Best JavaScript code snippet using playwright-internal
withHooks.js
Source:withHooks.js
...52 renderPhaseUpdates = null;53 numberOfReRenders = 0;54 isRenderPhase = false;55}56function mountWorkInProgressHook() {57 const hook = {58 memoizedState: null,59 baseState: null,60 queue: null,61 baseUpdate: null,62 next: null,63 };64 if (workInProgressHook === null) {65 // This is the first hook in the list66 firstWorkInProgressHook = workInProgressHook = hook;67 } else {68 // Append to the end of the list69 workInProgressHook = workInProgressHook.next = hook;70 }71 return workInProgressHook;72}73function updateWorkInProgressHook() {74 // This function is used both for updates and for re-renders triggered by a75 // render phase update. It assumes there is either a current hook we can76 // clone, or a work-in-progress hook from a previous render pass that we can77 // use as a base. When we reach the end of the base list, we must switch to78 // the dispatcher used for mounts.79 if (nextWorkInProgressHook !== null) {80 // There's already a work-in-progress. Reuse it.81 workInProgressHook = nextWorkInProgressHook;82 nextWorkInProgressHook = workInProgressHook.next;83 currentHook = nextCurrentHook;84 nextCurrentHook = currentHook !== null ? currentHook.next : null;85 } else {86 // Clone from the current hook.87 invariant(nextCurrentHook !== null, 'Rendered more hooks than during the previous render.');88 currentHook = nextCurrentHook;89 const newHook = {90 memoizedState: currentHook.memoizedState,91 baseState: currentHook.baseState,92 queue: currentHook.queue,93 baseUpdate: currentHook.baseUpdate,94 next: null,95 };96 if (workInProgressHook === null) {97 // This is the first hook in the list.98 workInProgressHook = firstWorkInProgressHook = newHook;99 } else {100 // Append to the end of the list.101 workInProgressHook = workInProgressHook.next = newHook;102 }103 nextCurrentHook = currentHook.next;104 }105 return workInProgressHook;106}107function createFunctionComponentUpdateQueue() {108 return {109 lastEffect: null,110 };111}112function areHookInputsEqual(nextDeps, prevDeps) {113 if (prevDeps === null) {114 return false;115 }116 for (let i = 0; i < prevDeps.length && i < nextDeps.length; i++) {117 if (is(nextDeps[i], prevDeps[i])) {118 continue;119 }120 return false;121 }122 return true;123}124function mountState(initialState) {125 const hook = mountWorkInProgressHook();126 if (typeof initialState === 'function') {127 initialState = initialState();128 }129 hook.memoizedState = hook.baseState = initialState;130 const queue = (hook.queue = {131 last: null,132 dispatch: null,133 eagerReducer: basicStateReducer,134 eagerState: initialState,135 });136 const dispatch = (queue.dispatch = dispatchAction.bind(null, currentInstance, queue));137 return [hook.memoizedState, dispatch];138}139function updateState(initialState) {140 return updateReducer(basicStateReducer, initialState);141}142function pushEffect(tag, create, destroy, deps) {143 const effect = {144 tag,145 create,146 destroy,147 deps,148 // Circular149 next: null,150 };151 if (componentUpdateQueue === null) {152 componentUpdateQueue = createFunctionComponentUpdateQueue();153 componentUpdateQueue.lastEffect = effect.next = effect;154 } else {155 const lastEffect = componentUpdateQueue.lastEffect;156 if (lastEffect === null) {157 componentUpdateQueue.lastEffect = effect.next = effect;158 } else {159 const firstEffect = lastEffect.next;160 lastEffect.next = effect;161 effect.next = firstEffect;162 componentUpdateQueue.lastEffect = effect;163 }164 }165 return effect;166}167function pushContext(context) {168 const _context = {169 Consumer: context.Consumer,170 next: null,171 };172 if (componentContext === null) {173 componentContext = _context;174 } else {175 componentContext.next = _context;176 }177 return _context;178}179function mountRef(initialValue) {180 const hook = mountWorkInProgressHook();181 const ref = { current: initialValue };182 hook.memoizedState = ref;183 return ref;184}185function updateRef() {186 const hook = updateWorkInProgressHook();187 return hook.memoizedState;188}189function mountEffectImpl(fiberEffectTag, hookEffectTag, create, deps) {190 const hook = mountWorkInProgressHook();191 const nextDeps = deps === undefined ? null : deps;192 sideEffectTag |= fiberEffectTag;193 hook.memoizedState = pushEffect(hookEffectTag, create, undefined, nextDeps);194}195function updateEffectImpl(fiberEffectTag, hookEffectTag, create, deps) {196 const hook = updateWorkInProgressHook();197 const nextDeps = deps === undefined ? null : deps;198 let destroy = undefined;199 if (currentHook !