How to use snake method in hypothesis

Best Python code snippet using hypothesis

snake_game.py

Source:snake_game.py Github

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...30 """31 text = score_font.render("Score: " + str(score), True, orange)32 game_display.blit(text, [0, 0]) # text to display and position33# MIN 9:3534def draw_snake(snake_size, snake_pixels):35 """36 draws the snake 37 snake_pixels -> list with the position of the pixels 38 """39 for pixel in snake_pixels : # TRY TO TAKE THIS LOOP OUT40 # draws a rectangle (pixel)41 # pixel[0] and pixel[1] -> position x and y of the pixel42 # pixel[0], pixel[1] -> snake starts with one pixel sized snake_size43 pygame.draw.rect(game_display, white, [44 pixel[0], pixel[1], snake_size, snake_size])45def run_game() :46 game_over = False47 game_close = False # closing the game48 # starting position49 x = width / 250 y = height / 251 # snake starts without speed52 x_speed = 053 y_speed = 054 # holds the length that the snake gets55 snake_pixels = []56 snake_length = 157 # target position58 target_x = round(random.randrange(0, width - snake_size) / 10.0) * 10.059 target_y = round(random.randrange(0, height - snake_size) / 10.0) * 10.060 # game moves61 while not game_over :62 # handling loss63 while game_close :64 game_display.fill(black)65 game_over_message = message_font.render("Game Over!", True, red)66 game_display.blit(game_over_message, [width / 2, height / 2])67 print(snake_length - 1)68 for event in pygame.event.get() :69 if event.type == pygame.KEYDOWN :70 #get off of the loops -> get off of the game71 if event.key == pygame.K_1 :72 game_over = True73 game_close = False74 #restarts game75 if event.key == pygame.K_2 :76 run_game()77 # QUIT = opposite of the pygame.init() -> runs code that deactivates the Pygame library78 if event.type == pygame.QUIT :79 game_over = True80 game_close = False81 82 for event in pygame.event.get():83 if event.type == pygame.QUIT:84 game_over == True85 # checks if a key is pressed86 if event.type == pygame.KEYDOWN:87 # snake will move in a speed as big as it size88 if event.key == pygame.K_LEFT:89 x_speed = - snake_size # x coordinate is decresed to left90 y_speed = 0 # TRY TO REMOVE THIS LATER91 if event.key == pygame.K_RIGHT:92 x_speed = snake_size93 y_speed = 094 if event.key == pygame.K_UP:95 x_speed = 096 y_speed = - snake_size # y coordinate is decresed downwards97 if event.key == pygame.K_DOWN:98 x_speed = 099 y_speed = snake_speed100 # checks if the snake reached the screen limits101 if x >= width or x < 0 or y >= height or y < 0:102 game_close = True103 # continous movement of the snake104 x += x_speed105 y += y_speed106 # drawing in the pygame window107 game_display.fill(black) # background108 pygame.draw.rect(game_display, orange, [target_x, target_y, snake_size, snake_size]) # target109 # add snake head to the list so the snake is moving110 snake_pixels.append([x, y])111 if len(snake_pixels) > snake_length :112 # removes snake tail from the list so the snake doesnt grow automatically113 del snake_pixels[0]114 # iterates till before the last block of pixels -> the head115 for pixel in snake_pixels[:-1] :116 # checks if one of the snake pixels is in the head position -> snake hits itself117 if pixel == [x, y]:118 game_close = True119 draw_snake(snake_size, snake_pixels)120 # print score121 print(snake_length - 1)122 pygame.display.update()123 # checks if snake finds a target124 if x == target_x and y == target_y:125 # position a new target126 target_x = round(random.randrange(127 0, width - snake_size) / 10.0) * 10.0128 target_y = round(random.randrange(129 0, height - snake_size) / 10.0) * 10.0130 snake_length += 1131 clock.tick(snake_speed)132 133 pygame.quit()...

