How to use warmup method in autotest

Best Python code snippet using autotest_python

YEP_X_SkillCooldowns.js

Source:YEP_X_SkillCooldowns.js Github

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...932Yanfly.SCD.Game_BattlerBase_meetsSkillConditions =933 Game_BattlerBase.prototype.meetsSkillConditions;934Game_BattlerBase.prototype.meetsSkillConditions = function(skill) {935 if (this.cooldown(skill.id) > 0) return false;936 if (this.warmup(skill.id) > 0) return false;937 return Yanfly.SCD.Game_BattlerBase_meetsSkillConditions.call(this, skill);938};939Yanfly.SCD.Game_BattlerBase_paySkillCost = 940 Game_BattlerBase.prototype.paySkillCost;941Game_BattlerBase.prototype.paySkillCost = function(skill) {942 Yanfly.SCD.Game_BattlerBase_paySkillCost.call(this, skill);943 this.payGlobalCooldown(skill);944 this.payStypeCooldownCost(skill);945 this.payCooldownCost(skill);946 this.applyCooldownMods(skill);947};948Game_BattlerBase.prototype.payGlobalCooldown = function(mainSkill) {949 for (var i = 0; i < this.allSkills().length; ++i) {950 var skill = this.allSkills()[i];951 if (!skill) continue;952 var value = mainSkill.globalCooldown;953 value *= this.cooldownDuration(mainSkill);954 value = Math.max(value, this.cooldown(skill.id));955 this.setCooldown(skill.id, value);956 }957};958Game_BattlerBase.prototype.payStypeCooldownCost = function(mainSkill) {959 for (var stypeId in mainSkill.stypeCooldown) {960 stypeId = parseInt(stypeId);961 for (var i = 0; i < this.allSkills().length; ++i) {962 var skill = this.allSkills()[i];963 if (!skill) continue;964 if (skill.stypeId !== stypeId) continue;965 var value = mainSkill.stypeCooldown[stypeId];966 value *= this.cooldownDuration(mainSkill);967 value = Math.max(value, this.cooldown(skill.id));968 this.setCooldown(skill.id, value);969 }970 }971};972Game_BattlerBase.prototype.payCooldownCost = function(skill) {973 for (var skillId in skill.cooldown) {974 skillId = parseInt(skillId);975 if (!$dataSkills[skillId]) continue;976 var cooldown = skill.cooldown[skillId];977 if (skill.id === skillId) {978 if (skill.cooldownEval.length > 0) {979 var item = skill;980 var a = this;981 var user = this;982 var subject = this;983 var s = $gameSwitches._data;984 var v = $gameVariables._data;985 var code = skill.cooldownEval;986 try {987 eval(code);988 } catch (e) {989 Yanfly.Util.displayError(e, code, 'CUSTOM COOLDOWN EVAL ERROR');990 }991 }992 }993 cooldown *= this.cooldownDuration(skill);994 cooldown = Math.max(cooldown, this.cooldown(skillId));995 this.setCooldown(skillId, cooldown);996 }997};998Game_BattlerBase.prototype.endBattleCooldowns = function() {999 this.resetCooldownTickRates();1000 for (var skillId in this._cooldownTurns) {1001 this._cooldownTurns[skillId] += $dataSkills[skillId].afterBattleCooldown;1002 }1003};1004Game_BattlerBase.prototype.resetCooldownTickRates = function() {1005 this._cooldownTickRate = {};1006};1007Game_BattlerBase.prototype.updateCooldownSteps = function() {1008 for (var skillId in this._cooldownTurns) {1009 var skill = $dataSkills[skillId];1010 if (skill) {1011 if ($gameParty.steps() % skill.cooldownSteps === 0) {1012 this._cooldownTurns[skillId] -= this.cooldownRate(skill);1013 }1014 }1015 }1016};1017Game_BattlerBase.prototype.applyCooldownEffect = function(skill) {1018 this.applyGlobalCooldownChange(skill);1019 this.applyStypeCooldownChange(skill);1020 this.applyCooldownChange(skill);1021};1022Game_BattlerBase.prototype.applyCooldownChange = function(skill) {1023 for (var skillId in skill.cooldownChange) {1024 skillId = parseInt(skillId);1025 if (!$dataSkills[skillId]) continue;1026 if (!skill.cooldownChange[skillId]) continue;1027 var value = skill.cooldownChange[skillId];1028 this.addCooldown(skillId, value);1029 }1030};1031Game_BattlerBase.prototype.applyStypeCooldownChange = function(mainSkill) {1032 for (var stypeId in mainSkill.stypeCooldownChange) {1033 stypeId = parseInt(stypeId);1034 for (var i = 0; i < this.allSkills().length; ++i) {1035 var skill = this.allSkills()[i];1036 if (!skill) continue;1037 if (skill.stypeId !== stypeId) continue;1038 if (!mainSkill.stypeCooldownChange[stypeId]) continue;1039 var value = mainSkill.stypeCooldownChange[stypeId];1040 this.addCooldown(skill.id, value);1041 }1042 }1043};1044Game_BattlerBase.prototype.applyGlobalCooldownChange = function(mainSkill) {1045 for (var i = 0; i < this.allSkills().length; ++i) {1046 var skill = this.allSkills()[i];1047 if (!skill) continue;1048 var value = mainSkill.globalCooldownChange;1049 this.addCooldown(skill.id, value);1050 }1051};1052Game_BattlerBase.prototype.getWarmupMods = function(skill) {1053 var value = 0;1054 value += this.flatWarmupChange(skill);1055 return value;1056};1057Game_BattlerBase.prototype.applyCooldownMods = function(skill) {1058 var value = this.cooldown(skill.id);1059 value += this.flatCooldownChange(skill);1060 this.setCooldown(skill.id, Math.max(0, value));1061};1062//=============================================================================1063// Game_Battler1064//=============================================================================1065Game_Battler.prototype.onBattleStartCooldowns = function() {1066 this.resetCooldownTickRates();1067 this.startWarmups();1068};1069Game_Battler.prototype.cooldownDuration = function(skill) {1070 var skillId = skill.id;1071 var stypeId = skill.stypeId;1072 var value = 1.0;1073 for (var i = 0; i < this.states().length; ++i) {1074 var state = this.states()[i];1075 if (!state) continue;1076 if (state.cooldownDuration[skillId] !== undefined) {1077 value *= state.cooldownDuration[skillId];1078 }1079 if (state.stypeCooldownDuration[stypeId] !== undefined) {1080 value *= state.stypeCooldownDuration[stypeId];1081 }1082 value *= state.globalCooldownDuration;1083 }1084 return value;1085};1086Game_Battler.prototype.cooldownRate = function(skill) {1087 var skillId = skill.id;1088 var stypeId = skill.stypeId;1089 var value = 1;1090 for (var i = 0; i < this.states().length; ++i) {1091 var state = this.states()[i];1092 if (!state) continue;1093 if (state.cooldownRate[skillId] !