How to use drawHeight method in wpt

Best JavaScript code snippet using wpt

crossing.js

Source:crossing.js Github

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1class AbstractCrossing{2 constructor(spawner){3 this.connections = [];4 this.lanes = [];5 }6 post(){7 for(let lane of this.lanes){8 Array.prototype.push.apply(this.connections, lane.connectedAtStart);9 Array.prototype.push.apply(this.connections, lane.connectedAtEnd);10 }11 }12 addConnection(connection){13 this.connections.push(connection);14 }15 getConnections(){16 return this.connections;17 }18 draw(){19 for(let lane of this.lanes){20 lane.draw();21 }22 }23 24 accept(crossingVisitor){25 crossingVisitor.visitCrossing(this);26 }27}28class StandardCrossing extends AbstractCrossing{29 constructor(spawner){30 super(spawner);31 let laneWidth = 40;32 let lanePullback = 170;33 this.lanes = [34 new Lane(new Vector(0, drawHeight/2 + laneWidth), new Vector(drawWidth/2 - lanePullback, drawHeight/2 + laneWidth), laneWidth),35 new ExitLane(new Vector(drawWidth/2 - lanePullback, drawHeight/2 - laneWidth), new Vector(0, drawHeight/2 - laneWidth), laneWidth),36 new Lane(new Vector(drawWidth/2 - laneWidth, 0), new Vector(drawWidth/2 - laneWidth, drawHeight/2 - lanePullback), laneWidth),37 new ExitLane(new Vector(drawWidth/2 + laneWidth, drawHeight/2 - lanePullback), new Vector(drawWidth/2+laneWidth, 0), laneWidth),38 new Lane(new Vector(drawWidth, drawHeight/2 - laneWidth), new Vector(drawWidth/2 + lanePullback, drawHeight/2 - laneWidth), laneWidth),39 new ExitLane(new Vector(drawWidth/2 + lanePullback, drawHeight/2 + laneWidth), new Vector(drawWidth, drawHeight/2 + laneWidth), laneWidth),40 new Lane(new Vector(drawWidth/2 + laneWidth, drawHeight), new Vector(drawWidth/2 + laneWidth, drawHeight/2 + lanePullback), laneWidth),41 new ExitLane(new Vector(drawWidth/2 - laneWidth, drawHeight/2 + lanePullback), new Vector(drawWidth/2-laneWidth, drawHeight), laneWidth),42 ];43 for(let i = 0; i <= 6; i+=2){44 for(let j = 1; j <= 7; j+=2){45 this.lanes[i].connectAtEnd(this.lanes[j]);46 }47 spawner.createSpawner(this.lanes[i]);48 }49 50 this.post();51 }52}53class DoubleLaneCrossing extends AbstractCrossing{54 constructor(spawner){55 super(spawner);56 let laneWidth = 40;57 let lanePullback = 170;58 this.lanes = [59 new Lane(new Vector(0, drawHeight/2 + laneWidth), new Vector(drawWidth/2 - lanePullback, drawHeight/2 + laneWidth), laneWidth),60 new Lane(new Vector(0, drawHeight/2 + laneWidth*2), new Vector(drawWidth/2 - lanePullback, drawHeight/2 + laneWidth*2), laneWidth),61 new ExitLane(new Vector(drawWidth/2 - lanePullback, drawHeight/2 - laneWidth), new Vector(0, drawHeight/2 - laneWidth), laneWidth),62 new ExitLane(new Vector(drawWidth/2 - lanePullback, drawHeight/2 - laneWidth*2), new Vector(0, drawHeight/2 - laneWidth*2), laneWidth),63 new Lane(new Vector(drawWidth/2 - laneWidth, 0), new Vector(drawWidth/2 - laneWidth, drawHeight/2 - lanePullback), laneWidth),64 new Lane(new Vector(drawWidth/2 - laneWidth*2, 0), new Vector(drawWidth/2 - laneWidth*2, drawHeight/2 - lanePullback), laneWidth),65 new ExitLane(new Vector(drawWidth/2 + laneWidth, drawHeight/2 - lanePullback), new Vector(drawWidth/2+laneWidth, 0), laneWidth),66 new ExitLane(new Vector(drawWidth/2 + laneWidth*2, drawHeight/2 - lanePullback), new Vector(drawWidth/2+laneWidth*2, 0), laneWidth),67 new Lane(new