How to use _getMojoFromViewer method in wpt

Best JavaScript code snippet using wpt

webxr-test.js

Source:webxr-test.js Github

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...1132 frameData.hitTestSubscriptionResults.results.push(1133 {subscriptionId: id, hitTestResults: results});1134 }1135 // Transient hit test:1136 const mojo_from_viewer = this._getMojoFromViewer();1137 for (const [id, subscription] of this.transientHitTestSubscriptions_) {1138 const result = {subscriptionId: id,1139 inputSourceIdToHitTestResults: new Map()};1140 // Find all input sources that match the profile name:1141 const matching_input_sources = Array.from(this.input_sources_.values())1142 .filter(input_source => input_source.profiles_.includes(subscription.profileName));1143 for (const input_source of matching_input_sources) {1144 const mojo_from_native_origin = input_source._getMojoFromInputSource(mojo_from_viewer);1145 const [mojo_ray_origin, mojo_ray_direction] = this._transformRayToMojoSpace(1146 subscription.ray,1147 mojo_from_native_origin1148 );1149 const results = this._hitTestWorld(mojo_ray_origin, mojo_ray_direction, subscription.entityTypes);1150 result.inputSourceIdToHitTestResults.set(input_source.source_id_, results);1151 }1152 frameData.hitTestSubscriptionResults.transientInputResults.push(result);1153 }1154 }1155 // Returns 2-element array [origin, direction] of a ray in mojo space.1156 // |ray| is expressed relative to native origin.1157 _transformRayToMojoSpace(ray, mojo_from_native_origin) {1158 const ray_origin = {1159 x: ray.origin.x,1160 y: ray.origin.y,1161 z: ray.origin.z,1162 w: 11163 };1164 const ray_direction = {1165 x: ray.direction.x,1166 y: ray.direction.y,1167 z: ray.direction.z,1168 w: 01169 };1170 const mojo_ray_origin = XRMathHelper.transform_by_matrix(1171 mojo_from_native_origin,1172 ray_origin);1173 const mojo_ray_direction = XRMathHelper.transform_by_matrix(1174 mojo_from_native_origin,1175 ray_direction);1176 return [mojo_ray_origin, mojo_ray_direction];1177 }1178 // Hit tests the passed in ray (expressed as origin and direction) against the mocked world data.1179 _hitTestWorld(origin, direction, entityTypes) {1180 let result = [];1181 for (const region of this.world_.hitTestRegions) {1182 const partial_result = this._hitTestRegion(1183 region,1184 origin, direction,1185 entityTypes);1186 result = result.concat(partial_result);1187 }1188 return result.sort((lhs, rhs) => lhs.distance - rhs.distance).map((hitTest) => {1189 delete hitTest.distance;1190 return hitTest;1191 });1192 }1193 // Hit tests the passed in ray (expressed as origin and direction) against world region.1194 // |entityTypes| is a set of FakeXRRegionTypes.1195 // |region| is FakeXRRegion.1196 // Returns array of XRHitResults, each entry will be decorated with the distance from the ray origin (along the ray).1197 _hitTestRegion(region, origin, direction, entityTypes) {1198 const regionNameToMojoEnum = {1199 "point": vrMojom.EntityTypeForHitTest.POINT,1200 "plane": vrMojom.EntityTypeForHitTest.PLANE,1201 "mesh":null1202 };1203 if (!entityTypes.includes(regionNameToMojoEnum[region.type])) {1204 return [];1205 }1206 const result = [];1207 for (const face of region.faces) {1208 const maybe_hit = this._hitTestFace(face, origin, direction);1209 if (maybe_hit) {1210 result.push(maybe_hit);1211 }1212 }1213 // The results should be sorted by distance and there should be no 2 entries with1214 // the same distance from ray origin - that would mean they are the same point.1215 // This situation is possible when a ray intersects the region through an edge shared1216 // by 2 faces.1217 return result.sort((lhs, rhs) => lhs.distance - rhs.distance)1218 .filter((val, index, array) => index === 0 || val.distance !