Best JavaScript code snippet using playwright-internal
ReactFiberBeginWork.new.js
Source:ReactFiberBeginWork.new.js  
...1678    }1679    const nextPrimaryChildren = nextProps.children;1680    const nextFallbackChildren = nextProps.fallback;1681    if (showFallback) {1682      const fallbackFragment = mountSuspenseFallbackChildren(1683        workInProgress,1684        nextPrimaryChildren,1685        nextFallbackChildren,1686        renderLanes,1687      );1688      const primaryChildFragment: Fiber = (workInProgress.child: any);1689      primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1690        renderLanes,1691      );1692      workInProgress.memoizedState = SUSPENDED_MARKER;1693      return fallbackFragment;1694    } else if (typeof nextProps.unstable_expectedLoadTime === 'number') {1695      // This is a CPU-bound tree. Skip this tree and show a placeholder to1696      // unblock the surrounding content. Then immediately retry after the1697      // initial commit.1698      const fallbackFragment = mountSuspenseFallbackChildren(1699        workInProgress,1700        nextPrimaryChildren,1701        nextFallbackChildren,1702        renderLanes,1703      );1704      const primaryChildFragment: Fiber = (workInProgress.child: any);1705      primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1706        renderLanes,1707      );1708      workInProgress.memoizedState = SUSPENDED_MARKER;1709      // Since nothing actually suspended, there will nothing to ping this to1710      // get it started back up to attempt the next item. While in terms of1711      // priority this work has the same priority as this current render, it's1712      // not part of the same transition once the transition has committed. If1713      // it's sync, we still want to yield so that it can be painted.1714      // Conceptually, this is really the same as pinging. We can use any1715      // RetryLane even if it's the one currently rendering since we're leaving1716      // it behind on this node.1717      workInProgress.lanes = SomeRetryLane;1718      if (enableSchedulerTracing) {1719        markSpawnedWork(SomeRetryLane);1720      }1721      return fallbackFragment;1722    } else {1723      return mountSuspensePrimaryChildren(1724        workInProgress,1725        nextPrimaryChildren,1726        renderLanes,1727      );1728    }1729  } else {1730    // This is an update.1731    // If the current fiber has a SuspenseState, that means it's already showing1732    // a fallback.1733    const prevState: null | SuspenseState = current.memoizedState;1734    if (prevState !== null) {1735      // The current tree is already showing a fallback1736      // Special path for hydration1737      if (enableSuspenseServerRenderer) {1738        const dehydrated = prevState.dehydrated;1739        if (dehydrated !== null) {1740          if (!didSuspend) {1741            return updateDehydratedSuspenseComponent(1742              current,1743              workInProgress,1744              dehydrated,1745              prevState,1746              renderLanes,1747            );1748          } else if (1749            (workInProgress.memoizedState: null | SuspenseState) !== null1750          ) {1751            // Something suspended and we should still be in dehydrated mode.1752            // Leave the existing child in place.1753            workInProgress.child = current.child;1754            // The dehydrated completion pass expects this flag to be there1755            // but the normal suspense pass doesn't.1756            workInProgress.flags |= DidCapture;1757            return null;1758          } else {1759            // Suspended but we should no longer be in dehydrated mode.1760            // Therefore we now have to render the fallback.1761            const nextPrimaryChildren = nextProps.children;1762            const nextFallbackChildren = nextProps.fallback;1763            const fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(1764              current,1765              workInProgress,1766              nextPrimaryChildren,1767              nextFallbackChildren,1768              renderLanes,1769            );1770            const primaryChildFragment: Fiber = (workInProgress.child: any);1771            primaryChildFragment.memoizedState = mountSuspenseOffscreenState(1772              renderLanes,1773            );1774            workInProgress.memoizedState = SUSPENDED_MARKER;1775            return fallbackChildFragment;1776          }1777        }1778      }1779      if (showFallback) {1780        const nextFallbackChildren = nextProps.fallback;1781        const nextPrimaryChildren = nextProps.children;1782        const fallbackChildFragment = updateSuspenseFallbackChildren(1783          current,1784          workInProgress,1785          nextPrimaryChildren,1786          nextFallbackChildren,1787          renderLanes,1788        );1789        const primaryChildFragment: Fiber = (workInProgress.child: any);1790        const prevOffscreenState: OffscreenState | null = (current.child: any)1791          .memoizedState;1792        primaryChildFragment.memoizedState =1793          prevOffscreenState === null1794            ? mountSuspenseOffscreenState(renderLanes)1795            : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1796        primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1797          current,1798          renderLanes,1799        );1800        workInProgress.memoizedState = SUSPENDED_MARKER;1801        return fallbackChildFragment;1802      } else {1803        const nextPrimaryChildren = nextProps.children;1804        const primaryChildFragment = updateSuspensePrimaryChildren(1805          current,1806          workInProgress,1807          nextPrimaryChildren,1808          renderLanes,1809        );1810        workInProgress.memoizedState = null;1811        return primaryChildFragment;1812      }1813    } else {1814      // The current tree is not already showing a fallback.1815      if (showFallback) {1816        // Timed out.1817        const nextFallbackChildren = nextProps.fallback;1818        const nextPrimaryChildren = nextProps.children;1819        const fallbackChildFragment = updateSuspenseFallbackChildren(1820          current,1821          workInProgress,1822          nextPrimaryChildren,1823          nextFallbackChildren,1824          renderLanes,1825        );1826        const primaryChildFragment: Fiber = (workInProgress.child: any);1827        const prevOffscreenState: OffscreenState | null = (current.child: any)1828          .memoizedState;1829        primaryChildFragment.memoizedState =1830          prevOffscreenState === null1831            ? mountSuspenseOffscreenState(renderLanes)1832            : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1833        primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1834          current,1835          renderLanes,1836        );1837        // Skip the primary children, and continue working on the1838        // fallback children.1839        workInProgress.memoizedState = SUSPENDED_MARKER;1840        return fallbackChildFragment;1841      } else {1842        // Still haven't timed out. Continue rendering the children, like we1843        // normally do.1844        const nextPrimaryChildren = nextProps.children;1845        const primaryChildFragment = updateSuspensePrimaryChildren(1846          current,1847          workInProgress,1848          nextPrimaryChildren,1849          renderLanes,1850        );1851        workInProgress.memoizedState = null;1852        return primaryChildFragment;1853      }1854    }1855  }1856}1857function mountSuspensePrimaryChildren(1858  workInProgress,1859  primaryChildren,1860  renderLanes,1861) {1862  const mode = workInProgress.mode;1863  const primaryChildProps: OffscreenProps = {1864    mode: 'visible',1865    children: primaryChildren,1866  };1867  const primaryChildFragment = createFiberFromOffscreen(1868    primaryChildProps,1869    mode,1870    renderLanes,1871    null,1872  );1873  primaryChildFragment.return = workInProgress;1874  workInProgress.child = primaryChildFragment;1875  return primaryChildFragment;1876}1877function mountSuspenseFallbackChildren(1878  workInProgress,1879  primaryChildren,1880  fallbackChildren,1881  renderLanes,1882) {1883  const mode = workInProgress.mode;1884  const progressedPrimaryFragment: Fiber | null = workInProgress.child;1885  const primaryChildProps: OffscreenProps = {1886    mode: 'hidden',1887    children: primaryChildren,1888  };1889  let primaryChildFragment;1890  let fallbackChildFragment;1891  if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {...ReactFiberBeginWork.old.js
Source:ReactFiberBeginWork.old.js  
...929      }930      var nextPrimaryChildren = nextProps.children;931      var nextFallbackChildren = nextProps.fallback;932      if (showFallback) {933        var fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);934        var primaryChildFragment = workInProgress.child;935        primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);936        workInProgress.memoizedState = SUSPENDED_MARKER;937        return fallbackFragment;938      } else if (typeof nextProps.unstable_expectedLoadTime === 'number') {939        // This is a CPU-bound tree. Skip this tree and show a placeholder to940        // unblock the surrounding content. Then immediately retry after the941        // initial commit.942        var _fallbackFragment = mountSuspenseFallbackChildren(workInProgress, nextPrimaryChildren, nextFallbackChildren, renderLanes);943        var _primaryChildFragment = workInProgress.child;944        _primaryChildFragment.memoizedState = mountSuspenseOffscreenState(renderLanes);945        workInProgress.memoizedState = SUSPENDED_MARKER; // Since nothing actually suspended, there will nothing to ping this to946        // get it started back up to attempt the next item. While in terms of947        // priority this work has the same priority as this current render, it's948        // not part of the same transition once the transition has committed. If949        // it's sync, we still want to yield so that it can be painted.950        // Conceptually, this is really the same as pinging. We can use any951        // RetryLane even if it's the one currently rendering since we're leaving952        // it behind on this node.953        workInProgress.lanes = SomeRetryLane;954        {955          markSpawnedWork(SomeRetryLane);956        }957        return _fallbackFragment;958      } else {959        return mountSuspensePrimaryChildren(workInProgress, nextPrimaryChildren, renderLanes);960      }961    } else {962      // This is an update.963      // If the current fiber has a SuspenseState, that means it's already showing964      // a fallback.965      var prevState = current.memoizedState;966      if (prevState !