Best JavaScript code snippet using playwright-internal
ReactFiberCompleteWork.new.js
Source:ReactFiberCompleteWork.new.js  
...1004              }1005              row = row.sibling;1006            }1007          }1008          if (renderState.tail !== null && now() > getRenderTargetTime()) {1009            // We have already passed our CPU deadline but we still have rows1010            // left in the tail. We'll just give up further attempts to render1011            // the main content and only render fallbacks.1012            workInProgress.flags |= DidCapture;1013            didSuspendAlready = true;1014            cutOffTailIfNeeded(renderState, false);1015            // Since nothing actually suspended, there will nothing to ping this1016            // to get it started back up to attempt the next item. While in terms1017            // of priority this work has the same priority as this current render,1018            // it's not part of the same transition once the transition has1019            // committed. If it's sync, we still want to yield so that it can be1020            // painted. Conceptually, this is really the same as pinging.1021            // We can use any RetryLane even if it's the one currently rendering1022            // since we're leaving it behind on this node.1023            workInProgress.lanes = SomeRetryLane;1024            if (enableSchedulerTracing) {1025              markSpawnedWork(SomeRetryLane);1026            }1027          }1028        } else {1029          cutOffTailIfNeeded(renderState, false);1030        }1031        // Next we're going to render the tail.1032      } else {1033        // Append the rendered row to the child list.1034        if (!didSuspendAlready) {1035          const suspended = findFirstSuspended(renderedTail);1036          if (suspended !== null) {1037            workInProgress.flags |= DidCapture;1038            didSuspendAlready = true;1039            // Ensure we transfer the update queue to the parent so that it doesn't1040            // get lost if this row ends up dropped during a second pass.1041            const newThennables = suspended.updateQueue;1042            if (newThennables !== null) {1043              workInProgress.updateQueue = newThennables;1044              workInProgress.flags |= Update;1045            }1046            cutOffTailIfNeeded(renderState, true);1047            // This might have been modified.1048            if (1049              renderState.tail === null &&1050              renderState.tailMode === 'hidden' &&1051              !renderedTail.alternate &&1052              !getIsHydrating() // We don't cut it if we're hydrating.1053            ) {1054              // We need to delete the row we just rendered.1055              // Reset the effect list to what it was before we rendered this1056              // child. The nested children have already appended themselves.1057              const lastEffect = (workInProgress.lastEffect =1058                renderState.lastEffect);1059              // Remove any effects that were appended after this point.1060              if (lastEffect !== null) {1061                lastEffect.nextEffect = null;1062              }1063              // We're done.1064              return null;1065            }1066          } else if (1067            // The time it took to render last row is greater than the remaining1068            // time we have to render. So rendering one more row would likely1069            // exceed it.1070            now() * 2 - renderState.renderingStartTime >1071              getRenderTargetTime() &&1072            renderLanes !== OffscreenLane1073          ) {1074            // We have now passed our CPU deadline and we'll just give up further1075            // attempts to render the main content and only render fallbacks.1076            // The assumption is that this is usually faster.1077            workInProgress.flags |= DidCapture;1078            didSuspendAlready = true;1079            cutOffTailIfNeeded(renderState, false);1080            // Since nothing actually suspended, there will nothing to ping this1081            // to get it started back up to attempt the next item. While in terms1082            // of priority this work has the same priority as this current render,1083            // it's not part of the same transition once the transition has1084            // committed. If it's sync, we still want to yield so that it can be1085            // painted. Conceptually, this is really the same as pinging....ReactFiberCompleteWork.js
Source:ReactFiberCompleteWork.js  
...477              }478              row = row.sibling;479            }480          }481          if (renderState.tail !== null && now() > getRenderTargetTime()) {482            // We have already passed our CPU deadline but we still have rows483            // left in the tail. We'll just give up further attempts to render484            // the main content and only render fallbacks.485            workInProgress.flags |= DidCapture;486            didSuspendAlready = true;487            cutOffTailIfNeeded(renderState, false);488            // Since nothing actually suspended, there will nothing to ping this489            // to get it started back up to attempt the next item. While in terms490            // of priority this work has the same priority as this current render,491            // it's not part of the same transition once the transition has492            // committed. If it's sync, we still want to yield so that it can be493            // painted. Conceptually, this is really the same as pinging.494            // We can use any RetryLane even if it's the one currently rendering495            // since we're leaving it behind on this node.496            workInProgress.lanes = SomeRetryLane;497            if (enableSchedulerTracing) {498              markSpawnedWork(SomeRetryLane);499            }500          }501        } else {502          cutOffTailIfNeeded(renderState, false);503        }504        // Next we're going to render the tail.505      } else {506        // Append the rendered row to the child list.507        if (!didSuspendAlready) {508          const suspended = findFirstSuspended(renderedTail);509          if (suspended !