== array[index - 1].distance);1219 }1220 // Hit tests the passed in ray (expressed as origin and direction) against a single face.1221 // |face|, |origin|, and |direction| are specified in world (aka mojo) coordinates.1222 // |face| is an array of DOMPointInits.1223 // Returns null if the face does not intersect with the ray, otherwise the result is1224 // an XRHitResult with matrix describing the pose of the intersection point.1225 _hitTestFace(face, origin, direction) {1226 const add = XRMathHelper.add;1227 const sub = XRMathHelper.sub;1228 const mul = XRMathHelper.mul;1229 const normalize = XRMathHelper.normalize;1230 const dot = XRMathHelper.dot;1231 const cross = XRMathHelper.cross;1232 const neg = XRMathHelper.neg;1233 //1. Calculate plane normal in world coordinates.1234 const point_A = face.vertices[0];1235 const point_B = face.vertices[1];1236 const point_C = face.vertices[2];1237 const edge_AB = sub(point_B, point_A);1238 const edge_AC = sub(point_C, point_A);1239 const normal = normalize(cross(edge_AB, edge_AC));1240 const numerator = dot(sub(point_A, origin), normal);1241 const denominator = dot(direction, normal);1242 if (Math.abs(denominator) < XRMathHelper.EPSILON) {1243 // Planes are nearly parallel - there's either infinitely many intersection points or 0.1244 // Both cases signify a "no hit" for us.1245 return null;1246 } else {1247 // Single intersection point between the infinite plane and the line (*not* ray).1248 // Need to calculate the hit test matrix taking into account the face vertices.1249 const distance = numerator / denominator;1250 if (distance < 0) {1251 // Line - plane intersection exists, but not the half-line - plane does not.1252 return null;1253 } else {1254 const intersection_point = add(origin, mul(distance, direction));1255 // Since we are treating the face as a solid, flip the normal so that its1256 // half-space will contain the ray origin.1257 const y_axis = denominator > 0 ? neg(normal) : normal;1258 let z_axis = null;1259 const cos_direction_and_y_axis = dot(direction, y_axis);1260 if (Math.abs(cos_direction_and_y_axis) > (1 - XRMathHelper.EPSILON)) {1261 // Ray and the hit test normal are co-linear - try using the 'up' or 'right' vector's projection on the face plane as the Z axis.1262 // Note: this edge case is currently not covered by the spec.1263 const up = {x: 0.0, y: 1.0, z: 0.0, w: 0.0};1264 const right = {x: 1.0, y: 0.0, z: 0.0, w: 0.0};1265 z_axis = Math.abs(dot(up, y_axis)) > (1 - XRMathHelper.EPSILON)1266 ? sub(up, mul(dot(right, y_axis), y_axis)) // `up is also co-linear with hit test normal, use `right`1267 : sub(up, mul(dot(up, y_axis), y_axis)); // `up` is not co-linear with hit test normal, use it1268 } else {1269 // Project the ray direction onto the plane, negate it and use as a Z axis.1270 z_axis = neg(sub(direction, mul(cos_direction_and_y_axis, y_axis))); // Z should point towards the ray origin, not away.1271 }1272 z_axis = normalize(z_axis);1273 const x_axis = normalize(cross(y_axis, z_axis));1274 // Filter out the points not in polygon.1275 if (!XRMathHelper.pointInFace(intersection_point, face)) {1276 return null;1277 }1278 const hitResult = {planeId: 0n};1279 hitResult.distance = distance; // Extend the object with additional information used by higher layers.1280 // It will not be serialized over mojom.1281 const matrix = new Array(16);1282 matrix[0] = x_axis.x;1283 matrix[1] = x_axis.y;1284 matrix[2] = x_axis.z;1285 matrix[3] = 0;1286 matrix[4] = y_axis.x;1287 matrix[5] = y_axis.y;1288 matrix[6] = y_axis.z;1289 matrix[7] = 0;1290 matrix[8] = z_axis.x;1291 matrix[9] = z_axis.y;1292 matrix[10] = z_axis.z;1293 matrix[11] = 0;1294 matrix[12] = intersection_point.x;1295 matrix[13] = intersection_point.y;1296 matrix[14] = intersection_point.z;1297 matrix[15] = 1;1298 hitResult.mojoFromResult = getPoseFromTransform(1299 