How to use waitForFrame method in Puppeteer

Best JavaScript code snippet using puppeteer

Animate.js

Source:Animate.js Github

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123function createNewFrame(plr, obj, xOffset, yOffset){4 var a = plr.currentFrame;5 plr.animationSpeed = obj.speed;6 7 if (obj.framesStart[a+1] == 9999){ plr.currentFrame -= 1; a -= 1; }8 if (plr.currentFrame >= obj.frames){ plr.currentFrame = 0; }9 10 var sizeDiff = plr.height - obj.height;11 if (sizeDiff < 0){ sizeDiff /= 2; } 12 var wDiff = (obj.framesStart[a+1] - obj.framesStart[a]) - plr.width;13 if (plr.dir == "right") { wDiff = 0; }14 15 var img = new Image();16 img.src = obj.src;17 ctx.drawImage(18 img, 19 obj.framesStart[a],20 0,21 obj.framesStart[a+1] - obj.framesStart[a],22 obj.height,23 plr.x - wDiff,24 plr.y + (sizeDiff*2) - yOffset,25 obj.framesStart[a+1] - obj.framesStart[a],26 obj.height27 );28 if (plr.waitForFrame !== true){29 plr.waitForFrame = true30 setTimeout(function(){31 if (plr.currentFrame < obj.frames - 1){32 plr.currentFrame += 1; 33 } else {34 plr.currentFrame = 0;35 }36 plr.waitForFrame = false;37 },plr.animationSpeed);38 }39}4041function createNewAttackFrame(plr, obj, xOffset, yOffset, DamageObj){42 var a = plr.currentFrame;43 plr.animationSpeed = obj.speed;44 plr.resetComboTime = obj.frames * obj.speed + 625;4546 if (plr.currentFrame >= obj.frames){ plr.currentFrame = 0; }47 48 var sizeDiff = plr.height - obj.height;49 if (sizeDiff < 0){ sizeDiff /= 2; } 50 var wDiff = (obj.framesStart[a+1] - obj.framesStart[a]) - plr.width;51 if (plr.dir == "right") { wDiff = 0; }52 53 var img = new Image();54 img.src = obj.src;55 ctx.drawImage(56 img, 57 obj.framesStart[a],58 0,59 obj.framesStart[a+1] - obj.framesStart[a],60 obj.height,61 plr.x - wDiff,62 plr.y + (sizeDiff*2) - yOffset,63 obj.framesStart[a+1] - obj.framesStart[a],64 obj.height65 );66 if (plr.waitForFrame !== true){67 plr.waitForFrame = true68 setTimeout(function(){69 if (plr.currentFrame < obj.frames - 1){70 plr.currentFrame += 1; 71 } else {72 plr.attacking = false;73 plr.currentFrame = 0;74 plr.resetValues();75 if (plr.currentAnimation == "punch2R" || plr.currentAnimation == "punch2L"){76 if(typeof plr.runPunch2 == "undefined" || plr.runPunch2 == false){77 plr.runPunch2 = true;78 }79 }80 if (plr.dir == "right"){81 plr.currentAnimation = "standR";82 } else {83 plr.currentAnimation = "standL";84 }85 if (obj.framesStart[a+1]==9998){ 86 plr.combo = [];87 plr.lastCombo = [];88 plr.runPunch2 = 89 plr.isCombo = false;90 }91 if (obj.framesStart[a+1]==9997){92 plr.resetValues();93 returnOpponent(plr).resetValues();94 }95 }96 plr.waitForFrame = false;97 },plr.animationSpeed);98 }99 var isDamageFrame = false;100 for (var i = 0; i < DamageObj.onFrames.length; i++){ if (DamageObj.onFrames[i] == a){ isDamageFrame = true; } }101 if (isDamageFrame) {checkFrameCollision(plr, obj); }102}103104function createNewFrameWithProjectile(plr, obj, xOffset, yOffset, ProjectileProperties){105 var a = plr.currentFrame;106 var pp = ProjectileProperties;107 plr.animationSpeed = obj.speed;108109 if (plr.currentFrame >= obj.frames){ plr.currentFrame = 0; }110 111 var sizeDiff = plr.height - obj.height;112 if (sizeDiff < 0){ sizeDiff /= 2; } 113 var wDiff = (obj.framesStart[a+1] - obj.framesStart[a]) - plr.width;114 if (plr.dir == "right") { wDiff = 0; }115 116 var img = new Image();117 img.src = obj.src;118 ctx.drawImage(119 img, 120 obj.framesStart[a],121 0,122 obj.framesStart[a+1] - obj.framesStart[a],123 obj.height,124 plr.x - wDiff,125 plr.y + (sizeDiff*2) - yOffset,126 obj.framesStart[a+1] - obj.framesStart[a],127 obj.height128 );129 if (a == pp.fireOnFrame && !plr.hasFired){130 plr.hasFired = true;131 setTimeout(function(){ plr.hasFired = false; },2000);132 var proj = new Projectile(pp.x, pp.y, pp.width, pp.height, pp.img, pp.speed, pp.direction, pp.damage, pp.lifetime, pp.name);133 if (pp.isSpecial){134 for (var i = 0; i < players.length; i++){135 players[i].stunned = false;136 }137 }138 }139 if (plr.waitForFrame !