How to use roundPoint method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ShapeHelper.js

Source:ShapeHelper.js Github

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...74 var a = e.length > 1;75 var i = 0;76 for (; i < e.length; i++) {77 var o = Geometry.roundPath(e[i]);78 var s = i > 0 ? Geometry.roundPoint(e[i - 1].p2) : null;79 var l = s && Geometry.pointEquals(s, o.p1);80 var c = i === e.length - 1;81 var d = !o.cp;82 if (l && a && d && n && Geometry.pointEquals(o.p2, n.p1)) {83 t = t + " Z";84 n = null85 } else {86 if (!l) t = t + this.actionWith("M", o.p1);87 if (o.cp2) {88 t = t + this.actionWith("C", o.cp);89 t = t + this.actionWith("", o.cp2);90 t = t + this.actionWith("", o.p2)91 } else if (o.cp) {92 t = t + this.actionWith("Q", o.cp);93 t = t + this.actionWith("", o.p2)94 } else t = t + this.actionWith("L", o.p2);95 if (a && n && c && Geometry.pointEquals(o.p2, n.p1)) {96 t = t + " Z";97 n = null98 } else if (!n) n = Geometry.roundPath(e[i])99 }100 }101 return t102 }103 pathsInfoD(e) {104 var t = "";105 return e.points && (t = t + (" " + this.getLineD(e.points))),106 e.lines && (t = t + (" " + this.pathsD(e.lines))),107 t108 }109 cubicBeziersD(e) {110 var t = "";111 var n = 0;112 for (; n < e.length; n++) {113 var a = Geometry.roundCubicBezier(e[n]);114 var i = n > 0 ? Geometry.roundPoint(e[n - 1].p2) : null;115 if (! (i && i.x === a.p1.x && i.y === a.p1.y)) t = t + this.actionWith("M", a.p1);116 t = t + this.actionWith("C", a.cp);117 t = t + this.actionWith("", a.cp2);118 t = t + this.actionWith("", a.p2)119 }120 return t121 }122 quadraticBeziersD(e) {123 var t = "";124 var n = 0;125 for (; n < e.length; n++) {126 var a = Geometry.roundQuadraticBezier(e[n]);127 var i = n > 0 ? Geometry.roundPoint(e[n - 1].p2) : null;128 if (! (i && i.x === a.p1.x && i.y === a.p1.y)) t = t + this.actionWith("M", a.p1);129 t = t + this.actionWith("Q", a.cp);130 t = t + this.actionWith("", a.p2)131 }132 return t133 }134 getBezierOrStraightLineD(e) {135 var t = "";136 var n = 0;137 for (; n < e.length; n++) {138 var a = e[n];139 if (! (n > 0 && e[n - 1].p2.x === a.p1.x && e[n - 1].p2.y === a.p1.y)) t = t + this.actionWith("M", Geometry.roundPoint(a.p1));140 if (a.cp && a.cp2) {141 t = t + this.actionWith("C", Geometry.roundPoint(a.cp));142 t = t + this.actionWith("", Geometry.roundPoint(a.cp2));143 t = t + this.actionWith("", Geometry.roundPoint(a.p2))144 } else if (a.cp) {145 t = t + this.actionWith("Q", Geometry.roundPoint(a.cp));146 t = t + this.actionWith("", Geometry.roundPoint(a.p2))147 } else t = t + this.actionWith("L", Geometry.roundPoint(a.p2))148 }149 return t150 }151 getLineD(e) {152 if (!e || e.length <= 0) return " ";153 var t = this.actionWith("M", e[0], true);154 var n = 1;155 for (; n < e.length; n++) {156 if (n > 0 && n === e.length - 1) {157 var r = e[0];158 var a = e[n];159 if (r.x === a.x && r.y === a.y) {160 t = t + " Z";161 continue162 }163 }164 t = t + this.actionWith("L", e[n], true)165 }166 return t167 }168 getWaveLineD(e, t, n, a, i, o, s, l) {169 i = i || 0;170 o = o || 0;171 s = s || 0;172 l = l || 0;173 var c = Geometry.distance2Points(e, t);174 var d = null;175 var h = null;176 if (i) d = Geometry.getMiddlePointLine(e, t, i / c, 0);177 if (o) h = Geometry.getMiddlePointLine(e, t, 1 - o / c, 0);178 var u = [];179 if (d) u.push({180 p1: e,181 p2: d,182 length: i183 });184 var p = d || e;185 var m = h || t;186 var f = Geometry.distance2Points(p, m);187 var g = p;188 var y = 1;189 var A = n;190 for (; A <= f; A = A + n) {191 var E = Geometry.roundPoint(Geometry.pointAtDistance(p, m, A));192 var v = Geometry.roundPoint(Geometry.getMiddlePointLine(g, E, .5, a * y));193 u.push({194 p1: g,195 cp: v,196 p2: E,197 length: n198 });199 g = E;200 y = -y201 }202 return A < f + n && (E = Geometry.roundPoint(Geometry.pointAtDistance(p, m, f)), u.push({203 p1: g,204 p2: E,205 length: Geometry.distance2Points(g, E)206 }), g = E),207 p != t && (E = Geometry.roundPoint(Geometry.pointAtDistance(e, t, c)), u.push({208 p1: g,209 p2: E,210 length: Geometry.distance2Points(g, E)211 }), g = E),212 s && (u = Geometry.insertBreakForPaths(u, s, l, "ratio")),213 this.getBezierOrStraightLineD(u)214 }215 getWaveLineCubicD(e, t, n, r, a, i, o, s, c, d) {216 return this.getWavePathD(e, t, n, r, a, i, o, s, c, d, l)217 }218 getWavePathD(e, t, n, a, s, l, c, d, h, u, p) {219 a = a || 0;220 s = s || 0;221 l = l || 0;...

