How to use test_buttons method in keyboard

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test_collection.py

Source:test_collection.py Github

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1from random import randint, choice2import pytest3from spaceway.collection import *4from spaceway.mixins import BoostMixin, SceneButtonMixin, SettingsButtonMixin5from spaceway.hitbox import Rect6from utils import *7@pytest.mark.parametrize('boosts_params', [8 [(7, 'a'), (3, 'b'), (5, 'c'), (7, 'a')],9 [(2, 'x'), (2, 'y'), (2, 'z')],10 [(9, 'q'), (3, 'f'), (5, 'r'), (4, 't')]11])12def test_boosts_group(pygame_env, boosts_params):13 screen, base_dir, config, clock = pygame_env14 class TestBoost(BoostMixin):15 def __init__(self, life, name):16 pygame.sprite.Sprite.__init__(self)17 self.img_idle = pygame_surface((30, 30))18 self.img_small = pygame_surface((18, 18), 1)19 BoostMixin.__init__(self, screen, base_dir, config, name, life)20 def create_boosts():21 return [TestBoost(life, name) for life, name in boosts_params]22 def uniq_len(a):23 return len(set(a))24 # Test `add` and `remove` methods of group simply25 test_boosts = create_boosts()26 test_boost = test_boosts[0]27 test_group = BoostsGroup()28 assert len(test_group) == 029 test_group.add(test_boost)30 assert len(test_group) == 131 test_group.remove(test_boost)32 assert len(test_group) == 033 # Test `remove` method for activated boosts34 test_boosts = create_boosts()35 test_group = BoostsGroup(*test_boosts)36 for test_boost in test_boosts:37 test_group.activate(test_boost)38 test_boost = min(test_boosts, key=lambda x: x.number_in_queue)39 assert len(test_group) == uniq_len(boosts_params)40 test_group.remove(test_boost)41 assert len(test_group) == uniq_len(boosts_params) - 142 # Test `empty` method43 test_boosts = create_boosts()44 test_group = BoostsGroup(*test_boosts)45 test_group.empty()46 assert len(test_group) == len(test_group.active) == len(test_group.passive) == 047 assert test_group.next_spawn == 348 # Test `get` method without activated boosts49 test_boosts = create_boosts()50 test_boost = test_boosts[0]51 test_group = BoostsGroup(*test_boosts)52 assert test_group.get(test_boost.name) is None53 # Test `get` method with activated boosts54 test_boosts = create_boosts()55 test_group = BoostsGroup(*test_boosts)56 for test_boost in test_boosts:57 test_group.activate(test_boost)58 test_boost = test_boosts[0]59 assert test_group.get(test_boost.name)60 # Test `__contains__` method61 test_boosts = create_boosts()62 test_group = BoostsGroup(*test_boosts)63 test_boost1, test_boost2 = test_boosts[:2]64 test_group.activate(test_boost1)65 assert test_boost1.name in test_group66 assert test_boost1 in test_group67 assert test_boost2.name not in test_group68 assert test_boost2 in test_group69@pytest.mark.parametrize('buttons_sizes', [70 [(30, 45), (60, 60), (40, 60), (82, 48)],71 [(120, 38), (80, 27), (30, 32), (10, 78)],72 [(74, 52), (33, 48), (20, 12)]73])74def test_centered_buttons_group(pygame_env, buttons_sizes):75 screen, base_dir, config, clock = pygame_env76 class TestSceneButton(SceneButtonMixin):77 def __init__(self, size):78 self.screen = screen79 self.img = pygame_surface(size)80 self.rect = Rect(self.img.get_rect())81 self.rect.topleft = (randint(0, 550), randint(0, 250))82 SceneButtonMixin.__init__(self, base_dir, config, '', '', '', '')83 class TestSettingsButton(SettingsButtonMixin):84 def __init__(self, size):85 self.imgs = {True: pygame_surface(size),86 False: pygame_surface(size, 1)}87 config_index = rstring(15)88 config['user'][config_index] = True89 SettingsButtonMixin.