How to use throwInvalidHookError method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberHooks.new.js

Source:ReactFiberHooks.new.js Github

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...139// TODO: Maybe there's some way to consolidate this with140// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.141let didScheduleRenderPhaseUpdateDuringThisPass: boolean = false;142const RE_RENDER_LIMIT = 25;143function throwInvalidHookError() {144 throw new Error(145 'Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' +146 ' one of the following reasons:\n' +147 '1. You might have mismatching versions of React and the renderer (such as React DOM)\n' +148 '2. You might be breaking the Rules of Hooks\n' +149 '3. You might have more than one copy of React in the same app\n' +150 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.',151 );152}153function areHookInputsEqual(154 nextDeps: Array<mixed>,155 prevDeps: Array<mixed> | null,156) {157 if (prevDeps === null) {...

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ReactFiberHooks.old.js

Source:ReactFiberHooks.old.js Github

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...156// In DEV, this tracks whether currently rendering component needs to ignore157// the dependencies for Hooks that need them (e.g. useEffect or useMemo).158// When true, such Hooks will always be "remounted". Only used during hot reload.159let ignorePreviousDependencies: boolean = false;160function throwInvalidHookError() {161 invariant(162 false,163 'Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for' +164 ' one of the following reasons:\n' +165 '1. You might have mismatching versions of React and the renderer (such as React DOM)\n' +166 '2. You might be breaking the Rules of Hooks\n' +167 '3. You might have more than one copy of React in the same app\n' +168 'See https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem.',169 );170}171function areHookInputsEqual(172 nextDeps: Array<mixed>,173 prevDeps: Array<mixed> | null,174) {...