== true){140 plr.waitForFrame = true141 setTimeout(function(){142 if (plr.currentFrame < obj.frames - 1){143 plr.currentFrame += 1; 144 } else {145 plr.attacking = false;146 plr.currentFrame = 0;147 plr.resetValues();148 if (plr.dir == "right"){149 plr.currentAnimation = "standR";150 } else {151 plr.currentAnimation = "standL";152 }153 if (obj.framesStart[a+1]==9998){ 154 plr.combo = [];155 plr.lastCombo = [];156 plr.runPunch2 = 157 plr.isCombo = false;158 }159 if (obj.framesStart[a+1]==9997){160 plr.resetValues();161 returnOpponent(plr).resetValues();162 }163 }164 plr.waitForFrame = false;165 },plr.animationSpeed);166 }167}168169function createNewFrameWithOnHitProjectile(plr, obj, xOffset, yOffset, ProjectileProperties){170 var a = plr.currentFrame;171 var pp = ProjectileProperties;172 plr.animationSpeed = obj.speed;173174 if (plr.currentFrame >= obj.frames){ plr.currentFrame = 0; }175 176 var sizeDiff = plr.height - obj.height;177 if (sizeDiff < 0){ sizeDiff /= 2; } 178 var wDiff = (obj.framesStart[a+1] - obj.framesStart[a]) - plr.width;179 if (plr.dir == "right") { wDiff = 0; }180 181 var img = new Image();182 img.src = obj.src;183 ctx.drawImage(184 img, 185 obj.framesStart[a],186 0,187 obj.framesStart[a+1] - obj.framesStart[a],188 obj.height,189 plr.x - wDiff,190 plr.y + (sizeDiff*2) - yOffset,191 obj.framesStart[a+1] - obj.framesStart[a],192 obj.height193 );194 if (a == pp.fireOnFrame && !plr.hasFired){195 plr.hasFired = true;196 setTimeout(function(){ plr.hasFired = false; },2000);197 var proj = new onHitProjectile(198 pp.x, 199 pp.y, 200 pp.width, 201 pp.height, 202 pp.img, 203 pp.speed,204 pp.direction,205 pp.damage, 206 pp.lifetime,207 pp.name,208 pp.img2, 209 pp.img2FramesStart, 210 pp.img2Height, 211 pp.img2FrameSpeed212 );213 if (pp.isSpecial){214 plr.resetValues();215 for (var i = 0; i < players.length; i++){216 players[i].stunned = false;217 }218 }219 }220 if (plr.waitForFrame !== true){221 plr.waitForFrame = true222 setTimeout(function(){223 if (plr.currentFrame < obj.frames - 1){224 plr.currentFrame += 1; 225 } else {226 plr.attacking = false;227 plr.currentFrame = 0;228 plr.resetValues();229 if (plr.dir == "right"){230 plr.currentAnimation = "standR";231 } else {232 plr.currentAnimation = "standL";233 }234 if (obj.framesStart[a+1]==9998){ 235 plr.combo = [];236 plr.lastCombo = [];237 plr.runPunch2 = 238 plr.isCombo = false;239 }240 if (obj.framesStart[a+1]==9997){241 plr.resetValues();242 returnOpponent(plr).resetValues();243 }244 }245 plr.waitForFrame = false;246 },plr.animationSpeed);247 }248}249250function stunAndResetPlayer(plr, plyr, obj){251 var key = plyr.name + " " + obj.name;252 253 plr.stunned = true;254 setTimeout(function(){255 plr.stunned = false;256 },350);257 setTimeout(function(){258 for(var o = 0; o < plr.wasDamagedBy.length; o++) {259 if (plr.wasDamagedBy[o] === key){260 plr.wasDamagedBy.splice(o, 1);261 }262 }263 },900);264}265266function checkFrameCollision(plyr, obj){267 if (plyr.name == "Player 1"){ plr = players[1]; } else { plr = players[0]; }268 var reduc = 1;269 if (plr.blocking){ reduc = 4; }270 271 var a = plyr.currentFrame;272 var sizeDiff = (plr.height - obj.height)/2;273 274 var frameWidth = obj.framesStart[a+1] - obj.framesStart[a];275 var wwDiff = frameWidth - plr.width;276 if (plyr.dir == "right") { wwDiff = 0; }277 278 if (obj.framesStart[a+1] == 9998){ return; }279 280 var objX = plyr.x - wwDiff;281 var objY = plyr.y + sizeDiff;282 var objW = obj.framesStart[a+1] - obj.framesStart[a];283 var objH = obj.height;284 285 var plrX = plr.x;286 var plrY = plr.y;287 var plrW = plr.width;288 var plrH = plr.height;289 290 var distFromX = Math.abs(plrX-objX);291 var distFromY = Math.abs(plrY-objY);292 293 var key = plyr.name + " " + obj.name;294 var f = false;295 for (var o = 0; o < plr.wasDamagedBy.length; o++){ if (plr.wasDamagedBy[o] == key){ f = true; } }296 297 if (distFromX < objW && distFromY < objH && !f){298 var z = plr.wasDamagedBy.length;299 300 plr.wasDamagedBy[z] = key;301 302 plr.health -= obj.damage / reduc;303 304 plr.spAttack += plr.energyGain/2;305 plyr.spAttack += plyr.energyGain;306 307 if (plr.dir == "right") { plr.currentAnimation = "hurtR"; } else{ plr.currentAnimation = "hurtL"; }308 309 if (plyr.dir == "right"){310 plr.velX += obj.push[0];311 plr.velY += obj.push[1];312 } else {313 plr.velX -= obj.push[0];314 plr.velY += obj.push[1];315 }316 stunAndResetPlayer(plr, plyr, obj);317 } ...

