How to use check_touch method in Airtest

Best Python code snippet using Airtest

snake.py

Source:snake.py Github

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...173 self.pause_x = cell_num * cell_size - 45174 self.pause_y = 20175 self.pause_rect = self.pause_surface.get_rect(center = (self.pause_x, self.pause_y))176 177 def check_touch(self, x, y):178 if self.pause_rect.left <= x <= self.pause_rect.right and self.pause_rect.top <= y <= self.pause_rect.bottom:179 return True180 return False181182 def draw_button(self, touch):183 if touch:184 color = (167, 70, 61)185 else:186 color = (167, 209, 61)187 pygame.draw.rect(screen, color, self.pause_rect)188 screen.blit(self.pause_surface, self.pause_rect)189 pygame.draw.rect(screen, (56, 74, 12), self.pause_rect, 2)190191class Mute():192 def __init__(self):193 self.text = 'MUTE'194 self.mute_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 15)195 self.mute_surface = self.mute_font.render(self.text, True, (56, 74, 12))196 self.mute_x = 10197 self.mute_y = 10198 self.mute_rect = self.mute_surface.get_rect(topleft = (self.mute_x, self.mute_y))199 200 def check_touch(self, x, y):201 if self.mute_rect.left <= x <= self.mute_rect.right and self.mute_rect.top <= y <= self.mute_rect.bottom:202 return True203 return False204 205 def draw_button(self, touch):206 if touch:207 color = (167, 70, 61)208 else:209 color = (167, 209, 61)210 pygame.draw.rect(screen, color, self.mute_rect)211 screen.blit(self.mute_surface, self.mute_rect)212 pygame.draw.rect(screen, (56, 74, 12), self.mute_rect, 2)213214class Resume():215 def __init__(self):216 self.text = 'RESUME'217 self.resume_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 50)218 self.resume_surface = self.resume_font.render(self.text, True, (100, 20, 80))219 self.resume_x = 300220 self.resume_y = 300221 self.resume_rect = self.resume_surface.get_rect(center = (self.resume_x, self.resume_y))222223 def check_touch(self, x, y):224 if self.resume_rect.left <= x <= self.resume_rect.right and self.resume_rect.top <= y <= self.resume_rect.bottom:225 return True226 return False227 228 def draw_button(self, touch):229 if touch:230 self.resume_surface = self.resume_font.render(self.text, True, (200, 200, 180))231 else:232 self.resume_surface = self.resume_font.render(self.text, True, (100, 20, 80))233 screen.blit(self.resume_surface, self.resume_rect)234235class Start():236 def __init__(self):237 self.text = 'GO!'238 self.start_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 30)239 self.start_surface = self.start_font.render(self.text, True, (100, 20, 80))240 self.start_x = 300241 self.start_y = 150242 self.start_rect = self.start_surface.get_rect(center = (self.start_x, self.start_y))243244 def check_touch(self, x, y):245 if self.start_rect.left <= x <= self.start_rect.right and self.start_rect.top <= y <= self.start_rect.bottom:246 return True247 return False248 249 def draw_button(self, touch):250 if touch:251 self.start_surface = self.start_font.render(self.text, True, (200, 200, 180))252 else:253 self.start_surface = self.start_font.render(self.text, True, (100, 20, 80))254 screen.blit(self.start_surface, self.start_rect)255256class Music():257 def __init__(self):258 self.text = 'MUSIC'259 self.music_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 30)260 self.music_surface = self.music_font.render(self.text, True, (100, 20, 80))261 self.music_x = 300262 self.music_y = 225263 self.music_rect = self.music_surface.get_rect(center = (self.music_x, self.music_y))264265 def check_touch(self, x, y):266 if self.music_rect.left <= x <= self.music_rect.right and self.music_rect.top <= y <= self.music_rect.bottom:267 return True268 return False269 270 def draw_button(self, touch):271 if touch:272 self.music_surface = self.music_font.render(self.text, True, (200, 200, 180))273 else:274 self.music_surface = self.music_font.render(self.text, True, (100, 20, 80))275 screen.blit(self.music_surface, self.music_rect)276277class Song():278 def __init__(self, song_name, x):279 song_name = song_name.upper()280 self.text = song_name[0:len(song_name) - 4]281 self.song_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 15)282 self.song_surface = self.song_font.render(self.text, True, (100, 20, 80))283 self.song_x = 300284 self.song_y = 150 + 50 * x285 self.song_rect = self.song_surface.get_rect(center = (self.song_x, self.song_y))286287 def check_touch(self, x, y):288 if self.song_rect.left <= x <= self.song_rect.right and self.song_rect.top <= y <= self.song_rect.bottom:289 return True290 return False291 292 def draw_button(self, touch):293 if touch:294 self.song_surface = self.song_font.render(self.text, True, (200, 200, 180))295 else:296 self.song_surface = self.song_font.render(self.text, True, (100, 20, 80))297 screen.blit(self.song_surface, self.song_rect)298299class Back():300 def __init__(self):301 self.text = 'GO BACK'302 self.back_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 30)303 self.back_surface = self.back_font.render(self.text, True, (100, 20, 80))304 self.back_x = 300305 self.back_y = 500306 self.back_rect = self.back_surface.get_rect(center = (self.back_x, self.back_y))307308 def check_touch(self, x, y):309 if self.back_rect.left <= x <= self.back_rect.right and self.back_rect.top <= y <= self.back_rect.bottom:310 