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ReactFiberHooks.js

Source:ReactFiberHooks.js Github

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1import ReactCurrentDispatcher from "../react/ReactCurrentDispatcher";2import { requestEventTime, requestUpdateLane } from "./ReactFiberWorkLoop";3import {4 Update as UpdateEffect,5 Passive as PassiveEffect,6} from "./ReactFiberFlags";7import {8 HasEffect as HookHasEffect,9 Layout as HookLayout,10 Passive as HookPassive,11} from "./ReactHookEffectTags";12// The work-in-progress fiber. I've named it differently to distinguish it from13// the work-in-progress hook.14let currentlyRenderingFiber = null;15// Hooks are stored as a linked list on the fiber's memoizedState field. The16// current hook list is the list that belongs to the current fiber. The17// work-in-progress hook list is a new list that will be added to the18// work-in-progress fiber.19// Hooks 用链表结构, 存贮在fiber's memoizedState字段20// Hook | null21let currentHook = null;22// Hook | null23let workInProgressHook = null;24// Whether an update was scheduled at any point during the render phase. This25// does not get reset if we do another render pass; only when we're completely26// finished evaluating this component. This is an optimization so we know27// whether we need to clear render phase updates after a throw.28let didScheduleRenderPhaseUpdate = false;29// Where an update was scheduled only during the current render pass. This30// gets reset after each attempt.31// TODO: Maybe there's some way to consolidate this with32// `didScheduleRenderPhaseUpdate`. Or with `numberOfReRenders`.33let didScheduleRenderPhaseUpdateDuringThisPass = false;34export function renderWithHooks(35 // null36 current,37 workInProgress,38 // 这里是函数组件, 其实就是wip.type39 Component,40 // wip.props41 props,42 // context43 secondArg,44 nextRenderLanes45) {46 renderLanes = nextRenderLanes;47 currentlyRenderingFiber = workInProgress;48 // 为何这边就已经清空 memoizedState 和 updateQueue 了?49 workInProgress.memoizedState = null;50 workInProgress.updateQueue = null;51 workInProgress.lanes = NoLanes;52 // The following should have already been reset53 // currentHook = null;54 // workInProgressHook = null;55 // didScheduleRenderPhaseUpdate = false;56 // TODO Warn if no hooks are used at all during mount, then some are used during update.57 // Currently we will identify the update render as a mount because memoizedState === null.58 // This is tricky because it's valid for certain types of components (e.g. React.lazy)59 // Using memoizedState to differentiate between mount/update only works if at least one stateful hook is used.60 // Non-stateful hooks (e.g. context) don't get added to memoizedState,61 // so memoizedState would be null during updates and mounts.62 // Dispatcher 跟useState有关63 ReactCurrentDispatcher.current =64 current === null || current.memoizedState === null65 ? HooksDispatcherOnMount66 : HooksDispatcherOnUpdate;67 // 直接执行组件函数, 得到一个 jsx object68 let children = Component(props, secondArg);69 // Check if there was a render phase update70 if (didScheduleRenderPhaseUpdateDuringThisPass) {71 // Keep rendering in a loop for as long as render phase updates continue to72 // be scheduled. Use a counter to prevent infinite loops.73 let numberOfReRenders = 0;74 do {75 didScheduleRenderPhaseUpdateDuringThisPass = false;76 invariant(77 numberOfReRenders < RE_RENDER_LIMIT,78 "Too many re-renders. React limits the number of renders to prevent " +79 "an infinite loop."80 );81 numberOfReRenders += 1;82 // Start over from the beginning of the list83 currentHook = null;84 workInProgressHook = null;85 workInProgress.updateQueue = null;86 ReactCurrentDispatcher.current = HooksDispatcherOnRerender;87 children = Component(props, secondArg);88 } while (didScheduleRenderPhaseUpdateDuringThisPass);89 }90 // We can assume the previous dispatcher is always this one, since we set it91 // at the beginning of the render phase and there's no re-entrancy.92 ReactCurrentDispatcher.current = ContextOnlyDispatcher;93 // This check uses currentHook so that it works the same in DEV and prod bundles.94 // hookTypesDev could catch more cases (e.g. context) but only in DEV bundles.95 const didRenderTooFewHooks =96 currentHook !== null && currentHook.next !== null;97 renderLanes = NoLanes;98 currentlyRenderingFiber = null;99 currentHook = null;100 workInProgressHook = null;101 didScheduleRenderPhaseUpdate = false;102 invariant(103 !didRenderTooFewHooks,104 "Rendered fewer hooks than expected. This may be caused by an accidental " +105 "early return statement."106 );107 return children;108}109function mountWorkInProgressHook() {110 const hook = {111 memoizedState: null,112 baseState: null,113 baseQueue: null,114 queue: null,115 next: null,116 };117 if (workInProgressHook === null) {118 // This is the first hook in the list119 currentlyRenderingFiber.memoizedState = workInProgressHook = hook;120 } else {121 // 一个函数组件里面, 两个以上的hook就走这里, 链起来了~122 // Append to the end of the list123 workInProgressHook = workInProgressHook.next = hook;124 }125 return workInProgressHook;126}127function createFunctionComponentUpdateQueue() {128 return {129 lastEffect: null,130 };131}132/**133 * 把tag为 HookHasEffect|HookPassive的effect压入fiber.updateQueue134 */135function pushEffect(tag, create, destroy, deps) {136 const effect = {137 tag,138 create,139 destroy,140 deps,141 // Circular142 next: null,143 };144 // 在我学习的例子里, 这个fiber是App函数组件, 对应的fiber节点是没有updateQueue的(创建的时候就没有初始化)145 let componentUpdateQueue = currentlyRenderingFiber.updateQueue;146 if (componentUpdateQueue === null) {147 componentUpdateQueue = createFunctionComponentUpdateQueue();148 currentlyRenderingFiber.updateQueue = componentUpdateQueue;149 componentUpdateQueue.lastEffect = effect.next = effect;150 } else {151 // 这里跟updateQueue.shared.pending那个双循环有些不一样,152 const lastEffect = componentUpdateQueue.lastEffect;153 if (lastEffect === null) {154 componentUpdateQueue.lastEffect = effect.next = effect;155 } else {156 const firstEffect = lastEffect.next;157 lastEffect.next = effect;158 effect.next = firstEffect;159 componentUpdateQueue.lastEffect = effect;160 }161 }162 return effect;163}164function mountEffectImpl(fiberFlags, hookFlags, create, deps) {165 