Best JavaScript code snippet using playwright-internal
ShapeHelper.js
Source:ShapeHelper.js  
...74        var a = e.length > 1;75        var i = 0;76        for (; i < e.length; i++) {77            var o = Geometry.roundPath(e[i]);78            var s = i > 0 ? Geometry.roundPoint(e[i - 1].p2) : null;79            var l = s && Geometry.pointEquals(s, o.p1);80            var c = i === e.length - 1;81            var d = !o.cp;82            if (l && a && d && n && Geometry.pointEquals(o.p2, n.p1)) {83                t = t + " Z";84                n = null85            } else {86                if (!l) t = t + this.actionWith("M", o.p1);87                if (o.cp2) {88                    t = t + this.actionWith("C", o.cp);89                    t = t + this.actionWith("", o.cp2);90                    t = t + this.actionWith("", o.p2)91                } else if (o.cp) {92                    t = t + this.actionWith("Q", o.cp);93                    t = t + this.actionWith("", o.p2)94                } else t = t + this.actionWith("L", o.p2);95                if (a && n && c && Geometry.pointEquals(o.p2, n.p1)) {96                    t = t + " Z";97                    n = null98                } else if (!n) n = Geometry.roundPath(e[i])99            }100        }101        return t102    }103    pathsInfoD(e) {104        var t = "";105        return e.points && (t = t + (" " + this.getLineD(e.points))),106        e.lines && (t = t + (" " + this.pathsD(e.lines))),107        t108    }109    cubicBeziersD(e) {110        var t = "";111        var n = 0;112        for (; n < e.length; n++) {113            var a = Geometry.roundCubicBezier(e[n]);114            var i = n > 0 ? Geometry.roundPoint(e[n - 1].p2) : null;115            if (! (i && i.x === a.p1.x && i.y === a.p1.y)) t = t + this.actionWith("M", a.p1);116            t = t + this.actionWith("C", a.cp);117            t = t + this.actionWith("", a.cp2);118            t = t + this.actionWith("", a.p2)119        }120        return t121    }122    quadraticBeziersD(e) {123        var t = "";124        var n = 0;125        for (; n < e.length; n++) {126            var a = Geometry.roundQuadraticBezier(e[n]);127            var i = n > 0 ? Geometry.roundPoint(e[n - 1].p2) : null;128            if (! (i && i.x === a.p1.x && i.y === a.p1.y)) t = t + this.actionWith("M", a.p1);129            t = t + this.actionWith("Q", a.cp);130            t = t + this.actionWith("", a.p2)131        }132        return t133    }134    getBezierOrStraightLineD(e) {135        var t = "";136        var n = 0;137        for (; n < e.length; n++) {138            var a = e[n];139            if (! (n > 0 && e[n - 1].p2.x === a.p1.x && e[n - 1].p2.y === a.p1.y)) t = t + this.actionWith("M", Geometry.roundPoint(a.p1));140            if (a.cp && a.cp2) {141                t = t + this.actionWith("C", Geometry.roundPoint(a.cp));142                t = t + this.actionWith("", Geometry.roundPoint(a.cp2));143                t = t + this.actionWith("", Geometry.roundPoint(a.p2))144            } else if (a.cp) {145                t = t + this.actionWith("Q", Geometry.roundPoint(a.cp));146                t = t + this.actionWith("", Geometry.roundPoint(a.p2))147            } else t = t + this.actionWith("L", Geometry.roundPoint(a.p2))148        }149        return t150    }151    getLineD(e) {152        if (!e || e.length <= 0) return " ";153        var t = this.actionWith("M", e[0], true);154        var n = 1;155        for (; n < e.length; n++) {156            if (n > 0 && n === e.length - 1) {157                var r = e[0];158                var a = e[n];159                if (r.x === a.x && r.y === a.y) {160                    t = t + " Z";161                    continue162                }163            }164            t = t + this.actionWith("L", e[n], true)165        }166        return t167    }168    getWaveLineD(e, t, n, a, i, o, s, l) {169        i = i || 0;170        o = o || 0;171        s = s || 0;172        l = l || 0;173        var c = Geometry.distance2Points(e, t);174        var d = null;175        