== null) {510            workInProgress.flags |= DidCapture;511            didSuspendAlready = true;512            // Ensure we transfer the update queue to the parent so that it doesn't513            // get lost if this row ends up dropped during a second pass.514            const newThennables = suspended.updateQueue;515            if (newThennables !== null) {516              workInProgress.updateQueue = newThennables;517              workInProgress.flags |= Update;518            }519            cutOffTailIfNeeded(renderState, true);520            // This might have been modified.521            if (522              renderState.tail === null &&523              renderState.tailMode === "hidden" &&524              !renderedTail.alternate &&525              !getIsHydrating() // We don't cut it if we're hydrating.526            ) {527              // We need to delete the row we just rendered.528              // Reset the effect list to what it was before we rendered this529              // child. The nested children have already appended themselves.530              const lastEffect = (workInProgress.lastEffect =531                renderState.lastEffect);532              // Remove any effects that were appended after this point.533              if (lastEffect !== null) {534                lastEffect.nextEffect = null;535              }536              // We're done.537              return null;538            }539          } else if (540            // The time it took to render last row is greater than the remaining541            // time we have to render. So rendering one more row would likely542            // exceed it.543            now() * 2 - renderState.renderingStartTime >544              getRenderTargetTime() &&545            renderLanes !== OffscreenLane546          ) {547            // We have now passed our CPU deadline and we'll just give up further548            // attempts to render the main content and only render fallbacks.549            // The assumption is that this is usually faster.550            workInProgress.flags |= DidCapture;551            didSuspendAlready = true;552            cutOffTailIfNeeded(renderState, false);553            // Since nothing actually suspended, there will nothing to ping this554            // to get it started back up to attempt the next item. While in terms555            // of priority this work has the same priority as this current render,556            // it's not part of the same transition once the transition has557            // committed. If it's sync, we still want to yield so that it can be558            // painted. Conceptually, this is really the same as pinging....ReactFiberCompleteWork.old.js
Source:ReactFiberCompleteWork.old.js  
...439                  }440                  row = row.sibling;441                }442              }443              if (renderState.tail !== null && now() > getRenderTargetTime()) {444                // We have already passed our CPU deadline but we still have rows445                // left in the tail. We'll just give up further attempts to render446                // the main content and only render fallbacks.447                workInProgress.flags |= DidCapture;448                didSuspendAlready = true;449                cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this450                // to get it started back up to attempt the next item. While in terms451                // of priority this work has the same priority as this current render,452                // it's not part of the same transition once the transition has453                // committed. If it's sync, we still want to yield so that it can be454                // painted. Conceptually, this is really the same as pinging.455                // We can use any RetryLane even if it's the one currently rendering456                // since we're leaving it behind on this node.457                workInProgress.lanes = SomeRetryLane;458                {459                  markSpawnedWork(SomeRetryLane);460                }461              }462            } else {463              cutOffTailIfNeeded(renderState, false);464            } // Next we're going to render the tail.465          } else {466            // Append the rendered row to the child list.467            if (!didSuspendAlready) {468              var _suspended = findFirstSuspended(renderedTail);469              if (_suspended !== null) {470                workInProgress.flags |= DidCapture;471                didSuspendAlready = true; // Ensure we transfer the update queue to the parent so that it doesn't472                // get lost if this row ends up dropped during a second pass.473                var _newThennables = _suspended.updateQueue;474                if (_newThennables !