How to use hasManySiblings method in Playwright Internal

Best JavaScript code snippet using playwright-internal

background.js

Source:background.js Github

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...489 // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing490 if (min === 0 || max === 0) return false;491 // if either the darkest or the brightest pixel has 3+ equal siblings in both images492 // (definitely not anti-aliased), this pixel is anti-aliased493 return (hasManySiblings(img, minX, minY, width, height) && hasManySiblings(img2, minX, minY, width, height)) ||494 (hasManySiblings(img, maxX, maxY, width, height) && hasManySiblings(img2, maxX, maxY, width, height));495}496// check if a pixel has 3+ adjacent pixels of the same color.497function hasManySiblings(img, x1, y1, width, height) {498 const x0 = Math.max(x1 - 1, 0);499 const y0 = Math.max(y1 - 1, 0);500 const x2 = Math.min(x1 + 1, width - 1);501 const y2 = Math.min(y1 + 1, height - 1);502 const pos = (y1 * width + x1) * 4;503 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;504 // go through 8 adjacent pixels505 for (let x = x0; x <= x2; x++) {506 for (let y = y0; y <= y2; y++) {507 if (x === x1 && y === y1) continue;508 const pos2 = (y * width + x) * 4;509 if (img[pos] === img[pos2] &&510 img[pos + 1] === img[pos2 + 1] &&511 img[pos + 2] === img[pos2 + 2] &&...

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image.js

Source:image.js Github

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...358 // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing359 if (min === 0 || max === 0) return false;360 // if either the darkest or the brightest pixel has 3+ equal siblings in both images361 // (definitely not anti-aliased), this pixel is anti-aliased362 return (hasManySiblings(img, minX, minY, width, height) && hasManySiblings(img2, minX, minY, width, height)) ||363 (hasManySiblings(img, maxX, maxY, width, height) && hasManySiblings(img2, maxX, maxY, width, height));364}365// check if a pixel has 3+ adjacent pixels of the same color.366function hasManySiblings(img, x1, y1, width, height) {367 const x0 = Math.max(x1 - 1, 0);368 const y0 = Math.max(y1 - 1, 0);369 const x2 = Math.min(x1 + 1, width - 1);370 const y2 = Math.min(y1 + 1, height - 1);371 const pos = (y1 * width + x1) * 4;372 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;373 // go through 8 adjacent pixels374 for (let x = x0; x <= x2; x++) {375 for (let y = y0; y <= y2; y++) {376 if (x === x1 && y === y1) continue;377 const pos2 = (y * width + x) * 4;378 if (img[pos] === img[pos2] &&379 img[pos + 1] === img[pos2 + 1] &&380 img[pos + 2] === img[pos2 + 2] &&...

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pixelmatch.mjs

Source:pixelmatch.mjs Github

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...125 // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing126 if (min === 0 || max === 0) return false;127 // if either the darkest or the brightest pixel has 3+ equal siblings in both images128 // (definitely not anti-aliased), this pixel is anti-aliased129 return (hasManySiblings(img, minX, minY, width, height) && hasManySiblings(img2, minX, minY, width, height)) ||130 (hasManySiblings(img, maxX, maxY, width, height) && hasManySiblings(img2, maxX, maxY, width, height));131}132// check if a pixel has 3+ adjacent pixels of the same color.133function hasManySiblings(img, x1, y1, width, height) {134 const x0 = Math.max(x1 - 1, 0);135 const y0 = Math.max(y1 - 1, 0);136 const x2 = Math.min(x1 + 1, width - 1);137 const y2 = Math.min(y1 + 1, height - 1);138 const pos = (y1 * width + x1) * 4;139 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;140 // go through 8 adjacent pixels141 for (let x = x0; x <= x2; x++) {142 for (let y = y0; y <= y2; y++) {143 if (x === x1 && y === y1) continue;144 const pos2 = (y * width + x) * 4;145 if (img[pos] === img[pos2] &&146 img[pos + 1] === img[pos2 + 1] &&147 img[pos + 2] === img[pos2 + 2] &&...

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ImgDiffUtil.js

Source:ImgDiffUtil.js Github

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...107 // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing108 if (min === 0 || max === 0) return false;109 // if either the darkest or the brightest pixel has 3+ equal siblings in both images110 // (definitely not anti-aliased), this pixel is anti-aliased111 return (ImgDiffUtil.hasManySiblings(img, minX, minY, width, height) && ImgDiffUtil.hasManySiblings(img2, minX, minY, width, height)) ||112 (ImgDiffUtil.hasManySiblings(img, maxX, maxY, width, height) && ImgDiffUtil.hasManySiblings(img2, maxX, maxY, width, height));113 },114// check if a pixel has 3+ adjacent pixels of the same color.115 hasManySiblings: function (img, x1, y1, width, height) {116 const x0 = Math.max(x1 - 1, 0);117 const y0 = Math.max(y1 - 1, 0);118 const x2 = Math.min(x1 + 1, width - 1);119 const y2 = Math.min(y1 + 1, height - 1);120 const pos = (y1 * width + x1) * 4;121 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;122 // go through 8 adjacent pixels123 for (let x = x0; x <= x2; x++) {124 for (let y = y0; y <= y2; y++) {125 if (x === x1 && y === y1) continue;126 const pos2 = (y * width + x) * 4;...