var h = null;176        if (i) d = Geometry.getMiddlePointLine(e, t, i / c, 0);177        if (o) h = Geometry.getMiddlePointLine(e, t, 1 - o / c, 0);178        var u = [];179        if (d) u.push({180            p1: e,181            p2: d,182            length: i183        });184        var p = d || e;185        var m = h || t;186        var f = Geometry.distance2Points(p, m);187        var g = p;188        var y = 1;189        var A = n;190        for (; A <= f; A = A + n) {191            var E = Geometry.roundPoint(Geometry.pointAtDistance(p, m, A));192            var v = Geometry.roundPoint(Geometry.getMiddlePointLine(g, E, .5, a * y));193            u.push({194                p1: g,195                cp: v,196                p2: E,197                length: n198            });199            g = E;200            y = -y201        }202        return A < f + n && (E = Geometry.roundPoint(Geometry.pointAtDistance(p, m, f)), u.push({203            p1: g,204            p2: E,205            length: Geometry.distance2Points(g, E)206        }), g = E),207        p != t && (E = Geometry.roundPoint(Geometry.pointAtDistance(e, t, c)), u.push({208            p1: g,209            p2: E,210            length: Geometry.distance2Points(g, E)211        }), g = E),212        s && (u = Geometry.insertBreakForPaths(u, s, l, "ratio")),213        this.getBezierOrStraightLineD(u)214    }215    getWaveLineCubicD(e, t, n, r, a, i, o, s, c, d) {216        return this.getWavePathD(e, t, n, r, a, i, o, s, c, d, l)217    }218    getWavePathD(e, t, n, a, s, l, c, d, h, u, p) {219        a = a || 0;220        s = s || 0;221        l = l || 0;...game.js
Source:game.js  
1// Store DOM elements2let newGame = document.getElementById("newGame");3let inputName1 = document.getElementById("inputName1");4let inputName2 = document.getElementById("inputName2");5let goBtn = document.getElementById("go");6let cardPlayer1 = document.querySelector(".cardPlayer1");7let cardPlayer2 = document.querySelector(".cardPlayer2");8let imgDice = document.querySelector("#dice");9let holdBtn = document.getElementById("holdBtn");10let throwBtn = document.getElementById("throwBtn");11// Initialize variables12let points;13let roundPoint;14let actualCard;15let play;16let pseudo1 = "";17let pseudo2 = "";18// collect value tipped in inputs for insert into h2, h3 titles (players names)19inputName1.addEventListener("input", (e) => {20  pseudo1 = e.target.value;21});22inputName2.addEventListener("input", (e) => {23  pseudo2 = e.target.value;24});25/** FUNCTION CREATION */26// Sound for rolling dice27function rollingSound() {28  let diceSound = new Audio("assests/songs/dice.wav");29  diceSound.play();30}31// Sound for hold button32function reloadSound() {33  let reload = new Audio("assests/songs/RifleReload.mp3");34  reload.play();35}36// Sound for the winner37function winSound() {38  let winner = new Audio("assests/songs/winMedieval.mp3");39  winner.play();40}41// reseting all requiered variables and DOM elements for a new party42function resetParty() {43  points = [0, 0];44  roundPoint = 0;45  actualCard = 0;46  play = true;47  pseudo1 = "";48  pseudo2 = "";49  cardPlayer1.classList.add("visible");50  cardPlayer2.classList.remove("visible");51  document.getElementById("total-0").textContent = "0";52  document.getElementById("current-0").textContent = "0";53  document.getElementById("total-1").textContent = "0";54  document.getElementById("current-1").textContent = "0";55  document.getElementById("player-0").textContent = "Joueur 1";56  document.getElementById("player-1").textContent = "Joueur 2";57  imgDice.classList.add("hidden");58}59// Next player function60function next() {61  // Define which player is active62  if (actualCard === 0) {63    actualCard = 1;64  } else {65    actualCard = 0;66  }67  // Update de DOM elements68  cardPlayer1.classList.toggle("visible");69  cardPlayer2.classList.toggle("visible");70  imgDice.classList.add("hidden");71}72/** LOGIC GAME */73// Button new party => reset Party74newGame.addEventListener("click", resetParty);75// Button Go => Add