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end.js

Source:end.js Github

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...5module.exports = async (pog, content, history, footer, glitch) => {6 // Fade out the footer to prep (7500ms)7 footer.style.opacity = '1';8 footer.style.transition = 'opacity 2000ms ' + timingFunctionEndFade;9 await waitForFrame();10 footer.style.opacity = '0';11 // Create the columns12 const left = document.createElement('div');13 const right = document.createElement('div');14 // Add the pog15 right.appendChild(pog);16 pog.firstElementChild.style.transition = 'transform 10000ms cubic-bezier(.3, 0, .7, 1)';17 pog.firstElementChild.style.width = '16em';18 pog.firstElementChild.style.height = '16em';19 pog.firstElementChild.style.transformOrigin = 'center';20 pog.firstElementChild.style.transform = 'scale(0.75)';21 pog.style.display = '';22 pog.style.opacity = '0';23 pog.style.transition = 'opacity 2000ms ' + timingFunctionEndFade;24 // Build out the left column25 const leftTop = document.createElement('div');26 left.appendChild(leftTop);27 const leftTopTitle = document.createElement('h1');28 leftTop.appendChild(leftTopTitle);29 leftTopTitle.style.opacity = '0';30 leftTopTitle.style.transition = 'opacity 2000ms ' + timingFunctionEndFade;31 const leftBottom = document.createElement('div');32 left.appendChild(leftBottom);33 leftBottom.style.opacity = '0';34 leftBottom.style.transition = 'opacity 2000ms ' + timingFunctionEndFade;35 // Build out the bottom half of the left column36 const leftBottomFirstRow = document.createElement('h2');37 leftBottom.appendChild(leftBottomFirstRow);38 const leftBottomSecondRow = document.createElement('h2');39 leftBottom.appendChild(leftBottomSecondRow);40 const leftBottomSecondRowLink = document.createElement('a');41 leftBottomSecondRowLink.href = 'https://www.twitch.tv/';42 leftBottomSecondRow.appendChild(leftBottomSecondRowLink);43 const leftBottomFirstRowOne = getSubSpan('Start', 0);44 leftBottomFirstRow.appendChild(leftBottomFirstRowOne);45 const leftBottomFirstRowTwo = getSubSpan('chatting.', 0);46 leftBottomFirstRow.appendChild(leftBottomFirstRowTwo);47 const leftBottomSecondRowOne = getSubSpan('Watch', 0);48 leftBottomSecondRowLink.appendChild(leftBottomSecondRowOne);49 const leftBottomSecondRowTwo = getSubSpan('now', 0);50 leftBottomSecondRowLink.appendChild(leftBottomSecondRowTwo);51 const leftBottomSecondRowLinkArrows = document.createElement('span');52 leftBottomSecondRowLink.appendChild(leftBottomSecondRowLinkArrows);53 leftBottomSecondRowLinkArrows.appendChild(getElementFromString(linkSvg));54 leftBottomSecondRowLinkArrows.appendChild(getElementFromString(linkSvg));55 leftBottomSecondRowLinkArrows.firstElementChild.style.top = '1em';56 leftBottomSecondRowLinkArrows.firstElementChild.style.right = '1em';57 // Hide the Glitch, fade in Pog & closing content (7600ms)58 await waitForMillis(2100);59 content.appendChild(left);60 content.appendChild(right);61 glitch.style.display = 'none';62 