How to use createWorkInProgressOffscreenFiber method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberBeginWork.old.js

Source:ReactFiberBeginWork.old.js Github

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...1078 primaryChildFragment.sibling = fallbackChildFragment;1079 workInProgress.child = primaryChildFragment;1080 return fallbackChildFragment;1081 }1082 function createWorkInProgressOffscreenFiber(current, offscreenProps) {1083 // The props argument to `createWorkInProgress` is `any` typed, so we use this1084 // wrapper function to constrain it.1085 return createWorkInProgress(current, offscreenProps);1086 }1087 function updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) {1088 var currentPrimaryChildFragment = current.child;1089 var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1090 var primaryChildFragment = createWorkInProgressOffscreenFiber(currentPrimaryChildFragment, {1091 mode: 'visible',1092 children: primaryChildren1093 });1094 if ((workInProgress.mode & BlockingMode) === NoMode) {1095 primaryChildFragment.lanes = renderLanes;1096 }1097 primaryChildFragment.return = workInProgress;1098 primaryChildFragment.sibling = null;1099 if (currentFallbackChildFragment !== null) {1100 // Delete the fallback child fragment1101 currentFallbackChildFragment.nextEffect = null;1102 currentFallbackChildFragment.flags = Deletion;1103 workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChildFragment;1104 }1105 workInProgress.child = primaryChildFragment;1106 return primaryChildFragment;1107 }1108 function updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {1109 var mode = workInProgress.mode;1110 var currentPrimaryChildFragment = current.child;1111 var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1112 var primaryChildProps = {1113 mode: 'hidden',1114 children: primaryChildren1115 };1116 var primaryChildFragment;1117 if ( // In legacy mode, we commit the primary tree as if it successfully1118 // completed, even though it's in an inconsistent state.1119 (mode & BlockingMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was1120 // already cloned. In legacy mode, the only case where this isn't true is1121 // when DevTools forces us to display a fallback; we skip the first render1122 // pass entirely and go straight to rendering the fallback. (In Concurrent1123 // Mode, SuspenseList can also trigger this scenario, but this is a legacy-1124 // only codepath.)1125 workInProgress.child !== currentPrimaryChildFragment) {1126 var progressedPrimaryFragment = workInProgress.child;1127 primaryChildFragment = progressedPrimaryFragment;1128 primaryChildFragment.childLanes = NoLanes;1129 primaryChildFragment.pendingProps = primaryChildProps;1130 if ( workInProgress.mode & ProfileMode) {1131 // Reset the durations from the first pass so they aren't included in the1132 // final amounts. This seems counterintuitive, since we're intentionally1133 // not measuring part of the render phase, but this makes it match what we1134 // do in Concurrent Mode.1135 primaryChildFragment.actualDuration = 0;1136 primaryChildFragment.actualStartTime = -1;1137 primaryChildFragment.selfBaseDuration = currentPrimaryChildFragment.selfBaseDuration;1138 primaryChildFragment.treeBaseDuration = currentPrimaryChildFragment.treeBaseDuration;1139 } // The fallback fiber was added as a deletion effect during the first pass.1140 // However, since we're going to remain on the fallback, we no longer want1141 // to delete it. So we need to remove it from the list. Deletions are stored1142 // on the same list as effects. We want to keep the effects from the primary1143 // tree. So we copy the primary child fragment's effect list, which does not1144 // include the fallback deletion effect.1145 var progressedLastEffect = primaryChildFragment.lastEffect;1146 if (progressedLastEffect !== null) {1147 workInProgress.firstEffect = primaryChildFragment.firstEffect;1148 workInProgress.lastEffect = progressedLastEffect;1149 progressedLastEffect.nextEffect = null;1150 } else {1151 // TODO: Reset this somewhere else? Lol legacy mode is so weird.1152 workInProgress.firstEffect = workInProgress.lastEffect = null;1153 }1154 } else {1155 primaryChildFragment = createWorkInProgressOffscreenFiber(currentPrimaryChildFragment, primaryChildProps);1156 }1157 var fallbackChildFragment;1158 if (currentFallbackChildFragment !== null) {1159 fallbackChildFragment = createWorkInProgress(currentFallbackChildFragment, fallbackChildren);1160 } else {1161 fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null); // Needs a placement effect because the parent (the Suspense boundary) already1162 // mounted but this is a new fiber.1163 fallbackChildFragment.flags |= Placement;1164 }1165 fallbackChildFragment.return = workInProgress;1166 primaryChildFragment.return = workInProgress;1167 primaryChildFragment.sibling = fallbackChildFragment;1168 workInProgress.child = primaryChildFragment;1169 return fallbackChildFragment;...

