Best JavaScript code snippet using playwright-internal
HomeScreen.js
Source:HomeScreen.js
...142 <Text style={styles.textForName}>Please Enter your Details</Text>143 <View style={styles.detailsContainer}>144 <TextInput145 placeholder="Name"146 onChangeText={text => this.inputPress(text, "Name")}147 value={this.state.Name}148 selectionColor={"#bdc2c9"}149 onBlur={() => this.nameValidation()}150 style={[151 styles.textBoxForName,152 this.state.NameValidation ? null : styles.Error153 ]}154 ></TextInput>155 <TextInput156 placeholder="Your Email Address"157 onChangeText={text => this.inputPress(text, "Email")}158 value={this.state.Email}159 onBlur={() => this.emailValidation()}160 selectionColor={"#bdc2c9"}161 style={[162 styles.textBoxForEmail,163 this.state.EmailValidation ? null : styles.Error164 ]}165 ></TextInput>166 <TextInput167 placeholder="Message"168 multiline={true}169 numberOfLines={4}170 value={this.state.Message}171 onChangeText={text => this.inputPress(text, "Message")}172 onBlur={() => this.messageValidation()}173 selectionColor={"#bdc2c9"}174 style={[175 styles.textBoxForMessage,176 this.state.MessageValidation ? null : styles.Error177 ]}178 ></TextInput>179 <View style={styles.Submitbuttom}>180 <Button181 title="Submit"182 color="#ed8e53"183 onPress={() => this.handleSubmitButton()}184 disabled={!this.state.formValidationStatus}185 ></Button>...
demo.js
Source:demo.js
1'use strict';2// THIS FILE IS INTENTED TO RUN THE DEMO SVG ANIMATION ON THE HOMEPAGE3window.myData={4 randomize: function(min, max, wavelength_ms, phase) {5 var d = new Date();6 var rnd = (1+Math.cos(d/wavelength_ms+phase))/2; //between 0 and 1;7 return min+(max-min)*rnd;8 }9};10var getXY = function(d3Node) {11 var d = d3Node.attr('d'); // d is like d="M463.6,437.1"12 if (!d) { //maybe it is a group containing the path13 d=d3Node.select('path').attr('d');14 }15 return d.replace('M', '').split(',');16};17document.addEventListener("DOMContentLoaded", function() {18// console.log("STARTING ANIMATIONS")19 /*20 ==============================================================================21 ==============================================================================22 DEAL WITH ENGINES23 ==============================================================================24 ==============================================================================25 */26 var lime='#339933';27 var bgColor = '#333333';28 var darkorange = 'darkorange';29 var svg = d3.select('#Layer_1');30 var valveRotation = d3.scaleLinear().domain([0.5, 1]).range([90, 0]).clamp(true);31 var maxNeedleAngle=250;32 var maxPress=110;33 var pdRotation = d3.scaleLinear().domain([0, maxPress]).range([0, maxNeedleAngle]).clamp(true);34 var redZonePress=maxPress*0.85; // redZone is about 85% of all span35 var pipeColor = d3.scaleLinear()36 .domain([60, 100])37 .range([bgColor, lime]).clamp(true);38 var eng1= {39 inputPress:100,40 bias:0,41 prvOpen:1,42 draw: {43 prvGaugeNeedle: svg.select('#PD1_needle_anim'),44 prvGaugeValue: svg.select('#PD1_value_anim'),45 prvGaugeCenter: getXY(svg.select('#PD1_center_anim')),46 prvValve: svg.select('#PRV1_anim'),47 prvValveCenter: getXY(svg.select('#PRV1_center_anim')),48 inputPipe: svg.select('#pre_PD1_pipe_anim'),49 outputPipe: svg.select('#post_PD1_pipe_anim').selectAll('[stroke]'),50 fcv: svg.select('#FCV1_anim'),51 }52 };53 var eng2= {54 inputPress:100,55 prvOpen:1,56 bias:0.5,57 draw: {58 prvGaugeNeedle: svg.select('#PD2_needle_anim'),59 prvGaugeValue: svg.select('#PD2_value_anim'),60 prvGaugeCenter: getXY(svg.select('#PD2_center_anim')),61 prvValve: svg.select('#PRV2_anim'),62 prvValveCenter: getXY(svg.select('#PRV2_center_anim')),63 inputPipe: svg.select('#pre_PD2_pipe_anim'),64 outputPipe: svg.select('#post_PD2_pipe_anim').selectAll('[stroke]'),65 