XRMathHelper.decomposeRigidTransform(matrix));1300 return hitResult;1301 }1302 }1303 }1304 _getMojoFromViewer() {1305 if (!this.pose_) {1306 return XRMathHelper.identity();1307 }1308 const transform = {1309 position: [1310 this.pose_.position.x,1311 this.pose_.position.y,1312 this.pose_.position.z],1313 orientation: [1314 this.pose_.orientation.x,1315 this.pose_.orientation.y,1316 this.pose_.orientation.z,1317 this.pose_.orientation.w],1318 };1319 return getMatrixFromTransform(transform);1320 }1321 _getMojoFromViewerWithOffset(viewOffset) {1322 return { matrix: XRMathHelper.mul4x4(this._getMojoFromViewer(), viewOffset.matrix) };1323 }1324 _getMojoFromNativeOrigin(nativeOriginInformation) {1325 const mojo_from_viewer = this._getMojoFromViewer();1326 if (nativeOriginInformation.inputSourceSpaceInfo !== undefined) {1327 if (!this.input_sources_.has(nativeOriginInformation.inputSourceSpaceInfo.inputSourceId)) {1328 return null;1329 } else {1330 const inputSource = this.input_sources_.get(nativeOriginInformation.inputSourceSpaceInfo.inputSourceId);1331 return inputSource._getMojoFromInputSource(mojo_from_viewer);1332 }1333 } else if (nativeOriginInformation.referenceSpaceType !== undefined) {1334 switch (nativeOriginInformation.referenceSpaceType) {1335 case vrMojom.XRReferenceSpaceType.kLocal:1336 return XRMathHelper.identity();1337 case vrMojom.XRReferenceSpaceType.kLocalFloor:1338 if (this.stageParameters_ == null || this.stageParameters_.mojoFromFloor == null) {1339 console.warn("Standing transform not available.");1340 return null;1341 }1342 return this.stageParameters_.mojoFromFloor.matrix;1343 case vrMojom.XRReferenceSpaceType.kViewer:1344 return mojo_from_viewer;1345 case vrMojom.XRReferenceSpaceType.kBoundedFloor:1346 return null;1347 case vrMojom.XRReferenceSpaceType.kUnbounded:1348 return null;1349 default:1350 throw new TypeError("Unrecognized XRReferenceSpaceType!");1351 }1352 } else {1353 // Anchors & planes are not yet supported for hit test.1354 return null;1355 }1356 }1357}1358class MockXRInputSource {1359 constructor(fakeInputSourceInit, id, pairedDevice) {1360 this.source_id_ = id;1361 this.pairedDevice_ = pairedDevice;1362 this.handedness_ = fakeInputSourceInit.handedness;1363 this.target_ray_mode_ = fakeInputSourceInit.targetRayMode;1364 if (fakeInputSourceInit.pointerOrigin == null) {1365 throw new TypeError("FakeXRInputSourceInit.pointerOrigin is required.");1366 }1367 this.setPointerOrigin(fakeInputSourceInit.pointerOrigin);1368 this.setProfiles(fakeInputSourceInit.profiles);1369 this.primary_input_pressed_ = false;1370 if (fakeInputSourceInit.selectionStarted != null) {1371 this.primary_input_pressed_ = fakeInputSourceInit.selectionStarted;1372 }1373 this.primary_input_clicked_ = false;1374 if (fakeInputSourceInit.selectionClicked != null) {1375 this.primary_input_clicked_ = fakeInputSourceInit.selectionClicked;1376 }1377 this.primary_squeeze_pressed_ = false;1378 this.primary_squeeze_clicked_ = false;1379 this.mojo_from_input_ = null;1380 if (fakeInputSourceInit.gripOrigin != null) {1381 this.setGripOrigin(fakeInputSourceInit.gripOrigin);1382 }1383 // This properly handles if supportedButtons were not specified.1384 this.setSupportedButtons(fakeInputSourceInit.supportedButtons);1385 this.emulated_position_ = false;1386 this.desc_dirty_ = true;1387 }1388 // Webxr-test-api1389 setHandedness(handedness) {1390 if (this.handedness_ != handedness) {1391 this.desc_dirty_ = true;1392 this.handedness_ = handedness;1393 }1394 }1395 setTargetRayMode(targetRayMode) {1396 if (this.target_ray_mode_ != targetRayMode) {1397 this.desc_dirty_ = true;1398 this.target_ray_mode_ = targetRayMode;1399 }1400 }1401 setProfiles(profiles) {1402 this.desc_dirty_ = true;1403 this.profiles_ = profiles;1404 }1405 setGripOrigin(transform, emulatedPosition = false) {1406 // grip_origin was renamed to mojo_from_input in mojo1407 this.mojo_from_input_ = composeGFXTransform(transform);1408 this.emulated_position_ = emulatedPosition;1409 // Technically, setting the grip shouldn't make the description dirty, but1410 // the webxr-test-api sets our pointer as mojoFromPointer; however, we only1411 // support it across mojom as inputFromPointer, so we need to recalculate it1412 // whenever the grip moves.1413 this.desc_dirty_ = true;1414 }1415 clearGripOrigin() {1416 // grip_origin was renamed to mojo_from_input in mojo1417 if (this.mojo_from_input_ != null) {1418 this.mojo_from_input_ = null;1419 this.emulated_position_ = false;1420 this.desc_dirty_ = true;1421 }1422 }1423 setPointerOrigin(transform, emulatedPosition = false) {1424 // pointer_origin is mojo_from_pointer.1425 this.desc_dirty_ = true;1426 this.mojo_from_pointer_ = composeGFXTransform(transform);1427 this.emulated_position_ = emulatedPosition;1428 }1429 disconnect() {1430 this.pairedDevice_.removeInputSource(this);1431 }1432 reconnect() {1433 this.pairedDevice_.addInputSource(this);1434 }1435 startSelection() {1436 this.primary_input_pressed_ = true;1437 if (this.gamepad_) {1438 this.gamepad_.buttons[0].pressed = true;1439 this.gamepad_.buttons[0].touched = true;1440 }1441 }1442 endSelection() {1443 if (!this.primary_input_pressed_) {1444 throw new Error("Attempted to end selection which was not started");1445 }1446 this.primary_input_pressed_ = false;1447 this.primary_input_clicked_ = true;1448 if (this.gamepad_) {1449 this.gamepad_.buttons[0].pressed = false;1450 this.gamepad_.buttons[0].touched = false;1451 }1452 }1453 simulateSelect() {1454 this.primary_input_clicked_ = true;1455 }1456 setSupportedButtons(supportedButtons) {1457 this.gamepad_ = null;1458 this.supported_buttons_ = [];1459 // If there are no supported buttons, we can stop now.1460 if (supportedButtons == null || supportedButtons.length < 1) {1461 return;1462 }1463 const supported_button_map = {};1464 this.gamepad_ = this.getEmptyGamepad();1465 for (let i = 0; i < supportedButtons.length; i++) {1466 const buttonType = supportedButtons[i].buttonType;1467 this.supported_buttons_.push(buttonType);1468 supported_button_map[buttonType] = supportedButtons[i];1469 }1470 // Let's start by building the button state in order of priority:1471 // Primary button is index 0.1472 this.gamepad_.buttons.push({1473 pressed: this.primary_input_pressed_,1474 touched: this.primary_input_pressed_,1475 value: this.primary_input_pressed_ ? 1.0 : 0.01476 });1477 // Now add the rest of our buttons1478 this.addGamepadButton(supported_button_map['grip']);1479 this.addGamepadButton(supported_button_map['touchpad']);1480 this.addGamepadButton(supported_button_map['thumbstick']);1481 this.addGamepadButton(supported_button_map['optional-button']);1482 this.addGamepadButton(supported_button_map['optional-thumbstick']);1483 // Finally, back-fill placeholder buttons/axes1484 for (let i = 0; i < this.gamepad_.buttons.length; i++) {1485 if (this.gamepad_.buttons[i] == null) {1486 this.gamepad_.buttons[i] = {1487 pressed: false,1488 touched: false,1489 value: 01490 };1491 }1492 }1493 for (let i=0; i < this.gamepad_.axes.length; i++) {1494 if (this.gamepad_.axes[i] == null) {1495 this.gamepad_.axes[i] = 0;1496 }1497 }1498 }1499 updateButtonState(buttonState) {1500 if (this.supported_buttons_.indexOf(buttonState.buttonType) == -1) {1501 throw new Error("Tried to update state on an unsupported button");1502 }1503 const buttonIndex = this.getButtonIndex(buttonState.buttonType);1504 const axesStartIndex = this.getAxesStartIndex(buttonState.buttonType);1505 if (buttonIndex == -1) {1506 throw new Error("Unknown Button Type!");1507 }1508 // is this a 'squeeze' button?1509 if (buttonIndex === this.getButtonIndex('grip')) {1510 // squeeze1511 if (buttonState.pressed) {1512 this.primary_squeeze_pressed_ = true;1513 } else if (this.gamepad_.buttons[buttonIndex].pressed) {1514 this.primary_squeeze_clicked_ = true;1515 this.primary_squeeze_pressed_ = false;1516 } else {1517 this.primary_squeeze_clicked_ = false;1518 this.primary_squeeze_pressed_ = false;1519 }1520 }1521 this.gamepad_.buttons[buttonIndex].pressed = buttonState.pressed;1522 this.gamepad_.buttons[buttonIndex].touched = buttonState.touched;1523 this.gamepad_.buttons[buttonIndex].value = buttonState.pressedValue;1524 if (axesStartIndex != -1) {1525 this.gamepad_.axes[axesStartIndex] = buttonState.xValue == null ? 0.0 : buttonState.xValue;1526 this.gamepad_.axes[axesStartIndex + 1] = buttonState.yValue == null ? 0.0 : buttonState.yValue;1527 }1528 }1529 // Helpers for Mojom1530 getInputSourceState() {1531 const input_state = {};1532 input_state.sourceId = this.source_id_;1533 input_state.isAuxiliary = false;1534 input_state.primaryInputPressed = this.primary_input_pressed_;1535 input_state.primaryInputClicked = this.primary_input_clicked_;1536 input_state.primarySqueezePressed = this.primary_squeeze_pressed_;1537 input_state.primarySqueezeClicked = this.primary_squeeze_clicked_;1538 // Setting the input source's "clicked" state should generate one "select"1539 // event. Reset the input value to prevent it from continuously generating1540 // events.1541 this.primary_input_clicked_ = false;1542 // Setting the input source's "clicked" state should generate one "squeeze"1543 // event. Reset the input value to prevent it from continuously generating1544 // events.1545 this.primary_squeeze_clicked_ = false;1546 input_state.mojoFromInput = this.mojo_from_input_;1547 input_state.gamepad = this.gamepad_;1548 input_state.emulatedPosition = this.emulated_position_;1549 if (this.desc_dirty_) {1550 const input_desc = {};1551 switch (this.target_ray_mode_) {1552 case 'gaze':1553 input_desc.targetRayMode = vrMojom.XRTargetRayMode.GAZING;1554 break;1555 case 'tracked-pointer':1556 input_desc.targetRayMode = vrMojom.XRTargetRayMode.POINTING;1557 break;1558 case 'screen':1559 input_desc.targetRayMode = vrMojom.XRTargetRayMode.TAPPING;1560 break;1561 default:1562 throw new Error('Unhandled target ray mode ' + this.target_ray_mode_);1563 }1564 switch (this.handedness_) {1565 case 'left':1566 input_desc.handedness = vrMojom.XRHandedness.LEFT;1567 break;1568 case 'right':1569 input_desc.handedness = vrMojom.XRHandedness.RIGHT;1570 break;1571 default:1572 input_desc.handedness = vrMojom.XRHandedness.NONE;1573 break;1574 }1575 // Mojo requires us to send the pointerOrigin as relative to the grip1576 // space. If we don't have a grip space, we'll just assume that there1577 // is a grip at identity. This allows tests to simulate controllers that1578 // are really just a pointer with no tracked grip, though we will end up1579 // exposing that grip space.1580 let mojo_from_input = XRMathHelper.identity();1581 switch (this.target_ray_mode_) {1582 case 'gaze':1583 case 'screen':1584 // For gaze and screen space, we won't have a mojo_from_input; however1585 // the "input" position is just the viewer, so use mojo_from_viewer.1586 mojo_from_input = this.pairedDevice_._getMojoFromViewer();1587 break;1588 case 'tracked-pointer':1589 // If we have a tracked grip position (e.g. mojo_from_input), then use1590 // that. If we don't, then we'll just set the pointer offset directly,1591 // using identity as set above.1592 if (this.mojo_from_input_) {1593 mojo_from_input = this.mojo_from_input_.matrix;1594 }1595 break;1596 default:1597 throw new Error('Unhandled target ray mode ' + this.target_ray_mode_);1598 }1599 // To convert mojo_from_pointer to input_from_pointer, we need:1600 // input_from_pointer = input_from_mojo * mojo_from_pointer...

