How to use locateNode method in Playwright Internal

Best JavaScript code snippet using playwright-internal

Guide.js

Source:Guide.js Github

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...266// }267 switch (step.command) {268 //设置属性269 case sz.GuideCommand.GC_SET_PROPERTY:270 this._guideLayer.locateNode(step.locator, function (node) {271 var property = step.args[0];272 var args = step.args.slice(1);273 node[property].apply(node, args);274 finish();275 });276 break;277 //手型提示278 case sz.GuideCommand.GC_FINGER_HINT:279 this._guideLayer.locateNode(step.locator, function (node) {280 //cc.director.getRunningScene().pause();281 cc.log('locate:' + node.getName());282 self._guideLayer.fingerToNode(node, finish, self._guideConfig.isFingerAnimation);283 if (step.showMask) {284 self._guideLayer.showMask(true);285 }286 if (step.onLocateNode) {287 step.onLocateNode.call(self._guideLayer, node);288 }289 //显示文字提示290 if (step.textHint) {291 self._guideLayer._showTextHint(step.textHint);292 }293 });294 break;295 //保存进度296 case sz.GuideCommand.GC_SAVE_PROGRESS:297 this._guideLayer.saveProgress(false, finish);298 break;299 case sz.GuideCommand.GC_NULL:300 finish();301 break;302 case sz.GuideCommand.GC_SHOW_MSG:303 this._showMsgBox(step.string, finish);304 break;305 default:306 cc.log("guide command is not define");307 }308 },309 _showMsgBox: function (msg, finish) {310 var self = this;311 var msgBox = ccs.load(res.guideMsgBox).node;312 msgBox.getChildByName('root').setTouchEnabled(false);313 var text = msgBox.getChildByName('root').getChildByName('text');314 text.setString(msg);315 msgBox.setPosition(cc.p(640, 0));316 var moveIn1 = cc.moveBy(0.2, -400, 0);317 var moveOut1 = moveIn1.reverse();318 msgBox.runAction(cc.sequence(moveIn1, cc.callFunc(function () {319 //self._guideLayer._touchRect = cc.rect(msgBox.getPositionX(), msgBox.getPositionY(), msgBox.getContentSize().width, msgBox.getContentSize().height)320 self._guideLayer.fingerToNode(msgBox, function () {321 guideGirl.runAction(cc.sequence(moveOut2, cc.callFunc(function () {322 guideGirl.removeFromParent(true);323 }, guideGirl)));324 msgBox.runAction(cc.sequence(moveOut1, cc.callFunc(function () {325 msgBox.removeFromParent(true);326 }, msgBox)));327 guideSkip.removeFromParent(true);328 self._guideLayer.guideSkip = null;329 //保存任务完成回调函数330 finish();331 }, self._guideConfig.isFingerAnimation, true);332 self._guideLayer.showMask(true);333 }, msgBox)));334 var guideGirl = ccs.load(res.guideGirl).node;335 /*var guideSkip = ccs.load(res.guide_skip_json).node*/;336 var guideSkip = new CCSUnit();337 guideSkip.initSprite(res.guide_skip_json,null,"show");338 //guideSkip.initSprite(res.guide_skip_json,"bg","show");339 guideGirl.setPosition(cc.p(-237, 0));340 guideSkip.setPosition(cc.p(580,895));341 var moveIn2 = cc.moveBy(0.2, 237, 0);342 guideGirl.runAction(moveIn2);343 var moveOut2 = moveIn2.reverse();344 this._guideLayer.addChild(msgBox);345 this._guideLayer.addChild(guideGirl);346 this._guideLayer.addChild(guideSkip);347 this._guideLayer.guideSkip = guideSkip;348 }349});350/**351 * 引导界面类352 * @type {void|*}353 */354sz.GuideLayer = cc.Layer.extend({355 _index: null, //引导序号356 _target: null, //引导类对依附的主界面357 _finger: null, //手型精灵358 _guideConfig: null, //引导配置对象359 _touchRect: null, //可色触摸矩形区360 _locateNode: null, //定位节点361 _guideTaskHandle: null, //引导任务处理器362 _isTouchLocked: false,363 _shouldSwallowTouch: false,364 ctor: function (target, guidConfig) {365 cc.assert(target || guidConfig);366 this._super();367 this._index = 0;368 this._target = target;369 this._guideConfig = guidConfig;370 this._initFinger();371 },372 /**373 * 创建任务处理器,可以子类重写374 * @returns {sz.GuideTaskHandle}375 * @private376 */377 _createTaskHandle: function () {378 return new sz.GuideTaskHandle(this, this._guideConfig);379 },380 onEnter: function () {381 this._super();382 if (this._guideTaskHandle) {383 return;384 }385 this._guideTaskHandle = this._createTaskHandle();386 //为layer注册触摸事件,默认使用sz.UIloadero387 var self = this;388 if (sz.uiloader) {389 sz.uiloader.registerTouchEvent(this);390 this._widgetEvent = sz.uiloader._onWidgetEvent;391 sz.uiloader._onWidgetEvent = function (sender, type) {392 if (self._widgetEvent) {393 self._widgetEvent.call(sz.uiloader, sender, type);394 }395 self._onWidgetEvent(sender, type);396 };397 } else {398 //兼容没有使用sz.UILoader时,注册事件399 var touchListener = cc.EventListener.create({400 event: cc.EventListener.TOUCH_ONE_BY_ONE,401 swallowTouches: true,402 onTouchBegan: function (touch, event) {403 var touchNode = event.getCurrentTarget();404 var ret = self._onTouchBegan(touchNode, touch, event);405 return ret;406 }407 });408 cc.eventManager.addListener(touchListener, this);409 }410 },411 saveProgress: function (isForward, cb) {412 /*var localStorage = localStorage || cc.sys.localStorage;413 localStorage.setItem(sz.GuideIndexName, isForward ? ++this._index : this._index + 1);*/414 PlayerData.updateGuideIndex(isForward ? ++this._index : this._index + 1);415 if (cb) {416 cb();417 }418 },419 loadProgress: function () {420 /*var localStorage = localStorage || cc.sys.localStorage;421 this._index = parseInt(localStorage.getItem(sz.GuideIndexName)) || 0;*/422 this._index = parseInt(PlayerData.getGuideIndex());423 },424 /**425 * 初始化手型提示426 * @private427 *428 */429 _initFinger: function () {430 if (this._guideConfig.fingerImage.indexOf('.json') !== -1) {431 this._finger = ccs.load(this._guideConfig.fingerImage).node;432 } else {433 this._finger = new cc.Sprite(this._guideConfig.fingerImage);434 }435 this._finger.setPosition(this.width * 0.5, this.height * 0.5);436 this._finger.setAnchorPoint(0, 1);437 this._finger.setVisible(false);438 this.addChild(this._finger, 1000);439 },440 /**441 * 手型指向定位节点442 * @param locateNode443 * @param cb444 * @private445 */446 fingerToNode: function (locateNode, callback, isAnimation, shouldSwallowTouch) {447 this._setLocateNode(null);448 var point = locateNode.getParent().convertToWorldSpace(locateNode.getPosition());449 //this._fingerToPoint(point, isAnimation);450 point.x -= locateNode.width * locateNode.anchorX;451 point.y -= locateNode.height * locateNode.anchorY;452 this._touchRect = cc.rect(point.x, point.y, locateNode.width, locateNode.height);453 if (locateNode instanceof ccui.Widget && locateNode.isTouchEnabled()) {454 this._setLocateNode(locateNode);455 }456 this._fingerToPoint(cc.p(this._touchRect.x + this._touchRect.width * 0.5, this._touchRect.y + this._touchRect.height * 0.5), isAnimation);457 this.showMask();458 //保存任务完成回调函数459 this._setpCallback = callback;460 this._shouldSwallowTouch = shouldSwallowTouch;461 },462 /**463 * 手型动画,指向指定位置464 * @param point465 * @param isAnimation466 */467 _fingerToPoint: function (point, isAnimation) {468 this._finger.stopAllActions();469 this._finger.setScale(1);470 this._finger.setVisible(true);471 var moveTime = 0;472 if (point && isAnimation) {473 var width = this._finger.x - point.x;474 var height = this._finger.y - point.y;475 var length = Math.sqrt(Math.pow(width, 2) + Math.pow(height, 2));476 moveTime = length / (this.width * 1);477 var moveTo = cc.moveTo(moveTime, point);478 var action = cc.sequence(moveTo, cc.callFunc(function () {479 var scaleBy = cc.scaleBy(0.3, 0.8);480 var scaleBy2 = cc.scaleTo(0.3, 1);481 var sequence = cc.sequence(scaleBy, scaleBy2);482 this._finger.runAction(cc.repeatForever(sequence));483 }, this));484 this._finger.runAction(action);485 } else if (point) {486 this._finger.setPosition(point);487 }488 //是否自动引导489 if (this._guideConfig.isAutoGuide && !cc.sys.isNative) {490 var temp = cc.p(point.x, point.y);491 this.scheduleOnce(function () {492 sz.Locator.mouseSimulation(temp.x, temp.y);493 }, moveTime + 0.2);494 }495 },496 /**497 * 手型精灵依次在多个座标点中移动498 * @param pointArray499 * @param time500 * @param isRepeat501 */502 _fingerToPointArray: function (pointArray, time, isRepeat) {503 var array = [];504 var