names into cards titles76goBtn.addEventListener("click", () => {77  document.getElementById("player-0").textContent = pseudo1;78  document.getElementById("player-1").textContent = pseudo2;79});80// Throw button81throwBtn.addEventListener("click", () => {82  if (play) {83    rollingSound();84    // Shake for random number and insert the right face85    let randomFace = Math.floor(Math.random() * 6) + 1;86    imgDice.src = `/assests/images/diceFace${randomFace}.png`;87    // display dice88    imgDice.classList.remove("hidden");89    imgDice.classList.add("animatedDice");90    setTimeout(() => {91      dice.classList.remove("animatedDice");92    }, 600);93    // update roundPoint and display into DOM94    if (randomFace !== 1) {95      roundPoint += randomFace;96      document.getElementById("current-" + actualCard).textContent = roundPoint;97    } else {98      roundPoint = 0;99      document.getElementById("current-0").textContent = 0;100      document.getElementById("current-1").textContent = 0;101      setTimeout(() => {102        next();103      }, 1000);104    }105  }106});107// Hold button108holdBtn.addEventListener("click", () => {109  if (play) {110    reloadSound();111    // Current points to total and display it112    points[actualCard] += roundPoint;113    document.getElementById("total-" + actualCard).textContent =114      points[actualCard];115    imgDice.classList.add("hidden");116    // Shake if total >= 100117    if (points[actualCard] >= 100) {118      winSound();119      // Display message of congratulation for the winner120      document.getElementById("player-" + actualCard).textContent =121        "Bien joué !";122      // Stop game123      play = false;124      setTimeout(() => {125        location.reload();126      }, 6000);127    } else {128      roundPoint = 0;129      document.getElementById("current-0").textContent = 0;130      document.getElementById("current-1").textContent = 0;131      setTimeout(() => {132        next();133      }, 1200);134    }135  }...script.js
Source:script.js  
1function comPlay(){ // get computer move2    let num    = Math.floor(Math.random() * 3);3    let choice = '';4    switch(num){5        case 0: 6            return choice = 'Rock';7        case 1: 8            return choice = 'Paper';9        case 2: 10            return choice = 'Scissors';11    }12};13function displayResult(roundPoint, gameText){ 14    document.getElementById('result');15    result.innerHTML = gameText;16};17function addScore(roundPoint){18    const userScore = document.getElementById('userScore');19    const comScore = document.getElementById('comScore');20    21    if(roundPoint === "You"){22        userScore.innerHTML++;23    }24    if(roundPoint === "Com"){25        comScore.innerHTML++;26    }27    checkWinner(userScore.innerHTML, comScore.innerHTML);28    29}30function checkWinner(userScore, comScore){31    if (userScore == 5 || comScore == 5){32        const winner = document.createElement('div');33        result.innerHTML = (userScore > comScore) ? 'You win!' : 'Com Wins!';34        document.querySelectorAll('button').forEach(35            button=>button.disabled=true);36    };  37};38//compare moves to determine winner39//This is one round of five40//returns You if user wins, Com if computer wins, and tie if tie41function playRound(user, choiceID){   42    com = comPlay();43    buttonAnimation(choiceID);44    let gameText = `You chose ${user}. Com chose ${com}. `;45    let roundPoint;46    switch(com){47        case ('Rock'):48            if (user == 'Rock'){49                roundPoint = 'tie';50                gameText += 'Tie. Next round.';51            }52            else if (user == 'Paper'){53                roundPoint = 'You';54                gameText += 'Round Win! Paper beats Rock!';55            }56            else if (user == 'Scissors'){57                roundPoint = 'Com';58                gameText += 'Round Lose! Rock beats Scissors.';59            }60            break;61        case ('Paper'):62            if (user == 'Rock'){63                roundPoint = 