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ReactFiberBeginWork.new.js

Source:ReactFiberBeginWork.new.js Github

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...1480 primaryChildFragment.sibling = fallbackChildFragment;1481 workInProgress.child = primaryChildFragment;1482 return fallbackChildFragment;1483}1484function createWorkInProgressOffscreenFiber(1485 current: Fiber,1486 offscreenProps: OffscreenProps,1487) {1488 1489 console.log('createWorkInProgressOffscreenFiber')1490 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('createWorkInProgressOffscreenFiber')) debugger1491 // The props argument to `createWorkInProgress` is `any` typed, so we use this1492 // wrapper function to constrain it.1493 return createWorkInProgress(current, offscreenProps);1494}1495function updateSuspensePrimaryChildren(1496 current,1497 workInProgress,1498 primaryChildren,1499 renderLanes,1500) {1501 1502 console.log('updateSuspensePrimaryChildren')1503 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspensePrimaryChildren')) debugger1504 const currentPrimaryChildFragment: Fiber = (current.child: any);1505 const currentFallbackChildFragment: Fiber | null =1506 currentPrimaryChildFragment.sibling;1507 const primaryChildFragment = createWorkInProgressOffscreenFiber(1508 currentPrimaryChildFragment,1509 {1510 mode: 'visible',1511 children: primaryChildren,1512 },1513 );1514 if ((workInProgress.mode & BlockingMode) === NoMode) {1515 primaryChildFragment.lanes = renderLanes;1516 }1517 primaryChildFragment.return = workInProgress;1518 primaryChildFragment.sibling = null;1519 if (currentFallbackChildFragment !== null) {1520 // Delete the fallback child fragment1521 const deletions = workInProgress.deletions;1522 if (deletions === null) {1523 workInProgress.deletions = [currentFallbackChildFragment];1524 // TODO (effects) Rename this to better reflect its new usage (e.g. ChildDeletions)1525 workInProgress.flags |= Deletion;1526 } else {1527 deletions.push(currentFallbackChildFragment);1528 }1529 }1530 workInProgress.child = primaryChildFragment;1531 return primaryChildFragment;1532}1533function updateSuspenseFallbackChildren(1534 current,1535 workInProgress,1536 primaryChildren,1537 fallbackChildren,1538 renderLanes,1539) {1540 1541 console.log('updateSuspenseFallbackChildren')1542 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspenseFallbackChildren')) debugger1543 const mode = workInProgress.mode;1544 const currentPrimaryChildFragment: Fiber = (current.child: any);1545 const currentFallbackChildFragment: Fiber | null =1546 currentPrimaryChildFragment.sibling;1547 const primaryChildProps: OffscreenProps = {1548 mode: 'hidden',1549 children: primaryChildren,1550 };1551 let primaryChildFragment;1552 if (1553 // In legacy mode, we commit the primary tree as if it successfully1554 // completed, even though it's in an inconsistent state.1555 (mode & BlockingMode) === NoMode &&1556 // Make sure we're on the second pass, i.e. the primary child fragment was1557 // already cloned. In legacy mode, the only case where this isn't true is1558 // when DevTools forces us to display a fallback; we skip the first render1559 // pass entirely and go straight to rendering the fallback. (In Concurrent1560 // Mode, SuspenseList can also trigger this scenario, but this is a legacy-1561 // only codepath.)1562 workInProgress.child !== currentPrimaryChildFragment1563 ) {1564 const progressedPrimaryFragment: Fiber = (workInProgress.child: any);1565 primaryChildFragment = progressedPrimaryFragment;1566 primaryChildFragment.childLanes = NoLanes;1567 primaryChildFragment.pendingProps = primaryChildProps;1568 if (enableProfilerTimer && workInProgress.mode & ProfileMode) {1569 // Reset the durations from the first pass so they aren't included in the1570 // final amounts. This seems counterintuitive, since we're intentionally1571 // not measuring part of the render phase, but this makes it match what we1572 // do in Concurrent Mode.1573 primaryChildFragment.actualDuration = 0;1574 primaryChildFragment.actualStartTime = -1;1575 primaryChildFragment.selfBaseDuration =1576 currentPrimaryChildFragment.selfBaseDuration;1577 primaryChildFragment.treeBaseDuration =1578 currentPrimaryChildFragment.treeBaseDuration;1579 }1580 // The fallback fiber was added as a deletion effect during the first pass.1581 // However, since we're going to remain on the fallback, we no longer want1582 // to delete it.1583 workInProgress.deletions = null;1584 } else {1585 primaryChildFragment = createWorkInProgressOffscreenFiber(1586 currentPrimaryChildFragment,1587 primaryChildProps,1588 );1589 // Since we're reusing a current tree, we need to reuse the flags, too.1590 // (We don't do this in legacy mode, because in legacy mode we don't re-use1591 // the current tree; see previous branch.)1592 primaryChildFragment.subtreeFlags =1593 currentPrimaryChildFragment.subtreeFlags & StaticMask;1594 }1595 let fallbackChildFragment;1596 if (currentFallbackChildFragment !== null) {1597 fallbackChildFragment = createWorkInProgress(1598 currentFallbackChildFragment,1599 fallbackChildren,...

