How to use allEngineNames method in Playwright Internal

Best JavaScript code snippet using playwright-internal

selectorParser.js

Source:selectorParser.js Github

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...109 const prefix = p.name === 'css' ? '' : p.name + '=';110 return `${i === selector.capture ? '*' : ''}${prefix}${p.source}`;111 }).join(' >> ');112}113function allEngineNames(selector) {114 const result = new Set();115 const visit = selector => {116 for (const part of selector.parts) {117 result.add(part.name);118 if (kNestedSelectorNames.has(part.name)) visit(part.body);119 }120 };121 visit(selector);122 return result;123}124function parseSelectorString(selector) {125 let index = 0;126 let quote;127 let start = 0;...

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selectors.js

Source:selectors.js Github

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1"use strict";2Object.defineProperty(exports, "__esModule", {3 value: true4});5exports.Selectors = void 0;6var _selectorParser = require("./common/selectorParser");7var _utils = require("../utils/utils");8/**9 * Copyright (c) Microsoft Corporation.10 *11 * Licensed under the Apache License, Version 2.0 (the "License");12 * you may not use this file except in compliance with the License.13 * You may obtain a copy of the License at14 *15 * http://www.apache.org/licenses/LICENSE-2.016 *17 * Unless required by applicable law or agreed to in writing, software18 * distributed under the License is distributed on an "AS IS" BASIS,19 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.20 * See the License for the specific language governing permissions and21 * limitations under the License.22 */23class Selectors {24 constructor() {25 this._builtinEngines = void 0;26 this._builtinEnginesInMainWorld = void 0;27 this._engines = void 0;28 this.guid = `selectors@${(0, _utils.createGuid)()}`;29 // Note: keep in sync with InjectedScript class.30 this._builtinEngines = new Set(['css', 'css:light', 'xpath', 'xpath:light', '_react', '_vue', 'text', 'text:light', 'id', 'id:light', 'data-testid', 'data-testid:light', 'data-test-id', 'data-test-id:light', 'data-test', 'data-test:light', 'nth', 'visible', 'control', 'has']);31 this._builtinEnginesInMainWorld = new Set(['_react', '_vue']);32 this._engines = new Map();33 }34 async register(name, source, contentScript = false) {35 if (!name.match(/^[a-zA-Z_0-9-]+$/)) throw new Error('Selector engine name may only contain [a-zA-Z0-9_] characters'); // Note: we keep 'zs' for future use.36 if (this._builtinEngines.has(name) || name === 'zs' || name === 'zs:light') throw new Error(`"${name}" is a predefined selector engine`);37 if (this._engines.has(name)) throw new Error(`"${name}" selector engine has been already registered`);38 this._engines.set(name, {39 source,40 contentScript41 });42 }43 unregisterAll() {44 this._engines.clear();45 }46 async query(frame, info, scope) {47 const context = await frame._context(info.world);48 const injectedScript = await context.injectedScript();49 const handle = await injectedScript.evaluateHandle((injected, {50 parsed,51 scope,52 strict53 }) => {54 return injected.querySelector(parsed, scope || document, strict);55 }, {56 parsed: info.parsed,57 scope,58 strict: info.strict59 });60 const elementHandle = handle.asElement();61 if (!elementHandle) {62 handle.dispose();63 return null;64 }65 const mainContext = await frame._mainContext();66 return this._adoptIfNeeded(elementHandle, mainContext);67 }68 async _queryArrayInMainWorld(frame, info, scope) {69 const context = await frame._mainContext();70 const injectedScript = await context.injectedScript();71 const arrayHandle = await injectedScript.evaluateHandle((injected, {72 parsed,73 scope74 }) => {75 return injected.querySelectorAll(parsed, scope || document);76 }, {77 parsed: info.parsed,78 scope79 });80 return arrayHandle;81 }82 async _queryCount(frame, info, scope) {83 const context = await frame._context(info.world);84 const injectedScript = await context.injectedScript();85 return await injectedScript.evaluate((injected, {86 parsed,87 scope88 }) => {89 return injected.querySelectorAll(parsed, scope || document).length;90 }, {91 parsed: info.parsed,92 scope93 });94 }95 async _queryAll(frame, selector, scope, adoptToMain) {96 const info = typeof selector === 'string' ? frame._page.parseSelector(selector) : selector;97 const context = await frame._context(info.world);98 const injectedScript = await context.injectedScript();99 const arrayHandle = await injectedScript.evaluateHandle((injected, {100 parsed,101 scope102 }) => {103 return injected.querySelectorAll(parsed, scope || document);104 }, {105 parsed: info.parsed,106 scope107 });108 const properties = await arrayHandle.getProperties();109 arrayHandle.dispose(); // Note: adopting elements one by one may be slow. If we encounter the issue here,110 // we might introduce 'useMainContext' option or similar to speed things up.111 const targetContext = adoptToMain ? await frame._mainContext() : context;112 const result = [];113 for (const property of properties.values()) {114 const elementHandle = property.asElement();115 if (elementHandle) result.push(this._adoptIfNeeded(elementHandle, targetContext));else property.dispose();116 }117 return Promise.all(result);118 }119 async _adoptIfNeeded(handle, context) {120 if (handle._context === context) return handle;121 const adopted = handle._page._delegate.adoptElementHandle(handle, context);122 handle.dispose();123 return adopted;124 }125 parseSelector(selector, strict) {126 const parsed = typeof selector === 'string' ? (0, _selectorParser.parseSelector)(selector) : selector;127 let needsMainWorld = false;128 for (const name of (0, _selectorParser.allEngineNames)(parsed)) {129 const custom = this._engines.get(name);130 if (!custom && !this._builtinEngines.has(name)) throw new _selectorParser.InvalidSelectorError(`Unknown engine "${name}" while parsing selector ${(0, _selectorParser.stringifySelector)(parsed)}`);131 if (custom && !custom.contentScript) needsMainWorld = true;132 if (this._builtinEnginesInMainWorld.has(name)) needsMainWorld = true;133 }134 return {135 parsed,136 world: needsMainWorld ? 'main' : 'utility',137 strict138 };139 }140}...