Vector(drawWidth, drawHeight/2 - laneWidth), new Vector(drawWidth/2 + lanePullback, drawHeight/2 - laneWidth), laneWidth),68 new Lane(new Vector(drawWidth, drawHeight/2 - laneWidth*2), new Vector(drawWidth/2 + lanePullback, drawHeight/2 - laneWidth*2), laneWidth),69 new ExitLane(new Vector(drawWidth/2 + lanePullback, drawHeight/2 + laneWidth), new Vector(drawWidth, drawHeight/2 + laneWidth), laneWidth),70 new ExitLane(new Vector(drawWidth/2 + lanePullback, drawHeight/2 + laneWidth*2), new Vector(drawWidth, drawHeight/2 + laneWidth*2), laneWidth),71 new Lane(new Vector(drawWidth/2 + laneWidth, drawHeight), new Vector(drawWidth/2 + laneWidth, drawHeight/2 + lanePullback), laneWidth),72 new Lane(new Vector(drawWidth/2 + laneWidth*2, drawHeight), new Vector(drawWidth/2 + laneWidth*2, drawHeight/2 + lanePullback), laneWidth),73 new ExitLane(new Vector(drawWidth/2 - laneWidth, drawHeight/2 + lanePullback), new Vector(drawWidth/2-laneWidth, drawHeight), laneWidth),74 new ExitLane(new Vector(drawWidth/2 - laneWidth*2, drawHeight/2 + lanePullback), new Vector(drawWidth/2-laneWidth*2, drawHeight), laneWidth),75 ];76 for(let i = 0; i <= 12; i+=4){77 for(let j = 2; j <= 14; j+=4){78 if(j-i == 2) continue;79 this.lanes[i].connectAtEnd(this.lanes[j]);80 this.lanes[i+1].connectAtEnd(this.lanes[j+1]);81 }82 spawner.createSpawner(this.lanes[i]);83 spawner.createSpawner(this.lanes[i+1]);84 }85 86 this.post();87 }88}89class Roundabout extends AbstractCrossing{90 constructor(spawner){91 super(spawner);92 let laneWidth = 40;93 this.lanes = [94 new Lane(new Vector(drawWidth*0.6, drawHeight*0.3+laneWidth), new Vector(drawWidth*0.4, drawHeight*0.3 + laneWidth), laneWidth), // Roundabout95 new Lane(new Vector(drawWidth*0.7, drawHeight*0.6+laneWidth), new Vector(drawWidth*0.7, drawHeight*0.4 + laneWidth), laneWidth),96 new Lane(new Vector(drawWidth*0.4, drawHeight*0.7+laneWidth), new Vector(drawWidth*0.6, drawHeight*0.7 + laneWidth), laneWidth),97 new Lane(new Vector(drawWidth*0.3, drawHeight*0.4+laneWidth), new Vector(drawWidth*0.3, drawHeight*0.6 + laneWidth), laneWidth),98 new Lane(new Vector(drawWidth*0.25, drawHeight*0.25), new Vector(drawWidth*0, drawHeight*0), laneWidth), // Off ramps99 new Lane(new Vector(drawWidth*0.75, drawHeight*0.3), new Vector(drawWidth*1, drawHeight*0), laneWidth),100 new Lane(new Vector(drawWidth*0.75, drawHeight*0.85), new Vector(drawWidth*1, drawHeight*1), laneWidth),101 new Lane(new Vector(drawWidth*0.25, drawHeight*0.75), new Vector(drawWidth*0, drawHeight*1), laneWidth),102 new Lane(new Vector(drawWidth*0.7, drawHeight*0),new Vector(drawWidth*0.7, drawHeight*0.25), laneWidth), // On ramps103 new Lane(new Vector(drawWidth*1, drawHeight*0.7+laneWidth),new Vector(drawWidth*0.75, drawHeight*0.7+laneWidth), laneWidth),104 new Lane(new Vector(drawWidth*0.3, drawHeight*1), new Vector(drawWidth*0.3, drawHeight*0.85), laneWidth),105 new Lane(new Vector(drawWidth*0, drawHeight*0.3+laneWidth), new Vector(drawWidth*0.25, drawHeight*0.3 + laneWidth), laneWidth),106 ];107 for(let i = 0; i<4; i++){108 this.lanes[i].connectAtEnd(this.lanes[(i+3)%4]);109 }110 for(let i = 0; i<4; i++){111 this.lanes[i+8].connectAtEnd(this.lanes[i]);112 }113 for(let i = 0; i<4; i++){114 this.lanes[i].connectAtEnd(this.lanes[i+4]);115 }116 for(let i = 0; i<4; i++){117 spawner.createSpawner(this.lanes[i+8]);118 }119 120 121 this.post();122 }...

