How to use getOffsets method in Playwright Internal

Best JavaScript code snippet using playwright-internal

map.js

Source:map.js Github

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...107 let greyDirection;108 do {109 greyDirection = directions[Math.floor(Math.random() * directions.length)];110 }111 // while (greyDirection === getOppositeDirection(clrSegments[0][1]) === map[map.length - 1].relativePositionToLast || greyDirection === getOppositeDirection(map[map.length - 1].relativePositionToLast) || (mapOverlap(getOffsets(greyDirection))));112 while (greyDirection === getOppositeDirection(clrSegments[0][1]) === map[map.length - 1].relativePositionToLast || (mapOverlap(getOffsets(greyDirection))));113 map.push(new Tile(greyTileClr, greyShadowClr, greyDirection));114 offsets = getOffsets(greyDirection);115 shownTiles.push(offsets);116 }117 // first tile direction -> ensures that the entire sequence doesn't overlap118 let tileCounter = 0;119 if (i > 0) {120 let clrDirection = checkSequenceOverlap(clrSegments);121 while (clrDirection === true) {122 addGreyTile();123 clrDirection = checkSequenceOverlap(clrSegments);124 }125 directions = ['TL', 'TR', 'BL', 'BR'];126 map.push(new Tile(tileClr, shadowClr, clrDirection));127 offsets = getOffsets(clrDirection);128 shownTiles.push(offsets);129 tileCounter++;130 }131 // color shape132 for (let s = 0; s < clrSegments.length; s++) {133 for (; tileCounter <= clrSegments[s][0]; tileCounter++) {134 map.push(new Tile(tileClr, shadowClr, clrSegments[s][1]));135 if (tileCounter !== 0) {136 offsets = getOffsets(clrSegments[s][1]);137 shownTiles.push(offsets);138 }139 }140 }141 }142 }143 // for (let i = 0; i < map.length; i++) {144 // console.log(map[i]);145 // }146}147// return true if overlap; return the direction if not148function checkSequenceOverlap(clrSegments) {149 let storedOffsets = { x: 0, y: 0 };150 storedOffsets.x = offsets.x;151 storedOffsets.y = offsets.y;152 // first tile in the sequence: random direction153 let clrDirection = pickFirstDirection(clrSegments);154 if (clrDirection === true) {155 offsets = storedOffsets;156 directions = ['TL', 'TR', 'BL', 'BR'];157 return true;158 }159 offsets = getOffsets(clrDirection);160 // the following tiles: check overlap161 let t = 1;162 for (let s = 0; s < clrSegments.length; s++) {163 for (; t <= clrSegments[s][0]; t++) {164 // if any tile of the sequence is overlapped, start over from the first tile in the sequence165 if (mapOverlap(getOffsets(clrSegments[s][1]))) {166 offsets = storedOffsets;167 // pick another direction for the first tile168 clrDirection = pickFirstDirection(clrSegments);169 if (clrDirection === true) {170 offsets = storedOffsets;171 directions = ['TL', 'TR', 'BL', 'BR'];172 return true;173 }174 offsets = getOffsets(clrDirection);175 // start over the loop for checking the following tiles176 s = 0;177 t = 0;178 }179 else offsets = getOffsets(clrSegments[s][1]);180 }181 }182 // if no tile in the sequence overlaps, the direction of the first tile is perfect183 offsets = storedOffsets;184 return clrDirection;185}186// return true if no direction is left and still overlap, otherwise, return the direction picked187function pickFirstDirection(clrSegments) {188 let clrDirection;189 do {190 if (directions.length === 0) return true;191 shuffle(directions);192 clrDirection = directions[0];193 directions.splice(0, 1);194 } // not going reverse: not opposite to either the last tile or the next tile195 while ((getOppositeDirection(clrDirection) === clrSegments[0][1]) || (mapOverlap(getOffsets(clrDirection))));196 return clrDirection;197}198function addGreySequence() {199 let nGreyTiles = nTiles;200 let tileCounter = 0;201 for (; tileCounter < nGreyTiles; tileCounter++) {202 lastDirection = map[map.length - 1].relativePositionToLast;203 let greyDirection;204 do {205 if (directions.length === 0) {206 console.log("greysequence overlap not solvable");207 directions = ['TL', 'TR', 'BL', 'BR'];208 do {209 shuffle(directions);210 greyDirection = directions[0];211 directions.splice(0, 1);212 }213 while (getOppositeDirection(greyDirection) === lastDirection);214 directions = ['TL', 'TR', 'BL', 'BR'];215 map.push(new Tile(greyTileClr, greyShadowClr, greyDirection));216 offsets = getOffsets(greyDirection);217 shownTiles.push(offsets);218 return;219 }220 shuffle(directions);221 greyDirection = directions[0];222 directions.splice(0, 1);223 }224 while (getOppositeDirection(greyDirection) === lastDirection || mapOverlap(getOffsets(greyDirection)));225 directions = ['TL', 'TR', 'BL', 'BR'];226 map.push(new Tile(greyTileClr, greyShadowClr, greyDirection));227 offsets = getOffsets(greyDirection);228 shownTiles.push(offsets);229 }230}231function addGreyTile() {232 let greyDirection;233 do {234 if (directions.length === 0) {235 console.log("greytile overlap not solvable");236 directions = ['TL', 'TR', 'BL', 'BR'];237 do {238 shuffle(directions);239 greyDirection = directions[0];240 directions.splice(0, 1);241 }242 while (getOppositeDirection(greyDirection) === lastDirection);243 directions = ['TL', 'TR', 'BL', 'BR'];244 map.push(new Tile(greyTileClr, greyShadowClr, greyDirection));245 offsets = getOffsets(greyDirection);246 shownTiles.push(offsets);247 return;248 }249 shuffle(directions);250 greyDirection = directions[0];251 directions.splice(0, 1);252 }253 // while (greyDirection === getOppositeDirection(clrSegments[0][1]) === map[map.length - 1].relativePositionToLast || greyDirection === getOppositeDirection(map[map.length - 1].relativePositionToLast) || (mapOverlap(getOffsets(greyDirection))));254 while (mapOverlap(getOffsets(greyDirection)));255 directions = ['TL', 'TR', 'BL', 'BR'];256 map.push(new Tile(greyTileClr, greyShadowClr, greyDirection));257 offsets = getOffsets(greyDirection);258 shownTiles.push(offsets);259}260function mapOverlap(curOffsets) {261 let threshold = 8; // or nTiles*2262 for (let i = map.length - 1; i >= Math.max(map.length - threshold, 0); i--) {263 if ((Math.abs(shownTiles[i].x - curOffsets.x) < xDistance / 2) && (Math.abs(shownTiles[i].y - curOffsets.y) < yDistance / 2)) {264 return true;265 }266 }267 return false;268}269// function randomUnrepeatedDirection() {270// let d;271// do {272// if (directions.length === 0) {273// addGreyTile();274// directions = ['TL', 'TR', 'BL', 'BR'];275// }276// shuffle(directions);277// d = directions[0];278// directions.splice(0, 1);279// } // not going reverse: not opposite to either the last tile or the next tile280// while (mapOverlap(getOffsets(d)));281// // (getOppositeDirection(clrDirection) === clrSegments[0][1]) || 282// directions = ['TL', 'TR', 'BL', 'BR'];283// return d;...

