Best JavaScript code snippet using playwright-internal
GameGraphics.js
Source:GameGraphics.js  
1/*=================================================================================================2-- GameGraphics Class3	The Hungry Man game uses various graphics elements to build up the image of a hand holding4	food near to a big open mouth.5=================================================================================================*/6/*=================================================================================================7-- NAMESPACE INITIALISATION8	In JavaScript a 'namespace' is an object in which we define other objects. The reason for9	doing this is to avoid any identifier names used in a script from 'clashing' with the same10	names used in another script. This is particularly important when defining classes, as it11	ensures all of the classes method and property names are unique, even if the same identifiers12	are used in another class or script.13	14	It's common to use a reversed domain name as a namespace - this is because you can15	be very sure that other developers won't have used your domain name as a namespace for their16	classes. Here we're using "com.flametreepublishing.cfk" as our namespace. Subsequent class17	method definitions are then assigned to this com.flametreepublishing.cfk object.18-------------------------------------------------------------------------------------------------*/19var com;20if (!com) {21	com = new Object();22}23if (!com.flametreepublishing) {24	com.flametreepublishing = new Object();25}26if (!com.flametreepublishing.cfk) {27	com.flametreepublishing.cfk = new Object();28}29/*===============================================================================================*/30/*=================================================================================================31-- CONSTRUCTOR32	This constructor creates a new GameGraphics object. The constructor expects to receive a33	single argument, captured as the graphicName parameter. It uses graphicName to determine which34	image to load, and where to place it on the screen.35-------------------------------------------------------------------------------------------------*/36com.flametreepublishing.cfk.GameGraphics = function(graphicName) {37	//name stores the name of the GameGraphics object - initialise it to null38	this.name = null;39	//imageEl is the <img> HTML element that displays the graphic on screen - initialise it to null40	this.imageEl = null;41	//startPos is the location at which the <img> element should be placed at the beginning of42	//the game43	this.startPos = null;44	//endPos is the location the <img> element will reach when the player has made the maximum45	//allowed number of guesses46	this.endPos = null;47	//z is a number that controls the stacking order of the graphics. Lower numbers are positioned48	//behind higher numbered GameGaphics objects49	this.z = null;50	//The distance between startPos and endPos is divided into equally sized steps. The number of51	//steps will equal the value of the game engine's MAX_INCORRECT_GUESSES constant. Initialise52	//the property to null53	this.stepSize = null;54	//isInDocument indicates whether-or-not the GameGraphics object is displayed in the HTML page55	//Initialise the property to false56	this.isInDocument = false;57	//Call the loadGraphic() method to load the requested graphic into the GameGraphics instance58	this.loadGraphic(graphicName);59}60/*===============================================================================================*/61/*=================================================================================================62-- STATIC METHOD: getGraphicsData():Array	63	This method contains hard-coded information about each of the graphics elements in the game,64	including the various food graphics. That information includes the name, an id to assign to65	a graphic's <img> element, the URL of the image (relative to the HTML document), an66	initial starting position for the image and a z stacking-order value.67	68	The method returns an array containing objects that define the data for each all of the69	different graphic elements in the game.70	71	A static method differs from a normal method in that it can be called directly on the class72	itself and doesn't need to be called via an instance of the