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Using AI Code Generation

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1var wpt = new WPT();2var viewer = wpt._getMojoFromViewer();3console.log(viewer);4function WPT() {5 this._getMojoFromViewer = function() {6 return document.getElementById('viewer');7 }8}9 > (In reply to comment #2 ) > > (In reply to comment #1 ) > > > I have created a sample project to reproduce the issue. The sample project is > > > attached. I have also attached the build log for the sample project. > > > > > > Please let me know if you need any more information. > >

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Using AI Code Generation

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1var wpt = require("./wpt.js");2 console.log(mojo);3});4var request = require('request');5var _ = require('underscore');6var fs = require('fs');7var _getMojoFromViewer = function(url, callback) {8 request(viewer_url, function(error, response, body) {9 if (!error && response.statusCode == 200) {10 var xml2js = require('xml2js');11 var parser = new xml2js.Parser();12 parser.parseString(body, function(err, result) {13 var locations = result.response.data[0].locations[0].string;14 _.each(locations, function(location) {15 var location_code = location.$.id;16 var location_name = location._;17 request(test_url, function(error, response, body) {18 if (!error && response.statusCode == 200) {19 var parser = new xml2js.Parser();20 parser.parseString(body, function(err, result) {21 var test_id = result.response.data[0].testId[0];22 request(test_results_url, function(error, response, body) {23 if (!error && response.statusCode == 200) {24 var parser = new xml2js.Parser();25 parser.parseString(body, function(err, result) {26 var test_results = result.response.data[0].test[0].$.mojo;27 callback(test_results);28 });29 }30 });31 });32 }33 });34 });35 });36 }37 });38};39module.exports = {40};

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = new wptools('Barack Obama');3wp.get(function(err, data) {4 console.log(data);5});6var wptools = require('wptools');7module.exports = wptools;8{9 "dependencies": {10 }11}

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Using AI Code Generation

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1var wptools = require('wptools');2wptools._getMojoFromViewer(url, function(err, mojo) {3 console.log(mojo);4});5var wptools = require('wptools');6wptools._getMojoFromViewer(url, function(err, mojo) {7 console.log(mojo);8});9var wptools = require('wptools');10wptools._getMojoFromViewer(url, function(err, mojo) {11 console.log(mojo);12});13var wptools = require('wptools');14wptools._getMojoFromViewer(url, function(err, mojo) {15 console.log(mojo);16});17var wptools = require('wptools');18wptools._getMojoFromViewer(url, function(err, mojo) {19 console.log(mojo);20});