__init__(self, screen, config, config_index)90 self.rect = Rect(self.img.get_rect())91 self.rect.topleft = (randint(0, 550), randint(0, 250))92 def create_buttons():93 buttons = []94 rects = []95 for button_size in buttons_sizes:96 buttons.append(choice([TestSceneButton, TestSettingsButton])(button_size))97 rects.append(buttons[-1].rect)98 return buttons, rects99 # Test `add` and `remove` methods of group100 test_buttons, buttons_rects = create_buttons()101 test_button = test_buttons[0]102 test_group = CenteredButtonsGroup(config['mode'])103 assert len(test_group) == 0104 test_group.add(test_button)105 assert len(test_group) == 1106 test_group.remove(test_button)107 assert len(test_group) == 0108 # Test centering of buttons which passed to constructor109 test_group = CenteredButtonsGroup(config['mode'], *test_buttons)110 unionall_rect = buttons_rects[0].unionall(buttons_rects[1:])111 assert tuple(map(round, unionall_rect.trunc().center)) == screen.get_rect().center112 # Test centering of buttons which added after group initialization113 test_buttons, buttons_rects = create_buttons()114 test_group = CenteredButtonsGroup(config['mode'])115 test_group.add(test_buttons)116 unionall_rect = buttons_rects[0].unionall(buttons_rects[1:])117 assert tuple(map(round, unionall_rect.trunc().center)) == screen.get_rect().center118 # Remove random button and check if other buttons centered again119 remove_button = choice(test_buttons)120 buttons_rects.remove(remove_button.rect)121 test_group.remove(remove_button)122 unionall_rect = buttons_rects[0].unionall(buttons_rects[1:])123 assert tuple(map(round, unionall_rect.trunc().center)) == screen.get_rect().center124 # Test `draw` method of group125 test_buttons, buttons_rects = create_buttons()126 test_group = CenteredButtonsGroup(config['mode'], *test_buttons)127 @pygame_loop(pygame_env, 1)128 def loop1():129 test_group.draw()130 # Test `perform_point_collides` method of group131 assert test_group.perform_point_collides(test_group.sprites()[0].rect.center)132 assert not test_group.perform_point_collides((-1, -1))133@pytest.mark.parametrize('buttons_scenes', [134 [(1, 1, 2, 2), (3, 3, 1, 1), (2, 2, 1, 1)],135 [('a', 'a', 'b', 'b'), ('b', 'b', 'c', 'c'), ('a', 'a', 'b', 'b')],136 [('abc', 'def', 'asd', 'test'), ('abc', 'def', 'req', 'obr')]137])138def test_scene_buttons_group(pygame_env, buttons_scenes):139 screen, base_dir, config, clock = pygame_env140 class TestSceneButton(SceneButtonMixin):141 def __init__(self, scenes, color):142 self.screen = screen143 self.img = pygame_surface((randint(20, 80), randint(20, 80)), color)144 self.rect = Rect(self.img.get_rect())145 self.rect.topleft = (randint(20, 120), randint(20, 120))146 SceneButtonMixin.__init__(self, base_dir, config, *scenes)147 class UniqueTestInstance:148 pass149 def create_buttons():150 unique_color_scene = buttons_scenes[0][:2]151 buttons = []152 for scenes in buttons_scenes:153 if scenes[:2] == unique_color_scene:154 buttons.append(TestSceneButton(scenes, 0))155 else:156 buttons.append(TestSceneButton(scenes, 1))157 return buttons158 config['scene'], config['sub_scene'] = buttons_scenes[0][:2]159 # Test `draw` method160 test_buttons = create_buttons()161 test_group = SceneButtonsGroup(config, *test_buttons)162 @pygame_loop(pygame_env, 1)163 def loop1():164 test_group.draw()165 assert (166 most_popular_colors(screen, exclude=[(0, 0, 0)])[0] == (0, 57, 