How to use add_skeleton method in localstack

Best Python code snippet using localstack_python

skeleton.py

Source:skeleton.py Github

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...133 new_bindings[opt] = obj134 new_cost = cost135 if type(result) is FunctionResult:136 new_cost += (result.value - opt_result.value)137 queue.add_skeleton(new_stream_plan, new_plan_attempts, new_bindings, plan_index, new_cost)138 if (plan_attempts[index] == 0) and isinstance(opt_result, SynthStreamResult): # TODO: only add if failure?139 raise NotImplementedError()140 #new_stream_plan = stream_plan[:index] + opt_result.decompose() + stream_plan[index+1:]141 #queue.add_skeleton(new_stream_plan, bindings, plan_index, cost)142 if not opt_result.instance.enumerated:143 plan_attempts[index] = opt_result.instance.num_calls144 queue.add_skeleton(*skeleton)145 return new_values146##################################################147# TODO: want to minimize number of new sequences as they induce overhead148def compute_sampling_cost(stream_plan, stats_fn=get_stream_stats):149 # TODO: we are in a POMDP. If not the case, then the geometric cost policy is optimal150 if stream_plan is None:151 return INF152 expected_cost = 0153 for result in reversed(stream_plan):154 p_success, overhead = stats_fn(result)155 expected_cost += geometric_cost(overhead, p_success)156 return expected_cost157 # TODO: mix between geometric likelihood and learned distribution158 # Sum tail distribution for number of future159 # Distribution on the number of future attempts until successful160 # Average the tail probability mass161def compute_effort(plan_attempts):162 attempts = sum(plan_attempts)163 return attempts, len(plan_attempts)164def compute_belief(attempts, p_obs):165 return pow(p_obs, attempts)166def compute_score(plan_attempts, p_obs=.9):167 beliefs = [compute_belief(attempts, p_obs) for attempts in plan_attempts]168 prior = 1.169 for belief in beliefs:170 prior *= belief171 return -prior172def compute_score2(plan_attempts, overhead=1, p_obs=.9):173 # TODO: model the decrease in belief upon each failure174 # TODO: what if stream terminates? Assign high cost175 expected_cost = 0176 for attempts in plan_attempts:177 p_success = compute_belief(attempts, p_obs)178 expected_cost += geometric_cost(overhead, p_success)179 return expected_cost180##################################################181SkeletonKey = namedtuple('SkeletonKey', ['attempted', 'effort'])182Skeleton = namedtuple('Skeleton', ['stream_plan', 'plan_attempts',183 'bindings', 'plan_index', 'cost'])184SkeletonPlan = namedtuple('SkeletonPlan', ['stream_plan', 'action_plan', 'cost'])185class SkeletonQueue(Sized):186 def __init__(self, store, evaluations):187 self.store = store188 self.evaluations = evaluations189 self.queue = []190 self.skeleton_plans = []191 # TODO: include eager streams in the queue?192 # TODO: make an "action" for returning to the search (if it is the best decision)193 def add_skeleton(self, stream_plan, plan_attempts, bindings, plan_index, cost):194 stream_plan = instantiate_plan(bindings, stream_plan)195 #score = score_stream_plan(stream_plan)196 attempted = sum(plan_attempts) != 0197 effort = compute_effort(plan_attempts)198 #effort = compute_score(plan_attempts)199 #effort = compute_score2(plan_attempts)200 key = SkeletonKey(attempted, effort)201 skeleton = Skeleton(stream_plan, plan_attempts, bindings, plan_index, cost)202 heappush(self.queue, HeapElement(key, skeleton))203 def new_skeleton(self, stream_plan, action_plan, cost):204 plan_index = len(self.skeleton_plans)205 self.skeleton_plans.append(SkeletonPlan(stream_plan, action_plan, cost))206 plan_attempts = [0]*len(stream_plan)207 self.add_skeleton(stream_plan, plan_attempts, {}, plan_index, cost)208 ####################209 def is_active(self):210 return self.queue and (not self.store.is_terminated())211 def greedily_process(self):212 # TODO: search until new disabled or new evaluation?213 while self.is_active():214 key, _ = self.queue[0]215 if key.attempted:216 break217 _, skeleton = heappop(self.queue)218 process_stream_plan(skeleton, self)219 def process_until_success(self):220 success = False221 while self.is_active() and (not success):...

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load_skel_test.py

Source:load_skel_test.py Github

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...22world.set_gravity([0.0, -10.0, 0.0])23world.set_collision_detector(world.BULLET_COLLISION_DETECTOR)24print('pydart create_world OK')25# floor_name = "./assets/ground.urdf"26# floor = world.add_skeleton(floor_name)27#28# filename = "./assets/hopper_my_box.urdf"29# robot = world.add_skeleton(filename)30# print('pydart add_skeleton OK')31# https://github.com/dartsim/dart/blob/v6.3.0/dart/constraint/ContactConstraint.cpp32for i in range(0, len(world.skeletons[0].bodynodes)):33 world.skeletons[0].bodynodes[i].set_friction_coeff(1.0)34 world.skeletons[0].bodynodes[i].set_restitution_coeff(0.2)35for i in range(0, len(world.skeletons[1].bodynodes)):36 world.skeletons[1].bodynodes[i].set_friction_coeff(1.0)37 world.skeletons[1].bodynodes[i].set_restitution_coeff(1.0)38# win = pydart.gui.pyqt5.window.PyQt5Window(world)39# win.scene.set_camera(1) # Z-up Camera40# win.run()41for jt in range(0, len(robot.joints)):42 for dof in range(len(robot.joints[jt].dofs)):43 if robot.joints[jt].has_position_limit(dof):...

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__init__.py

Source:__init__.py Github

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1# ##### BEGIN GPL LICENSE BLOCK #####2#3# This program is free software; you can redistribute it and/or4# modify it under the terms of the GNU General Public License5# as published by the Free Software Foundation; either version 26# of the License, or (at your option) any later version.7#8# This program is distributed in the hope that it will be useful,9# but WITHOUT ANY WARRANTY; without even the implied warranty of10# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the11# GNU General Public License for more details.12#13# You should have received a copy of the GNU General Public License14# along with this program; if not, write to the Free Software Foundation,15# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.16#17# ##### END GPL LICENSE BLOCK #####18bl_info = {19 "name": "Plywood Cube",20 "category": "System",21 "author": "Félix",22 "version": (2, 0, 1),23 "blender": (3, 1, 2),24 "location": "View3D > Add > Second Life Rig",25 "description": "Various Second Life tools"26}27import bpy28import importlib29from . import add_skeleton30from . import puppetry31importlib.reload(add_skeleton)32importlib.reload(puppetry)33def register():34 add_skeleton.register()35 puppetry.register()36def unregister():37 add_skeleton.unregister()38 puppetry.unregister()39if __name__ == "__main__":...

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