== null) {475                  workInProgress.updateQueue = _newThennables;476                  workInProgress.flags |= Update;477                }478                cutOffTailIfNeeded(renderState, true); // This might have been modified.479                if (renderState.tail === null && renderState.tailMode === 'hidden' && !renderedTail.alternate && !getIsHydrating() // We don't cut it if we're hydrating.480                ) {481                    // We need to delete the row we just rendered.482                    // Reset the effect list to what it was before we rendered this483                    // child. The nested children have already appended themselves.484                    var lastEffect = workInProgress.lastEffect = renderState.lastEffect; // Remove any effects that were appended after this point.485                    if (lastEffect !== null) {486                      lastEffect.nextEffect = null;487                    } // We're done.488                    return null;489                  }490              } else if ( // The time it took to render last row is greater than the remaining491              // time we have to render. So rendering one more row would likely492              // exceed it.493              now() * 2 - renderState.renderingStartTime > getRenderTargetTime() && renderLanes !== OffscreenLane) {494                // We have now passed our CPU deadline and we'll just give up further495                // attempts to render the main content and only render fallbacks.496                // The assumption is that this is usually faster.497                workInProgress.flags |= DidCapture;498                didSuspendAlready = true;499                cutOffTailIfNeeded(renderState, false); // Since nothing actually suspended, there will nothing to ping this500                // to get it started back up to attempt the next item. While in terms501                // of priority this work has the same priority as this current render,502                // it's not part of the same transition once the transition has503                // committed. If it's sync, we still want to yield so that it can be504                // painted. Conceptually, this is really the same as pinging.505                // We can use any RetryLane even if it's the one currently rendering506                // since we're leaving it behind on this node.507                workInProgress.lanes = SomeRetryLane;...Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  await page.screenshot({ path: 'example.png' });7  const time = await page._getRenderTargetTime();8  console.log(time);9  await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13  const browser = await chromium.launch();14  const context = await browser.newContext();15  const page = await context.newPage();16  await page.screenshot({ path: 'example.png' });17  const time = await page._getRenderTargetTime();18  console.log(time);19  await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23  const browser = await chromium.launch();24  const context = await browser.newContext();25  const page = await context.newPage();26  await page.screenshot({ path: 'example.png' });27  const time = await page._getRenderTargetTime();28  console.log(time);29  await browser.close();30})();31const { chromium } = require('playwright');32(async () => {33  const browser = await chromium.launch();34  const context = await browser.newContext();35  const page = await context.newPage();36  await page.screenshot({ path: 'example.png' });37  const time = await page._getRenderTargetTime();38  console.log(time);39  await browser.close();40})();41const { chromium } = require('playwright');42(async () => {43  const browser = await chromium.launch();44  const context = await browser.newContext();45  const page = await context.newPage();46  await page.screenshot({ path: 'example.png' });Using AI Code Generation
1const playwright = require('playwright');2(async () => {3  const browser = await playwright.chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  const time = await page.evaluate(() => window.playwright.getRenderTargetTime());7  console.log(time);8  await browser.close();9})();Using AI Code Generation
1const playwright = require('playwright');2(async () => {3  const browser = await playwright.chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  const time = await page.evaluate(() => window.playwright.getRenderTargetTime());7  console.log(time);8  await browser.close();9})();Using AI Code Generation
1const playwright = require('playwright');2(async () => {3  const browser = await playwright.chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  const time = await page.evaluate(() => window.playwright.getRenderTargetTime(0));7  console.log(time);8  await browser.close();9})();Using AI Code Generation
1const playwright = require('playwright');2(async () => {3  const browser = await playwright.chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  const time = page.getRenderTargetTime();7  console.log(time);8  await browser.close();9})();Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3    const browser = await chromium.launch();4    const context = await browser.newContext();5    const page = await context.newPage();6    const target = await page.context().newPage();7    const time = await target.getRenderTargetTime();8    console.log(time);9    await browser.close();10})();11Page.setExtraHTTPHeaders()12Page.setGeolocation()13Page.setHTTPCredentials()14Page.setOfflineMode()15Page.setPermissions()16Page.setExtraHTTPHeaders()17Page.setGeolocation()18Page.setHTTPCredentials()19Page.setOfflineMode()20Page.setPermissions()21Page.setViewportSize()22Page.setContent()23Page.waitForNavigation()24Page.waitForRequest()25Page.waitForResponse()26Page.waitForLoadState()27Page.waitForEvent()28Page.waitForFileChooser()29Page.waitForFunction()30Page.waitForSelector()31Page.waitForTimeout()32Page.waitForURL()33Page.waitForWorker()34Page.waitForEvent()35Page.waitForFileChooser()36Page.waitForFunction()37Page.waitForSelector()38Page.waitForTimeout()39Page.waitForURL()40Page.waitForWorker()Using AI Code Generation