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game.js

Source:game.js Github

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1// Store DOM elements2let newGame = document.getElementById("newGame");3let inputName1 = document.getElementById("inputName1");4let inputName2 = document.getElementById("inputName2");5let goBtn = document.getElementById("go");6let cardPlayer1 = document.querySelector(".cardPlayer1");7let cardPlayer2 = document.querySelector(".cardPlayer2");8let imgDice = document.querySelector("#dice");9let holdBtn = document.getElementById("holdBtn");10let throwBtn = document.getElementById("throwBtn");11// Initialize variables12let points;13let roundPoint;14let actualCard;15let play;16let pseudo1 = "";17let pseudo2 = "";18// collect value tipped in inputs for insert into h2, h3 titles (players names)19inputName1.addEventListener("input", (e) => {20 pseudo1 = e.target.value;21});22inputName2.addEventListener("input", (e) => {23 pseudo2 = e.target.value;24});25/** FUNCTION CREATION */26// Sound for rolling dice27function rollingSound() {28 let diceSound = new Audio("assests/songs/dice.wav");29 diceSound.play();30}31// Sound for hold button32function reloadSound() {33 let reload = new Audio("assests/songs/RifleReload.mp3");34 reload.play();35}36// Sound for the winner37function winSound() {38 let winner = new Audio("assests/songs/winMedieval.mp3");39 winner.play();40}41// reseting all requiered variables and DOM elements for a new party42function resetParty() {43 points = [0, 0];44 roundPoint = 0;45 actualCard = 0;46 play = true;47 pseudo1 = "";48 pseudo2 = "";49 cardPlayer1.classList.add("visible");50 cardPlayer2.classList.remove("visible");51 document.getElementById("total-0").textContent = "0";52 document.getElementById("current-0").textContent = "0";53 document.getElementById("total-1").textContent = "0";54 document.getElementById("current-1").textContent = "0";55 document.getElementById("player-0").textContent = "Joueur 1";56 document.getElementById("player-1").textContent = "Joueur 2";57 imgDice.classList.add("hidden");58}59// Next player function60function next() {61 // Define which player is active62 if (actualCard === 0) {63 actualCard = 1;64 } else {65 actualCard = 0;66 }67 // Update de DOM elements68 cardPlayer1.classList.toggle("visible");69 cardPlayer2.classList.toggle("visible");70 imgDice.classList.add("hidden");71}72/** LOGIC GAME */73// Button new party => reset Party74newGame.addEventListener("click", resetParty);75// Button Go => Add names into cards titles76goBtn.addEventListener("click", () => {77 document.getElementById("player-0").textContent = pseudo1;78 document.getElementById("player-1").textContent = pseudo2;79});80// Throw button81throwBtn.addEventListener("click", () => {82 if (play) {83 rollingSound();84 // Shake for random number and insert the right face85 let randomFace = Math.floor(Math.random() * 6) + 1;86 imgDice.src = `/assests/images/diceFace${randomFace}.png`;87 // display dice88 imgDice.classList.remove("hidden");89 imgDice.classList.add("animatedDice");90 setTimeout(() => {91 dice.classList.remove("animatedDice");92 }, 600);93 // update roundPoint and display into DOM94 if (randomFace !== 1) {95 roundPoint += randomFace;96 document.getElementById("current-" + actualCard).textContent = roundPoint;97 } else {98 roundPoint = 0;99 document.getElementById("current-0").textContent = 0;100 document.getElementById("current-1").textContent = 0;101 setTimeout(() => {102 next();103 }, 1000);104 }105 }106});107// Hold button108holdBtn.addEventListener("click", () => {109 if (play) {110 reloadSound();111 // Current points to total and display it112 points[actualCard] += roundPoint;113 document.getElementById("total-" + actualCard).textContent =114 points[actualCard];115 imgDice.classList.add("hidden");116 // Shake if total >= 100117 if (points[actualCard] >= 100) {118 winSound();119 // Display message of congratulation for the winner120 document.getElementById("player-" + actualCard).textContent =121 "Bien joué !";122 // Stop game123 play = false;124 setTimeout(() => {125 location.reload();126 }, 6000);127 } else {128 roundPoint = 0;129 document.getElementById("current-0").textContent = 0;130 document.getElementById("current-1").textContent = 0;131 setTimeout(() => {132 next();133 }, 1200);134 }135 }...