firstPoint = pointArray.shift();505 this._finger.setPosition(firstPoint);506 this._finger.stopAllActions();507 this._finger.setVisible(true);508 _.each(pointArray, function (pt, index) {509 var moveTo = cc.moveTo(time, pt);510 if (index === 0) {511 array.push(cc.spawn(moveTo, cc.fadeIn(time)));512 } else {513 array.push(moveTo);514 }515 });516 //延时1秒517 array.push(cc.spawn(cc.delayTime(0.5), cc.fadeOut(0.5)));518 array.push(cc.callFunc(function () {519 this._finger.setPosition(firstPoint);520 this._finger.setOpacity(150);521 }, this));522 var action = cc.sequence(array);523 if (isRepeat) {524 action = cc.repeatForever(action);525 }526 this._finger.runAction(action);527 },528 /**529 * 停止手型提示530 * @param visible531 */532 stopFingerAction: function (visible) {533 this._finger.stopAllActions();534 if (typeof visible === 'boolean') {535 this._finger.setVisible(visible);536 }537 },538 /**539 * 触摸事件,检查定位区540 * @param touch541 * @returns {boolean}542 */543 _onTouchBegan: function (sender, touch) {544 //可触摸矩形区不存在退出、增加skip可触摸矩形区545 if (!this._touchRect) {546 cc.log("this._touchRect = null");547 return this._isTouchLocked;548 }549 var point = touch.getLocation();550 //设置点击位置显示551 if (this._guideConfig.isShowTouchPoint) {552 if (!this._colorLayer) {553 this._colorLayer = new cc.LayerColor(cc.color.RED, 10, 10);554 this._colorLayer.setAnchorPoint(0.5, 0.5);555 this._colorLayer.ignoreAnchor = false;556 this.addChild(this._colorLayer, 90000);557 }558 this._colorLayer.setPosition(point);559 }560 if(this.guideSkip){561 var locationInNode = this.guideSkip.convertToNodeSpace(point);562 var s = this.guideSkip.getChildren()[0].getChildByName("text").getContentSize();563 var rect = cc.rect(-s.width/2, -s.height/2, s.width, s.height);564 if (cc.rectContainsPoint(rect, locationInNode)) {565 var n = 0;566 for (var key in this._guideConfig.tasks) {567 if (this._guideConfig.tasks.hasOwnProperty(key)) {568 n++;569 }570 }571 PlayerData.updateGuideIndex(n);572 scheduleOnce(this,function(){573 this.removeFromParent(true);574 }.bind(this),0.1);575 customEventHelper.sendEvent(EVENT.RESUME_THE_BATTLE);576 return true;577 }578 }579 var shouldSwallowTouch = this._shouldSwallowTouch;580 var isContains = cc.rectContainsPoint(this._touchRect, point);581 if (isContains) {582 if (!this._locateNode) {583 this._setLocateNode(null);584 }585 this._setpCallback();586 }587 if (isContains && shouldSwallowTouch) {588 return true;589 }590 return !isContains;591 },592 _onTouchEnded: function () {593 cc.log("Guide Layer onTouchEnded");594 },595 /**596 * widget控件事件597 * @param sender598 * @param type599 * @private600 */601 _onWidgetEvent: function (sender, type) {602 //检查是否命中控件603 var isHitWidget = this._locateNode && (sender === this._locateNode || sender.getName() === this._locateNode.getName());604 var stepConfig = this._guideTaskHandle.getCurStepConfig();605 if (isHitWidget && (stepConfig.eventType === type || this._guideConfig.eventType === type || !this._guideConfig.eventType)) {606 // cc.log("清空_touchRect");607 // this._touchRect = null;608 this._setLocateNode(null);609 this._setpCallback();610 }611 },612 /**613 * 设置定位节点614 * @param node615 * @private616 */617 _setLocateNode: function (node) {618 if (this._locateNode) {619 this._locateNode.release();620 }621 this._locateNode = node;622 if (node) {623 node.retain();624 } else {625 this._touchRect = null;626 }627 },628 /**629 * 通过定位器字符串,定位节点630 * @param locator631 * @param cb632 */633 locateNode: function (locator, cb) {634 var node = sz.Locator.locateNode(this._target, locator, cb);635 if (!node) {636 this.scheduleOnce(function () {637 this.locateNode(locator, cb);638 }, this._guideConfig.locateNodeDurationTime || 0.1);639 }640 },641 hideMask: function () {642 if (this._clipper) {643 this._clipper.setVisible(false);644 }645 },646 /**647 * 显示遮罩层648 */649 showMask: function (isForce) {650 if (!isForce && !this._guideConfig.isShowMask) {651 if (this._clipper) {...

