How to use forRuntime method in root

Best JavaScript code snippet using root

toNew.ts

Source:toNew.ts Github

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1import * as geom from "../format/geom";2import * as dbft from "../format/dragonBonesFormat";3export default function (data: dbft.DragonBones, forRuntime: boolean): dbft.DragonBones {4 data.version = dbft.DATA_VERSION_5_5;5 data.compatibleVersion = dbft.DATA_VERSION_5_5;6 for (const armature of data.armature) {7 if (armature.type.toString().toLowerCase() === dbft.ArmatureType[dbft.ArmatureType.Stage]) {8 armature.type = dbft.ArmatureType[dbft.ArmatureType.MovieClip];9 armature.canvas = new dbft.Canvas();10 armature.canvas.x = armature.aabb.x;11 armature.canvas.y = armature.aabb.y;12 armature.canvas.width = armature.aabb.width;13 armature.canvas.height = armature.aabb.height;14 }15 for (const skin of armature.skin) {16 skin.name = skin.name || "default";17 }18 if (forRuntime) { // Old action to new action.19 if (armature.defaultActions.length > 0) {20 for (let i = 0, l = armature.defaultActions.length; i < l; ++i) {21 const action = armature.defaultActions[i];22 if (action instanceof dbft.OldAction) {23 armature.defaultActions[i] = dbft.oldActionToNewAction(action);24 }25 }26 }27 }28 if (forRuntime) { // Old action to new action and move action to display.29 for (const slot of armature.slot) {30 if (slot.actions.length > 0) {31 const defaultSkin = armature.getSkin("default");32 if (defaultSkin) {33 const skinSlot = defaultSkin.getSlot(slot.name);34 if (skinSlot !== null && skinSlot instanceof dbft.SkinSlot) {35 for (const action of slot.actions) {36 if (action instanceof dbft.OldAction) {37 const display = skinSlot.display[slot.displayIndex];38 if (display instanceof dbft.ArmatureDisplay) {39 display.actions.push(dbft.oldActionToNewAction(action));40 }41 }42 }43 }44 }45 slot.actions.length = 0;46 }47 }48 }49 for (const animation of armature.animation as dbft.Animation[]) {50 if (forRuntime) { // Old animation frame to new animation frame.51 for (const frame of animation.frame) {52 if (frame.event) {53 const action = new dbft.Action();54 action.type = dbft.ActionType.Frame;55 action.name = frame.event;56 frame.actions.push(action);57 frame.event = "";58 }59 if (frame.sound) {60 const action = new dbft.Action();61 action.type = dbft.ActionType.Sound;62 action.name = frame.sound;63 frame.actions.push(action);64 frame.sound = "";65 }66 if (frame.action) {67 const action = new dbft.Action();68 action.type = dbft.ActionType.Play;69 action.name = frame.action;70 frame.actions.push(action);71 frame.action = "";72 }73 for (const event of frame.events) {74 event.type = dbft.ActionType.Frame;75 frame.actions.push(event);76 }77 frame.events.length = 0;78 }79 }80 // Modify bone timelines.81 for (const timeline of animation.bone) {82 if (timeline instanceof dbft.TypeTimeline) {83 continue;84 }85 const bone = armature.getBone(timeline.name);86 if (!bone) {87 continue;88 }89 let position = 0;90 const slot = armature.getSlot(timeline.name);91 // Bone frame to transform frame.92 for (let i = 0, l = timeline.frame.length; i < l; ++i) {93 const frame = timeline.frame[i];94 const translateFrame = new dbft.DoubleValueFrame0();95 const rotateFrame = new dbft.BoneRotateFrame();96 const scaleFrame = new dbft.DoubleValueFrame1();97 timeline.translateFrame.push(translateFrame);98 timeline.rotateFrame.push(rotateFrame);99 timeline.scaleFrame.push(scaleFrame);100 translateFrame.duration = frame.duration;101 rotateFrame.duration = frame.duration;102 scaleFrame.duration = frame.duration;103 translateFrame.tweenEasing = frame.tweenEasing;104 translateFrame.curve = frame.curve.concat();105 rotateFrame.tweenEasing = frame.tweenEasing;106 rotateFrame.curve = frame.curve.concat();107 scaleFrame.tweenEasing = frame.tweenEasing;108 scaleFrame.curve = frame.curve.concat();109 translateFrame.x = frame.transform.x;110 translateFrame.y = frame.transform.y;111 rotateFrame.clockwise = frame.tweenRotate;112 rotateFrame.rotate = geom.normalizeDegree(frame.transform.skY);113 rotateFrame.skew = geom.normalizeDegree(frame.transform.skX - frame.transform.skY);114 scaleFrame.x = frame.transform.scX;115 scaleFrame.y = frame.transform.scY;116 if (frame.action && !slot) { // Error data.117 frame.action = "";118 }119 if (frame.event || frame.sound || frame.action) { // Merge bone action frame to action timeline.120 dbft.mergeActionToAnimation(animation, frame, position, bone, slot, forRuntime);121 frame.event = "";122 frame.sound = "";123 frame.action = "";124 }125 position += frame.duration;126 }127 timeline.frame.length = 0;128 }129 // Modify slot timelines.130 for (const timeline of animation.slot) {131 const slot = armature.getSlot(timeline.name);132 if (!slot) {133 continue;134 }135 let position = 0;136 // Slot frame to display frame and color frame.137 for (let i = 0, l = timeline.frame.length; i < l; ++i) {138 const frame = timeline.frame[i];139 const displayFrame = new dbft.SlotDisplayFrame();140 const colorFrame = new dbft.SlotColorFrame();141 timeline.displayFrame.push(displayFrame);142 timeline.colorFrame.push(colorFrame);143 displayFrame.duration = frame.duration;144 colorFrame.duration = frame.duration;145 colorFrame.tweenEasing = frame.tweenEasing;146 colorFrame.curve = frame.curve.concat();147 displayFrame.value = frame.displayIndex;148 colorFrame.value.copyFrom(frame.color);149 if (frame.actions.length > 0) {150 if (forRuntime) {151 dbft.mergeActionToAnimation(animation, frame, position, null, slot, true);152 }153 else {154 for (const action of frame.actions) {155 displayFrame.actions.push(action);156 }157 }158 }159 position += frame.duration;160 }161 timeline.frame.length = 0;162 // Merge slot action to action timeline.163 if (forRuntime) {164 position = 0;165 for (let i = 0, l = timeline.displayFrame.length; i < l; ++i) {166 const frame = timeline.displayFrame[i];167 if (frame.actions.length > 0) {168 dbft.mergeActionToAnimation(animation, frame, position, null, slot, true);169 frame.actions.length = 0;170 position += frame.duration;171 }172 }173 }174 }175 }176 }177 return data;...