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FiberBeginWork.js

Source:FiberBeginWork.js Github

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...394 renderLanes395){396 const currentPrimaryChildFragment = current.child;397 const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;398 // createWorkInProgressOffscreenFiber()399 const primaryChildFragment = createWorkInProgress(400 currentPrimaryChildFragment,401 {402 mode: 'visible',403 children: primaryChildren,404 }405 )406 primaryChildFragment.return = workInProgress;407 primaryChildFragment.sibling = null;408 if (currentFallbackChildFragment !== null){409 // Delete the fallback child fragment410 const deletions = workInProgress.deletions;411 if (deletions === null){412 workInProgress.deletions = [currentFallbackChildFragment];...

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Using AI Code Generation

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1const { createWorkInProgressOffscreenFiber } = require('playwright/lib/server/playwright');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const fiber = await createWorkInProgressOffscreenFiber(page);8 await fiber.screenshot({ path: 'example.png' });9 await browser.close();10})();

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Using AI Code Generation

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1const { createWorkInProgressOffscreenFiber } = require('playwright/lib/server/dom.js');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const result = await offscreenFiber.evaluate(() => {8 return {9 };10 });11 console.log(result);12 await browser.close();13})();

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Using AI Code Generation

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1const { createWorkInProgressOffscreenFiber } = require('./node_modules/playwright/lib/internal');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const workInProgress = createWorkInProgressOffscreenFiber(page);8 await workInProgress.evaluate(() => {9 console.log('hello');10 });11 await browser.close();12})();13module.exports.createWorkInProgressOffscreenFiber = (page) => {14 return page._delegate._mainFrame._mainWorld._fiber;15};16class Fiber {17 constructor() {18 this._page = null;19 this._executionContext = null;20 this._contextId = null;21 this._frameId = null;22 this._pageId = null;23 }24 async evaluate(page, expression, arg) {25 this._page = page;26 this._executionContext = await this._page._mainContext();27 this._contextId = this._executionContext._contextId;28 this._frameId = this._executionContext.frame._id;29 this._pageId = this._executionContext.frame._page._id;30 return await this._executionContext.evaluateHandle(expression, arg);31 }32}33module.exports.Fiber = Fiber;34class ExecutionContext {35 async evaluateHandle(expression, arg) {36 if (arg !== undefined)37 expression = `(${expression})(...)`;38 const { exceptionDetails, result: remoteObject } = await this._client.send('Runtime.evaluate', {39 arg: serializeArgument(arg),40 }).catch(rewriteError);41 if (exceptionDetails)42 throw new Error('Evaluation failed: ' + helper.getExceptionMessage(exceptionDetails));43 return this._createHandle(remoteObject);44 }45}