== null) {200 const prevEffect = currentHook.memoizedState;201 destroy = prevEffect.destroy;202 if (nextDeps !== null) {203 const prevDeps = prevEffect.deps;204 if (areHookInputsEqual(nextDeps, prevDeps)) {205 pushEffect(NoHookEffect, create, destroy, nextDeps);206 return;207 }208 }209 }210 sideEffectTag |= fiberEffectTag;211 hook.memoizedState = pushEffect(hookEffectTag, create, destroy, nextDeps);212}213function mountEffect(create, deps) {214 return mountEffectImpl(UpdateEffect | PassiveEffect, UnmountPassive | MountPassive, create, deps);215}216function updateEffect(create, deps) {217 return updateEffectImpl(UpdateEffect | PassiveEffect, UnmountPassive | MountPassive, create, deps);218}219function mountLayoutEffect(create, deps) {220 return mountEffectImpl(UpdateEffect, UnmountMutation | MountLayout, create, deps);221}222function updateLayoutEffect(create, deps) {223 return updateEffectImpl(UpdateEffect, UnmountMutation | MountLayout, create, deps);224}225function imperativeHandleEffect(create, ref) {226 if (typeof ref === 'function') {227 const refCallback = ref;228 const inst = create();229 refCallback(inst);230 return () => {231 refCallback(null);232 };233 } else if (ref !== null && ref !== undefined) {234 const refObject = ref;235 const inst = create();236 refObject.current = inst;237 return () => {238 refObject.current = null;239 };240 }241}242function mountImperativeHandle(ref, create, deps) {243 // TODO: If deps are provided, should we skip comparing the ref itself?244 const effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : [ref];245 return mountEffectImpl(246 UpdateEffect,247 UnmountMutation | MountLayout,248 imperativeHandleEffect.bind(null, create, ref),249 effectDeps,250 );251}252function updateImperativeHandle(ref, create, deps) {253 // TODO: If deps are provided, should we skip comparing the ref itself?254 const effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : [ref];255 return updateEffectImpl(256 UpdateEffect,257 UnmountMutation | MountLayout,258 imperativeHandleEffect.bind(null, create, ref),259 effectDeps,260 );261}262function mountContext(Context) {263 pushContext(Context);264 return Context._currentValue;265}266function mountReducer(reducer, initialArg, init) {267 const hook = mountWorkInProgressHook();268 let initialState;269 if (init !== undefined) {270 initialState = init(initialArg);271 } else {272 initialState = initialArg;273 }274 hook.memoizedState = hook.baseState = initialState;275 const queue = (hook.queue = {276 last: null,277 dispatch: null,278 eagerReducer: reducer,279 eagerState: initialState,280 });281 const dispatch = (queue.dispatch = dispatchAction.bind(282 null,283 // Flow doesn't know this is non-null, but we do.284 currentInstance,285 queue,286 ));287 return [hook.memoizedState, dispatch];288}289function updateReducer(reducer, initialArg, init) {290 const hook = updateWorkInProgressHook();291 const queue = hook.queue;292 invariant(queue !== null, 'Should have a queue. This is likely a bug in React. Please file an issue.');293 if (numberOfReRenders > 0) {294 // This is a re-render. Apply the new render phase updates to the previous295 // work-in-progress hook.296 const dispatch = queue.dispatch;297 if (renderPhaseUpdates !== null) {298 // Render phase updates are stored in a map of queue -> linked list299 const firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);300 if (firstRenderPhaseUpdate !