'Com';64                gameText += 'Round Lose! Paper beats Rock!';65            }66            else if (user == 'Paper'){67                roundPoint = 'tie';68                gameText += 'Tie. Next round.';69            }70            else if (user == 'Scissors'){71                roundPoint = 'You';72                gameText += 'Round Win! Scissors beats Paper!';73            }74            break;75        case ('Scissors'):76            if (user == 'Rock'){77                roundPoint = 'You';78                gameText += 'Round Win! Rock beats Scissors!';79            }80            else if (user == 'Paper'){81                roundPoint = 'Com';82                gameText += 'Round Lose! Scissors beat Paper!';83            }84            else if (user == 'Scissors'){85                roundPoint = 'tie';86                gameText += 'Tie. Next round.';87            }88            break;89    }90    91    displayResult(roundPoint, gameText);92    addScore(roundPoint);93};94// change buttons class to animate95function buttonAnimation(targetButtonID){96    let buttons = document.getElementsByClassName('standby');97    let buttonsArray = [...buttons];98    buttonsArray.forEach(button => {if(button.id===targetButtonID){99        button.className = 'rise-and-fade';100        }else{101            button.className = 'fade';102        }103    });104    ...bowl.js
Source:bowl.js  
1function bowlRoll(){2    3    let point = 0;4    let countStrik = 0;5    var spare = Boolean;6    let blows= [];7    function newBowl(remain){8        let pinMax =10;9        10        for (let i =0; i<(pinMax-remain); i++){11            blows.push(i);12            blows[i] = true;13            14        }15        return blows;16    }17    let gameround = 10;18    newBowl(0);19    //console.log(blows);20    for (let i = 0; i < gameround; i++){21        var round = 0;22        while(round < 2){23        24            //console.log(blows.length);25            let roll = Math.round(Math.random()*blows.length.valueOf(true));26            console.log("You Knocked " + roll + " Pin");27            var remain = blows.length.valueOf(true) - roll;28            console.log("Pin Left " + remain);29            point = point + roll;30            console.log("POINT = " + point );31            roundPoint = roundPoint+roll;32            if (spare == true){33                point = point+roll;34                //console.log(point+"'''"+roll);35                36            }37            if (remain == 0 && round == 0){38                console.log("round is "+round);39                //point = 30;40                console.log("***STRIKE*** Point = "+ point);41                var strike = true;42                43                //point = 10 + point;44                countStrik++;45                //console.log(countStrik);46                round =2;47            }48            else{49                50                strike = false; 51                52            }53            if (remain == 0 && round == 1){54                console.log("**SPARE*** Point = "+ point);55                spare = true;56                57                58                59                //console.log(countStrik);60                //round =2;61            }62            else{63                64                spare = false; 65                66            }67        68            round++;69        70            for (let i =0; i< roll;i++){71                blows.pop();72            }73            74        75        }76        //console.log("here"+strike);77        if (strike == false && countStrik == 1){78            point = point+roundPoint;79            console.log(roundPoint);80            countStrik=0;81        }82        83        if (strike == false && countStrik == 2){84            point = point+roundPoint+roundPoint+10;85            countStrik=0;86        }87        if (strike == false && countStrik == 3){88            point = point+roundPoint+roundPoint+roundPoint +30;89            countStrik=0;90        }91        92        //console.log(point);93        console.log("########### ROUND " + (i+1) + " Done ##############");94        console.log("total Point is " +point);95        newBowl(remain);96        var roundPoint = 0;97        //point = point+ point; 98    }99}...Task.js