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angrybirds.js

Source:angrybirds.js Github

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1var five = require("johnny-five")2var kin = require("./../../kinematics.js");3var config = require("./../../../config.js");4drawHeight = config.drawHeight;5board = new five.Board({6 debug: false7});8k = new kin.Kinematics({9 e: config.e,10 f: config.f,11 re: config.re,12 rf: config.rf13})14board.on("ready", function() {15 // Setup16 /*servo1 = five.Servo({17 address: 0x40,18 controller: "PCA9685",19 pin: 0,20 range: [35, 145] //Too high of a minimum input will cause issues with the forward kinematics21 });22 servo2 = five.Servo({23 address: 0x40,24 controller: "PCA9685",25 pin: 1,26 range: [35, 145]27 });28 servo3 = five.Servo({29 address: 0x40,30 controller: "PCA9685",31 pin: 2,32 range: [35, 145]33 }); */34 servo1 = five.Servo({35 pin: 9,36 range: [0, 100]37 });38 servo2 = five.Servo({39 pin: 10,40 range: [0, 100]41 });42 servo3 = five.Servo({43 pin: 11,44 range: [0, 100]45 });46 servo1.on("error", function() {47 console.log(arguments);48 })49 servo2.on("error", function() {50 console.log(arguments);51 })52 servo3.on("error", function() {53 console.log(arguments);54 })55 board.repl.inject({56 servo1: servo1,57 s1: servo1,58 servo2: servo2,59 s2: servo2,60 servo3: servo3,61 s3: servo3,62 });63 // Move to starting point64 var max = 15;65 var min = 5;66 var range = max - min;67 servo1.to(15);68 servo2.to(15);69 servo3.to(15);70 /*71 var dance = function() {72 servo1.to(parseInt((Math.random() * range) + min, 10));73 servo2.to(parseInt((Math.random() * range) + min, 10));74 servo3.to(parseInt((Math.random() * range) + min, 10));75 };76 var dancer;77 start_dance = function() {78 if (!dancer) dancer = setInterval(dance, 250);79 }80 stop_dance = function() {81 if (dancer) {82 clearInterval(dancer);83 dancer = null;84 }85 }86 board.repl.inject({87 dance: start_dance, 88 chill: stop_dance89 }); */90});91rotate = function(x,y) {92 var theta = -60 * Math.PI / 180;93 x1 = x * Math.cos(theta) - y * Math.sin(theta);94 y1 = y * Math.cos(theta) + x * Math.sin(theta);95 return [x1,y1]96}97reflect = function(x,y) {98 var theta = 0;99 x1 = x;100 y1 = x * Math.sin(2*theta) - y * Math.cos(2*theta);101 return [x1,y1]102}103Number.prototype.map = function ( in_min , in_max , out_min , out_max ) {104 return ( this - in_min ) * ( out_max - out_min ) / ( in_max - in_min ) + out_min;105}106moveServosTo = function(x, y, z) {107 reflected = reflect(x,y);108 rotated = rotate(reflected[0],reflected[1]);109 angles = k.inverse(rotated[0], rotated[1], z);110 111 servo1.to((angles[1]).map(config.servo1.in_min, config.servo1.in_max, config.servo1.out_min, config.servo1.out_max));112 servo2.to((angles[2]).map(config.servo2.in_min, config.servo2.in_max, config.servo2.out_min, config.servo2.out_max));113 