class.73-------------------------------------------------------------------------------------------------*/74com.flametreepublishing.cfk.GameGraphics.getGraphicsData = function() {75	//Declare the grapics data as an array literal, containing a number of object literals76	var graphicsData = [77		{name:"apple", htmlid:"food_apple", imageUrl:"img/apple.png", startPos:{x:93, y:75}, z:4 },78		{name:"burger", htmlid:"food_burger", imageUrl:"img/burger.png", startPos:{x:39, y:71}, z:4 },79		{name:"chicken", hrmlid:"food_chicken", imageUrl:"img/chicken.png", startPos:{x:53, y:119}, z:4 },80		{name:"french fries", htmlid:"food_frenchfries", imageUrl:"img/frenchfries.png", startPos:{x:82, y:53}, z:4 },81		{name:"hotdog", htmlid:"food_hotdog", imageUrl:"img/hotdog.png", startPos:{x:0, y:156}, z:4 },82		{name:"meat joint", htmlid:"food_meat", imageUrl:"img/meat.png", startPos:{x:12, y:66}, z:4 },83		{name:"orange", htmlid:"food_orange", imageUrl:"img/orange.png", startPos:{x:81, y:94}, z:4 },84		{name:"orange juice", htmlid:"food_orangejuice", imageUrl:"img/orangejuice.png", startPos:{x:108, y:46}, z:4 },85		{name:"pear", htmlid:"food_pear", imageUrl:"img/pear.png", startPos:{x:103, y:51}, z:4 },86		{name:"pizza", htmlid:"food_pizza", imageUrl:"img/pizza.png", startPos:{x:0, y:105}, z:4 },87		{name:"sandwich", htmlid:"food_sandwich", imageUrl:"img/sandwich.png", startPos:{x:8, y:78}, z:4 },88		{name:"strawberries", htmlid:"food_strawberries", imageUrl:"img/strawberries.png", startPos:{x:86, y:31}, z:4 },89		{name:"sub sandwich", htmlid:"food_subsandwich", imageUrl:"img/subsandwich.png", startPos:{x:-33, y:102}, z:4 },90		{name:"faceFG", htmlid:"faceFG", imageUrl:"img/faceFG.png", startPos:{x:512, y:0}, z:6 },91		{name:"faceBG", htmlid:"faceBG", imageUrl:"img/faceBG.png", startPos:{x:562, y:1}, z:1 },92		{name:"handFG", htmlid:"handFG", imageUrl:"img/handFG.png", startPos:{x:4, y:163.5}, z:5},93		{name:"handBG", htmlid:"handBG", imageUrl:"img/handBG.png", startPos:{x:157.9, y:166.3}, z:2 },94		{name:"tongue", htmlid:"tongue", imageUrl:"img/tongue.png", startPos:{x:600, y:210}, z:3}95	];96	//Return the graphics data97	return(graphicsData);	98}99/*===============================================================================================*/100/*=================================================================================================101-- STATIC METHOD: getDataForGraphic(graphicName):Object102	This static method returns the graphic data for the graphic indicated by the graphicName103	parameter.104	105	A static method differs from a normal method in that it can be called directly on the class106	itself and doesn't need to be called via an instance of the class.	107-------------------------------------------------------------------------------------------------*/108com.flametreepublishing.cfk.GameGraphics.getDataForGraphic = function(graphicName) {109	//Declare a variable in which to store the method's result110	var theResult;111	//Get the data for all graphics by calling getGraphicsData()112	var allGraphicsData = com.flametreepublishing.cfk.GameGraphics.getGraphicsData();113	//Create a loop that will step through the allGraphicsData array114	for (var i = 0; i < allGraphicsData.length; i++) {115		//Test each element of the array to see if its name matches the graphicName parameter116		if (allGraphicsData[i].name == graphicName) {117			//If the name matches then we've found the data object we're looking for. Assign this118			//object to the method's result variable119			theResult = allGraphicsData[i];120			//Now that we have a result we can break from the loop121			break;122		}123	}124	//Return the graphics data that was found (the result will be undefined if data was not found125	//for some reason, such as a mistyped graphicName argument in the call to the method)126	return(theResult);127}128/*===============================================================================================*/129/*=================================================================================================130-- METHOD: resetGraphic():Void131	This method tells the graphic to return to its starting positiong132-------------------------------------------------------------------------------------------------*/133com.flametreepublishing.cfk.GameGraphics.prototype.resetGraphic = function() {134	//The GameGraphic object's imageEl property is a reference