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MarkerUtils.js

Source:MarkerUtils.js Github

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...70 canvas.height = size[1];71 // const c = document.getElementById("container");72 // c.insertBefore(canvas, c.children[0])73 const ctx = canvas.getContext("2d");74 const offSet = getOffsets(iconColor, iconShape);75 ctx.drawImage(extraMarkers.images[0], 4, 31, 35, 16); // shadowImage76 ctx.drawImage(extraMarkers.images[1], Math.abs(offSet[0]), Math.abs(offSet[1]), size[0], size[1], 0, 0, size[0], size[1]); // iconImage77 // glyph78 ctx.font = "14px FontAwesome";79 ctx.fillStyle = "rgb(255,255,255)";80 ctx.textBaseline = "middle";81 ctx.textAlign = "center";82 ctx.fillText((MarkerUtils.getGlyphs("fontawesome"))[iconGlyph] || '', (size[0] / 2) - 2, (size[1] / 2) - 7);83 const data = canvas.toDataURL("image/png");84 canvas = null;85 return data;86 }87 return null;88 },89 matches: (style, marker) => {90 return style.iconColor === marker.color && style.iconShape === marker.shape;91 },92 getStyle: (marker) => {93 return {94 iconColor: marker.color,95 iconShape: marker.shape96 };97 },98 getGrid: () => {99 return extraMarkers.shapes.map((s) => ({100 name: s,101 markers: extraMarkers.colors.map((m) => ({102 name: m,103 width: extraMarkers.size[0],104 height: extraMarkers.size[1],105 offsets: getOffsets(m, s),106 style: {107 color: m,108 shape: s109 },110 thumbnailStyle: {111 backgroundImage: "url(" + extraMarkers.icons[0] + ")",112 width: extraMarkers.size[0] + "px",113 height: extraMarkers.size[1] + "px",114 backgroundPositionX: getOffsets(m, s)[0],115 backgroundPositionY: getOffsets(m, s)[1],116 cursor: "pointer"117 }118 }))119 }));120 }121 }),122 getGlyphs: (font) => {123 if (!glyphs[font]) {124 glyphs[font] = loadGlyphs(font);125 }126 return glyphs[font];127 }128};129MarkerUtils.markers = {...