== undefined) {301 renderPhaseUpdates.delete(queue);302 let newState = hook.memoizedState;303 let update = firstRenderPhaseUpdate;304 do {305 // Process this render phase update. We don't have to check the306 // priority because it will always be the same as the current307 // render's.308 const action = update.action;309 newState = reducer(newState, action);310 update = update.next;311 } while (update !== null);312 // Mark that the fiber performed work, but only if the new state is313 // different from the current state.314 if (!is(newState, hook.memoizedState)) {315 markWorkInProgressReceivedUpdate();316 }317 hook.memoizedState = newState;318 // Don't persist the state accumlated from the render phase updates to319 // the base state unless the queue is empty.320 // TODO: Not sure if this is the desired semantics, but it's what we321 // do for gDSFP. I can't remember why.322 if (hook.baseUpdate === queue.last) {323 hook.baseState = newState;324 }325 return [newState, dispatch];326 }327 }328 return [hook.memoizedState, dispatch];329 }330 // The last update in the entire queue331 const last = queue.last;332 // The last update that is part of the base state.333 const baseUpdate = hook.baseUpdate;334 const baseState = hook.baseState;335 // Find the first unprocessed update.336 let first;337 if (baseUpdate !== null) {338 if (last !== null) {339 // For the first update, the queue is a circular linked list where340 // `queue.last.next = queue.first`. Once the first update commits, and341 // the `baseUpdate` is no longer empty, we can unravel the list.342 last.next = null;343 }344 first = baseUpdate.next;345 } else {346 first = last !== null ? last.next : null;347 }348 if (first !== null) {349 let newState = baseState;350 let newBaseState = null;351 let newBaseUpdate = null;352 let prevUpdate = baseUpdate;353 let update = first;354 let didSkip = false;355 do {356 // Process this update.357 if (update.eagerReducer === reducer) {358 // If this update was processed eagerly, and its reducer matches the359 // current reducer, we can use the eagerly computed state.360 newState = update.eagerState;361 } else {362 const action = update.action;363 newState = reducer(newState, action);364 }365 prevUpdate = update;366 update = update.next;367 } while (update !== null && update !== first);368 if (!didSkip) {369 newBaseUpdate = prevUpdate;370 newBaseState = newState;371 }372 // Mark that the fiber performed work, but only if the new state is373 // different from the current state.374 if (!is(newState, hook.memoizedState)) {375 markWorkInProgressReceivedUpdate();376 }377 hook.memoizedState = newState;378 hook.baseUpdate = newBaseUpdate;379 hook.baseState = newBaseState;380 queue.eagerReducer = reducer;381 queue.eagerState = newState;382 }383 const dispatch = queue.dispatch;384 return [hook.memoizedState, dispatch];385}386function mountCallback(callback, deps) {387 const hook = mountWorkInProgressHook();388 const nextDeps = deps === undefined ? null : deps;389 hook.memoizedState = [callback, nextDeps];390 return callback;391}392function updateCallback(callback, deps) {393 const hook = updateWorkInProgressHook();394 const nextDeps = deps === undefined ? null : deps;395 const prevState = hook.memoizedState;396 if (prevState !== null) {397 if (nextDeps !== null) {398 const prevDeps = prevState[1];399 if (areHookInputsEqual(nextDeps, prevDeps)) {400 return prevState[0];401 }402 }403 }404 hook.memoizedState = [callback, nextDeps];405 return callback;406}407function mountMemo(nextCreate, deps) {408 const hook = mountWorkInProgressHook();409 const nextDeps = deps === undefined ? null : deps;410 const nextValue = nextCreate();411 hook.memoizedState = [nextValue, nextDeps];412 return nextValue;413}414function updateMemo(nextCreate, deps) {415 const hook = updateWorkInProgressHook();416 const nextDeps = deps === undefined ? null : deps;417 const prevState = hook.memoizedState;418 if (prevState !== null) {419 // Assume these are defined. If they're not, areHookInputsEqual will warn.420 if (nextDeps !== null) {421 const prevDeps = prevState[1];422 if (areHookInputsEqual(nextDeps, prevDeps)) {...