to the HTML <img> element that135	//displays the graphic's image. The style property of imageEl lets us access the styling136	//for the HTML element.137	//Set the <img> element's left offset value138	this.imageEl.style.left = this.startPos.x + "px";139	//Set the <img> element's top offset value140	this.imageEl.style.top = this.startPos.y + "px";141	//The CSS z-index property determines the stacking order of elements; it can be accessed142	//via the zIndex property of imageEl's style property.143	//Assign the GameGraphics object's z property value to imageEl's zIndex style property.144	this.imageEl.style.zIndex = this.z;145}146/*===============================================================================================*/147/*=================================================================================================148-- METHOD: addToDocument():Void149	This method adds the GameGraphic instance's imageEl to the HTML document150-------------------------------------------------------------------------------------------------*/151com.flametreepublishing.cfk.GameGraphics.prototype.addToDocument = function() {152	//Check that the GameGraphic object is not already on-screen by testing the isInDocument153	//property154	if (!this.isInDocument) {155		//If the GameGraphics object isn't in the game then we can add it. The graphics are added156		//to the document's graphicsDisplayWrapper element - get a reference to that element using157		//getElementById()158		var graphicsDisplayWrapper = document.getElementById("graphicsDisplayWrapper");159		//Add the imageEl HTML element to the graphicsDisplayWrapper HTML element160		graphicsDisplayWrapper.appendChild(this.imageEl);161		//Update isInDocument accordingly162		this.isInDocument = true;163	}164}165/*===============================================================================================*/166/*=================================================================================================167-- METHOD: removeFromDocument():Void168	This method removes the GameGraphic instance's imageEl HTML element from the HTML document169-------------------------------------------------------------------------------------------------*/170com.flametreepublishing.cfk.GameGraphics.prototype.removeFromDocument = function() {171	//Confirm that the imageEl HTML element is currently in the document172	if (this.isInDocument) {173		//Get a reference to the graphicsDisplayWrapper element in which the imageEl is located174		var graphicsDisplayWrapper = document.getElementById("graphicsDisplayWrapper");175		//Use the HTML element's removeChild method to remove the imageEl from the document176		graphicsDisplayWrapper.removeChild(this.imageEl);177		//Update isInDocument accordingly178		this.isInDocument = false;179	}180}181/*===============================================================================================*/182/*=================================================================================================183-- METHOD: moveToStep(stepNum:Number):Void184	This method moves the graphic to the position it should be at after a given number of incorrect185	guesses. The number of incorrect guesses is passed to the method and captured as the stepNum186	parameter. Note that the distance moved in each step has been calculated based on the187	MAX_INCORRECT_GUESSES constant, so if you change that constant then the game will automatically188	adapt to that change.189-------------------------------------------------------------------------------------------------*/190com.flametreepublishing.cfk.GameGraphics.prototype.moveToStep = function(stepNum) {191	//Check that at least one stepSize dimension is not equal to 0 (if both are 0 then there's no192	//change of position, and so no point in continuing))193	if (this.stepSize.x != 0 || this.stepSize.y != 0) {194		//One or both of the stepSize dimensions is greater than 0195		//Set the left offset style property of the object's imageEl HTML element196		this.imageEl.style.left = String(this.startPos.x + (this.stepSize.x * stepNum)) + "px";197		//Set the top offset style property of the object's imageEl HTML element198		this.imageEl.style.top = String(this.startPos.y + (this.stepSize.y * stepNum)) + "px";199	}200}201/*===============================================================================================*/202/*=================================================================================================203-- METHOD: loadGraphic(graphicName):Void204	This method loads the data for the graphic whose name matches the graphicName parameter. It205	also creates the imageEl <img> HTML element, but does not add it to the HTML document.206-------------------------------------------------------------------------------------------------*/207com.flametreepublishing.cfk.GameGraphics.prototype.loadGraphic = function(graphicName) {208	//Call the getDataForGraphic() static method to get the raw data to parse to the209	//GameGraphics object210	var graphicData = com.flametreepublishing.cfk.GameGraphics.getDataForGraphic(graphicName);211	//If no data it received from the call to getDataForGraphic() then exit the method212	if (graphicData == null) {213		return;214	}215	//Assign the GameGraphics object's name property from the name returned in the216	//graphicData object217	this.name = graphicData.name;218	//Set the startPos property of the GameGraphics object, reading the data from the startPos219	//property of the graphicData object220	this.startPos = {x: graphicData.startPos.x, y: graphicData.startPos.y};221	//Check to see if the GameGraphics object represents on of the face graphical elements222	if (graphicData.name == "faceFG" || graphicData.name == "faceBG") {223		//If this graphic is part of the face then it doesn't move, so we can set its endPos224		//values to match the startPos values225		this.endPos = {x: graphicData.startPos.x, y: graphicData.startPos.y};226	} else if (graphicData.name == "tongue") {227		//If the graphic represents Hungry Man's tongue then calculate its end position based on228		//the game engine's TONGUE_MAX_DEFLECTION constant value229		this.endPos = {x: graphicData.startPos.x + com.flametreepublishing.cfk.HungryMan.TONGUE_MAX_DEFLECTION.x,230					   y: graphicData.startPos.y + com.flametreepublishing.cfk.HungryMan.TONGUE_MAX_DEFLECTION.y};231	} else {232		//If the GameGraphics instance is neither part of the face or the tongue, then this233		//graphic must be part of the hand or the food - either way the amount of moevement will be the234		//same235		this.endPos = {x: graphicData.startPos.x + com.flametreepublishing.cfk.HungryMan.HAND_MAX_DEFLECTION.x,236					   y: graphicData.startPos.y + com.flametreepublishing.cfk.HungryMan.HAND_MAX_DEFLECTION.y};237	}238	//Calculate a step size based on the object's startPos and endPos, and the MAX_INCORRECT_FUESSESS constant239	this.stepSize = {x: (this.endPos.x - this.startPos.x) / com.flametreepublishing.cfk.HungryMan.MAX_INCORRECT_GUESSES,240					 y: (this.endPos.y - this.startPos.y) / com.flametreepublishing.cfk.HungryMan.MAX_INCORRECT_GUESSES};241	//Assign a value to the z property242	this.z = graphicData.z;243	//Create an HTML <img> element244	this.imageEl = document.createElement("img");245	//Set the src property of the image element (identical to setting the source attribute of246	//the HTML element)247	this.imageEl.src = graphicData.imageUrl;248	//Give the image element an id value249	this.imageEl.id = graphicData.htmlid;250	//Assign the gameGraphic CSS stlye to the251	this.imageEl.className = "gameGraphic";252	//Set the position of the imageEl <img> element by setting the left and top properties of253	//imageEl's style property254	this.imageEl.style.left = this.startPos.x + "px";255	this.imageEl.style.top = this.startPos.y + "px";256	//Set the z-index for the image257	this.imageEl.style.zIndex = this.z;258	//Update the isInDocument property259	this.isInDocument = false;260}...test.js
Source:test.js  
...74		describe('Lifecycle', function() {75			var test = new Backbone.ComponentView();76			it('should not be in document or have dom created', function() {77				test.isDomCreated().should.be.false;78				test.isInDocument().should.be.false;79			});80			it('should have dom created after createDom call', function() {81				test.createDom();82				test.isDomCreated().should.be.true;83				test.isInDocument().should.be.false;84			});85			it('should be in document after render', function() {86				test.render(document.body);87				test.isDomCreated().should.be.true;88				test.isInDocument().should.be.true;89			});90			it('should be out of document after dispose', function() {91				test.dispose();92				test.isInDocument().should.be.false;93			});94		});9596		describe('child