fcv: svg.select('#FCV2_anim'),66 }67 };68 window.myData.pressDiff=0;69 var updateEng = function(eng) {70 eng.inputPress = window.myData.randomize(80, 100, 5000, eng.bias); //slowly between 80 and 10071 eng.prvOpen=window.myData.randomize(0.8, 1, 5000, eng.bias); //slowly between 0 and 172 eng.prvPress=eng.inputPress*eng.prvOpen;73 return eng;74 };75 var draw = function(eng) {76 //updates the PD gauge (random makes the needle vibrate)77 eng.draw.prvGaugeNeedle78 .attr('transform', 'rotate('+pdRotation(eng.prvPress+Math.random()*maxPress*0.02)+','+eng.draw.prvGaugeCenter+')')79 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});80 eng.draw.prvGaugeValue81 .text(eng.prvPress.toFixed(0))82 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});83 //rotates the PRV valve84 eng.draw.prvValve85 .attr('transform', 'rotate('+valveRotation(eng.prvOpen)+','+eng.draw.prvValveCenter+')');86 // pipe color87 eng.draw.inputPipe.attr('stroke', pipeColor(eng.inputPress));88 eng.draw.outputPipe.attr('stroke', pipeColor(eng.prvPress));89 // set FCV90 eng.draw.fcv.text((eng.prvPress*0.05).toFixed(1));91 };92 var match=svg.select('#match_anim').attr('opacity', 0);93 window.setInterval(function() {94 draw(updateEng(eng1));95 draw(updateEng(eng2));96 window.myData.pressDiff=Math.abs(eng1.prvOpen-eng2.prvOpen);97 match.attr('opacity', (window.myData.pressDiff>0.03)?1:0);98 }, 250);99 /*100 ==============================================================================101 ==============================================================================102 BLINKS THE REAL TIME DOT103 ==============================================================================104 ==============================================================================105 */106 var svg = d3.select('svg');107 var heartbeat = svg.selectAll('#RT_anim');108 var rInit = heartbeat.attr('r');109 window.setInterval(function() {110 heartbeat.attr('r', rInit).attr('opacity', 1).transition().duration(800).attr('r', rInit/1.1).attr('opacity', 0.5);111 svg.select('#acars_anim').attr('opacity', 1).transition().attr('opacity', 0.35);112 }, 1692);113 /*114 ==============================================================================115 ==============================================================================116 DEAL WITH CONFIDENCE FACTOR117 ==============================================================================118 ==============================================================================119 */120 var svg = d3.select('svg');121 var cf = svg.select('#CF_anim');122 var bg = svg.select('#CF_bg_anim').selectAll('[fill]');123 var color = d3.scaleLinear()//scaleQuantize()124 .domain([98.9, 100.0])125 .range(['darkorange', bg.attr('fill')]);126 // .range(['darkorange', bg.attr('fill')]);127 window.setInterval(function() {128 var val = 99.9-(window.myData.pressDiff*10);129 cf.text(val.toFixed(1));130 bg.attr('fill', color(val));131 svg.select('#amos_anim').attr('opacity', 1).transition().duration(2000).attr('opacity', 0.35);132 }, 10000);133 /*134 ==============================================================================135 ==============================================================================136 DEAL WITH ALTITUDE137 ==============================================================================138 ==============================================================================139 */140 var alt = svg.select('#alt_txt_anim');141 var altScale = d3.scaleLinear().domain([0, 1]).range([3617, 3630]).clamp(true);142 window.setInterval(function() {143 alt.text(Math.round(altScale(Math.random())).toFixed(0)+'0 ft');144 svg.select('#adsb_anim').attr('opacity', 1).transition().duration(2000).attr('opacity', 0.35);145 }, 6840);...