const hook = mountWorkInProgressHook();166 const nextDeps = deps === undefined ? null : deps;167 // 哦吼, 就在这, 这个fiber上有了 PassiveEffect168 // 在我学的例子里, 对于component App, 其flags在创建的时候169 // 由 placeSingleChild 函数打上 Placement = 2170 // 这里再跟 UpdateEffect | PassiveEffect 做合并171 currentlyRenderingFiber.flags |= fiberFlags;172 // 只是压入updateQueue, **并不执行**173 // 注意, 这里destroy暂时为undefined, 因为destroy函数是create函数的返回值174 hook.memoizedState = pushEffect(175 HookHasEffect | hookFlags,176 create,177 undefined,178 nextDeps179 );180}181function mountEffect(create, deps) {182 return mountEffectImpl(183 UpdateEffect | PassiveEffect,184 HookPassive,185 create,186 deps187 );188}189function mountState(initialState) {190 // wip.memoizedState 塞一个空的hook对象,作为hook单链表的起点(?)191 const hook = mountWorkInProgressHook();192 if (typeof initialState === "function") {193 // useState的初始状态是函数, 这里执行函数, 返回值赋值给initialState194 initialState = initialState();195 }196 hook.memoizedState = hook.baseState = initialState;197 const queue = (hook.queue = {198 pending: null,199 dispatch: null,200 lastRenderedReducer: basicStateReducer,201 lastRenderedState: initialState,202 });203 // const [a, setA] = useState('a')204 // setA 就是这里的 dispatchAction205 const dispatch = (queue.dispatch = dispatchAction.bind(206 null,207 currentlyRenderingFiber,208 queue209 ));210 return [hook.memoizedState, dispatch];211}212// 这函数回头再看213function dispatchAction(fiber, queue, action) {214 const eventTime = requestEventTime();215 const lane = requestUpdateLane(fiber);216 const update = {217 lane,218 action,219 eagerReducer: null,220 eagerState: null,221 next: null,222 };223 // Append the update to the end of the list.224 const pending = queue.pending;225 if (pending === null) {226 // This is the first update. Create a circular list.227 update.next = update;228 } else {229 update.next = pending.next;230 pending.next = update;231 }232 queue.pending = update;233 const alternate = fiber.alternate;234 if (235 fiber === currentlyRenderingFiber ||236 (alternate !== null && alternate === currentlyRenderingFiber)237 ) {238 // This is a render phase update. Stash it in a lazily-created map of239 // queue -> linked list of updates. After this render pass, we'll restart240 // and apply the stashed updates on top of the work-in-progress hook.241 didScheduleRenderPhaseUpdateDuringThisPass =242 didScheduleRenderPhaseUpdate = true;243 } else {244 if (245 fiber.lanes === NoLanes &&246 (alternate === null || alternate.lanes === NoLanes)247 ) {248 // The queue is currently empty, which means we can eagerly compute the249 // next state before entering the render phase. If the new state is the250 // same as the current state, we may be able to bail out entirely.251 const lastRenderedReducer = queue.lastRenderedReducer;252 if (lastRenderedReducer !== null) {253 let prevDispatcher;254 try {255 const currentState = queue.lastRenderedState;256 const eagerState = lastRenderedReducer(currentState, action);257 // Stash the eagerly computed state, and the reducer used to compute258 // it, on the update object. If the reducer hasn't changed by the259 // time we enter the render phase, then the eager state can be used260 // without calling the reducer again.261 update.eagerReducer = lastRenderedReducer;262 update.eagerState = eagerState;263 if (is(eagerState, currentState)) {264 // Fast path. We can bail out without scheduling React to re-render.265 // It's still possible that we'll need to rebase this update later,266 // if the component re-renders for a different reason and by that267 // time the reducer has changed.268 return;269 }270 } catch (error) {271 // Suppress the error. It will throw again in the render phase.272 }273 }274 }275 // 开始render阶段咯276 scheduleUpdateOnFiber(fiber, lane, eventTime);277 }278}279export const ContextOnlyDispatcher = {280 readContext,281 useCallback: throwInvalidHookError,282 useContext: throwInvalidHookError,283 useEffect: throwInvalidHookError,284 useImperativeHandle: throwInvalidHookError,285 useLayoutEffect: throwInvalidHookError,286 useMemo: throwInvalidHookError,287 useReducer: throwInvalidHookError,288 useRef: throwInvalidHookError,289 useState: throwInvalidHookError,290 useDebugValue: throwInvalidHookError,291 useDeferredValue: throwInvalidHookError,292 useTransition: throwInvalidHookError,293 useMutableSource: throwInvalidHookError,294 useOpaqueIdentifier: throwInvalidHookError,295 unstable_isNewReconciler: enableNewReconciler,296};297const HooksDispatcherOnMount = {298 readContext,299 useCallback: mountCallback,300 useContext: readContext,301 useEffect: mountEffect,302 useImperativeHandle: mountImperativeHandle,303 useLayoutEffect: mountLayoutEffect,304 useMemo: mountMemo,305 useReducer: mountReducer,306 useRef: mountRef,307 useState: mountState,308 useDebugValue: mountDebugValue,309 useDeferredValue: mountDeferredValue,310 useTransition: mountTransition,311 useMutableSource: mountMutableSource,312 useOpaqueIdentifier: mountOpaqueIdentifier,313 unstable_isNewReconciler: enableNewReconciler,314};315const HooksDispatcherOnUpdate = {316 readContext,317 useCallback: updateCallback,318 useContext: readContext,319 useEffect: updateEffect,320 useImperativeHandle: updateImperativeHandle,321 useLayoutEffect: updateLayoutEffect,322 useMemo: updateMemo,323 useReducer: updateReducer,324 useRef: updateRef,325 useState: updateState,326 useDebugValue: updateDebugValue,327 useDeferredValue: updateDeferredValue,328 useTransition: updateTransition,329 useMutableSource: updateMutableSource,330 useOpaqueIdentifier: updateOpaqueIdentifier,331 unstable_isNewReconciler: enableNewReconciler,332};333const HooksDispatcherOnRerender = {334 readContext,335 useCallback: updateCallback,336 useContext: readContext,337 useEffect: updateEffect,338 useImperativeHandle: updateImperativeHandle,339 useLayoutEffect: updateLayoutEffect,340 useMemo: updateMemo,341 useReducer: rerenderReducer,342 useRef: updateRef,343 useState: rerenderState,344 useDebugValue: updateDebugValue,345 useDeferredValue: rerenderDeferredValue,346 useTransition: rerenderTransition,347 useMutableSource: updateMutableSource,348 useOpaqueIdentifier: rerenderOpaqueIdentifier,349 unstable_isNewReconciler: enableNewReconciler,...