lifecycle', function() {9798			it('should not render until called', function() {99				var p = new Backbone.ComponentView();100				var c = new Backbone.ComponentView();101				p.render(document.body);102				p.addChild(c);103				c.isDomCreated().should.be.false;104				c.isInDocument().should.be.false;105				c.getParent().should.equal(p);106			});107108			it('should not render if passed true', function() {109				var p = new Backbone.ComponentView();110				var c = new Backbone.ComponentView();111				p.render(document.body);112				p.addChild(c, true);113				c.isDomCreated().should.be.true;114				c.isInDocument().should.be.true;115				c.getParent().should.equal(p);116			});117118			it('telling child to render should force parent to createDom but not enter document', function() {119				var p = new Backbone.ComponentView();120				var c = new Backbone.ComponentView();121				p.addChild(c, true);122				c.isDomCreated().should.be.true;123				c.isInDocument().should.be.false;124				p.isDomCreated().should.be.true;125				p.isInDocument().should.be.false;126				c.getParent().should.equal(p);127			});128129			it('should switch parents', function() {130				var p1 = new Backbone.ComponentView();131				var p2 = new Backbone.ComponentView();132				var c = new Backbone.ComponentView();133				p1.addChild(c);134				c.getParent().should.equal(p1);135				p2.addChild(c);136				c.getParent().should.equal(p2);137				p1.hasChildren().should.be.false;138			});139140		});141142		describe('parent child interaction', function() {143			it('should have rendered child enter document when parent does', function() {144				var p = new Backbone.ComponentView();145				var c = new Backbone.ComponentView();146				p.addChild(c, true);147				p.render(document.body);148				p.isInDocument().should.be.true;149				c.isInDocument().should.be.true;150			});151		});152153		describe('super', function() {154			it('should call up the super chain', function() {155				var test = false;156				var test2 = false;157				var Super = Backbone.ComponentView.extend({158					callMe: function() {159						test = true;160					}161				});162				var Parent = Super.extend({163					callMe: function() {164						this.super('callMe');165						test2 = true;166					}167				});168				var Child = Parent.extend({169					callMe: function() {170						this.super('callMe');171					}172				});173				var c = new Child();174				c.callMe();175				test.should.be.true;176				test2.should.be.true;177			});178		});179180        describe('setView()', function() {181           var parent = new Backbone.ComponentView({182               className: 'testcontent'183           });184            var child1 = new Backbone.ComponentView();185            var child2 = new Backbone.ComponentView();186            parent.render(document.body);187            it('should set a child view in the element', function() {188               parent.setView('.testcontent', child1);189                child1.isInDocument.should.equal.true;190                child1.getParent().should.equal(parent);191                parent.getView('.testcontent').should.equal(child1);192            });193            it('should replace child', function() {194                parent.setView('.testcontent', child2);195                expect(child1.getParent()).to.be.null;196                child1.isInDocument().should.equal.false;197                child2.isInDocument().should.equal.true;198                child2.getParent().should.equal(parent);199                parent.getView('.testcontent').should.equal(child2);200            })201        });202203	});204
...component.js
Source:component.js  
...43    /**44     * @return {boolean} Whether the element of the component is already in the45     *     HTML document.46     */47    get isInDocument() {48      return this.isInDocument_;49    },50    /**51     * Creates the root element of the component. Sub-classes should override52     * this method.53     */54    createDom: function() {55      this.element_ = cr.doc.createElement('div');56    },57    /**58     * Called when the component's element is known to be in the document.59     * Anything using document.getElementById etc. should be done at this stage.60     * Sub-classes should extend this method and attach listeners.61     */...EventItemView.js
Source:EventItemView.js  