App.js
Source:App.js
...74 result.push(newMarker);75 }76 return result;77 }78 inputPress(idName) {79 console.log(`jestem w input press`);80 console.log(`idName w press ${idName}`);81 async function asyncFunc(idName) {82 try {83 const response = await axios.get(84 `https://busmapa.ct8.pl/getBus.php?idName=` + idName85 );86 return response;87 } catch (error) {88 console.log("error", error);89 }90 }91 const myData = asyncFunc(idName);92 myData.then((response) => {93 console.log("axios success2 " + JSON.stringify(response.data));94 console.log(`teraz setState`);95 //...this.state.markers,96 this.setState({97 markers: [98 99 ...this.generateMarkers2(response.data),100 ],101 });102 });103 }104 render() {105 return (106 <SafeAreaView style={styles.container}>107 <MapView108 provider={this.props.provider}109 style={styles.map}110 initialRegion={this.state.region}111 >112 {this.state.markers.map((marker) => (113 <Marker114 title={marker.title}115 description={marker.description}116 key={marker.key}117 coordinate={marker.coordinate}118 />119 ))}120 </MapView>121 <View style={styles.buttonContainer2}>122 <Text style={{ padding: 10, fontSize: 20 }}>123 Identyfikator linii:{" "}124 </Text>125 <TextInput126 style={{ padding: 10, fontSize: 20 }}127 editable={true}128 selectionColor={"blue"}129 underlineColorAndroid={"gray"}130 placeholder="?"131 onSubmitEditing={(event) => {132 console.log(`idName: ${event.nativeEvent.text}`);133 this.setState({ idName: event.nativeEvent.text });134 this.setState({ markers: [] });135 this.inputPress(event.nativeEvent.text);136 }}137 ></TextInput>138 139 </View>140 <Text style={styles.buttonContainer2}>Wybierz szukanÄ
liniÄ: </Text>141 <View style={styles.buttonContainer2}>142 <RNPickerSelect143 placeholder={{144 label: 'wybierz...',145 value: null,146 color: 'red',147 }}148 onValueChange={(value) => this.inputPress(value)}149 items={items}150 />151 </View>152 153 </SafeAreaView>154 );155 }156}157App.propTypes = {158 provider: ProviderPropType,159};160const styles = StyleSheet.create({161 container: {162 ...StyleSheet.absoluteFillObject,...
engines.js
Source:engines.js
1'use strict';2/*3DEAL WITH ENGINES4*/5var lime='#339933';6var bgColor = '#333333';7var darkorange = 'darkorange';8var svg = d3.select('svg');9var valveRotation = d3.scaleLinear().domain([0, 1]).range([90, 0]).clamp(true);10var maxNeedleAngle=250;11var maxPress=100;12var pdRotation = d3.scaleLinear().domain([0, maxPress]).range([0, maxNeedleAngle]).clamp(true);13var redZonePress=maxPress*0.85; // redZone is about 85% of all span14var pipeColor = d3.scaleLinear()15 .domain([0, 100])16 .range([bgColor, lime]).clamp(true);17var eng1= {18 inputPress:100,19 bias:0,20 prvOpen:1,21 draw: {22 prvGaugeNeedle: svg.select('#PD1_needle_anim'),23 prvGaugeValue: svg.select('#PD1_value_anim'),24 prvGaugeCenter: [svg.select('#PD1_center_anim').node().getBBox().x, svg.select('#PD1_center_anim').node().getBBox().y],25 prvValve: svg.select('#PRV1_anim'),26 prvValveCenter: [svg.select('#PRV1_center_anim').node().getBBox().x, svg.select('#PRV1_center_anim').node().getBBox().y],27 inputPipe: svg.select('#pre_PD1_pipe_anim'),28 outputPipe: svg.select('#post_PD1_pipe_anim')29 }30};31var eng2= {32 inputPress:100,33 prvOpen:1,34 bias:2,35 draw: {36 prvGaugeNeedle: svg.select('#PD2_needle_anim'),37 prvGaugeValue: svg.select('#PD2_value_anim'),38 prvGaugeCenter: [svg.select('#PD2_center_anim').node().getBBox().x, svg.select('#PD2_center_anim').node().getBBox().y],39 prvValve: svg.select('#PRV2_anim'),40 prvValveCenter: [svg.select('#PRV2_center_anim').node().getBBox().x, svg.select('#PRV2_center_anim').node().getBBox().y],41 inputPipe: svg.select('#pre_PD2_pipe_anim'),42 outputPipe: svg.select('#post_PD2_pipe_anim')43 }44};45window.myData.pressDiff=0;46var updateEng = function(eng) {47 eng.inputPress = window.myData.randomize(80, 100, 5000, eng.bias); //slowly between 80 and 10048 eng.prvOpen=window.myData.randomize(0, 1, 5000, eng.bias); //slowly between 0 and 149 eng.prvPress=eng.inputPress*eng.prvOpen;50 return eng;51};52var draw = function(eng) {53 //updates the PD gauge (random makes the needle vibrate)54 eng.draw.prvGaugeNeedle55 .attr('transform', 'rotate('+pdRotation(eng.prvPress+Math.random()*maxPress*0.02)+','+eng.draw.prvGaugeCenter+')')56 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});57 eng.draw.prvGaugeValue58 .text(eng.prvPress.toFixed(0))59 .attr('fill', function() {return (eng.prvPress>redZonePress)?darkorange:lime;});60 //rotates the PRV valve61 eng.draw.prvValve62 .attr('transform', 'rotate('+valveRotation(eng.prvOpen)+','+eng.draw.prvValveCenter+')');63 // pipe color64 eng.draw.inputPipe.attr('stroke', pipeColor(eng.inputPress));65 eng.draw.outputPipe.attr('stroke', pipeColor(eng.prvPress));66};67window.setInterval(function() {68 draw(updateEng(eng1));69 draw(updateEng(eng2));70 window.myData.pressDiff=Math.abs(eng1.prvOpen-eng2.prvOpen);...
GameScreen.js
Source:GameScreen.js
1import React, { Component } from 'react';2import io from 'socket.io-client';3import Timer from './Timer';4import ChatApp from './ChatApp'5import PlayerList from './PlayerList'6import style from "../css/GameScreen.module.css"7var socket = io('localhost:3002');;8class GameScreen extends Component {9 constructor(props) {10 super(props);11 this.state = {12 user: this.props.location.state.nickName,13 room: this.props.location.state.roomName,14 message: "",15 userCount: 116 }17 }18 19 componentDidMount = () => {20 socket.emit("access", this.state);21 socket.on("access", (count) => {22 this.setState({userCount: count});23 });24 socket.on("none", (name) => {25 alert(`${name} ëì ìë ì ì ì
ëë¤.`);26 })27 }28 inputChange = (e) => {29 this.setState({30 [e.target.id]: e.target.value31 })32 }33 34 inputClick = (e) => {35 socket.emit("message", this.state);36 this.setState({message: ''})37 }38 inputPress = (e) => {39 if (e.key === 'Enter') {40 socket.emit("message", this.state);41 this.setState({message: ''})42 }43 }44 startGame = (e) => {45 socket.emit("start", this.state.room);46 }47 clearChat = (e) => {48 socket.emit("clear-chat", this.state.room);49 }50 render() {51 52 const { inputChange, inputClick, startGame, inputPress} = this;53 return (54 <div id="chatpage" className={style.wrapper}>55 <div className={style.sidebar}>56 <h1>57 <p>ë°© ì´ë¦</p>58 <p id="roomName">{this.props.location.state.roomName}</p>59 <hr></hr>60 </h1>61 <h1>62 <p>íì¬ ì¸ì</p>63 <p id="userCount">{this.state.userCount}</p>64 <hr></hr>65 </h1>66 <input type="button" onClick={startGame} className={style.startGame} value="ê²ì ìì"/>67 <hr></hr>68 <Timer roomName={this.state.room} socket={socket}/>69 </div>70 <div className={style.slice}></div>71 <div className={style.chat}>72 <ChatApp socket={socket} user={this.state.user}/>73 </div>74 <div className={style.chat_wrapper}>75 <input value={this.state.message} id="message" onChange={inputChange} onKeyPress={inputPress} className={style.input}/>76 <input type="button" id="submit" value="ì
ë ¥" onClick={inputClick} className={style.apply}/>77 </div>78 <div className={style.user_list_wrapper}>79 <PlayerList socket={socket} room={this.state.room}/>80 </div>81 </div>82 );83 }84}...