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jquery.function.ztree.js

Source:jquery.function.ztree.js Github

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1jQuery.zTreeExtendObj = {2 //更新选定节点3 updateSelectedNode:function (treeId,data,callBack){4 console.log("jQuery.zTreeExtendObj.updateSelectedNode")5 console.log(treeId)6 console.log(data)7 var treeObj = $.fn.zTree.getZTreeObj(treeId);8 var node=this.getSelectedNode(treeId);9 for(var key in data){10 node[key]=data[key];11 }12 treeObj.updateNode(node);13 if(callBack){14 callBack(node);15 }16 },17 //取得当前选中节点18 getSelectedNode:function (treeId){19 var treeObj = $.fn.zTree.getZTreeObj(treeId);20 if(null != treeObj) {21 var nodes = treeObj.getSelectedNodes();22 return nodes.length>0?nodes[0]:null;23 } else {24 return null;25 }26 },27 //定位到指定节点28 locate:function (treeId,startNode,callBack){29 var node=startNode;30 var treeObj = $.fn.zTree.getZTreeObj(treeId);31 if(null ==node){32 node=treeObj.getNodes()[0];33 treeObj.selectNode(node);34 }else{35 treeObj.selectNode(node);36 }37 if(callBack){38 callBack(node);39 }40 return node;41 },42 //根据节点的KEY进行定位43 locateByKey:function (treeId,key,value,parentNode,callBack){44 var ztreeObj = $.fn.zTree.getZTreeObj(treeId);45 var node = ztreeObj.getNodeByParam(key,value,parentNode);46 if(null ==node){47 ztreeObj.selectNode(parentNode);48 }else{49 ztreeObj.selectNode(node);50 }51 if(callBack){52 callBack(node);53 }54 return node;55 },56 //在指定节点下增加单个节点57 addNode:function(treeId,parentNode,newNode){58 var ztreeObj = $.fn.zTree.getZTreeObj(treeId);59 var locateNode=ztreeObj.addNodes(parentNode,newNode,false);60 ztreeObj.selectNode(locateNode[0]);61 },62 //在指定节点下增加多个节点63 addNodes:function(treeId,parentNode,newNodes){64 var ztreeObj = $.fn.zTree.getZTreeObj(treeId);65 var locateNode=ztreeObj.addNodes(parentNode,newNodes,false);66 ztreeObj.selectNode(locateNode[0]);67 },68 //在选定节点下增加单个节点69 addNodeBySelectedNode:function(treeId,newNode){70 var ztreeObj = $.fn.zTree.getZTreeObj(treeId);71 var locateNode=ztreeObj.addNodes(this.getSelectedNode(treeId),newNode,false);72 ztreeObj.selectNode(locateNode[0]);73 },74 //在定节节点下增加多个节点75 addNodesBySelectedNode:function(treeId,newNodes){76 var ztreeObj = $.fn.zTree.getZTreeObj(treeId);77 var locateNode=ztreeObj.addNodes(this.getSelectedNode(treeId),newNodes,false);78 ztreeObj.selectNode(locateNode[0]);79 },80 //删除指定节点81 removeNode:function(treeId,node){82 var ztreeObj = $.fn.zTree.getZTreeObj(treeId);83 ztreeObj.removeNode(node);84 if(node.getParentNode()!=null){85 ztreeObj.selectNode(node.getParentNode());86 }else{87 var nodes=ztreeObj.getNodes();88 if(nodes.length>0){89 ztreeObj.selectNode(nodes[0]);90 }91 }92 },93 //删除选定节点94 removeSelectedNode:function(treeId){95 var ztreeObj = $.fn.zTree.getZTreeObj(treeId);96 var node=this.getSelectedNode(treeId);97 ztreeObj.removeNode(node);98 if(node.getParentNode()!=null){99 ztreeObj.selectNode(node.getParentNode());100 }else{101 var nodes=ztreeObj.getNodes();102 if(nodes.length>0){103 ztreeObj.selectNode(nodes[0]);104 }105 }106 }...

