Best JavaScript code snippet using playwright-internal
node-rendered-event.js
Source:node-rendered-event.js
...202 $("#" + elementId).html(elementId203 + "<br/>"204 + "<br/>Canvas: " + Math.round(canvasPos.x) + ", " + Math.round(canvasPos.y)205 + "<br/>Proj : " + Math.round(projPos.x) + ", " + Math.round(projPos.y)206 + "<br/>Camera : " + roundFloat(cameraPos.x) + ", " + roundFloat(cameraPos.y) + ", " + roundFloat(cameraPos.z)207 + "<br/>View : " + roundFloat(viewPos.x) + ", " + roundFloat(viewPos.y) + ", " + roundFloat(viewPos.z)208 + "<br/>World : " + roundFloat(worldPos.x) + ", " + roundFloat(worldPos.y) + ", " + roundFloat(worldPos.z)209 );210 $("#" + elementId).css("left", offset.left + canvasPos.x);211 $("#" + elementId).css("top", offset.top + canvasPos.y);212}213function roundFloat(v) {214 return Math.round(v * 10) / 10;...
order.js
Source:order.js
...45 productmoney = productmoney + Number(bprice)46 }47 $('input[name="didlist"]').val(chestr2);48 $('input[name="endid"]').val(chestr);49 productmoney = productmoney > 0 ? roundFloat(productmoney) : productmoney;50 $('input[name="productmoney"]').val(productmoney);51 var orderamount = (dis / 100) * productmoney + shippingmoney + paymoney;52 orderamount = orderamount > 0 ? roundFloat(orderamount) : orderamount;53 $('input[name="orderamount"]').val(orderamount)54}55function againcountprice(did) {56 var orderhow = $('input[name="orderhow' + did + '"]').val();57 if (isNaN(orderhow) || parseInt(orderhow) != orderhow || orderhow <= 0) {58 alert(ordermain_js_orderamout_err);59 $("#ordereditsubmit").attr('disabled', 'true');60 return false61 } else {62 $("#ordereditsubmit").attr('disabled', '')63 }64 var shippingmoney = Number($('input[name="shippingmoney"]').val());65 var paymoney = Number($('input[name="paymoney"]').val());66 var bprice = $('input[name="bprice' + did + '"]').val();67 var countprice = $('input[name="countprice' + did + '"]').val();68 var productmoney = $('input[name="productmoney"]').val();69 var orderamount = $('input[name="orderamount"]').val();70 var dis = roundFloat($('input[name="dis"]').val());71 var ncountprice = roundFloat(Number(orderhow) * Number(bprice));72 $('input[name="countprice' + did + '"]').val(ncountprice);73 if (ncountprice > countprice) {74 var agioprice = Number(ncountprice) - Number(countprice);75 productmoney = roundFloat(Number(productmoney) + Number(agioprice));76 orderamount = Number(orderamount) + Number(agioprice)77 } else {78 var agioprice = Number(countprice) - Number(ncountprice);79 productmoney = roundFloat(Number(productmoney) - Number(agioprice));80 orderamount = Number(orderamount) - Number(agioprice)81 }82 orderamount = (dis / 100) * productmoney + shippingmoney + paymoney;83 orderamount = orderamount > 0 ? roundFloat(orderamount) : orderamount;84 $('input[name="productmoney"]').val(productmoney);85 $('input[name="orderamount"]').val(orderamount);86 return false87}88function editpricelist() {89 var editprice = $('input[name="editprice"]').val();90 var orderamount = $('input[name="orderamount"]').val();91 var str = document.getElementsByName("editpricetype");92 var objarray = str.length;93 var chestr = '';94 for (i = 0; i < objarray; i++) {95 if (str[i].checked == true) chestr = str[i].value96 }97 if (chestr == '') {98 alert(ordermain_js_editpricetype_err);99 return false100 }101 if (editprice <= 0) {102 return false103 }104 if (isNaN(editprice)) {105 alert(ordermain_js_num_err);106 return false107 }108 if (editprice == 0) {109 return false110 }111 if (chestr == 2) {112 if (editprice >= Number(orderamount)) {113 alert(ordermain_js_editprice_err);114 