1// -------------------------------------------------------------------------- \\2// File: EventItemView.js                                                     \\3// Module: Mail                                                               \\4// Requires: namespace.js                                                     \\5// -------------------------------------------------------------------------- \\6/*global O, App */7( function () {8const el = O.Element.create;9// ---10var left = {11    transform: 'translate3d(-100%,0,0)',12};13var centre = {14    transform: 'translate3d(0,0,0)',15};16var right = {17    transform: 'translate3d(100%,0,0)',18};19var EventItemView = O.Class({20    Extends: O.View,21    Mixin: O.AnimatableView,22    animateLayerDuration: 200,23    animateLayerEasing: O.Easing.easeOut,24    init: function ( mixin ) {25        EventItemView.parent.init.call( this, mixin );26        this._done = false;27        this.setLayout();28    },29    className: 'v-EventItem',30    positioning: 'absolute',31    layerTag: 'li',32    draw: function ( layer ) {33        var event = this.get( 'content' ),34            date = this.getParent( O.ListView ).get( 'content' ).get( 'date' ),35            isAllDay = event.get( 'isAllDay' ),36            start = event.get( 'start' ),37            title = event.get( 'title' ),38            location = event.get( 'location' ),39            time, end;40        if ( isAllDay ) {41            time = 'All day';42        } else if ( !start.isOnSameDayAs( date, true ) ) {43            end = event.get( 'end' );44            time = end.isOnSameDayAs( date, true ) ?45                'ends ' + O.i18n.date( end, 'time', true ) :46                time = 'All day';47        } else {48            time = O.i18n.date( start, 'time', true );49        }50        return [51            el( 'h3.v-EventItem-title', {52                style: 'color:' + event.get( 'calendar' ).get( 'color' ),53                text: title || ' ', // nbsp;54            }),55            el( 'h4.v-EventItem-time', [ time ] ),56            location ? el( 'p.v-EventItem-location', [ location ] ) : null,57        ];58    },59    eventNeedsRedraw: function () {60        this.propertyNeedsRedraw( this, 'layer' );61    }.observes( 'content.*' ),62    setLayout: function () {63        var isInDocument = this.get( 'isInDocument' ),64            done = this._done;65        this.set( 'layout', O.extend({66            top: this.get( 'index' ) * 60,67        }, isInDocument ? done ? right : centre : left ) );68    }.observes( 'index' ),69    didEnterDoc: function () {70        if ( this.get( 'isInDocument' ) ) {71            O.RunLoop.invokeAfterDelay(72                this.setLayout, this.get( 'index' ) * 100, this );73        }74    }.nextLoop().observes( 'isInDocument' ),75    detach: function () {76        this._done = true;77        O.RunLoop.invokeAfterDelay(78            this.setLayout, this.get( 'index' ) * 100, this );79    },80    didAnimate: function () {81        this.increment( 'animating', -1 );82        if ( this.get( 'layout' ).transform === right.transform ) {83            EventItemView.parent.detach.call( this );84            this.destroy();85        }86    },87});88App.EventItemView = EventItemView;...index.js
Source:index.js  
1import Vue from 'vue';2import VanDialog from './Dialog.vue';3let instance;4function isInDocument(element) {5  return document.body.contains(element);6}7function initInstance() {8  if (instance) {9    instance.$destroy();10  }11  instance = new (Vue.extend(VanDialog))({12    el: document.createElement('div'),13    // avoid missing animation when first rendered14    // propsData: {15    //   lazyRender: false16    // }17  });18  instance.$on('input', value => {19    instance.value = value;20  });21}22function Dialog(options) {23  return new Promise((resolve, reject) => {24    if (!instance || !isInDocument(instance.$el)) {25      initInstance();26    }27    Object.assign(instance, Dialog.currentOptions, options, {28      resolve,29      reject,30    });31  });32}33Dialog.defaultOptions = {34  value: true,35  title: '',36  message: '',37  overlay: true,38  className: '',...to-be-visible.js
Source:to-be-visible.js  