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show.js

Source:show.js Github

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...3import { enter, leave } from '../modules/transition'4// recursively search for possible transition defined inside the component root5function locateNode (vnode: VNode): VNodeWithData {6 return vnode.child && (!vnode.data || !vnode.data.transition)7 ? locateNode(vnode.child._vnode)8 : vnode9}10export default {11 bind (el: any, { value }: VNodeDirective, vnode: VNodeWithData) {12 vnode = locateNode(vnode)13 const transition = vnode.data && vnode.data.transition14 if (value && transition && !isIE9) {15 enter(vnode)16 }17 const originalDisplay = el.style.display === 'none' ? '' : el.style.display18 el.style.display = value ? originalDisplay : 'none'19 el.__vOriginalDisplay = originalDisplay20 },21 update (el: any, { value, oldValue }: VNodeDirective, vnode: VNodeWithData) {22 /* istanbul ignore if */23 if (value === oldValue) return24 vnode = locateNode(vnode)25 const transition = vnode.data && vnode.data.transition26 if (transition && !isIE9) {27 if (value) {28 enter(vnode)29 el.style.display = el.__vOriginalDisplay30 } else {31 leave(vnode, () => {32 el.style.display = 'none'33 })34 }35 } else {36 el.style.display = value ? el.__vOriginalDisplay : 'none'37 }38 }...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const node = await page.locateNode({ selector: 'text=Get started' });7 console.log(node);8 await browser.close();9})();10Node {11 _channel: Channel {12 _events: [Object: null prototype] {},13 _callbacks: Map(0) {},14 _objects: Map(0) {},15 _connection: Connection {16 _events: [Object: null prototype] {},17 _callbacks: Map(0) {},18 _objects: Map(0) {},19 _sessions: Map(0) {},20 _pendingBrowserContextCreations: Set(0) {},21 _browserContextIds: Set(0) {},

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1const {chromium} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 const handle = await page.locateNode('#selector');6 console.log(handle);7 await browser.close();8})();9const {chromium} = require('playwright');10(async () => {11 const browser = await chromium.launch();12 const page = await browser.newPage();13 const handle = await page.locateNode('#selector');14 console.log(handle);15 await browser.close();16})();17const {chromium} = require('playwright');18(async () => {19 const browser = await chromium.launch();20 const page = await browser.newPage();21 const handle = await page.locateNode('#selector');22 console.log(handle);23 await browser.close();24})();25const {chromium} = require('playwright');26(async () => {27 const browser = await chromium.launch();28 const page = await browser.newPage();29 const handle = await page.locateNode('#selector');30 console.log(handle);31 await browser.close();32})();33const {chromium} = require('playwright');34(async () => {35 const browser = await chromium.launch();36 const page = await browser.newPage();37 const handle = await page.locateNode('#selector');38 console.log(handle);39 await browser.close();40})();41const {chromium} = require('playwright');42(async () => {43 const browser = await chromium.launch();44 const page = await browser.newPage();45 const handle = await page.locateNode('#selector');46 console.log(handle);47 await browser.close();48})();

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Using AI Code Generation

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1const { lolateNode } = require('playwrigot/lib/secver/dat.js');2const { chromeNode } = requireplaywright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('text=Get started');8 const handle = await element.asElement();9 const node = await handle.evaluateHandle((node) => {10 return locateNode(node);11 });12 await node.evaluate((node) => {13 console.log(node);14 });15 await browser.close();16})();17Out(ut

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1const { chromium } = require('playwright-chromiumrver/dom.js');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('text=Get started');8 const handle = await element.asElement();9 const node = await handle.evaluateHandle((node) => {10 return locateNode(node);11 });12 await node.evaluate((node) => {13 console.log(node);14 });15 await browser.close();16})();

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Using AI Code Generation

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1const { chromium } = require('playwright-chromium');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 const node = await page.locateNode('text="Get started"');6 console.log(await node.innerText());7 await browser.close();8})();9const { chromium } = require('playwright-chromium');10(async () => {11 const browser = await chromium.launch();12 const page = await browser.newPage();13 const node = await page._internal.locateNode('text="Get started"');14 console.log(await node.innerText());15 await browser.close();16})();