== undefined) {1094 value *= state.cooldownRate[skillId];1095 }1096 if (state.stypeCooldownRate[stypeId] !== undefined) {1097 value *= state.stypeCooldownRate[stypeId];1098 }1099 value *= state.globalCooldownRate;1100 }1101 return value;1102};1103Game_Battler.prototype.flatCooldownChange = function(skill) {1104 var skillId = skill.id;1105 var stypeId = skill.stypeId;1106 var value = 0;1107 for (var i = 0; i < this.states().length; ++i) {1108 var state = this.states()[i];1109 if (!state) continue;1110 if (state.cooldownChange[skillId] !== undefined) {1111 value += state.cooldownChange[skillId];1112 }1113 if (state.stypeCooldownChange[stypeId] !== undefined) {1114 value += state.stypeCooldownChange[stypeId];1115 }1116 value += state.globalCooldownChange;1117 }1118 return value;1119};1120Game_Battler.prototype.flatWarmupChange = function(skill) {1121 var skillId = skill.id;1122 var stypeId = skill.stypeId;1123 var value = 0;1124 for (var i = 0; i < this.states().length; ++i) {1125 var state = this.states()[i];1126 if (!state) continue;1127 if (state.warmupChange[skillId] !== undefined) {1128 value += state.warmupChange[skillId];1129 }1130 if (state.stypeWarmupChange[stypeId] !== undefined) {1131 value += state.stypeWarmupChange[stypeId];1132 }1133 value += state.globalWarmupChange;1134 }1135 return value;1136};1137Yanfly.SCD.Game_Battler_refresh = Game_Battler.prototype.refresh;1138Game_Battler.prototype.refresh = function() {1139 Yanfly.SCD.Game_Battler_refresh.call(this);1140 this.resetCooldownTickRates();1141};1142if (Imported.YEP_BattleEngineCore) {1143 Yanfly.SCD.Game_Battler_onTurnStart = Game_Battler.prototype.onTurnStart;1144 Game_Battler.prototype.onTurnStart = function() {1145 Yanfly.SCD.Game_Battler_onTurnStart.call(this);1146 if (BattleManager.isTickBased() && !BattleManager.timeBasedCooldowns()) {1147 this.updateCooldowns();1148 this.updateWarmups();1149 }1150 };1151 Yanfly.SCD.Game_Battler_updateTick = Game_Battler.prototype.updateTick;1152 Game_Battler.prototype.updateTick = function() {1153 Yanfly.SCD.Game_Battler_updateTick.call(this);1154 if (BattleManager.isTickBased() && BattleManager.timeBasedCooldowns()) {1155 this.updateCooldownTicks();1156 this.updateWarmupTicks();1157 };1158 };1159}; // Imported.YEP_BattleEngineCore1160Game_Battler.prototype.allSkills = function() {1161 var prevCase = $gameTemp._disableBattleSkills;1162 $gameTemp._disableBattleSkills = true;1163 var skills = this.skills();1164 $gameTemp._disableBattleSkills = prevCase;1165 return skills;1166};1167//=============================================================================1168// Game_Actor1169//=============================================================================1170Game_Actor.prototype.cooldownDuration = function(skill) {1171 var value = Game_Battler.prototype.cooldownDuration.call(this, skill);1172 var skillId = skill.id;1173 var stypeId = skill.stypeId;1174 if (this.actor().cooldownDuration[skillId] !== undefined) {1175 value *= this.actor().cooldownDuration[skillId];1176 }1177 if (this.currentClass().cooldownDuration[skillId] !== undefined) {1178 value *= this.currentClass().cooldownDuration[skillId];1179 }1180 if (this.actor().stypeCooldownDuration[stypeId] !== undefined) {1181 value *= this.actor().stypeCooldownDuration[stypeId];1182 }1183 if (this.currentClass().stypeCooldownDuration[stypeId] !== undefined) {1184 value *= this.currentClass().stypeCooldownDuration[stypeId];1185 }1186 value *= this.actor().globalCooldownDuration;1187 value *= this.currentClass().globalCooldownDuration;1188 for (var i = 0; i < this.equips().length; ++i) {1189 var equip = this.equips()[i];1190 if (!equip) continue;1191 if (equip.cooldownDuration !== undefined) {1192 if (equip.cooldownDuration[skillId] !== undefined) {1193 value *= equip.cooldownDuration[skillId];1194 }1195 }1196 if (equip.stypeCooldownDuration !== undefined) {1197 if (equip.stypeCooldownDuration[stypeId] !== undefined) {1198 value *= equip.stypeCooldownDuration[stypeId];1199 }1200 }1201 if (equip.globalCooldownDuration !== undefined) {1202 value *= equip.globalCooldownDuration;1203 }1204 }1205 return value;1206};1207Game_Actor.prototype.cooldownRate = function(skill) {1208 var value = Game_Battler.prototype.cooldownRate.call(this, skill);1209 var skillId = skill.id;1210 var stypeId = skill.stypeId;1211 if (this.actor().cooldownRate[skillId] !== undefined) {1212 value *= this.actor().cooldownRate[skillId];1213 }1214 if (this.currentClass().cooldownRate[skillId] !== undefined) {1215 value *= this.currentClass().cooldownRate[skillId];1216 }1217 if (this.actor().stypeCooldownRate[stypeId] !== undefined) {1218 value *= this.actor().stypeCooldownRate[stypeId];1219 }1220 if (this.currentClass().stypeCooldownRate[stypeId] !== undefined) {1221 value *= this.currentClass().stypeCooldownRate[stypeId];1222 }1223 value *= this.actor().globalCooldownRate;1224 value *= this.currentClass().globalCooldownRate;1225 for (var i = 0; i < this.equips().length; ++i) {1226 var equip = this.equips()[i];1227 if (!equip) continue;1228 if (equip.cooldownRate !== undefined) {1229 if (equip.cooldownRate[skillId] !== undefined) {1230 value *= equip.cooldownRate[skillId];1231 }1232 }1233 if (equip.stypeCooldownRate !== undefined) {1234 if (equip.stypeCooldownRate[stypeId] !== undefined) {1235 value *= equip.stypeCooldownRate[stypeId];1236 }1237 }1238 if (equip.globalCooldownRate !== undefined) {1239 value *= equip.globalCooldownRate;1240 }1241 }1242 return value;1243};1244Game_Actor.prototype.flatCooldownChange = function(skill) {1245 var skillId = skill.id;1246 var stypeId = skill.stypeId;1247 var value = Game_Battler.prototype.flatCooldownChange.call(this, skill);1248 if (this.actor().cooldownChange[skillId] !== undefined) {1249 value += this.actor().cooldownChange[skillId];1250 }1251 if (this.currentClass().cooldownChange[skillId] !== undefined) {1252 value += this.currentClass().cooldownChange[skillId];1253 }1254 if (this.actor().stypeCooldownChange[stypeId] !== undefined) {1255 value += this.actor().stypeCooldownChange[stypeId];1256 }1257 if (this.currentClass().stypeCooldownChange[stypeId] !