glitch.parentElement.removeChild(glitch);63 history.style.display = '';64 history.style.opacity = '0';65 history.style.transition = 'opacity 2000ms ' + timingFunctionEndFade;66 document.body.style.transition = 'background 2000ms ' + timingFunctionEndFade;67 await waitForFrame();68 await waitForFrame();69 document.body.classList.remove('anim-active');70 document.body.classList.add('post-anim');71 leftTopTitle.style.opacity = '1'; // Ends at 9600ms72 leftBottom.style.opacity = '1'; // Ends at 9600ms73 pog.style.opacity = '1'; // Ends at 9600ms74 footer.style.opacity = '1'; // Ends at 9600ms75 pog.firstElementChild.style.transform = 'scale(1)'; // Ends at 17600ms76 // Fade in the history (8000ms)77 await waitForMillis(400);78 history.style.opacity = '1'; // Ends at 10000ms79 // Do the title animation again80 // Resolves at 9000ms, ends at 9200ms81 await titleAnim(leftTopTitle);82 // Display the bottom first row part one (9000ms)83 leftBottomFirstRowOne.style.opacity = '1';84 leftBottomFirstRowOne.style.position = 'relative';85 leftBottomFirstRowOne.style.top = '1em';86 // Display the bottom first row part one (9100ms)87 await waitForMillis(100);88 leftBottomFirstRowTwo.style.opacity = '1';89 leftBottomFirstRowTwo.style.position = 'relative';90 leftBottomFirstRowTwo.style.top = '1em';91 // Begin the bottom first row part one movement (9150ms)92 await waitForMillis(50);93 leftBottomFirstRowOne.style.transition = 'top 500ms ' + timingFunctionTitle; // Ends at 9650ms94 await waitForFrame();95 leftBottomFirstRowOne.style.top = '0';96 // Begin the bottom first row part two movement (9250ms)97 await waitForMillis(100);98 leftBottomFirstRowTwo.style.transition = 'top 500ms ' + timingFunctionTitle; // Ends at 9750ms99 await waitForFrame();100 leftBottomFirstRowTwo.style.top = '0';101 // Display the bottom second row part one (9450ms)102 await waitForMillis(200);103 leftBottomSecondRowOne.style.opacity = '1';104 leftBottomSecondRowOne.style.position = 'relative';105 leftBottomSecondRowOne.style.top = '1em';106 // Display the bottom second row part one (9550ms)107 await waitForMillis(100);108 leftBottomSecondRowTwo.style.opacity = '1';109 leftBottomSecondRowTwo.style.position = 'relative';110 leftBottomSecondRowTwo.style.top = '1em';111 // Begin the bottom second row part one movement (9500ms)112 await waitForMillis(50);113 leftBottomSecondRowOne.style.transition = 'top 500ms ' + timingFunctionTitle; // Ends at 10000ms114 await waitForFrame();115 leftBottomSecondRowOne.style.top = '0';116 // Begin the bottom second row part two movement (9600ms)117 await waitForMillis(100);118 leftBottomSecondRowTwo.style.transition = 'top 500ms ' + timingFunctionTitle; // Ends at 11000ms119 await waitForFrame();120 leftBottomSecondRowTwo.style.top = '0';121 // Begin the bottom second row arrow movement (9800ms)122 await waitForMillis(200);123 leftBottomSecondRowLinkArrows.firstElementChild.style.top = ''; // Ends at 11000ms124 leftBottomSecondRowLinkArrows.firstElementChild.style.right = '';...