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empty.js

Source:empty.js Github

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1const chalk = require('chalk');2const engines = require('../../engines');3const runtimeConfig = require('../../runtime/config');4const storageEngine = require('../../storage/engine');5const { printUserErrorAndDie, didYouMean } = require('../../utils');6const snapshots = require('../../storage/snapshots');7const utils = require('../../utils');8async function addEmptySnapshot(engineName, snapshotName, cliRuntimeConfig, persist) {9 const snapshotExists = await snapshots.getSnapshot(snapshotName);10 if (snapshotExists) {11 printUserErrorAndDie(`Snapshot ${chalk.yellow(snapshotName)} already exists`);12 }13 const allEngineNames = await engines.getAllEngineNames();14 const engineExists = allEngineNames.some(installedEngineName => installedEngineName === engineName);15 if (!engineExists) {16 didYouMean(engineName, await engines.getAllEngineNames(), `Engine`);17 }18 const engineRuntimeConfig = await storageEngine.getEngineRuntimeConfig(engineName);19 const snapshotRuntimeConfig = {20 ...engineRuntimeConfig.runtimeConfigSpec,21 ...cliRuntimeConfig,22 };23 const { port } = snapshotRuntimeConfig;24 console.log(`${chalk.green(`Starting`)} empty snapshot ${chalk.cyanBright(snapshotName)} on port ${chalk.cyanBright(port)}`);25 const newSnapshot = await snapshots.createEmptySnapshot(snapshotName, engineName, snapshotRuntimeConfig);26 console.log(`${chalk.green(`Successfully`)} shut down empty snapshot ${chalk.cyanBright(snapshotName)}`);27 if (persist) {28 await snapshots.appendRuntimeConfig(newSnapshot, cliRuntimeConfig);29 }30}31const usage = `32Usage: sider snapshot empty [options] <engine> <name> [parameters...]33Starts and then saves an empty snapshot34Options:35 -p, --persist Persist the parameters36 -h, --help output usage information37`;38async function processArgv(argv = []) {39 utils.printUsageIfHelp(argv, usage);40 const { hasArgument: persist, rest } = utils.containsArguments(argv, '-p', '--persist');41 const [engineName, snapshotName, ...runtimeConfigKeyValues] = rest;42 if (!snapshotName) {43 utils.printUserErrorAndDie(`Missing the name of the snapshot (parameter <name>)`);44 }45 if (persist && !runtimeConfigKeyValues.length) {46 utils.printWarning(`Persist flag set but no runtime parameters (e g -p but no port=666)`);47 }48 const cliRuntimeConfig = runtimeConfig.parseRuntimeConfigKeyValues(runtimeConfigKeyValues);49 return addEmptySnapshot(engineName, snapshotName, cliRuntimeConfig, persist);50}51module.exports = {52 processArgv,...

