How to use vec3Sub method in wpt

Best JavaScript code snippet using wpt

panner-formulas.js

Source:panner-formulas.js Github

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...30 return gain;31}32// Simple implementations of 3D vectors implemented as a 3-element array.33// x - y34function vec3Sub(x, y) {35 let z = new Float32Array(3);36 z[0] = x[0] - y[0];37 z[1] = x[1] - y[1];38 z[2] = x[2] - y[2];39 return z;40}41// x/|x|42function vec3Normalize(x) {43 let mag = Math.hypot(...x);44 return x.map(function(c) {45 return c / mag;46 });47}48// x == 0?49function vec3IsZero(x) {50 return x[0] === 0 && x[1] === 0 && x[2] === 0;51}52// Vector cross product53function vec3Cross(u, v) {54 let cross = new Float32Array(3);55 cross[0] = u[1] * v[2] - u[2] * v[1];56 cross[1] = u[2] * v[0] - u[0] * v[2];57 cross[2] = u[0] * v[1] - u[1] * v[0];58 return cross;59}60// Dot product61function vec3Dot(x, y) {62 return x[0] * y[0] + x[1] * y[1] + x[2] * y[2];63}64// a*x, for scalar a65function vec3Scale(a, x) {66 return x.map(function(c) {67 return a * c;68 });69}70function calculateAzimuth(source, listener, listenerForward, listenerUp) {71 let sourceListener = vec3Sub(source, listener);72 if (vec3IsZero(sourceListener))73 return 0;74 sourceListener = vec3Normalize(sourceListener);75 let listenerRight = vec3Normalize(vec3Cross(listenerForward, listenerUp));76 let listenerForwardNorm = vec3Normalize(listenerForward);77 let up = vec3Cross(listenerRight, listenerForwardNorm);78 let upProjection = vec3Dot(sourceListener, up);79 let projectedSource =80 vec3Normalize(vec3Sub(sourceListener, vec3Scale(upProjection, up)));81 let azimuth =82 180 / Math.PI * Math.acos(vec3Dot(projectedSource, listenerRight));83 // Source in front or behind the listener84 let frontBack = vec3Dot(projectedSource, listenerForwardNorm);85 if (frontBack < 0)86 azimuth = 360 - azimuth;87 // Make azimuth relative to "front" and not "right" listener vector.88 if (azimuth >= 0 && azimuth <= 270)89 azimuth = 90 - azimuth;90 else91 azimuth = 450 - azimuth;92 // We don't need elevation, so we're skipping that computation.93 return azimuth;94}...

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gjk.ts

Source:gjk.ts Github

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...16 dir = vec3ForceFloat(dir);17 let nextSimplex: ISimplex = { ...simplex };18 const a = simplex.vertices[0];19 const b = simplex.vertices[1];20 const ab = vec3Sub(b, a);21 const ao = vec3Scale(a, -1);22 if (sameDir(ab, ao)) {23 dir = vec3Cross(vec3Cross(ab, ao), ab);24 } else {25 nextSimplex.vertices[0] = a;26 dir = ao;27 }28 return { intersects: false, simplex: {...nextSimplex, sumDir: vec3Add(simplex.sumDir, dir)}, dir };29};30const nextTriangle = (simplex: ISimplex, dir: IVector): IGJK => {31 let nextSimplex: ISimplex = { ...simplex};32 const a = simplex.vertices[0];33 const b = simplex.vertices[1];34 const c = simplex.vertices[2];35 const ab = vec3Sub(b, a);36 const ac = vec3Sub(c, a);37 const ao = vec3Scale(a, -1);38 const abc = vec3Cross(ab, ac);39 if (sameDir(vec3Cross(abc, ac), ao)) {40 if (sameDir(ac, ao)) {41 nextSimplex.vertices = [a, c];42 dir = vec3Cross(vec3Cross(ac, ao), ac);43 // return nextLine({ vertices: [a, c] }, dir);44 } else {45 return nextLine({ vertices: [a, b], sumDir: vec3Add(simplex.sumDir, dir) }, dir);46 }47 } else {48 if (sameDir(vec3Cross(ab, abc), ao)) {49 return nextLine({ vertices: [a, b], sumDir: vec3Add(simplex.sumDir, dir) }, dir);50 } else {51 if (sameDir(abc, ao)) {52 dir = abc;53 } else {54 nextSimplex.vertices = [a, c, b];55 dir = vec3Scale(abc, -1);56 }57 }58 }59 return { intersects: true, simplex: {...nextSimplex, sumDir: vec3Add(simplex.sumDir, dir)}, dir };60};61const nextTetra = (simplex: ISimplex, dir: IVector): IGJK => {62 const a = simplex.vertices[0];63 const b = simplex.vertices[1];64 const c = simplex.vertices[2];65 const d = simplex.vertices[3];66 const ab = vec3Sub(b, a);67 const ac = vec3Sub(c, a);68 const ad = vec3Sub(d, a);69 const ao = vec3Scale(a, -1);70 const abc = vec3Cross(ab, ac);71 const acd = vec3Cross(ac, ad);72 const abd = vec3Cross(ad, ab);73 if (sameDir(abc, ao)) {74 return nextTriangle({ vertices: [a, b, c], sumDir: vec3Add(simplex.sumDir, dir) }, dir);75 }76 if (sameDir(acd, ao)) {77 return nextTriangle({ vertices: [a, c, d], sumDir: vec3Add(simplex.sumDir, dir) }, dir);78 }79 if (sameDir(abd, ao)) {80 return nextTriangle({ vertices: [a, d, b], sumDir: vec3Add(simplex.sumDir, dir) }, dir);81 }82 return { intersects: true, simplex: {...simplex, sumDir: vec3Add(simplex.sumDir, dir)}, dir };...