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index.js

Source:index.js Github

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1const start = document.getElementById('start');2const reset = document.getElementById('reset');3const pause = document.getElementById('pause');4const minutes = document.getElementById('minutes');5const second = document.getElementById('second');6const m_second = document.getElementById('m_second');7var m = 0, s = 0, ms = 0;8var timer;9const ForRunTime = () =>{10 if(ms === 100){11 ms = 0;12 s++;13 }14 if(s === 60){15 s = 0;16 m++;17 }18 minutes.textContent = (m < 10)? '0' + m:m;19 second.textContent = (s < 10)? '0' + s:s;20 m_second.textContent = (ms < 10)? '0' + ms:ms;21 ms++;22}23const ForStart = () =>{24 if(!timer){25 timer = setInterval(ForRunTime, 10);26 }27}28const ForPause = () =>{29 clearInterval(timer);30 timer = false;31}32const ForReset = () =>{33 clearInterval(timer);34 timer = false;35 m = 0;36 s = 0;37 ms = 0;38 minutes.textContent = (m < 10)? '0' + m:m;39 second.textContent = (s < 10)? '0' + s:s;40 m_second.textContent = (ms < 10)? '0' + ms:ms;41}42start.addEventListener('click', (event) =>{43 event.preventDefault();44 ForStart();45});46pause.addEventListener('click', (event) =>{47 event.preventDefault();48 ForPause();49});50reset.addEventListener('click', (event) =>{51 event.preventDefault();52 ForReset();...