255) or167 most_popular_colors(screen, exclude=[(0, 0, 0)])[0] == (255, 46, 222)168 )169 # Test `perform_point_collides` method of group170 assert test_group.perform_point_collides(test_group.sprites()[0].rect.center)171 assert not test_group.perform_point_collides((-1, -1))172 # Test `add` and `remove` methods of group173 test_button = test_buttons[0]174 test_group = SceneButtonsGroup(config)175 assert len(test_group) == 0176 test_group.add(test_button)177 assert len(test_group) == 1178 test_group.remove(test_button)179 assert len(test_group) == 0180 # Test if group with butttons which passed in constructor181 # equals to group with buttons added after initialization182 test_group1 = SceneButtonsGroup(config, *test_buttons)183 test_group2 = SceneButtonsGroup(config)184 test_group2.add(*test_buttons)185 assert len(test_group1) == len(test_group2)186 # Test `get_by_scene` method without parameters187 config['scene'] = buttons_scenes[0][0]188 config['sub_scene'] = buttons_scenes[0][1]189 for test_button in test_group.get_by_scene():190 assert test_button.scene == config['scene']191 assert test_button.sub_scene == config['sub_scene']192 # Test `get_by_scene` method with parameters193 test_group = SceneButtonsGroup(config, *test_buttons)194 scene = buttons_scenes[1][0]195 sub_scene = buttons_scenes[1][1]196 for test_button in test_group.get_by_scene(scene, sub_scene):197 assert test_button.scene == scene198 assert test_button.sub_scene == sub_scene199 # Test `get_by_instance`200 test_group = SceneButtonsGroup(config, *test_buttons)201 assert test_group.get_by_instance(TestSceneButton) == test_buttons[0]202 assert test_group.get_by_instance(UniqueTestInstance) is None203 # Test `enter_buttons` method without parameters204 test_buttons = create_buttons()205 test_group = SceneButtonsGroup(config, *test_buttons)206 config['scene'] = buttons_scenes[0][0]207 config['sub_scene'] = buttons_scenes[0][1]208 test_group.enter_buttons()209 for test_button in test_group:210 if test_button.scene == config['scene'] and test_button.sub_scene == config['sub_scene']:211 assert test_button.action == 'enter'212 else:213 assert test_button.action == 'stop'214 # Test `enter_buttons` method with parameters215 test_buttons = create_buttons()216 test_group = SceneButtonsGroup(config, *test_buttons)217 scene = buttons_scenes[1][0]218 sub_scene = buttons_scenes[1][1]219 test_group.enter_buttons(scene, sub_scene)220 for test_button in test_group:221 if test_button.scene == scene and test_button.sub_scene == sub_scene:222 assert test_button.action == 'enter'223 else:224 assert test_button.action == 'stop'225 # Test `leave_buttons` method without parameters226 test_buttons = create_buttons()227 test_group = SceneButtonsGroup(config, *test_buttons)228 config['scene'] = buttons_scenes[0][0]229 config['sub_scene'] = buttons_scenes[0][1]230 test_group.leave_buttons()231 for test_button in test_group:232 if test_button.scene == config['scene'] and test_button.sub_scene == config['sub_scene']:233 assert test_button.action == 'leave'234 else:235 assert test_button.action == 'stop'236 # Test `leave_buttons` method with parameters237 test_buttons = create_buttons()238 test_group = SceneButtonsGroup(config, *test_buttons)239 scene = buttons_scenes[1][0]240 sub_scene = buttons_scenes[1][1]241 test_group.leave_buttons(scene, sub_scene)242 for test_button in test_group:243 if test_button.scene == scene and test_button.sub_scene == sub_scene:244 assert test_button.action == 'leave'245 else:...