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index.js

Source:index.js Github

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...107 // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing108 if (min === 0 || max === 0) return false;109 // if either the darkest or the brightest pixel has 3+ equal siblings in both images110 // (definitely not anti-aliased), this pixel is anti-aliased111 return (hasManySiblings(img, minX, minY, width, height) && hasManySiblings(img2, minX, minY, width, height)) ||112 (hasManySiblings(img, maxX, maxY, width, height) && hasManySiblings(img2, maxX, maxY, width, height));113}114// check if a pixel has 3+ adjacent pixels of the same color.115function hasManySiblings(img, x1, y1, width, height) {116 const x0 = Math.max(x1 - 1, 0);117 const y0 = Math.max(y1 - 1, 0);118 const x2 = Math.min(x1 + 1, width - 1);119 const y2 = Math.min(y1 + 1, height - 1);120 const pos = (y1 * width + x1) * 4;121 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;122 // go through 8 adjacent pixels123 for (let x = x0; x <= x2; x++) {124 for (let y = y0; y <= y2; y++) {125 if (x === x1 && y === y1) continue;126 const pos2 = (y * width + x) * 4;127 if (img[pos] === img[pos2] &&128 img[pos + 1] === img[pos2 + 1] &&129 img[pos + 2] === img[pos2 + 2] &&...

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pixelmatch-5.2.0.js

Source:pixelmatch-5.2.0.js Github

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...107 // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing108 if (min === 0 || max === 0) return false;109 // if either the darkest or the brightest pixel has 3+ equal siblings in both images110 // (definitely not anti-aliased), this pixel is anti-aliased111 return (hasManySiblings(img, minX, minY, width, height) && hasManySiblings(img2, minX, minY, width, height)) ||112 (hasManySiblings(img, maxX, maxY, width, height) && hasManySiblings(img2, maxX, maxY, width, height));113}114// check if a pixel has 3+ adjacent pixels of the same color.115function hasManySiblings(img, x1, y1, width, height) {116 const x0 = Math.max(x1 - 1, 0);117 const y0 = Math.max(y1 - 1, 0);118 const x2 = Math.min(x1 + 1, width - 1);119 const y2 = Math.min(y1 + 1, height - 1);120 const pos = (y1 * width + x1) * 4;121 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;122 // go through 8 adjacent pixels123 for (let x = x0; x <= x2; x++) {124 for (let y = y0; y <= y2; y++) {125 if (x === x1 && y === y1) continue;126 const pos2 = (y * width + x) * 4;127 if (img[pos] === img[pos2] &&128 img[pos + 1] === img[pos2 + 1] &&129 img[pos + 2] === img[pos2 + 2] &&...

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pixelmatch.js

Source:pixelmatch.js Github

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...107 // if there are no both darker and brighter pixels among siblings, it's not anti-aliasing108 if (min === 0 || max === 0) return false;109 // if either the darkest or the brightest pixel has 3+ equal siblings in both images110 // (definitely not anti-aliased), this pixel is anti-aliased111 return (hasManySiblings(img, minX, minY, width, height) && hasManySiblings(img2, minX, minY, width, height)) ||112 (hasManySiblings(img, maxX, maxY, width, height) && hasManySiblings(img2, maxX, maxY, width, height));113}114// check if a pixel has 3+ adjacent pixels of the same color.115function hasManySiblings(img, x1, y1, width, height) {116 const x0 = Math.max(x1 - 1, 0);117 const y0 = Math.max(y1 - 1, 0);118 const x2 = Math.min(x1 + 1, width - 1);119 const y2 = Math.min(y1 + 1, height - 1);120 const pos = (y1 * width + x1) * 4;121 let zeroes = x1 === x0 || x1 === x2 || y1 === y0 || y1 === y2 ? 1 : 0;122 // go through 8 adjacent pixels123 for (let x = x0; x <= x2; x++) {124 for (let y = y0; y <= y2; y++) {125 if (x === x1 && y === y1) continue;126 const pos2 = (y * width + x) * 4;127 if (img[pos] === img[pos2] &&128 img[pos + 1] === img[pos2 + 1] &&129 img[pos + 2] === img[pos2 + 2] &&...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 const siblings = await page.hasManySiblings('text=Docs');7 console.log(siblings);8 await browser.close();9})();