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Using AI Code Generation

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1var root = {2 {3 {4 },5 {6 }7 },8 {9 {10 },11 {12 }13 }14};15console.log('forRuntime: ' + forRuntime(root, 'children'));16var root = {17 {18 {19 },20 {21 }22 },23 {24 {25 },26 {27 }28 }29};30console.log('forRecursion: ' + forRecursion(root, 'children'));31var root = {32 {33 {34 },35 {36 }37 },38 {39 {40 },41 {42 }43 }44};45console.log('forLoop: ' + forLoop(root, 'children'));46var root = {47 {48 {49 },50 {51 }

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Using AI Code Generation

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1function forRuntime() {2 console.log('for runtime');3}4function forBuild() {5 console.log('for build');6}7function forTest() {8 console.log('for test');9}10function forDev() {11 console.log('for dev');12}13function forProd() {14 console.log('for prod');15}16function forAll() {17 console.log('for all');18}19function forTestAndDev() {20 console.log('for test and dev');21}22function forProdAndTest() {23 console.log('for prod and test');24}25function forProdAndDev() {26 console.log('for prod and dev');27}28function forAllButProd() {29 console.log('for all but prod');30}31function forAllButTest() {32 console.log('for all but test');33}34function forAllButDev() {35 console.log('for all but dev');36}37function forProdAndTestAndDev() {38 console.log('for prod and test and dev');39}40function forAllButProdAndTest() {41 console.log('for all but prod and test');42}43function forAllButProdAndDev() {44 console.log('for all but prod and dev');45}46function forAllButTestAndDev() {47 console.log('for all but test and dev');48}49function forAllButProdAndTestAndDev() {50 console.log('for all but prod and test and dev

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Using AI Code Generation

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1var root = function() {2 return this;3};4var global = function() {5 return this;6};7var window = function() {8 return this;9};10var self = function() {11 return this;12};13var globalThis = function() {14 return this;15};16var Function = function() {17 return this;18};19var Object = function() {20 return this;21};22var Array = function() {23 return this;24};25var String = function() {26 return this;27};28var Number = function() {29 return this;30};31var Boolean = function() {32 return this;33};34var Symbol = function() {35 return this;36};37var Date = function() {38 return this;39};40var RegExp = function() {41 return this;42};43var Error = function() {44 return this;45};46var EvalError = function() {47 return this;48};49var RangeError = function() {50 return this;51};52var ReferenceError = function() {53 return this;54};55var SyntaxError = function() {56 return this;57};58var TypeError = function() {59 return this;60};61var URIError = function() {62 return this;63};64var Math = function() {65 return this;66};67var JSON = function() {68 return this;69};

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Using AI Code Generation

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1var root = require('root');2var x = root.forRuntime();3x.method();4var sub = require('sub');5var y = sub.forRuntime();6y.method();7var subsub = require('sub/sub');8var z = subsub.forRuntime();9z.method();10var subsubsub = require('sub/sub/sub');11var a = subsubsub.forRuntime();12a.method();13var subsubsubsub = require('sub/sub/sub/sub');14var b = subsubsubsub.forRuntime();15b.method();16var subsubsubsubsub = require('sub/sub/sub/sub/sub');17var c = subsubsubsubsub.forRuntime();18c.method();19var subsubsubsubsubsub = require('sub/sub/sub/sub/sub/sub');20var d = subsubsubsubsubsub.forRuntime();21d.method();22module.exports = {23 forRuntime: function () {24 return {25 method: function () {26 console.log('sub/sub/sub/sub/sub/sub.js');27 }28 };29 }30};31module.exports = {32 forRuntime: function () {33 return {34 method: function () {35 console.log('sub/sub/sub/sub/sub.js');36 }37 };38 }39};40module.exports = {41 forRuntime: function () {42 return {43 method: function () {44 console.log('sub/sub/sub/sub.js');45 }46 };47 }48};49module.exports = {50 forRuntime: function () {51 return {52 method: function () {53 console.log('sub/sub/sub.js');54 }55 };56 }57};58module.exports = {59 forRuntime: function () {60 return {61 method: function () {62 console.log('sub/sub.js');63 }64 };65 }66};67module.exports = {68 forRuntime: function () {69 return {70 method: function () {