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apiController.ts

Source:apiController.ts Github

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1#!/usr/bin/env node2// use process.parameters here, first two args are the node command elements (node, script path)3import relayEgress from '../relays/egressRelay';4import relayIngress from '../relays/ingressRelay';5import { BaseEngine } from 'refinery-core';6import { ExpectedParametersEgress, ExpectedParametersIngress } from './interfaces';7import { BaseController } from './baseController';8export class ApiController extends BaseController {9 private _username: string | undefined;10 private _password: string | undefined;11 constructor(username?: string, password?: string) {12 super();13 this._username = username;14 this._password = password;15 }16 // config assumed to be specified on deployment of the server17 // or default used; no reconfiguration possibility from18 // client's level19 relayClosureEgress(20 engine: BaseEngine,21 parameters: Exclude<ExpectedParametersEgress, { config: string }>22 ) {23 return relayEgress(24 engine,25 parameters.path,26 parameters.batch,27 parameters.notebook,28 parameters.diff,29 parameters.flipped30 );31 }32 relayClosureIngress(33 engine: BaseEngine,34 parameters: Exclude<ExpectedParametersIngress, { config: string }> 35 & Required<Pick<ExpectedParametersIngress, "resource">>36 ) {37 return relayIngress(38 engine,39 parameters.resource,40 parameters.batch,41 parameters.notebook42 );43 }44 refineIn(parameters: Exclude<ExpectedParametersIngress, { config: string }> 45 & Required<Pick<ExpectedParametersIngress, "resource">>) {46 let idx = this.allEngineNames.findIndex((val)=>{return val === <string>parameters.what});47 this.relayClosureIngress(48 new this.allEngines[idx](this._username, this._password, this.config),49 parameters50 );51 }52 53 refineOut(parameters: Exclude<ExpectedParametersEgress, { config: string }>) {54 let idx = this.allEngineNames.findIndex((val)=>{return val === <string>parameters.what});55 this.relayClosureEgress(56 new this.allEngines[idx](this._username, this._password, this.config),57 parameters58 );59 }60}...

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egressController.ts

Source:egressController.ts Github

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1#!/usr/bin/env node2// use process.argv here, first two args are the node command elements (node, script path)3import relay from '../relays/egressRelay';4import yargs from 'yargs';5import { DEFAULT_CONFIG_PATH } from 'refinery-core';6import { BaseEngine } from 'refinery-core';7import { BaseController } from './baseController';8const baseCtl = new BaseController();9const argv = yargs.options(10 {11 what: baseCtl.whatEgress,12 path: {13 type: 'string',14 demandOption: true15 },16 diff: {17 type: 'number',18 demandOption: false,19 default: undefined20 },21 flipped: {22 type: 'boolean',23 demandOption: false,24 default: false25 },26 ...baseCtl.commonOptions27 }28).argv;29if (argv.config !== undefined) {30 var config = <string>argv.config;31} else {32 var config = DEFAULT_CONFIG_PATH33}34const relayClosure = (engine: BaseEngine) => {35 relay(36 engine,37 argv.path,38 <string>argv.batch,39 <string>argv.notebook,40 argv.diff,41 argv.flipped42 );43}44// the following finds the correct engine based on argv.what45// and relays instantiation and Egress call46let idx = baseCtl.allEngineNames.findIndex((val)=>{return val === <string>argv.what});47relayClosure(48 new baseCtl.allEngines[idx](<string>argv.user, <string>argv.password, config)...