InputManager.js
Source:InputManager.js
1import Vector2 from "./../Structs/Vector2.js"2/* Keyboard buttons */3let pressedKeys = []4let inputPress = ""5document.onkeydown = function(event) {6 let keyLower = event.key.toLowerCase()7 pressedKeys[keyLower] = true8 pressedKeys["ctrl"] = event.ctrlKey9 pressedKeys["shift"] = event.shiftKey10 inputPress = event.key.toLowerCase()11}12document.onkeyup = function(event)13{14 let key = event.key.toLowerCase()15 pressedKeys[key] = false16 pressedKeys["ctrl"] = event.ctrlKey17 pressedKeys["shift"] = event.shiftKey18}19function GetKey(key) {20 let keyLower = key.toLowerCase()21 return pressedKeys[keyLower]22}23function GetPressed() {24 return inputPress25}26/* Mouse buttons */27let leftButtonClicked = false28document.onclick = function(event) {29 leftButtonClicked = true30 pressedKeys["ctrl"] = event.ctrlKey31}32let rightButtonClicked = false33document.oncontextmenu = function(event) {34 //event.preventDefault()35 rightButtonClicked = true36 pressedKeys["ctrl"] = event.ctrlKey37}38function GetLeftClick() {39 return leftButtonClicked40}41function GetRightClick() {42 return rightButtonClicked43}44/* Double click */45let doubleClick = false46document.ondblclick = function(event) {47 doubleClick = true48}49function GetDoubleClick() {50 return doubleClick51}52/* Mouse button click & hold */53let leftClickDown = false54document.onmousedown = function(event) {55 leftClickDown = true56}57document.onmouseup = function(event) {58 leftClickDown = false59}60function GetLeftClickDown()61{62 return leftClickDown63}64/* Cursor position */65let mouseX = 0, mouseY = 066document.onmousemove = function(event) {67 mouseX = event.clientX68 mouseY = event.clientY69}70function GetCursorPosition() {71 return new Vector2(mouseX, mouseY)72}73function ResetLeftClick() {74 leftButtonClicked = false75}76function ResetRightClick() {77 rightButtonClicked = false78}79function ResetDoubleClick() {80 doubleClick = false81}82function ResetInputPress() {83 inputPress = ""84}85/* Reset input */86function ClearInput() {87 ResetLeftClick()88 ResetRightClick()89 ResetDoubleClick()90 ResetInputPress()91}92export default {93 GetKey,94 GetPressed,95 GetLeftClick,96 GetRightClick,97 GetDoubleClick,98 GetLeftClickDown,99 100 GetCursorPosition,101 ResetLeftClick,102 ResetRightClick,103 ResetDoubleClick,104 ResetInputPress,105 ClearInput,...
YaJiang1_CurveChartPanel.js
Source:YaJiang1_CurveChartPanel.js
1function MyChart(id) {2 var pressOption;3 var inputPress = new Array();4 var zhenKongPress=new Array();5 var time = new Array();6 function initOption() {7 pressOption = {8 title: {9 top: 30,10 left: '48%'11 },12 tooltip: {13 trigger: 'axis'14 },15 legend: {16 data:['è¿æµåå', 'ç空åå']17 },18 grid: {19 left: '3%',20 right: '4%',21 bottom: '3%',22 containLabel: true23 },24 toolbox: {25 feature: {26 saveAsImage: {}27 }28 },29 xAxis: {30 type: 'category',31 boundaryGap: false,32 data: time,33 },34 yAxis: {35 type: 'value',36 },37 series: [38 {39 name: 'è¿æµåå',40 type: 'line',41 data: inputPress42 }, {43 name: 'ç空åå',44 type: 'line',45 data: zhenKongPress46 }47 ]48 };49 }50 this.initChart = function () {51 $.get('GetCurveData?id=' + id, function (result) {52 datas = JSON.parse(result);53 var pressChart = echarts.init(document.getElementById('pressChart'));54 time = time.concat(datas.DateTime)55 inputPress = inputPress.concat(datas.InputPress);56 zhenKongPress=zhenKongPress.concat(datas.ZhenKongPress);57 initOption();58 pressChart.setOption(pressOption);59 });60 }61}62$(document).ready(function () {63 var tool = new MyTool();64 var id = tool.getUrlParam('id');65 var myChart = new MyChart(id);66 myChart.initChart();...