== null) {967        // The current tree is already showing a fallback968        // Special path for hydration969        {970          var _dehydrated = prevState.dehydrated;971          if (_dehydrated !== null) {972            if (!didSuspend) {973              return updateDehydratedSuspenseComponent(current, workInProgress, _dehydrated, prevState, renderLanes);974            } else if (workInProgress.memoizedState !== null) {975              // Something suspended and we should still be in dehydrated mode.976              // Leave the existing child in place.977              workInProgress.child = current.child; // The dehydrated completion pass expects this flag to be there978              // but the normal suspense pass doesn't.979              workInProgress.flags |= DidCapture;980              return null;981            } else {982              // Suspended but we should no longer be in dehydrated mode.983              // Therefore we now have to render the fallback.984              var _nextPrimaryChildren = nextProps.children;985              var _nextFallbackChildren = nextProps.fallback;986              var fallbackChildFragment = mountSuspenseFallbackAfterRetryWithoutHydrating(current, workInProgress, _nextPrimaryChildren, _nextFallbackChildren, renderLanes);987              var _primaryChildFragment2 = workInProgress.child;988              _primaryChildFragment2.memoizedState = mountSuspenseOffscreenState(renderLanes);989              workInProgress.memoizedState = SUSPENDED_MARKER;990              return fallbackChildFragment;991            }992          }993        }994        if (showFallback) {995          var _nextFallbackChildren2 = nextProps.fallback;996          var _nextPrimaryChildren2 = nextProps.children;997          var _fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren2, _nextFallbackChildren2, renderLanes);998          var _primaryChildFragment3 = workInProgress.child;999          var prevOffscreenState = current.child.memoizedState;1000          _primaryChildFragment3.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1001          _primaryChildFragment3.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);1002          workInProgress.memoizedState = SUSPENDED_MARKER;1003          return _fallbackChildFragment;1004        } else {1005          var _nextPrimaryChildren3 = nextProps.children;1006          var _primaryChildFragment4 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren3, renderLanes);1007          workInProgress.memoizedState = null;1008          return _primaryChildFragment4;1009        }1010      } else {1011        // The current tree is not already showing a fallback.1012        if (showFallback) {1013          // Timed out.1014          var _nextFallbackChildren3 = nextProps.fallback;1015          var _nextPrimaryChildren4 = nextProps.children;1016          var _fallbackChildFragment2 = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren4, _nextFallbackChildren3, renderLanes);1017          var _primaryChildFragment5 = workInProgress.child;1018          var _prevOffscreenState = current.child.memoizedState;1019          _primaryChildFragment5.memoizedState = _prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(_prevOffscreenState, renderLanes);1020          _primaryChildFragment5.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes); // Skip the primary children, and continue working on the1021          // fallback children.1022          workInProgress.memoizedState = SUSPENDED_MARKER;1023          return _fallbackChildFragment2;1024        } else {1025          // Still haven't timed out. Continue rendering the children, like we1026          // normally do.1027          var _nextPrimaryChildren5 = nextProps.children;1028          var _primaryChildFragment6 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren5, renderLanes);1029          workInProgress.memoizedState = null;1030          return _primaryChildFragment6;1031        }1032      }1033    }1034  }1035  function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {1036    var mode = workInProgress.mode;1037    var primaryChildProps = {1038      mode: 'visible',1039      children: primaryChildren1040    };1041    var primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, renderLanes, null);1042    primaryChildFragment.return = workInProgress;1043    workInProgress.child = primaryChildFragment;1044    return primaryChildFragment;1045  }1046  function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {1047    var mode = workInProgress.mode;1048    var progressedPrimaryFragment = workInProgress.child;1049    var primaryChildProps = {1050      mode: 'hidden',1051      children: primaryChildren1052    };1053    var primaryChildFragment;1054    var fallbackChildFragment;1055    if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1056      // In legacy mode, we commit the primary tree as if it successfully1057      // completed, even though it's in an inconsistent state.1058      primaryChildFragment = progressedPrimaryFragment;1059      primaryChildFragment.childLanes = NoLanes;1060      primaryChildFragment.pendingProps = primaryChildProps;...FiberBeginWork.js
Source:FiberBeginWork.js  