1"use strict";2Object.defineProperty(exports, "__esModule", {3  value: true4});5exports.toBeVisible = toBeVisible;6var _utils = require("./utils");7function isStyleVisible(element) {8  const {9    getComputedStyle10  } = element.ownerDocument.defaultView;11  const {12    display,13    visibility,14    opacity15  } = getComputedStyle(element);16  return display !== 'none' && visibility !== 'hidden' && visibility !== 'collapse' && opacity !== '0' && opacity !== 0;17}18function isAttributeVisible(element, previousElement) {19  return !element.hasAttribute('hidden') && (element.nodeName === 'DETAILS' && previousElement.nodeName !== 'SUMMARY' ? element.hasAttribute('open') : true);20}21function isElementVisible(element, previousElement) {22  return isStyleVisible(element) && isAttributeVisible(element, previousElement) && (!element.parentElement || isElementVisible(element.parentElement, element));23}24function toBeVisible(element) {25  (0, _utils.checkHtmlElement)(element, toBeVisible, this);26  const isInDocument = element.ownerDocument === element.getRootNode({27    composed: true28  });29  const isVisible = isInDocument && isElementVisible(element);30  return {31    pass: isVisible,32    message: () => {33      const is = isVisible ? 'is' : 'is not';34      return [this.utils.matcherHint(`${this.isNot ? '.not' : ''}.toBeVisible`, 'element', ''), '', `Received element ${is} visible${isInDocument ? '' : ' (element is not in the document)'}:`, `  ${this.utils.printReceived(element.cloneNode(false))}`].join('\n');35    }36  };...Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  const element = await page.$('input[name="q"]');7  const inDocument = await element._isInDocument();8  console.log(inDocument);9  await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13  const browser = await chromium.launch();14  const context = await browser.newContext();15  const page = await context.newPage();16  const element = await page.$('input[name="q"]');17  const inDocument = await element.evaluateHandle((node) => node.isConnected);18  console.log(inDocument);19  await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23  const browser = await chromium.launch();24  const context = await browser.newContext();25  const page = await context.newPage();26  const element = await page.$('input[name="q"]');27  const inDocument = await element.evaluate((node) => node.isConnected);28  console.log(inDocument);29  await browser.close();30})();Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3    const browser = await chromium.launch();4    const context = await browser.newContext();5    const page = await context.newPage();6    const elementHandle = await page.$('text=Get started');7    const visible = await elementHandle.isVisible();8    console.log(visible);9    const hidden = await elementHandle.isHidden();10    console.log(hidden);11    const inDOM = await elementHandle.isInDOM();12    console.log(inDOM);13    const detached = await elementHandle.isDetached();14    console.log(detached);15    await browser.close();16})();Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3    const browser = await chromium.launch({ headless: false, slowMo: 50 });4    const context = await browser.newContext();5    const page = await context.newPage();6    await page.fill('input[name="q"]', 'Playwright');7    await page.click('input[type="submit"]');8    await page.waitForTimeout(2000);9    const isElementInViewport = await elementHandle.isInViewport();10    console.log('Is Element in Viewport: ', isElementInViewport);11    await browser.close();12})();Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3  const browser = await chromium.launch({ headless: false });4  const context = await browser.newContext();5  const page = await context.newPage();6  await page.waitForSelector('#js-link-box-en');7  await page.click('#js-link-box-en');8  await page.waitForSelector('#searchInput');9  await page.fill('#searchInput', 'Playwright');10  await page.waitForSelector('.pure-button');11  await page.click('.pure-button');12  await page.waitForSelector('.mw-parser-output > :nth-match(p, 2)');13  const text = await page.textContent('.mw-parser-output > :nth-match(p, 2)');14  console.log(text);15  await browser.close();16})();Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3    const browser = await chromium.launch({ headless: false });4    const page = await browser.newPage();5    const element = await page.$('text=Get started');6    console.log(await element.isInViewport());7    await browser.close();8})();Using AI Code Generation