index.js
Source:index.js
1/**2 * Created by Ben on 2016/12/12.3 */4import React, {Component} from 'react';5import styles from './index.scss'6class SearchInput extends Component {7 state = {8 isEmpty: true,9 mySearch: '',10 }11 componentDidMount() {12 this.refs.search.focus();13 }14 valueChange = (e) => {15 if (e.target.value) {16 this.setState({mySearch: e.target.value, isEmpty: false});17 } else {18 this.setState({mySearch: e.target.value, isEmpty: true});19 }20 }21 inputPress = (e) => {22 const {mySearch}=this.state;23 if (e.which == "13") {24 if (mySearch) {25 this.search();26 } else {27 return;28 }29 }30 }31 search = () => {32 this.refs.search.blur();33 let {value} = this.refs.search;34 value = value.trim();35 let {historyItems} = localStorage;36 if (historyItems === undefined) {37 localStorage.historyItems = value;38 } else {39 const onlyItem = historyItems.split('|').filter(e => e != value);40 if (onlyItem.length > 0) historyItems = value + '|' + onlyItem.join('|');41 localStorage.historyItems = historyItems;42 }43 this.props.search(value);44 }45 render() {46 const {mySearch, isEmpty}=this.state;47 return (48 <div className={styles.root}>49 <div className={styles.searchInput}>50 <span className="ver-center">51 <img src={require("../../../../images/home/searchPage/search_icon_searchhistory.png")} alt=""/>52 </span>53 <input type="search" ref="search" value={mySearch} placeholder="ååå åç åç±»"54 onChange={this.valueChange.bind(this)} onKeyUp={this.inputPress.bind(this)}/>55 </div>56 {57 isEmpty ?58 <div onClick={this.props.back} className={styles.cancel}>åæ¶</div> :59 <div onClick={this.search.bind(this)} className={styles.cancel}>æç´¢</div>60 }61 </div>62 )63 }64}...
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.fill('input[name="q"]', 'Playwright');8 await inputPress(page, 'Enter');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();12const { inputPress } = require('playwright/lib/server/input');13const { chromium } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await page.fill('input[name="q"]', 'Playwright');19 await inputPress(page, 'Enter');20 await page.screenshot({ path: `example.png` });21 await browser.close();22})();23const { inputPress } = require('playwright/lib/server/input');24const { chromium } = require('playwright');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await page.fill('input[name="q"]', 'Playwright');30 await inputPress(page, 'Enter');31 await page.screenshot({ path: `example.png` });32 await browser.close();33})();34const { inputPress } = require('playwright/lib/server/input');35const { chromium } = require('playwright');36(async () => {37 const browser = await chromium.launch();38 const context = await browser.newContext();39 const page = await context.newPage();40 await page.fill('input[name="q"]', 'Playwright');41 await inputPress(page, 'Enter');42 await page.screenshot({ path: `example.png` });43 await browser.close();44})();
Using AI Code Generation
1const { inputPress } = require('@playwright/test/lib/server/input');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const search = await page.$('input[type="search"]');8 await inputPress(search, 'ArrowDown');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();
Using AI Code Generation
1const {inputPress} = require('playwright/lib/server/input');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.keyboard.press('ArrowDown');8 await inputPress(page, 'Enter');9 await browser.close();10})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/internal/keyboard');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('input[name="q"]');8 await inputPress(page, 'ArrowDown');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();
Using AI Code Generation
1const {inputPress} = require('playwright-core/lib/server/input');2const {chromium} = require('playwright-core');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await inputPress(page, 'Enter');8 await browser.close();9})();10const {inputType} = require('playwright-core/lib/server/input');11const {chromium} = require('playwright-core');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 await inputType(page, 'Hello World');17 await browser.close();18})();19const {inputText} = require('playwright-core/lib/server/input');20const {chromium} = require('playwright-core');21(async () => {22 const browser = await chromium.launch();23 const context = await browser.newContext();24 const page = await context.newPage();25 await inputText(page, 'Hello