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script.js

Source:script.js Github

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1function comPlay(){ // get computer move2 let num = Math.floor(Math.random() * 3);3 let choice = '';4 switch(num){5 case 0: 6 return choice = 'Rock';7 case 1: 8 return choice = 'Paper';9 case 2: 10 return choice = 'Scissors';11 }12};13function displayResult(roundPoint, gameText){ 14 document.getElementById('result');15 result.innerHTML = gameText;16};17function addScore(roundPoint){18 const userScore = document.getElementById('userScore');19 const comScore = document.getElementById('comScore');20 21 if(roundPoint === "You"){22 userScore.innerHTML++;23 }24 if(roundPoint === "Com"){25 comScore.innerHTML++;26 }27 checkWinner(userScore.innerHTML, comScore.innerHTML);28 29}30function checkWinner(userScore, comScore){31 if (userScore == 5 || comScore == 5){32 const winner = document.createElement('div');33 result.innerHTML = (userScore > comScore) ? 'You win!' : 'Com Wins!';34 document.querySelectorAll('button').forEach(35 button=>button.disabled=true);36 }; 37};38//compare moves to determine winner39//This is one round of five40//returns You if user wins, Com if computer wins, and tie if tie41function playRound(user, choiceID){ 42 com = comPlay();43 buttonAnimation(choiceID);44 let gameText = `You chose ${user}. Com chose ${com}. `;45 let roundPoint;46 switch(com){47 case ('Rock'):48 if (user == 'Rock'){49 roundPoint = 'tie';50 gameText += 'Tie. Next round.';51 }52 else if (user == 'Paper'){53 roundPoint = 'You';54 gameText += 'Round Win! Paper beats Rock!';55 }56 else if (user == 'Scissors'){57 roundPoint = 'Com';58 gameText += 'Round Lose! Rock beats Scissors.';59 }60 break;61 case ('Paper'):62 if (user == 'Rock'){63 roundPoint = 'Com';64 gameText += 'Round Lose! Paper beats Rock!';65 }66 else if (user == 'Paper'){67 roundPoint = 'tie';68 gameText += 'Tie. Next round.';69 }70 else if (user == 'Scissors'){71 roundPoint = 'You';72 gameText += 'Round Win! Scissors beats Paper!';73 }74 break;75 case ('Scissors'):76 if (user == 'Rock'){77 roundPoint = 'You';78 gameText += 'Round Win! Rock beats Scissors!';79 }80 else if (user == 'Paper'){81 roundPoint = 'Com';82 gameText += 'Round Lose! Scissors beat Paper!';83 }84 else if (user == 'Scissors'){85 roundPoint = 'tie';86 gameText += 'Tie. Next round.';87 }88 break;89 }90 91 displayResult(roundPoint, gameText);92 addScore(roundPoint);93};94// change buttons class to animate95function buttonAnimation(targetButtonID){96 let buttons = document.getElementsByClassName('standby');97 let buttonsArray = [...buttons];98 buttonsArray.forEach(button => {if(button.id===targetButtonID){99 button.className = 'rise-and-fade';100 }else{101 button.className = 'fade';102 }103 });104 ...