return True311 return False312 313 def draw_button(self, touch):314 if touch:315 self.back_surface = self.back_font.render(self.text, True, (200, 200, 180))316 else:317 self.back_surface = self.back_font.render(self.text, True, (100, 20, 80))318 screen.blit(self.back_surface, self.back_rect)319320class Quit():321 def __init__(self):322 self.text = 'QUIT'323 self.quit_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 30)324 self.quit_surface = self.quit_font.render(self.text, True, (100, 20, 80))325 self.quit_x = 300326 self.quit_y = 300327 self.quit_rect = self.quit_surface.get_rect(center = (self.quit_x, self.quit_y))328329 def check_touch(self, x, y):330 if self.quit_rect.left <= x <= self.quit_rect.right and self.quit_rect.top <= y <= self.quit_rect.bottom:331 return True332 return False333 334 def draw_button(self, touch):335 if touch:336 self.quit_surface = self.quit_font.render(self.text, True, (200, 200, 180))337 else:338 self.quit_surface = self.quit_font.render(self.text, True, (100, 20, 80))339 screen.blit(self.quit_surface, self.quit_rect) 340 341342cell_size = 30343cell_num = 20344345pygame.mixer.pre_init(44100, -16, 2, 512)346pygame.init()347screen = pygame.display.set_mode((cell_size * cell_num, cell_size * cell_num))348clock = pygame.time.Clock()349350pygame.mixer.music.load('Music\\punch deck brazilian street fight.mp3')351pygame.mixer.music.play(-1)352353apple = pygame.image.load('Graphics\\Apple\\apple.png').convert_alpha()354apple = pygame.transform.scale(apple, (cell_size, cell_size))355356game_font = pygame.font.Font('Font\\Shadow of the Deads.ttf', 25)357358game_obj = Game()359pause_button = Pause()360mute_button = Mute()361resume_button = Resume()362start_button = Start()363music_button = Music()364back_button = Back()365quit_button = Quit()366playlist = []367for index, songfile in enumerate(os.listdir('Music')):368 playlist.append(Song(songfile, index))369370SCREEN_UPDATE = pygame.USEREVENT371pygame.time.set_timer(SCREEN_UPDATE, 150)372373game_pause = True374game_mute = False375music_button_pressed = False376377while True:378 chosen_song = -1379 for event in pygame.event.get():380 if event.type == pygame.QUIT:381 pygame.quit()382 sys.exit()383 if game_obj.game_on:384 if event.type == SCREEN_UPDATE and game_pause == False:385 game_obj.update()386 if event.type == pygame.KEYDOWN:387 if event.key == pygame.K_UP and game_obj.snake.direction != Vector2(0, 1):388 game_obj.snake.direction = Vector2(0, -1) 389 game_pause = False390 if event.key == pygame.K_RIGHT and game_obj.snake.direction != Vector2(-1, 0):391 game_obj.snake.direction = Vector2(1, 0)392 game_pause = False393 if event.key == pygame.K_DOWN and game_obj.snake.direction != Vector2(0, -1):394 game_obj.snake.direction = Vector2(0, 1)395 game_pause = False396 if event.key == pygame.K_LEFT and game_obj.snake.direction != Vector2(1, 0):397 game_obj.snake.direction = Vector2(-1, 0)398 game_pause = False399 if event.key == pygame.K_p:400 game_pause = not game_pause401 if event.key == pygame.K_m:402 game_mute = not game_mute403 if game_mute:404 pygame.mixer.music.pause()405 else:406 pygame.mixer.music.unpause()407 if event.type == pygame.MOUSEBUTTONDOWN:408 if pause_button.check_touch(mouse[0], mouse[1]):409 game_pause = not game_pause410 if resume_button.check_touch(mouse[0], mouse[1]):411 game_pause = False412 if mute_button.check_touch(mouse[0], mouse[1]):413 game_mute = not game_mute414 if game_mute:415 pygame.mixer.music.pause()416 else:417 pygame.mixer.music.unpause()418 else:419 if event.type == pygame.MOUSEBUTTONDOWN:420 if not music_button_pressed:421 if start_button.check_touch(mouse[0], mouse[1]):422 game_obj.game_on = True423 game_pause = False424 if mute_button.check_touch(mouse[0], mouse[1]):425 game_mute = not game_mute426 if game_mute:427 pygame.mixer.music.pause()428 else:429 pygame.mixer.music.unpause()430 if music_button.check_touch(mouse[0], mouse[1]):431 music_button_pressed = True 432 if quit_button.check_touch(mouse[0], mouse[1]):433 pygame.quit()434 sys.exit()435 else:436 for index, song_button in enumerate(playlist): 437 if song_button.check_touch(mouse[0], mouse[1]):438 chosen_song = index439 break440 if back_button.check_touch(mouse[0], mouse[1]):441 music_button_pressed = False442 443 if music_button_pressed and chosen_song != -1:444 pygame.mixer.music.unload()445 pygame.mixer.music.load('Music\\' + os.listdir('Music')[index])446 pygame.mixer.music.play(-1)447448 mouse = pygame.mouse.get_pos()449 screen.fill((175, 215, 70))450 game_obj.draw_elements()451 pause_button.draw_button(pause_button.check_touch(mouse[0], mouse[1]))452 mute_button.draw_button(mute_button.check_touch(mouse[0], mouse[1]))453 if game_pause and game_obj.game_on:454 resume_button.draw_button(resume_button.check_touch(mouse[0], mouse[1]))455 elif not game_obj.game_on:456 if not music_button_pressed:457 start_button.draw_button(start_button.check_touch(mouse[0], mouse[1]))458 music_button.draw_button(music_button.check_touch(mouse[0], mouse[1]))459 quit_button.draw_button(quit_button.check_touch(mouse[0], mouse[1]))460 else:461 back_button.draw_button(back_button.check_touch(mouse[0], mouse[1]))462 for song_button in playlist:463 song_button.draw_button(song_button.check_touch(mouse[0], mouse[1]))464 pygame.display.update() ...