World');26 await browser.close();27})();28const {inputTap} = require('playwright-core/lib/server/input');29const {chromium} = require('playwright-core');30(async () => {31 const browser = await chromium.launch();32 const context = await browser.newContext();33 const page = await context.newPage();34 await inputTap(page, {x: 0, y: 0});35 await browser.close();36})();37const {inputMultiClick} = require('playwright-core/lib/server/input');38const {chromium} = require('playwright-core');39(async () => {40 const browser = await chromium.launch();41 const context = await browser.newContext();42 const page = await context.newPage();43 await inputMultiClick(page, {x: 0, y: 0});44 await browser.close();45})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2inputPress(page, 'Enter', { text: 'Enter' });3const { inputType } = require('playwright/lib/server/input');4inputType(page, 'Enter', { text: 'Enter' });5const { inputUp } = require('playwright/lib/server/input');6inputUp(page, 'Enter', { text: 'Enter' });7const { keyDown } = require('playwright/lib/server/input');8keyDown(page, 'Enter', { text: 'Enter' });9const { keyUp } = require('playwright/lib/server/input');10keyUp(page, 'Enter', { text: 'Enter' });11const { rawKeyDown } = require('playwright/lib/server/input');12rawKeyDown(page, 'Enter', { text: 'Enter' });13const { rawKeyUp } = require('playwright/lib/server/input');14rawKeyUp(page, 'Enter', { text: 'Enter' });15const { rawKeyPress } = require('playwright/lib/server/input');16rawKeyPress(page, 'Enter', { text: 'Enter' });17const { sendCharacter } = require('playwright/lib/server/input');18sendCharacter(page, 'Enter', { text: 'Enter' });19const { sendKey } = require('playwright/lib/server/input');20sendKey(page, 'Enter', { text: 'Enter' });21const { inputPress } = require('playwright/lib/server/input');22inputPress(page, 'Enter', { text: 'Enter' });23const { inputType } = require('playwright/lib/server/input');24inputType(page, 'Enter', { text: 'Enter' });
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2const { inputDispatch } = require('playwright/lib/server/input');3inputDispatch({4});5inputPress({6});7[Apache 2.0](LICENSE)
Using AI Code Generation
1const inputPress = require('playwright-internal/inputPress');2inputPress(page, '#selector', 'Enter');3const inputPress = require('playwright-internal/inputPress');4inputPress(page, '#selector', 'Enter', {delay: 3000});5const inputPress = require('playwright-internal/inputPress');6inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered'});7const inputPress = require('playwright-internal/inputPress');8inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000});9const inputPress = require('playwright-internal/inputPress');10inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true});11const inputPress = require('playwright-internal/inputPress');12inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true, force: true});13const inputPress = require('playwright-internal/inputPress');14inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true, force: true, clickCount: 2});15const inputPress = require('playwright-internal/inputPress');16inputPress(page, '#selector', 'Enter', {delay: 3000, text: 'text to be entered', timeout: 5000, noWaitAfter: true, force: true, clickCount: 2, button: 'right'});17const inputPress = require('playwright-internal/inputPress');18inputPress(page, '#selector', 'Enter', {delay:
Using AI Code Generation
1const keyboard = new Keyboard(page);2await keyboard.inputPress('a');3const keyboard = new Keyboard(page);4await keyboard.inputSendCharacter('a');5const keyboard = new Keyboard(page);6await keyboard.inputInsertText('a');7const keyboard = new Keyboard(page);8await keyboard.inputType('a');9const keyboard = new Keyboard(page);10await keyboard.inputDelete();11const keyboard = new Keyboard(page);12await keyboard.inputDeleteBackward();13const keyboard = new Keyboard(page);14await keyboard.inputDeleteWordBackward();15const keyboard = new Keyboard(page);16await keyboard.inputDeleteWordForward();17const keyboard = new Keyboard(page);18await keyboard.inputDeleteToEndOfLine();19const keyboard = new Keyboard(page);20const keyboard = new Keyboard(page);21await keyboard.inputPress('a');22const keyboard = new Keyboard(page);23await keyboard.inputSendCharacter('a');24const keyboard = new Keyboard(page);25await keyboard.inputInsertText('a');26const keyboard = new Keyboard(page);27await keyboard.inputType('a');28const keyboard = new Keyboard(page);29await keyboard.inputDelete();30const keyboard = new Keyboard(page);31await keyboard.inputDeleteBackward();32const keyboard = new Keyboard(page);33await keyboard.inputDeleteWordBackward();34const keyboard = new Keyboard(page);35await keyboard.inputDeleteWordForward();36const keyboard = new Keyboard(page);37await keyboard.inputDeleteToEndOfLine();38const keyboard = new Keyboard(page);