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ingressController.ts

Source:ingressController.ts Github

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1#!/usr/bin/env node2import relay from '../relays/ingressRelay';3import { BaseEngine } from 'refinery-core';4import { DEFAULT_CONFIG_PATH } from 'refinery-core';5import yargs from 'yargs';6import { BaseController } from './baseController';7const baseCtl = new BaseController();8const argv = yargs.options(9 {10 what: baseCtl.whatIngress,11 resource: {12 type: 'string',13 demandOption: false14 }15 }16).argv;17if (argv.config !== undefined) {18 var config = <string>argv.config;19} else {20 var config = DEFAULT_CONFIG_PATH21}22const relayClosure = (engine: BaseEngine) => {23 relay(24 engine,25 <string>argv.resource,26 <string>argv.batch,27 <string>argv.notebook28 );29}30let idx = baseCtl.allEngineNames.findIndex((val)=>{return val === <string>argv.what});31relayClosure(32 new baseCtl.allEngines[idx](<string>argv.user, <string>argv.password, config)...

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Using AI Code Generation

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1const { Internal } = require('playwright');2console.log(Internal.allEngineNames());3const { Internal } = require('playwright');4console.log(Internal.allEngineNames());5const { Internal } = require('playwright');6console.log(Internal.allEngineNames());7const { Internal } = require('playwright');8console.log(Internal.allEngineNames());9const { Internal } = require('playwright');10console.log(Internal.allEngineNames());11const { Internal } = require('playwright');12console.log(Internal.allEngineNames());13const { Internal } = require('playwright');14console.log(Internal.allEngineNames());15const { Internal } = require('playwright');16console.log(Internal.allEngineNames());17const { Internal } = require('playwright');18console.log(Internal.allEngineNames());19const { Internal } = require('playwright');20console.log(Internal.allEngineNames());21const { Internal } = require('playwright');22console.log(Internal.allEngineNames());23const { Internal } = require('playwright');24console.log(Internal.allEngineNames());25const { Internal } = require('playwright');26console.log(Internal.allEngineNames());27const { Internal

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Using AI Code Generation

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1const { allEngineNames } = require('playwright/lib/server/browserType');2console.log(allEngineNames());3const { allEngineNames } = require('playwright/lib/server/browserType');4console.log(allEngineNames());5const { allEngineNames } = require('playwright/lib/server/browserType');6console.log(allEngineNames());7const { allEngineNames } = require('playwright/lib/server/browserType');8console.log(allEngineNames());9const { allEngineNames } = require('playwright/lib/server/browserType');10console.log(allEngineNames());11const { allEngineNames } = require('playwright/lib/server/browserType');12console.log(allEngineNames());13const { allEngineNames } = require('playwright/lib/server/browserType');14console.log(allEngineNames());15const { allEngineNames } = require('playwright/lib/server/browserType');16console.log(allEngineNames());17const { allEngineNames } = require('playwright/lib/server/browserType');18console.log(allEngineNames());19const { allEngineNames } = require('playwright/lib/server/browserType');20console.log(allEngineNames());21const { allEngineNames } = require('playwright/lib/server/browserType');22console.log(allEngineNames());23const { allEngineNames } = require('playwright/lib/server/browserType');24console.log(allEngineNames());

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Using AI Code Generation

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1const { allEngineNames } = require('playwright-core/lib/server/playwright');2console.log(allEngineNames());3const { allEngines } = require('playwright-core/lib/server/playwright');4console.log(allEngines());5const { createPlaywright } = require('playwright-core/lib/server/playwright');6console.log(createPlaywright());7const { createPlaywright } = require('playwright-core/lib/server/playwright');8console.log(createPlaywright());9const { createPlaywright } = require('playwright-core/lib/server/playwright');10console.log(createPlaywright());11const { createPlaywright } = require('playwright-core/lib/server/playwright');12console.log(createPlaywright());13const { createPlaywright } = require('playwright-core/lib/server/playwright');14console.log(createPlaywright());15const { createPlaywright } = require('playwright-core/lib/server/playwright');16console.log(createPlaywright());17const { createPlaywright } = require('playwright-core/lib/server/playwright');18console.log(createPlaywright());19const { createPlaywright } = require('playwright-core/lib/server/playwright');20console.log(createPlaywright());21const { createPlaywright } = require('playwright-core/lib/server/playwright');22console.log(createPlaywright());23const { createPlaywright } = require('playwright-core/lib/server/playwright');24console.log(createPlaywright());25const { createPlaywright } = require('playwright-core/lib/server/playwright');26console.log(createPlaywright());27const { createPlaywright } = require('playwright-core/lib/server/playwright');28console.log(createPlaywright());