servo3.to((angles[3]).map(config.servo3.in_min, config.servo3.in_max, config.servo3.out_min, config.servo3.out_max));114 console.log(angles);115}116move = function(x,y,z, when) {117 setTimeout(function(){ moveServosTo(x,y,z) }, moveTimer);118 moveTimer += when;119}120resetMoveTimer = function() {121 moveTimer = 0;122}123var moveTimer = 0;124playLevelOne = function(){125 resetMoveTimer();126 move(-20, -3, drawHeight + 10, 0);127 move(-20, -3, drawHeight, 500);128 move(-35,-6, drawHeight,300);129 move(-35,-6, drawHeight + 10,400);130 move(-30,0, drawHeight + 10,400);131 move(42,-18, drawHeight + 10, 2800);132 move(42,-18, drawHeight - 3, 500);133 move(42, -18, drawHeight + 10, 500); 134 move(9,-13, drawHeight + 10, 3000);135 move(9,-13, drawHeight - 2, 300);136 move(9, -13, drawHeight + 10,300);137 move(0,0, drawHeight + 10,300);138}139playLevelTwo = function() {140 resetMoveTimer();141 move(-20, -3, drawHeight + 10, 500);142 move(-20, -3, drawHeight, 200);143 move(-35, -2, drawHeight, 300);144 move(-35, -2, drawHeight + 10, 300);145 move(-20, -3, drawHeight + 10, 15000);146 move(-20, -3, drawHeight - 1, 300);147 move(-35, -8, drawHeight, 400);148 move(-35, -8, drawHeight + 10, 300);149 move(42, -18, drawHeight + 10, 6000);150 move(42, -18, drawHeight - 3, 500);151 move(42, -18, drawHeight + 10, 500);152 move(9, -13, drawHeight + 10, 3000);153 move(9, -13, drawHeight - 2, 300);154 move(9, -13, drawHeight + 10, 300);155 move(0, 0, drawHeight + 10, 400);156}157playLevelThree = function() {158 resetMoveTimer();159 move(-20, -3, drawHeight + 10, 1000);160 move(-20, -3, drawHeight, 200);161 move(-25, -10, drawHeight, 350);162 move(-23, -6.5, drawHeight, 350); 163 move(-23, -6.5, drawHeight + 10, 350);164 move(42, -18, drawHeight + 10, 8000);165 move(42, -18, drawHeight - 3, 500);166 move(42, -18, drawHeight + 10, 500);167};168goToLevelOne = function() {169 resetMoveTimer();170 move(-14, -12, drawHeight + 10, 250);171 move(-14, -12, drawHeight - 2, 250);172 move(-14, -12, drawHeight + 10, 250);173 move(-48, 23, drawHeight + 10, 1000);174 move(-46, 23, drawHeight - 2, 1000);175 move(-48, 23, drawHeight + 10, 500);176 move(45, -18, drawHeight + 10, 500);177 move(41, -18, drawHeight - 4, 500);178 move(45, -18, drawHeight + 10, 500);179 move(0, 0, drawHeight + 10, 250); 180}181repeat = function(){182 move(4,-32,-140,0);183 move(4,-32,-149,300);184 move(4,-32,-140,600);185 move(0,0,-120,900);186}187playLevels = function() {188 resetMoveTimer();189 var objRef = this;190 setTimeout(objRef.playLevelOne, 0);191 setTimeout(objRef.playLevelTwo, 15000);192 setTimeout(objRef.playLevelThree, 47500); 193 setTimeout(goToLevelOne, 65000);194}195play_forever = function(){196 var objRef = this;197 console.log("Now playing forever...")198 this.playLevels();199 interval = setInterval(objRef.playLevels, 70000);200 return interval;201}202stop_playing = function() {203 clearInterval(interval);204 console.log("No longer playing forever.");...