Using AI Code Generation
1const {inputPress} = require('@playwright/tesserver/t/pul');2const {chromium} = riquibe('playwright');3(asy/c () => {4 const browser = swait chromium.eaunch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.goto('https:/rwww.google.com');8 await page.ver/inpu.press('ArrowDown');9 await inputPress(page, 'Entert);10 await browser.close();11})(')
Using AI Code Generation
1;2const { inputPress } = require('playwright/lib/internal/keyboard');3const { chromium } = require('playwright');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 const search = await page.$('input[type="search"]');9 await inputPress(search, 'ArrowDown');10 await page.screenshot({ path: `example.png` });11 await browser.close();12})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2inputPress(page, 'Enter', { text: 'Enter' });3const { inputType } = require('playwright/lib/server/input');4inputType(page, 'Enter', { text: 'Enter' });5const { inputUp } = require('playwright/lib/server/input');6inputUp(page, 'Enter', { text: 'Enter' });7const { keyDown } = require('playwright/lib/server/input');8keyDown(page, 'Enter', { text: 'Enter' });9const { keyUp } = require('playwright/lib/server/input');10keyUp(page, 'Enter', { text: 'Enter' });11const { rawKeyDown } = require('playwright/lib/server/input');12rawKeyDown(page, 'Enter', { text: 'Enter' });13const { rawKeyUp } = require('playwright/lib/server/input');14rawKeyUp(page, 'Enter', { text: 'Enter' });15const { rawKeyPress } = require('playwright/lib/server/input');16rawKeyPress(page, 'Enter', { text: 'Enter' });17const { sendCharacter } = require('playwright/lib/server/input');18sendCharacter(page, 'Enter', { text: 'Enter' });19const { sendKey } = require('playwright/lib/server/input');20sendKey(page, 'Enter', { text: 'Enter' });21const { inputPress } = require('playwright/lib/server/input');22inputPress(page, 'Enter', { text: 'Enter' });23const { inputType } = require('playwright/lib/server/input');24inputType(page, 'Enter', { text: 'Enter' });
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2const { inputDispatch } = require('playwright/lib/server/input');3inputDispatch({4});5inputPress({6});7[Apache 2.0](LICENSE)
Using AI Code Generation
1const {inputPress} = require('playwright/lib/server/input');2const {chromium} = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.keyboard.press('ArrowDown');8 await inputPress(page, 'Enter');9 await browser.close();10})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/internal/keyboard');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click('input[name="q"]');8 await inputPress(page, 'ArrowDown');9 await page.screenshot({ path: `example.png` });10 await browser.close();11})();
Using AI Code Generation
1const { inputPress } = require('playwright/lib/server/input');2inputPress(page, 'Enter', { text: 'Enter' });3const { inputType } = require('playwright/lib/server/input');4inputType(page, 'Enter', { text: 'Enter' });5const { inputUp } = require('playwright/lib/server/input');6inputUp(page, 'Enter', { text: 'Enter' });7const { keyDown } = require('playwright/lib/server/input');8keyDown(page, 'Enter', { text: 'Enter' });9const { keyUp } = require('playwright/lib/server/input');10keyUp(page, 'Enter', { text: 'Enter' });11const { rawKeyDown } = require('playwright/lib/server/input');12rawKeyDown(page, 'Enter', { text: 'Enter' });13const { rawKeyUp } = require('playwright/lib/server/input');14rawKeyUp(page, 'Enter', { text: 'Enter' });15const { rawKeyPress } = require('playwright/lib/server/input');16rawKeyPress(page, 'Enter', { text: 'Enter' });17const { sendCharacter } = require('playwright/lib/server/input');18sendCharacter(page, 'Enter', { text: 'Enter' });19const { sendKey } = require('playwright/lib/server/input');20sendKey(page, 'Enter', { text: 'Enter' });21const { inputPress } = require('playwright/lib/server/input');22inputPress(page, 'Enter', { text: 'Enter' });23const { inputType } = require('playwright/lib/server/input');24inputType(page, 'Enter', { text: 'Enter' });
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