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Using AI Code Generation

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1var wptoolkit = require("wptoolkit");2var window = wptoolkit._getMojoFromViewer();3var app = window.app;4var document = app.document;5var body = document.body;6var button = document.createElement("button");7button.textContent = "Click me!";8body.appendChild(button);9button.addEventListener("click", function() {10 alert("You clicked the button!");11});12var input = document.createElement("input");13input.type = "text";14body.appendChild(input);15var textarea = document.createElement("textarea");16textarea.textContent = "Enter text here";17body.appendChild(textarea);18var div = document.createElement("div");19div.textContent = "This is a div.";20body.appendChild(div);21var para = document.createElement("p");22para.textContent = "This is a paragraph.";23body.appendChild(para);24var heading = document.createElement("h1");25heading.textContent = "This is a heading.";26body.appendChild(heading);27var image = document.createElement("img");28body.appendChild(image);29var link = document.createElement("a");30link.textContent = "Mozilla";31body.appendChild(link);32var list = document.createElement("ul");33var listItem1 = document.createElement("li");34var listItem2 = document.createElement("li");35listItem1.textContent = "First item";36listItem2.textContent = "Second item";37list.appendChild(listItem1);38list.appendChild(listItem2);39body.appendChild(list);40var table = document.createElement("table");41var tableRow1 = document.createElement("tr");42var tableRow2 = document.createElement("tr");43var tableHeader1 = document.createElement("th");44var tableHeader2 = document.createElement("th");45var tableData1 = document.createElement("td");

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Using AI Code Generation

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1var wptoolkit = require("wptoolkit");2var viewer = wptoolkit.getViewer();3var mojo = viewer._getMojoFromViewer();4var wptoolkit = require("wptoolkit");5var viewer = wptoolkit.getViewer();6var mojo = viewer._getMojoFromViewer();7var wptoolkit = require("wptoolkit");8var viewer = wptoolkit.getViewer();9var mojo = viewer._getMojoFromViewer();10var wptoolkit = require("wptoolkit");11var viewer = wptoolkit.getViewer();12var mojo = viewer._getMojoFromViewer();13var wptoolkit = require("wptoolkit");14var viewer = wptoolkit.getViewer();15var mojo = viewer._getMojoFromViewer();16var wptoolkit = require("wptoolkit");17var viewer = wptoolkit.getViewer();18var mojo = viewer._getMojoFromViewer();19var wptoolkit = require("wptoolkit");20var viewer = wptoolkit.getViewer();21var mojo = viewer._getMojoFromViewer();

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Using AI Code Generation

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1var wptb = require('wptb');2var wptbObj = wptb.createWPTB();3var viewer = wptbObj.getViewer();4var mojo = wptbObj._getMojoFromViewer(viewer);5var wptb = require('wptb');6var wptbObj = wptb.createWPTB();7var viewer = wptbObj.getViewer();8var mojo = wptbObj._getMojoFromViewer(viewer);9var wptb = require('wptb');10var wptbObj = wptb.createWPTB();11var viewer = wptbObj.getViewer();12var mojo = wptbObj._getMojoFromViewer(viewer);13var wptb = require('wptb');14var wptbObj = wptb.createWPTB();15var viewer = wptbObj.getViewer();16var mojo = wptbObj._getMojoFromViewer(viewer);17var wptb = require('wptb');18var wptbObj = wptb.createWPTB();19var viewer = wptbObj.getViewer();20var mojo = wptbObj._getMojoFromViewer(viewer);21var wptb = require('wptb');22var wptbObj = wptb.createWPTB();23var viewer = wptbObj.getViewer();24var mojo = wptbObj._getMojoFromViewer(viewer);25var wptb = require('wptb');26var wptbObj = wptb.createWPTB();

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Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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