return false115 }116 orderamount = roundFloat(Number(orderamount) - Number(editprice))117 } else {118 orderamount = roundFloat(Number(orderamount) + Number(editprice))119 }120 $('input[name="orderamount"]').val(orderamount);121 return false122}123function roundFloat(sourceValue, decimalNum, ifReturnZero) {124 if (sourceValue == '') {125 if (ifReturnZero) {126 sourceValue = 0127 } else {128 return 0129 }130 }131 if (isNaN(sourceValue)) {132 return sourceValue133 }134 if (typeof (decimalNum) == 'undefined' || decimalNum == '') {135 decimalNum = 2136 }137 var multiplyValue = Math.pow(10, parseInt(decimalNum));138 return (Math.round(multiplyValue * sourceValue)) / multiplyValue139}140function delorderlist(getidname, did) {141 var getid = '#' + getidname;142 var shippingmoney = Number($('input[name="shippingmoney"]').val());143 var paymoney = Number($('input[name="paymoney"]').val());144 var countprice = Number($('input[name="countprice' + did + '"]').val());145 var productmoney = Number($('input[name="productmoney"]').val());146 var orderamount = Number($('input[name="orderamount"]').val());147 var dis = roundFloat($('input[name="dis"]').val());148 $(getid).remove();149 var str = document.getElementsByName("orderdid[]");150 var objarray = str.length;151 if (objarray < 1) {152 var um = document.getElementById("articleloading");153 um.innerHTML = '<div id="nothinglist" class="infolist"><table border="0" style="border-collapse:collapse" width="100%" bordercolor="#FFFFFF"><tr><td align="center">' + ordermain_infolist_js_noorderlist + '</td></tr></table></div>';154 $("#ordereditsubmit").attr('disabled', 'true');155 $('input[name="productmoney"]').val(0);156 $('input[name="orderamount"]').val(0);157 $('input[name="didlist"]').val(0);158 $('input[name="endid"]').val(0);159 return false160 } else {161 $("#ordereditsubmit").attr('disabled', '')162 }163 productmoney = productmoney - countprice;164 productmoney = productmoney > 0 ? roundFloat(productmoney) : productmoney;165 var cdismoney = (dis / 100) * countprice;166 orderamount = orderamount - cdismoney;167 orderamount = orderamount > 0 ? roundFloat(orderamount) : orderamount;168 $('input[name="productmoney"]').val(productmoney);169 $('input[name="orderamount"]').val(orderamount)...
save.js
Source:save.js
...23 "x": nextIdMap[objects[i].body.bodyA.id],24 "y": nextIdMap[objects[i].body.bodyB.id],25 "color": "white",26 "isStatic": true,27 "angle": roundFloat(objects[i].body.pointA.x, 4),28 "density": roundFloat(objects[i].body.pointA.y, 4),29 "restitution": roundFloat(objects[i].body.pointB.x, 4),30 "data1": roundFloat(objects[i].body.pointB.y, 4),31 "data2": 032 }33 }34 else {35 /*//ç¯å²å¤ãªãä¿åããªã36 if (checkRange(main,objects[i].body)) //TODO çæ¹æ¶ããæã®constraint37 continue;38 */39 var { data1, data2 } = obj2data(objects[i].body);40 if (data1 === -1) continue;41 var tmp = {42 "type": objects[i].body.label,43 "x": roundFloat(objects[i].body.position.x, 4),44 "y": roundFloat(objects[i].body.position.y, 4),45 "color": objects[i].body.render.fillStyle,46 "isStatic": objects[i].body.isStatic,47 "angle": roundFloat(objects[i].body.angle, 3),48 "density": roundFloat(objects[i].body.density, 3),49 "restitution": roundFloat(objects[i].body.restitution, 4),50 "data1": roundFloat(data1, 2),51 "data2": roundFloat(data2, 2)52 }53 if(objects[i].body.role == "Player"){54 tmp.data3 = 0 ;//player55 }56 else if(objects[i].body.role == "Bumper"){57 tmp.data3 = 1; //bumper58 }59 nextIdMap[objects[i].body.id] = nextIdCnt;60 }61 data.push(tmp);62 nextIdCnt++;63 }64 var hostUrl = hostURL + "/making/save";65 $.ajax({...