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touch_main.py

Source:touch_main.py Github

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...27 return head_touch_pin, body_touch_pin28def cleanup_touch(head_touch_pin, body_touch_pin):29 GPIO.cleanup(head_touch_pin)30 GPIO.cleanup(body_touch_pin)31def check_touch(head_touch_pin, body_touch_pin):32 head_touch = GPIO.input(head_touch_pin)33 body_touch = GPIO.input(body_touch_pin)34 return head_touch, body_touch35def main():36 # setup pins37 body_servo, tail_servo = tail_servo_main.setup_tail(dataCenter.body_pin, dataCenter.tail_pin)38 head_touch_pin, body_touch_in = setup_touch(dataCenter.head_touch_pin, dataCenter.body_touch_pin)39 # body_servo, tail_servo = tail_servo_main.setup_tail(36, 38)40 # head_touch_pin, body_touch_pin = setup_touch(11, 13)41 while True:42 global touch_count43 global prev_head_touch, prev_body_touch44 head_touch, body_touch = check_touch(dataCenter.head_touch_pin, dataCenter.body_touch_pin)45 # head_touch, body_touch = check_touch(11, 13)46 #check_touch(input_head, input_body)47 if (prev_head_touch and (not prev_body_touch)) and body_touch:48 print("head to body")49 # touch_count += 150 # shake tail51 #tail_servo_main.shake_tail(body_servo, tail_servo)52 elif (prev_body_touch and (not prev_head_touch)) and head_touch:53 print("body to head")54 # touch_count += 1 55 elif (not prev_head_touch) and head_touch:56 print("only head")57 elif (not prev_body_touch) and body_touch:58 print("only body")59 tail_servo_main.shake_tail(body_servo, tail_servo)60 touch_count += 1...

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