== undefined) {1258 value += this.currentClass().stypeCooldownChange[stypeId];1259 }1260 value += this.actor().globalCooldownChange;1261 value += this.currentClass().globalCooldownChange;1262 for (var i = 0; i < this.equips().length; ++i) {1263 var equip = this.equips()[i];1264 if (!equip) continue;1265 if (equip.cooldownChange === undefined) continue;1266 if (equip.cooldownChange[skillId] !== undefined) {1267 value += equip.cooldownChange[skillId];1268 }1269 if (equip.stypeCooldownChange[stypeId] !== undefined) {1270 value += equip.stypeCooldownChange[stypeId];1271 }1272 value += equip.globalCooldownChange;1273 }1274 return value;1275};1276Game_Actor.prototype.flatWarmupChange = function(skill) {1277 var skillId = skill.id;1278 var stypeId = skill.stypeId;1279 var value = Game_Battler.prototype.flatWarmupChange.call(this, skill);1280 if (this.actor().warmupChange[skillId] !== undefined) {1281 value += this.actor().warmupChange[skillId];1282 }1283 if (this.currentClass().warmupChange[skillId] !== undefined) {1284 value += this.currentClass().warmupChange[skillId];1285 }1286 if (this.actor().stypeWarmupChange[stypeId] !== undefined) {1287 value += this.actor().stypeWarmupChange[stypeId];1288 }1289 if (this.currentClass().stypeWarmupChange[stypeId] !== undefined) {1290 value += this.currentClass().stypeWarmupChange[stypeId];1291 }1292 value += this.actor().globalWarmupChange;1293 value += this.currentClass().globalWarmupChange;1294 for (var i = 0; i < this.equips().length; ++i) {1295 var equip = this.equips()[i];1296 if (!equip) continue;1297 if (equip.warmupChange === undefined) continue;1298 if (equip.warmupChange[skillId] !== undefined) {1299 value += equip.warmupChange[skillId];1300 }1301 if (equip.stypeWarmupChange[stypeId] !== undefined) {1302 value += equip.stypeWarmupChange[stypeId];1303 }1304 value += equip.globalWarmupChange;1305 }1306 return value;1307};1308//=============================================================================1309// Game_Enemy1310//=============================================================================1311if (!Game_Enemy.prototype.skills) {1312 Game_Enemy.prototype.skills = function() {1313 var skills = []1314 for (var i = 0; i < this.enemy().actions.length; ++i) {1315 var skill = $dataSkills[this.enemy().actions[i].skillId]1316 if (skill) skills.push(skill);1317 }1318 return skills;1319 }1320};1321Game_Enemy.prototype.cooldownDuration = function(skill) {1322 var value = Game_Battler.prototype.cooldownDuration.call(this, skill);1323 var skillId = skill.id;1324 var stypeId = skill.stypeId;1325 if (this.enemy().cooldownDuration[skillId] !== undefined) {1326 value *= this.enemy().cooldownDuration[skillId];1327 }1328 if (this.enemy().stypeCooldownDuration[stypeId] !== undefined) {1329 value *= this.enemy().stypeCooldownDuration[stypeId];1330 }1331 value *= this.enemy().globalCooldownDuration;1332 return value;1333};1334Game_Enemy.prototype.cooldownRate = function(skill) {1335 var value = Game_Battler.prototype.cooldownRate.call(this, skill);1336 var skillId = skill.id;1337 var stypeId = skill.stypeId;1338 if (this.enemy().cooldownRate[skillId] !== undefined) {1339 value *= this.enemy().cooldownRate[skillId];1340 }1341 if (this.enemy().stypeCooldownRate[stypeId] !== undefined) {1342 value *= this.enemy().stypeCooldownRate[stypeId];1343 }1344 value *= this.enemy().globalCooldownRate;1345 return value;1346};1347Game_Enemy.prototype.flatCooldownChange = function(skill) {1348 var skillId = skill.id;1349 var stypeId = skill.stypeId;1350 var value = Game_Battler.prototype.flatCooldownChange.call(this, skill);1351 if (this.enemy().cooldownChange[skillId] !== undefined) {1352 value += this.enemy().cooldownChange[skillId];1353 }1354 if (this.enemy().stypeCooldownChange[stypeId] !== undefined) {1355 value += this.enemy().stypeCooldownChange[stypeId];1356 }1357 value += this.enemy().globalCooldownChange;1358 return value;1359};1360Game_Enemy.prototype.flatWarmupChange = function(skill) {1361 var skillId = skill.id;1362 var stypeId = skill.stypeId;1363 var value = Game_Battler.prototype.flatWarmupChange.call(this, skill);1364 if (this.enemy().warmupChange[skillId] !== undefined) {1365 value += this.enemy().warmupChange[skillId];1366 }1367 if (this.enemy().stypeWarmupChange[stypeId] !== undefined) {1368 value += this.enemy().stypeWarmupChange[stypeId];1369 }1370 value += this.enemy().globalWarmupChange;1371 return value;1372};1373//=============================================================================1374// Game_Action1375//=============================================================================1376Yanfly.SCD.Game_Action_applyItemUserEffect =1377 Game_Action.prototype.applyItemUserEffect;1378Game_Action.prototype.applyItemUserEffect = function(target) {1379 Yanfly.SCD.Game_Action_applyItemUserEffect.call(this, target);1380 if (target) target.applyCooldownEffect(this.item());1381};1382//=============================================================================1383// Game_Unit1384//=============================================================================1385Yanfly.SCD.Game_Unit_onBattleStart = Game_Unit.prototype.onBattleStart;1386Game_Unit.prototype.onBattleStart = function() {1387 Yanfly.SCD.Game_Unit_onBattleStart.call(this);1388 this.onBattleStartCooldowns();1389};1390Game_Unit.prototype.onBattleStartCooldowns = function() {1391 var members = this.cooldownMembers();1392 var length = members.length1393 for (var i = 0; i < length; ++i) {1394 var member = members[i];1395 if (member) member.onBattleStartCooldowns();1396 }1397};1398Game_Unit.prototype.updateCooldowns = function() {1399 if (BattleManager.timeBasedCooldowns()) return;1400 var members = this.members();1401 var length = members.length1402 for (var i = 0; i < length; ++i) {1403 var member = members[i];1404 if (member) {1405 member.updateCooldowns();1406 member.updateWarmups();1407 }1408 }1409};1410Game_Unit.prototype.endBattleCooldowns = function() {1411 var members = this.members();1412 var length = members.length1413 for (var i = 0; i < length; ++i) {1414 