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Using AI Code Generation

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1const { webkit, devices } = require('playwright');2const iPhone = devices['iPhone 6'];3(async () => {4 const browser = await webkit.launch();5 const context = await browser.newContext({6 geolocation: { longitude: 12.492507, latitude: 41.889938 },7 });8 const page = await context.newPage();9 await page.click('text="Your location"');10 await page.click('text="Share location"');11 await page.click('text="Directions"');12 await page.click('text="Search Google Maps"');13 await page.fill('input[placeholder="Search Google Maps"]', 'Via del Corso 10, 00186 Roma RM, Italy');14 await page.click('text="Via del Corso 10, 00186 Roma RM, Italy"');15 await page.click('text="Directions"');16 await page.click('text="Start"');17 await page.click('text="Walk"');18 await page.click('text="Start"');19 await page.click('text="Route options"');20 await page.click('text="Avoid tolls"');21 await page.click('text="Route options"');22 await page.click('text="Avoid highways"');23 await page.click('text="Route options"');24 await page.click('text="Avoid ferries"');25 await page.click('text="Route options"');26 await page.click('text="Avoid unpaved roads"');27 await page.click('text="Route options"');28 await page.click('text="Avoid tolls"');29 await page.click('text="Route options"');30 await page.click('text="Avoid highways"');31 await page.click('text="Route options"');32 await page.click('text="Avoid ferries"');33 await page.click('text="Route options"');34 await page.click('text="Avoid unpaved roads"');35 await page.click('text="Route options"');36 await page.click('text="Avoid tolls"');37 await page.click('text="Route options"');38 await page.click('text="Avoid highways"');39 await page.click('text="Route options"');40 await page.click('text="Avoid ferries"');

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Using AI Code Generation

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1const { hasManySiblings } = require('playwright/lib/internal/selectorEngine');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.setContent(`8 `);9 const divHandle = await page.$('div');10 await browser.close();11})();12const { chromium } = require('playwright');13(async () => {14 const browser = await chromium.launch();15 const context = await browser.newContext();16 const page = await context.newPage();17 await page.setContent(`18 `);19 const divHandle = await page.$('div');20 await browser.close();21})();22const { chromium } = require('playwright');23(async () => {24 const browser = await chromium.launch();25 const context = await browser.newContext();26 const page = await context.newPage();27 await page.setContent(`28 `);29 const divHandle = await page.$('div');30 await browser.close();31})();32const { chromium } = require('playwright');33(async () => {34 const browser = await chromium.launch();35 const context = await browser.newContext();36 const page = await context.newPage();37 await page.setContent(`38 `);39 const divHandle = await page.$('div');

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Using AI Code Generation

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1import { hasManySiblings } from "playwright/lib/server/dom.js";2const { chromium } = require("playwright");3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$("#element");8 await browser.close();9})();

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Using AI Code Generation

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1const { hasManySiblings } = require('playwright/lib/internal/selectorEngine');2const { expect } = require('chai');3describe('Test', () => {4 it('test', async () => {5 const el = await page.$('div');6 const siblings = await hasManySiblings(el);7 expect(siblings).to.be.true;8 });9});

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Using AI Code Generation

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1const { hasManySiblings } = require('playwright/lib/server/dom.js')2const { hasManySiblings } = require('playwright/lib/server/dom.js')3const element = document.querySelector('.foo')4const result = hasManySiblings(element)5console.log(result)6const { hasManySiblings } = require('playwright/lib/server/dom.js')7const { hasManySiblings } = require('playwright/lib/server/dom.js')8const element = document.querySelector('.foo')9const result = hasManySiblings(element)10console.log(result)11const { hasManySiblings } = require('playwright/lib/server/dom.js')12const { hasManySiblings } = require('playwright/lib/server/dom.js')13const element = document.querySelector('.foo')14const result = hasManySiblings(element)15console.log(result)16const { hasManySiblings } = require('playwright/lib/server/dom.js')17const { hasManySiblings } = require('playwright/lib/server/dom.js')18const element = document.querySelector('.foo')19const result = hasManySiblings(element)20console.log(result)21const { hasManySiblings } = require('playwright/lib/server/dom.js')22const { hasManySiblings } = require('playwright/lib/server/dom.js')23const element = document.querySelector('.foo')24const result = hasManySiblings(element)25console.log(result)26const { hasManySiblings } = require('playwright/lib/server/dom.js')27const { hasManySiblings } = require('playwright/lib/server/dom.js')28const element = document.querySelector('.foo')29const result = hasManySiblings(element)30console.log(result)31const { hasManySiblings } = require('playwright/lib/server/dom.js')32const { hasManySiblings } = require('playwright/lib/server/dom.js')33const element = document.querySelector('.foo')34const result = hasManySiblings(element)35console.log(result)

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Using AI Code Generation

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1const playwright = require('playwright');2const { hasManySiblings } = require('playwright/lib/internal/selectorEngine');3const browser = await playwright.chromium.launch();4const context = await browser.newContext();5const page = await context.newPage();6await page.setContent(`7`);8const elements = await page.$$('.child');9await browser.close();

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Using AI Code Generation

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1const { hasManySiblings } = require('@playwright/test');2const Playwright = require('playwright');3(async () => {4 const browser = await Playwright.chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('text=Get started');8 const result = await hasManySiblings(element);9 console.log(result);10 await browser.close();11})();12page.hasManySiblings(selector[, options])13const { hasManySiblings } = require('@playwright/test');14const Playwright = require('playwright');15(async () => {16 const browser = await Playwright.chromium.launch();17 const context = await browser.newContext();18 const page = await context.newPage();19 const element = await page.$('text=Get started');20 const result = await hasManySiblings(element);21 console.log(result);22 await browser.close();23})();24page.hasTextContent(selector, text[, options])

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