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sketch.js

Source:sketch.js Github

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1let POP2let speed3let Human;4let HumanPlaying = !true5let ShowAll = !false6let NoShow = false78let MaxFitnessReq = 4.9999let DrawHeight10/* let Ground */11let Batch = !false12function setup() {13 createCanvas(640, 960);14 DrawHeight = 2 / 3 * height15 /* Ground = DrawHeight-DrawHeight/15 */16 let maxx = 3000017 speed = createSlider(1,maxx, 1, 1)18 speed.position(width-175,10)19 createButton("Show All Players").mousePressed(() => {20 ShowAll = !ShowAll21 })22 createButton("Hide Everything").mousePressed(() => {23 NoShow = !NoShow24 })25 createButton("Speed 1X").mousePressed(() => {26 speed.value(1)27 })28 createButton("Speed 2X").mousePressed(() => {29 speed.value(2)30 })31 createButton("Speed 10X").mousePressed(() => {32 speed.value(10)33 })34 createButton("Speed 50X").mousePressed(() => {35 speed.value(50)36 })37 createButton("Speed 50% MAX").mousePressed(() => {38 speed.value(floor(0.5*maxx))39 })40 createButton("Speed MAX").mousePressed(() => {41 speed.value(maxx)42 })43444546 if (!HumanPlaying) {47 POP = new Population(200,Batch);48 } else {49 Human = new Player()50 }51}525354function draw() {55 background(150)5657 for (let i = 0; i < speed.value(); i++)58 Update()59 if (!NoShow) {60 Render()61 }62 WriteInfo()6364 //for stopping if needed6566}6768function Update() {69 if (!HumanPlaying) {70 if(!Batch){71 if (!POP.done()) {72 POP.update()73 } else {74 POP.naturalSelection()75 }76 if (max(POP.MaxFitnesses) > MaxFitnessReq && MaxFitnessReq != undefined) {77 noLoop()78 }79 }80 else{81 POP.UpdateInBatch()82 if (max(POP.MaxFitnesses) > MaxFitnessReq && MaxFitnessReq != undefined) {83 noLoop()84 }85 }86 } else {87 Human.update()88 if(Human.dead)89 Human = new Player()90 }91}9293function Render() {9495 if (!HumanPlaying) {96 if(!Batch){97 POP.show(ShowAll)98 POP.showGenome(0, 0, 200, 200)99100101 }102 else{103 if(ShowAll){104 POP.showBatch()105 }106 else{107 POP.showBestInBatch()108 }109 if(POP.bestPlayer)110 POP.showBatchGenome(width-200, DrawHeight-200, 200, 200)111 }112113 push()114 fill(255)115116 rect(0, DrawHeight, width, height - DrawHeight)117 FitnessChart()118 pop()119120 } else {121122 Human.show()123 CoverChart()124 }125}126127function CoverChart() {128 push()129 fill(0)130 noStroke()131 rect(0, DrawHeight, width, height - DrawHeight)132 pop()133}134135function FitnessChart() {136 let start = [0]137 push()138 textAlign(LEFT, TOP)139 stroke(0)140 fill(0)141 textSize((height - DrawHeight) / 17 - 5)142 text('Fitness Chart', start[0], DrawHeight + 2)143 text('MIN: ' + floor(min(POP.MaxFitnesses)), (width / 2) / 3, DrawHeight + 2)144 text('MAX: ' + floor(max(POP.MaxFitnesses)), 2 * (width / 2) / 3, DrawHeight + 2)145146 pop()147 push()148149 push()150 stroke(0)151 strokeWeight(2)152153 line(0, DrawHeight, width, DrawHeight)154 line(0, DrawHeight + (height - DrawHeight) / 15, width, DrawHeight + (height - DrawHeight) / 15)155 pop()156 strokeWeight(2)157 let dis = (width / 2 - 5) / (POP.MaxFitnesses.length - 1)158 noFill()159 stroke(0, 0, 255)160 strokeWeight(1.5)161162 beginShape()163 vertex(start[0], start[1])164 // console.log(max(fitnesses),fitnesses[gen])165 for (let i = 1; i < POP.MaxFitnesses.length; i++) {166 let h = map(POP.MaxFitnesses[i], min(POP.MaxFitnesses), max(POP.MaxFitnesses), 0, 1)167 vertex(start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2))168 start = [start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2)]169 }170 endShape()171 pop()172 push()173 stroke(0)174 strokeWeight(2)175 line(width / 2 - 5, DrawHeight, width / 2 - 5, height)176 pop()177 ScoreChart()178}179180function ScoreChart() {181 let start = [width / 2 + 5]182 push()183 textAlign(LEFT, TOP)184 stroke(0)185 fill(0)186 textSize((height - DrawHeight) / 15 - 5)187 text('Score Chart', start[0], DrawHeight + 2)188 text('MIN: ' + floor(min(POP.MaxScore)), start[0] + (width / 2) / 3, DrawHeight + 2)189 text('MAX: ' + floor(max(POP.MaxScore)), start[0] + 2 * (width / 2) / 3, DrawHeight + 2)190191 pop()192 push()193 stroke(0)194 strokeWeight(2)195196 line(start[0], DrawHeight, start[0], height)197 pop()198 push()199 strokeWeight(2)200 let dis = (width / 2 - 5) / (POP.MaxScore.length - 1)201 noFill()202 stroke(0, 0, 255)203 strokeWeight(1.5)204 beginShape()205 vertex(start[0], start[1])206 // console.log(max(fitnesses),fitnesses[gen])207 for (let i = 1; i < POP.MaxScore.length; i++) {208 let h = map(POP.MaxScore[i], min(POP.MaxScore), max(POP.MaxScore), 0, 1)209 vertex(start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2))210 start = [start[0] + dis, map(h, 0, 1, height, DrawHeight + (height - DrawHeight) / 15 + 2)]211 }212 endShape()213 pop()214215}216217function WriteInfo() {218 push()219 fill(255)220 stroke(255)221 textSize(width / 25)222 textAlign(LEFT, TOP)223 text("Gen : " + POP.gen, 10, 10)224 text("No Of Species : " + POP.species.length, 10, 40)225 text("Population : " + POP.players.length, 10, 70)226 if(Batch){227 text("Current Batch : " + (POP.BatchNo+1), 10, 100)228 text("Current BatchSize : " + POP.Batch[POP.BatchNo].length, 10, 130)229 text("Current Batch Best : " + POP.GiveBestBatch().score, 10, 160)230 text("BestScoreEver : " + POP.globalBestScore, 10, 190)231232233 }234 else{235 text("BestScore : " + POP.bestPlayer.score, 10, 100)236 text("BestScoreEver : " + POP.globalBestScore, 10, 130)237238}239 pop() ...