useState和useReducer.js
Source:useState和useReducer.js
...32function mountState<S>(33 initialState: (() => S) | S,34): [S, Dispatch<BasicStateAction<S>>] {35 // å建并è¿åå½åçhook36 const hook = mountWorkInProgressHook();37 // ...èµå¼åå§state38 // å建queue39 const queue = (hook.queue = {40 pending: null,41 // ä¿ådispatchAction.bind()çå¼42 dispatch: null,43 lastRenderedReducer: basicStateReducer,44 lastRenderedState: (initialState: any),45 });46 // ...å建dispatch47 return [hook.memorizedState, dispatch];48}49function mountReducer<S, I, A>(50 reducer: (S, A) => S,51 initialArg: I,52 init?: I => S,53): [S, Dispatch<A>] {54 // å建并è¿åå½åçhook55 const hook = mountWorkInProgressHook();56 // ...èµå¼åå§state57 // å建queue58 const queue = (hook.queue = {59 pending: null,60 dispatch: null,61 // ä¸æ¬¡renderæ¶ä½¿ç¨çreducer62 lastRenderedReducer: reducer,63 // ä¸æ¬¡renderæ¶çstate64 lastRenderedState: (initialState: any),65 });66 // ...å建dispatch67 return [hook.memoizedState, dispatch]68}69// 对åºreduxä¸çreducer ââ ä¸ä¸ªè®¡ç®stateç纯å½æ°...
useState&usereducer.js
Source:useState&usereducer.js
...4function mountState<S>(5 initialState: (()=>S) | S,6) : [S, Dispatch<BasicStateAction<S>>]{7 //å建并è¿åå½åçhook8 const hook = mountWorkInProgressHook()9 //...å¤å¶åå§åstate10 //å建queue11 const queue = (hook.queue = {12 pending: null,13 dispatch: null,14 //è¿éçbasicStateReducer为useReducerçä¸ä¸ªæ¹æ³,ä¸æå¯è§15 lastRenderedReducer: basicStateReducer,16 lastRenderedState: (initialState: any),17 })18 //...å建dispatch19 return [hook.memoizedState, dispatch]20}21function mountreducer<S, I, A>(22 reducer:(S, A) => S,23 initialArg: I,24 init?: I=>S,25):[S,Dispatch<A>]{26 //å建并è¿åå½åçhook27 const hook = mountWorkInProgressHook()28 //...å¤å¶åå§state29 //å建queue30 const queu = (hook.queue = {31 //ä¿åupdate对象32 pending: null,33 //ä¿ådispatchAction.bind()çå¼34 dispatch: null,35 //ä¸ä¸æ¬¡renderæ¶ä½¿ç¨çreducer36 lastRenderedReducer: reducer,37 //ä¸ä¸æ¬¡renderæ¶çstate38 lastRenderedState: (initialState: any)39 })40 //...å建dispatch41 return [hook.memoizedState, dispatch];...