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timeline-style-recalc-all-invalidator-types.js

Source:timeline-style-recalc-all-invalidator-types.js Github

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...33 {34 document.getElementById("testElementOne").className = "red";35 document.getElementById("testElementTwo").className = "red";36 var forceStyleRecalc = document.body.offsetTop;37 return waitForFrame();38 }39 function changeIdWithoutStyleChangeAndDisplay()40 {41 document.getElementById("testElementOne").id = "testElementNoMatchingStyles1";42 document.getElementById("testElementTwo").id = "testElementNoMatchingStyles2";43 var forceStyleRecalc = document.body.offsetTop;44 return waitForFrame();45 }46 function changeIdAndDisplay()47 {48 document.getElementById("testElementNoMatchingStyles1").id = "testElementFour";49 document.getElementById("testElementNoMatchingStyles2").id = "testElementFive";50 var forceStyleRecalc = document.body.offsetTop;51 return waitForFrame();52 }53 function changeStyleAttributeAndDisplay()54 {55 document.getElementById("testElementFour").setAttribute("style", "color: purple");56 document.getElementById("testElementFive").setAttribute("style", "color: pink");57 var forceStyleRecalc = document.body.offsetTop;58 return waitForFrame();59 }60 function changeAttributeAndDisplay()61 {62 document.getElementById("testElementFour").setAttribute("dir", "rtl");63 document.getElementById("testElementFive").setAttribute("dir", "rtl");64 var forceStyleRecalc = document.body.offsetTop;65 return waitForFrame();66 }67 function changePseudoAndDisplay()68 {69 var element1 = document.getElementById("testElementFour");70 var element2 = document.getElementById("testElementFive");71 eventSender.mouseMoveTo(element2.offsetLeft + 2, element2.offsetTop + 2);72 return waitForFrame().then(function() {73 var forceStyleRecalc = document.body.offsetTop;74 return waitForFrame();75 });76 }77 `);78 Runtime.experiments.enableForTest('timelineInvalidationTracking');79 TestRunner.runTestSuite([80 function testClassName(next) {81 PerformanceTestRunner.invokeAsyncWithTimeline('changeClassNameAndDisplay', function() {82 PerformanceTestRunner.dumpInvalidations(TimelineModel.TimelineModel.RecordType.UpdateLayoutTree, 0);83 next();84 });85 },86 function testIdWithoutStyleChange(next) {87 PerformanceTestRunner.invokeAsyncWithTimeline('changeIdWithoutStyleChangeAndDisplay', function() {88 var event = PerformanceTestRunner.findTimelineEvent(TimelineModel.TimelineModel.RecordType.UpdateLayoutTree);...