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Using AI Code Generation

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1const { allEngineNames } = require('playwright-core/lib/server/registry');2const engines = allEngineNames();3console.log(engines);4const engines = require('playwright-core/lib/server/registry').allEngineNames();5console.log(engines);6const { allEngineNames } = require('playwright-core/lib/server/registry');7const engines = allEngineNames();8console.log(engines);9const engines = require('playwright-core/lib/server/registry').allEngineNames();10console.log(engines);11const { allEngineNames } = require('playwright-core/lib/server/registry');12const engines = allEngineNames();13console.log(engines);14const engines = require('playwright-core/lib/server/registry').allEngineNames();15console.log(engines);16const { allEngineNames } = require('playwright-core/lib/server/registry');17const engines = allEngineNames();18console.log(engines);19const engines = require('playwright-core/lib/server/registry').allEngineNames();20console.log(engines);21const { allEngineNames } = require('playwright-core/lib/server/registry');22const engines = allEngineNames();23console.log(engines);24const engines = require('playwright-core/lib/server/registry').allEngineNames();25console.log(engines);26const { allEngineNames } = require('playwright-core/lib/server/registry');27const engines = allEngineNames();28console.log(engines);

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Using AI Code Generation

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1const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');2const engines = allEngineNames();3console.log(engines);4const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');5const engines = allEngineNames();6console.log(engines);7const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');8const engines = allEngineNames();9console.log(engines);10const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');11const engines = allEngineNames();12console.log(engines);13const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');14const engines = allEngineNames();15console.log(engines);16const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');17const engines = allEngineNames();18console.log(engines);19const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');20const engines = allEngineNames();21console.log(engines);22const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');23const engines = allEngineNames();24console.log(engines);25const { allEngineNames } = require('playwright-core/lib/server/supplements/recorder/recorderSupplement.js');26const engines = allEngineNames();

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Using AI Code Generation

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1const { Playwright } = require('playwright');2const playwright = new Playwright();3playwright.allEngineNames().then((engines) => {4 console.log(engines);5});6const { Playwright } = require('playwright');7const playwright = new Playwright();8playwright.allEngineNames().then((engines) => {9 console.log(engines);10});11const { Playwright } = require('playwright');12const playwright = new Playwright();13playwright.allEngineNames().then((engines) => {14 console.log(engines);15});16const { Playwright } = require('playwright');17const playwright = new Playwright();18playwright.allEngineNames().then((engines) => {19 console.log(engines);20});21const { Playwright } = require('playwright');22const playwright = new Playwright();23playwright.allEngineNames().then((engines) => {24 console.log(engines);25});26const { Playwright } = require('playwright');27const playwright = new Playwright();28playwright.allEngineNames().then((engines) => {29 console.log(engines);30});31const { Playwright } = require('playwright');32const playwright = new Playwright();33playwright.allEngineNames().then((engines) => {34 console.log(engines);

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Using AI Code Generation

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1const { allEngineNames } = require('playwright-core/lib/server/playwright');2(async () => {3 console.log(await allEngineNames());4})();5const { allEngineNames } = require('playwright-core/lib/server/playwright');6(async () => {7 console.log(await allEngineNames());8})();9const { allEngineNames } = require('playwright-core/lib/server/playwright');10(async () => {11 console.log(await allEngineNames());12})();13const { allEngineNames } = require('playwright-core/lib/server/playwright');14(async () => {15 console.log(await allEngineNames());16})();17const { allEngineNames } = require('playwright-core/lib/server/playwright');18(async () => {19 console.log(await allEngineNames());20})();21const { allEngineNames } = require('playwright-core/lib/server/playwright');22(async () => {23 console.log(await allEngineNames());24})();25const { allEngineNames } = require('playwright-core/lib/server/playwright');26(async () => {27 console.log(await allEngineNames());28})();29const { allEngineNames } = require('playwright-core/lib/server/playwright');30(async () => {31 console.log(await allEngineNames());32})();33const { allEngineNames } = require('playwright-core/lib/server/playwright');34(async () => {35 console.log(await allEngineNames());36})();

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  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
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  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
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