1const { chromium } = require('playwright');2const { getRenderTargetTime } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  await page.click('text=Get started');8  await page.click('text=Docs');9  await page.click('text=API');10  await page.click('text=Playwright');11  console.log("Render Target Time: ", await getRenderTargetTime(page));12  await browser.close();13})();14const { chromium } = require('playwright');15const { getRenderTargetTime } = require('playwright/lib/server/supplements/recorder/recorderSupplement');16(async () => {17  const browser = await chromium.launch();18  const context = await browser.newContext();19  const page = await context.newPage();20  await page.click('text=Get started');21  await page.click('text=Docs');22  await page.click('text=API');23  await page.click('text=Playwright');24  const element = await page.$('text=Playwright');25  console.log("Render Target Time: ", await getRenderTargetTime(page, element));26  await browser.close();27})();28const { chromium } = require('playwright');Using AI Code Generation
1const playwright = require('playwright');2const { getRenderTargetTime } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4  const browser = await playwright['chromium'].launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  const startTime = getRenderTargetTime();8  const endTime = getRenderTargetTime();9  await browser.close();10  console.log(`Time taken to render the page is ${endTime - startTime} ms`);11})();12Your name to display (optional):13Your name to display (optional):14const playwright = require('playwright');15(async () => {16  const browser = await playwright['chromium'].launch();17  const context = await browser.newContext();18  const page = await context.newPage();19  const startTime = Date.now();20  const endTime = Date.now();21  await browser.close();22  console.log(`Time taken to render the page is ${endTime - startTime} ms`);23})();24Your name to display (optional):25Your name to display (optional):26const playwright = require('playwright');27(async () => {28  const browser = await playwright['chromium'].launch();29  const context = await browser.newContext();30  const page = await context.newPage();31  const startTime = Date.now();32  const endTime = Date.now();33  await browser.close();34  console.log(`Time taken to render the page is ${endTime - startTime} ms`);35})();36Your name to display (optional):37Your name to display (optional):38const playwright = require('playwright');39(async () => {40  const browser = await playwright['chromium'].launch();Using AI Code Generation
1const playwright = require('playwright');2(async () => {3  const browser = await playwright.webkit.launch({ headless: false });4  const context = await browser.newContext();5  const page = await context.newPage();6  const rt = await page.getRenderTargetTime();7  console.log(rt);8  await browser.close();9})();10const playwright = require('playwright');11(async () => {12  const browser = await playwright.firefox.launch({ headless: false });13  const context = await browser.newContext();14  const page = await context.newPage();15  const rt = await page.getRenderTargetTime();16  console.log(rt);17  await browser.close();18})();19const playwright = require('playwright');20(async () => {21  const browser = await playwright.chromium.launch({ headless: false });22  const context = await browser.newContext();23  const page = await context.newPage();24  const rt = await page.getRenderTargetTime();25  console.log(rt);26  await browser.close();27})();28const playwright = require('playwright');29(async () => {30  const browser = await playwright.chromium.launch({ headless: false });31  const context = await browser.newContext();32  const page = await context.newPage();33  const rt = await page.getRenderTargetTime();34  console.log(rt);35  await browser.close();36})();37const playwright = require('playwright');38(async () => {39  const browser = await playwright.chromium.launch({ headless: false });40  const context = await browser.newContext();41  const page = await context.newPage();42  const rt = await page.getRenderTargetTime();43  console.log(rt);44  await browser.close();45})();46const playwright = require('playwright');47(async () => {48  const browser = await playwright.chromium.launch({ headless: false });49  const context = await browser.newContext();50  const page = await context.newPage();51  const rt = await page.getRenderTargetTime();52  console.log(rt);53  await browser.close();54})();55const playwright = require('Using AI Code Generation
1const { getRenderTargetTime } = require('playwright/lib/server/chromium/crPage');2const chromium = require('playwright/lib/server/chromium/crBrowser');3const path = require('path');4(async () => {5  const browser = await chromium.launch({ headless: false });6  const context = await browser.newContext();7  const page = await context.newPage();8  const url = path.resolve(__dirname, './index.html');9  await page.waitForSelector('text=Hello world');10  const time = await getRenderTargetTime(page);11  console.log(time);12  await browser.close();13})();LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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