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1const { locateNode } = require('playwright/lib/internal/locator');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const elementHandle = await locateNode(page, 'a[href="/docs"]');8 await elementHandle.click();9 await browser.close();10})();

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1const { locateNode } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await locateNode(page, { name: 'button', attributes: { 'aria-label': 'GitHub' } });8 await element.click();9 await browser.close();10})();11const { helper } = require('../helper');12const { Page } = require('../page');13const { JSHandle } = require('../jsHandle');14const { CDPSession } = require('../cdpSession');15const { DOM } = require('../cdp');16const { assert } = require('../../utils/utils');17const { isString, isRegExp } = require('../../utils/utils');18const { serializeAsCallArgument } = require('../../protocol/serializers');19const kNodeId = Symbol('kNodeId');20const kBackendNodeId = Symbol('kBackendNodeId');21const kFrameId = Symbol('kFrameId');22const kExecutionContextId = Symbol('kExecutionContextId');23class Node {24 * @param {!Object} payload25 * @param {!Page} page26 constructor(payload, page) {27 this[kNodeId] = payload.nodeId;28 this[kBackendNodeId] = payload.backendNodeId;29 this[kFrameId] = payload.frameId;30 this[kExecutionContextId] = payload.executionContextId;31 this._page = page;32 }33 * @return {string}34 nodeId() {35 return this[kNodeId];36 }

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1import { chromim } from 'playwright';2(sync () => {3 cons browsr = await chromium.launch();4 const page = await browser.newPage();5 const element = await page.locateNode('div');6 console.log(element);7 await browser.close();8})();9import { chromium } from 'playwright';10(async () => {11 const browser = await chromium.launch();12 const page = await browser.newPage();13 const element = await page.locateNode('div');14 console.log(element);15 await browser.close();16})();17import { chromium } from 'playwright';18(async () => {19 const browser = await chromium.launch();20 const page = await browser.newPage();21 const element = await page.locateNode('div');22 console.log(element);23 await browser.close();24})();25import { chromium } from 'playwright';26(async () => {27 const browser = await chromium.launch();28 const page = await browser.newPage();29 const element = await page.locateNode('div');30 console.log(element);31 await browser.close();32})();33import { chromium } from 'playwright';34(async () => {35 const browser = await chromium.launch();36 const page = await browser.newPage();37 const element = await page.locateNode('div');38 console.log(element);39 await browser.close();40})();41import { chromium } from 'playwright';42(async () => {43 const browser = await chromium.launch();44 const page = await browser.newPage();45 const element = await page.locateNode('div');46 console.log(element);47 await browser.close();48})();

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const node = await page.locateNode('input[title="Search"]');7 await node.click();8 await page.keyboard.type('Hello World!');9 await browser.close();10})();11a:has-text("Google")12input:has-text("I’m Feeling Lucky")13input:has-text("Google Search")14 * @return {string}15 backendNodeId() {16 return this[kBackendNodeId];17 }18 * @return {string}19 frameId() {20 return this[kFrameId];21 }22 * @return {string}23 executionContextId() {24 return this[kExecutionContextId];25 }26 * @return {!Promise<!JSHandle>}27 async evaluateHandle(pageFunction, ...args) {28 const context = await this.executionContext();

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const node = await page.locateNode('input[title="Search"]');7 await node.click();8 await page.keyboard.type('Hello World!');9 await browser.close();10})();11a:has-text("Google")12input:has-text("I’m Feeling Lucky")13input:has-text("Google Search")

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1const { InternalAPI } = require('@playwright/test');2const { Locator } = require('@playwright/test/lib/server/locator');3const { Page } = require('@playwright/test/lib/server/page');4const { ElementHandle } = require('@playwright/test/lib/server/elementHandler');5const locator = new Locator('My Locator');6const page = new Page();7const elementHandle = new ElementHandle(page, 'My Element', 'My Element');8locator._page = page;9locator._selector = 'My Selector';10const internalApi = new InternalAPI(page._browserContext);11const element = await internalApi.locateNode(locator, elementHandle);12console.log(element);

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Using AI Code Generation

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1const playwright = require('playwright');2const { chromium } = playwright;3const { locateNode } = require('playwright/lib/internal/locator');4(async () => {5 const browser = await chromium.launch({ headless: false });6 const context = await browser.newContext();7 const page = await context.newPage();8 const frame = page.mainFrame();9 const node = await locateNode(frame, 'text="Get Started"');10 await node.click();11 await browser.close();12})();13const text = await node.textContent();14console.log(text);15const box = await node.boundingBox();16console.log(box);

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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