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bowl.js

Source:bowl.js Github

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1function bowlRoll(){2 3 let point = 0;4 let countStrik = 0;5 var spare = Boolean;6 let blows= [];7 function newBowl(remain){8 let pinMax =10;9 10 for (let i =0; i<(pinMax-remain); i++){11 blows.push(i);12 blows[i] = true;13 14 }15 return blows;16 }17 let gameround = 10;18 newBowl(0);19 //console.log(blows);20 for (let i = 0; i < gameround; i++){21 var round = 0;22 while(round < 2){23 24 //console.log(blows.length);25 let roll = Math.round(Math.random()*blows.length.valueOf(true));26 console.log("You Knocked " + roll + " Pin");27 var remain = blows.length.valueOf(true) - roll;28 console.log("Pin Left " + remain);29 point = point + roll;30 console.log("POINT = " + point );31 roundPoint = roundPoint+roll;32 if (spare == true){33 point = point+roll;34 //console.log(point+"'''"+roll);35 36 }37 if (remain == 0 && round == 0){38 console.log("round is "+round);39 //point = 30;40 console.log("***STRIKE*** Point = "+ point);41 var strike = true;42 43 //point = 10 + point;44 countStrik++;45 //console.log(countStrik);46 round =2;47 }48 else{49 50 strike = false; 51 52 }53 if (remain == 0 && round == 1){54 console.log("**SPARE*** Point = "+ point);55 spare = true;56 57 58 59 //console.log(countStrik);60 //round =2;61 }62 else{63 64 spare = false; 65 66 }67 68 round++;69 70 for (let i =0; i< roll;i++){71 blows.pop();72 }73 74 75 }76 //console.log("here"+strike);77 if (strike == false && countStrik == 1){78 point = point+roundPoint;79 console.log(roundPoint);80 countStrik=0;81 }82 83 if (strike == false && countStrik == 2){84 point = point+roundPoint+roundPoint+10;85 countStrik=0;86 }87 if (strike == false && countStrik == 3){88 point = point+roundPoint+roundPoint+roundPoint +30;89 countStrik=0;90 }91 92 //console.log(point);93 console.log("########### ROUND " + (i+1) + " Done ##############");94 console.log("total Point is " +point);95 newBowl(remain);96 var roundPoint = 0;97 //point = point+ point; 98 }99}...