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Using AI Code Generation

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1var root = this;2var result = root.forRuntime(function() {3 return "Hello " + this.name;4});5var child = {6};7var result = child.forRuntime(function() {8 return "Hello " + this.name;9});10var grandchild = {11};12var result = grandchild.forRuntime(function() {13 return "Hello " + this.name;14});15var child = {16};17var result = child.forRuntime(function() {18 return "Hello " + this.name;19});20var grandchild = {21};22var result = grandchild.forRuntime(function() {23 return "Hello " + this.name;24});25var child = {26};27var result = child.forRuntime(function() {28 return "Hello " + this.name;29});30var grandchild = {31};32var result = grandchild.forRuntime(function() {33 return "Hello " + this.name;34});35var child = {36};37var result = child.forRuntime(function() {38 return "Hello " + this.name;39});40var grandchild = {41};42var result = grandchild.forRuntime(function() {43 return "Hello " + this.name;44});45var child = {46};47var result = child.forRuntime(function() {48 return "Hello " + this.name;49});

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Using AI Code Generation

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1var root = this;2var test = function() {3 root.forRuntime(function(rt) {4 rt.log("hello world");5 });6};7test();

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Using AI Code Generation

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1var root = this;2var obj = root.forRuntime("test");3var obj2 = obj.forRuntime("test");4obj2.test = "test";5var obj3 = root.forRuntime("test");6var obj = {};7var obj2 = obj.forRuntime("test");8var obj3 = obj.forRuntime("test");9obj3.test = "test";10var obj4 = obj.forRuntime("test");11var arr = [];12var arr2 = arr.forRuntime("test");13var arr3 = arr.forRuntime("test");14arr3.test = "test";15var arr4 = arr.forRuntime("test");16var str = "test";17var str2 = str.forRuntime("test");18var str3 = str.forRuntime("test");19str3.test = "test";20var str4 = str.forRuntime("test");21var num = 10;22var num2 = num.forRuntime("test");23var num3 = num.forRuntime("test");24num3.test = "test";25var num4 = num.forRuntime("test");26var bool = true;27var bool2 = bool.forRuntime("test");28var bool3 = bool.forRuntime("test");29bool3.test = "test";30var bool4 = bool.forRuntime("test");31var func = function(){};32var func2 = func.forRuntime("test");33var func3 = func.forRuntime("test

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Using AI Code Generation

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1var root = this;2function forRuntime() {3 root.log("Hello World!");4}5root.forRuntime();6var root = this;7function forRuntime() {8 root.log("Hello World!");9}10forRuntime();11var root = this;12function forRuntime() {13 root.log("Hello World!");14}15root.forRuntime();16var root = this;17function forRuntime() {18 root.log("Hello World!");19}20forRuntime();21var root = this;22function forRuntime() {23 root.log("Hello World!");24}25root.forRuntime();26var root = this;27function forRuntime() {28 root.log("Hello World!");29}30forRuntime();31var root = this;32function forRuntime() {33 root.log("Hello World!");34}35root.forRuntime();36var root = this;37function forRuntime() {38 root.log("Hello World!");39}40forRuntime();41var root = this;42function forRuntime() {43 root.log("Hello World!");44}45root.forRuntime();

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