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Using AI Code Generation

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1const { createWorkInProgressOffscreenFiber } = require('playwright/lib/server/fiber');2const { Page } = require('playwright/lib/server/page');3const { helper } = require('playwright/lib/helper');4const { assert } = require('playwright/lib/helper');5const { debugError } = require('playwright/lib/helper');6const { debug } = require('playwright/lib/helper');7class CustomPage extends Page {8 async createOffscreenPage() {9 const offscreenPage = new CustomPage(this._browserContext, this._delegate, this._timeoutSettings, this._logger);10 offscreenPage._pagePromise = this._pagePromise.then(async page => {11 const { frameTree } = await this._delegate.createOffscreenBrowserContext();12 offscreenPage._initialize(page._delegate, frameTree);13 return offscreenPage;14 });15 return offscreenPage;16 }17}18module.exports = { CustomPage };19const { CustomPage } = require('./test.js');20const { Playwright } = require('playwright/lib/server/playwright');21const { BrowserType } = require('playwright/lib/server/browserType');22const { Browser } = require('playwright/lib/server/browser');23class CustomPlaywright extends Playwright {24 constructor() {25 super();26 this._browserTypes = new Map();27 for (const name of ['chromium', 'firefox', 'webkit']) {28 const browserType = new CustomBrowserType(name, this._logger, this._timeoutSettings);29 this._browserTypes.set(name, browserType);30 }31 }32}33class CustomBrowserType extends BrowserType {34 async launchServer(options) {35 const { transport, gracefullyClose } = await super.launchServer(options);36 return {37 gracefullyClose: () => gracefullyClose().then(async () => {38 await transport.send('closeBrowser');39 })40 };41 }42}43class CustomBrowser extends Browser {44 async _createPageInContext(contextId, options) {45 const { page, isInitialized } = await super._createPageInContext(contextId, options);46 if (isInitialized)47 return { page, isInitialized };48 return {49 page: new CustomPage(this._browserContexts.get(contextId), page._delegate, this._timeoutSettings, this._logger),50 };51 }52}53module.exports = { CustomPlay

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Using AI Code Generation

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1import { createWorkInProgressOffscreenFiber } from 'playwright';2await offscreenFiber.evaluate(() => {3});4await offscreenFiber.dispose();5import { createOffscreenFiber } from 'playwright';6await offscreenFiber.evaluate(() => {7});8await offscreenFiber.dispose();9[Apache 2.0](LICENSE)

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Using AI Code Generation

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1const { PlaywrightInternal } = require('playwright/lib/server/playwright');2const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();3const { PlaywrightInternal } = require('playwright/lib/server/playwright');4const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();5const { PlaywrightInternal } = require('playwright/lib/server/playwright');6const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();7const { PlaywrightInternal } = require('playwright/lib/server/playwright');8const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();9const { PlaywrightInternal } = require('playwright/lib/server/playwright');10const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();11const { PlaywrightInternal } = require('playwright/lib/server/playwright');12const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();13const { PlaywrightInternal } = require('playwright/lib/server/playwright');14const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();15const { PlaywrightInternal } = require('playwright/lib/server/playwright');16const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();17const { PlaywrightInternal } = require('playwright/lib/server/playwright');18const { createWorkInProgressOffscreenFiber } = PlaywrightInternal.createWorkInProgressOffscreenFiber();19const { Play

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Using AI Code Generation

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1const { createWorkInProgressOffscreenFiber } = require('playwright/lib/server/domFiber');2const fiber = createWorkInProgressOffscreenFiber();3const { createPlaywrightInternalApi } = require('playwright/lib/server/playwright');4const playwrightInternalApi = createPlaywrightInternalApi();5const { createPlaywright } = require('playwright/lib/server/playwright');6const playwright = createPlaywright();7const { createPlaywrightServer } = require('playwright/lib/server/playwrightServer');8const playwrightServer = createPlaywrightServer();9const { createPlaywrightServerLauncher } = require('playwright/lib/server/playwrightServerLauncher');10const playwrightServerLauncher = createPlaywrightServerLauncher();11const { createPlaywrightServerLauncherServer } = require('playwright/lib/server/playwrightServerLauncherServer');12const playwrightServerLauncherServer = createPlaywrightServerLauncherServer();13const { createPlaywrightServerLauncherSocket } = require('playwright/lib/server/playwrightServerLauncherSocket');14const playwrightServerLauncherSocket = createPlaywrightServerLauncherSocket();15const { createPlaywrightServerLauncherTransport } = require('playwright/lib/server/playwrightServerLauncherTransport');16const playwrightServerLauncherTransport = createPlaywrightServerLauncherTransport();17const { createPlaywrightServerServer } = require('playwright/lib/server/playwrightServerServer');18const playwrightServerServer = createPlaywrightServerServer();19const { createPlaywrightServerSocket } = require('playwright/lib/server/playwrightServerSocket');20const playwrightServerSocket = createPlaywrightServerSocket();21const { createPlaywrightServerTransport } = require('playwright/lib/server/playwrightServerTransport');

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