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FilterQuery.js

Source:FilterQuery.js Github

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...56 var offsets = {}57 var res = {}58 res["values"] = this.fieldLists.reduce((values, list) => {59 var merged = merge(values, list.getValues(offsets))60 for(var fieldName in list.getOffsets()) {61 if(offsets.hasOwnProperty(fieldName)) {62 offsets[fieldName] += list.getOffsets()[fieldName]63 } else {64 offsets[fieldName] = list.getOffsets()[fieldName]65 }66 }67 return merged68 }, {})69 return res70 }71 generateQuery () {72 var offsets = {}73 var queries = this.fieldLists.map(list => {74 var res = list.getQuery(offsets)75 for(var fieldName in list.getOffsets()) {76 if(offsets.hasOwnProperty(fieldName)) {77 offsets[fieldName] += list.getOffsets()[fieldName]78 } else {79 offsets[fieldName] = list.getOffsets()[fieldName]80 }81 }82 return res83 })84 var res = queries.reduce((q, current, i) => {85 var res = q86 if(i > 0) {87 res += this.concatOperations[i - 1] + current88 } else {89 res += current90 }91 return res92 }, "")93 // set parentheses around AND blocks...

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ResourcesMarker.js

Source:ResourcesMarker.js Github

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...68 markers: extraMarkers.colors.filter(c => c).map((m) => ({69 name: m,70 width: extraMarkers.size[0],71 height: extraMarkers.size[1],72 offsets: getOffsets(m, s),73 style: {74 color: m,75 shape: s76 },77 thumbnailStyle: {78 backgroundImage: "url(" + extraMarkers.icons[0] + ")",79 width: extraMarkers.size[0] + "px",80 height: extraMarkers.size[1] + "px",81 backgroundPositionX: getOffsets(m, s)[0],82 backgroundPositionY: getOffsets(m, s)[1],83 cursor: "pointer"84 }85 }))86 }));87 }88 }),89 getGlyphs: (font) => {90 if (!glyphs[font]) {91 glyphs[font] = loadGlyphs(font);92 }93 return glyphs[font];94 }95};96MarkerUtils.markers = {...

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script.js

Source:script.js Github

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...25 });26 return offsets;27};28var animateByOffsets = function () {29 var actualStep = actualAnchor(getOffsets('section'));30 //Menu activate31 var stepid = 'a[link="#' + parseInt(actualStep) + '"]';32 $("nav .active-state").removeClass('active-state');33 $(stepid).addClass('active-state');34 //Section active35 var prevStep = (actualStep - 1 < 0) ? 0 : actualStep - 1;36 var nextStep = (actualStep + 1 > getOffsets('section').length) ? getOffsets('section').length : actualStep + 1;37 $("#" + actualStep + " > *").addClass("active");38 if (nextStep != actualStep)39 $("#" + nextStep + " > *").removeClass("active");40 if (prevStep != actualStep)41 $("#" + prevStep + " > *").removeClass("active");42 return actualStep;43};44var playAudioForAnchor = function (bool) {45 if (actualAnchor(getOffsets('section')) == 0) {46 ion.sound.play('son-hochelaga-femme');47 return true;48 }49 else if (bool) {50 ion.sound.stop('son-hochelaga-femme');51 return false;52 }53};54$(function () {55 $(document).bind('scroll', function() {56 // "Disable" the horizontal scroll.57 if ($(document).scrollLeft() !== 0) {58 $(document).scrollLeft(0);59 }60 });61 var audioPlay = false;62 ion.sound({63 sounds: [64 {name: "son-hochelaga-femme"}65 ],66 path: "audio/",67 preload: true,68 multiplay: false,69 volume: 1.070 });71 var offsets = getOffsets("section");72 var nbSections = offsets.length;73 var step = animateByOffsets();74 audioPlay = playAudioForAnchor(audioPlay);75 //Event binding76 $(document).scroll(function (event) {77 step = animateByOffsets();78 audioPlay = playAudioForAnchor(audioPlay);79 });80 var mousewheelevt=(/Firefox/i.test(navigator.userAgent))? "DOMMouseScroll" : "mousewheel"81 $(document).bind(mousewheelevt, function (e) {82 var delta = (mousewheelevt == "DOMMouseScroll")? -e.detail : e.originalEvent.wheelDelta;83 var newStep = step;84 if (delta / 120 > 0) {85 newStep--;...