color.js
Source:color.js
1function roundFloat(number, decimalPoints) {2 const decimal = Math.pow(10, decimalPoints);3 return Math.round(number * decimal) / decimal;4}5export class RGBA {6 constructor(r, g, b, a) {7 if (typeof a === 'undefined') {8 a = 1;9 }10 this.r = Math.min(255, Math.max(0, r)) | 0;11 this.g = Math.min(255, Math.max(0, g)) | 0;12 this.b = Math.min(255, Math.max(0, b)) | 0;13 this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);14 }15}16export class HSLA {17 constructor(h, s, l, a) {18 if (typeof a === 'undefined') {19 a = 1;20 }21 this.h = Math.max(Math.min(360, h), 0) | 0;22 this.s = roundFloat(Math.max(Math.min(1, s), 0), 3);23 this.l = roundFloat(Math.max(Math.min(1, l), 0), 3);24 this.a = roundFloat(Math.max(Math.min(1, a), 0), 3);25 }26}27export const hslaFromRGBA = function (rgba) {28 const r = rgba.r / 255;29 const g = rgba.g / 255;30 const b = rgba.b / 255;31 const a = rgba.a;32 const max = Math.max(r, g, b);33 const min = Math.min(r, g, b);34 let h = 0;35 let s = 0;36 const l = (min + max) / 2;37 const chroma = max - min;38 if (chroma > 0) {39 s = Math.min((l <= 0.5 ? chroma / (2 * l) : chroma / (2 - (2 * l))), 1);40 switch (max) {41 case r: h = (g - b) / chroma + (g < b ? 6 : 0); break;42 case g: h = (b - r) / chroma + 2; break;43 case b: h = (r - g) / chroma + 4; break;44 }45 h *= 60;46 h = Math.round(h);47 }48 return new HSLA(h, s, l, a);49};50export const hue2rgb = function (p, q, t) {51 if (t < 0) {52 t += 1;53 }54 if (t > 1) {55 t -= 1;56 }57 if (t < 1 / 6) {58 return p + (q - p) * 6 * t;59 }60 if (t < 1 / 2) {61 return q;62 }63 if (t < 2 / 3) {64 return p + (q - p) * (2 / 3 - t) * 6;65 }66 return p;67};68export const hslaToRGBA = function (hsla) {69 const h = hsla.h / 360;70 const { s, l, a } = hsla;71 let r, g, b;72 if (s === 0) {73 r = g = b = l; // achromatic74 } else {75 const q = l < 0.5 ? l * (1 + s) : l + s - l * s;76 const p = 2 * l - q;77 r = hue2rgb(p, q, h + 1 / 3);78 g = hue2rgb(p, q, h);79 b = hue2rgb(p, q, h - 1 / 3);80 }81 return new RGBA(Math.round(r * 255), Math.round(g * 255), Math.round(b * 255), a);82};83export class Color {84 constructor (colorStr) {85 if (colorStr.startsWith('#')) {86 colorStr = colorStr.substr(1);87 }88 let _rStr = colorStr.substr(0, 2), _gStr = colorStr.substr(2, 2), _bStr = colorStr.substr(4, 2), _aStr;89 if (colorStr.length === 8) {90 _aStr = colorStr.sub(6, 2);91 } else {92 _aStr = 'ff';93 }94 this.r = parseInt(_rStr, 16);95 this.g = parseInt(_gStr, 16);96 this.b = parseInt(_bStr, 16);97 this.a = parseInt(_aStr, 16);98 }99 toRgba () {100 return new RGBA(this.r, this.g, this.b, this.a);101 }102 toHsla () {103 let _rgba = this.toRgba();104 return hslaFromRGBA(_rgba);105 }106 toHex () {107 let _rStr = this.r.toString(16);108 let _gStr = this.g.toString(16);109 let _bStr = this.b.toString(16);110 let _aStr = this.a.toString(16);111 if (_aStr === 'ff') {112 return `#${_rStr}${_gStr}${_bStr}`;113 } else {114 return `#${_rStr}${_gStr}${_bStr}${_aStr}`;115 }116 }117 getFlotA () {118 return roundFloat(this.a , 3);119 }120 setA (a) {121 this.a = a;122 }123 setR(r) {124 this.r = r;125 }126 setG(g) {127 this.g = g;128 }129 setB (b) {130 this.b = b;131 }132}
generator.js
Source:generator.js