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title.js

Source:title.js Github

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...45 titleTopRowTwo.style.top = '1em';46 // Begin the top row part one movement (150ms)47 await waitForMillis(50);48 titleTopRowOne.style.transition = 'top 600ms ' + timingFunctionTitle; // Ends at 750ms49 await waitForFrame();50 titleTopRowOne.style.top = '0';51 // Display the bottom row part one (200ms)52 await waitForMillis(50);53 titleBottomRowOne.style.opacity = '1';54 titleBottomRowOne.style.position = 'relative';55 titleBottomRowOne.style.top = '1em';56 // Begin the top row part one movement (225ms)57 await waitForMillis(25);58 titleTopRowTwo.style.transition = 'top 625ms ' + timingFunctionTitle; // Ends at 850ms59 await waitForFrame();60 titleTopRowTwo.style.top = '0';61 // Display the bottom row part two (250ms)62 await waitForMillis(25);63 titleBottomRowTwo.style.opacity = '1';64 titleBottomRowTwo.style.position = 'relative';65 titleBottomRowTwo.style.top = '1em';66 // Begin the bottom row part one movement (275ms)67 await waitForMillis(25);68 titleBottomRowOne.style.transition = 'top 725ms ' + timingFunctionTitle; // Ends at 1000ms69 await waitForFrame();70 titleBottomRowOne.style.top = '0';71 // Begin the bottom row part two movement (325ms)72 await waitForMillis(50);73 titleBottomRowTwo.style.transition = 'top 675ms ' + timingFunctionTitle; // Ends at 1000ms74 await waitForFrame();75 titleBottomRowTwo.style.top = '0';76 // Show the first two arrow parts (600ms)77 await waitForMillis(275);78 titleArrowRowOne.style.opacity = '1';79 titleArrowRowTwo.style.transition = 'opacity 200ms ' + timingFunctionArrows; // Ends at 800ms80 await waitForFrame();81 titleArrowRowTwo.style.opacity = '1';82 // Show the third arrow part (700ms)83 await waitForMillis(100);84 titleArrowRowThree.style.transition = 'opacity 200ms ' + timingFunctionArrows; // Ends at 900ms85 await waitForFrame();86 titleArrowRowThree.style.opacity = '1';87 // Hide the first arrow part (800ms)88 await waitForMillis(100);89 titleArrowRowOne.style.transition = 'opacity 200ms ' + timingFunctionArrows; // Ends at 1000ms90 await waitForFrame();91 titleArrowRowOne.style.opacity = '0';92 // Hide the second arrow part (900ms)93 await waitForMillis(100);94 titleArrowRowTwo.style.transition = 'opacity 200ms ' + timingFunctionArrows; // Ends at 1100ms95 await waitForFrame();96 titleArrowRowTwo.style.opacity = '0';97 // Hide the third arrow part (1000ms)98 await waitForMillis(100);99 titleArrowRowThree.style.transition = 'opacity 200ms ' + timingFunctionArrows; // Ends at 1200ms100 await waitForFrame();101 titleArrowRowThree.style.opacity = '0';...

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glitch.js

Source:glitch.js Github

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...17 const glitchEyes = glitch.getElementById('glitch-eyes');18 glitchEyes.style.transition = 'transform 150ms ' + timingFunctionGlitch;19 glitchEyes.style.transformOrigin = '0 35%';20 glitchEyes.style.transform = 'scaleY(0)';21 await waitForFrame();22 await waitForFrame();23 glitchOuter.style.transform = 'translate(0%, 0%)'; // Ends at 4150ms24 glitchInner.style.transform = 'translate(0%, 0%)'; // Ends at 4300ms25 glitch.style.width = '8em'; // Ends at 4600ms26 glitch.style.height = '8em';27 // Open Glitch eyes (4400ms)28 await waitForMillis(400);29 glitchEyes.style.transform = 'scaleY(1)'; // Ends at 4550ms30 // Close Glitch eyes (4550ms)31 await waitForMillis(150);32 await waitForFrame();33 glitchEyes.style.transform = 'scaleY(0.05)'; // Ends at 4700ms34 // Open Glitch eyes again (4700ms)35 await waitForMillis(150);36 await waitForFrame();37 glitchEyes.style.transform = 'scaleY(1)'; // Ends at 4850ms38 // Close Glitch eyes again (4850ms)39 await waitForMillis(150);40 await waitForFrame();41 glitchEyes.style.transform = 'scaleY(0.05)'; // Ends at 5000ms42 // Open Glitch eyes slowly (5000ms)43 await waitForMillis(150);44 await waitForFrame();45 glitchEyes.style.transition = 'transform 600ms' + timingFunctionGlitch;46 await waitForFrame();47 glitchEyes.style.transform = 'scaleY(1)'; // Ends at 5600ms48 // Fade out Glitch (5500ms)49 await waitForMillis(500);50 glitch.style.transition = 'opacity 2000ms cubic-bezier(1, 0, .5, 1)';51 glitch.style.opacity = '0'; // Ends at 7500ms52 // Return the Glitch for other things53 return glitch;...