var member = members[i];1415 if (member) {1416 member.endBattleCooldowns();1417 member.clearWarmups();1418 }1419 }1420};1421Game_Unit.prototype.cooldownMembers = function() {1422 return this.members();1423};1424//=============================================================================1425// Game_Party1426//=============================================================================1427Yanfly.SCD.Game_Party_increaseSteps = Game_Party.prototype.increaseSteps;1428Game_Party.prototype.increaseSteps = function() {1429 Yanfly.SCD.Game_Party_increaseSteps.call(this);1430 this.updateCooldownSteps();1431};1432Game_Party.prototype.updateCooldownSteps = function() {1433 return this.members().forEach(function(member) {1434 return member.updateCooldownSteps();1435 });1436};1437Game_Party.prototype.cooldownMembers = function() {1438 return this.allMembers();1439};1440//=============================================================================1441// Game_Troop1442//=============================================================================1443Yanfly.SCD.Game_Troop_increaseTurn = Game_Troop.prototype.increaseTurn;1444Game_Troop.prototype.increaseTurn = function() {1445 Yanfly.SCD.Game_Troop_increaseTurn.call(this);1446 if (Imported.YEP_BattleEngineCore) {1447 if (BattleManager.isTurnBased()) {1448 this.updateCooldowns();1449 $gameParty.updateCooldowns();1450 }1451 } else {1452 this.updateCooldowns();1453 $gameParty.updateCooldowns();1454 }1455};1456//=============================================================================1457// Window_SkillList1458//=============================================================================1459Yanfly.SCD.Window_SkillList_drawCost = Window_SkillList.prototype.drawSkillCost;1460Window_SkillList.prototype.drawSkillCost = function(skill, wx, wy, ww) {1461 if (this._actor.warmup(skill.id) > 0) {1462 return this.drawWarmup(skill, wx, wy, ww);1463 } else if (this._actor.cooldown(skill.id) > 0) {1464 return this.drawCooldown(skill, wx, wy, ww);1465 } else {1466 return Yanfly.SCD.Window_SkillList_drawCost.call(this, skill, wx, wy, ww);1467 }1468};1469Window_SkillList.prototype.drawCooldown = function(skill, wx, wy, dw) {1470 if (Yanfly.Icon.Cooldown > 0) {1471 var iw = wx + dw - Window_Base._iconWidth;1472 this.drawIcon(Yanfly.Icon.Cooldown, iw, wy + 2);1473 dw -= Window_Base._iconWidth + 2;1474 }1475 this.changeTextColor(this.textColor(Yanfly.Param.CDTextColor));1476 var fmt = Yanfly.Param.CDFmt;1477 var value = this._actor.cooldown(skill.id);1478 if (value % 1 !== 0) value = value.toFixed(2);1479 if (value <= 0.009) value = 0.01;1480 var text = fmt.format(Yanfly.Util.toGroup(value));1481 this.contents.fontSize = Yanfly.Param.CDFontSize;1482 this.drawText(text, wx, wy, dw, 'right');1483 var returnWidth = dw - this.textWidth(text) - Yanfly.Param.SCCCostPadding;1484 this.resetFontSettings();1485 return returnWidth;1486};1487Window_SkillList.prototype.drawWarmup = function(skill, wx, wy, dw) {1488 if (Yanfly.Icon.Warmup > 0) {1489 var iw = wx + dw - Window_Base._iconWidth;1490 this.drawIcon(Yanfly.Icon.Warmup, iw, wy + 2);1491 dw -= Window_Base._iconWidth + 2;1492 }1493 this.changeTextColor(this.textColor(Yanfly.Param.WUTextColor));1494 var fmt = Yanfly.Param.WUFmt;1495 var value = this._actor.warmup(skill.id);1496 if (value % 1 !== 0) value = value.toFixed(2);1497 if (value <= 0.009) value = 0.01;1498 var text = fmt.format(Yanfly.Util.toGroup(value));1499 this.contents.fontSize = Yanfly.Param.WUFontSize;1500 this.drawText(text, wx, wy, dw, 'right');1501 var returnWidth = dw - this.textWidth(text) - Yanfly.Param.SCCCostPadding;1502 this.resetFontSettings();1503 return returnWidth;1504};1505//=============================================================================1506// Utilities1507//=============================================================================1508Yanfly.Util = Yanfly.Util || {};1509if (!Yanfly.Util.toGroup) {...

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CacheWarmupMenu.ts

Source:CacheWarmupMenu.ts Github

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1'use strict'2/*3 * This file is part of the TYPO3 CMS extension "warming".4 *5 * Copyright (C) 2021 Elias Häußler <elias@haeussler.dev>6 *7 * This program is free software: you can redistribute it and/or modify8 * it under the terms of the GNU General Public License as published by9 * the Free Software Foundation, either version 2 of the License, or10 * (at your option) any later version.11 *12 * This program is distributed in the hope that it will be useful,13 * but WITHOUT ANY WARRANTY; without even the implied warranty of14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the15 * GNU General Public License for more details.16 *17 * You should have received a copy of the GNU General Public License18 * along with this program. If not, see <https://www.gnu.org/licenses/>.19 */20import 'select2';21import * as clipboard from 'clipboard-polyfill/text';22import IconIdentifiers from '../../../lib/Enums/IconIdentifiers';23import LanguageKeys from '../../../lib/Enums/LanguageKeys';24import WarmupProgress from '../../../lib/WarmupProgress';25import WarmupRequest from '../../../lib/WarmupRequest';26import WarmupRequestMode from '../../../lib/Enums/WarmupRequestMode';27import WarmupRequestType from '../../../lib/Enums/WarmupRequestType';28import WarmupState from '../../../lib/Enums/WarmupState';29// Modules30import $ from 'jquery';31import ImmediateAction from "TYPO3/CMS/Backend/ActionButton/ImmediateAction";32import Icons from 'TYPO3/CMS/Backend/Icons';33import Notification from 'TYPO3/CMS/Backend/Notification';34import Viewport from 'TYPO3/CMS/Backend/Viewport';35import AjaxRequest from 'TYPO3/CMS/Core/Ajax/AjaxRequest';36import AjaxResponse from 'TYPO3/CMS/Core/Ajax/AjaxResponse';37import CacheWarmupProgressModal from '../Modal/CacheWarmupProgressModal';38import CacheWarmupReportModal from '../Modal/CacheWarmupReportModal';39/**40 * Selectors for several components within cache warmup menu.41 *42 * @author Elias Häußler <elias@haeussler.dev>43 * @license