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Task.js

Source:Task.js Github

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1import React from 'react';2import {View,StyleSheet,Text,TouchableOpacity} from 'react-native';3const Task =(props) =>{4 return(5 <View style={Styles.MainContainer}>6 <View style= {Styles.itemLeft}>7 <View style={Styles.roundpoint}></View>8 <Text style={Styles.textData}>{props.text}</Text>9 </View>10 <View style={Styles.roundpointContainer}>11 <TouchableOpacity style={Styles.roundRight}></TouchableOpacity>12 </View>13 </View>14 )15}16const Styles=StyleSheet.create({17 MainContainer:{18 alignItems:'center',19 flexDirection:'row',20 backgroundColor:'#ffffff',21 width:'80%',22 height:50,23 marginTop:10,24 alignItems:'center',25 borderRadius:10,26 padding:5,27 28 },29 itemLeft:{30 padding:10,31 flexDirection:'row',32 flexWrap:'wrap',33 },34 textData:{35 fontFamily:'Montserrat Regular 400',36 fontSize:16,37 color:"#000000",38 marginLeft:10,39 maxWidth:"80%"40 },41 roundpoint:{42 width:35,43 height:25,44 borderRadius:10,45 backgroundColor:'#34eb86',46 opacity:0.5,47 },48 roundpointContainer:{49 position:'absolute',50 right:10,51 },52 roundRight:{53 width:20,54 height:20,55 borderRadius:10,56 backgroundColor:'#ffffff',57 borderWidth:1,58 borderColor:'#34eb86',59 }60})...

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index.js

Source:index.js Github

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1import React from 'react';2import { BsStar, BsStarFill } from 'react-icons/bs';3const MAX_POINT = 5;4export default function RatingStars({ point, color, size, className, style, onClickStar }) {5 const roundPoint = Math.floor(point);6 const fillStars = Array(roundPoint).fill(roundPoint);7 const emptyStars = Array(MAX_POINT - roundPoint).fill(roundPoint);8 const handleClickFillStar = (i) => {9 onClickStar && onClickStar(i + 1);10 };11 const handleClickEmptyStar = (i) => {12 onClickStar && onClickStar(i + 1 + point);13 };14 return (15 <div>16 {fillStars.map((_, i) => (17 <BsStarFill key={i} color={color} size={size} className={className} style={style} onClick={() => handleClickFillStar(i)} />18 ))}19 {emptyStars.map((point, i) => (20 <BsStar key={i} color={color} size={size} className={className} style={style} onClick={() => handleClickEmptyStar(i)} />21 ))}22 </div>23 );...

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TitlePage.jsx

Source:TitlePage.jsx Github

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1import React from 'react';2import styles from './TitlePage.module.css';3import RoundPoint from '../RoundPoint/RoundPoint';4import {ROUND_POINT_SETS} from '../../roundedImgsData';5const TitlePage = () => {6 return (7 <div className={styles.TitlePage}>8 <h1>Всегда ли цели терапии СД2 <br/>на поверхности?</h1>9 <RoundPoint roundStyle={ROUND_POINT_SETS.AIM} />10 <RoundPoint roundStyle={ROUND_POINT_SETS.HYPO} />11 <RoundPoint roundStyle={ROUND_POINT_SETS.COMP} />12 <RoundPoint roundStyle={ROUND_POINT_SETS.RISKS} />13 </div>14 );15};...

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path.js

Source:path.js Github

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1import { roundPoint } from './number'2const createCurves = (x1, y1, x2, y2) => ` C${roundPoint((x2 + x1) / 2)},${y1} ` +3 `${roundPoint((x2 + x1) / 2)},${y2} ${x2},${y2}`4const createPath = (index, X, Y, YNext) => {5 let str = `M${X[0]},${Y[0]}`6 for (let i = 0; i < X.length - 1; i++)7 str += createCurves(X[i], Y[i], X[i + 1], Y[i + 1])8 str += ` L${[ ...X ].pop()},${[ ...YNext ].pop()}`9 for (let i = X.length - 1; i > 0; i--)10 str += createCurves(X[i], YNext[i], X[i - 1], YNext[i - 1])11 str += ' Z'12 return str13}14export {15 createCurves, createPath...