...233    // Initial mount234    const nextPrimaryChildren = nextProps.children;235    const nextFallbackChildren = nextProps.fallback;236    if (showFallback){237      const fallbackFragment = mountSuspenseFallbackChildren(238        workInProgress,239        nextPrimaryChildren,240        nextFallbackChildren,241        renderLanes,242      );243      const primaryChildFragment = workInProgress.child;244      primaryChildFragment.memoizedState = mountSuspenseOffscreenState(245        renderLanes,246      );247      workInProgress.memoizedState = SUSPENDED_MARKER;248      return fallbackFragment;249    } else {250      return mountSuspensePrimaryChildren(251        workInProgress,252        nextPrimaryChildren,253        renderLanes,254      )255    }256  } else {257    // Update.258    // If the current fiber has a SuspenseState, that means it's already 259    // showing a fallback.260    const prevState = current.memoizedState;261    if (prevState !== null){262      if (showFallback){263        const nextFallbackChildren = nextProps.fallback;264        const nextPrimaryChildren = nextProps.children;265        const fallbackChildFragment = updateSuspenseFallbackChildren(266          current,267          workInProgress,268          nextPrimaryChildren,269          nextFallbackChildren,270          renderLanes271        )272        const primaryChildFragment = workInProgress.child;273        const prevOffscreenState = current.child.memoizedState;274        primaryChildFragment.memoizedState = 275          prevOffscreenState === null276          ? mountSuspenseOffscreenState(renderLanes)277          : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);      278        primaryChildFragment.childLanes = removeLanes(279          current.childLanes, 280          renderLanes281        );282        workInProgress.memoizedState = SUSPENDED_MARKER;283        return fallbackChildFragment;       284      } else {285        const nextPrimaryChildren = nextProps.children;286        const primaryChildFragment = updateSuspensePrimaryChildren(287          current,288          workInProgress,289          nextPrimaryChildren,290          renderLanes,291        );292        workInProgress.memoizedState = null;293        return primaryChildFragment;294      }295    } else {296      // the current tree is not showing a fallback.297      if(showFallback){298        // Timed out.299        const nextFallbackChildren = nextProps.fallback;300        const nextPrimaryChildren = nextProps.children;301        const fallbackChildFragment = updateSuspenseFallbackChildren(302          current,303          workInProgress,304          nextPrimaryChildren,305          nextFallbackChildren,306          renderLanes307        )308        const primaryChildFragment = workInProgress.child;309        const prevOffscreenState = current.child.memoizedState;310        primaryChildFragment.memoizedState = 311          prevOffscreenState === null312          ? mountSuspenseOffscreenState(renderLanes)313          : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);      314        primaryChildFragment.childLanes = removeLanes(315          current.childLanes, 316          renderLanes317        );318        workInProgress.memoizedState = SUSPENDED_MARKER;319        return fallbackChildFragment;320      } else {321        const nextPrimaryChildren = nextProps.children;322        const primaryChildFragment = updateSuspensePrimaryChildren(323          current,324          workInProgress,325          nextPrimaryChildren,326          renderLanes,327        );328        workInProgress.memoizedState = null;329        return primaryChildFragment;330      }331    }332  }333}334function mountSuspensePrimaryChildren(335  workInProgress,336  primaryChildren,337  renderLanes338){339  const primaryChildProps = {340    mode: 'visible',341    children: primaryChildren,342  };343  // createFiberFromOffscreen()344  const primaryChildFragment = createFiber(345    OffscreenComponent,346    primaryChildProps347  );348  primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349  primaryChildFragment.lanes = renderLanes;350  primaryChildFragment.return = workInProgress;351  workInProgress.child = primaryChildFragment;352  return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355  workInProgress,356  primaryChildren,357  fallbackChildren=defaultFallbackChildren,358  renderLanes,359){360  if(typeof fallbackChildren === 'string'){361    console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362  }363  const primaryChildProps = {364    mode: 'hidden',365    children: primaryChildren,366  };367  let primaryChildFragment;368  let fallbackChildFragment;...Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');9const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');11const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');4const playwright = require('playwright');5const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');6const playwright = require('playwright');7const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');8const playwright = require('playwright');9const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');10const playwright = require('playwright');11const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');12const playwright = require('playwright');13const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');14const playwright = require('playwright');15const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');16const playwright = require('playwright');17const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');18const playwright = require('playwright');19const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');20const playwright = require('playwright');21const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');22const playwright = require('playwright');23const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');24const playwright = require('playwright');25const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplementsUsing AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { Page } = require('playwright');3const { chromium } = require('playwright');4const { expect } = require('chai');5describe('playwright test', () => {6    it('test', async () => {7        const browser = await chromium.launch();8        const context = await browser.newContext();9        const page = await context.newPage();10        const element = await page.