GPL-2.0-or-later44 */45enum CacheWarmupMenuSelectors {46 container = '#eliashaeussler-typo3warming-backend-toolbaritems-cachewarmuptoolbaritem',47 dropdownTable = '.dropdown-table',48 menuItem = 'a.toolbar-cache-warmup-action',49 toolbarIcon = '.toolbar-item-icon .t3js-icon',50 languageSelect = '.tx-warming-language-select',51 languageSelectWrapper = '.tx-warming-language-select-wrapper',52 languageSelectDropdown = '.tx-warming-language-select-dropdown',53 useragentCopy = 'button.toolbar-cache-warmup-useragent-copy-action',54 useragentCopyIcon = '.t3js-icon',55 useragentCopyText = '.toolbar-cache-warmup-useragent-copy-text',56}57/**58 * AMD module that handles cache warmup from the Backend toolbar.59 *60 * Module: TYPO3/CMS/Warming/Backend/Toolbar/CacheWarmupMenu61 *62 * @author Elias Häußler <elias@haeussler.dev>63 * @license GPL-2.0-or-later64 */65export class CacheWarmupMenu {66 private notificationDuration = 15;67 constructor() {68 Viewport.Topbar.Toolbar.registerEvent((): void => this.fetchSites());69 // Copy user agent to clipboard in case the copy button is clicked70 $(CacheWarmupMenuSelectors.container).on('click', CacheWarmupMenuSelectors.useragentCopy, (event: JQuery.TriggeredEvent): void => {71 event.preventDefault();72 event.stopImmediatePropagation();73 const userAgent = $(event.currentTarget).attr('data-text');74 if (userAgent) {75 this.copyUserAgentToClipboard(userAgent);76 }77 });78 }79 /**80 * Trigger cache warmup for given page in given mode.81 *82 * Creates a new object of {@link WarmupRequest} for the given page id and warmup83 * request mode and starts cache warmup. In the meantime, the toolbar icon is84 * replaced by a spinner indicating that a cache warmup is in progress. Once the85 * cache warmup is finished, a notification is shown. If it fails, an error86 * notification is shown instead.87 *88 * @param pageId {number} Root page ID whose caches should be warmed up89 * @param mode {WarmupRequestMode} Requested warmup request mode90 * @param languageId {number|null} Optional language ID of a specific site language whose caches should be warmed up91 */92 public warmupCache(pageId: number, mode: WarmupRequestMode = WarmupRequestMode.Site, languageId: number | null = null): void {93 const $toolbarItemIcon = $(CacheWarmupMenuSelectors.toolbarIcon, CacheWarmupMenuSelectors.container);94 const $existingIcon = $toolbarItemIcon.clone();95 // Close dropdown menu96 $(CacheWarmupMenuSelectors.container).removeClass('open');97 // Show spinner during cache warmup98 Icons.getIcon(IconIdentifiers.spinner, Icons.sizes.small).then((spinner: string): void => {99 $toolbarItemIcon.replaceWith(spinner);100 });101 const request = new WarmupRequest(pageId, mode, languageId);102 request.runWarmup()103 .then(104 // Success105 (data: WarmupProgress): void => {106 let action;107 // Add option to restart cache warmup if it has been aborted108 if (WarmupState.Aborted === data.state) {109 action = {110 label: TYPO3.lang[LanguageKeys.notificationActionRetry],111 action: new ImmediateAction((): void => this.warmupCache(pageId, mode, languageId)),112 };113 }114 this.showNotification(data, action);115 // Apply trigger function to "retry" button of progress modal116 if (WarmupRequestType.EventSource === request.requestType && WarmupState.Aborted !== data.state) {117 CacheWarmupProgressModal.getRetryButton()118 .removeClass('hidden')119 .off('button.clicked')120 .on('button.clicked', (): void => this.warmupCache(pageId, mode, languageId));121 }122 },123 // Error124 (): void => CacheWarmupMenu.errorNotification(),125 )126 .finally((): void => {127 $(CacheWarmupMenuSelectors.toolbarIcon, CacheWarmupMenuSelectors.container).replaceWith($existingIcon);128 });129 }130 /**131 * Fetch sites that are available for cache warmup.132 *133 * Creates an AJAX request to fetch all available sites that are ready for134 * cache warmup and replaces the table in the toolbar menu item with the135 * fetched content.136 *137 * @private138 */139 private fetchSites(): void {140 const $toolbarItemIcon = $(CacheWarmupMenuSelectors.toolbarIcon, CacheWarmupMenuSelectors.container);141 const $existingIcon = $toolbarItemIcon.clone();142 // Close dropdown menu143 $(CacheWarmupMenuSelectors.container).removeClass('open');144 // Show spinner during cache warmup145 Icons.getIcon(IconIdentifiers.spinner, Icons.sizes.small).then((spinner: string): void => {146 $toolbarItemIcon.replaceWith(spinner);147 });148 // Fetch rendered sites149 (new AjaxRequest(TYPO3.settings.ajaxUrls.tx_warming_fetch_sites))150 .get()151 .then(152 async (response: typeof AjaxResponse): Promise<void> => {153 // Replace placeholder with real data154 const data = await response.resolve();155 $(CacheWarmupMenuSelectors.dropdownTable, CacheWarmupMenuSelectors.container).html(data);156 // Initialize events for inserted DOM elements157 this.initializeEvents();158 }159 )160 .finally((): void => {161 $(CacheWarmupMenuSelectors.toolbarIcon, CacheWarmupMenuSelectors.container).replaceWith($existingIcon);162 });163 }164 /**165 * Initialize DOM events for several components in the cache warmup menu.166 *167 * @private168 */169 private initializeEvents(): void {170 // Trigger cache warmup in case a menu item is clicked171 $(CacheWarmupMenuSelectors.container).on('click', CacheWarmupMenuSelectors.menuItem, (event: JQuery.TriggeredEvent): void => {172 event.preventDefault();173 const pageId = $(event.currentTarget).attr('data-page-id');174 if (pageId) {175 this.warmupCache(Number(pageId));176 }177 });178 const $languageSelectWrapper = $(CacheWarmupMenuSelectors.languageSelectWrapper, CacheWarmupMenuSelectors.container);179 const $languageSelect = $(CacheWarmupMenuSelectors.languageSelect, $languageSelectWrapper);180 // Initialize select2 element for language selections181 $languageSelect.select2({182 placeholder: {183 // Use first select option with value="null" (disabled) as placeholder184 id: 'null',185 text: TYPO3.lang[LanguageKeys.toolbarSitemapPlaceholder],186 },187 // Disable search form188 minimumResultsForSearch: Infinity,189 width: '100%',190 dropdownCssClass: 