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MiniGameContainer.js

Source:MiniGameContainer.js Github

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1class GameContainer {2 _shakeCamera(_amplitude) {3 var _this = this;4 this._interruptShake();5 var default_view = _root.default.view;6 this._taskShake = _classHolder.$_$.Sequence(function () {7 return _classHolder.$_$.Call(function () {8 default_view.position.x = -2.5 * _amplitude9 default_view.position.y = -2 * _amplitude;10 });11 }, function () {12 return _classHolder.$_$.WaitForFrame(1);13 }, function () {14 return _classHolder.$_$.Call(function () {15 default_view.position.x = 2.5 * _amplitude / 216 default_view.position.y = 2 * _amplitude / 2;17 });18 }, function () {19 return _classHolder.$_$.WaitForFrame(1);20 }, function () {21 return _classHolder.$_$.Call(function () {22 default_view.position.x = -2.5 * _amplitude / 423 default_view.position.y = -2 * _amplitude / 4;24 });25 }, function () {26 return _classHolder.$_$.WaitForFrame(1);27 }, function () {28 return _classHolder.$_$.Call(function () {29 default_view.position.x = 0, default_view.position.y = 0;30 });31 }), this._taskShake.execute(function () {32 _this._taskShake.dispose(), _this._taskShake = null;33 });34 }35 _interruptShake() {36 if (this._taskShake) {37 this._taskShake.interrupt()38 this._taskShake.dispose()39 }40 this._taskShake = null;41 }...

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helpers.js

Source:helpers.js Github

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...31 );32};33export const launchApp = async (url) => {34 await openPage(url);35 const simulartorFrame = await waitForFrame(page);36 return waitForFrame(simulartorFrame, 'frame');37};38export const delay = (time = 100) =>39 new Promise(resolve => {40 setTimeout(() => {41 resolve();42 }, time);...

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Copy of framewrap.js

Source:Copy of framewrap.js Github

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...5 top.location.href = 'index.htm?zurl=' + self.location.href; 6 }7 }8 9 function waitForFrame(){10 var zurl=(qsParm['zurl']);11 //alert(zurl);12 // alert('frames[0].location'+ frames[0].src);13 // if(window.myStage.location!='/'){14 if((frames[0])&&(frames[0].location.href!='/')){15 // alert(frames[0].location.href);16 frames[0].location.href=zurl;}17 else{ setTimeout("waitForFrame()",100); }18 }19 20 21function setFrameSrc(){ //this gets called on the index page22 justOpened=0;23 var zurl=(qsParm['zurl']);24 if(zurl){ waitForFrame(); }25 }262728 ...

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Using AI Code Generation

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1const puppeteer = require('puppeteer');2(async () => {3 const browser = await puppeteer.launch({headless: false});4 const page = await browser.newPage();5 await frame.click('input[name="q"]');6 await frame.type('input[name="q"]', 'Puppeteer');7 await frame.click('input[name="btnK"]');8 await browser.close();9})();10const puppeteer = require('puppeteer');11(async () => {12 const browser = await puppeteer.launch({headless: false});13 const page = await browser.newPage();14 await page.waitForSelector('input[name="q"]');15 await page.click('input[name="q"]');16 await page.type('input[name="q"]', 'Puppeteer');17 await page.click('input[name="btnK"]');18 await browser.close();19})();20const puppeteer = require('puppeteer');21(async () => {22 const browser = await puppeteer.launch({headless: false});23 const page = await browser.newPage();24 await page.click('input[name="q"]');25 await page.type('input[name="q"]', 'Puppeteer');26 await page.click('input[name="btnK"]');27 await browser.close();28})();29const puppeteer = require('puppeteer');30(async () => {31 const browser = await puppeteer.launch({headless: false});32 const page = await browser.newPage();33 await page.waitForTimeout(3000);34 await page.click('input[name="q"]');35 await page.type('input[name="q"]', 'Puppeteer');36 await page.click('input[name="btnK"]');37 await browser.close();38})();39const puppeteer = require('puppeteer');40(async () => {