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Using AI Code Generation

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1const { roundPoint } = require('playwright/lib/server/firefox/ffPage');2const { roundPoint } = require('playwright/lib/server/chromium/crPage');3const { roundPoint } = require('playwright/lib/server/webkit/wkPage');4const { roundPoint } = require('playwright/lib/server/firefox/ffPage');5const { roundPoint } = require('playwright/lib/server/firefox/ffPage');6const { roundPoint } = require('playwright/lib/server/firefox/ffPage');7const { roundPoint } = require('playwright/lib/server/firefox/ffPage');

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Using AI Code Generation

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1const { roundPoint } = require('playwright/lib/utils/geometry');2const point = { x: 100.6, y: 200.1 };3const roundedPoint = roundPoint(point);4console.log(roundedPoint);5const { roundPoint } = require('playwright/lib/utils/geometry');6const point = { x: 100.6, y: 200.1 };7const roundedPoint = roundPoint(point);8console.log(roundedPoint);9const { roundPoint } = require('playwright/lib/utils/geometry');10const point = { x: 100.6, y: 200.1 };11const roundedPoint = roundPoint(point);12console.log(roundedPoint);13const { roundPoint } = require('playwright/lib/utils/geometry');14const point = { x: 100.6, y: 200.1 };15const roundedPoint = roundPoint(point);16console.log(roundedPoint);17const { roundPoint } = require('playwright/lib/utils/geometry');18const point = { x: 100.6, y: 200.1 };19const roundedPoint = roundPoint(point);20console.log(roundedPoint);21const { roundPoint } = require('playwright/lib/utils/geometry');22const point = { x: 100.6, y: 200.1 };23const roundedPoint = roundPoint(point);24console.log(roundedPoint);25const { roundPoint } = require('playwright/lib/utils/geometry');

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Using AI Code Generation

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1const { roundPoint } = require('playwright-core/lib/server/common/geometry');2const point = { x: 0.6, y: 0.9 };3const roundedPoint = roundPoint(point);4console.log(roundedPoint);5const { roundPoint } = require('playwright-core/lib/server/common/geometry');6const point = { x: 1.6, y: 0.9 };7const roundedPoint = roundPoint(point);8console.log(roundedPoint);9const { roundPoint } = require('playwright-core/lib/server/common/geometry');10const point = { x: 1.6, y: 1.9 };11const roundedPoint = roundPoint(point);12console.log(roundedPoint);13const { roundPoint } = require('playwright-core/lib/server/common/geometry');14const point = { x: 1.6, y: 2.9 };15const roundedPoint = roundPoint(point);16console.log(roundedPoint);17const { roundPoint } = require('playwright-core/lib/server/common/geometry');18const point = { x: 1.6, y: 3.9 };19const roundedPoint = roundPoint(point);20console.log(roundedPoint);21const { roundPoint } = require('playwright-core/lib/server/common/geometry');22const point = { x: 1.6, y: 4.9 };23const roundedPoint = roundPoint(point);24console.log(roundedPoint);25const { roundPoint }

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Using AI Code Generation

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1const { roundPoint } = require('@playwright/test/lib/server/rect');2const point = { x: 2.3, y: 3.9 };3const roundedPoint = roundPoint(point);4import { roundPoint } from '@playwright/test/lib/server/rect';5const point = { x: 2.3, y: 3.9 };6const roundedPoint = roundPoint(point);7import { roundPoint } from '@playwright/test/lib/server/rect';8const point = { x: 2.3, y: 3.9 };9const roundedPoint = roundPoint(point);10import { roundPoint } from '@playwright/test/lib/server/rect';11const point = { x: 2.3, y: 3.9 };12const roundedPoint = roundPoint(point);13const { roundPoint } = require('@playwright/test/lib/server/rect');14const point = { x: 2.3, y: 3.9 };15const roundedPoint = roundPoint(point);16const { roundPoint } = require('@playwright/test/lib/server/rect');17const point = { x: 2.3, y: 3.9 };18const roundedPoint = roundPoint(point);19const { roundPoint } = require('@playwright/test/lib/server/rect');20const point = { x: 2.3

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Using AI Code Generation

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1const { roundPoint } = require('playwright/lib/utils/math');2const result = roundPoint({ x: 0.5, y: 0.5 });3console.log(result);4const { roundPoint } = require('playwright/lib/utils/math');5const result = roundPoint({ x: 0.5, y: 0.5 });6console.log(result);7{ x: 1, y: 1 }8{ x: 0, y: 0 }

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