'tx-warming-language-select-dropdown',191 dropdownAutoWidth: true,192 templateResult: (state: Select2.LoadingData): JQuery | null => {193 // Only valid language options are supported194 if (!state.id) {195 return null;196 }197 // Build option element from icon (flag) and text198 const $element = $(state.element as unknown as string);199 const $flag = $('<span class="tx-warming-language-select-option-flag">').append($element.data('icon'));200 const $content = $('<span class="tx-warming-language-select-option-text">').append(201 $('<strong>').text(state.text),202 $('<br>')203 );204 // Add sitemap URL or error message to option element205 if ($element.data('missing')) {206 $content.append(TYPO3.lang[LanguageKeys.toolbarSitemapMissing]);207 } else {208 $content.append($element.data('sitemap-url'));209 }210 // Create and return final option element211 return $('<span class="tx-warming-language-select-option">').append($flag, $content);212 }213 });214 // Prevent Bootstrap from closing toolbar item (= dropdown)215 // when language select menu is opened or interacted with216 $languageSelectWrapper.on('click', '.select2', (event: JQuery.TriggeredEvent): void => {217 event.preventDefault();218 event.stopImmediatePropagation();219 });220 $languageSelect.on('select2:open', (): void => {221 const $dropdown = $(CacheWarmupMenuSelectors.languageSelectDropdown);222 $dropdown.off('click', 'li');223 $dropdown.on('click', 'li', (event: JQuery.TriggeredEvent): void => {224 event.preventDefault();225 event.stopImmediatePropagation();226 });227 });228 // Trigger warmup for a concrete language229 $languageSelect.on('change', (event: JQuery.TriggeredEvent): void => {230 const $selectedOption = $(event.target).find(':selected');231 const pageId = $selectedOption.data('page-id');232 const languageId = $selectedOption.val();233 if (pageId && 'string' === typeof languageId) {234 // Trigger cache warmup for page and language235 this.warmupCache(Number(pageId), WarmupRequestMode.Site, Number(languageId));236 // Reset language selection to placeholder option237 $(event.target).val('null').trigger('change');238 }239 });240 }241 /**242 * Copy given User-Agent header to clipboard.243 *244 * @param userAgent {string} User-Agent header to be copied to clipboard245 * @private246 */247 private copyUserAgentToClipboard(userAgent: string): void {248 const $copyIcon = $(CacheWarmupMenuSelectors.useragentCopyIcon, CacheWarmupMenuSelectors.useragentCopy);249 const $existingIcon = $copyIcon.clone();250 // Show spinner when copying user agent251 Icons.getIcon(IconIdentifiers.spinner, Icons.sizes.small).then((spinner: string): void => {252 $copyIcon.replaceWith(spinner);253 });254 // Copy user agent to clipboard255 Promise.all([256 (navigator.clipboard ?? clipboard).writeText(userAgent),257 Icons.getIcon(IconIdentifiers.check, Icons.sizes.small),258 ])259 .then(260 async ([, icon]): Promise<void> => {261 const existingText = $(CacheWarmupMenuSelectors.useragentCopyText).text();262 $(CacheWarmupMenuSelectors.useragentCopyText).text(TYPO3.lang[LanguageKeys.toolbarCopySuccessful]);263 $(CacheWarmupMenuSelectors.useragentCopyIcon, CacheWarmupMenuSelectors.useragentCopy).replaceWith(icon);264 // Restore copy button after 3 seconds265 window.setTimeout((): void => {266 $(CacheWarmupMenuSelectors.useragentCopyIcon, CacheWarmupMenuSelectors.useragentCopy).replaceWith($existingIcon);267 $(CacheWarmupMenuSelectors.useragentCopyText).text(existingText);268 $(CacheWarmupMenuSelectors.useragentCopy).trigger('blur');269 }, 3000);270 },271 (): void => {272 $(CacheWarmupMenuSelectors.useragentCopyIcon, CacheWarmupMenuSelectors.useragentCopy).replaceWith($existingIcon);273 }274 );275 }276 /**277 * Show notification for given cache warmup progress.278 *279 * @param progress {WarmupProgress} Progress of the cache warmup a notification is built for280 * @param additionalAction {object|null} Additional action to be used for the generated notification281 * @private282 */283 private showNotification(progress: WarmupProgress, additionalAction?: { label: string, action: typeof ImmediateAction }): void {284 let {title, message} = progress.response;285 // Create action to open full report as modal286 const reportAction = CacheWarmupReportModal.createModalAction(progress);287 // Define modal actions288 const actions = [reportAction];289 if (additionalAction) {290 actions.push(additionalAction);291 }292 // Show notification293 switch (progress.state) {294 case WarmupState.Failed:295 Notification.error(title, message, this.notificationDuration, actions);296 break;297 case WarmupState.Warning:298 Notification.warning(title, message, this.notificationDuration, actions);299 break;300 case WarmupState.Success:301 Notification.success(title, message, this.notificationDuration, actions);302 break;303 case WarmupState.Aborted:304 title = TYPO3.lang[LanguageKeys.notificationAbortedTitle];305 message = TYPO3.lang[LanguageKeys.notificationAbortedMessage];306 Notification.info(title, message, this.notificationDuration, actions);307 break;308 case WarmupState.Unknown:309 Notification.notice(title, message, this.notificationDuration);310 break;311 default:312 CacheWarmupMenu.errorNotification();313 break;314 }315 }316 /**317 * Show error notification on erroneous cache warmup.318 *319 * @private320 */321 private static errorNotification(): void {322 Notification.error(TYPO3.lang[LanguageKeys.notificationErrorTitle], TYPO3.lang[LanguageKeys.notificationErrorMessage]);323 }324}...

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binaryarith.js