1import {rotate, dist, normalize} from './math';2function roundFloat(f, d = 3) {3 return parseFloat(f.toFixed(d));4}5function generateAttractor() {6 return {7 x: roundFloat(-1 + Math.random() * 2),8 y: roundFloat(-1 + Math.random() * 2),9 s: roundFloat(-1 + Math.random() * 2),10 };11}12function applyAttractor(point, attractor) {13 const {x, y, s} = point;14 const dst = dist(x, y, attractor.x, attractor.y);15 const strength = 1 / dst * attractor.s * 0.2;16 const norm = normalize(x - attractor.x, y - attractor.y);17 return {18 x: x + strength * norm.x,19 y: y + strength * norm.y,20 s: s + strength,21 };22}23export default class CurveGenerator {24 constructor() {25 this.ellipse = {26 rotation: 0,27 radiusA: 0,28 radiusB: 0,29 };30 this.attractors = [];31 }32 toState() {33 return {ellipse: this.ellipse, attractors: this.attractors};34 }35 fromState(state) {36 Object.assign(this.ellipse, state.ellipse || {});37 this.attractors = Array.from(state.attractors || []);38 }39 randomizeEllipse() {40 this.ellipse.rotation = roundFloat(Math.random() * Math.PI * 2);41 this.ellipse.radiusA = roundFloat(0.3 + Math.random() * 0.7);42 this.ellipse.radiusB = roundFloat(0.3 + Math.random() * 0.7);43 }44 randomizeAttractors(minN = 0, maxN = 25) {45 this.attractors.splice(0, this.attractors.length);46 const n = minN + Math.random() * (maxN - minN);47 for (let i = 0; i < n; i++) {48 this.attractors.push(generateAttractor());49 }50 }51 compute(t) {52 const ox = Math.cos(t) * this.ellipse.radiusA;53 const oy = Math.sin(t) * this.ellipse.radiusB;54 let pt = rotate(ox, oy, this.ellipse.rotation);55 pt.s = 0;56 for (let i = 0; i < this.attractors.length; i++) {...
api.js
Source:api.js
...17 });18 const structuredData = await [19 ...response.data.list.map((x) => {20 return {21 tempC: roundFloat(x.main.temp),22 tempCMax: roundFloat(x.main.temp_max),23 tempCMin: roundFloat(x.main.temp_min),24 tempF: roundFloat(x.main.temp * 1.8 + 32),25 tempFMax: roundFloat(x.main.temp_max * 1.8 + 32),26 tempFMin: roundFloat(x.main.temp_min * 1.8 + 32),27 humidity: x.main.humidity,28 date: moment(x.dt_txt).format("DD MMM YY"),29 dt_txt: x.dt_txt,30 dt: x.dt,31 description: x.weather[0].description,32 icon: x.weather[0].icon,33 wind: roundFloat((x.wind.speed * (60 * 60)) / 1000),34 };35 }),36 ];37 if (onSuccess) {38 dispatch({39 type: onSuccess,40 payload: { list: structuredData, city: response.data.city },41 });42 setTimeout(() => {43 history.push("/weatherapp");44 }, 500);45 }46 } catch (error) {47 if (onError) dispatch({ type: onError, payload: error.message });...
calc.js
Source:calc.js
...3 var a = parseFloat(document.getElementById("aweather_base").value)4 var s = parseFloat(document.getElementById("steggie_base").value)5 var b = parseFloat(document.getElementById("shared_base").value)6 var sum = a + s + b7 var tax = roundFloat((sum*taxRate))8 var total = roundFloat((sum*(1 + taxRate)))9 var tipString = document.getElementById("tipPercentage").value10 var tipRate = parseFloat(tipString)/10011 var tip = roundFloat(sum*tipRate)12 var totalWithTip = roundFloat(total + tip)13 var v = roundFloat(totalWithTip*((s+b/2)/(a+b+s)-0.5))14 if (v > 0) {15 document.getElementById("output").innerHTML =16 "Steggie should directly pay Awaether " + roundFloat(v.toString()) + " dollars."17 } else {18 document.getElementById("output").innerHTML =19 "Awaether should directly pay Steggie " + -1 * roundFloat(v.toString()) + " dollars."20 }21 document.getElementById("sum").innerHTML =22 "Sum " + sum.toString()23 document.getElementById("tax").innerHTML =24 "Tax " + tax.toString()25 document.getElementById("total").innerHTML =26 "Total " + total.toString()27 document.getElementById("tipAmount").innerHTML =28 "Tip " + tip.toString()29 document.getElementById("totalWithTip").innerHTML =30 "Total with " + tipString + "% Tip " + totalWithTip.toString()31}32function roundFloat(d) {33 return Math.round(d * 100) / 100...
