Best JavaScript code snippet using playwright-internal
GameGraphics.js
Source:GameGraphics.js
1/*=================================================================================================2-- GameGraphics Class3 The Hungry Man game uses various graphics elements to build up the image of a hand holding4 food near to a big open mouth.5=================================================================================================*/6/*=================================================================================================7-- NAMESPACE INITIALISATION8 In JavaScript a 'namespace' is an object in which we define other objects. The reason for9 doing this is to avoid any identifier names used in a script from 'clashing' with the same10 names used in another script. This is particularly important when defining classes, as it11 ensures all of the classes method and property names are unique, even if the same identifiers12 are used in another class or script.13 14 It's common to use a reversed domain name as a namespace - this is because you can15 be very sure that other developers won't have used your domain name as a namespace for their16 classes. Here we're using "com.flametreepublishing.cfk" as our namespace. Subsequent class17 method definitions are then assigned to this com.flametreepublishing.cfk object.18-------------------------------------------------------------------------------------------------*/19var com;20if (!com) {21 com = new Object();22}23if (!com.flametreepublishing) {24 com.flametreepublishing = new Object();25}26if (!com.flametreepublishing.cfk) {27 com.flametreepublishing.cfk = new Object();28}29/*===============================================================================================*/30/*=================================================================================================31-- CONSTRUCTOR32 This constructor creates a new GameGraphics object. The constructor expects to receive a33 single argument, captured as the graphicName parameter. It uses graphicName to determine which34 image to load, and where to place it on the screen.35-------------------------------------------------------------------------------------------------*/36com.flametreepublishing.cfk.GameGraphics = function(graphicName) {37 //name stores the name of the GameGraphics object - initialise it to null38 this.name = null;39 //imageEl is the <img> HTML element that displays the graphic on screen - initialise it to null40 this.imageEl = null;41 //startPos is the location at which the <img> element should be placed at the beginning of42 //the game43 this.startPos = null;44 //endPos is the location the <img> element will reach when the player has made the maximum45 //allowed number of guesses46 this.endPos = null;47 //z is a number that controls the stacking order of the graphics. Lower numbers are positioned48 //behind higher numbered GameGaphics objects49 this.z = null;50 //The distance between startPos and endPos is divided into equally sized steps. The number of51 //steps will equal the value of the game engine's MAX_INCORRECT_GUESSES constant. Initialise52 //the property to null53 this.stepSize = null;54 //isInDocument indicates whether-or-not the GameGraphics object is displayed in the HTML page55 //Initialise the property to false56 this.isInDocument = false;57 //Call the loadGraphic() method to load the requested graphic into the GameGraphics instance58 this.loadGraphic(graphicName);59}60/*===============================================================================================*/61/*=================================================================================================62-- STATIC METHOD: getGraphicsData():Array 63 This method contains hard-coded information about each of the graphics elements in the game,64 including the various food graphics. That information includes the name, an id to assign to65 a graphic's <img> element, the URL of the image (relative to the HTML document), an66 initial starting position for the image and a z stacking-order value.67 68 The method returns an array containing objects that define the data for each all of the69 different graphic elements in the game.70 71 A static method differs from a normal method in that it can be called directly on the class72 itself and doesn't need to be called via an instance of the class.73-------------------------------------------------------------------------------------------------*/74com.flametreepublishing.cfk.GameGraphics.getGraphicsData = function() {75 //Declare the grapics data as an array literal, containing a number of object literals76 var graphicsData = [77 {name:"apple", htmlid:"food_apple", imageUrl:"img/apple.png", startPos:{x:93, y:75}, z:4 },78 {name:"burger", htmlid:"food_burger", imageUrl:"img/burger.png", startPos:{x:39, y:71}, z:4 },79 {name:"chicken", hrmlid:"food_chicken", imageUrl:"img/chicken.png", startPos:{x:53, y:119}, z:4 },80 {name:"french fries", htmlid:"food_frenchfries", imageUrl:"img/frenchfries.png", startPos:{x:82, y:53}, z:4 },81 {name:"hotdog", htmlid:"food_hotdog", imageUrl:"img/hotdog.png", startPos:{x:0, y:156}, z:4 },82 {name:"meat joint", htmlid:"food_meat", imageUrl:"img/meat.png", startPos:{x:12, y:66}, z:4 },83 {name:"orange", htmlid:"food_orange", imageUrl:"img/orange.png", startPos:{x:81, y:94}, z:4 },84 {name:"orange juice", htmlid:"food_orangejuice", imageUrl:"img/orangejuice.png", startPos:{x:108, y:46}, z:4 },85 {name:"pear", htmlid:"food_pear", imageUrl:"img/pear.png", startPos:{x:103, y:51}, z:4 },86 {name:"pizza", htmlid:"food_pizza", imageUrl:"img/pizza.png", startPos:{x:0, y:105}, z:4 },87 {name:"sandwich", htmlid:"food_sandwich", imageUrl:"img/sandwich.png", startPos:{x:8, y:78}, z:4 },88 {name:"strawberries", htmlid:"food_strawberries", imageUrl:"img/strawberries.png", startPos:{x:86, y:31}, z:4 },89 {name:"sub sandwich", htmlid:"food_subsandwich", imageUrl:"img/subsandwich.png", startPos:{x:-33, y:102}, z:4 },90 {name:"faceFG", htmlid:"faceFG", imageUrl:"img/faceFG.png", startPos:{x:512, y:0}, z:6 },91 {name:"faceBG", htmlid:"faceBG", imageUrl:"img/faceBG.png", startPos:{x:562, y:1}, z:1 },92 {name:"handFG", htmlid:"handFG", imageUrl:"img/handFG.png", startPos:{x:4, y:163.5}, z:5},93 {name:"handBG", htmlid:"handBG", imageUrl:"img/handBG.png", startPos:{x:157.9, y:166.3}, z:2 },94 {name:"tongue", htmlid:"tongue", imageUrl:"img/tongue.png", startPos:{x:600, y:210}, z:3}95 ];96 //Return the graphics data97 return(graphicsData); 98}99/*===============================================================================================*/100/*=================================================================================================101-- STATIC METHOD: getDataForGraphic(graphicName):Object102 This static method returns the graphic data for the graphic indicated by the graphicName103 parameter.104 105 A static method differs from a normal method in that it can be called directly on the class106 itself and doesn't need to be called via an instance of the class. 107-------------------------------------------------------------------------------------------------*/108com.flametreepublishing.cfk.GameGraphics.getDataForGraphic = function(graphicName) {109 //Declare a variable in which to store the method's result110 var theResult;111 //Get the data for all graphics by calling getGraphicsData()112 var allGraphicsData = com.flametreepublishing.cfk.GameGraphics.getGraphicsData();113 //Create a loop that will step through the allGraphicsData array114 for (var i = 0; i < allGraphicsData.length; i++) {115 //Test each element of the array to see if its name matches the graphicName parameter116 if (allGraphicsData[i].name == graphicName) {117 //If the name matches then we've found the data object we're looking for. Assign this118 //object to the method's result variable119 theResult = allGraphicsData[i];120 //Now that we have a result we can break from the loop121 break;122 }123 }124 //Return the graphics data that was found (the result will be undefined if data was not found125 //for some reason, such as a mistyped graphicName argument in the call to the method)126 return(theResult);127}128/*===============================================================================================*/129/*=================================================================================================130-- METHOD: resetGraphic():Void131 This method tells the graphic to return to its starting positiong132-------------------------------------------------------------------------------------------------*/133com.flametreepublishing.cfk.GameGraphics.prototype.resetGraphic = function() {134 //The GameGraphic object's imageEl property is a reference to the HTML <img> element that135 //displays the graphic's image. The style property of imageEl lets us access the styling136 //for the HTML element.137 //Set the <img> element's left offset value138 this.imageEl.style.left = this.startPos.x + "px";139 //Set the <img> element's top offset value140 this.imageEl.style.top = this.startPos.y + "px";141 //The CSS z-index property determines the stacking order of elements; it can be accessed142 //via the zIndex property of imageEl's style property.143 //Assign the GameGraphics object's z property value to imageEl's zIndex style property.144 this.imageEl.style.zIndex = this.z;145}146/*===============================================================================================*/147/*=================================================================================================148-- METHOD: addToDocument():Void149 This method adds the GameGraphic instance's imageEl to the HTML document150-------------------------------------------------------------------------------------------------*/151com.flametreepublishing.cfk.GameGraphics.prototype.addToDocument = function() {152 //Check that the GameGraphic object is not already on-screen by testing the isInDocument153 //property154 if (!this.isInDocument) {155 //If the GameGraphics object isn't in the game then we can add it. The graphics are added156 //to the document's graphicsDisplayWrapper element - get a reference to that element using157 //getElementById()158 var graphicsDisplayWrapper = document.getElementById("graphicsDisplayWrapper");159 //Add the imageEl HTML element to the graphicsDisplayWrapper HTML element160 graphicsDisplayWrapper.appendChild(this.imageEl);161 //Update isInDocument accordingly162 this.isInDocument = true;163 }164}165/*===============================================================================================*/166/*=================================================================================================167-- METHOD: removeFromDocument():Void168 This method removes the GameGraphic instance's imageEl HTML element from the HTML document169-------------------------------------------------------------------------------------------------*/170com.flametreepublishing.cfk.GameGraphics.prototype.removeFromDocument = function() {171 //Confirm that the imageEl HTML element is currently in the document172 if (this.isInDocument) {173 //Get a reference to the graphicsDisplayWrapper element in which the imageEl is located174 var graphicsDisplayWrapper = document.getElementById("graphicsDisplayWrapper");175 //Use the HTML element's removeChild method to remove the imageEl from the document176 graphicsDisplayWrapper.removeChild(this.imageEl);177 //Update isInDocument accordingly178 this.isInDocument = false;179 }180}181/*===============================================================================================*/182/*=================================================================================================183-- METHOD: moveToStep(stepNum:Number):Void184 This method moves the graphic to the position it should be at after a given number of incorrect185 guesses. The number of incorrect guesses is passed to the method and captured as the stepNum186 parameter. Note that the distance moved in each step has been calculated based on the187 MAX_INCORRECT_GUESSES constant, so if you change that constant then the game will automatically188 adapt to that change.189-------------------------------------------------------------------------------------------------*/190com.flametreepublishing.cfk.GameGraphics.prototype.moveToStep = function(stepNum) {191 //Check that at least one stepSize dimension is not equal to 0 (if both are 0 then there's no192 //change of position, and so no point in continuing))193 if (this.stepSize.x != 0 || this.stepSize.y != 0) {194 //One or both of the stepSize dimensions is greater than 0195 //Set the left offset style property of the object's imageEl HTML element196 this.imageEl.style.left = String(this.startPos.x + (this.stepSize.x * stepNum)) + "px";197 //Set the top offset style property of the object's imageEl HTML element198 this.imageEl.style.top = String(this.startPos.y + (this.stepSize.y * stepNum)) + "px";199 }200}201/*===============================================================================================*/202/*=================================================================================================203-- METHOD: loadGraphic(graphicName):Void204 This method loads the data for the graphic whose name matches the graphicName parameter. It205 also creates the imageEl <img> HTML element, but does not add it to the HTML document.206-------------------------------------------------------------------------------------------------*/207com.flametreepublishing.cfk.GameGraphics.prototype.loadGraphic = function(graphicName) {208 //Call the getDataForGraphic() static method to get the raw data to parse to the209 //GameGraphics object210 var graphicData = com.flametreepublishing.cfk.GameGraphics.getDataForGraphic(graphicName);211 //If no data it received from the call to getDataForGraphic() then exit the method212 if (graphicData == null) {213 return;214 }215 //Assign the GameGraphics object's name property from the name returned in the216 //graphicData object217 this.name = graphicData.name;218 //Set the startPos property of the GameGraphics object, reading the data from the startPos219 //property of the graphicData object220 this.startPos = {x: graphicData.startPos.x, y: graphicData.startPos.y};221 //Check to see if the GameGraphics object represents on of the face graphical elements222 if (graphicData.name == "faceFG" || graphicData.name == "faceBG") {223 //If this graphic is part of the face then it doesn't move, so we can set its endPos224 //values to match the startPos values225 this.endPos = {x: graphicData.startPos.x, y: graphicData.startPos.y};226 } else if (graphicData.name == "tongue") {227 //If the graphic represents Hungry Man's tongue then calculate its end position based on228 //the game engine's TONGUE_MAX_DEFLECTION constant value229 this.endPos = {x: graphicData.startPos.x + com.flametreepublishing.cfk.HungryMan.TONGUE_MAX_DEFLECTION.x,230 y: graphicData.startPos.y + com.flametreepublishing.cfk.HungryMan.TONGUE_MAX_DEFLECTION.y};231 } else {232 //If the GameGraphics instance is neither part of the face or the tongue, then this233 //graphic must be part of the hand or the food - either way the amount of moevement will be the234 //same235 this.endPos = {x: graphicData.startPos.x + com.flametreepublishing.cfk.HungryMan.HAND_MAX_DEFLECTION.x,236 y: graphicData.startPos.y + com.flametreepublishing.cfk.HungryMan.HAND_MAX_DEFLECTION.y};237 }238 //Calculate a step size based on the object's startPos and endPos, and the MAX_INCORRECT_FUESSESS constant239 this.stepSize = {x: (this.endPos.x - this.startPos.x) / com.flametreepublishing.cfk.HungryMan.MAX_INCORRECT_GUESSES,240 y: (this.endPos.y - this.startPos.y) / com.flametreepublishing.cfk.HungryMan.MAX_INCORRECT_GUESSES};241 //Assign a value to the z property242 this.z = graphicData.z;243 //Create an HTML <img> element244 this.imageEl = document.createElement("img");245 //Set the src property of the image element (identical to setting the source attribute of246 //the HTML element)247 this.imageEl.src = graphicData.imageUrl;248 //Give the image element an id value249 this.imageEl.id = graphicData.htmlid;250 //Assign the gameGraphic CSS stlye to the251 this.imageEl.className = "gameGraphic";252 //Set the position of the imageEl <img> element by setting the left and top properties of253 //imageEl's style property254 this.imageEl.style.left = this.startPos.x + "px";255 this.imageEl.style.top = this.startPos.y + "px";256 //Set the z-index for the image257 this.imageEl.style.zIndex = this.z;258 //Update the isInDocument property259 this.isInDocument = false;260}...
test.js
Source:test.js
...74 describe('Lifecycle', function() {75 var test = new Backbone.ComponentView();76 it('should not be in document or have dom created', function() {77 test.isDomCreated().should.be.false;78 test.isInDocument().should.be.false;79 });80 it('should have dom created after createDom call', function() {81 test.createDom();82 test.isDomCreated().should.be.true;83 test.isInDocument().should.be.false;84 });85 it('should be in document after render', function() {86 test.render(document.body);87 test.isDomCreated().should.be.true;88 test.isInDocument().should.be.true;89 });90 it('should be out of document after dispose', function() {91 test.dispose();92 test.isInDocument().should.be.false;93 });94 });9596 describe('child lifecycle', function() {9798 it('should not render until called', function() {99 var p = new Backbone.ComponentView();100 var c = new Backbone.ComponentView();101 p.render(document.body);102 p.addChild(c);103 c.isDomCreated().should.be.false;104 c.isInDocument().should.be.false;105 c.getParent().should.equal(p);106 });107108 it('should not render if passed true', function() {109 var p = new Backbone.ComponentView();110 var c = new Backbone.ComponentView();111 p.render(document.body);112 p.addChild(c, true);113 c.isDomCreated().should.be.true;114 c.isInDocument().should.be.true;115 c.getParent().should.equal(p);116 });117118 it('telling child to render should force parent to createDom but not enter document', function() {119 var p = new Backbone.ComponentView();120 var c = new Backbone.ComponentView();121 p.addChild(c, true);122 c.isDomCreated().should.be.true;123 c.isInDocument().should.be.false;124 p.isDomCreated().should.be.true;125 p.isInDocument().should.be.false;126 c.getParent().should.equal(p);127 });128129 it('should switch parents', function() {130 var p1 = new Backbone.ComponentView();131 var p2 = new Backbone.ComponentView();132 var c = new Backbone.ComponentView();133 p1.addChild(c);134 c.getParent().should.equal(p1);135 p2.addChild(c);136 c.getParent().should.equal(p2);137 p1.hasChildren().should.be.false;138 });139140 });141142 describe('parent child interaction', function() {143 it('should have rendered child enter document when parent does', function() {144 var p = new Backbone.ComponentView();145 var c = new Backbone.ComponentView();146 p.addChild(c, true);147 p.render(document.body);148 p.isInDocument().should.be.true;149 c.isInDocument().should.be.true;150 });151 });152153 describe('super', function() {154 it('should call up the super chain', function() {155 var test = false;156 var test2 = false;157 var Super = Backbone.ComponentView.extend({158 callMe: function() {159 test = true;160 }161 });162 var Parent = Super.extend({163 callMe: function() {164 this.super('callMe');165 test2 = true;166 }167 });168 var Child = Parent.extend({169 callMe: function() {170 this.super('callMe');171 }172 });173 var c = new Child();174 c.callMe();175 test.should.be.true;176 test2.should.be.true;177 });178 });179180 describe('setView()', function() {181 var parent = new Backbone.ComponentView({182 className: 'testcontent'183 });184 var child1 = new Backbone.ComponentView();185 var child2 = new Backbone.ComponentView();186 parent.render(document.body);187 it('should set a child view in the element', function() {188 parent.setView('.testcontent', child1);189 child1.isInDocument.should.equal.true;190 child1.getParent().should.equal(parent);191 parent.getView('.testcontent').should.equal(child1);192 });193 it('should replace child', function() {194 parent.setView('.testcontent', child2);195 expect(child1.getParent()).to.be.null;196 child1.isInDocument().should.equal.false;197 child2.isInDocument().should.equal.true;198 child2.getParent().should.equal(parent);199 parent.getView('.testcontent').should.equal(child2);200 })201 });202203 });204
...