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Using AI Code Generation

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1var wptools = require('wptools');2var v1 = new wptools.vec3(1, 2, 3);3var v2 = new wptools.vec3(4, 5, 6);4var v3 = wptools.vec3Sub(v1, v2);5console.log(v3);6var wptools = require('wptools');7var v1 = new wptools.vec3(1, 2, 3);8var v2 = new wptools.vec3(4, 5, 6);9var v3 = v1.sub(v2);10console.log(v3);11var wptools = require('wptools');12var v1 = new wptools.vec3(1, 2, 3);13var v2 = new wptools.vec3(4, 5, 6);14var v3 = wptools.vec3Sub(v1, v2);15console.log(v3);16var wptools = require('wptools');17var v1 = new wptools.vec3(1, 2, 3);18var v2 = new wptools.vec3(4, 5, 6);19var v3 = v1.sub(v2);20console.log(v3);21var wptools = require('wptools');22var v1 = new wptools.vec3(1, 2, 3);23var v2 = new wptools.vec3(4, 5, 6);24var v3 = wptools.vec3Sub(v1, v2);25console.log(v3);

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Using AI Code Generation

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1var wptools = require('wptools');2var v1 = new wptools.vec3(1, 2, 3);3var v2 = new wptools.vec3(4, 5, 6);4var v3 = wptools.vec3Sub(v1, v2);5console.log(v3);6var wptools = require('wptools');7var v1 = new wptools.vec3(1, 2, 3);8var v2 = new wptools.vec3(4, 5, 6);9var v3 = v1.sub(v2);10console.log(v3);

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Using AI Code Generation

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1var wptools = require('wptools');2var point1 = [1, 1, 1];3var point2 = [2, 2, 2];4var result = wptools.vec3Sub(point1, point2);5var wptools = require('wptools');6var point1 = [1, 1, 1];7var point2 = [2, 2, 2];8var result = wptools.vec3Sub(point1, point2);9var wptools = require('wptools');10var point1 = [1, 1, 1];11var point2 = [2, 2, 2];12var result = wptools.vec3Sub(point1, point2);13var wptools = require('wptools');14var point1 = [1, 1, 1];15var point2 = [2, 2, 2];16var result = wptools.vec3Sub(point1, point2);17var wptools = require('wptools');18var point1 = [1, 1, 1];19var point2 = [2, 2, 2];20var result = wptools.vec3Sub(point1, point2);21var wptools = require('wptools');22var point1 = [1, 1, 1];23var point2 = [2, 2, 2];24var result = wptools.vec3Sub(point1, point2);