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Using AI Code Generation

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1const puppeteer = require('puppeteer');2(async () => {3 const browser = await puppeteer.launch();4 const page = await browser.newPage();5 await page.waitFor(3000);6 await page.waitForSelector('input[name="q"]');7 await page.type('input[name="q"]', 'puppeteer');8 await page.waitFor(3000);9 await page.click('input[value="Google Search"]');10 await page.waitFor(3000);11 await page.waitForSelector('h3[class="LC20lb DKV0Md"]');12 await page.click('h3[class="LC20lb DKV0Md"]');13 await page.waitFor(3000);14 await page.waitForSelector('a[class="btn btn-primary btn-sm"]');15 await page.click('a[class="btn btn-primary btn-sm"]');16 await page.waitFor(3000);17 await page.waitForSelector('input[id="email"]');18 await page.type('input[id="email"]', '

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Using AI Code Generation

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1const puppeteer = require('puppeteer');2(async () => {3 const browser = await puppeteer.launch();4 const page = await browser.newPage();5 await page.waitFor(10000);6 await page.screenshot({path: 'example.png'});7 await browser.close();8})();

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Using AI Code Generation

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1const puppeteer = require('puppeteer');2(async () => {3 const browser = await puppeteer.launch({headless: false, slowMo: 50});4 const page = await browser.newPage();5 await page.waitForSelector('input[name="q"]');6 await page.type('input[name="q"]', 'Puppeteer');7 await page.keyboard.press('Enter');8 await page.waitForNavigation();9 await page.waitForSelector('div[id="search"]');

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Using AI Code Generation

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1(async () => {2 const browser = await puppeteer.launch({headless: false});3 const page = await browser.newPage();4 await page.waitFor(10000);5 await page.screenshot({path: 'google.png'});6 await browser.close();7})();8await page.waitForFrame({url: /google\.com/});9await page.waitForFrame({url: frame => frame.url().includes('google')});10await page.waitForFrame({name: 'frameName'});11await page.waitForFrame({name: /frameName/});12await page.waitForFrame({name: frame => frame.name().includes('frameName')});13await page.waitForFrame({url: /google\.com/, name: 'frameName'});14await page.waitForFrame({url: /google\.com/, name: /frameName/});15await page.waitForFrame({url: /google\.com/, name: frame => frame.name().includes('frameName')});16await page.waitForFrame({url: frame => frame.url().includes('google'), name: 'frameName'});17await page.waitForFrame({url: frame => frame.url().includes('google'), name: /frameName/});18await page.waitForFrame({

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Using AI Code Generation

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1const puppeteer = require('puppeteer');2(async () => {3 const browser = await puppeteer.launch({headless: false, slowMo: 250});4 const page = await browser.newPage();5 await page.type('input[title="Search"]', 'Puppeteer');6 await page.click('input[value="Google Search"]');7 await page.waitForFrame('iframe');8 await page.click('div#rso > div:nth-child(1) > div > div > div > a');9 await browser.close();10})();

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Using AI Code Generation

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1(async () => {2const browser = await puppeteer.launch({headless: false});3const page = await browser.newPage();4await page.waitFor(1000);5await page.waitForSelector('body');6await page.waitForFrame('iframe');7await page.waitFor(1000);8await page.waitForSelector('body');9await browser.close();10})();11(async () => {12const browser = await puppeteer.launch({headless: false});13const page = await browser.newPage();14await page.waitFor(1000);15await page.waitForSelector('body');16await page.waitForFrame('iframe');17await page.waitFor(1000);18await page.waitForSelector('body');19const iframe = await page.frames().find(f => f.name() === 'iframe');20await iframe.waitForSelector('body');21await browser.close();22})();23(async () => {24const browser = await puppeteer.launch({headless: false});25const page = await browser.newPage();26await page.waitFor(1000);27await page.waitForSelector('body');28await page.waitForFrame('iframe');29await page.waitFor(1000);30await page.waitForSelector('body');31const iframe = await page.waitForSelector('iframe');32await page.waitFor(1000);33await iframe.waitForSelector('body');34await browser.close();35})();

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Automation Testing Tutorials

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You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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