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productOptionsOffsets.js

Source:productOptionsOffsets.js Github

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...8 { additional: false, values: [ {}, {}, {} ] },9 // 2, 210 { additional: false, values: [ {}, {} ] }11 ]12 expect(getOffsets(options)).toEqual([0, 1, 2])13 })14 it('with only additional options', () => {15 const options = [16 // 0, 117 { additional: true, values: [ {}, {} ] },18 // 2, 3, 419 { additional: true, values: [ {}, {}, {} ] },20 // 5, 621 { additional: true, values: [ {}, {} ] }22 ]23 expect(getOffsets(options)).toEqual([0, 2, 5])24 })25 it('with additional option after mandatory option', () => {26 const options = [27 // 0, 028 { additional: false, values: [ {}, {}, {} ] },29 // 1, 230 { additional: true, values: [ {}, {} ] },31 // 3, 332 { additional: false, values: [ {}, {} ] }33 ]34 expect(getOffsets(options)).toEqual([0, 1, 3])35 })36 it('with mandatory option after additional option', () => {37 const options = [38 // 0, 139 { additional: true, values: [ {}, {} ] },40 // 2, 241 { additional: false, values: [ {}, {}, {} ] },42 // 3, 343 { additional: false, values: [ {}, {} ] }44 ]45 expect(getOffsets(options)).toEqual([0, 2, 3])46 })...

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getOffsets.test.js

Source:getOffsets.test.js Github

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2import { parseValueAndUnit } from 'utils/index';3describe('getOffsets', () => {4 it('returns the offset properties to an element with defaults', () => {5 const props = { y0: 0, y1: 0, x1: 0, x0: 0 };6 expect(getOffsets(props)).toEqual({7 xUnit: '%',8 yUnit: '%',9 y0: parseValueAndUnit(props.y0),10 y1: parseValueAndUnit(props.y1),11 x0: parseValueAndUnit(props.x0),12 x1: parseValueAndUnit(props.x1),13 });14 });15 it('adds the offset properties to an element with various units', () => {16 const props = { y0: '100px', y1: '-50px', x1: '100%', x0: '300%' };17 expect(getOffsets(props)).toEqual({18 xUnit: '%',19 yUnit: 'px',20 y0: parseValueAndUnit(props.y0),21 y1: parseValueAndUnit(props.y1),22 x0: parseValueAndUnit(props.x0),23 x1: parseValueAndUnit(props.x1),24 });25 });26 it("to throw if matching units aren't provided", () => {27 const props = { y0: '100px', y1: '-50%', x1: '100px', x0: '300%' };28 expect(() => getOffsets(props)).toThrow();29 });...

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getOffsets.js

Source:getOffsets.js Github

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1let xOffset = require("./xOffset");2let yOffset = require("./yOffset");3function getOffsets() {4 let offsetStrings = []5 offsets.forEach(offset => {6 offsetStrings.push(xOffset.xOffset(offset[0]) + yOffset.yOffset(offset[1]));7 })8 return offsetStrings;9}10exports.getOffsets = getOffsets;11let offsets = [[1, 2], [-1, 2], [1, -2], [-1, -2], [2, 1], [-2, 1], [2, -1], [-2, -1]];12if (require.main === module) {13 console.log(getOffsets(offsets))...

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Using AI Code Generation

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1const { getOffsets } = require('playwright/lib/client/selectorEngine');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const offsets = await getOffsets(page, 'text=Get started');8 console.log(offsets);9 await browser.close();10})();11[ { x: 0, y: 0 } ]

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Using AI Code Generation

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1const { getOffsets } = require('playwright/lib/client/selectorEngine');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const offsets = await getOffsets(page, 'text="Get started"');8 console.log(offsets);9 await browser.close();10})();

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Using AI Code Generation

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1const { getOffsets } = require('playwright-core/lib/web/frames');2const { chromium } = require('playwright-core');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const frame = page.mainFrame();8 const input = await frame.$('input');9 const offsets = await getOffsets(input);10 console.log('offsets', offsets);11 await browser.close();12})();13offsets {14}