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test_button_bar.py

Source:test_button_bar.py Github

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1from tkinter import ttk, messagebox, NORMAL, DISABLED, X, BOTH, Button2from comms.comms import stop_all, open_connection3from threading import Thread4from motor_tests.dir_test import DirectionTest5from motor_tests.encoder_test import EncoderTest6from motor_tests.rep_test import RepeatabilityTest7from motor_tests.back_lash_test import BacklashTest8class TestButtonBar(ttk.Frame):9 button_idx = 010 test_buttons = []11 connection_open = True12 def __init__(self, axis, settings_panel, parent):13 ttk.Frame.__init__(self, parent)14 self.axis = axis15 self.parent = parent16 self.events = parent.events17 self.log = parent.log18 self.g = parent.g19 self.test_settings = settings_panel20 self.create_widgets()21 def change_axis(self, new_axis):22 self.axis = new_axis23 self.enable_buttons()24 def enable_buttons(self):25 if self.axis.limits_found.get():26 [t.configure(state=NORMAL) for t in self.test_buttons]27 else:28 [t.configure(state=DISABLED) for t in self.test_buttons]29 self.test_buttons[0].configure(state=NORMAL)30 def _create_test_button(self, test_type, starting_state=DISABLED):31 test = test_type(self.events, self.log, self.axis, self.g)32 test_button = ttk.Button(self, text=test.name, state=starting_state)33 test_button.configure(command=lambda: self.run_test(test))34 self._place_button(test_button)35 self.test_buttons.append(test_button)36 if getattr(test, "get_settings_ui", False):37 group = ttk.LabelFrame(self.test_settings, text=test.name, padding=5)38 test.get_settings_ui(group)39 group.pack(fill=X, pady=5, padx=5)40 def _place_button(self, button):41 button.pack(fill=BOTH, expand=1, pady="5")42 self.rowconfigure(self.button_idx, weight=1)43 def manual_stop(self):44 stop_all(self.g)45 self.axis.safe_to_move = False46 self.enable_buttons()47 def run_test(self, test):48 if not self.axis.safe_to_move:49 msg = "The last motion was manually stopped. Is it now safe to proceed?"50 if messagebox.askyesno("Motor State", msg):51 self.axis.safe_to_move = True52 else:53 return54 thread = Thread(target=test.run_test, args=(self.axis,))55 thread.daemon = True56 thread.start()57 for t in self.test_buttons:58 t.configure(state=DISABLED)59 test.running.trace("w", lambda *args: self.events.put(self.enable_buttons))60 def toggle_connection(self):61 if self.connection_open:62 self.log("Closing connection")63 for t in self.test_buttons:64 t.configure(state=DISABLED)65 self.stop_button.configure(state=DISABLED)66 new_text = "Reconnect"67 self.g.GClose()68 else:69 self.log("Opening new connection")70 self.stop_button.configure(state=NORMAL)71 self.test_buttons[0].configure(state=NORMAL)72 new_text = "Disconnect"73 open_connection(self.g)74 self.disconnect_button.configure(text=new_text)75 self.connection_open = not self.connection_open76 def create_widgets(self):77 self._create_test_button(DirectionTest, NORMAL)78 self._create_test_button(EncoderTest)79 self._create_test_button(BacklashTest)80 self._create_test_button(RepeatabilityTest)81 self.axis.limits_found.trace("w", lambda *args: self.events.put(self.enable_buttons))82 self.stop_button = Button(self, text="STOP MOTORS", command=self.manual_stop, bg='#FF0000')83 self._place_button(self.stop_button)84 self.disconnect_button = ttk.Button(self, text="Disconnect", command=self.toggle_connection)85 self._place_button(self.disconnect_button)86 self._place_button(ttk.Button(self, text="Save All Axes Setup", command=self.parent.save_setup))87 self._place_button(ttk.Button(self, text="Load All Axes Setup", command=self.parent.load_setup))...

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