calculateBonusExpBank.js
Source:calculateBonusExpBank.js
2function calculateBonusExpBank(val) {3 let bonusExp = 0;4 if (!isNaN(val) && val > 0) {5 if (val <= 1000) {6 bonusExp = roundFloat(val / 1000);7 } else if (val <= 10000) {8 bonusExp = roundFloat(val / 10000) + 1;9 } else if (val <= 100000) {10 bonusExp = roundFloat(val / 100000) + 2;11 } else if (val <= 1000000) {12 bonusExp = roundFloat(val / 1000000) + 3;13 } else if (val <= 10000000) {14 bonusExp = roundFloat(val / 10000000) + 4;15 } else if (val <= 100000000) {16 bonusExp = roundFloat(val / 100000000) + 5;17 } else if (val <= 1000000000) {18 bonusExp = roundFloat(val / 1000000000) + 6;19 } else if (val <= 10000000000) {20 bonusExp = roundFloat(val / 10000000000) + 7;21 } else if (val <= 100000000000) {22 bonusExp = roundFloat(val / 100000000000) + 8;23 } else if (val > 100000000000) {24 bonusExp = 10;25 }26 }27 return bonusExp;28}...
Using AI Code Generation
1const { roundFloat } = require('playwright/lib/utils/utils');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const rect = await page.$eval('.navbar__inner', e => e.getBoundingClientRect());8 console.log(roundFloat(rect.left));9 await browser.close();10})();
Using AI Code Generation
1const { roundFloat } = require('playwright/lib/utils/utils');2const { roundFloat } = require('playwright/lib/utils/utils');3const { roundFloat } = require('playwright/lib/utils/utils');4const { roundFloat } = require('playwright/lib/utils/utils');5const { roundFloat } = require('playwright/lib/utils/utils');6const { roundFloat } = require('playwright/lib/utils/utils');7const { roundFloat } = require('playwright/lib/utils/utils');8const { roundFloat } = require('playwright/lib/utils/utils');9const { roundFloat } = require('playwright/lib/utils/utils');10const { roundFloat } = require('playwright/lib/utils/utils');11console.log(roundFloat(10
Using AI Code Generation
1const { roundFloat } = require('playwright/lib/utils/utils');2const { roundFloat } = require('playwright');3const { chromium } = require('playwright');4const { webkit } = require('playwright');5const { firefox } = require('playwright');6const { devices } = require('playwright');7const { devices } = require('playwright');8const { devices } = require('playwright');9const { devices } = require('playwright');10const { devices } = require('playwright');11const { devices } = require('playwright');12const { devices } = require('playwright');
Using AI Code Generation
1const { roundFloat } = require('playwright-core/lib/utils/math');2const { roundFloat } = require('playwright-core/lib/utils/math');3const { roundFloat } = require('playwright-core/lib/utils/math');4const { roundFloat } = require('playwright-core/lib/utils/math');5const { roundFloat } = require('playwright-core/lib/utils/math');6const { roundFloat } = require('playwright-core/lib/utils/math');7const { roundFloat } = require('playwright-core/lib/utils/math');8const { roundFloat } = require('playwright-core/lib/utils/math');9const { roundFloat } = require('playwright-core/lib/utils/math');10const { roundFloat } = require('playwright-core/lib/utils/math');11const { roundFloat } = require('playwright-core/lib/utils/math');12const { roundFloat } = require('playwright-core/lib/utils/math');13const { roundFloat } = require('playwright-core/lib/utils/math');14const { roundFloat } = require('playwright-core/lib/utils/math');15console.log(roundFloat(1.123456789, 3));
Using AI Code Generation
1const { roundFloat } = require('playwright-core/lib/server/floatUtil');2console.log(roundFloat(0.123456789, 2));3roundFloat(number, precision)4convertToPositionInUserAgent(x, y, width, height)5convertToViewport(x, y, width, height, viewportWidth, viewportHeight)6convertToUserAgent(x, y, width, height, deviceScaleFactor)7convertToViewportInDevicePixels(x, y, width, height, deviceScaleFactor)8convertToUserAgentInDevicePixels(x, y, width, height, deviceScaleFactor)
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