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fiberHooks.js

Source:fiberHooks.js Github

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...30 return (31 (x === y && (x !== 0 || 1 / x === 1 / y)) || (x !== x && y !== y) // eslint-disable-line no-self-compare32 );33}34function throwInvalidHookError() {35 console.error(36 'Invalid hook call. Hooks can only be called inside of the body of a function component',37 );38}39function readContext() {}40function mountWorkInProgressHook() {41 const hook = {42 memoizedState: null,43 baseState: null,44 queue: null,45 baseUpdate: null,46 next: null,47 };48 if (workInProgressHook === null) {...

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Using AI Code Generation

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1const { PlaywrightError } = require('playwright');2throw new PlaywrightError('Invalid hook', 'throwInvalidHookError');3const { test, expect } = require('@playwright/test');4test('test', async ({ page }) => {5 await expect(page).toHaveTitle('Playwright');6});

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Using AI Code Generation

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1const { InternalError } = require('playwright/lib/server/frames');2const error = new InternalError('test');3error.throwInvalidHookError('test', 'test');4const {{In ernalErrIr } =nrequire('playwright/lib/ttils/errors');5const error = new InternalError('meseagr',n'stack');6error.alError } = rookError('hookName');7const { InternalError } = require('playwright/lib/utils/errors');8const errer = new InternalErrqr('message', 'stacu');9error.throwInvalidParameterError('parameterName');10consr {/framesalError } = require('pl'ywright/lib/uti)s/errors');11const;error = new InternalError('message', 'stack');12error.throwInvalidTypeError('expectedType', 'actualType');13const { InternalError } = require('playwright/lib/utils/errors');14const error = new InternalError('message', 'stack');15error.throwMultipleElementsError();16const { InternalError } = require('playwright/lib/utils/errors');17const error = new InternalError('message', 'stack');18error.throwMultipleWindowsError();19const { InternalError } = require('playwright/lib/utils/errors');20const error = new InternalError('message', 'stack');21error.throwTimeoutError('timeout');22const { InternalError } = require('playwright/lib/utils/errors');23const error = new InternalError('message', 'stack');24error.throwUnsupportedError('featureName');25const { InternalError } = require('playwright/lib/utils/errors');26const error = new InternalError('message', 'stack');27error.throwValidationError('validationError');28const { InternalError } = require('playwright/lib/utils/errors');29const error = new InternalError('message', 'stack');30error.throwWaitTaskTimeoutError('timeout');31const { InternalError } = require('playwright/lib/utils/errors');32const error = new InternalError('message', 'stack');33error.throwWaitTaskTerminatedError('reason');