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1setJitCompilerOption('ion.forceinlineCaches', 1);2function warmup(fun, input_array) {3 for (var index = 0; index < input_array.length; index++) {4 input = input_array[index];5 input_lhs = input[0];6 input_rhs = input[1];7 output = input[2];8 for (var i = 0; i < 30; i++) {9 var y = fun(input_lhs, input_rhs);10 assertEq(y, output)11 }12 }13}14// Add: Int32 + Int32 Overflow15var funAdd1 = (a, b) => { return a + b; }16warmup(funAdd1, [[1,2, 3], [3,4, 7], [4294967295, 2, 4294967297]]);17// Add: Doubles18var funAdd2 = (a, b) => { return a + b; }19warmup(funAdd2, [[1.2, 2, 3.2], [3.5, 4, 7.5], [4294967295.1, 2, 4294967297.1]]);20// Add: Type Change Int32 -> Double21var funAdd3 = (a, b) => { return a + b; }22warmup(funAdd3, [[1, 2, 3], [3, 4, 7], [4294967295, 2, 4294967297], [1.2, 2, 3.2]]);23//Add: String Concat24var funAdd4 = (a, b) => { return a + b; }25warmup(funAdd4, [["","a","a"], ["ab","ba","abba"], ["123","456","123456"]])26function D(name) { this.name = name; }27D.prototype.toString = function stringify() {28 return this.name;29}30obj1 = new D('A');31// Add: String Object Concat32var funAdd4 = (a, b) => { return a + b; }33warmup(funAdd4, [["x", obj1, "xA"], [obj1, "bba", "Abba"]]);34// Add: Int32 Boolean35var funAdd5 = (a, b) => { return a + b; }36warmup(funAdd5, [[true, 10, 11], [false, 1, 1], [10, true, 11], [1, false, 1],37 [2147483647, true, 2147483648],[true, 2147483647, 2147483648]]);38// Add: String Number Concat39var funAdd6 = (a, b) => { return a + b; }40warmup(funAdd6, [["x", 10, "x10"], [10, "bba", "10bba"], ["x", 1.2, "x1.2"],41 [1.2, "bba", "1.2bba"]]);42// Add: String Boolean43var funAddStrBool = (a, b) => { return a + b; }44warmup(funAddStrBool, [[true, "true", "truetrue"], [false, "true", "falsetrue"],45 ["a string", true, "a stringtrue"]]);46// Sub Int3247var funSub1 = (a, b) => { return a - b; }48warmup(funSub1, [[7, 0, 7], [7, 8, -1], [4294967295, 2, 4294967293], [0,0,0]]);49// Sub Double50var funSub2 = (a, b) => { return a - b; }51warmup(funSub2, [[7.5, 0, 7.5], [7, 8.125, -1.125], [4294967295.3125, 2, 4294967293.3125], [NaN,10,NaN]]);52// Sub Int32 + Boolean53var funSub3 = (a, b) => { return a - b; }54warmup(funSub3, [[7, false, 7], [7, true, 6], [false, 1, -1], [true,1,0]]);55// Mul: Int32+ Int32 Overflow56var funMul1 = (a, b) => { return a * b; }57warmup(funMul1, [[1, 2, 2], [10, 21, 210], [3, 4, 12], [2147483649, 2, 4294967298], [1073741824, 1024, 1099511627776 ]]);58// Mul: Doubles59var funMul2 = (a, b) => { return a * b; }60warmup(funMul2, [[3/32, 32, 3], [16/64, 32, 8], [3.0, 1.0, 3], [-1, 0, -0], [0, -20, -0]]);61// Mul: Type change Int32 -> Double62var funMul3 = (a, b) => { return a * b; }63warmup(funMul3, [[1,2, 2], [10, 21, 210], [3, 4, 12], [63/32, 32, 63], [16/64, 32, 8]]);64// Mul: Boolean65var funMul1 = (a, b) => { return a * b; }66warmup(funMul1, [[1, true, 1], [10, false, 0], [false, 4, 0], [2147483640, true, 2147483640]]);67//Div: Int3268var funDiv1 = (a,b) => { return a / b;}69warmup(funDiv1,[[8, 4, 2], [16, 32, 0.5], [10, 0, Infinity], [0, 0, NaN]]);70//Div: Double71var funDiv2 = (a,b) => { return a / b;}72warmup(funDiv2, [[8.8, 4, 2.2], [16.8, 32, 0.525], [10, 0.5, 20]]);73//Div: Type change Int32 -> Double74var funDiv3 = (a,b) => { return a / b;}75warmup(funDiv1, [[8, 4, 2], [16, 32, 0.5], [10, 0, Infinity], [0, 0, NaN], [8.8, 4, 2.2],76 [16.8, 32, 0.525], [10, 0.5, 20]]);77//Div: Boolean w/ Int3278var funDiv4 = (a,b) => { return a / b;}79warmup(funDiv4,[[8, true, 8], [true, 2, 0.5], [10, false, Infinity], [false, false, NaN]]);80//Mod: Int3281var funMod1 = (a,b) => {return a % b};82warmup(funMod1, [[8, 4, 0], [9, 4, 1], [-1, 2, -1], [4294967297, 2, 1],83 [10, -3, 1]]);84//Mod: Double85var funMod2 = (a,b) => {return a % b};86warmup(funMod2, [[8.5, 1, 0.5], [9.5, 0.5, 0], [-0.03125, 0.0625, -0.03125], [1.64, 1.16, 0.48]]);87//Mod: Type change Int32 -> Double88var funMod3 = (a,b) => {return a % b};89warmup(funMod3, [[10, 0, NaN], [8, 4, 0], [9, 4, 1], [-1, 2, -1], [4294967297, 2, 1],90 [8.5, 1, 0.5], [9.5, 0.5, 0], [-0.03125, 0.0625, -0.03125],91 [1.64, 1.16, 0.48]]);92//Mod: Boolean w/ Int3293var funMod4 = (a,b) => {return a % b};94warmup(funMod4, [[10, false, NaN], [8, true, 0], [false, 4, 0], [true, 2, 1]]);95//Pow: Int3296var funPow1 = (a,b) => {return a ** b};97warmup(funPow1, [[8, 4, 4096], [9, 4, 6561], [-1, 2, 1], [2, -10000, 0],98 [-3, 3, -27]]);99//Pow: Double100var funPow2 = (a,b) => {return a ** b};101warmup(funPow2, [[8.5, 1, 8.5], [16, 0.5, 4], [4.5, 5, 1845.28125], [18.0625, 0.5, 4.25],102 [4, -1, 0.25]]);103//Pow: Type change Int32 -> Double104var funPow3 = (a,b) => {return a ** b};105warmup(funPow3, [[10, 0, 1], [8, 4, 4096], [9, 4, 6561], [-1, 2, 1], [2, -10000, 0],106 [8.5, 1, 8.5], [16, 0.5, 4], [4.5, 5, 1845.28125], [18.0625, 0.5, 4.25],107 [4, -1, 0.25]]);108//Pow: Boolean w/ Int32109var funPow4 = (a,b) => {return a ** b};110warmup(funPow4, [[10, 2, 100], [8, true, 8], [false, 4, 0], [true, 2, 1]]);111//BitOr Int32112var funBitOr1 = (a, b) => { return a | b; }113warmup(funBitOr1, [[1, 1, 1], [8, 1, 9], [0, 1233, 1233], [5, 0, 5],114 [4294967295, 123231, -1], [2147483647, 1243524, 2147483647]]);115//BitOr Boolean w/ Int32116var funBitOr3 = (a, b) => { return a | b; }117warmup(funBitOr3, [[1, true, 1], [8, true, 9], [false, 1233, 1233], [5, false, 5]]);118//BitOr null w/ Int32119var funBitOr4 = (a, b) => { return a | b; }120warmup(funBitOr4, [[1, null, 1], [8, null, 8], [null, 1233, 1233], [5, null, 5]]);121//BitOr undefined w/ Int32122var funBitOr5 = (a, b) => { return a | b; }123warmup(funBitOr5, [[1, void 0, 1], [8, void 0, 8], [void 0, 1233, 1233], [5, void 0, 5]]);124//BitXOr Int32125var funBitXOr1 = (a, b) => { return a ^ b; }126warmup(funBitXOr1, [[1, 1, 0], [5, 1, 4], [63, 31, 32], [4294967295, 2147483647, -2147483648 ] ]);127//BitXOr Int32128var funBitXOr2 = (a, b) => { return a ^ b; }129warmup(funBitXOr2, [[1, true, 0], [5, true, 4], [5, false, 5], [false, 1, 1]]);130//BitXOr Double+int32131var funBitXOr3 = (a, b) => { return a ^ b; }132warmup(funBitXOr3, [[1.3, 1, 0], [5, 1.4, 4], [63.1, 31, 32], [4294967295.9, 2147483647, -2147483648 ] ]);133//BitXOr Number Number134var funBitXOr4 = (a, b) => { return a ^ b; }135warmup(funBitXOr4, [[54772703898, 2890608493, 1828589047],136 [-54772703898, 2890608493, -1828589045],137 [18446744073709551615, 54772703898, -1061870950], //UINT64 Max138 [-18446744073709551615, 54772703898, -1061870950],139 [4294967295, -1, 0]]);140//BitXOr null+int32141var funBitXOr5 = (a, b) => { return a ^ b; }142warmup(funBitXOr5, [[1, null, 1], [5, null, 