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Using AI Code Generation

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1var wpt = new Waypoint();2wpt.drawHeight();3wpt.drawWidth();4wpt.drawDepth();5wpt.drawName();6wpt.drawIcon();7wpt.drawSymbol();8wpt.drawDescription();9function Waypoint() {10 this.drawHeight = function () {11 console.log('draw height of waypoint');12 };13 this.drawWidth = function () {14 console.log('draw width of waypoint');15 };16 this.drawDepth = function () {17 console.log('draw depth of waypoint');18 };19 this.drawName = function () {20 console.log('draw name of waypoint');21 };22 this.drawIcon = function () {23 console.log('draw icon of waypoint');24 };25 this.drawSymbol = function () {26 console.log('draw symbol of waypoint');27 };28 this.drawDescription = function () {29 console.log('draw description of waypoint');30 };31}32var wpt = new Waypoint();33wpt.drawHeight();34wpt.drawWidth();35wpt.drawDepth();36wpt.drawName();37wpt.drawIcon();38wpt.drawSymbol();39wpt.drawDescription();40function Waypoint() {41 this.drawHeight = function () {42 console.log('draw height of waypoint');43 };

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Using AI Code Generation

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1wpt.drawHeight(100, 100, 50);2wpt.drawWidth(100, 100, 50);3wpt.drawDiagonal(100, 100, 50);4wpt.drawPerimeter(100, 100, 50);5wpt.drawArea(100, 100, 50);6wpt.drawCircumference(100, 100, 50);7wpt.drawVolume(100, 100, 50, 50);8wpt.drawSurfaceArea(100, 100, 50, 50);9wpt.drawAll(100, 100, 50, 50);10wpt.drawAll(100, 100, 50, 50, 50);11wpt.drawAll(100, 100, 50, 50, 50, 50);12wpt.drawAll(100, 100, 50, 50, 50, 50, 50);13wpt.drawAll(100, 100, 50, 50, 50, 50, 50, 50);14wpt.drawAll(100, 100, 50, 50, 50, 50, 50, 50, 50);

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Using AI Code Generation

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3if (err) return console.error(err);4console.log(data);5});6var wpt = require('wpt');7var wpt = new WebPageTest('www.webpagetest.org');8if (err) return console.error(err);9console.log(data);10});11var wpt = require('wpt');12var wpt = new WebPageTest('www.webpagetest.org');13if (err) return console.error(err);14console.log(data);15});16var wpt = require('wpt');17var wpt = new WebPageTest('www.webpagetest.org');18wpt.getLocations(function(err, data) {19if (err) return console.error(err);20console.log(data);21});22var wpt = require('wpt');23var wpt = new WebPageTest('www.webpagetest.org');24wpt.getLocations(function(err, data) {25if (err) return console.error(err);26console.log(data);27});28var wpt = require('wpt');29var wpt = new WebPageTest('www.webpagetest.org');30wpt.getTesters(function(err, data) {31if (err) return console.error(err);32console.log(data);33});34var wpt = require('wpt');35var wpt = new WebPageTest('www.webpagetest.org');36wpt.getTesters(function(err, data) {37if (err) return console.error(err);38console.log(data);39});

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Using AI Code Generation

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1var wpt = require('wpt');2var drawHeight = wpt.drawHeight;3var height = 50;4drawHeight(height);5var drawWidth = wpt.drawWidth;6var width = 50;7drawWidth(width);8var drawRadius = wpt.drawRadius;9var radius = 50;10drawRadius(radius);11var wpt = require('wpt');12var drawHeight = wpt.drawHeight;13var drawWidth = wpt.drawWidth;14var drawRadius = wpt.drawRadius;15var height = 50;16var width = 50;17var radius = 50;18drawHeight(height);19drawWidth(width);20drawRadius(radius);21var wpt = require('wpt');22var height = 50;23var width = 50;24var radius = 50;25wpt.drawHeight(height);26wpt.drawWidth(width);27wpt.drawRadius(radius);28var wpt = require('wpt');29var height = 50;30var width = 50;31var radius = 50;32wpt.drawHeight(height);33wpt.drawWidth(width);34wpt.drawRadius(radius);35var drawHeight = wpt.drawHeight;36var height = 50;37drawHeight(height);38var drawWidth = wpt.drawWidth;39var width = 50;40drawWidth(width);41var drawRadius = wpt.drawRadius;42var radius = 50;43drawRadius(radius);44var wpt = require('wpt');45var height = 50;46var width = 50;47var radius = 50;48wpt.drawHeight(height);49wpt.drawWidth(width);50wpt.drawRadius(radius);51var wpt = require('wpt');52var height = 50;53var width = 50;54var radius = 50;55wpt.drawHeight(height);56wpt.drawWidth(width);57wpt.drawRadius(radius);58var wpt = require('wpt');59var height = 50;60var width = 50;61var radius = 50;62wpt.drawHeight(height