hook.js
Source:hook.js
...5const [num, setNum] = useState(0)6const [num1, setNum1] = useState(100)7function mountState (initialState) {8 // è·åå½åçHookèç¹ï¼åæ¶å°å½åHookæ·»å å°Hooké¾è¡¨ä¸9 const hook = mountWorkInProgressHook();10 if (typeof initialState === 'function') {11 initialState = initialState();12 }13 hook.memoizedState = hook.baseState = initialState;14 // 声æä¸ä¸ªé¾è¡¨æ¥åæ¾æ´æ°15 const queue = (hook.queue = {16 last: null,17 dispatch: null,18 lastRenderedReducer,19 lastRenderedState,20 });21 // è¿åä¸ä¸ªdispatchæ¹æ³ç¨æ¥ä¿®æ¹ç¶æï¼å¹¶å°æ¤æ¬¡æ´æ°æ·»å updateé¾è¡¨ä¸22 const dispatch = (queue.dispatch = (dispatchAction.bind(23 null,24 currentlyRenderingFiber,25 queue,26 )));27 // è¿åå½åç¶æåä¿®æ¹ç¶æçæ¹æ³ 28 return [hook.memoizedState, dispatch];29}30function mountWorkInProgressHook(): Hook {31 const hook: Hook = {32 memoizedState: null,33 baseState: null,34 queue: null,35 baseUpdate: null,36 next: null,37 };38 if (workInProgressHook === null) {39 // å½åworkInProgressHooké¾è¡¨ä¸ºç©ºçè¯ï¼40 // å°å½åHookä½ä¸ºç¬¬ä¸ä¸ªHook41 firstWorkInProgressHook = workInProgressHook = hook;42 } else {43 // å¦åå°å½åHookæ·»å å°Hooké¾è¡¨çæ«å°¾44 workInProgressHook = workInProgressHook.next = hook;...
index.js
Source:index.js
...7 stateNode: App8};9const Dispatcher = ( () => {10 //mountæ¶è°ç¨,并设置å½åçhook11 function mountWorkInProgressHook() {12 const hook = {13 queue: {14 pending: null15 },16 memoizedState: null, 17 next: null18 };19 if(!fiber.memoizedState) {20 fiber.memoizedState = hook;21 } else {22 workInProgressHook.next = hook;23 }24 workInProgressHook = hook;25 return workInProgressHook;26 }27 //updateæ¶è°ç¨,并å°ä¸ä¸ä¸ªhook设置å½åçhook28 function updateWorkInProgressHook(){29 let curentHook = workInProgressHook;30 workInProgressHook = workInProgressHook.next;31 return curentHook;32 }33 function useState(initialState) {34 let hook;35 if(isMount) {36 hook = mountWorkInProgressHook();37 hook.memoizedState = initialState;38 } else {39 hook = updateWorkInProgressHook();40 }41 let baseState = hook.memoizedState;42 if(hook.queue.pending) {43 let firstPendingUpdate = hook.queue.pending.next;44 // 循ç¯updateé¾è¡¨,éè¿updateçaction计ç®state45 do {46 const action = firstPendingUpdate.action;47 baseState = action(baseState);48 firstPendingUpdate = firstPendingUpdate.next;49 } while(firstPendingUpdate !== hook.queue.pending)50 //éç½®updateé¾è¡¨...
react-fiber-hooks.js
Source:react-fiber-hooks.js
...17 return children;18}19function mountReducer(reducer, initialArg) {20 //æ建hooksååé¾è¡¨21 let hook = mountWorkInProgressHook();22 hook.memoizedState = initialArg;23 const queue = (hook.queue = { pending: null });//æ´æ°éå24 //æ¯æ¬¡ç»å®é½ä¼è¿ä¸ä¸ªæ°çå½æ° fiber åqueue æ¯ä¸ªhookçéåé½ä¸ä¸æ ·25 const dispatch = dispatchAction.bind(null, currentlyRenderingFiber, queue);26 return [hook.memoizedState, dispatch];27}28function dispatchAction(currentlyRenderingFiber, queue, action) {29 const update = { action, next: null };//å建ä¸ä¸ªupdate对象30 const pending = queue.pending;31 if (pending === null) {32 update.next = update;//让èªå·±åèªå·±æ建æä¸ä¸ªå¾ªç¯é¾è¡¨ ç¯ç¶é¾è¡¨33 } else {34 update.next = pending.next;35 pending.next = update;36 }37 queue.pending = update;38 console.log('queue.pending',queue.pending);39}40function mountWorkInProgressHook() {41 let hook = { //å建ä¸ä¸ªhook对象42 memoizedState: null,//èªå·±çç¶æ43 queue: null,//èªå·±çæ´æ°éå ç¯å½¢é¾è¡¨44 next: null //ä¸ä¸ä¸ªæ´æ°45 }46 //说æè¿æ¯æ们ç第ä¸ä¸ªhook47 if (workInProgressHook === null) {48 currentlyRenderingFiber.memoizedState = workInProgressHook = hook;49 } else {50 workInProgressHook = workInProgressHook.next = hook;51 }52 return workInProgressHook;...
