib/server/page');11const { Internal } = require('playwright/lib/server/internal');12const internal = new Internal();13const page = new Page(internal, null, null, null);14const modifiers = 1;15const options = { button: 'left', clickCount: 1 };16const result = page._ensureModifiers(modifiers, options);17console.log(result);18{ button: 'left', clickCount: 1 }19const { Page } = require('playwright/lib/server/page');20const { Internal } = require('playwright/lib/server/internal');21const internal = new Internal();22const page = new Page(internal, null, null, null);23const modifiers = 1;24const options = { button: 'left', clickCount: 1 };25const result = page._ensureModifiers(modifiers, options);26console.log(result);27{ button: 'left', clickCount: 1 }28const { Page } = require('playwright/lib/server/page');29const { Internal } = require('playwright/lib/server/internal');30const internal = new Internal();31const page = new Page(internal, null, null, null);32const modifiers = 1;33const options = { button: 'left', clickCount: 1 };34const result = page._ensureModifiers(modifiers, options);35console.log(result);36{ button: 'left', clickCount: 1Using AI Code Generation
1const { _ensureModifiers } = require('playwright/lib/internal/utils');2const modifiers = _ensureModifiers({ modifiers: { alt: true } });3console.log(modifiers);4const { _ensureModifiers } = require('playwright/lib/internal/utils');5const modifiers = _ensureModifiers({ modifiers: { alt: true } });6console.log(modifiers);7const { _ensureModifiers } = require('playwright/lib/internal/utils');8const modifiers = _ensureModifiers({ modifiers: { alt: true } });9console.log(modifiers);10const { _ensureModifiers } = require('playwright/lib/internal/utils');11const modifiers = _ensureModifiers({ modifiers: { alt: true } });12console.log(modifiers);13const { _ensureModifiers } = require('playwright/lib/internal/utils');14const modifiers = _ensureModifiers({ modifiers: { alt: true } });15console.log(modifiers);16const { _ensureModifiers } = require('playwright/lib/internal/utils');17const modifiers = _ensureModifiers({ modifiers: { alt: true } });18console.log(modifiers);19const { _ensureModifiers } = require('playwright/lib/internal/utils');20const modifiers = _ensureModifiers({ modifiers: { alt: true } });21console.log(modifiers);22const { _ensureModifiers } = require('playwright/lib/internal/utils');23const modifiers = _ensureModifiers({ modifiers: { alt: true } });24console.log(modifiers);25const { _ensureModifiers } = require('playwright/lib/internal/utils');26const modifiers = _ensureModifiers({ modifiers: { alt: true } });27console.log(modifiers);28const { _ensureModifiers } = require('playwright/lib/internal/utils');29const modifiers = _ensureModifiers({ modifiers: { alt: true } });30console.log(modifiers);31const { _ensureModifiers } =Using AI Code Generation
1const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');2const internal = new Internal();3const modifiers = { shift: true };4const normalizedModifiers = internal._ensureModifiers(modifiers);5console.log(normalizedModifiers);6const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');7const internal = new Internal();8const modifiers = { shift: true };9const normalizedModifiers = internal._ensureModifiers(modifiers);10console.log(normalizedModifiers);11const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');12const internal = new Internal();13const modifiers = { shift: true };14const normalizedModifiers = internal._ensureModifiers(modifiers);15console.log(normalizedModifiers);16const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');17const internal = new Internal();18const modifiers = { shift: true };19const normalizedModifiers = internal._ensureModifiers(modifiers);20console.log(normalizedModifiers);21const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');22const internal = new Internal();23const modifiers = { shift: true };24const normalizedModifiers = internal._ensureModifiers(modifiers);25console.log(normalizedModifiers);26const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');27const internal = new Internal();28const modifiers = { shift: true };29const normalizedModifiers = internal._ensureModifiers(modifiers);30console.log(normalizedModifiers);31const { Internal } = require('playwright/lib/server/supplements/utils/internal.js');32const internal = new Internal();33const modifiers = { shift: true };34const normalizedModifiers = internal._ensureModifiers(modifiers);35console.log(normalizedModifiers);36const { Internal } = require('playwright/lib/server/supplementsUsing AI Code Generation
1const { Internal } = require('playwright/lib/server/frames');2const internal = new Internal();3const modifiers = internal._ensureModifiers({ modifiers: ['Shift'] });4console.log(modifiers);5const { Internal } = require('playwright/lib/server/frames');6const internal = new Internal();7const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control'] });8console.log(modifiers);9const { Internal } = require('playwright/lib/server/frames');10const internal = new Internal();11const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt'] });12console.log(modifiers);13const { Internal } = require('playwright/lib/server/frames');14const internal = new Internal();15const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt', 'Meta'] });16console.log(modifiers);17const { Internal } = require('playwright/lib/server/frames');18const internal = new Internal();19const modifiers = internal._ensureModifiers({ modifiers: ['Shift', 'Control', 'Alt', 'Meta', 'Accel'] });20console.log(modifiers);Using AI Code Generation
1const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;2const modifiers = _ensureModifiers({ modifiers: 0 });3console.log(modifiers);4const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;5const modifiers = _ensureModifiers({ modifiers: 1 });6console.log(modifiers);7const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;8const modifiers = _ensureModifiers({ modifiers: 2 });9console.log(modifiers);10const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;11const modifiers = _ensureModifiers({ modifiers: 3 });12console.log(modifiers);13const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;14const modifiers = _ensureModifiers({ modifiers: 4 });15console.log(modifiers);16const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;17const modifiers = _ensureModifiers({ modifiers: 5 });18console.log(modifiers);19const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;20const modifiers = _ensureModifiers({ modifiers: 6 });21console.log(modifiers);22const { _ensureModifiers } = require('playwright/lib/server/ff/ffConnection').FFConnection;23const modifiers = _ensureModifiers({ modifiers: 7 });24console.log(modifiers);LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
Get 100 minutes of automation test minutes FREE!!