Source:Task.js  
1import React from 'react';2import {View,StyleSheet,Text,TouchableOpacity} from 'react-native';3const Task =(props) =>{4    return(5        <View style={Styles.MainContainer}>6            <View style= {Styles.itemLeft}>7                <View style={Styles.roundpoint}></View>8                <Text style={Styles.textData}>{props.text}</Text>9            </View>10            <View style={Styles.roundpointContainer}>11                <TouchableOpacity style={Styles.roundRight}></TouchableOpacity>12            </View>13        </View>14    )15}16const Styles=StyleSheet.create({17    MainContainer:{18        alignItems:'center',19        flexDirection:'row',20        backgroundColor:'#ffffff',21        width:'80%',22        height:50,23        marginTop:10,24        alignItems:'center',25        borderRadius:10,26        padding:5,27        28    },29    itemLeft:{30        padding:10,31        flexDirection:'row',32        flexWrap:'wrap',33    },34    textData:{35        fontFamily:'Montserrat Regular 400',36        fontSize:16,37        color:"#000000",38        marginLeft:10,39        maxWidth:"80%"40    },41    roundpoint:{42        width:35,43        height:25,44        borderRadius:10,45        backgroundColor:'#34eb86',46        opacity:0.5,47    },48    roundpointContainer:{49        position:'absolute',50        right:10,51    },52    roundRight:{53        width:20,54        height:20,55        borderRadius:10,56        backgroundColor:'#ffffff',57        borderWidth:1,58        borderColor:'#34eb86',59    }60})...index.js
Source:index.js  
1import React from 'react';2import { BsStar, BsStarFill } from 'react-icons/bs';3const MAX_POINT = 5;4export default function RatingStars({ point, color, size, className, style, onClickStar }) {5  const roundPoint = Math.floor(point);6  const fillStars = Array(roundPoint).fill(roundPoint);7  const emptyStars = Array(MAX_POINT - roundPoint).fill(roundPoint);8  const handleClickFillStar = (i) => {9    onClickStar && onClickStar(i + 1);10  };11  const handleClickEmptyStar = (i) => {12    onClickStar && onClickStar(i + 1 + point);13  };14  return (15    <div>16      {fillStars.map((_, i) => (17        <BsStarFill key={i} color={color} size={size} className={className} style={style} onClick={() => handleClickFillStar(i)} />18      ))}19      {emptyStars.map((point, i) => (20        <BsStar key={i} color={color} size={size} className={className} style={style} onClick={() => handleClickEmptyStar(i)} />21      ))}22    </div>23  );...TitlePage.jsx
Source:TitlePage.jsx  
1import React from 'react';2import styles from './TitlePage.module.css';3import RoundPoint from '../RoundPoint/RoundPoint';4import {ROUND_POINT_SETS} from '../../roundedImgsData';5const TitlePage = () => {6    return (7        <div className={styles.TitlePage}>8            <h1>ÐÑегда ли Ñели ÑеÑапии СÐ2 <br/>на повеÑÑ
ноÑÑи?</h1>9            <RoundPoint roundStyle={ROUND_POINT_SETS.AIM} />10            <RoundPoint roundStyle={ROUND_POINT_SETS.HYPO} />11            <RoundPoint roundStyle={ROUND_POINT_SETS.COMP} />12            <RoundPoint roundStyle={ROUND_POINT_SETS.RISKS} />13        </div>14    );15};...path.js
Source:path.js  
1import { roundPoint } from './number'2const createCurves = (x1, y1, x2, y2) => ` C${roundPoint((x2 + x1) / 2)},${y1} ` +3    `${roundPoint((x2 + x1) / 2)},${y2} ${x2},${y2}`4const createPath = (index, X, Y, YNext) => {5  let str = `M${X[0]},${Y[0]}`6  for (let i = 0; i < X.length - 1; i++)7    str += createCurves(X[i], Y[i], X[i + 1], Y[i + 1])8  str += ` L${[ ...X ].pop()},${[ ...YNext ].pop()}`9  for (let i = X.length - 1; i > 0; i--)10    str += createCurves(X[i], YNext[i], X[i - 1], YNext[i - 1])11  str += ' Z'12  return str13}14export {15  createCurves, createPath...Using AI Code Generation