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Using AI Code Generation

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1const { getOffsets } = require('playwright/lib/server/dom.js');2const { chromium } = require('playwright');3const path = require('path');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 const offsets = await page.evaluate(async () => {9 const { getOffsets } = require('playwright/lib/server/dom.js');10 const div = document.querySelector('div');11 return await getOffsets(div);12 });13 console.log(offsets);14 await browser.close();15})();16 <div id="div1" style="position: absolute; left: 10px; top: 10px; width: 100px; height: 100px; background: red;"></div>17 <div id="div2" style="position: absolute; left: 50px; top: 50px; width: 100px; height: 100px; background: blue;"></div>

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Using AI Code Generation

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1const { getOffsets } = require('playwright/lib/client/selectorEngine');2const { ElementHandle } = require('playwright/lib/client/selectorEngine');3const { Page } = require('playwright/lib/client/selectorEngine');4const page = await browser.newPage();5await page.setContent(`<div id="div1" style="width: 100px; height: 100px; background: red;"></div>`);6const div1 = await page.$('#div1');7const offsets = await getOffsets(page, div1, 'div1');8console.log(offsets);9{ x: 0, y: 0, width: 100, height: 100, scrollX: 0, scrollY: 0 }10const { getBoundingBox } = require('playwright/lib/client/selectorEngine');11const { ElementHandle } = require('playwright/lib/client/selectorEngine');12const { Page } = require('playwright/lib/client/selectorEngine');13const page = await browser.newPage();14await page.setContent(`<div id="div1" style="width: 100px; height: 100px; background: red;"></div>`);15const div1 = await page.$('#div1');16const boundingBox = await getBoundingBox(page, div1, 'div1');17console.log(boundingBox);18{ x: 0, y: 0, width: 100, height: 100 }19const { getBoxModel } = require('playwright/lib/client/selectorEngine');20const { ElementHandle } = require('playwright/lib/client/selectorEngine');21const { Page } = require('playwright/lib/client/selectorEngine');22const page = await browser.newPage();23await page.setContent(`<div id="div1" style="width: 100px; height: 100px; background: red;"></div>`);24const div1 = await page.$('#div1');25const boxModel = await getBoxModel(page, div1, 'div1');26console.log(boxModel);27{

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Using AI Code Generation

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1const { getOffsets } = require('playwright/lib/client/selectorEngine');2(async () => {3 const offsets = await getOffsets('css=div');4 console.log(offsets);5})();6const { getOffsets } = require('playwright/lib/client/selectorEngine');7(async () => {8 const offsets = await getOffsets('css=div');9 console.log(offsets);10 const div = await page.$(nth(offsets[0]));11 await div.click();12})();13✓ clicked div:nth-child(1)14const { getOffsets } = require('playwright/lib/client/selectorEngine');15(async () => {16 const div = await page.$('div:nth-child(1)');17 await div.click();18})();19const { getOffsets } = require('playwright/lib/client/selectorEngine');20(async () => {21 const offsets = await getOffsets('css=div');22 console.log(offsets);23 const div = await page.$(nth(offsets[1]));24 await div.click();25})();26✓ clicked div:nth-child(2)

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Using AI Code Generation

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1const { getOffsets } = require('playwright/lib/client/selectorEngine');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch({headless: false});5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('input');8 const result = await getOffsets(element);9 console.log(result);10 await browser.close();11})();12{ x: 8, y: 8 }

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Using AI Code Generation

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1const { getOffsets } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const offsets = getOffsets( page, elementHandle );3console.log(offsets);4const { getOffsets } = require('playwright/lib/server/supplements/recorder/recorderSupplement');5const offsets = getOffsets( page, elementHandle );6console.log(offsets);7const { getOffsets } = require('playwright/lib/server/supplements/recorder/recorderSupplement');8const offsets = getOffsets( page, elementHandle );9console.log(offsets);10const { getOffsets } = require('playwright/lib/server/supplements/recorder/recorderSupplement');11const offsets = getOffsets( page, elementHandle );12console.log(offsets);13const { getOffsets } = require('playwright/lib/server/supplements/recorder/recorderSupplement');14const offsets = getOffsets( page, elementHandle );15console.log(offsets);16const { getOffsets } = require('playwright/lib/server/supplements/recorder/recorderSupplement');17const offsets = getOffsets( page, elementHandle );18console.log(offsets);19const { getOffsets } = require('playwright/lib/server/supplements/recorder/recorderSupplement');20const offsets = getOffsets( page, elementHandle );21console.log(offsets);

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