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Using AI Code Generation

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1var wpt = require('wpt');2var options = {3 videoParams: {4 }5};6 if (err) return console.log(err);7 var testId = data.data.testId;8 wpt.getTestResults(testId, function(err, data) {9 if (err) return console.log(err);10 var testResults = data.data;11 console.log(testResults);12 wpt.drawHeight(testResults, 'test.png', function(err) {13 if (err) return console.log(err);14 console.log('done');15 });16 });17});18var wpt = require('wpt');19var options = {20 videoParams: {21 }22};23 if (err) return console.log(err);24 var testId = data.data.testId;25 wpt.getTestResults(testId, function(err, data) {26 if (err) return console.log(err);27 var testResults = data.data;28 console.log(testResults);29 wpt.drawWaterfall(testResults, 'test.png', function(err) {30 if (err) return console.log(err);31 console.log('done');32 });33 });34});35var wpt = require('wpt');36var options = {

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1var wpt = require('wpt');2var wpt = new WebPageTest('www.webpagetest.org');3 if (err) return console.log(err);4 console.log(data);5});6var wpt = require('wpt');7var wpt = new WebPageTest('www.webpagetest.org');8 if (err) return console.log(err);9 console.log(data);10});11var wpt = require('wpt');12var wpt = new WebPageTest('www.webpagetest.org');13 if (err) return console.log(err);14 console.log(data);15});16var wpt = require('wpt');17var wpt = new WebPageTest('www.webpagetest.org');18 if (err) return console.log(err);19 console.log(data);20});21var wpt = require('wpt');22var wpt = new WebPageTest('www.webpagetest.org');23 if (err) return console.log(err);24 console.log(data);25});26var wpt = require('wpt');27var wpt = new WebPageTest('www.webpagetest.org');28 if (err) return console.log(err);29 console.log(data);30});31var wpt = require('wpt');32var wpt = new WebPageTest('www.webpagetest.org');

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Using AI Code Generation

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1var wptools = require('./wptools.js');2var person = 'Albert Einstein';3wptools.drawHeight(person, function(err, data) {4 if (err) {5 console.log(err);6 } else {7 console.log(data);8 }9});10var wptools = require('./wptools.js');11var person = 'Albert Einstein';12wptools.drawWeight(person, function(err, data) {13 if (err) {14 console.log(err);15 } else {16 console.log(data);17 }18});19var wptools = require('./wptools.js');20var person = 'Albert Einstein';21wptools.drawAge(person, function(err, data) {22 if (err) {23 console.log(err);24 } else {25 console.log(data);26 }27});28var wptools = require('./wptools.js');29var person = 'Albert Einstein';30wptools.drawBloodGroup(person, function(err, data) {31 if (err) {32 console.log(err);33 } else {34 console.log(data);35 }36});37var wptools = require('./wptools.js');38var person = 'Albert Einstein';39wptools.drawSpouse(person, function(err, data) {40 if (err) {41 console.log(err);42 } else {43 console.log(data);44 }45});46var wptools = require('./wptools.js');

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Using AI Code Generation

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1var wpt = require('wpt');2var drawHeight = wpt.drawHeight;3drawHeight();4var wpt = require('wpt');5wpt.drawHeight();6var drawHeight = require('wpt').drawHeight;7drawHeight();8var drawHeight = require('wpt').drawHeight;9wpt.drawHeight();10var wpt = require('wpt');11wpt.drawHeight();12var drawHeight = require('wpt').drawHeight;13drawHeight();14var drawHeight = require('wpt').drawHeight;15wpt.drawHeight();

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Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

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You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

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