ReactFiberHooks.js
Source:ReactFiberHooks.js
...17 return children;18}19function mountReducer(reducer, initialArg) {20 //æ建hooksååé¾è¡¨21 let hook = mountWorkInProgressHook();22 hook.memoizedState = initialArg;23 const queue = (hook.queue = { pending: null });//æ´æ°éå24 //æ¯æ¬¡ç»å®é½ä¼è¿ä¸ä¸ªæ°çå½æ° fiber åqueue æ¯ä¸ªhookçéåé½ä¸ä¸æ ·25 const dispatch = dispatchAction.bind(null, currentlyRenderingFiber, queue);26 return [hook.memoizedState, dispatch];27}28function dispatchAction(currentlyRenderingFiber, queue, action) {29 const update = { action, next: null };//å建ä¸ä¸ªupdate对象30 const pending = queue.pending;31 if (pending === null) {32 update.next = update;//让èªå·±åèªå·±æ建æä¸ä¸ªå¾ªç¯é¾è¡¨ ç¯ç¶é¾è¡¨33 } else {34 update.next = pending.next;35 pending.next = update;36 }37 queue.pending = update;38 console.log('queue.pending',queue.pending);39}40function mountWorkInProgressHook() {41 let hook = { //å建ä¸ä¸ªhook对象42 memoizedState: null,//èªå·±çç¶æ43 queue: null,//èªå·±çæ´æ°éå ç¯å½¢é¾è¡¨44 next: null //ä¸ä¸ä¸ªæ´æ°45 }46 //说æè¿æ¯æ们ç第ä¸ä¸ªhook47 if (workInProgressHook === null) {48 currentlyRenderingFiber.memoizedState = workInProgressHook = hook;49 } else {50 workInProgressHook = workInProgressHook.next = hook;51 }52 return workInProgressHook;...
fakeReact.mjs
Source:fakeReact.mjs
...4 * Public API5 *6 */7export function useState(initialState) {8 const hook = mountWorkInProgressHook(initialState);9 function setState(value) {10 hook.memoizedState = value;11 rerender = true;12 }13 return [hook.memoizedState, setState];14}15export function render(component) {16 rerender = false;17 renderComponent(component);18 if (rerender) {19 setTimeout(() => render(component), 1000);20 }21}22/**23 *24 * Internal functions25 *26 */27const workInProgressForComponents = new WeakMap();28let currentlyRenderingFiber = null;29function mountWorkInProgressHook(initialState) {30 try {31 const hook =32 currentlyRenderingFiber.hooksStates[currentlyRenderingFiber.hooksIndex];33 if (hook) {34 return hook;35 } else {36 const newHook = { memoizedState: initialState };37 currentlyRenderingFiber.hooksStates[38 currentlyRenderingFiber.hooksIndex39 ] = newHook;40 return newHook;41 }42 } finally {43 currentlyRenderingFiber.hooksIndex++;...