component.js
Source:component.js
...43 /**44 * @return {boolean} Whether the element of the component is already in the45 * HTML document.46 */47 get isInDocument() {48 return this.isInDocument_;49 },50 /**51 * Creates the root element of the component. Sub-classes should override52 * this method.53 */54 createDom: function() {55 this.element_ = cr.doc.createElement('div');56 },57 /**58 * Called when the component's element is known to be in the document.59 * Anything using document.getElementById etc. should be done at this stage.60 * Sub-classes should extend this method and attach listeners.61 */...
EventItemView.js
Source:EventItemView.js
1// -------------------------------------------------------------------------- \\2// File: EventItemView.js \\3// Module: Mail \\4// Requires: namespace.js \\5// -------------------------------------------------------------------------- \\6/*global O, App */7( function () {8const el = O.Element.create;9// ---10var left = {11 transform: 'translate3d(-100%,0,0)',12};13var centre = {14 transform: 'translate3d(0,0,0)',15};16var right = {17 transform: 'translate3d(100%,0,0)',18};19var EventItemView = O.Class({20 Extends: O.View,21 Mixin: O.AnimatableView,22 animateLayerDuration: 200,23 animateLayerEasing: O.Easing.easeOut,24 init: function ( mixin ) {25 EventItemView.parent.init.call( this, mixin );26 this._done = false;27 this.setLayout();28 },29 className: 'v-EventItem',30 positioning: 'absolute',31 layerTag: 'li',32 draw: function ( layer ) {33 var event = this.get( 'content' ),34 date = this.getParent( O.ListView ).get( 'content' ).get( 'date' ),35 isAllDay = event.get( 'isAllDay' ),36 start = event.get( 'start' ),37 title = event.get( 'title' ),38 location = event.get( 'location' ),39 time, end;40 if ( isAllDay ) {41 time = 'All day';42 } else if ( !start.isOnSameDayAs( date, true ) ) {43 end = event.get( 'end' );44 time = end.isOnSameDayAs( date, true ) ?45 'ends ' + O.i18n.date( end, 'time', true ) :46 time = 'All day';47 } else {48 time = O.i18n.date( start, 'time', true );49 }50 return [51 el( 'h3.v-EventItem-title', {52 style: 'color:' + event.get( 'calendar' ).get( 'color' ),53 text: title || 'Â ', // nbsp;54 }),55 el( 'h4.v-EventItem-time', [ time ] ),56 location ? el( 'p.v-EventItem-location', [ location ] ) : null,57 ];58 },59 eventNeedsRedraw: function () {60 this.propertyNeedsRedraw( this, 'layer' );61 }.observes( 'content.*' ),62 setLayout: function () {63 var isInDocument = this.get( 'isInDocument' ),64 done = this._done;65 this.set( 'layout', O.extend({66 top: this.get( 'index' ) * 60,67 }, isInDocument ? done ? right : centre : left ) );68 }.observes( 'index' ),69 didEnterDoc: function () {70 if ( this.get( 'isInDocument' ) ) {71 O.RunLoop.invokeAfterDelay(72 this.setLayout, this.get( 'index' ) * 100, this );73 }74 }.nextLoop().observes( 'isInDocument' ),75 detach: function () {76 this._done = true;77 O.RunLoop.invokeAfterDelay(78 this.setLayout, this.get( 'index' ) * 100, this );79 },80 didAnimate: function () {81 this.increment( 'animating', -1 );82 if ( this.get( 'layout' ).transform === right.transform ) {83 EventItemView.parent.detach.call( this );84 this.destroy();85 }86 },87});88App.EventItemView = EventItemView;...