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snake-game.py

Source:snake-game.py Github

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1#importing libraries2import turtle3import random4import time567#creating turtle screen8screen = turtle.Screen()9screen.title('DATAFLAIR-SNAKE GAME')10screen.setup(width = 700, height = 700)11screen.tracer(0)12turtle.bgcolor('turquoise')13141516##creating a border for our game1718turtle.speed(5)19turtle.pensize(4)20turtle.penup()21turtle.goto(-310,250)22turtle.pendown()23turtle.color('black')24turtle.forward(600)25turtle.right(90)26turtle.forward(500)27turtle.right(90)28turtle.forward(600)29turtle.right(90)30turtle.forward(500)31turtle.penup()32turtle.hideturtle()3334#score35score = 036delay = 0.1373839#snake40snake = turtle.Turtle()41snake.speed(0)42snake.shape('square')43snake.color("black")44snake.penup()45snake.goto(0,0)46snake.direction = 'stop'474849#food50fruit = turtle.Turtle()51fruit.speed(0)52fruit.shape('circle')53fruit.color('red')54fruit.penup()55fruit.goto(30,30)5657old_fruit=[]5859#scoring60scoring = turtle.Turtle()61scoring.speed(0)62scoring.color("black")63scoring.penup()64scoring.hideturtle()65scoring.goto(0,300)66scoring.write("Score :",align="center",font=("Courier",24,"bold"))676869#######define how to move70def snake_go_up():71 if snake.direction != "down":72 snake.direction = "up"7374def snake_go_down():75 if snake.direction != "up":76 snake.direction = "down"7778def snake_go_left():79 if snake.direction != "right":80 snake.direction = "left"8182def snake_go_right():83 if snake.direction != "left":84 snake.direction = "right"8586def snake_move():87 if snake.direction == "up":88 y = snake.ycor()89 snake.sety(y + 20)9091 if snake.direction == "down":92 y = snake.ycor()93 snake.sety(y - 20)9495 if snake.direction == "left":96 x = snake.xcor()97 snake.setx(x - 20)9899 if snake.direction == "right":100 x = snake.xcor()101 snake.setx(x + 20)102103# Keyboard bindings104screen.listen()105screen.onkeypress(snake_go_up, "Up")106screen.onkeypress(snake_go_down, "Down")107screen.onkeypress(snake_go_left, "Left")108screen.onkeypress(snake_go_right, "Right")109110#main loop111112while True:113 screen.update()114 #snake and fruit coliisions115 if snake.distance(fruit)< 20:116 x = random.randint(-290,270)117 y = random.randint(-240,240)118 fruit.goto(x,y)119 scoring.clear()120 score+=1121 scoring.write("Score:{}".format(score),align="center",font=("Courier",24,"bold"))122 delay-=0.001123 124 ## creating new_ball125 new_fruit = turtle.Turtle()126 new_fruit.speed(0)127 new_fruit.shape('square')128 new_fruit.color('red')129 new_fruit.penup()130 old_fruit.append(new_fruit)131 132133 #adding ball to snake134 135 for index in range(len(old_fruit)-1,0,-1):136 a = old_fruit[index-1].xcor()137 b = old_fruit[index-1].ycor()138139 old_fruit[index].goto(a,b)140 141 if len(old_fruit)>0:142 a= snake.xcor()143 b = snake.ycor()144 old_fruit[0].goto(a,b)145 snake_move()146147 ##snake and border collision 148 if snake.xcor()>280 or snake.xcor()< -300 or snake.ycor()>240 or snake.ycor()<-240:149 time.sleep(1)150 screen.clear()151 screen.bgcolor('turquoise')152 scoring.goto(0,0)153 scoring.write(" GAME OVER \n Your Score is {}".format(score),align="center",font=("Courier",30,"bold"))154155156 ## snake collision157 for food in old_fruit:158 if food.distance(snake) < 20:159 time.sleep(1)160 screen.clear()161 screen.bgcolor('turquoise')162 scoring.goto(0,0)163 scoring.write(" GAME OVER \n Your Score is {}".format(score),align="center",font=("Courier",30,"bold"))164165166 167 time.sleep(delay)168169turtle.Terminator()170171172173174 ...

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snake.py

Source:snake.py Github

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2class cube(object):3 def __init__(self, x_dir, y_dir):4 self.x = x_dir5 self.y = y_dir6class snake(object):7 def __init__(self, head_x, head_y):8 self.head = cube(head_x, head_y)9 self.body = [self.head]10def move_snake(snake_obj):11 head_last_x = snake_obj.head.x12 head_last_y = snake_obj.head.y13 prev_last_x = snake_obj.body[-1].x14 prev_last_y = snake_obj.body[-1].y15 key_pressed = input()16 if key_pressed == 'w':17 snake_obj.head.y -= 118 if len(snake_obj.body) > 1:19 switch_last(head_last_x, head_last_y, snake_obj)20 elif key_pressed == 's':21 snake_obj.head.y += 122 if len(snake_obj.body) > 1:23 switch_last(head_last_x, head_last_y, snake_obj)24 elif key_pressed == 'a':25 snake_obj.head.x -= 126 if len(snake_obj.body) > 1:27 switch_last(head_last_x, head_last_y, snake_obj)28 elif key_pressed == 'd':29 snake_obj.head.x += 130 if len(snake_obj.body) > 1:31 switch_last(head_last_x, head_last_y, snake_obj)32 elif key_pressed == 'q':33 global is_running34 is_running = False35 return prev_last_x, prev_last_y36def switch_last(head_last_x, head_last_y, snake_obj):37 last = snake_obj.body[-1]38 last.x = head_last_x39 last.y = head_last_y40def erase_snake(snake_obj, board):41 for element in snake_obj.body:42 board[element.y][snake_obj.head.x] = 043def draw_snake_on_board(board, snake_obj):44 for cube in snake_obj.body:45 board[cube.y][cube.x] = 146def draw_apple_on_board(board):47 y = random.randint(0, len(board)-1)48 x = random.randint(0, len(board[0])-1)49 board[y][x] = 250 return y, x51def print_board(board):52 for row in board:53 print(row)54def main(board):55 global is_running56 57 width = len(board[0])58 height = len(board)59 snake_obj = snake(width//2, height//2)60 draw_snake_on_board(board, snake_obj)61 y_apple, x_apple = draw_apple_on_board(board)62 print_board(board)63 64 while is_running:65 erase_snake(snake_obj, board)66 prev_last_x, prev_last_y = move_snake(snake_obj)67 if snake_obj.head.x == x_apple and snake_obj.head.y == y_apple:68 snake_obj.body.append(cube(prev_last_x, prev_last_y))69 y_apple, x_apple = draw_apple_on_board(board)70 draw_snake_on_board(board, snake_obj)71 print_board(board)72 73 return 'Game over'74board = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],75 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],76 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],77 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],78 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],79 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],80 [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],...

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