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Using AI Code Generation

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1const error = new InternalError('test');2error.throwInvalidHookError('test', 'test');3const { InternalError } = require('playwright/lib/server/frames');4const error = new InternalError('test');5error.throwInvalidHookError('test', 'test');6const { InternalError } = require('playwright/lib/server/frames');7const error = new InternalError('test');8error.throwInvalidHookError('test', 'test');9const { InternalError } = require('playwright/lib/server/frames');10const error = new InternalError('test');11error.throwInvalidHookError('test', 'test');12const { InternalError } = require('playwright/lib/server/frames');13const error = new InternalError('test');14error.throwInvalidHookError('test', 'test');15const { InternalError } = require('playwright/lib/server/frames');16const error = new InternalError('test');17error.throwInvalidHookError('test', 'test');18const { InternalError } = require('playwright/lib/server/frames');19const error = new InternalError('test');20error.throwInvalidHookError('test', 'test');21const { InternalError } = require('playwright/lib/server/frames');22const error = new InternalError('test');23error.throwInvalidHookError('test', 'test');24const { InternalError } = require('playwright/lib/server/frames');25const error = new InternalError('test');26error.throwInvalidHookError('test', 'test');

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Using AI Code Generation

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1const { InternalError } = require('playwright/lib/utils/errors');2const error = new InternalError('message', 'stack');3error.throwInvalidHookError('hookName');4const { InternalError } = require('playwright/lib/utils/errors');5const error = new InternalError('message', 'stack');6error.throwInvalidParameterError('parameterName');7const { InternalError } = require('playwright/lib/utils/errors');8const error = new InternalError('message', 'stack');9error.throwInvalidTypeError('expectedType', 'actualType');10const { InternalError } = require('playwright/lib/utils/errors');11const error = new InternalError('message', 'stack');12error.throwMultipleElementsError();13const { InternalError } = require('playwright/lib/utils/errors');14const error = new InternalError('message', 'stack');15error.throwMultipleWindowsError();16const { InternalError } = require('playwright/lib/utils/errors');17const error = new InternalError('message', 'stack');18error.throwTimeoutError('timeout');19const { InternalError } = require('playwright/lib/utils/errors');20const error = new InternalError('message', 'stack');21error.throwUnsupportedError('featureName');22const { InternalError } = require('playwright/lib/utils/errors');23const error = new InternalError('message', 'stack');24error.throwValidationError('validationError');25const { InternalError } = require('playwright/lib/utils/errors');26const error = new InternalError('message', 'stack');27error.throwWaitTaskTimeoutError('timeout');28const { InternalError } = require('playwright/lib/utils/errors');29const error = new InternalError('message', 'stack');30error.throwWaitTaskTerminatedError('reason');

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Using AI Code Generation

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1throwMultipleElementsFoundError('div');2const { InternalError } = require('playwright/lib/utils/errors');3throw new Internalrror('test', 'test');4const { throwMultipleWindowsError } = require('playwright-core/lib/utils/utils');5throwMultipleWindowsError();6const { throwTimeoutError } = require('playwright-core/lib/utils/utils');7throwTimeoutError('my message');8const { throwUnsupportedError } = require('playwright-core/lib/utils/utils');9throwUnsupportedError('my message');10const { throwValidationError } = require('playwright-core/lib/utils/utils');11throwValidationError('my message');12const { throwWaitTaskTimeoutError } = require('playwright-core/lib/utils/utils');13throwWaitTaskTimeoutError('my message');14const { toDebugString } = require('playwright-core/lib/utils/utils');15let str = toDebugString({ a: 'b',

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Using AI Code Generation

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1throw new Error(InternalError.throwInvalidHookError('useHook'));2throw new Error(InternalError.throwInvalidHookError('useHook'));3throw new Error(InternalError.throwInvalidHookError('useHook'));4throw new Error(InternalError.throwInvalidHookError('useHook'));5throw new Error(InternalError.throwInvalidHookError('useHook'));6throw new Error(InternalError.throwInvalidHookError('useHook'));7throw new Error(InternalError.throwInvalidHookError('useHook'));8throw new Error(InternalError.throwInvalidHookError('useHook'));9throw new Error(InternalError.throwInvalidHookError('useHook'));10throw new Error(InternalError.throwInvalidHookError('useHook'));11throw new Error(InternalError.throwInvalidHookError('useHook'));12throw new Error(InternalError.throwInvalidHookError('useHook'));13throw new Error(InternalError.throwInvalidHookError('useHook'));14throw new Error(InternalError.throwInvalidHookError('useHook'));

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