index.js
Source:index.js
1import Vue from 'vue';2import VanDialog from './Dialog.vue';3let instance;4function isInDocument(element) {5 return document.body.contains(element);6}7function initInstance() {8 if (instance) {9 instance.$destroy();10 }11 instance = new (Vue.extend(VanDialog))({12 el: document.createElement('div'),13 // avoid missing animation when first rendered14 // propsData: {15 // lazyRender: false16 // }17 });18 instance.$on('input', value => {19 instance.value = value;20 });21}22function Dialog(options) {23 return new Promise((resolve, reject) => {24 if (!instance || !isInDocument(instance.$el)) {25 initInstance();26 }27 Object.assign(instance, Dialog.currentOptions, options, {28 resolve,29 reject,30 });31 });32}33Dialog.defaultOptions = {34 value: true,35 title: '',36 message: '',37 overlay: true,38 className: '',...
to-be-visible.js
Source:to-be-visible.js
1"use strict";2Object.defineProperty(exports, "__esModule", {3 value: true4});5exports.toBeVisible = toBeVisible;6var _utils = require("./utils");7function isStyleVisible(element) {8 const {9 getComputedStyle10 } = element.ownerDocument.defaultView;11 const {12 display,13 visibility,14 opacity15 } = getComputedStyle(element);16 return display !== 'none' && visibility !== 'hidden' && visibility !== 'collapse' && opacity !== '0' && opacity !== 0;17}18function isAttributeVisible(element, previousElement) {19 return !element.hasAttribute('hidden') && (element.nodeName === 'DETAILS' && previousElement.nodeName !== 'SUMMARY' ? element.hasAttribute('open') : true);20}21function isElementVisible(element, previousElement) {22 return isStyleVisible(element) && isAttributeVisible(element, previousElement) && (!element.parentElement || isElementVisible(element.parentElement, element));23}24function toBeVisible(element) {25 (0, _utils.checkHtmlElement)(element, toBeVisible, this);26 const isInDocument = element.ownerDocument === element.getRootNode({27 composed: true28 });29 const isVisible = isInDocument && isElementVisible(element);30 return {31 pass: isVisible,32 message: () => {33 const is = isVisible ? 'is' : 'is not';34 return [this.utils.matcherHint(`${this.isNot ? '.not' : ''}.toBeVisible`, 'element', ''), '', `Received element ${is} visible${isInDocument ? '' : ' (element is not in the document)'}:`, ` ${this.utils.printReceived(element.cloneNode(false))}`].join('\n');35 }36 };...
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const element = await page.$('input[name="q"]');7 const inDocument = await element._isInDocument();8 console.log(inDocument);9 await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 const page = await context.newPage();16 const element = await page.$('input[name="q"]');17 const inDocument = await element.evaluateHandle((node) => node.isConnected);18 console.log(inDocument);19 await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23 const browser = await chromium.launch();24 const context = await browser.newContext();25 const page = await context.newPage();26 const element = await page.$('input[name="q"]');27 const inDocument = await element.evaluate((node) => node.isConnected);28 console.log(inDocument);29 await browser.close();30})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const elementHandle = await page.$('text=Get started');7 const visible = await elementHandle.isVisible();8 console.log(visible);9 const hidden = await elementHandle.isHidden();10 console.log(hidden);11 const inDOM = await elementHandle.isInDOM();12 console.log(inDOM);13 const detached = await elementHandle.isDetached();14 console.log(detached);15 await browser.close();16})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false, slowMo: 50 });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.fill('input[name="q"]', 'Playwright');7 await page.click('input[type="submit"]');8 await page.waitForTimeout(2000);9 const isElementInViewport = await elementHandle.isInViewport();10 console.log('Is Element in Viewport: ', isElementInViewport);11 await browser.close();12})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.waitForSelector('#js-link-box-en');7 await page.click('#js-link-box-en');8 await page.waitForSelector('#searchInput');9 await page.fill('#searchInput', 'Playwright');10 await page.waitForSelector('.pure-button');11 await page.click('.pure-button');12 await page.waitForSelector('.mw-parser-output > :nth-match(p, 2)');13 const text = await page.textContent('.mw-parser-output > :nth-match(p, 2)');14 console.log(text);15 await browser.close();16})();
Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const page = await browser.newPage();5 const element = await page.$('text=Get started');6 console.log(await element.isInViewport());7 await browser.close();8})();
Using AI Code Generation
1const { chromium } = require("playwright");2(async () => {3 const browser = await chromium.launch({ headless: false });4 const page = await browser.newPage();5 const isElementInViewport = await page.evaluate(6 () => document.querySelector("text=API").isInViewport()7 );8 console.log(isElementInViewport);9 await browser.close();10})();11const { chromium } = require("playwright");12(async () => {13 const browser = await chromium.launch({ headless: false });14 const page = await browser.newPage();15 const isElementInViewport = await page.evaluate(16 () => document.querySelector("text=API").isIntersectingViewport()17 );18 console.log(isElementInViewport);19 await browser.close();20})();21const { chromium } = require("playwright");22(async () => {23 const browser = await chromium.launch({ headless: false });24 const page = await browser.newPage();25 const isElementInViewport = await page.evaluate(26 () => document.querySelector("text=API").isIntersectingViewport()27 );28 console.log(isElementInViewport);29 await browser.close();30})();31const { chromium } = require("playwright");32(async () => {33 const browser = await chromium.launch({ headless: false });34 const page = await browser.newPage();35 const isElementInViewport = await page.evaluate(36 () => document.querySelector("text=API").isIntersectingViewport()37 );38 console.log(isElementInViewport);39 await browser.close();40})();41const { chromium } = require("playwright");42(async () => {43 const browser = await chromium.launch({ headless: false });44 const page = await browser.newPage();
Using AI Code Generation
1const { webkit } = require('playwright');2(async () => {3 const browser = await webkit.launch();4 const page = await browser.newPage();5 await page.waitForSelector('text=Playwright');6 await page.screenshot({ path: 'playwright.png' });7 await browser.close();8})();
Using AI Code Generation
1const { isInDocument } = require('playwright/lib/internal/dom.js');2const { isInViewport } = require('playwright/lib/internal/dom.js');3const { isVisible } = require('playwright/lib/internal/dom.js');4const { waitForFunction } = require('playwright/lib/internal/dom.js');5const { waitWithTimeout } = require('playwright/lib/internal/utils.js');6const { debugError } = require('playwright/lib/internal/utils.js');7const { debug } = require('playwright/lib/internal/utils.js');8const { debugProtocol } = require('playwright/lib/internal/utils.js');9const { debugLog } = require('playwright/lib/internal/utils.js');10const { debugStorage } = require('playwright/lib/internal/utils.js');11const { getExceptionMessage } = require('playwright/lib/internal/utils.js');12const { isString } = require('playwright/lib/internal/utils.js');13const { isSafeCloseError } = require('playwright/lib/internal/utils.js');14const { isRegExp } = require('playwright/lib/internal/utils.js');15const { isNumber } = require('playwright/lib/internal/utils.js');16const { isObject } = require('playwright/lib/internal/utils.js');17const { isNull } = require('playwright/lib/internal/utils.js');18const { isPromise } = require('playwright/lib/internal/utils.js');
Using AI Code Generation
1const { test, expect } = require('@playwright/test');2test('test', async ({ page }) => {3 const isInDocument = await element.isInDocument();4 expect(isInDocument).toBe(true);5});6### ElementHandle.isIntersectingViewport()7const { test, expect } = require('@playwright/test');8test('test', async ({ page }) => {9 const isIntersectingViewport = await element.isIntersectingViewport();10 expect(isIntersectingViewport).toBe(true);11});12### ElementHandle.isPaused()13const { test, expect } = require('@playwright/test');14test('test', async ({ page }) => {15 const isPaused = await element.isPaused();16 expect(isPaused).toBe(false);17});18### ElementHandle.isStale()19const { test, expect } = require('@playwright/test');20test('test', async ({ page }) => {21 const isStale = await element.isStale();22 expect(isStale).toBe(false);23});24### ElementHandle.isUploading()25const { test, expect } = require('@playwright/test');26test('test', async ({ page }) => {27 const isUploading = await element.isUploading();28 expect(isUploading).toBe(false);29});30### ElementHandle.isVisible()31const { test, expect } =
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