1const { roundPoint } = require('playwright/lib/server/firefox/ffPage');2const { roundPoint } = require('playwright/lib/server/chromium/crPage');3const { roundPoint } = require('playwright/lib/server/webkit/wkPage');4const { roundPoint } = require('playwright/lib/server/firefox/ffPage');5const { roundPoint } = require('playwright/lib/server/firefox/ffPage');6const { roundPoint } = require('playwright/lib/server/firefox/ffPage');7const { roundPoint } = require('playwright/lib/server/firefox/ffPage');Using AI Code Generation
1const { roundPoint } = require('playwright/lib/utils/geometry');2const point = { x: 100.6, y: 200.1 };3const roundedPoint = roundPoint(point);4console.log(roundedPoint);5const { roundPoint } = require('playwright/lib/utils/geometry');6const point = { x: 100.6, y: 200.1 };7const roundedPoint = roundPoint(point);8console.log(roundedPoint);9const { roundPoint } = require('playwright/lib/utils/geometry');10const point = { x: 100.6, y: 200.1 };11const roundedPoint = roundPoint(point);12console.log(roundedPoint);13const { roundPoint } = require('playwright/lib/utils/geometry');14const point = { x: 100.6, y: 200.1 };15const roundedPoint = roundPoint(point);16console.log(roundedPoint);17const { roundPoint } = require('playwright/lib/utils/geometry');18const point = { x: 100.6, y: 200.1 };19const roundedPoint = roundPoint(point);20console.log(roundedPoint);21const { roundPoint } = require('playwright/lib/utils/geometry');22const point = { x: 100.6, y: 200.1 };23const roundedPoint = roundPoint(point);24console.log(roundedPoint);25const { roundPoint } = require('playwright/lib/utils/geometry');Using AI Code Generation
1const { roundPoint } = require('playwright-core/lib/server/common/geometry');2const point = { x: 0.6, y: 0.9 };3const roundedPoint = roundPoint(point);4console.log(roundedPoint);5const { roundPoint } = require('playwright-core/lib/server/common/geometry');6const point = { x: 1.6, y: 0.9 };7const roundedPoint = roundPoint(point);8console.log(roundedPoint);9const { roundPoint } = require('playwright-core/lib/server/common/geometry');10const point = { x: 1.6, y: 1.9 };11const roundedPoint = roundPoint(point);12console.log(roundedPoint);13const { roundPoint } = require('playwright-core/lib/server/common/geometry');14const point = { x: 1.6, y: 2.9 };15const roundedPoint = roundPoint(point);16console.log(roundedPoint);17const { roundPoint } = require('playwright-core/lib/server/common/geometry');18const point = { x: 1.6, y: 3.9 };19const roundedPoint = roundPoint(point);20console.log(roundedPoint);21const { roundPoint } = require('playwright-core/lib/server/common/geometry');22const point = { x: 1.6, y: 4.9 };23const roundedPoint = roundPoint(point);24console.log(roundedPoint);25const { roundPoint }Using AI Code Generation
1const { roundPoint } = require('@playwright/test/lib/server/rect');2const point = { x: 2.3, y: 3.9 };3const roundedPoint = roundPoint(point);4import { roundPoint } from '@playwright/test/lib/server/rect';5const point = { x: 2.3, y: 3.9 };6const roundedPoint = roundPoint(point);7import { roundPoint } from '@playwright/test/lib/server/rect';8const point = { x: 2.3, y: 3.9 };9const roundedPoint = roundPoint(point);10import { roundPoint } from '@playwright/test/lib/server/rect';11const point = { x: 2.3, y: 3.9 };12const roundedPoint = roundPoint(point);13const { roundPoint } = require('@playwright/test/lib/server/rect');14const point = { x: 2.3, y: 3.9 };15const roundedPoint = roundPoint(point);16const { roundPoint } = require('@playwright/test/lib/server/rect');17const point = { x: 2.3, y: 3.9 };18const roundedPoint = roundPoint(point);19const { roundPoint } = require('@playwright/test/lib/server/rect');20const point = { x: 2.3Using AI Code Generation
1const { roundPoint } = require('playwright/lib/utils/math');2const result = roundPoint({ x: 0.5, y: 0.5 });3console.log(result);4const { roundPoint } = require('playwright/lib/utils/math');5const result = roundPoint({ x: 0.5, y: 0.5 });6console.log(result);7{ x: 1, y: 1 }8{ x: 0, y: 0 }LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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