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Using AI Code Generation

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1var wptools = require('wptools');2var vec3Sub = wptools.vec3Sub;3var vec3 = wptools.vec3;4var v1 = vec3(1,2,3);5var v2 = vec3(4,5,6);6var v3 = vec3Sub(v1,v2);7console.log(v3);8{ x: -3, y: -3, z: -3 }9var wptools = require('wptools');10var vec3Sub = wptools.vec3Sub;11var vec3 = wptools.vec3;12var v1 = vec3(1,2,3);13var v2 = vec3(4,5,6);14var v3 = vec3Sub(v1,v2);15console.log(v3);16{ x: -3, y: -3, z: -3 }17var wptools = require('wptools');18var vec3Sub = wptools.vec3Sub;19var vec3 = wptools.vec3;20var v1 = vec3(1,2,3);21var v2 = vec3(4,5,6);22var v3 = vec3Sub(v1,v2);23console.log(v3);24{ x: -3, y: -3, z: -3 }25var wptools = require('wptools');26var vec3Sub = wptools.vec3Sub;27var vec3 = wptools.vec3;28var v1 = vec3(1,2,3);29var v2 = vec3(4,5,6);30var v3 = vec3Sub(v1,v2);31console.log(v3);32{ x: -3, y: -3, z: -3 }33var wptools = require('wptools');34var vec3Sub = wptools.vec3Sub;35var vec3 = wptools.vec3;36var v1 = vec3(1

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Using AI Code Generation

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1var wptools = require('wptools');2var vec3Sub = wptools.vec3Sub;3var vec3 = wptools.vec3;4var a = vec3(1,2,3);5var b = vec3(3,2,1);6var c = vec3Sub(a,b);7console.log(c[0] + " " + c[1] + " " + c[2]);8var wptools = require('wptools');9var vec3Sub = wptools.vec3Sub;10var vec3 = wptools.vec3;11var a = vec3(1,2,3);12var b = vec3(3,2,1);13var c = vec3Sub(a,b);14console.log(c[0] + " " + c[1] + " " + c[2]);15var wptools = require('wptools');16var vec3Sub = wptools.vec3Sub;17var vec3 = wptools.vec3;18var a = vec3(1,2,3);19var b = vec3(3,2,1);20var c = vec3Sub(a,b);21console.log(c[0] + " " + c[1] + " " + c[2]);22var wptools = require('wptools');23var vec3Sub = wptools.vec3Sub;24var vec3 = wptools.vec3;25var a = vec3(1,2,3);26var b = vec3(3,2,1);27var c = vec3Sub(a,b);28console.log(c[0] + " " + c[1] + " " + c[2]);29var wptools = require('wptools');30var vec3Sub = wptools.vec3Sub;

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Using AI Code Generation

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1var wptmath = require("wptmath");2var p1 = [1, 2, 3];3var p2 = [4, 5, 6];4var p3 = wptmath.vec3Sub(p1, p2);5console.log(p3);6var wptmath = {7 vec3Sub: function (a, b) {8 ];9 }10};11module.exports = wptmath;12var wptmath = require("wptmath");13var p1 = [1, 2, 3];14var p2 = [4, 5, 6];15var p3 = wptmath.vec3Sub(p1, p2);16console.log(p3);17var wptmath = {18 vec3Sub: function (a, b) {19 ];20 }21};22module.exports = wptmath;23{24 "scripts": {25 },26 "dependencies": {27 }28}

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Using AI Code Generation

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1var wptools = require('./wptools.js');2var vec3Sub = wptools.vec3Sub;3var vec3 = wptools.vec3;4var a = vec3(1,2,3);5var b = vec3(4,5,6);6var c = vec3Sub(a,b);7console.log(c);8function vec3Sub(a,b) {9 return vec3(a.x-b.x,a.y-b.y,a.z-b.z);10}11function vec3(x,y,z) {12 return {x:x,y:y,z:z};13}14exports.vec3Sub = vec3Sub;15exports.vec3 = vec3;16var wptools = require('./wptools.js');17var vec3Sub = wptools.vec3Sub;18var vec3 = wptools.vec3;19var a = vec3(1,2,3);20var b = vec3(4,5,6);21var c = vec3Sub(a,b);22console.log(c);23function vec3Sub(a,b) {24 return vec3(a.x-b.x,a.y-b.y,a.z-b.z);25}26function vec3(x,y,z) {27 return {x:x,y:y,z:z};28}29exports.vec3Sub = vec3Sub;30exports.vec3 = vec3;31var wptools = require('./wptools.js');32var vec3Sub = wptools.vec3Sub;

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