Using AI Code Generation
1const { mountWorkInProgressHook } = require('playwright-core/lib/server/page');2const { chromium } = require('playwright-core');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const hook = mountWorkInProgressHook(page, { name: 'useCounter', args: [1] });8 await hook.waitForState('mounted');9 console.log(await hook.evaluate(({ count }) => count));10 await browser.close();11})();12function mountWorkInProgressHook(page, { name, args }) {13 const hook = page._addBinding(name, false /* needsHandle */);14 hook.evaluateHandle(({ page, name, args }) => {15 const { React, ReactDOM } = page._delegate._requireInternalModule('react');16 const { useState } = React;17 const { render } = ReactDOM;18 const root = document.createElement('div');19 document.body.appendChild(root);20 const hook = () => {21 switch (name) {22 return useCounter(...args);23 }24 };25 function useCounter(initialValue) {26 const [count, setCount] = useState(initialValue);27 const increment = () => setCount(count + 1);28 const decrement = () => setCount(count - 1);29 return { count, increment, decrement };30 }31 render(hook(), root);32 }, { page, name, args });33 return hook;34}
Using AI Code Generation
1const { mountWorkInProgressHook } = require('playwright/lib/server/webkit/wkPage');2const { Page } = require('playwright/lib/server/webkit/wkPage');3const { WKSession } = require('playwright/lib/server/webkit/wkConnection');4const page = new Page(new WKSession());5const hook = mountWorkInProgressHook(page, 'useCounter', { initialCount: 5 });6const { mountWorkInProgressHook } = require('playwright/lib/server/webkit/wkPage');7const { Page } = require('playwright/lib/server/webkit/wkPage');8const { WKSession } = require('playwright/lib/server/webkit/wkConnection');9const page = new Page(new WKSession());10const hook = mountWorkInProgressHook(page, 'useCounter', { initialCount: 5 });11const { mountWorkInProgressHook } = require('playwright/lib/server/webkit/wkPage');12const { Page } = require('playwright/lib/server/webkit/wkPage');13const { WKSession } = require('playwright/lib/server/webkit/wkConnection');14const page = new Page(new WKSession());15const hook = mountWorkInProgressHook(page, 'useCounter', { initialCount: 5 });16const { mountWorkInProgressHook } = require('playwright/lib/server/webkit/wkPage');17const { Page } = require('playwright/lib/server/webkit/wkPage');18const { WKSession } = require('playwright/lib/server/webkit/wkConnection');19const page = new Page(new WKSession());20const hook = mountWorkInProgressHook(page, 'useCounter', { initialCount: 5 });21console.log(hook.result.current.count);
Using AI Code Generation
1const { mountWorkInProgressHook } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { Page } = require('playwright/lib/server/page.js');3const { Frame } = require('playwright/lib/server/frames.js');4const { mountWorkInProgressHook } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5const { Page } = require('playwright/lib/server/page.js');6const { Frame } = require('playwright/lib/server/frames.js');7const { debug } = require('console');8const { debug } = require('console');9const { mountWorkInProgressHook } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10const { Page } = require('playwright/lib/server/page.js');11const { Frame } = require('playwright/lib/server/frames.js');12const { debug } = require('console');13const { debug } = require('console');14const { debug } = require('console');15const { mountWorkInProgressHook } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');16const { Page } = require('playwright/lib/server/page.js');17const { Frame } = require('playwright/lib/server/frames.js');18const { debug } = require('console');19const { debug } = require('console');20const { debug } = require('console');21const { debug } = require('console');22const { mountWorkInProgressHook } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');23const { Page } = require('playwright/lib/server/page.js');24const { Frame } = require('playwright/lib/server/frames.js');
Using AI Code Generation
1const { mountWorkInProgressHook } = require('playwright-core/lib/server/playwright');2const { test, expect } = require('@playwright/test');3test('test', async ({ page }) => {4 const { result } = await mountWorkInProgressHook(page, () => {5 return 1;6 });7 expect(result.current).toBe(1);8});9const { mountWorkInProgressHook } = require('playwright/lib/server/playwright');10const { test, expect } = require('@playwright/test');11test('test', async ({ page }) => {12 const { result } = await mountWorkInProgressHook(page, () => {13 return 1;14 });15 expect(result.current).toBe(1);16});17 ✓ test (1s)18 1 passed (1s)19const { mountWorkInProgressHook } = require('playwright/lib/server/playwright');20const { test, expect } = require('@playwright/test');21test('test', async ({ page }) => {22 const { result } = await mountWorkInProgressHook(page, () => {23 return 1;24 });25 expect(result.current).toBe(1);26});27 ✓ test (1s)28 1 passed (1s)29const { test, expect } = require('@playwright/test