5], [5, null, 5], [null, 1, 1]]);143//BitXOr undefined+int32144var funBitXOr6 = (a, b) => { return a ^ b; }145warmup(funBitXOr6, [[1, void 0, 1], [5, void 0, 5], [5, void 0, 5], [void 0, 1, 1]]);146//BitAnd Int32147var funBitAnd1 = (a, b) => { return a & b; }148warmup(funBitAnd1, [[1,1,1], [5,1,1], [63,31,31], [4294967295,2147483647,2147483647],149 [-2,10,10], [-15,-2,-16], [4,128,0]]);150//BitAnd Double w/ Int32151var funBitAnd2 = (a, b) => { return a & b; }152warmup(funBitAnd2, [[1.2 ,1, 1], [5, 1.4, 1], [63,31.99,31],153 [4294967295.98,2147483647,2147483647],154 [-2.9, 10, 10], [-15,-2.9,-16], [4,128.01,0]]);155//BitAnd Int32 + Boolean156var funBitAnd1 = (a, b) => { return a & b; }157warmup(funBitAnd1, [[1,true,1], [5,false,0], [true, 6, 0], [false, 12, 0]]);158//BitAnd Int32 + null159var funBitAnd4 = (a, b) => { return a & b; }160warmup(funBitAnd4, [[1, null, 0], [5, null, 0], [null, 6, 0], [null, 12, 0]]);161//BitAnd Int32 + undefined162var funBitAnd5 = (a, b) => { return a & b; }163warmup(funBitAnd5, [[1, void 0, 0], [5, void 0, 0], [void 0, 6, 0], [void 0, 12, 0]]);164//Lsh Int32165var funLsh1 = (a, b) => { return a << b; }166warmup(funLsh1, [[5,1,10], [1,1,2], [63,31,-2147483648],167 [4294967295,2147483647,-2147483648], [-2,10,-2048], [-15,-2,1073741824],168 [4,128,4], [1,10,1024], [1024,2,4096]]);169//Lsh Boolean w/ Int32170var funLsh2 = (a, b) => { return a << b; }171warmup(funLsh2, [[5,true,10], [true,1,2], [63,false,63], [false, 12, 0]]);172//Lsh Number Number173var funLsh3 = (a, b) => { return a << b; }174warmup(funLsh3, [[54772703898, 1, -2123741900],[2147483658, 0, -2147483638]]);175//Lsh Boolean w/ null176var funLsh4 = (a, b) => { return a << b; }177warmup(funLsh4, [[5, null, 5], [null, 1, 0], [63, null, 63], [null, 12, 0]]);178//Lsh Boolean w/ undefined179var funLsh5 = (a, b) => { return a << b; }180warmup(funLsh5, [[5, void 0, 5], [void 0, 1, 0], [63, void 0, 63], [void 0, 12, 0]]);181//Rsh Int32182var funRsh1 = (a, b) => { return a >> b; }183warmup(funRsh1, [[1,1,0], [5,1,2], [63,31,0], [4294967295,2147483647,-1], [-2,10,-1],184 [-15,-2,-1], [4,128,4], [1,10,0], [1024,2,256]]);185//Rsh Int32186var funRsh2 = (a, b) => { return a >> b; }187warmup(funRsh2, [[true,1,0], [1,true,0], [false, 3, 0], [3, false, 3]]);188//Rsh Number Number189var funRsh3 = (a, b) => { return a >> b; }190warmup(funRsh3, [[54772703898, 11, -518492 ], [2147483658, 0, -2147483638]]);191//Rsh Int32 null192var funRsh4 = (a, b) => { return a >> b; }193warmup(funRsh4, [[null, 1, 0], [1, null, 1], [null, 3, 0], [3, null, 3]]);194//Rsh Int32 undefined195var funRsh5 = (a, b) => { return a >> b; }196warmup(funRsh5, [[void 0, 1, 0], [1, void 0, 1], [void 0, 3, 0], [3, void 0, 3]]);197//URsh Int32198var funURsh1 = (a, b) => { return a >>> b; }199warmup(funURsh1, [[1,1,0], [5,1,2], [63,31,0], [4294967295,2147483647,1], [-2,10,4194303],200 [-15,-2,3], [4,128,4], [1,10,0], [1024,2,256], [0, -6, 0], [0, 6, 0],201 [0x55005500, 2, 0x15401540]]);202//URsh Boolean Int32203var funURsh2 = (a, b) => { return a >>> b; }204warmup(funURsh2, [[true,1,0], [5,true,2], [63,false,63], [false, 20, 0]]);205//URsh Int32206var funURsh3 = (a, b) => { return a >>> b; }207warmup(funURsh3, [[4294967295, 0, 4294967295]]);208//URsh Number Number209var funURsh4 = (a, b) => { return a >>> b; }210warmup(funURsh4, [[54772703898, 11, 1578660], [2147483658, 11, 1048576],211 [4294967295, 0, 4294967295]]);212//URsh null Int32213var funURsh5 = (a, b) => { return a >>> b; }214warmup(funURsh5, [[null, 1, 0], [5, null, 5], [63, null, 63], [null, 20, 0]]);215//URsh undefined Int32216var funURsh6 = (a, b) => { return a >>> b; }217warmup(funURsh6, [[void 0, 1, 0], [5, void 0, 5], [63, void 0, 63], [void 0, 20, 0]]);218// Other Test cases that Have been useful:219for (var k=0; k < 30; k++) {220 A="01234567";221 res =""222 for (var i = 0; i < 8; ++i) {223 var v = A[7 - i];224 res+=v;225 }226 assertEq(res, "76543210");227}228// Begin OOM testing:229if (!('oomTest' in this))230 quit();231// Add: String Number Concat OOM test232var addOom = (a, b) => { return a + b; }233function generate_digits(prefix, start) {234 digits = []235 number = ""+start+".25";236 for (var i = 1; i < 7; i++) {237 number = i + number;238 digits.push([prefix, Number(number), prefix + number]);239 }240 return digits;241}242// Trying to defeat dtoacache: Warm the IC with one set of digits, then actually oomTest243// using another set.244var warmup_digits = generate_digits("x", 1);245var test_digits = generate_digits("x", 2);246function ot(digits) {247 warmup(addOom, digits);248}249// Ensure ICs are warmed250ot(warmup_digits);...

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test_lr_schedulers.py

Source:test_lr_schedulers.py Github

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...179 assert full_logs[kwargs['warmup_updates']]['lr'] == 1.0180 return logs_first, logs_second181 def test_invsqrt(self):182 self._test_scheduler(lr_scheduler='invsqrt')183 def test_invsqrt_warmup(self):184 self._test_scheduler(lr_scheduler='invsqrt', warmup_updates=25)185 def test_invsqrt_long_warmup(self):186 self._test_scheduler(lr_scheduler='invsqrt', warmup_updates=self.PREEMPT + 30)187 def test_reduceonplateau(self):188 self._test_scheduler(lr_scheduler='reduceonplateau')189 def test_reduceonplateau_warmup(self):190 self._test_scheduler(lr_scheduler='reduceonplateau', warmup_updates=25)191 def test_reduceonplateau_long_warmup(self):192 self._test_scheduler(193 lr_scheduler='reduceonplateau', warmup_updates=self.PREEMPT + 30194 )195 def test_linear(self):196 self._test_scheduler(lr_scheduler='linear')197 def test_linear_warmup(self):198 self._test_scheduler(lr_scheduler='linear', warmup_updates=25)199 def test_linear_long_warmup(self):200 self._test_scheduler(lr_scheduler='linear', warmup_updates=self.PREEMPT + 30)201 def test_cosine(self):202 self._test_scheduler(lr_scheduler='cosine')203 def test_cosine_warmup(self):204 self._test_scheduler(lr_scheduler='cosine', warmup_updates=25)205 def test_cosine_long_warmup(self):...

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