$('div');11        await mountSuspenseFallbackChildren(page, element);12        await browser.close();13    });14});Using AI Code Generation
1const playwright = require('playwright');2(async () => {3    const browser = await playwright['chromium'].launch({ headless: false });4    const context = await browser.newContext();5    const page = await context.newPage();6    await page.click('Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');2const { getPlaywright } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');3const { getFrame } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');4const { getFrameExecutionContext } = require('@playwright/test/lib/server/supplements/recorderSupplement.js');5const playwright = getPlaywright();6const frame = getFrame();7const context = getFrameExecutionContext(frame);8await mountSuspenseFallbackChildren(context, playwright);Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorderSupplement/recorderSupplement.js');2await mountSuspenseFallbackChildren(page, 'div[data-testid="suspense-fallback"]', 'div[data-testid="suspense-content"]');3await page.click('div[data-testid="suspense-content"]');4await page.evaluate(() => {5    const suspenseFallback = document.querySelector('div[data-testid="suspense-fallback"]');6    suspenseFallback.parentNode.removeChild(suspenseFallback);7});8await page.click('div[data-testid="suspense-content"]');Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorder/recorderSupplement');2const { getTestState } = require('@playwright/test/lib/server/test');3const { getTestType } = require('@playwright/test/lib/utils/utils');4const { getTestInfo } = require('@playwright/test/lib/server/testInfo');5const { getTestType } = require('@playwright/test/lib/utils/utils');6const { getTestInfo } = require('@playwright/test/lib/server/testInfo');7const test = baseTest.extend({8});9test.use({10    async beforeAll({}) {11    },12    async beforeEach({}) {13    },14    async afterEach({}) {15    },16    async afterAll({}) {17    },18});19test.describe('...', () => {20    test.beforeAll(async ({}) => {21    });22    test.beforeEach(async ({}) => {23    });24    test.afterEach(async ({}) => {25    });26    test.afterAll(async ({}) => {27    });28    test('...', async ({}) => {29        const testInfo = getTestInfo();30        const testState = getTestState();31        const testType = getTestType();32        const testType = getTestType();33        const testInfo = getTestInfo();34        const testState = getTestState();35        const testType = getTestType();36        const testInfo = getTestInfo();37        const testState = getTestState();38        const testType = getTestType();39    });40});Using AI Code Generation
1const { mountSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');2const { parseFragment } = require('playwright/lib/server/common/html.js');3const { createTestServer } = require('playwright/lib/utils/utils.js');4const { createPage } = require('playwright/lib/server/page.js');5const { createChannelOwner } = require('playwright/lib/server/channelOwner.js');6const { Frame } = require('playwright/lib/server/frames.js');7const server = createTestServer();8server.setRoute('/test.html', (req, res) => {9  res.end(`10  `);11});12(async () => {13  const page = await createPage();14  await page.goto(server.PREFIX + '/test.html');15  const frame = page.mainFrame();16  const suspense = frame._document.querySelector('#suspense');17  const innerSuspense = frame._document.querySelector('#inner-suspense');18  const fallback = frame._document.querySelector('#fallback');19  const root = frame._document.querySelector('#root');20  mountSuspenseFallbackChildren(innerSuspense, suspense);21  mountSuspenseFallbackChildren(fallback, innerSuspense);22  mountSuspenseFallbackChildren(root, fallback);23  console.log(frame._document.body.innerHTML);24})();25const { mountSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');26const { parseFragment } = require('playwright/lib/server/common/html.js');27const { createTestServer } = require('playwright/lib/utils/utils.js');28const { createPage } = require('playwright/lib/server/page.js');29const { createChannelOwner } = require('Using AI Code Generation
1import { mountSuspenseFallbackChildren } from 'playwright/lib/internal/inspector/inspector.js';2const browser = await chromium.launch();3const context = await browser.newContext();4const page = await context.newPage();5const { root } = await page._delegate._mainFrameSession._client.send('DOM.getDocument');6await mountSuspenseFallbackChildren(page, root.nodeId);7await page.screenshot({ path: 'screenshot.png' });8await browser.close();LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
Get 100 minutes of automation test minutes FREE!!