1const { chromium } = require("playwright");2(async () => {3  const browser = await chromium.launch({ headless: false });4  const page = await browser.newPage();5  const isElementInViewport = await page.evaluate(6    () => document.querySelector("text=API").isInViewport()7  );8  console.log(isElementInViewport);9  await browser.close();10})();11const { chromium } = require("playwright");12(async () => {13  const browser = await chromium.launch({ headless: false });14  const page = await browser.newPage();15  const isElementInViewport = await page.evaluate(16    () => document.querySelector("text=API").isIntersectingViewport()17  );18  console.log(isElementInViewport);19  await browser.close();20})();21const { chromium } = require("playwright");22(async () => {23  const browser = await chromium.launch({ headless: false });24  const page = await browser.newPage();25  const isElementInViewport = await page.evaluate(26    () => document.querySelector("text=API").isIntersectingViewport()27  );28  console.log(isElementInViewport);29  await browser.close();30})();31const { chromium } = require("playwright");32(async () => {33  const browser = await chromium.launch({ headless: false });34  const page = await browser.newPage();35  const isElementInViewport = await page.evaluate(36    () => document.querySelector("text=API").isIntersectingViewport()37  );38  console.log(isElementInViewport);39  await browser.close();40})();41const { chromium } = require("playwright");42(async () => {43  const browser = await chromium.launch({ headless: false });44  const page = await browser.newPage();Using AI Code Generation
1const { webkit } = require('playwright');2(async () => {3  const browser = await webkit.launch();4  const page = await browser.newPage();5  await page.waitForSelector('text=Playwright');6  await page.screenshot({ path: 'playwright.png' });7  await browser.close();8})();Using AI Code Generation
1const { isInDocument } = require('playwright/lib/internal/dom.js');2const { isInViewport } = require('playwright/lib/internal/dom.js');3const { isVisible } = require('playwright/lib/internal/dom.js');4const { waitForFunction } = require('playwright/lib/internal/dom.js');5const { waitWithTimeout } = require('playwright/lib/internal/utils.js');6const { debugError } = require('playwright/lib/internal/utils.js');7const { debug } = require('playwright/lib/internal/utils.js');8const { debugProtocol } = require('playwright/lib/internal/utils.js');9const { debugLog } = require('playwright/lib/internal/utils.js');10const { debugStorage } = require('playwright/lib/internal/utils.js');11const { getExceptionMessage } = require('playwright/lib/internal/utils.js');12const { isString } = require('playwright/lib/internal/utils.js');13const { isSafeCloseError } = require('playwright/lib/internal/utils.js');14const { isRegExp } = require('playwright/lib/internal/utils.js');15const { isNumber } = require('playwright/lib/internal/utils.js');16const { isObject } = require('playwright/lib/internal/utils.js');17const { isNull } = require('playwright/lib/internal/utils.js');18const { isPromise } = require('playwright/lib/internal/utils.js');Using AI Code Generation
1const { test, expect } = require('@playwright/test');2test('test', async ({ page }) => {3  const isInDocument = await element.isInDocument();4  expect(isInDocument).toBe(true);5});6### ElementHandle.isIntersectingViewport()7const { test, expect } = require('@playwright/test');8test('test', async ({ page }) => {9  const isIntersectingViewport = await element.isIntersectingViewport();10  expect(isIntersectingViewport).toBe(true);11});12### ElementHandle.isPaused()13const { test, expect } = require('@playwright/test');14test('test', async ({ page }) => {15  const isPaused = await element.isPaused();16  expect(isPaused).toBe(false);17});18### ElementHandle.isStale()19const { test, expect } = require('@playwright/test');20test('test', async ({ page }) => {21  const isStale = await element.isStale();22  expect(isStale).toBe(false);23});24### ElementHandle.isUploading()25const { test, expect } = require('@playwright/test');26test('test', async ({ page }) => {27  const isUploading = await element.isUploading();28  expect(isUploading).toBe(false);29});30### ElementHandle.isVisible()31const { test, expect } =LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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