Using AI Code Generation
1const { mountWorkInProgressHook } = require("playwright/lib/server/frames");2const { context, page } = require("./browser");3const { mountWorkInProgressHook } = require("playwright/lib/server/frames");4const { context, page } = require("./browser");5const { test, expect } = require("@playwright/test");6test("should work", async () => {7 const [hook] = await mountWorkInProgressHook(() => {8 const [count, setCount] = useState(0);9 return { count, setCount };10 });11 expect(await hook.evaluate((h) => h.count)).toBe(0);12 await hook.evaluate((h) => h.setCount(1));13 expect(await hook.evaluate((h) => h.count)).toBe(1);14});15const { chromium } = require("playwright");16const context = await chromium.launchPersistentContext("/tmp/user-data", {17});18const page = await context.newPage();19module.exports = { context, page };
Using AI Code Generation
1const { mountWorkInProgressHook } = require('playwright-core/lib/server/inspector/mount');2const { createHook, createHookContext } = require('playwright-core/lib/server/inspector/hooks');3const { createFrameExecutionContext } = require('playwright-core/lib/server/inspector/executionContext');4const { createScope } = require('playwright-core/lib/server/inspector/scope');5const { createExecutionContext } = require('playwright-core/lib/server/inspector/executionContext');6const { createPage } = require('playwright-core/lib/server/inspector/page');7const { createBrowserContext } = require('playwright-core/lib/server/inspector/browserContext');8const { createBrowser } = require('playwright-core/lib/server/inspector/browser');9const { createConnection } = require('playwright-core/lib/server/inspector/connection');10const { createPlaywright } = require('playwright-core/lib/server/inspector/playwright');11const { createObject } = require('playwright-core/lib/server/inspector/objects');12const { createObjectHandle } = require('playwright-core/lib/server/inspector/objects');13const { createJSHandle } = require('playwright-core/lib/server/inspector/objects');14const { createRemoteObject } = require('playwright-core/lib/server/inspector/objects');15const { createElementHandle } = require('playwright-core/lib/server/inspector/objects');16const { createExceptionDetails } = require('playwright-core/lib/server/inspector/objects');17const { createExecutionContextDescription } = require('playwright-core/lib/server/inspector/objects');18const { createPageBinding } = require('playwright-core/lib/server/inspector/pageBinding');19const { createPageBindingCall } = require('playwright-core/lib/server/inspector/pageBinding');20const { createConsoleMessage } = require('playwright-core/lib/server/inspector/console');21const { createConsoleAPICall } = require('playwright-core/lib/server/inspector/console');22const { createDialog } = require('playwright-core/lib/server/inspector/dialog');23const { createDownload } = require('playwright-core/lib/server/inspector/download');24const { createFileChooser } = require('playwright-core/lib/server/inspector/fileChooser');25const { createFrame } = require('playwright-core/lib/server/inspector/frame');26const { createFrameManager } =
Using AI Code Generation
1const { mountWorkInProgressHook, updateWorkInProgressHook, unmountWorkInProgressHook } = require('playwright');2const { useState } = require('react');3const useCounter = () => {4 const [count, setCount] = useState(0);5 const increment = () => {6 setCount(count + 1);7 };8 return [count, increment];9};10const { mountWorkInProgressHook, updateWorkInProgressHook, unmountWorkInProgressHook } = require('playwright');11const { useState } = require('react');12const useCounter = () => {13 const [count, setCount] = useState(0);14 const increment = () => {15 setCount(count + 1);16 };17 return [count, increment];18};19mountWorkInProgressHook(useCounter);20updateWorkInProgressHook();21unmountWorkInProgressHook();22const [count] = getHookState();23updateWorkInProgressHook();24const [count] = getHookState();25unmountWorkInProgressHook();26const [count] = getHookState();
Using AI Code Generation
1const { chromium } = require('playwright');2const { mountWorkInProgressHook } = require('playwright/lib/internal/hook');3const { useState } = require('react');4(async () => {5 const browser = await chromium.launch();6 const context = await browser.newContext();7 const page = await context.newPage();8 const { result } = await mountWorkInProgressHook(page, () => useState(0));9 await browser.close();10})();
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